#include "BLI_math.h"
#include "BLI_array_utils.h"
#include "BLI_bitmap.h"
-#include "BLI_stack.h"
+#include "BLI_task.h"
#include "BLI_string_utils.h"
#include "IMB_imbuf.h"
#include "BKE_paint.h"
#include "BKE_report.h"
#include "BKE_colortools.h"
+#include "BKE_subsurf.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "ED_view3d.h"
+#include "bmesh.h"
+#include "BKE_ccg.h"
+
+#include "sculpt_intern.h"
#include "paint_intern.h" /* own include */
-/* small structure to defer applying weight-paint results */
-struct WPaintDefer {
- int index;
- float alpha, weight;
+/* Use for 'blur' brush, align with PBVH nodes, created and freed on each update. */
+struct VPaintAverageAccum {
+ uint len;
+ uint value[3];
+};
+
+struct WPaintAverageAccum {
+ uint len;
+ double value;
};
+static void defweight_prev_init(const MDeformWeight *dw, float *weight_prev)
+{
+ if (UNLIKELY(*weight_prev == -1.0f)) {
+ *weight_prev = dw ? dw->weight : 0.0f;
+ }
+}
+
/* check if we can do partial updates and have them draw realtime
* (without rebuilding the 'derivedFinal') */
static bool vertex_paint_use_fast_update_check(Object *ob)
return vp;
}
-static int *get_indexarray(Mesh *me)
-{
- return MEM_mallocN(sizeof(int) * (me->totpoly + 1), "vertexpaint");
-}
-
-unsigned int vpaint_get_current_col(Scene *scene, VPaint *vp)
+uint vpaint_get_current_col(Scene *scene, VPaint *vp)
{
Brush *brush = BKE_paint_brush(&vp->paint);
- unsigned char col[4];
+ uchar col[4];
rgb_float_to_uchar(col, BKE_brush_color_get(scene, brush));
col[3] = 255; /* alpha isn't used, could even be removed to speedup paint a little */
- return *(unsigned int *)col;
+ return *(uint *)col;
}
static void do_shared_vertexcol(Mesh *me, bool *mlooptag)
{
const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
- MPoly *mp;
+ const MPoly *mp;
int (*scol)[4];
int i, j;
bool has_shared = false;
for (i = 0, mp = me->mpoly; i < me->totpoly; i++, mp++) {
if ((use_face_sel == false) || (mp->flag & ME_FACE_SEL)) {
- MLoop *ml = me->mloop + mp->loopstart;
+ const MLoop *ml = me->mloop + mp->loopstart;
MLoopCol *lcol = me->mloopcol + mp->loopstart;
for (j = 0; j < mp->totloop; j++, ml++, lcol++) {
scol[ml->v][0] += lcol->r;
for (i = 0, mp = me->mpoly; i < me->totpoly; i++, mp++) {
if ((use_face_sel == false) || (mp->flag & ME_FACE_SEL)) {
- MLoop *ml = me->mloop + mp->loopstart;
+ const MLoop *ml = me->mloop + mp->loopstart;
MLoopCol *lcol = me->mloopcol + mp->loopstart;
for (j = 0; j < mp->totloop; j++, ml++, lcol++) {
if (mlooptag[mp->loopstart + j]) {
return -1;
}
-static void free_vpaint_prev(VPaint *vp)
-{
- if (vp->vpaint_prev) {
- MEM_freeN(vp->vpaint_prev);
- vp->vpaint_prev = NULL;
- vp->tot = 0;
- }
-}
+struct WPaintPrev {
+ struct MDeformVert *wpaint_prev; /* previous vertex weights */
+ int tot; /* allocation size of prev buffers */
+};
-static void free_wpaint_prev(VPaint *vp)
+static void wpaint_prev_init(struct WPaintPrev *wpp)
{
- if (vp->wpaint_prev) {
- BKE_defvert_array_free(vp->wpaint_prev, vp->tot);
- vp->wpaint_prev = NULL;
- vp->tot = 0;
- }
+ wpp->wpaint_prev = NULL;
+ wpp->tot = 0;
}
-static void copy_vpaint_prev(VPaint *vp, unsigned int *lcol, int tot)
+static void wpaint_prev_create(struct WPaintPrev *wpp, MDeformVert *dverts, int dcount)
{
- free_vpaint_prev(vp);
+ wpaint_prev_init(wpp);
- vp->tot = tot;
-
- if (lcol == NULL || tot == 0) return;
-
- vp->vpaint_prev = MEM_mallocN(sizeof(int) * tot, "vpaint_prev");
- memcpy(vp->vpaint_prev, lcol, sizeof(int) * tot);
-
+ if (dverts && dcount) {
+ wpp->wpaint_prev = MEM_mallocN(sizeof(MDeformVert) * dcount, "wpaint prev");
+ wpp->tot = dcount;
+ BKE_defvert_array_copy(wpp->wpaint_prev, dverts, dcount);
+ }
}
-static void copy_wpaint_prev(VPaint *wp, MDeformVert *dverts, int dcount)
+static void wpaint_prev_destroy(struct WPaintPrev *wpp)
{
- free_wpaint_prev(wp);
-
- if (dverts && dcount) {
-
- wp->wpaint_prev = MEM_mallocN(sizeof(MDeformVert) * dcount, "wpaint prev");
- wp->tot = dcount;
- BKE_defvert_array_copy(wp->wpaint_prev, dverts, dcount);
+ if (wpp->wpaint_prev) {
+ BKE_defvert_array_free(wpp->wpaint_prev, wpp->tot);
}
+ wpp->wpaint_prev = NULL;
+ wpp->tot = 0;
}
-bool ED_vpaint_fill(Object *ob, unsigned int paintcol)
+bool ED_vpaint_fill(Object *ob, uint paintcol)
{
Mesh *me;
- MPoly *mp;
+ const MPoly *mp;
int i, j;
- bool selected;
if (((me = BKE_mesh_from_object(ob)) == NULL) ||
(me->mloopcol == NULL && (make_vertexcol(ob) == false)))
return false;
}
- selected = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+ const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
mp = me->mpoly;
for (i = 0; i < me->totpoly; i++, mp++) {
MLoopCol *lcol = me->mloopcol + mp->loopstart;
- if (selected && !(mp->flag & ME_FACE_SEL))
+ if (use_face_sel && !(mp->flag & ME_FACE_SEL))
continue;
for (j = 0; j < mp->totloop; j++, lcol++) {
/* fills in the selected faces with the current weight and vertex group */
-bool ED_wpaint_fill(VPaint *wp, Object *ob, float paintweight)
+bool ED_wpaint_fill(Object *ob, float paintweight)
{
Mesh *me = ob->data;
- MPoly *mp;
+ const MPoly *mp;
MDeformWeight *dw, *dw_prev;
int vgroup_active, vgroup_mirror = -1;
- unsigned int index;
+ uint index;
const bool topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
/* mutually exclusive, could be made into a */
vgroup_mirror = wpaint_mirror_vgroup_ensure(ob, vgroup_active);
}
- copy_wpaint_prev(wp, me->dvert, me->totvert);
+ struct WPaintPrev wpp;
+ wpaint_prev_create(&wpp, me->dvert, me->totvert);
for (index = 0, mp = me->mpoly; index < me->totpoly; index++, mp++) {
- unsigned int fidx = mp->totloop - 1;
+ uint fidx = mp->totloop - 1;
if ((paint_selmode == SCE_SELECT_FACE) && !(mp->flag & ME_FACE_SEL)) {
continue;
}
do {
- unsigned int vidx = me->mloop[mp->loopstart + fidx].v;
+ uint vidx = me->mloop[mp->loopstart + fidx].v;
if (!me->dvert[vidx].flag) {
if ((paint_selmode == SCE_SELECT_VERTEX) && !(me->mvert[vidx].flag & SELECT)) {
dw = defvert_verify_index(&me->dvert[vidx], vgroup_active);
if (dw) {
- dw_prev = defvert_verify_index(wp->wpaint_prev + vidx, vgroup_active);
+ dw_prev = defvert_verify_index(wpp.wpaint_prev + vidx, vgroup_active);
dw_prev->weight = dw->weight; /* set the undo weight */
dw->weight = paintweight;
/* copy, not paint again */
if (vgroup_mirror != -1) {
dw = defvert_verify_index(me->dvert + j, vgroup_mirror);
- dw_prev = defvert_verify_index(wp->wpaint_prev + j, vgroup_mirror);
+ dw_prev = defvert_verify_index(wpp.wpaint_prev + j, vgroup_mirror);
}
else {
dw = defvert_verify_index(me->dvert + j, vgroup_active);
- dw_prev = defvert_verify_index(wp->wpaint_prev + j, vgroup_active);
+ dw_prev = defvert_verify_index(wpp.wpaint_prev + j, vgroup_active);
}
dw_prev->weight = dw->weight; /* set the undo weight */
dw->weight = paintweight;
}
}
- copy_wpaint_prev(wp, NULL, 0);
+ wpaint_prev_destroy(&wpp);
DAG_id_tag_update(&me->id, 0);
bool ED_vpaint_smooth(Object *ob)
{
Mesh *me;
- MPoly *mp;
+ const MPoly *mp;
int i, j;
bool *mlooptag;
- bool selected;
if (((me = BKE_mesh_from_object(ob)) == NULL) ||
(me->mloopcol == NULL && (make_vertexcol(ob) == false)))
return false;
}
- selected = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+ const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
mlooptag = MEM_callocN(sizeof(bool) * me->totloop, "VPaintData mlooptag");
/* simply tag loops of selected faces */
mp = me->mpoly;
for (i = 0; i < me->totpoly; i++, mp++) {
- MLoop *ml = me->mloop + mp->loopstart;
+ const MLoop *ml = me->mloop + mp->loopstart;
int ml_index = mp->loopstart;
- if (selected && !(mp->flag & ME_FACE_SEL))
+ if (use_face_sel && !(mp->flag & ME_FACE_SEL))
continue;
for (j = 0; j < mp->totloop; j++, ml_index++, ml++) {
return false;
}
- const bool do_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+ const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
mp = me->mpoly;
for (int i = 0; i < me->totpoly; i++, mp++) {
MLoopCol *lcol = &me->mloopcol[mp->loopstart];
- if (do_face_sel && !(mp->flag & ME_FACE_SEL)) {
+ if (use_face_sel && !(mp->flag & ME_FACE_SEL)) {
continue;
}
Object *ob;
float igam, fac;
int a, temp;
- unsigned char *cp, gamtab[256];
+ uchar *cp, gamtab[256];
ob = OBACT;
me = BKE_mesh_from_object(ob);
}
a = 4 * me->totface;
- cp = (unsigned char *)me->mcol;
+ cp = (uchar *)me->mcol;
while (a--) {
cp[1] = gamtab[cp[1]];
}
#endif
-BLI_INLINE unsigned int mcol_blend(unsigned int col1, unsigned int col2, int fac)
+BLI_INLINE uint mcol_blend(uint col1, uint col2, int fac)
{
- unsigned char *cp1, *cp2, *cp;
+ uchar *cp1, *cp2, *cp;
int mfac;
- unsigned int col = 0;
+ uint col = 0;
if (fac == 0) {
return col1;
mfac = 255 - fac;
- cp1 = (unsigned char *)&col1;
- cp2 = (unsigned char *)&col2;
- cp = (unsigned char *)&col;
+ cp1 = (uchar *)&col1;
+ cp2 = (uchar *)&col2;
+ cp = (uchar *)&col;
- cp[0] = divide_round_i((mfac * cp1[0] + fac * cp2[0]), 255);
- cp[1] = divide_round_i((mfac * cp1[1] + fac * cp2[1]), 255);
- cp[2] = divide_round_i((mfac * cp1[2] + fac * cp2[2]), 255);
+ /* Updated to use the rgb squared color model which blends nicer. */
+ int r1 = cp1[0] * cp1[0];
+ int g1 = cp1[1] * cp1[1];
+ int b1 = cp1[2] * cp1[2];
+
+ int r2 = cp2[0] * cp2[0];
+ int g2 = cp2[1] * cp2[1];
+ int b2 = cp2[2] * cp2[2];
+
+ cp[0] = round_fl_to_uchar(sqrtf(divide_round_i((mfac * r1 + fac * r2), 255)));
+ cp[1] = round_fl_to_uchar(sqrtf(divide_round_i((mfac * g1 + fac * g2), 255)));
+ cp[2] = round_fl_to_uchar(sqrtf(divide_round_i((mfac * b1 + fac * b2), 255)));
cp[3] = 255;
return col;
}
-BLI_INLINE unsigned int mcol_add(unsigned int col1, unsigned int col2, int fac)
+BLI_INLINE uint mcol_add(uint col1, uint col2, int fac)
{
- unsigned char *cp1, *cp2, *cp;
+ uchar *cp1, *cp2, *cp;
int temp;
- unsigned int col = 0;
+ uint col = 0;
if (fac == 0) {
return col1;
}
- cp1 = (unsigned char *)&col1;
- cp2 = (unsigned char *)&col2;
- cp = (unsigned char *)&col;
+ cp1 = (uchar *)&col1;
+ cp2 = (uchar *)&col2;
+ cp = (uchar *)&col;
temp = cp1[0] + divide_round_i((fac * cp2[0]), 255);
cp[0] = (temp > 254) ? 255 : temp;
return col;
}
-BLI_INLINE unsigned int mcol_sub(unsigned int col1, unsigned int col2, int fac)
+BLI_INLINE uint mcol_sub(uint col1, uint col2, int fac)
{
- unsigned char *cp1, *cp2, *cp;
+ uchar *cp1, *cp2, *cp;
int temp;
- unsigned int col = 0;
+ uint col = 0;
if (fac == 0) {
return col1;
}
- cp1 = (unsigned char *)&col1;
- cp2 = (unsigned char *)&col2;
- cp = (unsigned char *)&col;
+ cp1 = (uchar *)&col1;
+ cp2 = (uchar *)&col2;
+ cp = (uchar *)&col;
temp = cp1[0] - divide_round_i((fac * cp2[0]), 255);
cp[0] = (temp < 0) ? 0 : temp;
return col;
}
-BLI_INLINE unsigned int mcol_mul(unsigned int col1, unsigned int col2, int fac)
+BLI_INLINE uint mcol_mul(uint col1, uint col2, int fac)
{
- unsigned char *cp1, *cp2, *cp;
+ uchar *cp1, *cp2, *cp;
int mfac;
- unsigned int col = 0;
+ uint col = 0;
if (fac == 0) {
return col1;
mfac = 255 - fac;
- cp1 = (unsigned char *)&col1;
- cp2 = (unsigned char *)&col2;
- cp = (unsigned char *)&col;
+ cp1 = (uchar *)&col1;
+ cp2 = (uchar *)&col2;
+ cp = (uchar *)&col;
/* first mul, then blend the fac */
cp[0] = divide_round_i(mfac * cp1[0] * 255 + fac * cp2[0] * cp1[0], 255 * 255);
return col;
}
-BLI_INLINE unsigned int mcol_lighten(unsigned int col1, unsigned int col2, int fac)
+BLI_INLINE uint mcol_lighten(uint col1, uint col2, int fac)
{
- unsigned char *cp1, *cp2, *cp;
+ uchar *cp1, *cp2, *cp;
int mfac;
- unsigned int col = 0;
+ uint col = 0;
if (fac == 0) {
return col1;
mfac = 255 - fac;
- cp1 = (unsigned char *)&col1;
- cp2 = (unsigned char *)&col2;
- cp = (unsigned char *)&col;
+ cp1 = (uchar *)&col1;
+ cp2 = (uchar *)&col2;
+ cp = (uchar *)&col;
/* See if are lighter, if so mix, else don't do anything.
* if the paint col is darker then the original, then ignore */
return col;
}
-BLI_INLINE unsigned int mcol_darken(unsigned int col1, unsigned int col2, int fac)
+BLI_INLINE uint mcol_darken(uint col1, uint col2, int fac)
{
- unsigned char *cp1, *cp2, *cp;
+ uchar *cp1, *cp2, *cp;
int mfac;
- unsigned int col = 0;
+ uint col = 0;
if (fac == 0) {
return col1;
mfac = 255 - fac;
- cp1 = (unsigned char *)&col1;
- cp2 = (unsigned char *)&col2;
- cp = (unsigned char *)&col;
+ cp1 = (uchar *)&col1;
+ cp2 = (uchar *)&col2;
+ cp = (uchar *)&col;
/* See if were darker, if so mix, else don't do anything.
* if the paint col is brighter then the original, then ignore */
}
/* wpaint has 'wpaint_blend_tool' */
-static unsigned int vpaint_blend_tool(const int tool, const unsigned int col,
- const unsigned int paintcol, const int alpha_i)
+static uint vpaint_blend_tool(const int tool, const uint col,
+ const uint paintcol, const int alpha_i)
{
switch (tool) {
case PAINT_BLEND_MIX:
case PAINT_BLEND_BLUR: return mcol_blend(col, paintcol, alpha_i);
+ case PAINT_BLEND_AVERAGE: return mcol_blend(col, paintcol, alpha_i);
+ case PAINT_BLEND_SMEAR: return mcol_blend(col, paintcol, alpha_i);
case PAINT_BLEND_ADD: return mcol_add(col, paintcol, alpha_i);
case PAINT_BLEND_SUB: return mcol_sub(col, paintcol, alpha_i);
case PAINT_BLEND_MUL: return mcol_mul(col, paintcol, alpha_i);
}
/* wpaint has 'wpaint_blend' */
-static unsigned int vpaint_blend(VPaint *vp, unsigned int col, unsigned int colorig, const
- unsigned int paintcol, const int alpha_i,
- /* pre scaled from [0-1] --> [0-255] */
- const int brush_alpha_value_i)
+static uint vpaint_blend(
+ VPaint *vp, uint col, uint colorig,
+ const uint paintcol, const int alpha_i,
+ /* pre scaled from [0-1] --> [0-255] */
+ const int brush_alpha_value_i)
{
Brush *brush = BKE_paint_brush(&vp->paint);
const int tool = brush->vertexpaint_tool;
/* if no spray, clip color adding with colorig & orig alpha */
if ((vp->flag & VP_SPRAY) == 0) {
- unsigned int testcol, a;
+ uint testcol, a;
char *cp, *ct, *co;
testcol = vpaint_blend_tool(tool, colorig, paintcol, brush_alpha_value_i);
}
-static int sample_backbuf_area(ViewContext *vc, int *indexar, int totpoly, int x, int y, float size)
-{
- struct ImBuf *ibuf;
- int a, tot = 0, index;
-
- /* brecht: disabled this because it obviously fails for
- * brushes with size > 64, why is this here? */
- /*if (size > 64.0) size = 64.0;*/
-
- ibuf = ED_view3d_backbuf_read(vc, x - size, y - size, x + size, y + size);
- if (ibuf) {
- unsigned int *rt = ibuf->rect;
-
- memset(indexar, 0, sizeof(int) * (totpoly + 1));
-
- size = ibuf->x * ibuf->y;
- while (size--) {
-
- if (*rt) {
- index = *rt;
- if (index > 0 && index <= totpoly) {
- indexar[index] = 1;
- }
- }
-
- rt++;
- }
-
- for (a = 1; a <= totpoly; a++) {
- if (indexar[a]) {
- indexar[tot++] = a;
- }
- }
-
- IMB_freeImBuf(ibuf);
- }
-
- return tot;
-}
-
/* whats _dl mean? */
-static float calc_vp_strength_col_dl(VPaint *vp, ViewContext *vc, const float co[3],
- const float mval[2], const float brush_size_pressure, float rgba[4])
+static float calc_vp_strength_col_dl(
+ VPaint *vp, const ViewContext *vc, const float co[3],
+ const float mval[2], const float brush_size_pressure, float rgba[4])
{
float co_ss[2]; /* screenspace */
return 0.0f;
}
-static float calc_vp_alpha_col_dl(VPaint *vp, ViewContext *vc,
- float vpimat[3][3], const DMCoNo *v_co_no,
- const float mval[2],
- const float brush_size_pressure, const float brush_alpha_pressure, float rgba[4])
+static float calc_vp_alpha_col_dl(
+ VPaint *vp, const ViewContext *vc,
+ float vpimat[3][3], const DMCoNo *v_co_no,
+ const float mval[2],
+ const float brush_size_pressure, const float brush_alpha_pressure, float rgba[4])
{
float strength = calc_vp_strength_col_dl(vp, vc, v_co_no->co, mval, brush_size_pressure, rgba);
{
switch (tool) {
case PAINT_BLEND_MIX:
+ case PAINT_BLEND_AVERAGE:
+ case PAINT_BLEND_SMEAR:
case PAINT_BLEND_BLUR: return wval_blend(weight, paintval, alpha);
case PAINT_BLEND_ADD: return wval_add(weight, paintval, alpha);
case PAINT_BLEND_SUB: return wval_sub(weight, paintval, alpha);
}
/* vpaint has 'vpaint_blend' */
-static float wpaint_blend(VPaint *wp, float weight, float weight_prev,
+static float wpaint_blend(VPaint *wp, float weight,
const float alpha, float paintval,
- const float brush_alpha_value,
+ const float UNUSED(brush_alpha_value),
const short do_flip)
{
Brush *brush = BKE_paint_brush(&wp->paint);
CLAMP(weight, 0.0f, 1.0f);
- /* if no spray, clip result with orig weight & orig alpha */
- if ((wp->flag & VP_SPRAY) == 0) {
- float testw = wpaint_blend_tool(tool, weight_prev, paintval, brush_alpha_value);
-
- CLAMP(testw, 0.0f, 1.0f);
- if (testw < weight_prev) {
- if (weight < testw) weight = testw;
- else if (weight > weight_prev) weight = weight_prev;
- }
- else {
- if (weight > testw) weight = testw;
- else if (weight < weight_prev) weight = weight_prev;
- }
- }
-
return weight;
}
if (me && me->dvert && vc.v3d && vc.rv3d && (vc.obact->actdef != 0)) {
const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
int v_idx_best = -1;
- unsigned int index;
+ uint index;
view3d_operator_needs_opengl(C);
ED_view3d_init_mats_rv3d(vc.obact, vc.rv3d);
const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
int *groups = MEM_callocN(defbase_tot * sizeof(int), "groups");
bool found = false;
- unsigned int index;
+ uint index;
const int mval[2] = {
win->eventstate->x - vc.ar->winrct.xmin,
}
else {
if (ED_mesh_pick_face(C, vc.obact, mval, &index, ED_MESH_PICK_DEFAULT_FACE_SIZE)) {
- MPoly *mp = &me->mpoly[index];
- unsigned int fidx = mp->totloop - 1;
+ const MPoly *mp = &me->mpoly[index];
+ uint fidx = mp->totloop - 1;
do {
MDeformVert *dvert = &me->dvert[me->mloop[mp->loopstart + fidx].v];
static void do_weight_paint_normalize_all(MDeformVert *dvert, const int defbase_tot, const bool *vgroup_validmap)
{
float sum = 0.0f, fac;
- unsigned int i, tot = 0;
+ uint i, tot = 0;
MDeformWeight *dw;
for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) {
float sum = 0.0f, fac;
float sum_unlock = 0.0f;
float lock_weight = 0.0f;
- unsigned int i, tot = 0;
+ uint i, tot = 0;
MDeformWeight *dw;
if (lock_flags == NULL) {
* Variables stored both for 'active' and 'mirror' sides.
*/
struct WeightPaintGroupData {
- /** index of active group or its mirror
+ /** index of active group or its mirror
*
* - 'active' is always `ob->actdef`.
* - 'mirror' is -1 when 'ME_EDIT_MIRROR_X' flag id disabled,
/* vars which remain the same for every vert */
VPaint *wp, Object *ob, const WeightPaintInfo *wpi,
/* vars which change on each stroke */
- const unsigned int index, float alpha, float paintweight
+ const uint index, float alpha, float paintweight
)
{
Mesh *me = ob->data;
MDeformVert *dv = &me->dvert[index];
bool topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
-
- MDeformWeight *dw, *dw_prev;
+
+ MDeformWeight *dw;
/* mirror vars */
int index_mirr;
if (wp->flag & VP_ONLYVGROUP) {
dw = defvert_find_index(dv, wpi->active.index);
- dw_prev = defvert_find_index(wp->wpaint_prev + index, wpi->active.index);
}
else {
dw = defvert_verify_index(dv, wpi->active.index);
- dw_prev = defvert_verify_index(wp->wpaint_prev + index, wpi->active.index);
}
- if (dw == NULL || dw_prev == NULL) {
+ if (dw == NULL) {
return;
}
* then there is no need to run the more complicated checks */
{
- dw->weight = wpaint_blend(wp, dw->weight, dw_prev->weight, alpha, paintweight,
+ dw->weight = wpaint_blend(wp, dw->weight, alpha, paintweight,
wpi->brush_alpha_value, wpi->do_flip);
/* WATCH IT: take care of the ordering of applying mirror -> normalize,
/* vars which remain the same for every vert */
VPaint *wp, Object *ob, const WeightPaintInfo *wpi,
/* vars which change on each stroke */
- const unsigned int index, float alpha, float paintweight)
+ const uint index, float alpha, float paintweight)
{
Mesh *me = ob->data;
MDeformVert *dv = &me->dvert[index];
- MDeformVert *dv_prev = &wp->wpaint_prev[index];
bool topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
/* mirror vars */
MDeformVert *dv_mirr = NULL;
/* weights */
- float oldw, curw, neww, change, curw_mirr, change_mirr;
+ float curw, neww, change, curw_mirr, change_mirr;
/* from now on we can check if mirrors enabled if this var is -1 and not bother with the flag */
if (me->editflag & ME_EDIT_MIRROR_X) {
}
/* compute weight change by applying the brush to average or sum of group weights */
- oldw = BKE_defvert_multipaint_collective_weight(
- dv_prev, wpi->defbase_tot, wpi->defbase_sel, wpi->defbase_tot_sel, wpi->do_auto_normalize);
curw = BKE_defvert_multipaint_collective_weight(
dv, wpi->defbase_tot, wpi->defbase_sel, wpi->defbase_tot_sel, wpi->do_auto_normalize);
return;
}
- neww = wpaint_blend(wp, curw, oldw, alpha, paintweight, wpi->brush_alpha_value, wpi->do_flip);
+ neww = wpaint_blend(wp, curw, alpha, paintweight, wpi->brush_alpha_value, wpi->do_flip);
change = neww / curw;
/* vars which remain the same for every vert */
VPaint *wp, Object *ob, const WeightPaintInfo *wpi,
/* vars which change on each stroke */
- const unsigned int index, float alpha, float paintweight)
+ const uint index, float alpha, float paintweight)
{
if (wpi->do_multipaint) {
do_weight_paint_vertex_multi(wp, ob, wpi, index, alpha, paintweight);
}
}
+
+/* Toggle operator for turning vertex paint mode on or off (copied from sculpt.c) */
+static void vertex_paint_init_session(Scene *scene, Object *ob)
+{
+ if (ob->sculpt == NULL) {
+ ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
+ BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, 0, false);
+ }
+}
+
+static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
+{
+ /* Create maps */
+ struct SculptVertexPaintGeomMap *gmap = NULL;
+ if (ob->mode == OB_MODE_VERTEX_PAINT) {
+ gmap = &ob->sculpt->mode.vpaint.gmap;
+ ob->sculpt->mode_type = OB_MODE_VERTEX_PAINT;
+ }
+ else if (ob->mode == OB_MODE_WEIGHT_PAINT) {
+ gmap = &ob->sculpt->mode.wpaint.gmap;
+ ob->sculpt->mode_type = OB_MODE_WEIGHT_PAINT;
+ }
+ else {
+ ob->sculpt->mode_type = 0;
+ BLI_assert(0);
+ return;
+ }
+
+ Mesh *me = ob->data;
+
+ if (gmap->vert_to_loop == NULL) {
+ gmap->vert_map_mem = NULL;
+ gmap->vert_to_loop = NULL;
+ gmap->poly_map_mem = NULL;
+ gmap->vert_to_poly = NULL;
+ BKE_mesh_vert_loop_map_create(
+ &gmap->vert_to_loop,
+ &gmap->vert_map_mem,
+ me->mpoly, me->mloop, me->totvert, me->totpoly, me->totloop);
+ BKE_mesh_vert_poly_map_create(
+ &gmap->vert_to_poly,
+ &gmap->poly_map_mem,
+ me->mpoly, me->mloop, me->totvert, me->totpoly, me->totloop);
+ }
+
+ /* Create average brush arrays */
+ if (ob->mode == OB_MODE_VERTEX_PAINT) {
+ if ((ts->vpaint->flag & VP_SPRAY) == 0) {
+ if (ob->sculpt->mode.vpaint.previous_color == NULL) {
+ ob->sculpt->mode.vpaint.previous_color =
+ MEM_callocN(me->totloop * sizeof(uint), "previous_color");
+ }
+ }
+ else {
+ MEM_SAFE_FREE(ob->sculpt->mode.vpaint.previous_color);
+ }
+ }
+ else if (ob->mode == OB_MODE_WEIGHT_PAINT) {
+ if ((ts->wpaint->flag & VP_SPRAY) == 0) {
+ if (ob->sculpt->mode.wpaint.alpha_weight == NULL) {
+ ob->sculpt->mode.wpaint.alpha_weight =
+ MEM_callocN(me->totvert * sizeof(float), "alpha_weight");
+ }
+ if (ob->sculpt->mode.wpaint.previous_weight == NULL) {
+ ob->sculpt->mode.wpaint.previous_weight =
+ MEM_mallocN(me->totvert * sizeof(float), "previous_weight");
+ }
+ }
+ else {
+ MEM_SAFE_FREE(ob->sculpt->mode.wpaint.alpha_weight);
+ MEM_SAFE_FREE(ob->sculpt->mode.wpaint.previous_weight);
+ }
+ }
+
+}
+
/* *************** set wpaint operator ****************** */
/**
ED_mesh_mirror_spatial_table(NULL, NULL, NULL, NULL, 'e');
ED_mesh_mirror_topo_table(NULL, NULL, 'e');
+ /* If the cache is not released by a cancel or a done, free it now. */
+ if (ob->sculpt->cache) {
+ sculpt_cache_free(ob->sculpt->cache);
+ ob->sculpt->cache = NULL;
+ }
+
+ BKE_sculptsession_free(ob);
+
paint_cursor_delete_textures();
}
else {
/* weight paint specific */
ED_mesh_mirror_spatial_table(ob, NULL, NULL, NULL, 's');
ED_vgroup_sync_from_pose(ob);
+
+ /* Create vertex/weight paint mode session data */
+ if (ob->sculpt) {
+ BKE_sculptsession_free(ob);
+ }
+ vertex_paint_init_session(scene, ob);
}
/* Weightpaint works by overriding colors in mesh,
struct WPaintData {
ViewContext vc;
- int *indexar;
struct WeightPaintGroupData active, mirror;
int defbase_tot_sel; /* number of selected groups */
bool do_multipaint; /* true if multipaint enabled and multiple groups selected */
- /* variables for blur */
- struct {
- MeshElemMap *vmap;
- int *vmap_mem;
- } blur_data;
-
- BLI_Stack *accumulate_stack; /* for reuse (WPaintDefer) */
-
int defbase_tot;
};
return true;
}
-static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float UNUSED(mouse[2]))
+/* Initialize the stroke cache invariants from operator properties */
+static void vwpaint_update_cache_invariants(
+ bContext *C, VPaint *vd, SculptSession *ss, wmOperator *op, const float mouse[2])
+{
+ StrokeCache *cache;
+ Scene *scene = CTX_data_scene(C);
+ UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
+ Brush *brush = BKE_paint_brush(&vd->paint);
+ ViewContext *vc = paint_stroke_view_context(op->customdata);
+ Object *ob = CTX_data_active_object(C);
+ float mat[3][3];
+ float view_dir[3] = {0.0f, 0.0f, 1.0f};
+ int mode;
+
+ /* VW paint needs to allocate stroke cache before update is called. */
+ if (!ss->cache) {
+ cache = MEM_callocN(sizeof(StrokeCache), "stroke cache");
+ ss->cache = cache;
+ }
+ else {
+ cache = ss->cache;
+ }
+
+ /* Initial mouse location */
+ if (mouse)
+ copy_v2_v2(cache->initial_mouse, mouse);
+ else
+ zero_v2(cache->initial_mouse);
+
+ mode = RNA_enum_get(op->ptr, "mode");
+ cache->invert = mode == BRUSH_STROKE_INVERT;
+ cache->alt_smooth = mode == BRUSH_STROKE_SMOOTH;
+ /* not very nice, but with current events system implementation
+ * we can't handle brush appearance inversion hotkey separately (sergey) */
+ if (cache->invert) ups->draw_inverted = true;
+ else ups->draw_inverted = false;
+
+ copy_v2_v2(cache->mouse, cache->initial_mouse);
+ /* Truly temporary data that isn't stored in properties */
+ cache->vc = vc;
+ cache->brush = brush;
+ cache->first_time = 1;
+
+ /* cache projection matrix */
+ ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
+
+ invert_m4_m4(ob->imat, ob->obmat);
+ copy_m3_m4(mat, cache->vc->rv3d->viewinv);
+ mul_m3_v3(mat, view_dir);
+ copy_m3_m4(mat, ob->imat);
+ mul_m3_v3(mat, view_dir);
+ normalize_v3_v3(cache->true_view_normal, view_dir);
+
+ copy_v3_v3(cache->view_normal, cache->true_view_normal);
+ cache->bstrength = BKE_brush_alpha_get(scene, brush);
+ cache->is_last_valid = false;
+}
+
+/* Initialize the stroke cache variants from operator properties */
+static void vwpaint_update_cache_variants(bContext *C, VPaint *vd, Object *ob, PointerRNA *ptr)
+{
+ Scene *scene = CTX_data_scene(C);
+ SculptSession *ss = ob->sculpt;
+ StrokeCache *cache = ss->cache;
+ Brush *brush = BKE_paint_brush(&vd->paint);
+
+ /* This effects the actual brush radius, so things farther away
+ * are compared with a larger radius and vise versa. */
+ if (cache->first_time) {
+ RNA_float_get_array(ptr, "location", cache->true_location);
+ }
+
+ RNA_float_get_array(ptr, "mouse", cache->mouse);
+
+ /* XXX: Use pressure value from first brush step for brushes which don't
+ * support strokes (grab, thumb). They depends on initial state and
+ * brush coord/pressure/etc.
+ * It's more an events design issue, which doesn't split coordinate/pressure/angle
+ * changing events. We should avoid this after events system re-design */
+ if (paint_supports_dynamic_size(brush, ePaintSculpt) || cache->first_time) {
+ cache->pressure = RNA_float_get(ptr, "pressure");
+ }
+
+ /* Truly temporary data that isn't stored in properties */
+ if (cache->first_time) {
+ if (!BKE_brush_use_locked_size(scene, brush)) {
+ cache->initial_radius = paint_calc_object_space_radius(
+ cache->vc, cache->true_location, BKE_brush_size_get(scene, brush));
+ BKE_brush_unprojected_radius_set(scene, brush, cache->initial_radius);
+ }
+ else {
+ cache->initial_radius = BKE_brush_unprojected_radius_get(scene, brush);
+ }
+ }
+
+ if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, ePaintSculpt)) {
+ cache->radius = cache->initial_radius * cache->pressure;
+ }
+ else {
+ cache->radius = cache->initial_radius;
+ }
+
+ cache->radius_squared = cache->radius * cache->radius;
+
+ if (ss->pbvh) {
+ BKE_pbvh_update(ss->pbvh, PBVH_UpdateRedraw, NULL);
+ BKE_pbvh_update(ss->pbvh, PBVH_UpdateBB, NULL);
+ }
+}
+
+static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mouse[2])
{
Scene *scene = CTX_data_scene(C);
struct PaintStroke *stroke = op->customdata;
ToolSettings *ts = scene->toolsettings;
- VPaint *wp = ts->wpaint;
Object *ob = CTX_data_active_object(C);
Mesh *me = BKE_mesh_from_object(ob);
struct WPaintData *wpd;
struct WPaintVGroupIndex vgroup_index;
int defbase_tot, defbase_tot_sel;
bool *defbase_sel;
- const Brush *brush = BKE_paint_brush(&wp->paint);
+ SculptSession *ss = ob->sculpt;
+ VPaint *vd = CTX_data_tool_settings(C)->wpaint;
float mat[4][4], imat[4][4];
}
/* painting on subsurfs should give correct points too, this returns me->totvert amount */
+ ob->sculpt->building_vp_handle = true;
wpd->vp_handle = ED_vpaint_proj_handle_create(scene, ob, &wpd->vertexcosnos);
+ ob->sculpt->building_vp_handle = false;
+
+ /* imat for normals */
+ mul_m4_m4m4(mat, wpd->vc.rv3d->viewmat, ob->obmat);
+ invert_m4_m4(imat, mat);
+ copy_m3_m4(wpd->wpimat, imat);
- wpd->indexar = get_indexarray(me);
- copy_wpaint_prev(wp, me->dvert, me->totvert);
+ /* If not previously created, create vertex/weight paint mode session data */
+ vertex_paint_init_session(scene, ob);
+ vwpaint_update_cache_invariants(C, vd, ss, op, mouse);
+ vertex_paint_init_session_data(ts, ob);
- if (brush->vertexpaint_tool == PAINT_BLEND_BLUR) {
- BKE_mesh_vert_edge_vert_map_create(
- &wpd->blur_data.vmap, &wpd->blur_data.vmap_mem,
- me->medge, me->totvert, me->totedge);
+ if (ss->mode.wpaint.previous_weight != NULL) {
+ copy_vn_fl(ss->mode.wpaint.previous_weight, me->totvert, -1.0f);
}
- if ((brush->vertexpaint_tool == PAINT_BLEND_BLUR) &&
- (brush->flag & BRUSH_ACCUMULATE))
+ return true;
+}
+
+static void calc_area_normal_and_center_task_cb(void *userdata, const int n)
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ float(*area_nos)[3] = data->area_nos;
+ float(*area_cos)[3] = data->area_cos;
+
+ float private_co[2][3] = {{0.0f}};
+ float private_no[2][3] = {{0.0f}};
+ int private_count[2] = {0};
+
+ SculptBrushTest test;
+ sculpt_brush_test_init(ss, &test);
+
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
- wpd->accumulate_stack = BLI_stack_new(sizeof(struct WPaintDefer), __func__);
+ const float *co;
+
+ co = vd.co;
+
+ if (sculpt_brush_test_fast(&test, co)) {
+ float no_buf[3];
+ const float *no;
+ int flip_index;
+
+ if (vd.no) {
+ normal_short_to_float_v3(no_buf, vd.no);
+ no = no_buf;
+ }
+ else {
+ no = vd.fno;
+ }
+
+ flip_index = (dot_v3v3(ss->cache->view_normal, no) <= 0.0f);
+ if (area_cos)
+ add_v3_v3(private_co[flip_index], co);
+ if (area_nos)
+ add_v3_v3(private_no[flip_index], no);
+ private_count[flip_index] += 1;
+ }
}
+ BKE_pbvh_vertex_iter_end;
- /* imat for normals */
- mul_m4_m4m4(mat, wpd->vc.rv3d->viewmat, ob->obmat);
- invert_m4_m4(imat, mat);
- copy_m3_m4(wpd->wpimat, imat);
- return true;
+ BLI_mutex_lock(&data->mutex);
+
+ /* for flatten center */
+ if (area_cos) {
+ add_v3_v3(area_cos[0], private_co[0]);
+ add_v3_v3(area_cos[1], private_co[1]);
+ }
+
+ /* for area normal */
+ if (area_nos) {
+ add_v3_v3(area_nos[0], private_no[0]);
+ add_v3_v3(area_nos[1], private_no[1]);
+ }
+
+ /* weights */
+ data->count[0] += private_count[0];
+ data->count[1] += private_count[1];
+
+ BLI_mutex_unlock(&data->mutex);
}
-static float wpaint_blur_weight_single(const MDeformVert *dv, const WeightPaintInfo *wpi)
+static void calc_area_normal(
+ VPaint *vp, Object *ob,
+ PBVHNode **nodes, int totnode,
+ float r_area_no[3])
{
- return defvert_find_weight(dv, wpi->active.index);
+ /* 0=towards view, 1=flipped */
+ float area_nos[2][3] = {{0.0f}};
+
+ int count[2] = {0};
+
+ SculptThreadedTaskData data = {
+ .vp = vp, .ob = ob, .nodes = nodes, .totnode = totnode,
+ .area_cos = NULL, .area_nos = area_nos, .count = count,
+ };
+ BLI_mutex_init(&data.mutex);
+
+ BLI_task_parallel_range(
+ 0, totnode, &data, calc_area_normal_and_center_task_cb, true);
+
+ BLI_mutex_end(&data.mutex);
+
+ /* for area normal */
+ for (int i = 0; i < ARRAY_SIZE(area_nos); i++) {
+ if (normalize_v3_v3(r_area_no, area_nos[i]) != 0.0f) {
+ break;
+ }
+ }
}
-static float wpaint_blur_weight_multi(const MDeformVert *dv, const WeightPaintInfo *wpi)
+static float dot_vf3vs3(const float brushNormal[3], const short vertexNormal[3])
{
- float weight = BKE_defvert_multipaint_collective_weight(
- dv, wpi->defbase_tot, wpi->defbase_sel, wpi->defbase_tot_sel, wpi->do_auto_normalize);
- CLAMP(weight, 0.0f, 1.0f);
- return weight;
+ float normal[3];
+ normal_short_to_float_v3(normal, vertexNormal);
+ return dot_v3v3(brushNormal, normal);
}
-static float wpaint_blur_weight_calc_from_connected(
- const MDeformVert *dvert, WeightPaintInfo *wpi, struct WPaintData *wpd, const unsigned int vidx,
- float (*blur_weight_func)(const MDeformVert *, const WeightPaintInfo *))
+/* Flip all the editdata across the axis/axes specified by symm. Used to
+ * calculate multiple modifications to the mesh when symmetry is enabled. */
+static void calc_brushdata_symm(
+ VPaint *vd, StrokeCache *cache, const char symm,
+ const char axis, const float angle)
{
- const MeshElemMap *map = &wpd->blur_data.vmap[vidx];
- float paintweight;
- if (map->count != 0) {
- paintweight = 0.0f;
- for (int j = 0; j < map->count; j++) {
- paintweight += blur_weight_func(&dvert[map->indices[j]], wpi);
+ (void)vd; /* unused */
+
+ flip_v3_v3(cache->location, cache->true_location, symm);
+ flip_v3_v3(cache->last_location, cache->true_last_location, symm);
+ flip_v3_v3(cache->grab_delta_symmetry, cache->grab_delta, symm);
+ flip_v3_v3(cache->view_normal, cache->true_view_normal, symm);
+
+ unit_m4(cache->symm_rot_mat);
+ unit_m4(cache->symm_rot_mat_inv);
+ zero_v3(cache->plane_offset);
+
+ if (axis) { /* expects XYZ */
+ rotate_m4(cache->symm_rot_mat, axis, angle);
+ rotate_m4(cache->symm_rot_mat_inv, axis, -angle);
+ }
+
+ mul_m4_v3(cache->symm_rot_mat, cache->location);
+ mul_m4_v3(cache->symm_rot_mat, cache->last_location);
+ mul_m4_v3(cache->symm_rot_mat, cache->grab_delta_symmetry);
+
+ if (cache->supports_gravity) {
+ flip_v3_v3(cache->gravity_direction, cache->true_gravity_direction, symm);
+ mul_m4_v3(cache->symm_rot_mat, cache->gravity_direction);
+ }
+
+ if (cache->is_rake_rotation_valid) {
+ flip_qt_qt(cache->rake_rotation_symmetry, cache->rake_rotation, symm);
+ }
+}
+
+static void get_brush_alpha_data(
+ Scene *scene, SculptSession *ss, Brush *brush,
+ float *r_brush_size_pressure, float *r_brush_alpha_value, float *r_brush_alpha_pressure)
+{
+ *r_brush_size_pressure =
+ BKE_brush_size_get(scene, brush) *
+ (BKE_brush_use_size_pressure(scene, brush) ? ss->cache->pressure : 1.0f);
+ *r_brush_alpha_value =
+ BKE_brush_alpha_get(scene, brush);
+ *r_brush_alpha_pressure =
+ *r_brush_alpha_value *
+ (BKE_brush_use_alpha_pressure(scene, brush) ? ss->cache->pressure : 1.0f);
+}
+
+static void do_wpaint_brush_blur_task_cb_ex(
+ void *userdata, void *UNUSED(userdata_chunk), const int n, const int UNUSED(thread_id))
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ CCGDerivedMesh *ccgdm = BKE_pbvh_get_ccgdm(ss->pbvh);
+ const struct SculptVertexPaintGeomMap *gmap = &ss->mode.wpaint.gmap;
+
+ Brush *brush = data->brush;
+ StrokeCache *cache = ss->cache;
+ Scene *scene = CTX_data_scene(data->C);
+
+ const float brush_strength = cache->bstrength;
+ float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
+ get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+ const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+
+ SculptBrushTest test;
+ sculpt_brush_test_init(ss, &test);
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test_sq(&test, vd.co)) {
+ /* For grid based pbvh, take the vert whose loop coopresponds to the current grid.
+ * Otherwise, take the current vert. */
+ const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
+ const float grid_alpha = ccgdm ? 1.0f / vd.gridsize : 1.0f;
+ const char v_flag = data->me->mvert[v_index].flag;
+ /* If the vertex is selected */
+ if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
+ /* Get the average poly weight */
+ int total_hit_loops = 0;
+ float weight_final = 0.0f;
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ const int p_index = gmap->vert_to_poly[v_index].indices[j];
+ const MPoly *mp = &data->me->mpoly[p_index];
+
+ total_hit_loops += mp->totloop;
+ for (int k = 0; k < mp->totloop; k++) {
+ const int l_index = mp->loopstart + k;
+ const MLoop *ml = &data->me->mloop[l_index];
+ const MDeformVert *dv = &data->me->dvert[ml->v];
+ weight_final += defvert_find_weight(dv, data->wpi->active.index);
+ }
+ }
+
+ /* Apply the weight to the vertex. */
+ if (total_hit_loops != 0) {
+ const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
+ if (view_dot > 0.0f) {
+ const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
+ const float final_alpha =
+ view_dot * brush_fade * brush_strength *
+ grid_alpha * brush_alpha_pressure;
+ weight_final /= total_hit_loops;
+
+ /* Only paint visable verts */
+ do_weight_paint_vertex(
+ data->vp, data->ob, data->wpi,
+ v_index, final_alpha, weight_final);
+ }
+ }
+ }
}
- paintweight /= map->count;
}
- else {
- paintweight = blur_weight_func(&dvert[vidx], wpi);
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void do_wpaint_brush_smear_task_cb_ex(
+ void *userdata, void *UNUSED(userdata_chunk), const int n, const int UNUSED(thread_id))
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ CCGDerivedMesh *ccgdm = BKE_pbvh_get_ccgdm(ss->pbvh);
+ const struct SculptVertexPaintGeomMap *gmap = &ss->mode.wpaint.gmap;
+
+ Brush *brush = data->brush;
+ Scene *scene = CTX_data_scene(data->C);
+ StrokeCache *cache = ss->cache;
+ const float brush_strength = cache->bstrength;
+ float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
+ get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+ const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+ float brush_dir[3];
+
+ sub_v3_v3v3(brush_dir, cache->location, cache->last_location);
+ if (normalize_v3(brush_dir) != 0.0f) {
+
+ SculptBrushTest test;
+ sculpt_brush_test_init(ss, &test);
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test_fast(&test, vd.co)) {
+ const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
+ if (view_dot > 0.0f) {
+ bool do_color = false;
+
+ /* For grid based pbvh, take the vert whose loop cooresponds to the current grid.
+ * Otherwise, take the current vert. */
+ const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
+ const float grid_alpha = ccgdm ? 1.0f / vd.gridsize : 1.0f;
+ const MVert *mv_curr = &data->me->mvert[v_index];
+ const char v_flag = data->me->mvert[v_index].flag;
+
+ /* If the vertex is selected */
+ if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
+ /* Minimum dot product between brush direction and current
+ * to neighbor direction is 0.0, meaning orthogonal. */
+ float stroke_dot_max = 0.0f;
+
+ /* Get the color of the loop in the opposite direction of the brush movement
+ * (this callback is specifically for smear.) */
+ float weight_final = 0.0;
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ const int p_index = gmap->vert_to_poly[v_index].indices[j];
+ const MPoly *mp = &data->me->mpoly[p_index];
+ for (int k = 0; k < mp->totloop; k++) {
+ const uint l_index = mp->loopstart + k;
+ const MLoop *ml = &data->me->mloop[l_index];
+ const uint v_other_index = ml->v;
+ const MVert *mv_other = &data->me->mvert[v_other_index];
+
+ /* Get the direction from the selected vert to the neighbor. */
+ float other_dir[3];
+ sub_v3_v3v3(other_dir, mv_curr->co, mv_other->co);
+ normalize_v3(other_dir);
+
+ const float stroke_dot = dot_v3v3(other_dir, brush_dir);
+
+ if (stroke_dot > stroke_dot_max) {
+ stroke_dot_max = stroke_dot;
+ MDeformVert *dv = &data->me->dvert[v_other_index];
+ weight_final = defvert_find_weight(dv, data->wpi->active.index);
+ do_color = true;
+ }
+ }
+ }
+ /* Apply weight to vertex */
+ if (do_color) {
+ const float brush_fade = BKE_brush_curve_strength(brush, test.dist, cache->radius);
+ const float final_alpha =
+ view_dot * brush_fade * brush_strength *
+ grid_alpha * brush_alpha_pressure;
+ do_weight_paint_vertex(
+ data->vp, data->ob, data->wpi,
+ v_index, final_alpha, (float)weight_final);
+ }
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+ }
+}
+
+static void do_wpaint_brush_draw_task_cb_ex(
+ void *userdata, void *UNUSED(userdata_chunk), const int n, const int UNUSED(thread_id))
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ CCGDerivedMesh *ccgdm = BKE_pbvh_get_ccgdm(ss->pbvh);
+ Scene *scene = CTX_data_scene(data->C);
+
+ Brush *brush = data->brush;
+ StrokeCache *cache = ss->cache;
+ const float brush_strength = cache->bstrength;
+ const float paintweight = BKE_brush_weight_get(scene, brush);
+ float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
+ get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+ const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+
+ SculptBrushTest test;
+ sculpt_brush_test_init(ss, &test);
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test_sq(&test, vd.co)) {
+ /* Note: grids are 1:1 with corners (aka loops).
+ * For multires, take the vert whose loop cooresponds to the current grid.
+ * Otherwise, take the current vert. */
+ const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
+ const float grid_alpha = ccgdm ? 1.0f / vd.gridsize : 1.0f;
+
+ const char v_flag = data->me->mvert[v_index].flag;
+ /* If the vertex is selected */
+ if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
+ const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
+ if (view_dot > 0.0f) {
+ const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
+ float final_alpha = view_dot * brush_fade * brush_strength * grid_alpha * brush_alpha_pressure;
+
+ /* Non-spray logic. */
+ if ((data->vp->flag & VP_SPRAY) == 0) {
+ /* Only paint if we have greater alpha. */
+ if (ss->mode.wpaint.alpha_weight[v_index] < final_alpha) {
+ ss->mode.wpaint.alpha_weight[v_index] = final_alpha;
+ }
+ else {
+ continue;
+ }
+
+ MDeformVert *dv = &data->me->dvert[v_index];
+ MDeformWeight *dw = defvert_find_index(dv, data->wpi->active.index);
+ float *weight_prev = &ss->mode.wpaint.previous_weight[v_index];
+ defweight_prev_init(dw, weight_prev);
+ if (dw) {
+ dw->weight = *weight_prev;
+ }
+ }
+
+ do_weight_paint_vertex(
+ data->vp, data->ob, data->wpi,
+ v_index, final_alpha, paintweight);
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void do_wpaint_brush_calc_average_weight_cb_ex(
+ void *userdata, void *UNUSED(userdata_chunk), const int n, const int UNUSED(thread_id))
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ StrokeCache *cache = ss->cache;
+ CCGDerivedMesh *ccgdm = BKE_pbvh_get_ccgdm(ss->pbvh);
+
+ const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+ const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+
+ struct WPaintAverageAccum *accum = (struct WPaintAverageAccum *)data->custom_data + n;
+ accum->len = 0;
+ accum->value = 0.0;
+
+ SculptBrushTest test;
+ sculpt_brush_test_init(ss, &test);
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test_sq(&test, vd.co)) {
+ const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
+ if (view_dot > 0.0 && BKE_brush_curve_strength(data->brush, sqrtf(test.dist), cache->radius) > 0.0) {
+ const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
+ // const float grid_alpha = ccgdm ? 1.0f / vd.gridsize : 1.0f;
+ const char v_flag = data->me->mvert[v_index].flag;
+
+ /* If the vertex is selected. */
+ if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
+ const MDeformVert *dv = &data->me->dvert[v_index];
+ accum->len += 1;
+ accum->value += defvert_find_weight(dv, data->wpi->active.index);
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void calculate_average_weight(SculptThreadedTaskData *data, PBVHNode **UNUSED(nodes), int totnode)
+{
+ Scene *scene = CTX_data_scene(data->C);
+ UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
+
+ struct WPaintAverageAccum *accum = MEM_mallocN(sizeof(*accum) * totnode, __func__);
+ data->custom_data = accum;
+
+ BLI_task_parallel_range_ex(
+ 0, totnode, data, NULL, 0, do_wpaint_brush_calc_average_weight_cb_ex,
+ ((data->sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT), false);
+
+ uint accum_len = 0;
+ double accum_weight = 0.0;
+ for (int i = 0; i < totnode; i++) {
+ accum_len += accum[i].len;
+ accum_weight += accum[i].value;
+ }
+ if (accum_len != 0) {
+ accum_weight /= accum_len;
+ if (ups->flag & UNIFIED_PAINT_WEIGHT)
+ ups->weight = (float)accum_weight;
+ else
+ data->brush->weight = (float)accum_weight;
+ }
+
+ MEM_SAFE_FREE(data->custom_data); /* 'accum' */
+}
+
+
+static void wpaint_paint_leaves(
+ bContext *C, Object *ob, Sculpt *sd, VPaint *vp, struct WPaintData *wpd, WeightPaintInfo *wpi,
+ Mesh *me, PBVHNode **nodes, int totnode)
+{
+ Brush *brush = ob->sculpt->cache->brush;
+
+ /* threaded loop over nodes */
+ SculptThreadedTaskData data = {
+ .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .vp = vp, .wpd = wpd, .wpi = wpi, .me = me, .C = C,
+ };
+
+ switch (brush->vertexpaint_tool) {
+ case PAINT_BLEND_AVERAGE:
+ calculate_average_weight(&data, nodes, totnode);
+ BLI_task_parallel_range_ex(
+ 0, totnode, &data, NULL, 0,
+ do_wpaint_brush_draw_task_cb_ex, true, false);
+ break;
+ case PAINT_BLEND_SMEAR:
+ BLI_task_parallel_range_ex(
+ 0, totnode, &data, NULL, 0,
+ do_wpaint_brush_smear_task_cb_ex, true, false);
+ break;
+ case PAINT_BLEND_BLUR:
+ BLI_task_parallel_range_ex(
+ 0, totnode, &data, NULL, 0,
+ do_wpaint_brush_blur_task_cb_ex, true, false);
+ break;
+ default:
+ BLI_task_parallel_range_ex(
+ 0, totnode, &data, NULL, 0,
+ do_wpaint_brush_draw_task_cb_ex, true, false);
+ break;
}
+}
+
+static void wpaint_do_paint(
+ bContext *C, Object *ob, VPaint *wp, Sculpt *sd, struct WPaintData *wpd, WeightPaintInfo *wpi,
+ Mesh *me, Brush *UNUSED(brush), const char symm, const int axis, const int i, const float angle)
+{
+ SculptSession *ss = ob->sculpt;
+ ss->cache->radial_symmetry_pass = i;
+ calc_brushdata_symm(wp, ss->cache, symm, axis, angle);
+
+ SculptSearchSphereData data;
+ PBVHNode **nodes = NULL;
+ int totnode;
- return paintweight;
+
+ /* Build a list of all nodes that are potentially within the brush's area of influence */
+ data.ss = ss;
+ data.sd = sd;
+ data.radius_squared = ss->cache->radius_squared;
+ data.original = true;
+ BKE_pbvh_search_gather(ss->pbvh, sculpt_search_sphere_cb, &data, &nodes, &totnode);
+
+ calc_area_normal(wp, ob, nodes, totnode, ss->cache->sculpt_normal_symm);
+ wpaint_paint_leaves(C, ob, sd, wp, wpd, wpi, me, nodes, totnode);
+
+ if (nodes)
+ MEM_freeN(nodes);
+}
+
+static void wpaint_do_radial_symmetry(
+ bContext *C, Object *ob, VPaint *wp, Sculpt *sd, struct WPaintData *wpd, WeightPaintInfo *wpi,
+ Mesh *me, Brush *brush, const char symm, const int axis)
+{
+ for (int i = 1; i < wp->radial_symm[axis - 'X']; i++) {
+ const float angle = (2.0 * M_PI) * i / wp->radial_symm[axis - 'X'];
+ wpaint_do_paint(C, ob, wp, sd, wpd, wpi, me, brush, symm, axis, i, angle);
+ }
+}
+
+static void wpaint_do_symmetrical_brush_actions(
+ bContext *C, Object *ob, VPaint *wp, Sculpt *sd, struct WPaintData *wpd, WeightPaintInfo *wpi)
+{
+ Brush *brush = BKE_paint_brush(&wp->paint);
+ Mesh *me = ob->data;
+ SculptSession *ss = ob->sculpt;
+ StrokeCache *cache = ss->cache;
+ const char symm = wp->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
+ int i = 0;
+
+ /* initial stroke */
+ wpaint_do_paint(C, ob, wp, sd, wpd, wpi, me, brush, 0, 'X', 0, 0);
+ wpaint_do_radial_symmetry(C, ob, wp, sd, wpd, wpi, me, brush, 0, 'X');
+ wpaint_do_radial_symmetry(C, ob, wp, sd, wpd, wpi, me, brush, 0, 'Y');
+ wpaint_do_radial_symmetry(C, ob, wp, sd, wpd, wpi, me, brush, 0, 'Z');
+
+ cache->symmetry = symm;
+
+ /* symm is a bit combination of XYZ - 1 is mirror X; 2 is Y; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */
+ for (i = 1; i <= symm; i++) {
+ if ((symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5)))) {
+ cache->mirror_symmetry_pass = i;
+ cache->radial_symmetry_pass = 0;
+ calc_brushdata_symm(wp, cache, i, 0, 0);
+
+ if (i & (1 << 0)) {
+ wpaint_do_paint(C, ob, wp, sd, wpd, wpi, me, brush, i, 'X', 0, 0);
+ wpaint_do_radial_symmetry(C, ob, wp, sd, wpd, wpi, me, brush, i, 'X');
+ }
+ if (i & (1 << 1)) {
+ wpaint_do_paint(C, ob, wp, sd, wpd, wpi, me, brush, i, 'Y', 0, 0);
+ wpaint_do_radial_symmetry(C, ob, wp, sd, wpd, wpi, me, brush, i, 'Y');
+ }
+ if (i & (1 << 2)) {
+ wpaint_do_paint(C, ob, wp, sd, wpd, wpi, me, brush, i, 'Z', 0, 0);
+ wpaint_do_radial_symmetry(C, ob, wp, sd, wpd, wpi, me, brush, i, 'Z');
+ }
+ }
+ }
+ copy_v3_v3(cache->true_last_location, cache->true_location);
+ cache->is_last_valid = true;
}
static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
Brush *brush = BKE_paint_brush(&wp->paint);
struct WPaintData *wpd = paint_stroke_mode_data(stroke);
ViewContext *vc;
- Object *ob;
- Mesh *me;
+ Object *ob = CTX_data_active_object(C);
+
+ SculptSession *ss = ob->sculpt;
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+
+ vwpaint_update_cache_variants(C, wp, ob, itemptr);
+
float mat[4][4];
- float paintweight;
- int *indexar;
- unsigned int index, totindex;
float mval[2];
- const bool use_blur = (brush->vertexpaint_tool == PAINT_BLEND_BLUR);
- bool use_vert_sel;
- bool use_face_sel;
- bool use_depth;
-
- const float pressure = RNA_float_get(itemptr, "pressure");
- const float brush_size_pressure =
- BKE_brush_size_get(scene, brush) * (BKE_brush_use_size_pressure(scene, brush) ? pressure : 1.0f);
+
const float brush_alpha_value = BKE_brush_alpha_get(scene, brush);
- const float brush_alpha_pressure =
- brush_alpha_value * (BKE_brush_use_alpha_pressure(scene, brush) ? pressure : 1.0f);
/* intentionally don't initialize as NULL, make sure we initialize all members below */
WeightPaintInfo wpi;
return;
}
- float (*blur_weight_func)(const MDeformVert *, const WeightPaintInfo *) =
- wpd->do_multipaint ? wpaint_blur_weight_multi : wpaint_blur_weight_single;
-
vc = &wpd->vc;
ob = vc->obact;
- me = ob->data;
- indexar = wpd->indexar;
view3d_operator_needs_opengl(C);
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
- RNA_float_get_array(itemptr, "mouse", mval);
/* *** setup WeightPaintInfo - pass onto do_weight_paint_vertex *** */
wpi.defbase_tot = wpd->defbase_tot;
wpi.brush_alpha_value = brush_alpha_value;
/* *** done setting up WeightPaintInfo *** */
+ wpaint_do_symmetrical_brush_actions(C, ob, wp, sd, wpd, &wpi);
+ swap_m4m4(vc->rv3d->persmat, mat);
- swap_m4m4(wpd->vc.rv3d->persmat, mat);
-
- use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
- use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
- use_depth = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
-
- /* which faces are involved */
- if (use_depth) {
- char editflag_prev = me->editflag;
-
- /* Ugly hack, to avoid drawing vertex index when getting the face index buffer - campbell */
- me->editflag &= ~ME_EDIT_PAINT_VERT_SEL;
- if (use_vert_sel) {
- /* Ugly x2, we need this so hidden faces don't draw */
- me->editflag |= ME_EDIT_PAINT_FACE_SEL;
- }
- totindex = sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
- me->editflag = editflag_prev;
-
- if (use_face_sel && me->totpoly) {
- MPoly *mpoly = me->mpoly;
- for (index = 0; index < totindex; index++) {
- if (indexar[index] && indexar[index] <= me->totpoly) {
- MPoly *mp = &mpoly[indexar[index] - 1];
-
- if ((mp->flag & ME_FACE_SEL) == 0) {
- indexar[index] = 0;
- }
- }
- }
- }
- }
- else {
- indexar = NULL;
- }
-
- /* incase we have modifiers */
- ED_vpaint_proj_handle_update(wpd->vp_handle, vc->ar, mval);
-
- /* make sure each vertex gets treated only once */
- /* and calculate filter weight */
- paintweight = BKE_brush_weight_get(scene, brush);
-
- if (use_depth) {
- for (index = 0; index < totindex; index++) {
- if (indexar[index] && indexar[index] <= me->totpoly) {
- MPoly *mpoly = me->mpoly + (indexar[index] - 1);
- MLoop *ml = me->mloop + mpoly->loopstart;
- int i;
+ /* calculate pivot for rotation around seletion if needed */
+ /* also needed for "View Selected" on last stroke */
+ paint_last_stroke_update(scene, vc->ar, mval);
- if (use_vert_sel) {
- for (i = 0; i < mpoly->totloop; i++, ml++) {
- me->dvert[ml->v].flag = (me->mvert[ml->v].flag & SELECT);
- }
- }
- else {
- for (i = 0; i < mpoly->totloop; i++, ml++) {
- me->dvert[ml->v].flag = 1;
- }
- }
- }
- }
- }
- else {
- const unsigned int totvert = me->totvert;
- unsigned int i;
+ DAG_id_tag_update(ob->data, 0);
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
+ swap_m4m4(wpd->vc.rv3d->persmat, mat);
- /* in the case of face selection we need to flush */
- if (use_vert_sel || use_face_sel) {
- for (i = 0; i < totvert; i++) {
- me->dvert[i].flag = me->mvert[i].flag & SELECT;
- }
+ rcti r;
+ if (sculpt_get_redraw_rect(vc->ar, CTX_wm_region_view3d(C), ob, &r)) {
+ if (ss->cache) {
+ ss->cache->current_r = r;
}
- else {
- for (i = 0; i < totvert; i++) {
- me->dvert[i].flag = SELECT;
- }
- }
- }
- /* accumulate means we refer to the previous,
- * which is either the last update, or when we started painting */
- BLI_Stack *accumulate_stack = wpd->accumulate_stack;
- const bool use_accumulate = (accumulate_stack != NULL);
- BLI_assert(accumulate_stack == NULL || BLI_stack_is_empty(accumulate_stack));
-
- const MDeformVert *dvert_prev = use_accumulate ? me->dvert : wp->wpaint_prev;
-
-#define WP_PAINT(v_idx_var) \
- { \
- unsigned int vidx = v_idx_var; \
- if (me->dvert[vidx].flag) { \
- const float alpha = calc_vp_alpha_col_dl( \
- wp, vc, wpd->wpimat, &wpd->vertexcosnos[vidx], \
- mval, brush_size_pressure, brush_alpha_pressure, NULL); \
- if (alpha) { \
- if (use_blur) { \
- paintweight = wpaint_blur_weight_calc_from_connected( \
- dvert_prev, &wpi, wpd, vidx, blur_weight_func); \
- } \
- if (use_accumulate) { \
- struct WPaintDefer *dweight = BLI_stack_push_r(accumulate_stack); \
- dweight->index = vidx; \
- dweight->alpha = alpha; \
- dweight->weight = paintweight; \
- } \
- else { \
- do_weight_paint_vertex(wp, ob, &wpi, vidx, alpha, paintweight); \
- } \
- } \
- me->dvert[vidx].flag = 0; \
- } \
- } (void)0
-
- if (use_depth) {
- for (index = 0; index < totindex; index++) {
-
- if (indexar[index] && indexar[index] <= me->totpoly) {
- MPoly *mpoly = me->mpoly + (indexar[index] - 1);
- MLoop *ml = me->mloop + mpoly->loopstart;
- int i;
-
- for (i = 0; i < mpoly->totloop; i++, ml++) {
- WP_PAINT(ml->v);
- }
- }
+ /* previous is not set in the current cache else
+ * the partial rect will always grow */
+ if (ss->cache) {
+ if (!BLI_rcti_is_empty(&ss->cache->previous_r))
+ BLI_rcti_union(&r, &ss->cache->previous_r);
}
- }
- else {
- const unsigned int totvert = me->totvert;
- unsigned int i;
- for (i = 0; i < totvert; i++) {
- WP_PAINT(i);
- }
- }
-#undef WP_PAINT
+ r.xmin += vc->ar->winrct.xmin - 2;
+ r.xmax += vc->ar->winrct.xmin + 2;
+ r.ymin += vc->ar->winrct.ymin - 2;
+ r.ymax += vc->ar->winrct.ymin + 2;
- if (use_accumulate) {
- unsigned int defer_count = BLI_stack_count(accumulate_stack);
- while (defer_count--) {
- struct WPaintDefer *dweight = BLI_stack_peek(accumulate_stack);
- do_weight_paint_vertex(wp, ob, &wpi, dweight->index, dweight->alpha, dweight->weight);
- BLI_stack_discard(accumulate_stack);
- }
+ ss->partial_redraw = 1;
}
-
-
- /* *** free wpi members */
- /* *** done freeing wpi members */
-
-
- swap_m4m4(vc->rv3d->persmat, mat);
-
- /* calculate pivot for rotation around seletion if needed */
- /* also needed for "View Selected" on last stroke */
- paint_last_stroke_update(scene, vc->ar, mval);
-
- DAG_id_tag_update(ob->data, 0);
- ED_region_tag_redraw(vc->ar);
+ ED_region_tag_redraw_partial(vc->ar, &r);
}
static void wpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
{
- ToolSettings *ts = CTX_data_tool_settings(C);
Object *ob = CTX_data_active_object(C);
struct WPaintData *wpd = paint_stroke_mode_data(stroke);
if (wpd) {
ED_vpaint_proj_handle_free(wpd->vp_handle);
- MEM_freeN(wpd->indexar);
-
+
if (wpd->defbase_sel)
MEM_freeN((void *)wpd->defbase_sel);
if (wpd->vgroup_validmap)
if (wpd->mirror.lock)
MEM_freeN((void *)wpd->mirror.lock);
- if (wpd->blur_data.vmap) {
- MEM_freeN(wpd->blur_data.vmap);
- }
- if (wpd->blur_data.vmap_mem) {
- MEM_freeN(wpd->blur_data.vmap_mem);
- }
-
- if (wpd->accumulate_stack) {
- BLI_stack_free(wpd->accumulate_stack);
- }
-
MEM_freeN(wpd);
}
- /* frees prev buffer */
- copy_wpaint_prev(ts->wpaint, NULL, 0);
-
/* and particles too */
if (ob->particlesystem.first) {
ParticleSystem *psys;
DAG_id_tag_update(ob->data, 0);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
+
+ sculpt_cache_free(ob->sculpt->cache);
+ ob->sculpt->cache = NULL;
}
{
int retval;
- op->customdata = paint_stroke_new(C, op, NULL, wpaint_stroke_test_start,
- wpaint_stroke_update_step, NULL,
- wpaint_stroke_done, event->type);
+ op->customdata = paint_stroke_new(
+ C, op, sculpt_stroke_get_location, wpaint_stroke_test_start,
+ wpaint_stroke_update_step, NULL,
+ wpaint_stroke_done, event->type);
if ((retval = op->type->modal(C, op, event)) == OPERATOR_FINISHED) {
paint_stroke_data_free(op);
static int wpaint_exec(bContext *C, wmOperator *op)
{
- op->customdata = paint_stroke_new(C, op, NULL, wpaint_stroke_test_start,
- wpaint_stroke_update_step, NULL,
- wpaint_stroke_done, 0);
+ op->customdata = paint_stroke_new(
+ C, op, sculpt_stroke_get_location, wpaint_stroke_test_start,
+ wpaint_stroke_update_step, NULL,
+ wpaint_stroke_done, 0);
/* frees op->customdata */
paint_stroke_exec(C, op);
static void wpaint_cancel(bContext *C, wmOperator *op)
{
+ Object *ob = CTX_data_active_object(C);
+ if (ob->sculpt->cache) {
+ sculpt_cache_free(ob->sculpt->cache);
+ ob->sculpt->cache = NULL;
+ }
+
paint_stroke_cancel(C, op);
}
return OPERATOR_CANCELLED;
}
- if (ED_wpaint_fill(scene->toolsettings->wpaint, obact, vgroup_weight)) {
+ if (ED_wpaint_fill(obact, vgroup_weight)) {
ED_region_tag_redraw(CTX_wm_region(C)); /* XXX - should redraw all 3D views */
return OPERATOR_FINISHED;
}
BKE_mesh_flush_select_from_polys(me);
}
+ /* If the cache is not released by a cancel or a done, free it now. */
+ if (ob->sculpt->cache) {
+ sculpt_cache_free(ob->sculpt->cache);
+ ob->sculpt->cache = NULL;
+ }
+
+ BKE_sculptsession_free(ob);
+
paint_cursor_delete_textures();
}
else {
paint_cursor_start(C, vertex_paint_poll);
BKE_paint_init(scene, ePaintVertex, PAINT_CURSOR_VERTEX_PAINT);
+
+ /* Create vertex/weight paint mode session data */
+ if (ob->sculpt) {
+ if (ob->sculpt->cache) {
+ sculpt_cache_free(ob->sculpt->cache);
+ ob->sculpt->cache = NULL;
+ }
+ BKE_sculptsession_free(ob);
+ }
+ vertex_paint_init_session(scene, ob);
}
/* update modifier stack for mapping requirements */
int facenr;
} PolyFaceMap;
-typedef struct VPaintData {
+struct VPaintData {
ViewContext vc;
- unsigned int paintcol;
- int *indexar;
+ uint paintcol;
struct VertProjHandle *vp_handle;
- DMCoNo *vertexcosnos;
+ struct DMCoNo *vertexcosnos;
float vpimat[3][3];
bool *mlooptag;
bool is_texbrush;
-} VPaintData;
+};
-static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const float UNUSED(mouse[2]))
+static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const float mouse[2])
{
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
Object *ob = CTX_data_active_object(C);
Mesh *me;
float mat[4][4], imat[4][4];
+ SculptSession *ss = ob->sculpt;
/* context checks could be a poll() */
me = BKE_mesh_from_object(ob);
return false;
/* make mode data storage */
- vpd = MEM_callocN(sizeof(struct VPaintData), "VPaintData");
+ vpd = MEM_callocN(sizeof(*vpd), "VPaintData");
paint_stroke_set_mode_data(stroke, vpd);
view3d_set_viewcontext(C, &vpd->vc);
- vpd->vp_handle = ED_vpaint_proj_handle_create(vpd->vc.scene, ob, &vpd->vertexcosnos);
-
- vpd->indexar = get_indexarray(me);
vpd->paintcol = vpaint_get_current_col(scene, vp);
vpd->is_texbrush = !(brush->vertexpaint_tool == PAINT_BLEND_BLUR) &&
vpd->mlooptag = MEM_mallocN(sizeof(bool) * me->totloop, "VPaintData mlooptag");
}
- /* for filtering */
- copy_vpaint_prev(vp, (unsigned int *)me->mloopcol, me->totloop);
-
+ /* Create projection handle */
+ if (vpd->is_texbrush) {
+ ob->sculpt->building_vp_handle = true;
+ vpd->vp_handle = ED_vpaint_proj_handle_create(scene, ob, &vpd->vertexcosnos);
+ ob->sculpt->building_vp_handle = false;
+ }
+
/* some old cruft to sort out later */
mul_m4_m4m4(mat, vpd->vc.rv3d->viewmat, ob->obmat);
invert_m4_m4(imat, mat);
copy_m3_m4(vpd->vpimat, imat);
+ /* If not previously created, create vertex/weight paint mode session data */
+ vertex_paint_init_session(scene, ob);
+ vwpaint_update_cache_invariants(C, vp, ss, op, mouse);
+ vertex_paint_init_session_data(ts, ob);
+
+ if (ob->sculpt->mode.vpaint.previous_color != NULL) {
+ memset(ob->sculpt->mode.vpaint.previous_color, 0, sizeof(uint) * me->totloop);
+ }
+
return 1;
}
-static void vpaint_paint_poly(VPaint *vp, VPaintData *vpd, Mesh *me,
- const unsigned int index, const float mval[2],
- const float brush_size_pressure, const float brush_alpha_pressure)
+static void do_vpaint_brush_calc_average_color_cb_ex(
+ void *userdata, void *UNUSED(userdata_chunk), const int n, const int UNUSED(thread_id))
{
- ViewContext *vc = &vpd->vc;
- Brush *brush = BKE_paint_brush(&vp->paint);
- MPoly *mpoly = &me->mpoly[index];
- MLoop *ml;
- unsigned int *lcol = ((unsigned int *)me->mloopcol) + mpoly->loopstart;
- unsigned int *lcolorig = ((unsigned int *)vp->vpaint_prev) + mpoly->loopstart;
- bool *mlooptag = (vpd->mlooptag) ? vpd->mlooptag + mpoly->loopstart : NULL;
- float alpha;
- int i, j;
- int totloop = mpoly->totloop;
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ CCGDerivedMesh *ccgdm = BKE_pbvh_get_ccgdm(ss->pbvh);
+ const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
- int brush_alpha_pressure_i = (int)(brush_alpha_pressure * 255.0f);
+ StrokeCache *cache = ss->cache;
+ uint *lcol = data->lcol;
+ char *col;
- if (brush->vertexpaint_tool == PAINT_BLEND_BLUR) {
- unsigned int blend[4] = {0};
- unsigned int tcol;
- char *col;
-
- for (j = 0; j < totloop; j++) {
- col = (char *)(lcol + j);
- blend[0] += col[0];
- blend[1] += col[1];
- blend[2] += col[2];
- blend[3] += col[3];
- }
-
- blend[0] = divide_round_i(blend[0], totloop);
- blend[1] = divide_round_i(blend[1], totloop);
- blend[2] = divide_round_i(blend[2], totloop);
- blend[3] = divide_round_i(blend[3], totloop);
- col = (char *)&tcol;
- col[0] = blend[0];
- col[1] = blend[1];
- col[2] = blend[2];
- col[3] = blend[3];
-
- vpd->paintcol = *((unsigned int *)col);
- }
-
- ml = me->mloop + mpoly->loopstart;
- for (i = 0; i < totloop; i++, ml++) {
- float rgba[4];
- unsigned int paintcol;
- alpha = calc_vp_alpha_col_dl(vp, vc, vpd->vpimat,
- &vpd->vertexcosnos[ml->v], mval,
- brush_size_pressure, brush_alpha_pressure, rgba);
-
- if (vpd->is_texbrush) {
- float rgba_br[3];
- rgb_uchar_to_float(rgba_br, (const unsigned char *)&vpd->paintcol);
- mul_v3_v3(rgba_br, rgba);
- rgb_float_to_uchar((unsigned char *)&paintcol, rgba_br);
+ const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+
+ struct VPaintAverageAccum *accum = (struct VPaintAverageAccum *)data->custom_data + n;
+ accum->len = 0;
+ memset(accum->value, 0, sizeof(accum->value));
+
+ SculptBrushTest test;
+ sculpt_brush_test_init(ss, &test);
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test_fast(&test, vd.co)) {
+ const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
+ if (BKE_brush_curve_strength(data->brush, test.dist, cache->radius) > 0.0) {
+ /* If the vertex is selected for painting. */
+ const MVert *mv = &data->me->mvert[v_index];
+ if (!use_face_sel || mv->flag & SELECT) {
+ accum->len += gmap->vert_to_loop[v_index].count;
+ /* if a vertex is within the brush region, then add it's color to the blend. */
+ for (int j = 0; j < gmap->vert_to_loop[v_index].count; j++) {
+ const int l_index = gmap->vert_to_loop[v_index].indices[j];
+ col = (char *)(&lcol[l_index]);
+ /* Color is squared to compensate the sqrt color encoding. */
+ accum->value[0] += col[0] * col[0];
+ accum->value[1] += col[1] * col[1];
+ accum->value[2] += col[2] * col[2];
+ }
+ }
+ }
}
- else
- paintcol = vpd->paintcol;
+ }
+ BKE_pbvh_vertex_iter_end;
+}
- if (alpha > 0.0f) {
- const int alpha_i = (int)(alpha * 255.0f);
- lcol[i] = vpaint_blend(vp, lcol[i], lcolorig[i], paintcol, alpha_i, brush_alpha_pressure_i);
+static void handle_texture_brush(
+ SculptThreadedTaskData *data, PBVHVertexIter vd, float size_pressure, float alpha_pressure,
+ float *r_alpha, uint *r_color)
+{
+ SculptSession *ss = data->ob->sculpt;
+ CCGDerivedMesh *ccgdm = BKE_pbvh_get_ccgdm(ss->pbvh);
+ const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
+
+ float rgba[4];
+ float rgba_br[3];
+
+ *r_alpha = calc_vp_alpha_col_dl(
+ data->vp, &data->vpd->vc, data->vpd->vpimat,
+ &data->vpd->vertexcosnos[v_index], ss->cache->mouse, size_pressure, alpha_pressure, rgba);
+ rgb_uchar_to_float(rgba_br, (const uchar *)&data->vpd->paintcol);
+ mul_v3_v3(rgba_br, rgba);
+ rgb_float_to_uchar((uchar *)r_color, rgba_br);
+}
- if (mlooptag) mlooptag[i] = 1;
+static void do_vpaint_brush_draw_task_cb_ex(
+ void *userdata, void *UNUSED(userdata_chunk), const int n, const int UNUSED(thread_id))
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ CCGDerivedMesh *ccgdm = BKE_pbvh_get_ccgdm(ss->pbvh);
+ const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
+
+ Brush *brush = data->brush;
+ StrokeCache *cache = ss->cache;
+ const float brush_strength = cache->bstrength;
+ uint *lcol = data->lcol;
+ Scene *scene = CTX_data_scene(data->C);
+ float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
+ get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+
+ SculptBrushTest test;
+ sculpt_brush_test_init(ss, &test);
+
+ /* For each vertex*/
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test(&test, vd.co)) {
+ /* Note: Grids are 1:1 with corners (aka loops).
+ * For grid based pbvh, take the vert whose loop cooresponds to the current grid.
+ * Otherwise, take the current vert. */
+ const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
+ const float grid_alpha = ccgdm ? 1.0f / vd.gridsize : 1.0f;
+ const MVert *mv = &data->me->mvert[v_index];
+
+ /* If the vertex is selected for painting. */
+ if (!use_face_sel || mv->flag & SELECT) {
+ /* Calc the dot prod. between ray norm on surf and current vert
+ * (ie splash prevention factor), and only paint front facing verts. */
+ const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
+ if (view_dot > 0.0f) {
+ const float brush_fade = BKE_brush_curve_strength(brush, test.dist, cache->radius);
+ uint color_final = data->vpd->paintcol;
+
+ /* If we're painting with a texture, sample the texture color and alpha. */
+ float tex_alpha = 1.0;
+ if (data->vpd->is_texbrush) {
+ handle_texture_brush(
+ data, vd, brush_size_pressure, brush_alpha_pressure,
+ &tex_alpha, &color_final);
+ }
+ /* For each poly owning this vert, paint each loop belonging to this vert. */
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ const int p_index = gmap->vert_to_poly[v_index].indices[j];
+ const int l_index = gmap->vert_to_loop[v_index].indices[j];
+ BLI_assert(data->me->mloop[l_index].v == v_index);
+ const MPoly *mp = &data->me->mpoly[p_index];
+ if (!use_face_sel || mp->flag & ME_FACE_SEL) {
+ uint color_orig = 0; /* unused when array is NULL */
+ if (ss->mode.vpaint.previous_color != NULL) {
+ /* Get the previous loop color */
+ if (ss->mode.vpaint.previous_color[l_index] == 0) {
+ ss->mode.vpaint.previous_color[l_index] = lcol[l_index];
+ }
+ color_orig = ss->mode.vpaint.previous_color[l_index];
+ }
+ const float final_alpha =
+ 255 * brush_fade * brush_strength * view_dot *
+ tex_alpha * brush_alpha_pressure * grid_alpha;
+ /* Mix the new color with the original based on final_alpha. */
+ lcol[l_index] = vpaint_blend(
+ data->vp, lcol[l_index], color_orig, color_final,
+ final_alpha, 255 * brush_strength);
+ }
+ }
+ }
+ }
}
}
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void do_vpaint_brush_blur_task_cb_ex(
+ void *userdata, void *UNUSED(userdata_chunk), const int n, const int UNUSED(thread_id))
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ CCGDerivedMesh *ccgdm = BKE_pbvh_get_ccgdm(ss->pbvh);
+
+ Scene *scene = CTX_data_scene(data->C);
+ const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
+ Brush *brush = data->brush;
+ StrokeCache *cache = ss->cache;
+ const float brush_strength = cache->bstrength;
+ uint *lcol = data->lcol;
+ float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
+ get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+
+ SculptBrushTest test;
+ sculpt_brush_test_init(ss, &test);
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test(&test, vd.co)) {
+ /* For grid based pbvh, take the vert whose loop cooresponds to the current grid.
+ Otherwise, take the current vert. */
+ const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
+ const float grid_alpha = ccgdm ? 1.0f / vd.gridsize : 1.0f;
+ const MVert *mv = &data->me->mvert[v_index];
+
+ const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
+ if (view_dot > 0.0f) {
+ const float brush_fade = BKE_brush_curve_strength(brush, test.dist, cache->radius);
+
+ /* If the vertex is selected for painting. */
+ if (!use_face_sel || mv->flag & SELECT) {
+ /* Get the average poly color */
+ uint color_final = 0;
+ int total_hit_loops = 0;
+ uint blend[4] = {0};
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ int p_index = gmap->vert_to_poly[v_index].indices[j];
+ const MPoly *mp = &data->me->mpoly[p_index];
+ if (!use_face_sel || mp->flag & ME_FACE_SEL) {
+ total_hit_loops += mp->totloop;
+ for (int k = 0; k < mp->totloop; k++) {
+ const uint l_index = mp->loopstart + k;
+ const char *col = (const char *)(&lcol[l_index]);
+ /* Color is squared to compensate the sqrt color encoding. */
+ blend[0] += (uint)col[0] * (uint)col[0];
+ blend[1] += (uint)col[1] * (uint)col[1];
+ blend[2] += (uint)col[2] * (uint)col[2];
+ blend[3] += (uint)col[3] * (uint)col[3];
+ }
+ }
+ }
+ if (total_hit_loops != 0) {
+ /* Use rgb^2 color averaging. */
+ char *col = (char *)(&color_final);
+ col[0] = round_fl_to_uchar(sqrtf(divide_round_i(blend[0], total_hit_loops)));
+ col[1] = round_fl_to_uchar(sqrtf(divide_round_i(blend[1], total_hit_loops)));
+ col[2] = round_fl_to_uchar(sqrtf(divide_round_i(blend[2], total_hit_loops)));
+ col[3] = round_fl_to_uchar(sqrtf(divide_round_i(blend[3], total_hit_loops)));
+
+ /* For each poly owning this vert, paint each loop belonging to this vert. */
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ const int p_index = gmap->vert_to_poly[v_index].indices[j];
+ const int l_index = gmap->vert_to_loop[v_index].indices[j];
+ BLI_assert(data->me->mloop[l_index].v == v_index);
+ const MPoly *mp = &data->me->mpoly[p_index];
+ if (!use_face_sel || mp->flag & ME_FACE_SEL) {
+ uint color_orig = 0; /* unused when array is NULL */
+ if (ss->mode.vpaint.previous_color != NULL) {
+ /* Get the previous loop color */
+ if (ss->mode.vpaint.previous_color[l_index] == 0) {
+ ss->mode.vpaint.previous_color[l_index] = lcol[l_index];
+ }
+ color_orig = ss->mode.vpaint.previous_color[l_index];
+ }
+ const float final_alpha =
+ 255 * brush_fade * brush_strength * view_dot *
+ brush_alpha_pressure * grid_alpha;
+ /* Mix the new color with the original
+ * based on the brush strength and the curve. */
+ lcol[l_index] = vpaint_blend(
+ data->vp, lcol[l_index], color_orig, *((uint *)col),
+ final_alpha, 255 * brush_strength);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void do_vpaint_brush_smear_task_cb_ex(
+ void *userdata, void *UNUSED(userdata_chunk), const int n, const int UNUSED(thread_id))
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ CCGDerivedMesh *ccgdm = BKE_pbvh_get_ccgdm(ss->pbvh);
+
+ Scene *scene = CTX_data_scene(data->C);
+ const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
+ Brush *brush = data->brush;
+ StrokeCache *cache = ss->cache;
+ const float brush_strength = cache->bstrength;
+ uint *lcol = data->lcol;
+ float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
+ get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ float brush_dir[3];
+ const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+
+ sub_v3_v3v3(brush_dir, cache->location, cache->last_location);
+ if (normalize_v3(brush_dir) != 0.0f) {
+
+ SculptBrushTest test;
+ sculpt_brush_test_init(ss, &test);
+
+ /* For each vertex */
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ /* Test to see if the vertex coordinates are within the spherical brush region. */
+ if (sculpt_brush_test(&test, vd.co)) {
+ /* For grid based pbvh, take the vert whose loop cooresponds to the current grid.
+ Otherwise, take the current vert. */
+ const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
+ const float grid_alpha = ccgdm ? 1.0f / vd.gridsize : 1.0f;
+ const MVert *mv_curr = &data->me->mvert[v_index];
+
+ /* if the vertex is selected for painting. */
+ if (!use_face_sel || mv_curr->flag & SELECT) {
+ /* Calc the dot prod. between ray norm on surf and current vert
+ (ie splash prevention factor), and only paint front facing verts. */
+ const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
+ if (view_dot > 0.0f) {
+ const float brush_fade = BKE_brush_curve_strength(brush, test.dist, cache->radius);
+
+ bool do_color = false;
+ /* Minimum dot product between brush direction and current
+ * to neighbor direction is 0.0, meaning orthogonal. */
+ float stroke_dot_max = 0.0f;
+
+ /* Get the color of the loop in the opposite direction of the brush movement */
+ uint color_final = 0;
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ const int p_index = gmap->vert_to_poly[v_index].indices[j];
+ const int l_index = gmap->vert_to_loop[v_index].indices[j];
+ BLI_assert(data->me->mloop[l_index].v == v_index);
+ const MPoly *mp = &data->me->mpoly[p_index];
+ if (!use_face_sel || mp->flag & ME_FACE_SEL) {
+ for (int k = 0; k < mp->totloop; k++) {
+ const MLoop *ml = &data->me->mloop[l_index];
+ const uint v_other_index = ml->v;
+ const MVert *mv_other = &data->me->mvert[v_other_index];
+
+ /* Get the direction from the selected vert to the neighbor. */
+ float other_dir[3];
+ sub_v3_v3v3(other_dir, mv_curr->co, mv_other->co);
+ normalize_v3(other_dir);
+
+ const float stroke_dot = dot_v3v3(other_dir, brush_dir);
+
+ if (stroke_dot > stroke_dot_max) {
+ stroke_dot_max = stroke_dot;
+ color_final = lcol[l_index];
+ do_color = true;
+ }
+ }
+ }
+ }
+
+ if (do_color) {
+ /* For each poly owning this vert, paint each loop belonging to this vert. */
+ for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
+ const int p_index = gmap->vert_to_poly[v_index].indices[j];
+ const int l_index = gmap->vert_to_loop[v_index].indices[j];
+ BLI_assert(data->me->mloop[l_index].v == v_index);
+ const MPoly *mp = &data->me->mpoly[p_index];
+ if (!use_face_sel || mp->flag & ME_FACE_SEL) {
+ /* Get the previous loop color */
+ uint color_orig = 0; /* unused when array is NULL */
+ if (ss->mode.vpaint.previous_color != NULL) {
+ /* Get the previous loop color */
+ if (ss->mode.vpaint.previous_color[l_index] == 0) {
+ ss->mode.vpaint.previous_color[l_index] = lcol[l_index];
+ }
+ color_orig = ss->mode.vpaint.previous_color[l_index];
+ }
+ const float final_alpha =
+ 255 * brush_fade * brush_strength *
+ view_dot * brush_alpha_pressure * grid_alpha;
+ /* Mix the new color with the original
+ * based on the brush strength and the curve. */
+ lcol[l_index] = vpaint_blend(
+ data->vp, lcol[l_index], color_orig, color_final,
+ final_alpha, 255 * brush_strength);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+ }
+}
+
+static void calculate_average_color(SculptThreadedTaskData *data, PBVHNode **UNUSED(nodes), int totnode)
+{
+ struct VPaintAverageAccum *accum = MEM_mallocN(sizeof(*accum) * totnode, __func__);
+ data->custom_data = accum;
+
+ BLI_task_parallel_range_ex(
+ 0, totnode, data, NULL, 0, do_vpaint_brush_calc_average_color_cb_ex,
+ true, false);
+
+ uint accum_len = 0;
+ uint accum_value[3] = {0};
+ uchar blend[4] = {0};
+ for (int i = 0; i < totnode; i++) {
+ accum_len += accum[i].len;
+ accum_value[0] += accum[i].value[0];
+ accum_value[1] += accum[i].value[1];
+ accum_value[2] += accum[i].value[2];
+ }
+ if (accum_len != 0) {
+ blend[0] = round_fl_to_uchar(sqrtf(divide_round_i(accum_value[0], accum_len)));
+ blend[1] = round_fl_to_uchar(sqrtf(divide_round_i(accum_value[1], accum_len)));
+ blend[2] = round_fl_to_uchar(sqrtf(divide_round_i(accum_value[2], accum_len)));
+ blend[3] = 255;
+ data->vpd->paintcol = *((uint *)blend);
+ }
+
+ MEM_SAFE_FREE(data->custom_data); /* 'accum' */
+}
+
+static void vpaint_paint_leaves(
+ bContext *C, Sculpt *sd, VPaint *vp, struct VPaintData *vpd,
+ Object *ob, Mesh *me, PBVHNode **nodes, int totnode)
+{
+ Brush *brush = ob->sculpt->cache->brush;
+
+ SculptThreadedTaskData data = {
+ .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .vp = vp, .vpd = vpd,
+ .lcol = (uint *)me->mloopcol, .me = me, .C = C,
+ };
+ switch (brush->vertexpaint_tool) {
+ case PAINT_BLEND_AVERAGE:
+ calculate_average_color(&data, nodes, totnode);
+ BLI_task_parallel_range_ex(
+ 0, totnode, &data, NULL, 0,
+ do_vpaint_brush_draw_task_cb_ex, true, false);
+ break;
+ case PAINT_BLEND_BLUR:
+ BLI_task_parallel_range_ex(
+ 0, totnode, &data, NULL, 0,
+ do_vpaint_brush_blur_task_cb_ex, true, false);
+ break;
+ case PAINT_BLEND_SMEAR:
+ BLI_task_parallel_range_ex(
+ 0, totnode, &data, NULL, 0,
+ do_vpaint_brush_smear_task_cb_ex, true, false);
+ break;
+ default:
+ BLI_task_parallel_range_ex(
+ 0, totnode, &data, NULL, 0,
+ do_vpaint_brush_draw_task_cb_ex, true, false);
+ break;
+ }
+}
+
+static void vpaint_do_paint(
+ bContext *C, Sculpt *sd, VPaint *vd, struct VPaintData *vpd,
+ Object *ob, Mesh *me, Brush *UNUSED(brush), const char symm, const int axis, const int i, const float angle)
+{
+ SculptSession *ss = ob->sculpt;
+ ss->cache->radial_symmetry_pass = i;
+ calc_brushdata_symm(vd, ss->cache, symm, axis, angle);
+ SculptSearchSphereData data;
+ PBVHNode **nodes = NULL;
+ int totnode;
+
+ /* Build a list of all nodes that are potentially within the brush's area of influence */
+ data.ss = ss;
+ data.sd = sd;
+ data.radius_squared = ss->cache->radius_squared;
+ data.original = true;
+ BKE_pbvh_search_gather(ss->pbvh, sculpt_search_sphere_cb, &data, &nodes, &totnode);
+
+ calc_area_normal(vd, ob, nodes, totnode, ss->cache->sculpt_normal_symm);
+
+ /* Paint those leaves. */
+ vpaint_paint_leaves(C, sd, vd, vpd, ob, me, nodes, totnode);
+
+ if (nodes) {
+ MEM_freeN(nodes);
+ }
+}
+
+static void vpaint_do_radial_symmetry(
+ bContext *C, Sculpt *sd, VPaint *vd, struct VPaintData *vpd, Object *ob, Mesh *me,
+ Brush *brush, const char symm, const int axis)
+{
+ for (int i = 1; i < vd->radial_symm[axis - 'X']; i++) {
+ const float angle = (2.0 * M_PI) * i / vd->radial_symm[axis - 'X'];
+ vpaint_do_paint(C, sd, vd, vpd, ob, me, brush, symm, axis, i, angle);
+ }
+}
+
+static void vpaint_do_symmetrical_brush_actions(
+ bContext *C, Sculpt *sd, VPaint *vd, struct VPaintData *vpd, Object *ob)
+{
+ Brush *brush = BKE_paint_brush(&vd->paint);
+ Mesh *me = ob->data;
+ SculptSession *ss = ob->sculpt;
+ StrokeCache *cache = ss->cache;
+ const char symm = vd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
+ int i = 0;
+
+ /* initial stroke */
+ vpaint_do_paint(C, sd, vd, vpd, ob, me, brush, i, 'X', 0, 0);
+ vpaint_do_radial_symmetry(C, sd, vd, vpd, ob, me, brush, i, 'X');
+ vpaint_do_radial_symmetry(C, sd, vd, vpd, ob, me, brush, i, 'Y');
+ vpaint_do_radial_symmetry(C, sd, vd, vpd, ob, me, brush, i, 'Z');
+
+ cache->symmetry = symm;
+
+ /* symm is a bit combination of XYZ - 1 is mirror X; 2 is Y; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */
+ for (i = 1; i <= symm; i++) {
+ if (symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5))) {
+ cache->mirror_symmetry_pass = i;
+ cache->radial_symmetry_pass = 0;
+ calc_brushdata_symm(vd, cache, i, 0, 0);
+
+ if (i & (1 << 0)) {
+ vpaint_do_paint(C, sd, vd, vpd, ob, me, brush, i, 'X', 0, 0);
+ vpaint_do_radial_symmetry(C, sd, vd, vpd, ob, me, brush, i, 'X');
+ }
+ if (i & (1 << 1)) {
+ vpaint_do_paint(C, sd, vd, vpd, ob, me, brush, i, 'Y', 0, 0);
+ vpaint_do_radial_symmetry(C, sd, vd, vpd, ob, me, brush, i, 'Y');
+ }
+ if (i & (1 << 2)) {
+ vpaint_do_paint(C, sd, vd, vpd, ob, me, brush, i, 'Z', 0, 0);
+ vpaint_do_radial_symmetry(C, sd, vd, vpd, ob, me, brush, i, 'Z');
+ }
+ }
+ }
+
+ copy_v3_v3(cache->true_last_location, cache->true_location);
+ cache->is_last_valid = true;
}
static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
ToolSettings *ts = CTX_data_tool_settings(C);
struct VPaintData *vpd = paint_stroke_mode_data(stroke);
VPaint *vp = ts->vpaint;
- Brush *brush = BKE_paint_brush(&vp->paint);
ViewContext *vc = &vpd->vc;
Object *ob = vc->obact;
- Mesh *me = ob->data;
- float mat[4][4];
- int *indexar = vpd->indexar;
- int totindex, index;
- float mval[2];
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
- const float pressure = RNA_float_get(itemptr, "pressure");
- const float brush_size_pressure =
- BKE_brush_size_get(scene, brush) * (BKE_brush_use_size_pressure(scene, brush) ? pressure : 1.0f);
- const float brush_alpha_pressure =
- BKE_brush_alpha_get(scene, brush) * (BKE_brush_use_alpha_pressure(scene, brush) ? pressure : 1.0f);
+ vwpaint_update_cache_variants(C, vp, ob, itemptr);
- RNA_float_get_array(itemptr, "mouse", mval);
+ float mat[4][4];
+ float mval[2];
- view3d_operator_needs_opengl(C);
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
- /* which faces are involved */
- totindex = sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
-
- if ((me->editflag & ME_EDIT_PAINT_FACE_SEL) && me->mpoly) {
- for (index = 0; index < totindex; index++) {
- if (indexar[index] && indexar[index] <= me->totpoly) {
- const MPoly *mpoly = &me->mpoly[indexar[index] - 1];
-
- if ((mpoly->flag & ME_FACE_SEL) == 0)
- indexar[index] = 0;
- }
- }
- }
-
swap_m4m4(vc->rv3d->persmat, mat);
- /* incase we have modifiers */
- ED_vpaint_proj_handle_update(vpd->vp_handle, vc->ar, mval);
+ vpaint_do_symmetrical_brush_actions(C, sd, vp, vpd, ob);
- /* clear modified tag for blur tool */
- if (vpd->mlooptag)
- memset(vpd->mlooptag, 0, sizeof(bool) * me->totloop);
-
- for (index = 0; index < totindex; index++) {
- if (indexar[index] && indexar[index] <= me->totpoly) {
- vpaint_paint_poly(vp, vpd, me, indexar[index] - 1, mval, brush_size_pressure, brush_alpha_pressure);
- }
- }
-
swap_m4m4(vc->rv3d->persmat, mat);
- /* was disabled because it is slow, but necessary for blur */
- if (brush->vertexpaint_tool == PAINT_BLEND_BLUR) {
- do_shared_vertexcol(me, vpd->mlooptag);
- }
-
/* calculate pivot for rotation around seletion if needed */
/* also needed for "View Selected" on last stroke */
paint_last_stroke_update(scene, vc->ar, mval);
static void vpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
{
- ToolSettings *ts = CTX_data_tool_settings(C);
struct VPaintData *vpd = paint_stroke_mode_data(stroke);
ViewContext *vc = &vpd->vc;
Object *ob = vc->obact;
- Mesh *me = ob->data;
-
- ED_vpaint_proj_handle_free(vpd->vp_handle);
- MEM_freeN(vpd->indexar);
-
- /* frees prev buffer */
- copy_vpaint_prev(ts->vpaint, NULL, 0);
if (vpd->mlooptag)
MEM_freeN(vpd->mlooptag);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
- DAG_id_tag_update(&me->id, 0);
MEM_freeN(vpd);
+
+ sculpt_cache_free(ob->sculpt->cache);
+ ob->sculpt->cache = NULL;
}
static int vpaint_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
int retval;
- op->customdata = paint_stroke_new(C, op, NULL, vpaint_stroke_test_start,
+ op->customdata = paint_stroke_new(C, op, sculpt_stroke_get_location, vpaint_stroke_test_start,
vpaint_stroke_update_step, NULL,
vpaint_stroke_done, event->type);
static int vpaint_exec(bContext *C, wmOperator *op)
{
- op->customdata = paint_stroke_new(C, op, NULL, vpaint_stroke_test_start,
+ op->customdata = paint_stroke_new(C, op, sculpt_stroke_get_location, vpaint_stroke_test_start,
vpaint_stroke_update_step, NULL,
vpaint_stroke_done, 0);
static void vpaint_cancel(bContext *C, wmOperator *op)
{
+ Object *ob = CTX_data_active_object(C);
+ if (ob->sculpt->cache) {
+ sculpt_cache_free(ob->sculpt->cache);
+ ob->sculpt->cache = NULL;
+ }
+
paint_stroke_cancel(C, op);
}
} flag;
} DMGradient_vertStore;
+typedef struct DMGradient_vertStoreBase {
+ struct WPaintPrev wpp;
+ DMGradient_vertStore elem[0];
+} DMGradient_vertStoreBase;
+
typedef struct DMGradient_userData {
struct ARegion *ar;
Scene *scene;
float sco_line_div; /* store (1.0f / len_v2v2(sco_start, sco_end)) */
int def_nr;
bool is_init;
- DMGradient_vertStore *vert_cache;
+ DMGradient_vertStoreBase *vert_cache;
/* only for init */
BLI_bitmap *vert_visit;
static void gradientVert_update(DMGradient_userData *grad_data, int index)
{
Mesh *me = grad_data->me;
- DMGradient_vertStore *vs = &grad_data->vert_cache[index];
+ DMGradient_vertStore *vs = &grad_data->vert_cache->elem[index];
float alpha;
if (grad_data->type == WPAINT_GRADIENT_TYPE_LINEAR) {
DMGradient_userData *grad_data = userData;
Mesh *me = grad_data->me;
if ((grad_data->use_select == false) || (me->mvert[index].flag & SELECT)) {
- DMGradient_vertStore *vs = &grad_data->vert_cache[index];
+ DMGradient_vertStore *vs = &grad_data->vert_cache->elem[index];
if (vs->sco[0] != FLT_MAX) {
gradientVert_update(grad_data, index);
}
* updating the mesh may move them about (entering feedback loop) */
if (BLI_BITMAP_TEST(grad_data->vert_visit, index) == 0) {
- DMGradient_vertStore *vs = &grad_data->vert_cache[index];
+ DMGradient_vertStore *vs = &grad_data->vert_cache->elem[index];
if (ED_view3d_project_float_object(grad_data->ar,
co, vs->sco,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{
/* ok */
MDeformVert *dv = &me->dvert[index];
- MDeformWeight *dw;
+ const MDeformWeight *dw;
dw = defvert_find_index(dv, grad_data->def_nr);
if (dw) {
vs->weight_orig = dw->weight;
static int paint_weight_gradient_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
int ret = WM_gesture_straightline_modal(C, op, event);
+ wmGesture *gesture = op->customdata;
+ DMGradient_vertStoreBase *vert_cache = gesture->userdata;
+ bool do_gesture_free = false;
if (ret & OPERATOR_RUNNING_MODAL) {
if (event->type == LEFTMOUSE && event->val == KM_RELEASE) { /* XXX, hardcoded */
/* generally crap! redo! */
- WM_gesture_straightline_cancel(C, op);
+ do_gesture_free = true;
ret &= ~OPERATOR_RUNNING_MODAL;
ret |= OPERATOR_FINISHED;
}
}
if (ret & OPERATOR_CANCELLED) {
- ToolSettings *ts = CTX_data_tool_settings(C);
- VPaint *wp = ts->wpaint;
Object *ob = CTX_data_active_object(C);
Mesh *me = ob->data;
- if (wp->wpaint_prev) {
+ if (vert_cache->wpp.wpaint_prev) {
BKE_defvert_array_free_elems(me->dvert, me->totvert);
- BKE_defvert_array_copy(me->dvert, wp->wpaint_prev, me->totvert);
- free_wpaint_prev(wp);
+ BKE_defvert_array_copy(me->dvert, vert_cache->wpp.wpaint_prev, me->totvert);
+ wpaint_prev_destroy(&vert_cache->wpp);
}
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
}
else if (ret & OPERATOR_FINISHED) {
- ToolSettings *ts = CTX_data_tool_settings(C);
- VPaint *wp = ts->wpaint;
- free_wpaint_prev(wp);
+ wpaint_prev_destroy(&vert_cache->wpp);
+ }
+
+ if (do_gesture_free) {
+ WM_gesture_straightline_cancel(C, op);
}
return ret;
static int paint_weight_gradient_exec(bContext *C, wmOperator *op)
{
wmGesture *gesture = op->customdata;
- DMGradient_vertStore *vert_cache;
+ DMGradient_vertStoreBase *vert_cache;
struct ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
if (is_interactive) {
if (gesture->userdata == NULL) {
- VPaint *wp = scene->toolsettings->wpaint;
-
- gesture->userdata = MEM_mallocN(sizeof(DMGradient_vertStore) * me->totvert, __func__);
+ gesture->userdata = MEM_mallocN(
+ sizeof(DMGradient_vertStoreBase) +
+ (sizeof(DMGradient_vertStore) * me->totvert),
+ __func__);
data.is_init = true;
- copy_wpaint_prev(wp, me->dvert, me->totvert);
+ wpaint_prev_create(&((DMGradient_vertStoreBase *)gesture->userdata)->wpp, me->dvert, me->totvert);
/* on init only, convert face -> vert sel */
if (me->editflag & ME_EDIT_PAINT_FACE_SEL) {
}
data.is_init = true;
- vert_cache = MEM_mallocN(sizeof(DMGradient_vertStore) * me->totvert, __func__);
+ vert_cache = MEM_mallocN(
+ sizeof(DMGradient_vertStoreBase) +
+ (sizeof(DMGradient_vertStore) * me->totvert),
+ __func__);
}
data.ar = ar;