Disable libmv for blenderplayer rules used by buildbot
authorSergey Sharybin <sergey.vfx@gmail.com>
Wed, 9 Nov 2011 19:04:17 +0000 (19:04 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Wed, 9 Nov 2011 19:04:17 +0000 (19:04 +0000)
build_files/buildbot/config/user-config-player-i686.py
build_files/buildbot/config/user-config-player-x86_64.py

index 2be6a2537360a4fd7a550c99abd5f2458cc18ea4..fc875831223454e081831631de8a275b065ba3d0 100644 (file)
@@ -83,6 +83,9 @@ BF_3DMOUSE_LIBPATH = '${BF_3DMOUSE}/lib32'
 # JACK
 WITH_BF_JACK = True
 
+# Motion Tracking
+WITH_BF_LIBMV = False
+
 # Compilation and optimization
 BF_DEBUG = False
 REL_CCFLAGS = ['-O2', '-msse', '-msse2']  # C & C++
index 6a58b61432104420b38952184717f223878343a6..64dc93608d9ed91ba13b7a524a991bcb3f68a843 100644 (file)
@@ -83,6 +83,9 @@ BF_3DMOUSE_LIBPATH = '${BF_3DMOUSE}/lib64'
 # JACK
 WITH_BF_JACK = True
 
+# Motion Tracking
+WITH_BF_LIBMV = False
+
 # Compilation and optimization
 BF_DEBUG = False
 REL_CCFLAGS = ['-O2', '-msse', '-msse2']  # C & C++