#include "BKE_texture.h"
#include "BKE_report.h"
#include "BKE_displist.h"
+#include "BKE_scene.h"
#include "ED_screen.h"
#include "ED_object.h"
else if(RNA_struct_is_a(itemptr->type, &RNA_MaterialSlot)) {
/* provision to draw active node name */
Material *ma, *manode;
+ Scene *scene= CTX_data_scene(C);
Object *ob= (Object*)ptr->id.data;
int index= (Material**)itemptr->data - ob->mat;
uiItemL(sub, name, icon);
ma= give_current_material(ob, index+1);
- if(ma) {
+ if (ma && !scene_use_new_shading_nodes(scene)){
manode= give_node_material(ma);
if(manode) {
char str[MAX_ID_NAME + 12];