paint/face mask lasso select was checking for uv coords, which isnt needed, also...
authorCampbell Barton <ideasman42@gmail.com>
Wed, 3 Nov 2010 02:50:05 +0000 (02:50 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 3 Nov 2010 02:50:05 +0000 (02:50 +0000)
source/blender/editors/space_view3d/view3d_select.c

index 3071a1ffeeacd4c4bca5dc18f4cf3639b4c108e9..2159aef069578ed83b3866afc338cb01f13f0592 100644 (file)
@@ -733,8 +733,8 @@ static void do_lasso_select_paintface(ViewContext *vc, short mcords[][2], short
        Object *ob= vc->obact;
        Mesh *me= ob?ob->data:NULL;
        rcti rect;
-       
-       if(me==NULL || me->mtface==NULL || me->totface)
+
+       if(me==NULL || me->totface==0)
                return;
 
        if(extend==0 && select)