Code cleanup: use lowercase "gpu" prefix for static functions
authorNicholas Bishop <nicholasbishop@gmail.com>
Sat, 24 Jan 2015 13:51:00 +0000 (14:51 +0100)
committerNicholas Bishop <nicholasbishop@gmail.com>
Mon, 26 Jan 2015 15:35:50 +0000 (16:35 +0100)
Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D1026

source/blender/gpu/intern/gpu_codegen.c

index c564b886cbea1e25916bf697fca8423a4d367f64..42535b5663ef985d6301eba7a938951873109f32 100644 (file)
@@ -740,7 +740,7 @@ GPUShader *GPU_pass_shader(GPUPass *pass)
        return pass->shader;
 }
 
-static void GPU_nodes_extract_dynamic_inputs(GPUPass *pass, ListBase *nodes)
+static void gpu_nodes_extract_dynamic_inputs(GPUPass *pass, ListBase *nodes)
 {
        GPUShader *shader = pass->shader;
        GPUNode *node;
@@ -871,7 +871,7 @@ static GPUNodeLink *GPU_node_link_create(void)
        return link;
 }
 
-static void GPU_node_link_free(GPUNodeLink *link)
+static void gpu_node_link_free(GPUNodeLink *link)
 {
        link->users--;
 
@@ -1023,7 +1023,7 @@ static void gpu_node_input_socket(GPUNode *node, GPUNodeStack *sock)
        }
 }
 
-static void GPU_node_output(GPUNode *node, const GPUType type, GPUNodeLink **link)
+static void gpu_node_output(GPUNode *node, const GPUType type, GPUNodeLink **link)
 {
        GPUOutput *output = MEM_callocN(sizeof(GPUOutput), "GPUOutput");
 
@@ -1043,13 +1043,13 @@ static void GPU_node_output(GPUNode *node, const GPUType type, GPUNodeLink **lin
        BLI_addtail(&node->outputs, output);
 }
 
-static void GPU_inputs_free(ListBase *inputs)
+static void gpu_inputs_free(ListBase *inputs)
 {
        GPUInput *input;
 
        for (input=inputs->first; input; input=input->next) {
                if (input->link)
-                       GPU_node_link_free(input->link);
+                       gpu_node_link_free(input->link);
                else if (input->tex && !input->dynamictex)
                        GPU_texture_free(input->tex);
        }
@@ -1057,28 +1057,28 @@ static void GPU_inputs_free(ListBase *inputs)
        BLI_freelistN(inputs);
 }
 
-static void GPU_node_free(GPUNode *node)
+static void gpu_node_free(GPUNode *node)
 {
        GPUOutput *output;
 
-       GPU_inputs_free(&node->inputs);
+       gpu_inputs_free(&node->inputs);
 
        for (output=node->outputs.first; output; output=output->next)
                if (output->link) {
                        output->link->output = NULL;
-                       GPU_node_link_free(output->link);
+                       gpu_node_link_free(output->link);
                }
 
        BLI_freelistN(&node->outputs);
        MEM_freeN(node);
 }
 
-static void GPU_nodes_free(ListBase *nodes)
+static void gpu_nodes_free(ListBase *nodes)
 {
        GPUNode *node;
 
        while ((node = BLI_pophead(nodes))) {
-               GPU_node_free(node);
+               gpu_node_free(node);
        }
 }
 
@@ -1257,7 +1257,7 @@ bool GPU_link(GPUMaterial *mat, const char *name, ...)
        for (i=0; i<function->totparam; i++) {
                if (function->paramqual[i] != FUNCTION_QUAL_IN) {
                        linkptr= va_arg(params, GPUNodeLink**);
-                       GPU_node_output(node, function->paramtype[i], linkptr);
+                       gpu_node_output(node, function->paramtype[i], linkptr);
                }
                else {
                        link= va_arg(params, GPUNodeLink*);
@@ -1298,7 +1298,7 @@ bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNod
        
        if (out) {
                for (i = 0; out[i].type != GPU_NONE; i++) {
-                       GPU_node_output(node, out[i].type, &out[i].link);
+                       gpu_node_output(node, out[i].type, &out[i].link);
                        totout++;
                }
        }
@@ -1308,7 +1308,7 @@ bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNod
                if (function->paramqual[i] != FUNCTION_QUAL_IN) {
                        if (totout == 0) {
                                linkptr= va_arg(params, GPUNodeLink**);
-                               GPU_node_output(node, function->paramtype[i], linkptr);
+                               gpu_node_output(node, function->paramtype[i], linkptr);
                        }
                        else
                                totout--;
@@ -1387,7 +1387,7 @@ static void gpu_nodes_prune(ListBase *nodes, GPUNodeLink *outlink)
 
                if (!node->tag) {
                        BLI_remlink(nodes, node);
-                       GPU_node_free(node);
+                       gpu_node_free(node);
                }
        }
 }
@@ -1424,7 +1424,7 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink,
                        MEM_freeN(vertexcode);
                memset(attribs, 0, sizeof(*attribs));
                memset(builtins, 0, sizeof(*builtins));
-               GPU_nodes_free(nodes);
+               gpu_nodes_free(nodes);
                return NULL;
        }
        
@@ -1438,8 +1438,8 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink,
        pass->libcode = glsl_material_library;
 
        /* extract dynamic inputs and throw away nodes */
-       GPU_nodes_extract_dynamic_inputs(pass, nodes);
-       GPU_nodes_free(nodes);
+       gpu_nodes_extract_dynamic_inputs(pass, nodes);
+       gpu_nodes_free(nodes);
 
        return pass;
 }
@@ -1447,7 +1447,7 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink,
 void GPU_pass_free(GPUPass *pass)
 {
        GPU_shader_free(pass->shader);
-       GPU_inputs_free(&pass->inputs);
+       gpu_inputs_free(&pass->inputs);
        if (pass->fragmentcode)
                MEM_freeN(pass->fragmentcode);
        if (pass->vertexcode)