partial revert of commit 54126 - (BGE UI: removing " use_occlusion_culling" from...
authorDalai Felinto <dfelinto@gmail.com>
Thu, 16 May 2013 21:37:24 +0000 (21:37 +0000)
committerDalai Felinto <dfelinto@gmail.com>
Thu, 16 May 2013 21:37:24 +0000 (21:37 +0000)
bug reported by Eloy Felix over email

Apparently there are some files that will perform better with "use_occlusion_culling" off.
For now the UI option can return.

Technically this could make into 2.67a, but the string is not localized (it'll be in English).
Not sure what is more important here:

- consistent UI OR to expose in the UI an option some people need

release/scripts/startup/bl_ui/properties_game.py

index fcafc7c816a8a4a42ddf05cdb0af44033c260345..48cfb6f816a3cf17d46487b9f136ab07f08107a3 100644 (file)
@@ -619,11 +619,9 @@ class WORLD_PT_game_physics(WorldButtonsPanel, Panel):
 
         gs = context.scene.game_settings
 
-        layout.prop(gs, "physics_engine")
+        layout.prop(gs, "physics_engine", text="Engine")
         if gs.physics_engine != 'NONE':
-            col = layout.column()
-            col.prop(gs, "physics_gravity", text="Gravity")
-            col.prop(gs, "occlusion_culling_resolution", text="Culling Resolution")
+            layout.prop(gs, "physics_gravity", text="Gravity")
 
             split = layout.split()
 
@@ -645,6 +643,12 @@ class WORLD_PT_game_physics(WorldButtonsPanel, Panel):
             sub.prop(gs, "deactivation_angular_threshold", text="Angular Threshold")
             sub = col.row()
             sub.prop(gs, "deactivation_time", text="Time")
+            
+            col = layout.column()
+            col.prop(gs, "use_occlusion_culling", text="Occlusion Culling")
+            sub = col.column()
+            sub.active = gs.use_occlusion_culling
+            sub.prop(gs, "occlusion_culling_resolution", text="Resolution")
 
         else:
             split = layout.split()