const struct View3D *v3d, const struct ARegion *ar,
const float depth_pt[3], const int mval[2],
float r_out[3]);
+bool ED_view3d_win_to_3d_on_plane(
+ const struct ARegion *ar,
+ const float plane[4], const float mval[2],
+ float r_out[3]);
+bool ED_view3d_win_to_3d_on_plane_int(
+ const struct ARegion *ar,
+ const float plane[4], const int mval[2],
+ float r_out[3]);
void ED_view3d_win_to_delta(const struct ARegion *ar, const float mval[2], float out[3], const float zfac);
void ED_view3d_win_to_origin(const struct ARegion *ar, const float mval[2], float out[3]);
void ED_view3d_win_to_vector(const struct ARegion *ar, const float mval[2], float out[3]);
ED_view3d_win_to_3d(v3d, ar, depth_pt, mval_fl, r_out);
}
+bool ED_view3d_win_to_3d_on_plane(
+ const ARegion *ar,
+ const float plane[4], const float mval[2],
+ float r_out[3])
+{
+ float ray_co[3], ray_no[3];
+ ED_view3d_win_to_origin(ar, mval, ray_co);
+ ED_view3d_win_to_vector(ar, mval, ray_no);
+ float lambda;
+ if (isect_ray_plane_v3(ray_co, ray_no, plane, &lambda, false)) {
+ madd_v3_v3v3fl(r_out, ray_co, ray_no, lambda);
+ return true;
+ }
+ return false;
+}
+
+bool ED_view3d_win_to_3d_on_plane_int(
+ const ARegion *ar,
+ const float plane[4], const int mval[2],
+ float r_out[3])
+{
+ const float mval_fl[2] = {mval[0], mval[1]};
+ return ED_view3d_win_to_3d_on_plane(ar, plane, mval_fl, r_out);
+}
+
/**
* Calculate a 3d difference vector from 2d window offset.
* note that ED_view3d_calc_zfac() must be called first to determine