if(sd->texrept != SCULPTREPT_3D) {
uiBlockBeginAlign(block);
uiDefButF(block,NUM,0, "Angle", cx,cy,115,19, &mtex->warpfac, 0,360,100,0, "Rotate texture counterclockwise");
+ /*Moved inside, so that following buttons aren't made bigger for no reason*/
+ cy-= 20;
}
- cy-= 20;
-
+
+ /* Added Rake button. Needs to be turned off if 3D is on / disappear*/
+ if(sd->texrept != SCULPTREPT_3D){
+ uiDefButC(block,TOG,B_NOP, "Rake", cx,cy,115,19, &sd->rake, 0,0,0,0,"Rotate the brush in the direction of motion");
+ cy-=20;
+ }
+
if(sd->texrept != SCULPTREPT_DRAG) {
uiBlockBeginAlign(block);
but= uiDefIconButC(block, TOG, REDRAWBUTSEDIT, sd->texsep ? ICON_UNLOCKED : ICON_LOCKED, cx,cy,20,19, &sd->texsep,0,0,0,0, "Locks the texture sizes together");
sd->flags= SCULPT_DRAW_BRUSH;
sd->tablet_size=3;
sd->tablet_strength=10;
+ sd->rake=0;
}
void sculptmode_free_session(Scene *);
SculptData *sd= sculpt_data();
SculptSession *ss= sculpt_session();
Object *ob= OBACT;
- short mouse[2], mvalo[2], firsttime=1, mousebut;
+ /* lastSigMouse is for the rake, to store the last place the mouse movement was significant */
+ short mouse[2], mvalo[2], lastSigMouse[2],firsttime=1, mousebut;
short modifier_calculations= 0;
EditData e;
RectNode *rn= NULL;
short spacing= 32000;
int scissor_box[4];
-
+ float offsetRot;
if(!(G.f & G_SCULPTMODE) || G.obedit || !ob || ob->id.lib || !get_mesh(ob) || (get_mesh(ob)->totface == 0))
return;
if(!(ob->lay & G.vd->lay))
getmouseco_areawin(mouse);
mvalo[0]= mouse[0];
mvalo[1]= mouse[1];
-
+ lastSigMouse[0]=mouse[0];
+ lastSigMouse[1]=mouse[1];
mousebut = L_MOUSE;
/* If modifier_calculations is true, then extra time must be spent
/* Get original scissor box */
glGetIntegerv(GL_SCISSOR_BOX, scissor_box);
-
+
+ /* For raking, get the original angle*/
+ offsetRot=tex_angle();
+
while (get_mbut() & mousebut) {
getmouseco_areawin(mouse);
+ /* If rake, and the mouse has moved over 10 pixels (euclidean) (prevents jitter) then get the new angle */
+ if (sd->rake && (pow(lastSigMouse[0]-mouse[0],2)+pow(lastSigMouse[1]-mouse[1],2))>100){
+ /*Nasty looking, but just orig + new angle really*/
+ set_tex_angle(offsetRot+180.+to_deg(atan2((float)(mouse[1]-lastSigMouse[1]),(float)(mouse[0]-lastSigMouse[0]))));
+ lastSigMouse[0]=mouse[0];
+ lastSigMouse[1]=mouse[1];
+ }
if(firsttime || mouse[0]!=mvalo[0] || mouse[1]!=mvalo[1] || sculptmode_brush()->airbrush) {
firsttime= 0;
else BIF_wait_for_statechange();
}
+ /* Set the rotation of the brush back to what it was before any rake */
+ set_tex_angle(offsetRot);
+
if(sd->flags & SCULPT_INPUT_SMOOTH) {
sculpt_stroke_apply_all(&e);
calc_damaged_verts(&ss->damaged_verts,e.grabdata);