soc-2008-mxcurioni: file cleanup (swig, extgl, pbuffer, python...)
authorMaxime Curioni <maxime.curioni@gmail.com>
Tue, 9 Sep 2008 15:41:40 +0000 (15:41 +0000)
committerMaxime Curioni <maxime.curioni@gmail.com>
Tue, 9 Sep 2008 15:41:40 +0000 (15:41 +0000)
33 files changed:
source/blender/freestyle/intern/app/app.pro [deleted file]
source/blender/freestyle/intern/app/src.pri [deleted file]
source/blender/freestyle/intern/geometry/geometry.pro [deleted file]
source/blender/freestyle/intern/geometry/src.pri [deleted file]
source/blender/freestyle/intern/image/image.pro [deleted file]
source/blender/freestyle/intern/image/src.pri [deleted file]
source/blender/freestyle/intern/rendering/extgl.cpp [deleted file]
source/blender/freestyle/intern/rendering/extgl.h [deleted file]
source/blender/freestyle/intern/rendering/pbuffer.cpp [deleted file]
source/blender/freestyle/intern/rendering/pbuffer.h [deleted file]
source/blender/freestyle/intern/rendering/rendering.pro [deleted file]
source/blender/freestyle/intern/rendering/src.pri [deleted file]
source/blender/freestyle/intern/scene_graph/scene_graph.pro [deleted file]
source/blender/freestyle/intern/scene_graph/src.pri [deleted file]
source/blender/freestyle/intern/stroke/src.pri [deleted file]
source/blender/freestyle/intern/stroke/stroke.pro [deleted file]
source/blender/freestyle/intern/swig/Freestyle.i [deleted file]
source/blender/freestyle/intern/swig/FreestyleWrapper.vc7.vcproj [deleted file]
source/blender/freestyle/intern/swig/FreestyleWrapper.vc8.vcproj [deleted file]
source/blender/freestyle/intern/swig/Makefile [deleted file]
source/blender/freestyle/intern/swig/Makefile.cygwin [deleted file]
source/blender/freestyle/intern/swig/Makefile.linux [deleted file]
source/blender/freestyle/intern/swig/Makefile.mac [deleted file]
source/blender/freestyle/intern/swig/Makefile.noswig [deleted file]
source/blender/freestyle/intern/swig/ModuleWrapper.cpp [deleted file]
source/blender/freestyle/intern/swig/ModuleWrapper.h [deleted file]
source/blender/freestyle/intern/system/src.pri [deleted file]
source/blender/freestyle/intern/system/system.pro [deleted file]
source/blender/freestyle/intern/view_map/src.pri [deleted file]
source/blender/freestyle/intern/view_map/view_map.pro [deleted file]
source/blender/freestyle/intern/winged_edge/src.pri [deleted file]
source/blender/freestyle/intern/winged_edge/winged_edge.pro [deleted file]
source/blender/freestyle/python/3ds_export.py [deleted file]

diff --git a/source/blender/freestyle/intern/app/app.pro b/source/blender/freestyle/intern/app/app.pro
deleted file mode 100755 (executable)
index e2ba9ae..0000000
+++ /dev/null
@@ -1,179 +0,0 @@
-# This file should be viewed as a -*- mode: Makefile -*-
-
-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
-#                            W A R N I N G ! ! !                             #
-#             a u t h o r i z e d    p e r s o n a l    o n l y               #
-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
-
-include(../Config.pri)
-
-TEMPLATE        = app
-TARGET          = $${APPNAME}
-debug: TARGET   = $${TARGET}_d
-VERSION         = $${APPVERSION}
-TARGET_VERSION_EXT = $${APPVERSION_MAJ}.$${APPVERSION_MID}
-
-
-
-#
-# CONFIG
-#
-#######################################
-
-CONFIG          *= console qglviewer2 3ds$${LIB3DS_VERSION_MAJ}.$${LIB3DS_VERSION_MIN} python$${PYTHON_VERSION_MAJ}.$${PYTHON_VERSION_MIN} glut
-win32: CONFIG  += embed_manifest_exe 
-QT += xml
-
-exists (../libconfig.pri) {
-  include (../libconfig.pri)
-}
-
-#
-# BUILD DIRECTORIES
-#
-#######################################
-
-BUILD_DIR       = ../../build
-
-OBJECTS_DIR     = $${BUILD_DIR}/$${REL_OBJECTS_DIR}
-DESTDIR         = $${BUILD_DIR}/$${REL_DESTDIR}
-UI_DIR          = ui_dir
-
-#!win32:PYTHON_DIR_REL        = build/$${REL_DESTDIR}/lib/python
-#win32:PYTHON_DIR_REL        = build\\$${REL_DESTDIR}\\python
-  
-#
-# LIBS
-#
-#######################################
-
-!static {
-  !win32 {
-    lib_bundle {
-      LIBS += -F$${BUILD_DIR}/$${REL_DESTDIR}/lib -framework $${LIB_GEOMETRY} -framework $${LIB_IMAGE} \
-               -framework $${LIB_SCENE_GRAPH} -framework $${LIB_SYSTEM} \
-               -framework $${LIB_WINGED_EDGE} -framework $${LIB_VIEW_MAP} \
-               -framework $${LIB_RENDERING} -framework $${LIB_STROKE}
-    } else {
-      LIBS *= -L$${BUILD_DIR}/$${REL_DESTDIR}/lib \
-                     -l$${LIB_SYSTEM} -l$${LIB_IMAGE} -l$${LIB_GEOMETRY} \
-                     -l$${LIB_SCENE_GRAPH} -l$${LIB_WINGED_EDGE} -l$${LIB_VIEW_MAP} \
-                     -l$${LIB_RENDERING} -l$${LIB_STROKE}
-    }
-  }
-
-  win32:LIBS      *= $${DESTDIR}/$${LIB_SCENE_GRAPH}$${LIBVERSION}.lib \
-                     $${DESTDIR}/$${LIB_SYSTEM}$${LIBVERSION}.lib \
-                     $${DESTDIR}/$${LIB_WINGED_EDGE}$${LIBVERSION}.lib \
-                     $${DESTDIR}/$${LIB_VIEW_MAP}$${LIBVERSION}.lib \
-                     $${DESTDIR}/$${LIB_STROKE}$${LIBVERSION}.lib \
-                     $${DESTDIR}/$${LIB_RENDERING}$${LIBVERSION}.lib \
-                     $${DESTDIR}/$${LIB_GEOMETRY}$${LIBVERSION}.lib \
-                     $${DESTDIR}/$${LIB_IMAGE}$${LIBVERSION}.lib
-}
-
-# irix-n32:LIBS           *= -l3ds -lglut -lQGLViewer -lpython$${PYTHON_VERSION_MAJ}.$${PYTHON_VERSION_MIN}
-# mac:LIBS                *= -framework GLUT -lobjc -l3ds -lm -lQGLViewer -lpython$${PYTHON_VERSION_MAJ}.$${PYTHON_VERSION_MIN}
-
-#
-# INCLUDE PATH
-#
-#######################################
-
-#INCLUDEPATH             *= ../geometry ../image ../scene_graph ../stroke ../system \
-#                           ../view_map ../winged_edge ../rendering
-
-#
-# DEFINES
-#
-#######################################
-
-DEFINES                 *= APPNAME=\\\"$${APPNAME}\\\" \
-                           APPVERSION=\\\"$${APPVERSION}\\\" \
-                           #ROOT_DIR=\\"$(FREESTYLE_DIR)\\" \
-                           PYTHON_DIR_REL=\\\"$${PYTHON_DIR_REL}\\\"
-                                  
-#
-# MOC DIRECTORY
-#
-#######################################
-
-win32:MOCEXT            = win32
-linux-g++:MOCEXT        = linux
-cygwin-g++:MOCEXT       = cygwin
-irix-n32:MOCEXT         = irix
-mac:MOCEXT              = mac
-MOC_DIR                 = moc_$$MOCEXT
-
-#
-# INSTALL
-#
-#######################################
-
-EXE_DIR       = ../../
-# install library
-target.path   = $$EXE_DIR
-# "make install" configuration options
-INSTALLS     += target
-
-#
-# SOURCES, HEADERS & FORMS
-#
-#######################################
-
-
-static {
-  include(../system/src.pri)
-  include(../image/src.pri)
-  include(../geometry/src.pri)
-  include(../scene_graph/src.pri)
-  include(../winged_edge/src.pri)
-  include(../view_map/src.pri)
-  include(../stroke/src.pri)
-  include(../rendering/src.pri)
-}
-#include(src.pri)
-APP_DIR = ../app
-DEPENDPATH += .
-INCLUDEPATH += .
-
-FORMS += appmainwindowbase4.ui \
-         interactiveshaderwindow4.ui \
-         optionswindow4.ui \
-         progressdialog4.ui \
-         stylewindow4.ui \
-         densitycurveswindow4.ui
-RESOURCES += $${APP_DIR}/freestyle.qrc
-SOURCES *= $${APP_DIR}/AppAboutWindow.cpp \
-           $${APP_DIR}/AppCanvas.cpp \
-           $${APP_DIR}/AppConfig.cpp \
-           $${APP_DIR}/AppGLWidget.cpp \
-           $${APP_DIR}/AppInteractiveShaderWindow.cpp \
-           $${APP_DIR}/AppMainWindow.cpp \
-           $${APP_DIR}/AppOptionsWindow.cpp \
-           $${APP_DIR}/AppProgressBar.cpp \
-           $${APP_DIR}/AppStyleWindow.cpp \
-           $${APP_DIR}/Controller.cpp \
-           $${APP_DIR}/QGLBasicWidget.cpp \
-           $${APP_DIR}/QStyleModuleSyntaxHighlighter.cpp \
-           $${APP_DIR}/AppGL2DCurvesViewer.cpp \
-           $${APP_DIR}/AppDensityCurvesWindow.cpp \
-           $${APP_DIR}/ConfigIO.cpp \
-           $${APP_DIR}/Main.cpp
-
-HEADERS *= $${APP_DIR}/AppAboutWindow.h \
-           $${APP_DIR}/AppCanvas.h \
-           $${APP_DIR}/AppConfig.h \
-           $${APP_DIR}/AppGLWidget.h \
-           $${APP_DIR}/AppInteractiveShaderWindow.h \
-           $${APP_DIR}/AppMainWindow.h \
-           $${APP_DIR}/AppOptionsWindow.h \
-           $${APP_DIR}/AppProgressBar.h \
-           $${APP_DIR}/AppStyleWindow.h \
-           $${APP_DIR}/QGLBasicWidget.h \
-           $${APP_DIR}/QStyleModuleSyntaxHighlighter.h \
-           $${APP_DIR}/AppGL2DCurvesViewer.h \
-           $${APP_DIR}/AppDensityCurvesWindow.h \
-          $${APP_DIR}/ConfigIO.h \
-           $${APP_DIR}/Controller.h
-
diff --git a/source/blender/freestyle/intern/app/src.pri b/source/blender/freestyle/intern/app/src.pri
deleted file mode 100755 (executable)
index 2fcc914..0000000
+++ /dev/null
@@ -1,50 +0,0 @@
-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #\r
-#                            W A R N I N G ! ! !                             #\r
-#             a u t h o r i z e d    p e r s o n a l    o n l y               #\r
-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #\r
-\r
-APP_DIR = ../app\r
-\r
-SOURCES *= $${APP_DIR}/AppAboutWindow.cpp \\r
-           $${APP_DIR}/AppCanvas.cpp \\r
-           $${APP_DIR}/AppConfig.cpp \\r
-           $${APP_DIR}/AppGLWidget.cpp \\r
-           $${APP_DIR}/AppInteractiveShaderWindow.cpp \\r
-           $${APP_DIR}/AppMainWindow.cpp \\r
-           $${APP_DIR}/AppOptionsWindow.cpp \\r
-           $${APP_DIR}/AppProgressBar.cpp \\r
-           $${APP_DIR}/AppStyleWindow.cpp \\r
-           $${APP_DIR}/Controller.cpp \\r
-           $${APP_DIR}/QGLBasicWidget.cpp \\r
-           $${APP_DIR}/QStyleModuleSyntaxHighlighter.cpp \\r
-           $${APP_DIR}/AppGL2DCurvesViewer.cpp \\r
-           $${APP_DIR}/AppDensityCurvesWindow.cpp \\r
-           $${APP_DIR}/ConfigIO.cpp \\r
-           $${APP_DIR}/Main.cpp\r
-\r
-HEADERS *= $${APP_DIR}/AppAboutWindow.h \\r
-           $${APP_DIR}/AppCanvas.h \\r
-           $${APP_DIR}/AppConfig.h \\r
-           $${APP_DIR}/AppGLWidget.h \\r
-           $${APP_DIR}/AppInteractiveShaderWindow.h \\r
-           $${APP_DIR}/AppMainWindow.h \\r
-           $${APP_DIR}/AppOptionsWindow.h \\r
-           $${APP_DIR}/AppProgressBar.h \\r
-           $${APP_DIR}/AppStyleWindow.h \\r
-           $${APP_DIR}/QGLBasicWidget.h \\r
-           $${APP_DIR}/QStyleModuleSyntaxHighlighter.h \\r
-           $${APP_DIR}/AppGL2DCurvesViewer.h \\r
-           $${APP_DIR}/AppDensityCurvesWindow.h \\r
-          $${APP_DIR}/ConfigIO.h \\r
-           $${APP_DIR}/Controller.h\r
-\r
-FORMS *= $${APP_DIR}/appmainwindowbase4.ui \\r
-         $${APP_DIR}/interactiveshaderwindow4.ui \\r
-         $${APP_DIR}/optionswindow4.ui \\r
-         $${APP_DIR}/progressdialog4.ui \\r
-         $${APP_DIR}/stylewindow4.ui \\r
-         $${APP_DIR}/densitycurveswindow4.ui\r
-\r
-RESOURCES = $${APP_DIR}/freestyle.qrc\r
-\r
-\r
diff --git a/source/blender/freestyle/intern/geometry/geometry.pro b/source/blender/freestyle/intern/geometry/geometry.pro
deleted file mode 100755 (executable)
index a63aa64..0000000
+++ /dev/null
@@ -1,64 +0,0 @@
-# This file should be viewed as a -*- mode: Makefile -*-
-
-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
-#                            W A R N I N G ! ! !                             #
-#             a u t h o r i z e d    p e r s o n a l    o n l y               #
-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
-
-include(../Config.pri)
-
-TEMPLATE        = lib
-TARGET          = $${LIB_GEOMETRY}
-VERSION         = $${APPVERSION}
-TARGET_VERSION_EXT = $${APPVERSION_MAJ}.$${APPVERSION_MID}
-
-#
-# CONFIG
-#
-#######################################
-
-CONFIG          *= dll
-#
-# DEFINES
-#
-#######################################
-
-win32:DEFINES   *= MAKE_LIB_GEOMETRY_DLL
-
-#
-# INCLUDE PATH
-#
-#######################################
-
-#INCLUDEPATH     *= ../system
-
-#
-# BUILD DIRECTORIES
-#
-#######################################
-
-BUILD_DIR       = ../../build
-
-OBJECTS_DIR     = $${BUILD_DIR}/$${REL_OBJECTS_DIR}
-!win32:DESTDIR  = $${BUILD_DIR}/$${REL_DESTDIR}/lib
-win32:DESTDIR   = $${BUILD_DIR}/$${REL_DESTDIR}
-
-#
-# INSTALL
-#
-#######################################
-
-LIB_DIR       = ../../lib
-# install library
-target.path   = $$LIB_DIR
-# "make install" configuration options
-INSTALLS     += target
-
-#
-# SOURCES & HEADERS
-#
-#######################################
-
-!static {
-  include(src.pri)
-}
diff --git a/source/blender/freestyle/intern/geometry/src.pri b/source/blender/freestyle/intern/geometry/src.pri
deleted file mode 100755 (executable)
index a35760f..0000000
+++ /dev/null
@@ -1,33 +0,0 @@
-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
-#                            W A R N I N G ! ! !                             #
-#             a u t h o r i z e d    p e r s o n a l    o n l y               #
-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
-
-GEOMETRY_DIR = ../geometry
-
-SOURCES *= $${GEOMETRY_DIR}/GeomCleaner.cpp \
-           $${GEOMETRY_DIR}/GeomUtils.cpp \
-           $${GEOMETRY_DIR}/Grid.cpp \
-           $${GEOMETRY_DIR}/FastGrid.cpp \
-           $${GEOMETRY_DIR}/HashGrid.cpp \
-           $${GEOMETRY_DIR}/FitCurve.cpp \
-           $${GEOMETRY_DIR}/Bezier.cpp \
-           $${GEOMETRY_DIR}/Noise.cpp \
-           $${GEOMETRY_DIR}/matrix_util.cpp \
-           $${GEOMETRY_DIR}/normal_cycle.cpp
-
-HEADERS *= $${GEOMETRY_DIR}/BBox.h \
-           $${GEOMETRY_DIR}/FastGrid.h \
-           $${GEOMETRY_DIR}/Geom.h \
-           $${GEOMETRY_DIR}/GeomCleaner.h \
-           $${GEOMETRY_DIR}/GeomUtils.h \
-           $${GEOMETRY_DIR}/Grid.h \
-           $${GEOMETRY_DIR}/HashGrid.h \
-           $${GEOMETRY_DIR}/Polygon.h \
-           $${GEOMETRY_DIR}/SweepLine.h \
-           $${GEOMETRY_DIR}/FitCurve.h \
-           $${GEOMETRY_DIR}/Bezier.h \
-           $${GEOMETRY_DIR}/Noise.h \
-           $${GEOMETRY_DIR}/VecMat.h \
-           $${GEOMETRY_DIR}/matrix_util.h \
-           $${GEOMETRY_DIR}/normal_cycle.h
diff --git a/source/blender/freestyle/intern/image/image.pro b/source/blender/freestyle/intern/image/image.pro
deleted file mode 100755 (executable)
index 133b6cf..0000000
+++ /dev/null
@@ -1,66 +0,0 @@
-# This file should be viewed as a -*- mode: Makefile -*-
-
-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
-#                            W A R N I N G ! ! !                             #
-#             a u t h o r i z e d    p e r s o n a l    o n l y               #
-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
-
-include(../Config.pri)
-
-TEMPLATE        = lib
-
-TARGET          = $${LIB_IMAGE}
-VERSION         = $${APPVERSION}
-TARGET_VERSION_EXT = $${APPVERSION_MAJ}.$${APPVERSION_MID}
-
-#
-# CONFIG
-#
-#######################################
-
-CONFIG          *= dll
-
-#
-# DEFINES
-#
-#######################################
-
-win32:DEFINES   *= MAKE_LIB_IMAGE_DLL
-
-#
-# INCLUDE PATH
-#
-#######################################
-
-#INCLUDEPATH     *= ../system
-
-#
-# BUILD DIRECTORIES
-#
-#######################################
-
-BUILD_DIR       = ../../build
-
-OBJECTS_DIR     = $${BUILD_DIR}/$${REL_OBJECTS_DIR}
-!win32:DESTDIR  = $${BUILD_DIR}/$${REL_DESTDIR}/lib
-win32:DESTDIR   = $${BUILD_DIR}/$${REL_DESTDIR}
-
-#
-# INSTALL
-#
-#######################################
-
-LIB_DIR       = ../../lib
-# install library
-target.path   = $$LIB_DIR
-# "make install" configuration options
-INSTALLS     += target
-
-#
-# SOURCES & HEADERS
-#
-#######################################
-
-!static {
-  include(src.pri)
-}
diff --git a/source/blender/freestyle/intern/image/src.pri b/source/blender/freestyle/intern/image/src.pri
deleted file mode 100755 (executable)
index c047929..0000000
+++ /dev/null
@@ -1,13 +0,0 @@
-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
-#                            W A R N I N G ! ! !                             #
-#             a u t h o r i z e d    p e r s o n a l    o n l y               #
-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
-
-IMAGE_DIR = ../image
-
-SOURCES *= $${IMAGE_DIR}/GaussianFilter.cpp \
-           $${IMAGE_DIR}/ImagePyramid.cpp
-
-HEADERS *= $${IMAGE_DIR}/Image.h \
-           $${IMAGE_DIR}/GaussianFilter.h \
-           $${IMAGE_DIR}/ImagePyramid.h
diff --git a/source/blender/freestyle/intern/rendering/extgl.cpp b/source/blender/freestyle/intern/rendering/extgl.cpp
deleted file mode 100755 (executable)
index d7207f2..0000000
+++ /dev/null
@@ -1,2249 +0,0 @@
-/* ----------------------------------------------------------------------------
-Copyright (c) 2001-2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without modification, 
-are permitted provided that the following conditions are met:
-
-    * Redistributions of source code must retain the above copyright notice, 
-      this list of conditions and the following disclaimer.
-    * Redistributions in binary form must reproduce the above copyright notice, 
-      this list of conditions and the following disclaimer in the documentation 
-      and/or other materials provided with the distribution.
-    * The name of the author may be used to endorse or promote products 
-      derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
-IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
-INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
-BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, 
-OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
-THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------------*/
-/* 
-    Lev Povalahev
-
-    levp@gmx.net
-
-    http://www.uni-karlsruhe.de/~uli2/
-
-*/                         
-      
-#include "extgl.h"
-#include <stdio.h>
-#include <string.h>
-
-#ifndef _WIN32
-#include <GL/glx.h>
-#endif /* _WIN32 */
-
-/* turn off the warning for the borland compiler*/
-#ifdef __BORLANDC__
-#pragma warn -8064
-#pragma warn -8065
-#endif /* __BORLANDC__ */
-
-/* function variables */
-
-/*-------------------------------------*/
-/* WGL stuff */
-/*-------------------------------------*/
-
-#ifdef _WIN32
-
-/* WGL_EXT_etxension_string */
-
-#ifdef WGL_EXT_extensions_string
-wglGetExtensionsStringEXTPROC wglGetExtensionsStringEXT = NULL;
-#endif /* WGL_EXT_extension_string */
-
-/* WGL_ARB_buffer_region */
-
-#ifdef WGL_ARB_buffer_region
-wglCreateBufferRegionARBPROC wglCreateBufferRegionARB = NULL;
-wglDeleteBufferRegionARBPROC wglDeleteBufferRegionARB = NULL;
-wglSaveBufferRegionARBPROC wglSaveBufferRegionARB = NULL;
-wglRestoreBufferRegionARBPROC wglRestoreBufferRegionARB = NULL;
-#endif /* WGL_ARB_buffer_region */
-
-/* WGL_ARB_extension_string */
-
-
-#ifdef WGL_ARB_extensions_string
-wglGetExtensionsStringARBPROC wglGetExtensionsStringARB = NULL;
-#endif /* WGL_ARB_extension_string */
-
-/* WGL_ARB_pbuffer */
-
-#ifdef WGL_ARB_pbuffer
-wglCreatePbufferARBPROC wglCreatePbufferARB = NULL;
-wglGetPbufferDCARBPROC wglGetPbufferDCARB = NULL;
-wglReleasePbufferDCARBPROC wglReleasePbufferDCARB = NULL;
-wglDestroyPbufferARBPROC wglDestroyPbufferARB = NULL;
-wglQueryPbufferARBPROC wglQueryPbufferARB = NULL;
-#endif /* WGL_ARB_pbuffer */
-
-/* WGL_ARB_pixel_format */
-
-#ifdef WGL_ARB_pixel_format
-wglGetPixelFormatAttribivARBPROC wglGetPixelFormatAttribivARB = NULL;
-wglGetPixelFormatAttribfvARBPROC wglGetPixelFormatAttribfvARB = NULL;
-wglChoosePixelFormatARBPROC wglChoosePixelFormatARB = NULL;
-#endif /* WGL_ARB_pixel_format */
-
-/* WGL_ARB_render_texture */
-
-#ifdef WGL_ARB_render_texture
-wglBindTexImageARBPROC wglBindTexImageARB = NULL;
-wglReleaseTexImageARBPROC wglReleaseTexImageARB = NULL;
-wglSetPbufferAttribARBPROC wglSetPbufferAttribARB = NULL;
-#endif /* WGL_ARB_render_texture */
-
-/* WGL_EXT_swap_control */
-
-#ifdef WGL_EXT_swap_control
-wglSwapIntervalEXTPROC wglSwapIntervalEXT = NULL;
-wglGetSwapIntervalEXTPROC wglGetSwapIntervalEXT = NULL;
-#endif /* WGL_EXT_swap_control */
-
-/* WGL_ARB_make_current_read */
-
-#ifdef WGL_ARB_make_current_read
-wglMakeContextCurrentARBPROC wglMakeContextCurrentARB = NULL;
-wglGetCurrentReadDCARBPROC wglGetCurrentReadDCARB = NULL;
-#endif /* WGL_ARB_make_current_read*/ 
-
-/* VAR */
-
-#endif /* WIN32 */
-
-/*-------------------------------------*/
-/*---WGL STUFF END---------------------*/
-/*-------------------------------------*/
-
-#ifdef _WIN32
-
-#ifdef GL_VERSION_1_2
-glDrawRangeElementsPROC glDrawRangeElements = NULL;
-glTexImage3DPROC glTexImage3D = NULL;
-glTexSubImage3DPROC glTexSubImage3D = NULL;
-glCopyTexSubImage3DPROC glCopyTexSubImage3D = NULL;
-#endif /* GL_VERSION_1_2 */
-
-#ifdef GL_ARB_imaging
-glBlendColorPROC glBlendColor = NULL;
-LIB_RENDERING_EXPORT
-glBlendEquationPROC glBlendEquation = NULL;
-glColorTablePROC glColorTable = NULL;
-glColorTableParameterfvPROC glColorTableParameterfv = NULL;
-glColorTableParameterivPROC glColorTableParameteriv = NULL;
-glCopyColorTablePROC glCopyColorTable = NULL;
-glGetColorTablePROC glGetColorTable = NULL;
-glGetColorTableParameterfvPROC glGetColorTableParameterfv = NULL;
-glGetColorTableParameterivPROC glGetColorTableParameteriv = NULL;
-glColorSubTablePROC glColorSubTable = NULL;
-glCopyColorSubTablePROC glCopyColorSubTable = NULL;
-glConvolutionFilter1DPROC glConvolutionFilter1D = NULL;
-glConvolutionFilter2DPROC glConvolutionFilter2D = NULL;
-glConvolutionParameterfPROC glConvolutionParameterf = NULL;
-glConvolutionParameterfvPROC glConvolutionParameterfv = NULL;
-glConvolutionParameteriPROC glConvolutionParameteri = NULL;
-glConvolutionParameterivPROC glConvolutionParameteriv = NULL;
-glCopyConvolutionFilter1DPROC glCopyConvolutionFilter1D = NULL;
-glCopyConvolutionFilter2DPROC glCopyConvolutionFilter2D = NULL;
-glGetConvolutionFilterPROC glGetConvolutionFilter = NULL;
-glGetConvolutionParameterfvPROC glGetConvolutionParameterfv = NULL;
-glGetConvolutionParameterivPROC glGetConvolutionParameteriv = NULL;
-glGetSeparableFilterPROC glGetSeparableFilter = NULL;
-glSeparableFilter2DPROC glSeparableFilter2D = NULL;
-glGetHistogramPROC glGetHistogram = NULL;
-glGetHistogramParameterfvPROC glGetHistogramParameterfv = NULL;
-glGetHistogramParameterivPROC glGetHistogramParameteriv = NULL;
-glGetMinmaxPROC glGetMinmax = NULL;
-glGetMinmaxParameterfvPROC glGetMinmaxParameterfv = NULL;
-glGetMinmaxParameterivPROC glGetMinmaxParameteriv = NULL;
-glHistogramPROC glHistogram = NULL;
-glMinmaxPROC glMinmax = NULL;
-glResetHistogramPROC glResetHistogram = NULL;
-glResetMinmaxPROC glResetMinmax = NULL;
-#endif /* GL_ARB_imaging */
-
-/* 1.3 */
-
-#ifdef GL_VERSION_1_3
-glActiveTexturePROC glActiveTexture = NULL;
-glClientActiveTexturePROC glClientActiveTexture = NULL;
-glMultiTexCoord1dPROC glMultiTexCoord1d = NULL;
-glMultiTexCoord1dvPROC glMultiTexCoord1dv = NULL;
-glMultiTexCoord1fPROC glMultiTexCoord1f = NULL;
-glMultiTexCoord1fvPROC glMultiTexCoord1fv = NULL;
-glMultiTexCoord1iPROC glMultiTexCoord1i = NULL;
-glMultiTexCoord1ivPROC glMultiTexCoord1iv = NULL;
-glMultiTexCoord1sPROC glMultiTexCoord1s = NULL;
-glMultiTexCoord1svPROC glMultiTexCoord1sv = NULL;
-glMultiTexCoord2dPROC glMultiTexCoord2d = NULL;
-glMultiTexCoord2dvPROC glMultiTexCoord2dv = NULL;
-glMultiTexCoord2fPROC glMultiTexCoord2f = NULL;
-glMultiTexCoord2fvPROC glMultiTexCoord2fv = NULL;
-glMultiTexCoord2iPROC glMultiTexCoord2i = NULL;
-glMultiTexCoord2ivPROC glMultiTexCoord2iv = NULL;
-glMultiTexCoord2sPROC glMultiTexCoord2s = NULL;
-glMultiTexCoord2svPROC glMultiTexCoord2sv = NULL;
-glMultiTexCoord3dPROC glMultiTexCoord3d = NULL;
-glMultiTexCoord3dvPROC glMultiTexCoord3dv = NULL;
-glMultiTexCoord3fPROC glMultiTexCoord3f = NULL;
-glMultiTexCoord3fvPROC glMultiTexCoord3fv = NULL;
-glMultiTexCoord3iPROC glMultiTexCoord3i = NULL;
-glMultiTexCoord3ivPROC glMultiTexCoord3iv = NULL;
-glMultiTexCoord3sPROC glMultiTexCoord3s = NULL;
-glMultiTexCoord3svPROC glMultiTexCoord3sv = NULL;
-glMultiTexCoord4dPROC glMultiTexCoord4d = NULL;
-glMultiTexCoord4dvPROC glMultiTexCoord4dv = NULL;
-glMultiTexCoord4fPROC glMultiTexCoord4f = NULL;
-glMultiTexCoord4fvPROC glMultiTexCoord4fv = NULL;
-glMultiTexCoord4iPROC glMultiTexCoord4i = NULL;
-glMultiTexCoord4ivPROC glMultiTexCoord4iv = NULL;
-glMultiTexCoord4sPROC glMultiTexCoord4s = NULL;
-glMultiTexCoord4svPROC glMultiTexCoord4sv = NULL;
-glLoadTransposeMatrixfPROC glLoadTransposeMatrixf = NULL;
-glLoadTransposeMatrixdPROC glLoadTransposeMatrixd = NULL;
-glMultTransposeMatrixfPROC glMultTransposeMatrixf = NULL;
-glMultTransposeMatrixdPROC glMultTransposeMatrixd = NULL;
-glCompressedTexImage3DPROC glCompressedTexImage3D = NULL;
-glCompressedTexImage2DPROC glCompressedTexImage2D = NULL;
-glCompressedTexImage1DPROC glCompressedTexImage1D = NULL;
-glCompressedTexSubImage3DPROC glCompressedTexSubImage3D = NULL;
-glCompressedTexSubImage2DPROC glCompressedTexSubImage2D = NULL;
-glCompressedTexSubImage1DPROC glCompressedTexSubImage1D = NULL;
-glGetCompressedTexImagePROC glGetCompressedTexImage = NULL;
-glSampleCoveragePROC glSampleCoverage = NULL;
-#endif /* GL_VERSION_1_3 */
-
-/* ARB_multitexture */
-
-#ifdef GL_ARB_multitexture
-glActiveTextureARBPROC glActiveTextureARB = NULL;
-glClientActiveTextureARBPROC glClientActiveTextureARB = NULL;
-glMultiTexCoord1dARBPROC glMultiTexCoord1dARB = NULL;
-glMultiTexCoord1dvARBPROC glMultiTexCoord1dvARB = NULL;
-glMultiTexCoord1fARBPROC glMultiTexCoord1fARB = NULL;
-glMultiTexCoord1fvARBPROC glMultiTexCoord1fvARB = NULL;
-glMultiTexCoord1iARBPROC glMultiTexCoord1iARB = NULL;
-glMultiTexCoord1ivARBPROC glMultiTexCoord1ivARB = NULL;
-glMultiTexCoord1sARBPROC glMultiTexCoord1sARB = NULL;
-glMultiTexCoord1svARBPROC glMultiTexCoord1svARB = NULL;
-glMultiTexCoord2dARBPROC glMultiTexCoord2dARB = NULL;
-glMultiTexCoord2dvARBPROC glMultiTexCoord2dvARB = NULL;
-glMultiTexCoord2fARBPROC glMultiTexCoord2fARB = NULL;
-glMultiTexCoord2fvARBPROC glMultiTexCoord2fvARB = NULL;
-glMultiTexCoord2iARBPROC glMultiTexCoord2iARB = NULL;
-glMultiTexCoord2ivARBPROC glMultiTexCoord2ivARB = NULL;
-glMultiTexCoord2sARBPROC glMultiTexCoord2sARB = NULL;
-glMultiTexCoord2svARBPROC glMultiTexCoord2svARB = NULL;
-glMultiTexCoord3dARBPROC glMultiTexCoord3dARB = NULL;
-glMultiTexCoord3dvARBPROC glMultiTexCoord3dvARB = NULL;
-glMultiTexCoord3fARBPROC glMultiTexCoord3fARB = NULL;
-glMultiTexCoord3fvARBPROC glMultiTexCoord3fvARB = NULL;
-glMultiTexCoord3iARBPROC glMultiTexCoord3iARB = NULL;
-glMultiTexCoord3ivARBPROC glMultiTexCoord3ivARB = NULL;
-glMultiTexCoord3sARBPROC glMultiTexCoord3sARB = NULL;
-glMultiTexCoord3svARBPROC glMultiTexCoord3svARB = NULL;
-glMultiTexCoord4dARBPROC glMultiTexCoord4dARB = NULL;
-glMultiTexCoord4dvARBPROC glMultiTexCoord4dvARB = NULL;
-glMultiTexCoord4fARBPROC glMultiTexCoord4fARB = NULL;
-glMultiTexCoord4fvARBPROC glMultiTexCoord4fvARB = NULL;
-glMultiTexCoord4iARBPROC glMultiTexCoord4iARB = NULL;
-glMultiTexCoord4ivARBPROC glMultiTexCoord4ivARB = NULL;
-glMultiTexCoord4sARBPROC glMultiTexCoord4sARB = NULL;
-glMultiTexCoord4svARBPROC glMultiTexCoord4svARB = NULL;
-#endif /* GL_ARB_multitexture */
-
-#endif /* WIN32 */
-
-/* ARB_transpose_matrix */
-
-#ifdef GL_ARB_transpose_matrix
-glLoadTransposeMatrixfARBPROC glLoadTransposeMatrixfARB = NULL;
-glLoadTransposeMatrixdARBPROC glLoadTransposeMatrixdARB = NULL;
-glMultTransposeMatrixfARBPROC glMultTransposeMatrixfARB = NULL;
-glMultTransposeMatrixdARBPROC glMultTransposeMatrixdARB = NULL;
-#endif /* GL_ARB_transpose_matrix */
-
-/* ARB_texture_compression */
-
-#ifdef GL_ARB_texture_compression 
-glCompressedTexImage3DARBPROC glCompressedTexImage3DARB = NULL;
-glCompressedTexImage2DARBPROC glCompressedTexImage2DARB = NULL;
-glCompressedTexImage1DARBPROC glCompressedTexImage1DARB = NULL; 
-glCompressedTexSubImage3DARBPROC glCompressedTexSubImage3DARB = NULL;
-glCompressedTexSubImage2DARBPROC glCompressedTexSubImage2DARB = NULL;
-glCompressedTexSubImage1DARBPROC glCompressedTexSubImage1DARB = NULL;
-glGetCompressedTexImageARBPROC glGetCompressedTexImageARB = NULL;
-#endif /* GL_ARB_texture_compression */
-
-/* EXT_secondary_color */
-
-#ifdef GL_EXT_secondary_color
-glSecondaryColor3bEXTPROC glSecondaryColor3bEXT = NULL;
-glSecondaryColor3bvEXTPROC glSecondaryColor3bvEXT = NULL;
-glSecondaryColor3dEXTPROC glSecondaryColor3dEXT = NULL;
-glSecondaryColor3dvEXTPROC glSecondaryColor3dvEXT = NULL;
-glSecondaryColor3fEXTPROC glSecondaryColor3fEXT = NULL;
-glSecondaryColor3fvEXTPROC glSecondaryColor3fvEXT = NULL;
-glSecondaryColor3iEXTPROC glSecondaryColor3iEXT = NULL;
-glSecondaryColor3ivEXTPROC glSecondaryColor3ivEXT = NULL;
-glSecondaryColor3sEXTPROC glSecondaryColor3sEXT = NULL;
-glSecondaryColor3svEXTPROC glSecondaryColor3svEXT = NULL;
-glSecondaryColor3ubEXTPROC glSecondaryColor3ubEXT = NULL;
-glSecondaryColor3ubvEXTPROC glSecondaryColor3ubvEXT = NULL;
-glSecondaryColor3uiEXTPROC glSecondaryColor3uiEXT = NULL;
-glSecondaryColor3uivEXTPROC glSecondaryColor3uivEXT = NULL;
-glSecondaryColor3usEXTPROC glSecondaryColor3usEXT = NULL;
-glSecondaryColor3usvEXTPROC glSecondaryColor3usvEXT = NULL;
-glSecondaryColorPointerEXTPROC glSecondaryColorPointerEXT = NULL;
-#endif /* GL_EXT_secondary_color */
-
-/* EXT_compiled_vertex_array */
-
-#ifdef GL_EXT_compiled_vertex_array 
-glLockArraysEXTPROC glLockArraysEXT = NULL;
-glUnlockArraysEXTPROC glUnlockArraysEXT = NULL;
-#endif /* GL_EXT_compiled_vertex_array */
-
-/* EXT_fog_coord */
-
-#ifdef GL_EXT_fog_coord
-glFogCoordfEXTPROC glFogCoordfEXT = NULL;
-glFogCoordfvEXTPROC glFogCoordfvEXT = NULL;
-glFogCoorddEXTPROC glFogCoorddEXT = NULL;
-glFogCoorddvEXTPROC glFogCoorddvEXT = NULL;
-glFogCoordPointerEXTPROC glFogCoordPointerEXT = NULL;
-#endif /* GL_EXT_for_color */
-
-/* NV_vertex_array_range */
-
-#ifdef GL_NV_vertex_array_range
-glFlushVertexArrayRangeNVPROC glFlushVertexArrayRangeNV = NULL;
-glVertexArrayRangeNVPROC glVertexArrayRangeNV = NULL;
-
-#ifdef _WIN32
-wglAllocateMemoryNVPROC wglAllocateMemoryNV = NULL;
-wglFreeMemoryNVPROC wglFreeMemoryNV = NULL;
-#else
-glXAllocateMemoryNVPROC glXAllocateMemoryNV = NULL;
-glXFreeMemoryNVPROC glXFreeMemoryNV = NULL;
-#endif /* WIN32 */
-
-#endif /* GL_NV_vertex_array_range */
-
-/* EXT_point_parameters */
-
-#ifdef GL_EXT_point_parameters
-glPointParameterfEXTPROC glPointParameterfEXT = NULL;
-glPointParameterfvEXTPROC glPointParameterfvEXT = NULL;
-#endif /* GL_EXT_point_parameters */
-
-/* NV_register_combiners */
-
-#ifdef GL_NV_register_combiners
-glCombinerParameterfvNVPROC glCombinerParameterfvNV = NULL;
-glCombinerParameterfNVPROC  glCombinerParameterfNV = NULL;
-glCombinerParameterivNVPROC glCombinerParameterivNV = NULL;
-glCombinerParameteriNVPROC glCombinerParameteriNV = NULL;
-glCombinerInputNVPROC glCombinerInputNV = NULL;
-glCombinerOutputNVPROC glCombinerOutputNV = NULL;
-glFinalCombinerInputNVPROC glFinalCombinerInputNV = NULL;
-glGetCombinerInputParameterfvNVPROC glGetCombinerInputParameterfvNV = NULL;
-glGetCombinerInputParameterivNVPROC glGetCombinerInputParameterivNV = NULL;
-glGetCombinerOutputParameterfvNVPROC glGetCombinerOutputParameterfvNV = NULL;
-glGetCombinerOutputParameterivNVPROC glGetCombinerOutputParameterivNV = NULL;
-glGetFinalCombinerInputParameterfvNVPROC glGetFinalCombinerInputParameterfvNV = NULL;
-glGetFinalCombinerInputParameterivNVPROC glGetFinalCombinerInputParameterivNV = NULL;
-#endif /* GL_NV_register_combiners */
-
-/* ARB_multisample */
-
-#ifdef GL_ARB_multisample
-glSampleCoverageARBPROC glSampleCoverageARB = NULL;
-#endif /* GL_ARB_multisample */
-
-/* EXT_vertex_weighting */
-
-#ifdef GL_EXT_vertex_weighting
-glVertexWeightfEXTPROC glVertexWeightfEXT = NULL;
-glVertexWeightfvEXTPROC glVertexWeightfvEXT = NULL;
-glVertexWeightPointerEXTPROC glVertexWeightPointerEXT = NULL;
-#endif /* GL_EXT_vertex_weighting */
-
-/* NV_vertex_program */
-
-#ifdef GL_NV_vertex_program
-glBindProgramNVPROC glBindProgramNV = NULL;
-glDeleteProgramsNVPROC glDeleteProgramsNV = NULL;
-glExecuteProgramNVPROC glExecuteProgramNV = NULL;
-glGenProgramsNVPROC glGenProgramsNV = NULL;
-glAreProgramsResidentNVPROC glAreProgramsResidentNV = NULL;
-glRequestResidentProgramsNVPROC glRequestResidentProgramsNV = NULL;
-glGetProgramParameterfvNVPROC glGetProgramParameterfvNV = NULL;
-glGetProgramParameterdvNVPROC glGetProgramParameterdvNV = NULL;
-glGetProgramivNVPROC glGetProgramivNV = NULL;
-glGetProgramStringNVPROC glGetProgramStringNV = NULL;
-glGetTrackMatrixivNVPROC glGetTrackMatrixivNV = NULL;
-glGetVertexAttribdvNVPROC glGetVertexAttribdvNV = NULL;
-glGetVertexAttribfvNVPROC glGetVertexAttribfvNV = NULL;
-glGetVertexAttribivNVPROC glGetVertexAttribivNV = NULL;
-glGetVertexAttribPointervNVPROC glGetVertexAttribPointervNV = NULL;
-glIsProgramNVPROC glIsProgramNV = NULL;
-glLoadProgramNVPROC glLoadProgramNV = NULL;
-glProgramParameter4fNVPROC glProgramParameter4fNV = NULL;
-glProgramParameter4dNVPROC glProgramParameter4dNV = NULL;
-glProgramParameter4dvNVPROC glProgramParameter4dvNV = NULL;
-glProgramParameter4fvNVPROC glProgramParameter4fvNV = NULL;
-glProgramParameters4dvNVPROC glProgramParameters4dvNV = NULL;
-glProgramParameters4fvNVPROC glProgramParameters4fvNV = NULL;
-glTrackMatrixNVPROC glTrackMatrixNV = NULL;
-glVertexAttribPointerNVPROC glVertexAttribPointerNV = NULL;
-glVertexAttrib1sNVPROC glVertexAttrib1sNV = NULL;
-glVertexAttrib1fNVPROC glVertexAttrib1fNV = NULL;
-glVertexAttrib1dNVPROC glVertexAttrib1dNV = NULL;
-glVertexAttrib2sNVPROC glVertexAttrib2sNV = NULL;
-glVertexAttrib2fNVPROC glVertexAttrib2fNV = NULL;
-glVertexAttrib2dNVPROC glVertexAttrib2dNV = NULL;
-glVertexAttrib3sNVPROC glVertexAttrib3sNV = NULL;
-glVertexAttrib3fNVPROC glVertexAttrib3fNV = NULL;
-glVertexAttrib3dNVPROC glVertexAttrib3dNV = NULL;
-glVertexAttrib4sNVPROC glVertexAttrib4sNV = NULL;
-glVertexAttrib4fNVPROC glVertexAttrib4fNV = NULL;
-glVertexAttrib4dNVPROC glVertexAttrib4dNV = NULL;
-glVertexAttrib4ubNVPROC glVertexAttrib4ubNV = NULL;
-glVertexAttrib1svNVPROC glVertexAttrib1svNV = NULL;
-glVertexAttrib1fvNVPROC glVertexAttrib1fvNV = NULL;
-glVertexAttrib1dvNVPROC glVertexAttrib1dvNV = NULL;
-glVertexAttrib2svNVPROC glVertexAttrib2svNV = NULL;
-glVertexAttrib2fvNVPROC glVertexAttrib2fvNV = NULL;
-glVertexAttrib2dvNVPROC glVertexAttrib2dvNV = NULL;
-glVertexAttrib3svNVPROC glVertexAttrib3svNV = NULL;
-glVertexAttrib3fvNVPROC glVertexAttrib3fvNV = NULL;
-glVertexAttrib3dvNVPROC glVertexAttrib3dvNV = NULL;
-glVertexAttrib4svNVPROC glVertexAttrib4svNV = NULL;
-glVertexAttrib4fvNVPROC glVertexAttrib4fvNV = NULL;
-glVertexAttrib4dvNVPROC glVertexAttrib4dvNV = NULL;
-glVertexAttrib4ubvNVPROC glVertexAttrib4ubvNV = NULL;
-glVertexAttribs1svNVPROC glVertexAttribs1svNV = NULL;
-glVertexAttribs1fvNVPROC glVertexAttribs1fvNV = NULL;
-glVertexAttribs1dvNVPROC glVertexAttribs1dvNV = NULL;
-glVertexAttribs2svNVPROC glVertexAttribs2svNV = NULL;
-glVertexAttribs2fvNVPROC glVertexAttribs2fvNV = NULL;
-glVertexAttribs2dvNVPROC glVertexAttribs2dvNV = NULL;
-glVertexAttribs3svNVPROC glVertexAttribs3svNV = NULL;
-glVertexAttribs3fvNVPROC glVertexAttribs3fvNV = NULL;
-glVertexAttribs3dvNVPROC glVertexAttribs3dvNV = NULL;
-glVertexAttribs4svNVPROC glVertexAttribs4svNV = NULL;
-glVertexAttribs4fvNVPROC glVertexAttribs4fvNV = NULL;
-glVertexAttribs4dvNVPROC glVertexAttribs4dvNV = NULL;
-glVertexAttribs4ubvNVPROC glVertexAttribs4ubvNV = NULL;
-#endif /* GL_NV_vertex_program */
-
-/* NV_fence */
-
-#ifdef GL_NV_fence
-glGenFencesNVPROC glGenFencesNV = NULL;
-glDeleteFencesNVPROC glDeleteFencesNV = NULL;
-glSetFenceNVPROC glSetFenceNV = NULL;
-glTestFenceNVPROC glTestFenceNV = NULL;
-glFinishFenceNVPROC glFinishFenceNV = NULL;
-glIsFenceNVPROC glIsFenceNV = NULL;
-glGetFenceivNVPROC glGetFenceivNV = NULL;
-#endif /* GL_NV_fence */
-
-/* NV_register_combiners2 */
-
-#ifdef GL_NV_register_combiners2
-glCombinerStageParameterfvNVPROC glCombinerStageParameterfvNV = NULL;
-glGetCombinerStageParameterfvNVPROC glGetCombinerStageParameterfvNV = NULL;
-#endif /* GL_NV_register_combiners2 */
-
-/* NV_evaluators */
-
-#ifdef GL_NV_evaluators
-glMapControlPointsNVPROC glMapControlPointsNV = NULL;
-glMapParameterivNVPROC glMapParameterivNV = NULL;
-glMapParameterfvNVPROC glMapParameterfvNV = NULL;
-glGetMapControlPointsNVPROC glGetMapControlPointsNV = NULL;
-glGetMapParameterivNVPROC glGetMapParameterivNV = NULL;
-glGetMapParameterfvNVPROC glGetMapParameterfvNV = NULL;
-glGetMapAttribParameterivNVPROC glGetMapAttribParameterivNV = NULL;
-glGetMapAttribParameterfvNVPROC glGetMapAttribParameterfvNV = NULL;
-glEvalMapsNVPROC glEvalMapsNV = NULL;
-#endif /* GL_NV_evaluators */
-
-/* ATI_pn_triangles */
-
-#ifdef GL_ATI_pn_triangles 
-glPNTrianglesiATIPROC glPNTrianglesiATI = NULL;
-glPNTrianglesfATIPROC glPNTrianglesfATI = NULL;
-#endif /* GL_ATI_pn_triangles */
-
-/* ARB_point_parameters */
-
-#ifdef GL_ARB_point_parameters
-glPointParameterfARBPROC glPointParameterfARB = NULL;
-glPointParameterfvARBPROC glPointParameterfvARB = NULL;
-#endif /* GL_ABR_point_parameters */
-
-/* ARB_vertex_blend */
-
-#ifdef GL_ARB_vertex_blend
-glWeightbvARBPROC glWeightbvARB = NULL;
-glWeightsvARBPROC glWeightsvARB = NULL;
-glWeightivARBPROC glWeightivARB = NULL;
-glWeightfvARBPROC glWeightfvARB = NULL;
-glWeightdvARBPROC glWeightdvARB = NULL;
-glWeightubvARBPROC glWeightubvARB = NULL;
-glWeightusvARBPROC glWeightusvARB = NULL;
-glWeightuivARBPROC glWeightuivARB = NULL;
-glWeightPointerARBPROC glWeightPointerARB = NULL;
-glVertexBlendARBPROC glVertexBlendARB = NULL;
-#endif /* GL_ARB_vertex_blend */
-
-/* EXT_multi_draw_arrays */
-
-#ifdef GL_EXT_multi_draw_arrays
-glMultiDrawArraysEXTPROC glMultiDrawArraysEXT = NULL;
-glMultiDrawElementsEXTPROC glMultiDrawElementsEXT = NULL;
-#endif /* GL_EXT_multi_draw_arrays */
-
-/* ARB_matrix_palette */
-
-#ifdef GL_ARB_matrix_palette
-glCurrentPaletteMatrixARBPROC glCurrentPaletteMatrixARB = NULL;
-glMatrixIndexubvARBPROC glMatrixIndexubvARB = NULL;
-glMatrixIndexusvARBPROC glMatrixIndexusvARB = NULL;
-glMatrixIndexuivARBPROC glMatrixIndexuivARB = NULL;
-glMatrixIndexPointerARBPROC glMatrixIndexPointerARB = NULL;
-#endif /* GL_ARB_matrix_palette */
-
-/* EXT_vertex_shader */
-
-#ifdef GL_EXT_vertex_shader
-glBeginVertexShaderEXTPROC glBeginVertexShaderEXT = NULL;
-glEndVertexShaderEXTPROC glEndVertexShaderEXT = NULL;
-glBindVertexShaderEXTPROC glBindVertexShaderEXT = NULL;
-glGenVertexShadersEXTPROC glGenVertexShadersEXT = NULL;
-glDeleteVertexShaderEXTPROC glDeleteVertexShaderEXT = NULL;
-glShaderOp1EXTPROC glShaderOp1EXT = NULL;
-glShaderOp2EXTPROC glShaderOp2EXT = NULL;
-glShaderOp3EXTPROC glShaderOp3EXT = NULL;
-glSwizzleEXTPROC glSwizzleEXT = NULL;
-glWriteMaskEXTPROC glWriteMaskEXT = NULL;
-glInsertComponentEXTPROC glInsertComponentEXT = NULL;
-glExtractComponentEXTPROC glExtractComponentEXT = NULL;
-glGenSymbolsEXTPROC glGenSymbolsEXT = NULL;
-glSetInvariantEXTPROC glSetInvariantEXT = NULL;
-glSetLocalConstantEXTPROC glSetLocalConstantEXT = NULL;
-glVariantbvEXTPROC glVariantbvEXT = NULL;
-glVariantsvEXTPROC glVariantsvEXT = NULL;
-glVariantivEXTPROC glVariantivEXT = NULL;
-glVariantfvEXTPROC glVariantfvEXT = NULL;
-glVariantdvEXTPROC glVariantdvEXT = NULL;
-glVariantubvEXTPROC glVariantubvEXT = NULL;
-glVariantusvEXTPROC glVariantusvEXT = NULL;
-glVariantuivEXTPROC glVariantuivEXT = NULL;
-glVariantPointerEXTPROC glVariantPointerEXT = NULL;
-glEnableVariantClientStateEXTPROC glEnableVariantClientStateEXT = NULL;
-glDisableVariantClientStateEXTPROC glDisableVariantClientStateEXT = NULL;
-glBindLightParameterEXTPROC glBindLightParameterEXT = NULL;
-glBindMaterialParameterEXTPROC glBindMaterialParameterEXT = NULL;
-glBindTexGenParameterEXTPROC glBindTexGenParameterEXT = NULL;
-glBindTextureUnitParameterEXTPROC glBindTextureUnitParameterEXT = NULL;
-glBindParameterEXTPROC glBindParameterEXT = NULL;
-glIsVariantEnabledEXTPROC glIsVariantEnabledEXT = NULL;
-glGetVariantBooleanvEXTPROC glGetVariantBooleanvEXT = NULL;
-glGetVariantIntegervEXTPROC glGetVariantIntegervEXT = NULL;
-glGetVariantFloatvEXTPROC glGetVariantFloatvEXT = NULL;
-glGetVariantPointervEXTPROC glGetVariantPointervEXT = NULL;
-glGetInvariantBooleanvEXTPROC glGetInvariantBooleanvEXT = NULL;
-glGetInvariantIntegervEXTPROC glGetInvariantIntegervEXT = NULL;
-glGetInvariantFloatvEXTPROC glGetInvariantFloatvEXT = NULL;
-glGetLocalConstantBooleanvEXTPROC glGetLocalConstantBooleanvEXT = NULL;
-glGetLocalConstantIntegervEXTPROC glGetLocalConstantIntegervEXT = NULL;
-glGetLocalConstantFloatvEXTPROC glGetLocalConstantFloatvEXT = NULL;
-#endif /* GL_EXT_vertex_shader */
-
-/* ATI_envmap_bumpmap */
-
-#ifdef GL_ATI_envmap_bumpmap
-glTexBumpParameterivATIPROC glTexBumpParameterivATI = NULL;
-glTexBumpParameterfvATIPROC glTexBumpParameterfvATI = NULL;
-glGetTexBumpParameterivATIPROC glGetTexBumpParameterivATI = NULL;
-glGetTexBumpParameterfvATIPROC glGetTexBumpParameterfvATI = NULL;
-#endif /* GL_ATI_envmap_bumpmap */
-
-/* ATI_fragment_shader */
-
-#ifdef GL_ATI_fragment_shader
-glGenFragmentShadersATIPROC glGenFragmentShadersATI = NULL;
-glBindFragmentShaderATIPROC glBindFragmentShaderATI = NULL;
-glDeleteFragmentShaderATIPROC glDeleteFragmentShaderATI = NULL;
-glBeginFragmentShaderATIPROC glBeginFragmentShaderATI = NULL;
-glEndFragmentShaderATIPROC glEndFragmentShaderATI = NULL;
-glPassTexCoordATIPROC glPassTexCoordATI = NULL;
-glSampleMapATIPROC glSampleMapATI = NULL;
-glColorFragmentOp1ATIPROC glColorFragmentOp1ATI = NULL;
-glColorFragmentOp2ATIPROC glColorFragmentOp2ATI = NULL;
-glColorFragmentOp3ATIPROC glColorFragmentOp3ATI = NULL;
-glAlphaFragmentOp1ATIPROC glAlphaFragmentOp1ATI = NULL;
-glAlphaFragmentOp2ATIPROC glAlphaFragmentOp2ATI = NULL;
-glAlphaFragmentOp3ATIPROC glAlphaFragmentOp3ATI = NULL;
-glSetFragmentShaderConstantATIPROC glSetFragmentShaderConstantATI = NULL;
-#endif /* GL_ATI_fragment_shader */
-
-/* ATI_element_array */
-
-#ifdef GL_ATI_element_array 
-glElementPointerATIPROC glElementPointerATI = NULL;
-glDrawElementArrayATIPROC glDrawElementArrayATI = NULL;
-glDrawRangeElementArrayATIPROC glDrawRangeElementArrayATI = NULL;
-#endif /* GL_ATI_element_array */
-
-/* ATI_vertex_streams */
-
-#ifdef GL_ATI_vertex_streams
-glClientActiveVertexStreamATIPROC glClientActiveVertexStreamATI = NULL;
-glVertexBlendEnviATIPROC glVertexBlendEnviATI = NULL;
-glVertexBlendEnvfATIPROC glVertexBlendEnvfATI = NULL;
-glVertexStream2sATIPROC glVertexStream2sATI = NULL;
-glVertexStream2svATIPROC glVertexStream2svATI = NULL;
-glVertexStream2iATIPROC glVertexStream2iATI = NULL;
-glVertexStream2ivATIPROC glVertexStream2ivATI = NULL;
-glVertexStream2fATIPROC glVertexStream2fATI = NULL;
-glVertexStream2fvATIPROC glVertexStream2fvATI = NULL;
-glVertexStream2dATIPROC glVertexStream2dATI = NULL;
-glVertexStream2dvATIPROC glVertexStream2dvATI = NULL;
-glVertexStream3sATIPROC glVertexStream3sATI = NULL;
-glVertexStream3svATIPROC glVertexStream3svATI = NULL;
-glVertexStream3iATIPROC glVertexStream3iATI = NULL;
-glVertexStream3ivATIPROC glVertexStream3ivATI = NULL;
-glVertexStream3fATIPROC glVertexStream3fATI = NULL;
-glVertexStream3fvATIPROC glVertexStream3fvATI = NULL;
-glVertexStream3dATIPROC glVertexStream3dATI = NULL;
-glVertexStream3dvATIPROC glVertexStream3dvATI = NULL;
-glVertexStream4sATIPROC glVertexStream4sATI = NULL;
-glVertexStream4svATIPROC glVertexStream4svATI = NULL;
-glVertexStream4iATIPROC glVertexStream4iATI = NULL;
-glVertexStream4ivATIPROC glVertexStream4ivATI = NULL;
-glVertexStream4fATIPROC glVertexStream4fATI = NULL;
-glVertexStream4fvATIPROC glVertexStream4fvATI = NULL;
-glVertexStream4dATIPROC glVertexStream4dATI = NULL;
-glVertexStream4dvATIPROC glVertexStream4dvATI = NULL;
-glNormalStream3bATIPROC glNormalStream3bATI = NULL;
-glNormalStream3bvATIPROC glNormalStream3bvATI = NULL;
-glNormalStream3sATIPROC glNormalStream3sATI = NULL;
-glNormalStream3svATIPROC glNormalStream3svATI = NULL;
-glNormalStream3iATIPROC glNormalStream3iATI = NULL;
-glNormalStream3ivATIPROC glNormalStream3ivATI = NULL;
-glNormalStream3fATIPROC glNormalStream3fATI = NULL;
-glNormalStream3fvATIPROC glNormalStream3fvATI = NULL;
-glNormalStream3dATIPROC glNormalStream3dATI = NULL;
-glNormalStream3dvATIPROC glNormalStream3dvATI = NULL;
-#endif /* GL_ATI_vertex_streams */
-
-/* ATI_vertex_array_object */
-
-#ifdef GL_ATI_vertex_array_object
-glNewObjectBufferATIPROC glNewObjectBufferATI = NULL;
-glIsObjectBufferATIPROC glIsObjectBufferATI = NULL;
-glUpdateObjectBufferATIPROC glUpdateObjectBufferATI = NULL;
-glGetObjectBufferfvATIPROC glGetObjectBufferfvATI = NULL;
-glGetObjectBufferivATIPROC glGetObjectBufferivATI = NULL;
-glFreeObjectBufferATIPROC glFreeObjectBufferATI = NULL;
-glArrayObjectATIPROC glArrayObjectATI = NULL;
-glGetArrayObjectfvATIPROC glGetArrayObjectfvATI = NULL;
-glGetArrayObjectivATIPROC glGetArrayObjectivATI = NULL;
-glVariantArrayObjectATIPROC glVariantArrayObjectATI = NULL;
-glGetVariantArrayObjectfvATIPROC glGetVariantArrayObjectfvATI = NULL;
-glGetVariantArrayObjectivATIPROC glGetVariantArrayObjectivATI = NULL;
-#endif /* GL_ATI_vertex_array_object */
-
-/* NV_occlusion_query */
-
-#ifdef GL_NV_occlusion_query
-glGenOcclusionQueriesNVPROC glGenOcclusionQueriesNV = NULL;
-glDeleteOcclusionQueriesNVPROC glDeleteOcclusionQueriesNV = NULL;
-glIsOcclusionQueryNVPROC glIsOcclusionQueryNV = NULL;
-glBeginOcclusionQueryNVPROC glBeginOcclusionQueryNV = NULL;
-glEndOcclusionQueryNVPROC glEndOcclusionQueryNV = NULL;
-glGetOcclusionQueryivNVPROC glGetOcclusionQueryivNV = NULL;
-glGetOcclusionQueryuivNVPROC glGetOcclusionQueryuivNV = NULL;
-#endif /* GL_NV_occlusion_query */
-
-/* NV_point_sprite */
-
-#ifdef GL_NV_point_sprite
-glPointParameteriNVPROC glPointParameteriNV = NULL;
-glPointParameterivNVPROC glPointParameterivNV = NULL;
-#endif /* GL_NV_point_sprite */
-
-/* ARB_window_pos */
-
-#ifdef GL_ARB_window_pos
-glWindowPos2dARBPROC glWindowPos2dARB = NULL;
-glWindowPos2fARBPROC glWindowPos2fARB = NULL;
-glWindowPos2iARBPROC glWindowPos2iARB = NULL;
-glWindowPos2sARBPROC glWindowPos2sARB = NULL;
-glWindowPos2dvARBPROC glWindowPos2dvARB = NULL;
-glWindowPos2fvARBPROC glWindowPos2fvARB = NULL;
-glWindowPos2ivARBPROC glWindowPos2ivARB = NULL;
-glWindowPos2svARBPROC glWindowPos2svARB = NULL;
-glWindowPos3dARBPROC glWindowPos3dARB = NULL;
-glWindowPos3fARBPROC glWindowPos3fARB = NULL;
-glWindowPos3iARBPROC glWindowPos3iARB = NULL;
-glWindowPos3sARBPROC glWindowPos3sARB = NULL;
-glWindowPos3dvARBPROC glWindowPos3dvARB = NULL;
-glWindowPos3fvARBPROC glWindowPos3fvARB = NULL;
-glWindowPos3ivARBPROC glWindowPos3ivARB = NULL;
-glWindowPos3svARBPROC glWindowPos3svARB = NULL;
-#endif /* GL_ARB_window_pos */
-
-/* EXT_draw_range_elements */
-
-#ifdef GL_EXT_draw_range_elements
-glDrawRangeElementsEXTPROC glDrawRangeElementsEXT = NULL;
-#endif /* GL_EXT_draw_range_elements  */
-
-/* EXT_stencil_two_side */
-
-#ifdef GL_EXT_stencil_two_side
-glActiveStencilFaceEXTPROC glActiveStencilFaceEXT = NULL;
-#endif /* GL_EXT_stencil_two_side */
-
-/* ARB_vertex_program */
-
-#ifdef GL_ARB_vertex_program
-glVertexAttrib1sARBPROC glVertexAttrib1sARB = NULL;
-glVertexAttrib1fARBPROC glVertexAttrib1fARB = NULL;
-glVertexAttrib1dARBPROC glVertexAttrib1dARB = NULL;
-glVertexAttrib2sARBPROC glVertexAttrib2sARB = NULL;
-glVertexAttrib2fARBPROC glVertexAttrib2fARB = NULL;
-glVertexAttrib2dARBPROC glVertexAttrib2dARB = NULL;
-glVertexAttrib3sARBPROC glVertexAttrib3sARB = NULL;
-glVertexAttrib3fARBPROC glVertexAttrib3fARB = NULL;
-glVertexAttrib3dARBPROC glVertexAttrib3dARB = NULL;
-glVertexAttrib4sARBPROC glVertexAttrib4sARB = NULL;
-glVertexAttrib4fARBPROC glVertexAttrib4fARB = NULL;
-glVertexAttrib4dARBPROC glVertexAttrib4dARB = NULL;
-glVertexAttrib4NubARBPROC glVertexAttrib4NubARB = NULL;
-glVertexAttrib1svARBPROC glVertexAttrib1svARB = NULL;
-glVertexAttrib1fvARBPROC glVertexAttrib1fvARB = NULL;
-glVertexAttrib1dvARBPROC glVertexAttrib1dvARB = NULL;
-glVertexAttrib2svARBPROC glVertexAttrib2svARB = NULL;
-glVertexAttrib2fvARBPROC glVertexAttrib2fvARB = NULL;
-glVertexAttrib2dvARBPROC glVertexAttrib2dvARB = NULL;
-glVertexAttrib3svARBPROC glVertexAttrib3svARB = NULL;
-glVertexAttrib3fvARBPROC glVertexAttrib3fvARB = NULL;
-glVertexAttrib3dvARBPROC glVertexAttrib3dvARB = NULL;
-glVertexAttrib4bvARBPROC glVertexAttrib4bvARB = NULL;
-glVertexAttrib4svARBPROC glVertexAttrib4svARB = NULL;
-glVertexAttrib4ivARBPROC glVertexAttrib4ivARB = NULL;
-glVertexAttrib4ubvARBPROC glVertexAttrib4ubvARB = NULL;
-glVertexAttrib4usvARBPROC glVertexAttrib4usvARB = NULL;
-glVertexAttrib4uivARBPROC glVertexAttrib4uivARB = NULL;
-glVertexAttrib4fvARBPROC glVertexAttrib4fvARB = NULL;
-glVertexAttrib4dvARBPROC glVertexAttrib4dvARB = NULL;
-glVertexAttrib4NbvARBPROC glVertexAttrib4NbvARB = NULL;
-glVertexAttrib4NsvARBPROC glVertexAttrib4NsvARB = NULL;
-glVertexAttrib4NivARBPROC glVertexAttrib4NivARB = NULL;
-glVertexAttrib4NubvARBPROC glVertexAttrib4NubvARB = NULL;
-glVertexAttrib4NusvARBPROC glVertexAttrib4NusvARB = NULL;
-glVertexAttrib4NuivARBPROC glVertexAttrib4NuivARB = NULL;
-glVertexAttribPointerARBPROC glVertexAttribPointerARB = NULL;
-glEnableVertexAttribArrayARBPROC glEnableVertexAttribArrayARB = NULL;
-glDisableVertexAttribArrayARBPROC glDisableVertexAttribArrayARB = NULL;
-glProgramStringARBPROC glProgramStringARB = NULL;
-glBindProgramARBPROC glBindProgramARB = NULL;
-glDeleteProgramsARBPROC glDeleteProgramsARB = NULL;
-glGenProgramsARBPROC glGenProgramsARB = NULL;
-glProgramEnvParameter4dARBPROC glProgramEnvParameter4dARB = NULL;
-glProgramEnvParameter4dvARBPROC glProgramEnvParameter4dvARB = NULL;
-glProgramEnvParameter4fARBPROC glProgramEnvParameter4fARB = NULL;
-glProgramEnvParameter4fvARBPROC glProgramEnvParameter4fvARB = NULL;
-glProgramLocalParameter4dARBPROC glProgramLocalParameter4dARB = NULL;
-glProgramLocalParameter4dvARBPROC glProgramLocalParameter4dvARB = NULL;
-glProgramLocalParameter4fARBPROC glProgramLocalParameter4fARB = NULL;
-glProgramLocalParameter4fvARBPROC glProgramLocalParameter4fvARB = NULL;
-glGetProgramEnvParameterdvARBPROC glGetProgramEnvParameterdvARB = NULL;
-glGetProgramEnvParameterfvARBPROC glGetProgramEnvParameterfvARB = NULL;
-glGetProgramLocalParameterdvARBPROC glGetProgramLocalParameterdvARB = NULL;
-glGetProgramLocalParameterfvARBPROC glGetProgramLocalParameterfvARB = NULL;
-glGetProgramivARBPROC glGetProgramivARB = NULL;
-glGetProgramStringARBPROC glGetProgramStringARB = NULL;
-glGetVertexAttribdvARBPROC glGetVertexAttribdvARB = NULL;
-glGetVertexAttribfvARBPROC glGetVertexAttribfvARB = NULL;
-glGetVertexAttribivARBPROC glGetVertexAttribivARB = NULL;
-glGetVertexAttribPointervARBPROC glGetVertexAttribPointervARB = NULL;
-glIsProgramARBPROC glIsProgramARB = NULL;
-#endif /* GL_ARB_vertex_program */
-
-/* EXT_cull_vertex */
-
-#ifdef GL_EXT_cull_vertex
-glCullParameterfvEXTPROC glCullParameterfvEXT = NULL;
-glCullParameterdvEXTPROC glCullParameterdvEXT = NULL;
-#endif /* GL_EXT_cull_vertex */
-
-#ifdef GL_EXT_blend_function_sepatate
-glBlendFuncSeparateEXTPROC glBlendFuncSeparateEXT = NULL;
-glBlendFuncSeparateINGRPROC glBlendFuncSeparateINGR = NULL;
-#endif /* GL_EXT_blend_func_separate */
-
-#ifdef _WIN32
-#ifdef GL_VERSION_1_4
-/*#ifndef GL_VERSION_1_2
-glBlendColorPROC glBlendColor = NULL;
-glBlendEquationPROC glBlendEquation = NULL;
-#endif *//* GL_VERSION_1_2 */
-glFogCoordfPROC glFogCoordf = NULL;
-glFogCoordfvPROC glFogCoordfv = NULL;
-glFogCoorddPROC glFogCoordd = NULL;
-glFogCoorddvPROC glFogCoorddv = NULL;
-glFogCoordPointerPROC glFogCoordPointer = NULL;
-glMultiDrawArraysPROC glMultiDrawArrays = NULL;
-glMultiDrawElementsPROC glMultiDrawElements = NULL;
-glPointParameterfPROC glPointParameterf = NULL;
-glPointParameterfvPROC glPointParameterfv = NULL;
-glSecondaryColor3bPROC glSecondaryColor3b = NULL;
-glSecondaryColor3bvPROC glSecondaryColor3bv = NULL;
-glSecondaryColor3dPROC glSecondaryColor3d = NULL;
-glSecondaryColor3dvPROC glSecondaryColor3dv = NULL;
-glSecondaryColor3fPROC glSecondaryColor3f = NULL;
-glSecondaryColor3fvPROC glSecondaryColor3fv = NULL;
-glSecondaryColor3iPROC glSecondaryColor3i = NULL;
-glSecondaryColor3ivPROC glSecondaryColor3iv = NULL;
-glSecondaryColor3sPROC glSecondaryColor3s = NULL;
-glSecondaryColor3svPROC glSecondaryColor3sv = NULL;
-glSecondaryColor3ubPROC glSecondaryColor3ub = NULL;
-glSecondaryColor3ubvPROC glSecondaryColor3ubv = NULL;
-glSecondaryColor3uiPROC glSecondaryColor3ui = NULL;
-glSecondaryColor3uivPROC glSecondaryColor3uiv = NULL;
-glSecondaryColor3usPROC glSecondaryColor3us = NULL;
-glSecondaryColor3usvPROC glSecondaryColor3usv = NULL;
-glSecondaryColorPointerPROC glSecondaryColorPointer = NULL;
-glBlendFuncSeparatePROC glBlendFuncSeparate = NULL;
-glWindowPos2dPROC glWindowPos2d = NULL;
-glWindowPos2fPROC glWindowPos2f = NULL;
-glWindowPos2iPROC glWindowPos2i = NULL;
-glWindowPos2sPROC glWindowPos2s = NULL;
-glWindowPos2dvPROC glWindowPos2dv = NULL;
-glWindowPos2fvPROC glWindowPos2fv = NULL;
-glWindowPos2ivPROC glWindowPos2iv = NULL;
-glWindowPos2svPROC glWindowPos2sv = NULL;
-glWindowPos3dPROC glWindowPos3d = NULL;
-glWindowPos3fPROC glWindowPos3f = NULL;
-glWindowPos3iPROC glWindowPos3i = NULL;
-glWindowPos3sPROC glWindowPos3s = NULL;
-glWindowPos3dvPROC glWindowPos3dv = NULL;
-glWindowPos3fvPROC glWindowPos3fv = NULL;
-glWindowPos3ivPROC glWindowPos3iv = NULL;
-glWindowPos3svPROC glWindowPos3sv = NULL;
-#endif /* GL_VERSION_1_4 */
-#endif /* WIN32 */
-
-#ifdef GL_EXT_blend_func_separate
-glBlendFuncSeparateEXTPROC glBlendFuncSeparateEXT = NULL;
-#endif /* GL_EXT_blend_func_separate */
-
-
-#ifdef GL_NV_element_array
-glElementPointerNVPROC glElementPointerNV = NULL;
-glDrawElementArrayNVPROC glDrawElementArrayNV = NULL;
-glDrawRangeElementArrayNVPROC glDrawRangeElementArrayNV = NULL;
-glMultiDrawElementArrayNVPROC glMultiDrawElementArrayNV = NULL;
-glMultiDrawRangeElementArrayNVPROC glMultiDrawRangeElementArrayNV = NULL;
-#endif /* GL_NV_element_array */
-
-#ifdef GL_NV_fragment_program
-glProgramNamedParameter4fNVPROC glProgramNamedParameter4fNV = NULL;
-glProgramNamedParameter4dNVPROC glProgramNamedParameter4dNV = NULL;
-glProgramNamedParameter4fvNVPROC glProgramNamedParameter4fvNV = NULL;
-glProgramNamedParameter4dvNVPROC glProgramNamedParameter4dvNV = NULL;
-glGetProgramNamedParameterfvNVPROC glGetProgramNamedParameterfvNV = NULL;
-glGetProgramNamedParameterdvNVPROC glGetProgramNamedParameterdvNV = NULL;
-#ifndef GL_ARB_vertex_program
-glProgramLocalParameter4dARBPROC glProgramLocalParameter4dARB = NULL;
-glProgramLocalParameter4dvARBPROC glProgramLocalParameter4dvARB = NULL;
-glProgramLocalParameter4fARBPROC glProgramLocalParameter4fARB = NULL;
-glProgramLocalParameter4fvARBPROC glProgramLocalParameter4fvARB = NULL;
-glGetProgramLocalParameterdvARBPROC glGetProgramLocalParameterdvARB = NULL;
-glGetProgramLocalParameterfvARBPROC glGetProgramLocalParameterfvARB = NULL;
-#endif /* GL_ARB_vertex_program */
-#endif /* GL_NV_fragment_program */
-
-
-#ifdef GL_NV_primitive_restart
-glPrimitiveRestartNVPROC glPrimitiveRestartNV = NULL;
-glPrimitiveRestartIndexNVPROC glPrimitiveRestartIndexNV = NULL;
-#endif /* GL_NV_primitive_restart */
-
-// added -ec
-#ifdef GL_ATI_draw_buffers
-PFNGLDRAWBUFFERS glDrawBuffersATI;
-#endif
-
-static int extgl_error = 0;
-
-struct ExtensionTypes extgl_Extensions;
-
-struct ExtensionTypes SupportedExtensions; /* deprecated, please do not use */
-
-
-/* getProcAddress */
-
-void *extgl_GetProcAddress(const char *name)
-{
-#ifdef _WIN32
-    void *t = wglGetProcAddress(name);
-    if (t == NULL)
-    {
-        extgl_error = 1;  
-    }
-    return t;
-#else
-    void *t = (void*)glXGetProcAddressARB((GLubyte *)name);
-    if (t == NULL)
-    {
-        extgl_error = 1;
-    }
-    return t;
-#endif
-}
-
-/*-----------------------------------------------------*/
-/* WGL stuff */
-/*-----------------------------------------------------*/
-
-#ifdef _WIN32
-
-/** returns true if the extention is available */
-int QueryWGLExtension(const char *name)
-{
-    const GLubyte *extensions;
-    const GLubyte *start;
-    GLubyte *where, *terminator;
-
-    /* Extension names should not have spaces. */
-    where = (GLubyte *) strchr(name, ' ');
-    if (where || *name == '\0')
-        return 0;
-    if (wglGetExtensionsStringARB == NULL)
-        if (wglGetExtensionsStringEXT == NULL)
-            return 0;
-        else
-            extensions = (GLubyte*)wglGetExtensionsStringEXT();
-    else
-        extensions = (GLubyte*)wglGetExtensionsStringARB(wglGetCurrentDC());
-    /* It takes a bit of care to be fool-proof about parsing the
-         OpenGL extensions string. Don't be fooled by sub-strings,
-        etc. */
-    start = extensions;
-    for (;;) 
-    {
-        where = (GLubyte *) strstr((const char *) start, name);
-        if (!where)
-            break;
-        terminator = where + strlen(name);
-        if (where == start || *(where - 1) == ' ')
-            if (*terminator == ' ' || *terminator == '\0')
-                return 1;
-        start = terminator;
-    }
-    return 0;
-}
-
-void extgl_InitWGLARBBufferRegion()
-{
-#ifdef WGL_ARB_buffer_region    
-    if (!extgl_Extensions.wgl.ARB_buffer_region)
-        return;
-    wglCreateBufferRegionARB = (wglCreateBufferRegionARBPROC) extgl_GetProcAddress("wglCreateBufferRegionARB");
-    wglDeleteBufferRegionARB = (wglDeleteBufferRegionARBPROC) extgl_GetProcAddress("wglDeleteBufferRegionARB");
-    wglSaveBufferRegionARB = (wglSaveBufferRegionARBPROC) extgl_GetProcAddress("wglSaveBufferRegionARB");
-    wglRestoreBufferRegionARB = (wglRestoreBufferRegionARBPROC) extgl_GetProcAddress("wglRestoreBufferRegionARB");
-#endif
-}
-
-void extgl_InitWGLARBPbuffer()
-{
-#ifdef WGL_ARB_pbuffer
-    if (!extgl_Extensions.wgl.ARB_pbuffer)
-        return;
-    wglCreatePbufferARB = (wglCreatePbufferARBPROC) extgl_GetProcAddress("wglCreatePbufferARB");
-    wglGetPbufferDCARB = (wglGetPbufferDCARBPROC) extgl_GetProcAddress("wglGetPbufferDCARB");
-    wglReleasePbufferDCARB = (wglReleasePbufferDCARBPROC) extgl_GetProcAddress("wglReleasePbufferDCARB");
-    wglDestroyPbufferARB = (wglDestroyPbufferARBPROC) extgl_GetProcAddress("wglDestroyPbufferARB");
-    wglQueryPbufferARB = (wglQueryPbufferARBPROC) extgl_GetProcAddress("wglQueryPbufferARB");
-#endif
-}
-
-void extgl_InitWGLARBPixelFormat()
-{
-#ifdef WGL_ARB_pixel_format
-    if (!extgl_Extensions.wgl.ARB_pixel_format)
-        return;
-    wglGetPixelFormatAttribivARB = (wglGetPixelFormatAttribivARBPROC) extgl_GetProcAddress("wglGetPixelFormatAttribivARB");
-    wglGetPixelFormatAttribfvARB = (wglGetPixelFormatAttribfvARBPROC) extgl_GetProcAddress("wglGetPixelFormatAttribfvARB");
-    wglChoosePixelFormatARB = (wglChoosePixelFormatARBPROC) extgl_GetProcAddress("wglChoosePixelFormatARB");
-#endif
-}
-
-void extgl_InitWGLARBRenderTexture()
-{
-#ifdef WGL_ARB_render_texture
-    if (!extgl_Extensions.wgl.ARB_render_texture)
-        return;
-    wglBindTexImageARB = (wglBindTexImageARBPROC) extgl_GetProcAddress("wglBindTexImageARB");
-    wglReleaseTexImageARB = (wglReleaseTexImageARBPROC) extgl_GetProcAddress("wglReleaseTexImageARB");
-    wglSetPbufferAttribARB = (wglSetPbufferAttribARBPROC) extgl_GetProcAddress("wglSetPbufferAttribARB");
-#endif
-}
-
-void extgl_InitWGLEXTSwapControl()
-{
-#ifdef WGL_EXT_swap_control
-    if (!extgl_Extensions.wgl.EXT_swap_control)
-        return;
-    wglSwapIntervalEXT = (wglSwapIntervalEXTPROC) extgl_GetProcAddress("wglSwapIntervalEXT");
-    wglGetSwapIntervalEXT = (wglGetSwapIntervalEXTPROC) extgl_GetProcAddress("wglGetSwapIntervalEXT");
-#endif
-}
-
-void extgl_InitWGLARBMakeCurrentRead()
-{
-#ifdef WGL_ARB_make_current_read
-    if (!extgl_Extensions.wgl.ARB_make_current_read)
-        return;
-    wglMakeContextCurrentARB = (wglMakeContextCurrentARBPROC) extgl_GetProcAddress("wglMakeContextCurrentARB");
-    wglGetCurrentReadDCARB = (wglGetCurrentReadDCARBPROC) extgl_GetProcAddress("wglGetCurrentReadDCARB");
-#endif
-}
-
-void extgl_InitSupportedWGLExtensions()
-{
-    extgl_Extensions.wgl.ARB_buffer_region = QueryWGLExtension("WGL_ARB_buffer_region");
-    extgl_Extensions.wgl.ARB_make_current_read = QueryWGLExtension("WGL_ARB_make_current_read");
-    extgl_Extensions.wgl.ARB_multisample = QueryWGLExtension("WGL_ARB_multisample");
-    extgl_Extensions.wgl.ARB_pbuffer = QueryWGLExtension("WGL_ARB_pbuffer");
-    extgl_Extensions.wgl.ARB_pixel_format = QueryWGLExtension("WGL_ARB_pixel_format");
-    extgl_Extensions.wgl.ARB_render_texture = QueryWGLExtension("WGL_ARB_render_texture");
-    extgl_Extensions.wgl.EXT_swap_control = QueryWGLExtension("WGL_EXT_swap_control");
-    extgl_Extensions.wgl.NV_render_depth_texture = QueryWGLExtension("WGL_NV_render_depth_texture");
-    extgl_Extensions.wgl.NV_render_texture_rectangle = QueryWGLExtension("WGL_NV_render_texture_rectangle");
-    extgl_Extensions.wgl.ATI_pixel_format_float = QueryWGLExtension("WGL_ATI_pixel_format_float"); // added -ec
-}
-
-int extgl_InitializeWGL()
-{
-    extgl_error = 0;
-    wglGetExtensionsStringARB = (wglGetExtensionsStringARBPROC) extgl_GetProcAddress("wglGetExtensionsStringARB");
-    wglGetExtensionsStringEXT = (wglGetExtensionsStringEXTPROC) extgl_GetProcAddress("wglGetExtensionsStringEXT");
-    extgl_Extensions.wgl.ARB_extensions_string = wglGetExtensionsStringARB != NULL;
-    extgl_Extensions.wgl.EXT_extensions_string = wglGetExtensionsStringEXT != NULL;
-    extgl_error = 0;
-
-    extgl_InitSupportedWGLExtensions();
-   
-
-    extgl_InitWGLARBMakeCurrentRead();
-    extgl_InitWGLEXTSwapControl();
-    extgl_InitWGLARBRenderTexture();
-    extgl_InitWGLARBPixelFormat();
-    extgl_InitWGLARBPbuffer();
-    extgl_InitWGLARBBufferRegion();
-    
-    return extgl_error;
-}
-
-#endif /* WIN32 */
-
-/*-----------------------------------------------------*/
-/* WGL stuff END*/
-/*-----------------------------------------------------*/
-
-/** returns true if the extention is available */
-int QueryExtension(const char *name)
-{
-    const GLubyte *extensions;
-    const GLubyte *start;
-    GLubyte *where, *terminator;
-
-    /* Extension names should not have spaces. */
-    where = (GLubyte *) strchr(name, ' ');
-    if (where || *name == '\0')
-        return 0;
-    extensions = glGetString(GL_EXTENSIONS);
-    /* It takes a bit of care to be fool-proof about parsing the
-         OpenGL extensions string. Don't be fooled by sub-strings,
-        etc. */
-    start = extensions;
-    for (;;) 
-    {
-        where = (GLubyte *) strstr((const char *) start, name);
-        if (!where)
-            break;
-        terminator = where + strlen(name);
-        if (where == start || *(where - 1) == ' ')
-            if (*terminator == ' ' || *terminator == '\0')
-                return 1;
-        start = terminator;
-    }
-    return 0;
-}
-
-// added -ec
-/* ATI_draw_buffers */
-void extgl_InitATIDrawBuffers()
-{
-#ifdef GL_ATI_draw_buffers
-    if (!extgl_Extensions.ATI_draw_buffers)
-        return;
-    glDrawBuffersATI = (PFNGLDRAWBUFFERS) extgl_GetProcAddress("glDrawBuffersATI");
-#endif
-}
-
-void extgl_InitARBFragmentProgram()
-{
-#ifdef GL_ARB_fragment_program
-    if (!extgl_Extensions.ARB_fragment_program)
-        return;
-    glProgramStringARB = (glProgramStringARBPROC) extgl_GetProcAddress("glProgramStringARB");
-    glBindProgramARB = (glBindProgramARBPROC) extgl_GetProcAddress("glBindProgramARB");
-    glDeleteProgramsARB = (glDeleteProgramsARBPROC) extgl_GetProcAddress("glDeleteProgramsARB");
-    glGenProgramsARB = (glGenProgramsARBPROC) extgl_GetProcAddress("glGenProgramsARB");
-    glProgramEnvParameter4dARB = (glProgramEnvParameter4dARBPROC) extgl_GetProcAddress("glProgramEnvParameter4dARB");
-    glProgramEnvParameter4dvARB = (glProgramEnvParameter4dvARBPROC) extgl_GetProcAddress("glProgramEnvParameter4dvARB");
-    glProgramEnvParameter4fARB = (glProgramEnvParameter4fARBPROC) extgl_GetProcAddress("glProgramEnvParameter4fARB");
-    glProgramEnvParameter4fvARB = (glProgramEnvParameter4fvARBPROC) extgl_GetProcAddress("glProgramEnvParameter4fvARB");
-    glProgramLocalParameter4dARB = (glProgramLocalParameter4dARBPROC) extgl_GetProcAddress("glProgramLocalParameter4dARB");
-    glProgramLocalParameter4dvARB = (glProgramLocalParameter4dvARBPROC) extgl_GetProcAddress("glProgramLocalParameter4dvARB");
-    glProgramLocalParameter4fARB = (glProgramLocalParameter4fARBPROC) extgl_GetProcAddress("glProgramLocalParameter4fARB");
-    glProgramLocalParameter4fvARB = (glProgramLocalParameter4fvARBPROC) extgl_GetProcAddress("glProgramLocalParameter4fvARB");
-    glGetProgramEnvParameterdvARB = (glGetProgramEnvParameterdvARBPROC) extgl_GetProcAddress("glGetProgramEnvParameterdvARB");
-    glGetProgramEnvParameterfvARB = (glGetProgramEnvParameterfvARBPROC) extgl_GetProcAddress("glGetProgramEnvParameterfvARB");
-    glGetProgramLocalParameterdvARB = (glGetProgramLocalParameterdvARBPROC) extgl_GetProcAddress("glGetProgramLocalParameterdvARB");
-    glGetProgramLocalParameterfvARB = (glGetProgramLocalParameterfvARBPROC) extgl_GetProcAddress("glGetProgramLocalParameterfvARB");
-    glGetProgramivARB = (glGetProgramivARBPROC) extgl_GetProcAddress("glGetProgramivARB");
-    glGetProgramStringARB = (glGetProgramStringARBPROC) extgl_GetProcAddress("glGetProgramStringARB");
-    glIsProgramARB = (glIsProgramARBPROC) extgl_GetProcAddress("glIsProgramARB");
-#endif
-}
-
-void extgl_InitNVPrimitiveRestart()
-{
-#ifdef GL_NV_primitive_restart
-    if (!extgl_Extensions.NV_primitive_restart)
-        return;
-    glPrimitiveRestartNV = (glPrimitiveRestartNVPROC) extgl_GetProcAddress("glPrimitiveRestartNV");
-    glPrimitiveRestartIndexNV = (glPrimitiveRestartIndexNVPROC) extgl_GetProcAddress("glPrimitiveRestartIndexNV");
-#endif /* GL_NV_primitive_restart */
-}
-
-void extgl_InitNVFragmentProgram()
-{
-#ifdef GL_NV_fragment_program
-    if (!extgl_Extensions.NV_fragment_program)
-        return;
-    glProgramNamedParameter4fNV = (glProgramNamedParameter4fNVPROC) extgl_GetProcAddress("glProgramNamedParameter4fNV");
-    glProgramNamedParameter4dNV = (glProgramNamedParameter4dNVPROC) extgl_GetProcAddress("glProgramNamedParameter4dNV");
-    glProgramNamedParameter4fvNV = (glProgramNamedParameter4fvNVPROC) extgl_GetProcAddress("glProgramNamedParameter4fvNV");
-    glProgramNamedParameter4dvNV = (glProgramNamedParameter4dvNVPROC) extgl_GetProcAddress("glProgramNamedParameter4dvNV");
-    glGetProgramNamedParameterfvNV = (glGetProgramNamedParameterfvNVPROC) extgl_GetProcAddress("glGetProgramNamedParameterfvNV");
-    glGetProgramNamedParameterdvNV = (glGetProgramNamedParameterdvNVPROC) extgl_GetProcAddress("glGetProgramNamedParameterdvNV");
-#ifndef GL_ARB_vertex_program
-    glProgramLocalParameter4dARB = (glProgramLocalParameter4dARBPROC) extgl_GetProcAddress("glProgramLocalParameter4dARB");
-    glProgramLocalParameter4dvARB = (glProgramLocalParameter4dvARBPROC) extgl_GetProcAddress("glProgramLocalParameter4dvARB");
-    glProgramLocalParameter4fARB = (glProgramLocalParameter4fARBPROC) extgl_GetProcAddress("glProgramLocalParameter4fARB");
-    glProgramLocalParameter4fvARB = (glProgramLocalParameter4fvARBPROC) extgl_GetProcAddress("glProgramLocalParameter4fvARB");
-    glGetProgramLocalParameterdvARB = (glGetProgramLocalParameterdvARBPROC) extgl_GetProcAddress("glGetProgramLocalParameterdvARB");
-    glGetProgramLocalParameterfvARB = (glGetProgramLocalParameterfvARBPROC) extgl_GetProcAddress("glGetProgramLocalParameterfvARB");
-#endif /* GL_ARB_vertex_program */
-#endif /* GL_NV_fragment_program */
-}
-
-void extgl_InitNVElementArray()
-{
-#ifdef GL_NV_element_array
-    if (!extgl_Extensions.NV_element_array)
-        return;
-    glElementPointerNV = (glElementPointerNVPROC) extgl_GetProcAddress("glElementPointerNV");
-    glDrawElementArrayNV = (glDrawElementArrayNVPROC) extgl_GetProcAddress("glDrawElementArrayNV");
-    glDrawRangeElementArrayNV = (glDrawRangeElementArrayNVPROC) extgl_GetProcAddress("glDrawRangeElementArrayNV");
-    glMultiDrawElementArrayNV = (glMultiDrawElementArrayNVPROC) extgl_GetProcAddress("glMultiDrawElementArrayNV");
-    glMultiDrawRangeElementArrayNV = (glMultiDrawRangeElementArrayNVPROC) extgl_GetProcAddress("glMultiDrawRangeElementArrayNV");
-#endif
-}
-
-
-void extgl_InitEXTBlendFuncSeparate()
-{
-#ifdef GL_EXT_blend_func_separate
-    if (!extgl_Extensions.EXT_blend_func_separate)
-        return;
-    glBlendFuncSeparateEXT = (glBlendFuncSeparateEXTPROC) extgl_GetProcAddress("glBlendFuncSeparateEXT");
-#endif
-}
-
-void extgl_InitEXTCullVertex()
-{
-#ifdef GL_EXT_cull_vertex
-    if (!extgl_Extensions.EXT_cull_vertex)
-        return;
-    glCullParameterfvEXT = (glCullParameterfvEXTPROC) extgl_GetProcAddress("glCullParameterfvEXT");
-    glCullParameterdvEXT = (glCullParameterdvEXTPROC) extgl_GetProcAddress("glCullParameterdvEXT");
-#endif
-}
-
-void extgl_InitARBVertexProgram()
-{
-#ifdef GL_ARB_vertex_program
-    if (!extgl_Extensions.ARB_vertex_program)
-        return;
-    glVertexAttrib1sARB = (glVertexAttrib1sARBPROC) extgl_GetProcAddress("glVertexAttrib1sARB");
-    glVertexAttrib1fARB = (glVertexAttrib1fARBPROC) extgl_GetProcAddress("glVertexAttrib1fARB");
-    glVertexAttrib1dARB = (glVertexAttrib1dARBPROC) extgl_GetProcAddress("glVertexAttrib1dARB");
-    glVertexAttrib2sARB = (glVertexAttrib2sARBPROC) extgl_GetProcAddress("glVertexAttrib2sARB");
-    glVertexAttrib2fARB = (glVertexAttrib2fARBPROC) extgl_GetProcAddress("glVertexAttrib2fARB");
-    glVertexAttrib2dARB = (glVertexAttrib2dARBPROC) extgl_GetProcAddress("glVertexAttrib2dARB");
-    glVertexAttrib3sARB = (glVertexAttrib3sARBPROC) extgl_GetProcAddress("glVertexAttrib3sARB");
-    glVertexAttrib3fARB = (glVertexAttrib3fARBPROC) extgl_GetProcAddress("glVertexAttrib3fARB");
-    glVertexAttrib3dARB = (glVertexAttrib3dARBPROC) extgl_GetProcAddress("glVertexAttrib3dARB");
-    glVertexAttrib4sARB = (glVertexAttrib4sARBPROC) extgl_GetProcAddress("glVertexAttrib4sARB");
-    glVertexAttrib4fARB = (glVertexAttrib4fARBPROC) extgl_GetProcAddress("glVertexAttrib4fARB");
-    glVertexAttrib4dARB = (glVertexAttrib4dARBPROC) extgl_GetProcAddress("glVertexAttrib4dARB");
-    glVertexAttrib4NubARB = (glVertexAttrib4NubARBPROC) extgl_GetProcAddress("glVertexAttrib4NubARB");
-    glVertexAttrib1svARB = (glVertexAttrib1svARBPROC) extgl_GetProcAddress("glVertexAttrib1svARB");
-    glVertexAttrib1fvARB = (glVertexAttrib1fvARBPROC) extgl_GetProcAddress("glVertexAttrib1fvARB");
-    glVertexAttrib1dvARB = (glVertexAttrib1dvARBPROC) extgl_GetProcAddress("glVertexAttrib1dvARB");
-    glVertexAttrib2svARB = (glVertexAttrib2svARBPROC) extgl_GetProcAddress("glVertexAttrib2svARB");
-    glVertexAttrib2fvARB = (glVertexAttrib2fvARBPROC) extgl_GetProcAddress("glVertexAttrib2fvARB");
-    glVertexAttrib2dvARB = (glVertexAttrib2dvARBPROC) extgl_GetProcAddress("glVertexAttrib2dvARB");
-    glVertexAttrib3svARB = (glVertexAttrib3svARBPROC) extgl_GetProcAddress("glVertexAttrib3svARB");
-    glVertexAttrib3fvARB = (glVertexAttrib3fvARBPROC) extgl_GetProcAddress("glVertexAttrib3fvARB");
-    glVertexAttrib3dvARB = (glVertexAttrib3dvARBPROC) extgl_GetProcAddress("glVertexAttrib3dvARB");
-    glVertexAttrib4bvARB = (glVertexAttrib4bvARBPROC) extgl_GetProcAddress("glVertexAttrib4bvARB");
-    glVertexAttrib4svARB = (glVertexAttrib4svARBPROC) extgl_GetProcAddress("glVertexAttrib4svARB");
-    glVertexAttrib4ivARB = (glVertexAttrib4ivARBPROC) extgl_GetProcAddress("glVertexAttrib4ivARB");
-    glVertexAttrib4ubvARB = (glVertexAttrib4ubvARBPROC) extgl_GetProcAddress("glVertexAttrib4ubvARB");
-    glVertexAttrib4usvARB = (glVertexAttrib4usvARBPROC) extgl_GetProcAddress("glVertexAttrib4usvARB");
-    glVertexAttrib4uivARB = (glVertexAttrib4uivARBPROC) extgl_GetProcAddress("glVertexAttrib4uivARB");
-    glVertexAttrib4fvARB = (glVertexAttrib4fvARBPROC) extgl_GetProcAddress("glVertexAttrib4fvARB");
-    glVertexAttrib4dvARB = (glVertexAttrib4dvARBPROC) extgl_GetProcAddress("glVertexAttrib4dvARB");
-    glVertexAttrib4NbvARB = (glVertexAttrib4NbvARBPROC) extgl_GetProcAddress("glVertexAttrib4NbvARB");
-    glVertexAttrib4NsvARB = (glVertexAttrib4NsvARBPROC) extgl_GetProcAddress("glVertexAttrib4NsvARB");
-    glVertexAttrib4NivARB = (glVertexAttrib4NivARBPROC) extgl_GetProcAddress("glVertexAttrib4NivARB");
-    glVertexAttrib4NubvARB = (glVertexAttrib4NubvARBPROC) extgl_GetProcAddress("glVertexAttrib4NubvARB");
-    glVertexAttrib4NusvARB = (glVertexAttrib4NusvARBPROC) extgl_GetProcAddress("glVertexAttrib4NusvARB");
-    glVertexAttrib4NuivARB = (glVertexAttrib4NuivARBPROC) extgl_GetProcAddress("glVertexAttrib4NuivARB");
-    glVertexAttribPointerARB = (glVertexAttribPointerARBPROC) extgl_GetProcAddress("glVertexAttribPointerARB");
-    glEnableVertexAttribArrayARB = (glEnableVertexAttribArrayARBPROC) extgl_GetProcAddress("glEnableVertexAttribArrayARB");
-    glDisableVertexAttribArrayARB = (glDisableVertexAttribArrayARBPROC) extgl_GetProcAddress("glDisableVertexAttribArrayARB");
-    glProgramStringARB = (glProgramStringARBPROC) extgl_GetProcAddress("glProgramStringARB");
-    glBindProgramARB = (glBindProgramARBPROC) extgl_GetProcAddress("glBindProgramARB");
-    glDeleteProgramsARB = (glDeleteProgramsARBPROC) extgl_GetProcAddress("glDeleteProgramsARB");
-    glGenProgramsARB = (glGenProgramsARBPROC) extgl_GetProcAddress("glGenProgramsARB");
-    glProgramEnvParameter4dARB = (glProgramEnvParameter4dARBPROC) extgl_GetProcAddress("glProgramEnvParameter4dARB");
-    glProgramEnvParameter4dvARB = (glProgramEnvParameter4dvARBPROC) extgl_GetProcAddress("glProgramEnvParameter4dvARB");
-    glProgramEnvParameter4fARB = (glProgramEnvParameter4fARBPROC) extgl_GetProcAddress("glProgramEnvParameter4fARB");
-    glProgramEnvParameter4fvARB = (glProgramEnvParameter4fvARBPROC) extgl_GetProcAddress("glProgramEnvParameter4fvARB");
-    glProgramLocalParameter4dARB = (glProgramLocalParameter4dARBPROC) extgl_GetProcAddress("glProgramLocalParameter4dARB");
-    glProgramLocalParameter4dvARB = (glProgramLocalParameter4dvARBPROC) extgl_GetProcAddress("glProgramLocalParameter4dvARB");
-    glProgramLocalParameter4fARB = (glProgramLocalParameter4fARBPROC) extgl_GetProcAddress("glProgramLocalParameter4fARB");
-    glProgramLocalParameter4fvARB = (glProgramLocalParameter4fvARBPROC) extgl_GetProcAddress("glProgramLocalParameter4fvARB");
-    glGetProgramEnvParameterdvARB = (glGetProgramEnvParameterdvARBPROC) extgl_GetProcAddress("glGetProgramEnvParameterdvARB");
-    glGetProgramEnvParameterfvARB = (glGetProgramEnvParameterfvARBPROC) extgl_GetProcAddress("glGetProgramEnvParameterfvARB");
-    glGetProgramLocalParameterdvARB = (glGetProgramLocalParameterdvARBPROC) extgl_GetProcAddress("glGetProgramLocalParameterdvARB");
-    glGetProgramLocalParameterfvARB = (glGetProgramLocalParameterfvARBPROC) extgl_GetProcAddress("glGetProgramLocalParameterfvARB");
-    glGetProgramivARB = (glGetProgramivARBPROC) extgl_GetProcAddress("glGetProgramivARB");
-    glGetProgramStringARB = (glGetProgramStringARBPROC) extgl_GetProcAddress("glGetProgramStringARB");
-    glGetVertexAttribdvARB = (glGetVertexAttribdvARBPROC) extgl_GetProcAddress("glGetVertexAttribdvARB");
-    glGetVertexAttribfvARB = (glGetVertexAttribfvARBPROC) extgl_GetProcAddress("glGetVertexAttribfvARB");
-    glGetVertexAttribivARB = (glGetVertexAttribivARBPROC) extgl_GetProcAddress("glGetVertexAttribivARB");
-    glGetVertexAttribPointervARB = (glGetVertexAttribPointervARBPROC) extgl_GetProcAddress("glGetVertexAttribPointervARB");
-    glIsProgramARB = (glIsProgramARBPROC) extgl_GetProcAddress("glIsProgramARB");
-#endif
-}
-
-void extgl_InitEXTStencilTwoSide()
-{
-#ifdef GL_EXT_stencil_two_side
-    if (!extgl_Extensions.EXT_stencil_two_side)
-        return;
-    glActiveStencilFaceEXT = (glActiveStencilFaceEXTPROC) extgl_GetProcAddress("glActiveStencilFaceEXT");
-#endif
-}
-
-void extgl_InitARBWindowPos()
-{
-#ifdef GL_ARB_window_pos
-    if (!extgl_Extensions.ARB_window_pos)
-        return;
-    glWindowPos2dARB = (glWindowPos2dARBPROC) extgl_GetProcAddress("glWindowPos2dARB");
-    glWindowPos2fARB = (glWindowPos2fARBPROC) extgl_GetProcAddress("glWindowPos2fARB");
-    glWindowPos2iARB = (glWindowPos2iARBPROC) extgl_GetProcAddress("glWindowPos2iARB");
-    glWindowPos2sARB = (glWindowPos2sARBPROC) extgl_GetProcAddress("glWindowPos2sARB");
-    glWindowPos2dvARB = (glWindowPos2dvARBPROC) extgl_GetProcAddress("glWindowPos2dvARB");
-    glWindowPos2fvARB = (glWindowPos2fvARBPROC) extgl_GetProcAddress("glWindowPos2fvARB");
-    glWindowPos2ivARB = (glWindowPos2ivARBPROC) extgl_GetProcAddress("glWindowPos2ivARB");
-    glWindowPos2svARB = (glWindowPos2svARBPROC) extgl_GetProcAddress("glWindowPos2svARB");
-    glWindowPos3dARB = (glWindowPos3dARBPROC) extgl_GetProcAddress("glWindowPos3dARB");
-    glWindowPos3fARB = (glWindowPos3fARBPROC) extgl_GetProcAddress("glWindowPos3fARB");
-    glWindowPos3iARB = (glWindowPos3iARBPROC) extgl_GetProcAddress("glWindowPos3iARB");
-    glWindowPos3sARB = (glWindowPos3sARBPROC) extgl_GetProcAddress("glWindowPos3sARB");
-    glWindowPos3dvARB = (glWindowPos3dvARBPROC) extgl_GetProcAddress("glWindowPos3dvARB");
-    glWindowPos3fvARB = (glWindowPos3fvARBPROC) extgl_GetProcAddress("glWindowPos3fvARB");
-    glWindowPos3ivARB = (glWindowPos3ivARBPROC) extgl_GetProcAddress("glWindowPos3ivARB");
-    glWindowPos3svARB = (glWindowPos3svARBPROC) extgl_GetProcAddress("glWindowPos3svARB");
-#endif 
-}
-
-void extgl_InitARBTextureCompression()
-{
-#ifdef GL_ARB_texture_compression
-    if (!extgl_Extensions.ARB_texture_compression)
-        return;
-    glCompressedTexImage3DARB = (glCompressedTexImage3DARBPROC) extgl_GetProcAddress("glCompressedTexImage3DARB");
-    glCompressedTexImage2DARB = (glCompressedTexImage2DARBPROC) extgl_GetProcAddress("glCompressedTexImage2DARB");
-    glCompressedTexImage1DARB = (glCompressedTexImage1DARBPROC) extgl_GetProcAddress("glCompressedTexImage1DARB");
-    glCompressedTexSubImage3DARB = (glCompressedTexSubImage3DARBPROC) extgl_GetProcAddress("glCompressedTexSubImage3DARB");
-    glCompressedTexSubImage2DARB = (glCompressedTexSubImage2DARBPROC) extgl_GetProcAddress("glCompressedTexSubImage2DARB");
-    glCompressedTexSubImage1DARB = (glCompressedTexSubImage1DARBPROC) extgl_GetProcAddress("glCompressedTexSubImage1DARB");
-    glGetCompressedTexImageARB = (glGetCompressedTexImageARBPROC) extgl_GetProcAddress("glGetCompressedTexImageARB");
-#endif
-}
-
-void extgl_InitNVPointSprite()
-{
-#ifdef GL_NV_point_sprite
-    if (!extgl_Extensions.NV_point_sprite)
-        return;
-    glPointParameteriNV = (glPointParameteriNVPROC) extgl_GetProcAddress("glPointParameteriNV");
-    glPointParameterivNV = (glPointParameterivNVPROC) extgl_GetProcAddress("glPointParameterivNV");
-#endif
-}
-
-void extgl_InitNVOcclusionQuery()
-{
-#ifdef GL_NV_occlusion_query
-    if (!extgl_Extensions.NV_occlusion_query)
-        return;
-    glGenOcclusionQueriesNV = (glGenOcclusionQueriesNVPROC) extgl_GetProcAddress("glGenOcclusionQueriesNV");
-    glDeleteOcclusionQueriesNV = (glDeleteOcclusionQueriesNVPROC) extgl_GetProcAddress("glDeleteOcclusionQueriesNV");
-    glIsOcclusionQueryNV = (glIsOcclusionQueryNVPROC) extgl_GetProcAddress("glIsOcclusionQueryNV");
-    glBeginOcclusionQueryNV = (glBeginOcclusionQueryNVPROC) extgl_GetProcAddress("glBeginOcclusionQueryNV");
-    glEndOcclusionQueryNV = (glEndOcclusionQueryNVPROC) extgl_GetProcAddress("glEndOcclusionQueryNV");
-    glGetOcclusionQueryivNV = (glGetOcclusionQueryivNVPROC) extgl_GetProcAddress("glGetOcclusionQueryivNV");
-    glGetOcclusionQueryuivNV = (glGetOcclusionQueryuivNVPROC) extgl_GetProcAddress("glGetOcclusionQueryuivNV");
-#endif
-}
-
-void extgl_InitATIVertexArrayObject()
-{
-#ifdef GL_ATI_vertex_array_object
-    if (!extgl_Extensions.ATI_vertex_array_object)
-        return;
-    glNewObjectBufferATI = (glNewObjectBufferATIPROC) extgl_GetProcAddress("glNewObjectBufferATI");
-    glIsObjectBufferATI = (glIsObjectBufferATIPROC) extgl_GetProcAddress("glIsObjectBufferATI");
-    glUpdateObjectBufferATI = (glUpdateObjectBufferATIPROC) extgl_GetProcAddress("glUpdateObjectBufferATI");
-    glGetObjectBufferfvATI = (glGetObjectBufferfvATIPROC) extgl_GetProcAddress("glGetObjectBufferfvATI");
-    glGetObjectBufferivATI = (glGetObjectBufferivATIPROC) extgl_GetProcAddress("glGetObjectBufferivATI");
-    glFreeObjectBufferATI = (glFreeObjectBufferATIPROC) extgl_GetProcAddress("glFreeObjectBufferATI");
-    glArrayObjectATI = (glArrayObjectATIPROC) extgl_GetProcAddress("glArrayObjectATI");
-    glGetArrayObjectfvATI = (glGetArrayObjectfvATIPROC) extgl_GetProcAddress("glGetArrayObjectfvATI");
-    glGetArrayObjectivATI = (glGetArrayObjectivATIPROC) extgl_GetProcAddress("glGetArrayObjectivATI");
-    glVariantArrayObjectATI = (glVariantArrayObjectATIPROC) extgl_GetProcAddress("glVariantArrayObjectATI");
-    glGetVariantArrayObjectfvATI = (glGetVariantArrayObjectfvATIPROC) extgl_GetProcAddress("glGetVariantArrayObjectfvATI");
-    glGetVariantArrayObjectivATI = (glGetVariantArrayObjectivATIPROC) extgl_GetProcAddress("glGetVariantArrayObjectivATI");
-#endif
-}
-
-void extgl_InitATIVertexStreams()
-{
-#ifdef GL_ATI_vertex_streams
-    if (!extgl_Extensions.ATI_vertex_streams)
-        return;
-    glClientActiveVertexStreamATI = (glClientActiveVertexStreamATIPROC) extgl_GetProcAddress("glClientActiveVertexStreamATI");
-    glVertexBlendEnviATI = (glVertexBlendEnviATIPROC) extgl_GetProcAddress("glVertexBlendEnviATI");
-    glVertexBlendEnvfATI = (glVertexBlendEnvfATIPROC) extgl_GetProcAddress("glVertexBlendEnvfATI");
-    glVertexStream2sATI = (glVertexStream2sATIPROC) extgl_GetProcAddress("glVertexStream2sATI");
-    glVertexStream2svATI = (glVertexStream2svATIPROC) extgl_GetProcAddress("glVertexStream2svATI");
-    glVertexStream2iATI = (glVertexStream2iATIPROC) extgl_GetProcAddress("glVertexStream2iATI");
-    glVertexStream2ivATI = (glVertexStream2ivATIPROC) extgl_GetProcAddress("glVertexStream2ivATI");
-    glVertexStream2fATI = (glVertexStream2fATIPROC) extgl_GetProcAddress("glVertexStream2fATI");
-    glVertexStream2fvATI = (glVertexStream2fvATIPROC) extgl_GetProcAddress("glVertexStream2fvATI");
-    glVertexStream2dATI = (glVertexStream2dATIPROC) extgl_GetProcAddress("glVertexStream2dATI");
-    glVertexStream2dvATI = (glVertexStream2dvATIPROC) extgl_GetProcAddress("glVertexStream2dvATI");
-    glVertexStream3sATI = (glVertexStream3sATIPROC) extgl_GetProcAddress("glVertexStream3sATI");
-    glVertexStream3svATI = (glVertexStream3svATIPROC) extgl_GetProcAddress("glVertexStream3svATI");
-    glVertexStream3iATI = (glVertexStream3iATIPROC) extgl_GetProcAddress("glVertexStream3iATI");
-    glVertexStream3ivATI = (glVertexStream3ivATIPROC) extgl_GetProcAddress("glVertexStream3ivATI");
-    glVertexStream3fATI = (glVertexStream3fATIPROC) extgl_GetProcAddress("glVertexStream3fATI");
-    glVertexStream3fvATI = (glVertexStream3fvATIPROC) extgl_GetProcAddress("glVertexStream3fvATI");
-    glVertexStream3dATI = (glVertexStream3dATIPROC) extgl_GetProcAddress("glVertexStream3dATI");
-    glVertexStream3dvATI = (glVertexStream3dvATIPROC) extgl_GetProcAddress("glVertexStream3dvATI");
-    glVertexStream4sATI = (glVertexStream4sATIPROC) extgl_GetProcAddress("glVertexStream4sATI");
-    glVertexStream4svATI = (glVertexStream4svATIPROC) extgl_GetProcAddress("glVertexStream4svATI");
-    glVertexStream4iATI = (glVertexStream4iATIPROC) extgl_GetProcAddress("glVertexStream4iATI");
-    glVertexStream4ivATI = (glVertexStream4ivATIPROC) extgl_GetProcAddress("glVertexStream4ivATI");
-    glVertexStream4fATI = (glVertexStream4fATIPROC) extgl_GetProcAddress("glVertexStream4fATI");
-    glVertexStream4fvATI = (glVertexStream4fvATIPROC) extgl_GetProcAddress("glVertexStream4fvATI");
-    glVertexStream4dATI = (glVertexStream4dATIPROC) extgl_GetProcAddress("glVertexStream4dATI");
-    glVertexStream4dvATI = (glVertexStream4dvATIPROC) extgl_GetProcAddress("glVertexStream4dvATI");
-    glNormalStream3bATI = (glNormalStream3bATIPROC) extgl_GetProcAddress("glNormalStream3bATI");
-    glNormalStream3bvATI = (glNormalStream3bvATIPROC) extgl_GetProcAddress("glNormalStream3bvATI");
-    glNormalStream3sATI = (glNormalStream3sATIPROC) extgl_GetProcAddress("glNormalStream3sATI");
-    glNormalStream3svATI = (glNormalStream3svATIPROC) extgl_GetProcAddress("glNormalStream3svATI");
-    glNormalStream3iATI = (glNormalStream3iATIPROC) extgl_GetProcAddress("glNormalStream3iATI");
-    glNormalStream3ivATI = (glNormalStream3ivATIPROC) extgl_GetProcAddress("glNormalStream3ivATI");
-    glNormalStream3fATI = (glNormalStream3fATIPROC) extgl_GetProcAddress("glNormalStream3fATI");
-    glNormalStream3fvATI = (glNormalStream3fvATIPROC) extgl_GetProcAddress("glNormalStream3fvATI");
-    glNormalStream3dATI = (glNormalStream3dATIPROC) extgl_GetProcAddress("glNormalStream3dATI");
-    glNormalStream3dvATI = (glNormalStream3dvATIPROC) extgl_GetProcAddress("glNormalStream3dvATI");
-#endif
-}
-
-void extgl_InitATIElementArray()
-{
-#ifdef GL_ATI_element_array
-    if (!extgl_Extensions.ATI_element_array)
-        return;
-    glElementPointerATI = (glElementPointerATIPROC) extgl_GetProcAddress("glElementPointerATI");
-    glDrawElementArrayATI = (glDrawElementArrayATIPROC) extgl_GetProcAddress("glDrawElementArrayATI");
-    glDrawRangeElementArrayATI = (glDrawRangeElementArrayATIPROC) extgl_GetProcAddress("glDrawRangeElementArrayATI");
-#endif
-}
-
-void extgl_InitATIFragmentShader()
-{
-#ifdef GL_ATI_fragment_shader
-    if (!extgl_Extensions.ATI_fragment_shader)
-        return;
-    glGenFragmentShadersATI = (glGenFragmentShadersATIPROC) extgl_GetProcAddress("glGenFragmentShadersATI");
-    glBindFragmentShaderATI = (glBindFragmentShaderATIPROC) extgl_GetProcAddress("glBindFragmentShaderATI");
-    glDeleteFragmentShaderATI = (glDeleteFragmentShaderATIPROC) extgl_GetProcAddress("glDeleteFragmentShaderATI");
-    glBeginFragmentShaderATI = (glBeginFragmentShaderATIPROC) extgl_GetProcAddress("glBeginFragmentShaderATI");
-    glEndFragmentShaderATI = (glEndFragmentShaderATIPROC) extgl_GetProcAddress("glEndFragmentShaderATI");
-    glPassTexCoordATI = (glPassTexCoordATIPROC) extgl_GetProcAddress("glPassTexCoordATI");
-    glSampleMapATI = (glSampleMapATIPROC) extgl_GetProcAddress("glSampleMapATI");
-    glColorFragmentOp1ATI = (glColorFragmentOp1ATIPROC) extgl_GetProcAddress("glColorFragmentOp1ATI");
-    glColorFragmentOp2ATI = (glColorFragmentOp2ATIPROC) extgl_GetProcAddress("glColorFragmentOp2ATI");
-    glColorFragmentOp3ATI = (glColorFragmentOp3ATIPROC) extgl_GetProcAddress("glColorFragmentOp3ATI");
-    glAlphaFragmentOp1ATI = (glAlphaFragmentOp1ATIPROC) extgl_GetProcAddress("glAlphaFragmentOp1ATI");
-    glAlphaFragmentOp2ATI = (glAlphaFragmentOp2ATIPROC) extgl_GetProcAddress("glAlphaFragmentOp2ATI");
-    glAlphaFragmentOp3ATI = (glAlphaFragmentOp3ATIPROC) extgl_GetProcAddress("glAlphaFragmentOp3ATI");
-    glSetFragmentShaderConstantATI = (glSetFragmentShaderConstantATIPROC) extgl_GetProcAddress("glSetFragmentShaderConstantATI");
-#endif
-}
-
-
-void extgl_InitATIEnvmapBumpmap()
-{
-#ifdef GL_ATI_envmap_bumpmap
-    if (!extgl_Extensions.ATI_envmap_bumpmap)
-        return;
-    glTexBumpParameterivATI = (glTexBumpParameterivATIPROC) extgl_GetProcAddress("glTexBumpParameterivATI");
-    glTexBumpParameterfvATI = (glTexBumpParameterfvATIPROC) extgl_GetProcAddress("glTexBumpParameterfvATI");
-    glGetTexBumpParameterivATI = (glGetTexBumpParameterivATIPROC) extgl_GetProcAddress("glGetTexBumpParameterivATI");
-    glGetTexBumpParameterfvATI = (glGetTexBumpParameterfvATIPROC) extgl_GetProcAddress("glGetTexBumpParameterfvATI");
-#endif
-}
-
-void extgl_InitEXTVertexShader()
-{
-#ifdef GL_EXT_vertex_shader
-    if (!extgl_Extensions.EXT_vertex_shader)
-        return;
-    glBeginVertexShaderEXT = (glBeginVertexShaderEXTPROC) extgl_GetProcAddress("glBeginVertexShaderEXT");
-    glEndVertexShaderEXT = (glEndVertexShaderEXTPROC) extgl_GetProcAddress("glEndVertexShaderEXT");
-    glBindVertexShaderEXT = (glBindVertexShaderEXTPROC) extgl_GetProcAddress("glBindVertexShaderEXT");
-    glGenVertexShadersEXT = (glGenVertexShadersEXTPROC) extgl_GetProcAddress("glGenVertexShadersEXT");
-    glDeleteVertexShaderEXT = (glDeleteVertexShaderEXTPROC) extgl_GetProcAddress("glDeleteVertexShaderEXT");
-    glShaderOp1EXT = (glShaderOp1EXTPROC) extgl_GetProcAddress("glShaderOp1EXT");
-    glShaderOp2EXT = (glShaderOp2EXTPROC) extgl_GetProcAddress("glShaderOp2EXT");
-    glShaderOp3EXT = (glShaderOp3EXTPROC) extgl_GetProcAddress("glShaderOp3EXT");
-    glSwizzleEXT = (glSwizzleEXTPROC) extgl_GetProcAddress("glSwizzleEXT");
-    glWriteMaskEXT = (glWriteMaskEXTPROC) extgl_GetProcAddress("glWriteMaskEXT");
-    glInsertComponentEXT = (glInsertComponentEXTPROC) extgl_GetProcAddress("glInsertComponentEXT");
-    glExtractComponentEXT = (glExtractComponentEXTPROC) extgl_GetProcAddress("glExtractComponentEXT");
-    glGenSymbolsEXT = (glGenSymbolsEXTPROC) extgl_GetProcAddress("glGenSymbolsEXT");
-    glSetInvariantEXT = (glSetInvariantEXTPROC) extgl_GetProcAddress("glSetInvarianceEXT");
-    glSetLocalConstantEXT = (glSetLocalConstantEXTPROC) extgl_GetProcAddress("glSetLocalConstantEXT");
-    glVariantbvEXT = (glVariantbvEXTPROC) extgl_GetProcAddress("glVariantbvEXT");
-    glVariantsvEXT = (glVariantsvEXTPROC) extgl_GetProcAddress("glVariantsvEXT");
-    glVariantivEXT = (glVariantivEXTPROC) extgl_GetProcAddress("glVariantivEXT");
-    glVariantfvEXT = (glVariantfvEXTPROC) extgl_GetProcAddress("glVariantfvEXT");
-    glVariantdvEXT = (glVariantdvEXTPROC) extgl_GetProcAddress("glVariantdvEXT");
-    glVariantubvEXT = (glVariantubvEXTPROC) extgl_GetProcAddress("glVariantubvEXT");
-    glVariantusvEXT = (glVariantusvEXTPROC) extgl_GetProcAddress("glVariantusvEXT");
-    glVariantuivEXT = (glVariantuivEXTPROC) extgl_GetProcAddress("glVariantuivEXT");
-    glVariantPointerEXT = (glVariantPointerEXTPROC) extgl_GetProcAddress("glVariantPointerEXT");
-    glEnableVariantClientStateEXT = (glEnableVariantClientStateEXTPROC) extgl_GetProcAddress("glEnableVariantClientStateEXT");
-    glDisableVariantClientStateEXT = (glDisableVariantClientStateEXTPROC) extgl_GetProcAddress("glDisableVariantClientStateEXT");
-    glBindLightParameterEXT = (glBindLightParameterEXTPROC) extgl_GetProcAddress("glBindLightParameterEXT");
-    glBindMaterialParameterEXT = (glBindMaterialParameterEXTPROC) extgl_GetProcAddress("glBindMaterialParameterEXT");
-    glBindTexGenParameterEXT = (glBindTexGenParameterEXTPROC) extgl_GetProcAddress("glBindTexGenParameterEXT");
-    glBindTextureUnitParameterEXT = (glBindTextureUnitParameterEXTPROC) extgl_GetProcAddress("glBindTextureUnitParameterEXT");
-    glBindParameterEXT = (glBindParameterEXTPROC) extgl_GetProcAddress("glBindParameterEXT");
-    glIsVariantEnabledEXT = (glIsVariantEnabledEXTPROC) extgl_GetProcAddress("glIsVariantEnabledEXT");
-    glGetVariantBooleanvEXT = (glGetVariantBooleanvEXTPROC) extgl_GetProcAddress("glGetVariantBooleanvEXT");
-    glGetVariantIntegervEXT = (glGetVariantIntegervEXTPROC) extgl_GetProcAddress("glGetVariantIntegervEXT");
-    glGetVariantFloatvEXT = (glGetVariantFloatvEXTPROC) extgl_GetProcAddress("glGetVariantFloatvEXT");
-    glGetVariantPointervEXT = (glGetVariantPointervEXTPROC) extgl_GetProcAddress("glGetVariantPointervEXT");
-    glGetInvariantBooleanvEXT = (glGetInvariantBooleanvEXTPROC) extgl_GetProcAddress("glGetInvariantBooleanvEXT");
-    glGetInvariantIntegervEXT = (glGetInvariantIntegervEXTPROC) extgl_GetProcAddress("glGetInvariantIntegervEXT");
-    glGetInvariantFloatvEXT = (glGetInvariantFloatvEXTPROC) extgl_GetProcAddress("glGetInvariantFloatvEXT");
-    glGetLocalConstantBooleanvEXT = (glGetLocalConstantBooleanvEXTPROC) extgl_GetProcAddress("glGetLocalConstantBooleanvEXT");
-    glGetLocalConstantIntegervEXT = (glGetLocalConstantIntegervEXTPROC) extgl_GetProcAddress("glGetLocalConstantIntegervEXT");
-    glGetLocalConstantFloatvEXT = (glGetLocalConstantFloatvEXTPROC) extgl_GetProcAddress("glGetLocalConstantFloatvEXT");
-#endif
-}
-
-void extgl_InitARBMatrixPalette()
-{
-#ifdef GL_ARB_matrix_palette
-    if (!extgl_Extensions.ARB_matrix_palette)
-        return;
-    glCurrentPaletteMatrixARB = (glCurrentPaletteMatrixARBPROC) extgl_GetProcAddress("glCurrentPaletteMatrixARB");
-    glMatrixIndexubvARB = (glMatrixIndexubvARBPROC) extgl_GetProcAddress("glMatrixIndexubvARB");
-    glMatrixIndexusvARB = (glMatrixIndexusvARBPROC) extgl_GetProcAddress("glMatrixIndexusvARB");
-    glMatrixIndexuivARB = (glMatrixIndexuivARBPROC) extgl_GetProcAddress("glMatrixIndexuivARB");
-    glMatrixIndexPointerARB = (glMatrixIndexPointerARBPROC) extgl_GetProcAddress("glMatrixIndexPointerARB");
-#endif
-}
-
-void extgl_InitEXTMultiDrawArrays()
-{
-#ifdef GL_EXT_multi_draw_arrays
-    if (!extgl_Extensions.EXT_multi_draw_arrays)
-        return;
-    glMultiDrawArraysEXT = (glMultiDrawArraysEXTPROC) extgl_GetProcAddress("glMultiDrawArraysEXT");
-    glMultiDrawElementsEXT = (glMultiDrawElementsEXTPROC) extgl_GetProcAddress("glMultiDrawElementsEXT");
-#endif
-}
-
-void extgl_InitARBVertexBlend()
-{
-#ifdef GL_ARB_vertex_blend
-    if (!extgl_Extensions.ARB_vertex_blend)
-        return;
-    glWeightbvARB = (glWeightbvARBPROC) extgl_GetProcAddress("glWeightbvARB");
-    glWeightsvARB = (glWeightsvARBPROC) extgl_GetProcAddress("glWeightsvARB");
-    glWeightivARB = (glWeightivARBPROC) extgl_GetProcAddress("glWeightivARB");
-    glWeightfvARB = (glWeightfvARBPROC) extgl_GetProcAddress("glWeightfvARB");
-    glWeightdvARB = (glWeightdvARBPROC) extgl_GetProcAddress("glWeightdvARB");
-    glWeightubvARB = (glWeightubvARBPROC) extgl_GetProcAddress("glWeightubvARB");
-    glWeightusvARB = (glWeightusvARBPROC) extgl_GetProcAddress("glWeightusvARB");
-    glWeightuivARB = (glWeightuivARBPROC) extgl_GetProcAddress("glWeightuivARB");
-    glWeightPointerARB = (glWeightPointerARBPROC) extgl_GetProcAddress("glWeightPointerARB");
-    glVertexBlendARB = (glVertexBlendARBPROC) extgl_GetProcAddress("glVertexBlendARB");
-#endif
-}
-
-void extgl_InitARBPointParameters()
-{
-#ifdef GL_ARB_point_parameters
-    if (!extgl_Extensions.ARB_point_parameters)
-        return;
-    glPointParameterfARB = (glPointParameterfARBPROC) extgl_GetProcAddress("glPointParameterfARB");
-    glPointParameterfvARB = (glPointParameterfvARBPROC) extgl_GetProcAddress("glPointParameterfvARB");
-#endif
-}
-
-void extgl_InitATIPNTriangles()
-{
-#ifdef GL_ATI_pn_triangles
-    if (!extgl_Extensions.ATI_pn_triangles)
-        return;
-    glPNTrianglesiATI = (glPNTrianglesiATIPROC) extgl_GetProcAddress("glPNTrianglesiATI");
-    glPNTrianglesfATI = (glPNTrianglesfATIPROC) extgl_GetProcAddress("glPNTrianglesfATI");
-#endif
-}
-
-void extgl_InitNVEvaluators()
-{
-#ifdef GL_NV_evaluators
-    if (!extgl_Extensions.NV_evaluators)
-        return;
-    glMapControlPointsNV = (glMapControlPointsNVPROC) extgl_GetProcAddress("glMapControlPointsNV");
-    glMapParameterivNV = (glMapParameterivNVPROC) extgl_GetProcAddress("glMapParameterivNV");
-    glMapParameterfvNV = (glMapParameterfvNVPROC) extgl_GetProcAddress("glMapParameterfvNV");
-    glGetMapControlPointsNV = (glGetMapControlPointsNVPROC) extgl_GetProcAddress("glGetMapControlPointsNV");
-    glGetMapParameterivNV = (glGetMapParameterivNVPROC) extgl_GetProcAddress("glGetMapParameterivNV");
-    glGetMapParameterfvNV = (glGetMapParameterfvNVPROC) extgl_GetProcAddress("glGetMapParameterfvNV");
-    glGetMapAttribParameterivNV = (glGetMapAttribParameterivNVPROC) extgl_GetProcAddress("glGetMapAttribParameterivNV");
-    glGetMapAttribParameterfvNV = (glGetMapAttribParameterfvNVPROC) extgl_GetProcAddress("glGetMapAttribParameterfvNV");
-    glEvalMapsNV = (glEvalMapsNVPROC) extgl_GetProcAddress("glEvalMapsNV");
-#endif
-}
-
-void extgl_InitNVRegisterCombiners2()
-{
-#ifdef GL_NV_register_combiners
-    if (!extgl_Extensions.NV_register_combiners2)
-        return;
-    glCombinerStageParameterfvNV = (glCombinerStageParameterfvNVPROC) extgl_GetProcAddress("glCombinerStageParameterfvNV");
-    glGetCombinerStageParameterfvNV = (glGetCombinerStageParameterfvNVPROC) extgl_GetProcAddress("glGetCombinerStageParameterfvNV");
-#endif
-}
-
-void extgl_InitNVFence()
-{
-#ifdef GL_NV_fence
-    if (!extgl_Extensions.NV_fence)
-        return;
-    glGenFencesNV = (glGenFencesNVPROC) extgl_GetProcAddress("glGenFencesNV");
-    glDeleteFencesNV = (glDeleteFencesNVPROC) extgl_GetProcAddress("glDeleteFencesNV");
-    glSetFenceNV = (glSetFenceNVPROC) extgl_GetProcAddress("glSetFenceNV");
-    glTestFenceNV = (glTestFenceNVPROC) extgl_GetProcAddress("glTestFenceNV");
-    glFinishFenceNV = (glFinishFenceNVPROC) extgl_GetProcAddress("glFinishFenceNV");
-    glIsFenceNV = (glIsFenceNVPROC) extgl_GetProcAddress("glIsFenceNV");
-    glGetFenceivNV = (glGetFenceivNVPROC) extgl_GetProcAddress("glGetFenceivNV");
-#endif
-}
-
-void extgl_InitNVVertexProgram()
-{
-#ifdef GL_NV_vertex_program
-    if (!extgl_Extensions.NV_vertex_program)
-        return;
-    glBindProgramNV = (glBindProgramNVPROC) extgl_GetProcAddress("glBindProgramNV");
-    glDeleteProgramsNV = (glDeleteProgramsNVPROC) extgl_GetProcAddress("glDeleteProgramsNV");
-    glExecuteProgramNV = (glExecuteProgramNVPROC) extgl_GetProcAddress("glExecuteProgramNV");
-    glGenProgramsNV = (glGenProgramsNVPROC) extgl_GetProcAddress("glGenProgramsNV");
-    glAreProgramsResidentNV = (glAreProgramsResidentNVPROC) extgl_GetProcAddress("glAreProgramsResidentNV");
-    glRequestResidentProgramsNV = (glRequestResidentProgramsNVPROC) extgl_GetProcAddress("glRequestResidentProgramsNV");
-    glGetProgramParameterfvNV = (glGetProgramParameterfvNVPROC) extgl_GetProcAddress("glGetProgramParameterfvNV");
-    glGetProgramParameterdvNV = (glGetProgramParameterdvNVPROC) extgl_GetProcAddress("glGetProgramParameterdvNV");
-    glGetProgramivNV = (glGetProgramivNVPROC) extgl_GetProcAddress("glGetProgramivNV");
-    glGetProgramStringNV = (glGetProgramStringNVPROC) extgl_GetProcAddress("glGetProgramStringNV");
-    glGetTrackMatrixivNV = (glGetTrackMatrixivNVPROC) extgl_GetProcAddress("glGetTrackMatrixivNV");
-    glGetVertexAttribdvNV = (glGetVertexAttribdvNVPROC) extgl_GetProcAddress("glGetVertexAttribdvNV");
-    glGetVertexAttribfvNV = (glGetVertexAttribfvNVPROC) extgl_GetProcAddress("glGetVertexAttribfvNV");
-    glGetVertexAttribivNV = (glGetVertexAttribivNVPROC) extgl_GetProcAddress("glGetVertexAttribivNV");
-    glGetVertexAttribPointervNV = (glGetVertexAttribPointervNVPROC) extgl_GetProcAddress("glGetVertexAttribPointervNV");
-    glIsProgramNV = (glIsProgramNVPROC) extgl_GetProcAddress("glIsProgramNV");
-    glLoadProgramNV = (glLoadProgramNVPROC) extgl_GetProcAddress("glLoadProgramNV");
-    glProgramParameter4fNV = (glProgramParameter4fNVPROC) extgl_GetProcAddress("glProgramParameter4fNV");
-    glProgramParameter4dNV = (glProgramParameter4dNVPROC) extgl_GetProcAddress("glProgramParameter4dNV");
-    glProgramParameter4dvNV = (glProgramParameter4dvNVPROC) extgl_GetProcAddress("glProgramParameter4dvNV");
-    glProgramParameter4fvNV = (glProgramParameter4fvNVPROC) extgl_GetProcAddress("glProgramParameter4fvNV");
-    glProgramParameters4dvNV = (glProgramParameters4dvNVPROC) extgl_GetProcAddress("glProgramParameters4dvNV");
-    glProgramParameters4fvNV = (glProgramParameters4fvNVPROC) extgl_GetProcAddress("glProgramParameters4fvNV");
-    glTrackMatrixNV = (glTrackMatrixNVPROC) extgl_GetProcAddress("glTrackMatrixNV");
-    glVertexAttribPointerNV = (glVertexAttribPointerNVPROC) extgl_GetProcAddress("glVertexAttribPointerNV");
-    glVertexAttrib1sNV = (glVertexAttrib1sNVPROC) extgl_GetProcAddress("glVertexAttrib1sNV");
-    glVertexAttrib1fNV = (glVertexAttrib1fNVPROC) extgl_GetProcAddress("glVertexAttrib1fNV");
-    glVertexAttrib1dNV = (glVertexAttrib1dNVPROC) extgl_GetProcAddress("glVertexAttrib1dNV");
-    glVertexAttrib2sNV = (glVertexAttrib2sNVPROC) extgl_GetProcAddress("glVertexAttrib2sNV");
-    glVertexAttrib2fNV = (glVertexAttrib2fNVPROC) extgl_GetProcAddress("glVertexAttrib2fNV");
-    glVertexAttrib2dNV = (glVertexAttrib2dNVPROC) extgl_GetProcAddress("glVertexAttrib2dNV");
-    glVertexAttrib3sNV = (glVertexAttrib3sNVPROC) extgl_GetProcAddress("glVertexAttrib3sNV");
-    glVertexAttrib3fNV = (glVertexAttrib3fNVPROC) extgl_GetProcAddress("glVertexAttrib3fNV");
-    glVertexAttrib3dNV = (glVertexAttrib3dNVPROC) extgl_GetProcAddress("glVertexAttrib3dNV");
-    glVertexAttrib4sNV = (glVertexAttrib4sNVPROC) extgl_GetProcAddress("glVertexAttrib4sNV");
-    glVertexAttrib4fNV = (glVertexAttrib4fNVPROC) extgl_GetProcAddress("glVertexAttrib4fNV");
-    glVertexAttrib4dNV = (glVertexAttrib4dNVPROC) extgl_GetProcAddress("glVertexAttrib4dNV");
-    glVertexAttrib4ubNV = (glVertexAttrib4ubNVPROC) extgl_GetProcAddress("glVertexAttrib4ubNV");
-    glVertexAttrib1svNV = (glVertexAttrib1svNVPROC) extgl_GetProcAddress("glVertexAttrib1svNV");
-    glVertexAttrib1fvNV = (glVertexAttrib1fvNVPROC) extgl_GetProcAddress("glVertexAttrib1fvNV");
-    glVertexAttrib1dvNV = (glVertexAttrib1dvNVPROC) extgl_GetProcAddress("glVertexAttrib1dvNV");
-    glVertexAttrib2svNV = (glVertexAttrib2svNVPROC) extgl_GetProcAddress("glVertexAttrib2svNV");
-    glVertexAttrib2fvNV = (glVertexAttrib2fvNVPROC) extgl_GetProcAddress("glVertexAttrib2fvNV");
-    glVertexAttrib2dvNV = (glVertexAttrib2dvNVPROC) extgl_GetProcAddress("glVertexAttrib2dvNV");
-    glVertexAttrib3svNV = (glVertexAttrib3svNVPROC) extgl_GetProcAddress("glVertexAttrib3svNV");
-    glVertexAttrib3fvNV = (glVertexAttrib3fvNVPROC) extgl_GetProcAddress("glVertexAttrib3fvNV");
-    glVertexAttrib3dvNV = (glVertexAttrib3dvNVPROC) extgl_GetProcAddress("glVertexAttrib3dvNV");
-    glVertexAttrib4svNV = (glVertexAttrib4svNVPROC) extgl_GetProcAddress("glVertexAttrib4svNV");
-    glVertexAttrib4fvNV = (glVertexAttrib4fvNVPROC) extgl_GetProcAddress("glVertexAttrib4fvNV");
-    glVertexAttrib4dvNV = (glVertexAttrib4dvNVPROC) extgl_GetProcAddress("glVertexAttrib4dvNV");
-    glVertexAttrib4ubvNV = (glVertexAttrib4ubvNVPROC) extgl_GetProcAddress("glVertexAttrib4ubvNV");
-    glVertexAttribs1svNV = (glVertexAttribs1svNVPROC) extgl_GetProcAddress("glVertexAttribs1svNV");
-    glVertexAttribs1fvNV = (glVertexAttribs1fvNVPROC) extgl_GetProcAddress("glVertexAttribs1fvNV");
-    glVertexAttribs1dvNV = (glVertexAttribs1dvNVPROC) extgl_GetProcAddress("glVertexAttribs1dvNV");
-    glVertexAttribs2svNV = (glVertexAttribs2svNVPROC) extgl_GetProcAddress("glVertexAttribs2svNV");
-    glVertexAttribs2fvNV = (glVertexAttribs2fvNVPROC) extgl_GetProcAddress("glVertexAttribs2fvNV");
-    glVertexAttribs2dvNV = (glVertexAttribs2dvNVPROC) extgl_GetProcAddress("glVertexAttribs2dvNV");
-    glVertexAttribs3svNV = (glVertexAttribs3svNVPROC) extgl_GetProcAddress("glVertexAttribs3svNV");
-    glVertexAttribs3fvNV = (glVertexAttribs3fvNVPROC) extgl_GetProcAddress("glVertexAttribs3fvNV");
-    glVertexAttribs3dvNV = (glVertexAttribs3dvNVPROC) extgl_GetProcAddress("glVertexAttribs3dvNV");
-    glVertexAttribs4svNV = (glVertexAttribs4svNVPROC) extgl_GetProcAddress("glVertexAttribs4svNV");
-    glVertexAttribs4fvNV = (glVertexAttribs4fvNVPROC) extgl_GetProcAddress("glVertexAttribs4fvNV");
-    glVertexAttribs4dvNV = (glVertexAttribs4dvNVPROC) extgl_GetProcAddress("glVertexAttribs4dvNV");
-    glVertexAttribs4ubvNV = (glVertexAttribs4ubvNVPROC) extgl_GetProcAddress("glVertexAttribs4ubvNV");
-#endif
-}
-
-void extgl_InitEXTVertexWeighting()
-{
-#ifdef GL_EXT_vertex_weighting
-    if (!extgl_Extensions.EXT_vertex_weighting)
-        return;
-    glVertexWeightfEXT = (glVertexWeightfEXTPROC) extgl_GetProcAddress("glVertexWeightfEXT");
-    glVertexWeightfvEXT = (glVertexWeightfvEXTPROC) extgl_GetProcAddress("glVertexWeightfvEXT");
-    glVertexWeightPointerEXT = (glVertexWeightPointerEXTPROC) extgl_GetProcAddress("glVertexWeightPointerEXT");
-#endif
-}
-
-void extgl_InitARBMultisample()
-{
-#ifdef GL_ARB_multisample
-    if (!extgl_Extensions.ARB_multisample)
-        return;
-    glSampleCoverageARB = (glSampleCoverageARBPROC) extgl_GetProcAddress("glSampleCoverageARB");
-#endif
-}
-
-void extgl_InitNVRegisterCombiners()
-{
-#ifdef GL_NV_register_combiners
-    if (!extgl_Extensions.NV_register_combiners)
-        return;
-    glCombinerParameterfvNV = (glCombinerParameterfvNVPROC) extgl_GetProcAddress("glCombinerParameterfvNV");
-    glCombinerParameterfNV = (glCombinerParameterfNVPROC) extgl_GetProcAddress("glCombinerParameterfNV");
-    glCombinerParameterivNV = (glCombinerParameterivNVPROC) extgl_GetProcAddress("glCombinerParameterivNV");
-    glCombinerParameteriNV = (glCombinerParameteriNVPROC) extgl_GetProcAddress("glCombinerParameteriNV");
-    glCombinerInputNV = (glCombinerInputNVPROC) extgl_GetProcAddress("glCombinerInputNV");
-    glCombinerOutputNV = (glCombinerOutputNVPROC) extgl_GetProcAddress("glCombinerOutputNV");
-    glFinalCombinerInputNV = (glFinalCombinerInputNVPROC) extgl_GetProcAddress("glFinalCombinerInputNV");
-    glGetCombinerInputParameterfvNV = (glGetCombinerInputParameterfvNVPROC) extgl_GetProcAddress("glGetCombinerInputParameterfvNV");
-    glGetCombinerInputParameterivNV = (glGetCombinerInputParameterivNVPROC) extgl_GetProcAddress("glGetCombinerInputParameterivNV");
-    glGetCombinerOutputParameterfvNV = (glGetCombinerOutputParameterfvNVPROC) extgl_GetProcAddress("glGetCombinerOutputParameterfvNV");
-    glGetCombinerOutputParameterivNV = (glGetCombinerOutputParameterivNVPROC) extgl_GetProcAddress("glGetCombinerOutputParameterivNV");
-    glGetFinalCombinerInputParameterfvNV = (glGetFinalCombinerInputParameterfvNVPROC) extgl_GetProcAddress("glGetFinalCombinerInputParameterfvNV");
-    glGetFinalCombinerInputParameterivNV = (glGetFinalCombinerInputParameterivNVPROC) extgl_GetProcAddress("glGetFinalCombinerInputParameterivNV");
-#endif
-}
-
-void extgl_InitEXTPointParameters()
-{
-#ifdef GL_EXT_point_parameters
-    if (!extgl_Extensions.EXT_point_parameters)
-        return;
-    glPointParameterfEXT = (glPointParameterfEXTPROC) extgl_GetProcAddress("glPointParameterfEXT");
-    glPointParameterfvEXT = (glPointParameterfvEXTPROC) extgl_GetProcAddress("glPointParameterfvEXT");
-#endif
-}
-
-void extgl_InitNVVertexArrayRange()
-{
-#ifdef GL_NV_vertex_array_range
-    if (!extgl_Extensions.NV_vertex_array_range)
-        return;
-    glFlushVertexArrayRangeNV = (glFlushVertexArrayRangeNVPROC) extgl_GetProcAddress("glFlushVertexArrayRangeNV");
-    glVertexArrayRangeNV = (glVertexArrayRangeNVPROC) extgl_GetProcAddress("glVertexArrayRangeNV");
-#ifdef _WIN32
-    wglAllocateMemoryNV = (wglAllocateMemoryNVPROC) extgl_GetProcAddress("wglAllocateMemoryNV");
-    wglFreeMemoryNV = (wglFreeMemoryNVPROC) extgl_GetProcAddress("wglFreeMemoryNV");
-#else
-    glXAllocateMemoryNV = (glXAllocateMemoryNVPROC) extgl_GetProcAddress("glXAllocateMemoryNV");
-    glXFreeMemoryNV = (glXFreeMemoryNVPROC) extgl_GetProcAddress("glXFreeMemoryNV");
-#endif /* WIN32 */
-#endif
-}
-void extgl_InitEXTFogCoord()
-{
-#ifdef GL_EXT_fog_coord
-    if (!extgl_Extensions.EXT_fog_coord)
-        return;
-    glFogCoordfEXT = (glFogCoordfEXTPROC) extgl_GetProcAddress("glFogCoordfEXT");
-    glFogCoordfvEXT = (glFogCoordfvEXTPROC) extgl_GetProcAddress("glFogCoordfvEXT");
-    glFogCoorddEXT = (glFogCoorddEXTPROC) extgl_GetProcAddress("glFogCoorddEXT");
-    glFogCoorddvEXT = (glFogCoorddvEXTPROC) extgl_GetProcAddress("glFogCoorddvEXT");
-    glFogCoordPointerEXT = (glFogCoordPointerEXTPROC) extgl_GetProcAddress("glFogCoordPointerEXT");
-#endif
-}
-
-void extgl_InitEXTSecondaryColor()
-{
-#ifdef GL_EXT_secondary_color
-    if (!extgl_Extensions.EXT_secondary_color)
-        return;
-    glSecondaryColor3bEXT = (glSecondaryColor3bEXTPROC) extgl_GetProcAddress("glSecondaryColor3bEXT");
-    glSecondaryColor3bvEXT = (glSecondaryColor3bvEXTPROC) extgl_GetProcAddress("glSecondaryColor3bvEXT");
-    glSecondaryColor3dEXT = (glSecondaryColor3dEXTPROC) extgl_GetProcAddress("glSecondaryColor3dEXT");
-    glSecondaryColor3dvEXT = (glSecondaryColor3dvEXTPROC) extgl_GetProcAddress("glSecondaryColor3dvEXT");
-    glSecondaryColor3fEXT = (glSecondaryColor3fEXTPROC) extgl_GetProcAddress("glSecondaryColor3fEXT");
-    glSecondaryColor3fvEXT = (glSecondaryColor3fvEXTPROC) extgl_GetProcAddress("glSecondaryColor3fvEXT");
-    glSecondaryColor3iEXT = (glSecondaryColor3iEXTPROC) extgl_GetProcAddress("glSecondaryColor3iEXT");
-    glSecondaryColor3ivEXT = (glSecondaryColor3ivEXTPROC) extgl_GetProcAddress("glSecondaryColor3ivEXT");
-    glSecondaryColor3sEXT = (glSecondaryColor3sEXTPROC) extgl_GetProcAddress("glSecondaryColor3sEXT");
-    glSecondaryColor3svEXT = (glSecondaryColor3svEXTPROC) extgl_GetProcAddress("glSecondaryColor3svEXT");
-    glSecondaryColor3ubEXT = (glSecondaryColor3ubEXTPROC) extgl_GetProcAddress("glSecondaryColor3ubEXT");
-    glSecondaryColor3ubvEXT = (glSecondaryColor3ubvEXTPROC) extgl_GetProcAddress("glSecondaryColor3ubvEXT");
-    glSecondaryColor3uiEXT = (glSecondaryColor3uiEXTPROC) extgl_GetProcAddress("glSecondaryColor3uiEXT");
-    glSecondaryColor3uivEXT = (glSecondaryColor3uivEXTPROC) extgl_GetProcAddress("glSecondaryColor3uivEXT");
-    glSecondaryColor3usEXT = (glSecondaryColor3usEXTPROC) extgl_GetProcAddress("glSecondaryColor3usEXT");
-    glSecondaryColor3usvEXT = (glSecondaryColor3usvEXTPROC) extgl_GetProcAddress("glSecondaryColor3usvEXT");
-    glSecondaryColorPointerEXT = (glSecondaryColorPointerEXTPROC) extgl_GetProcAddress("glSecondaryColorPointerEXT");
-#endif
-}
-
-void extgl_InitEXTCompiledVertexArray()
-{
-#ifdef GL_EXT_compiled_vertex_array
-    if (!extgl_Extensions.EXT_compiled_vertex_array)
-        return;
-    glLockArraysEXT = (glLockArraysEXTPROC) extgl_GetProcAddress("glLockArraysEXT");
-    glUnlockArraysEXT = (glUnlockArraysEXTPROC) extgl_GetProcAddress("glUnlockArraysEXT");
-#endif
-}
-
-void extgl_InitARBTransposeMatrix()
-{
-#ifdef GL_ARB_transpose_matrix
-    if (!extgl_Extensions.ARB_transpose_matrix)
-        return;
-    glLoadTransposeMatrixfARB = (glLoadTransposeMatrixfARBPROC) extgl_GetProcAddress("glLoadTransposeMatrixfARB");
-    glLoadTransposeMatrixdARB = (glLoadTransposeMatrixdARBPROC) extgl_GetProcAddress("glLoadTransposeMatrixdARB");
-    glMultTransposeMatrixfARB = (glMultTransposeMatrixfARBPROC) extgl_GetProcAddress("glMultTransposeMatrixfARB");
-    glMultTransposeMatrixdARB = (glMultTransposeMatrixdARBPROC) extgl_GetProcAddress("glMultTransposeMatrixdARB");
-#endif
-}
-
-void extgl_InitEXTDrawRangeElements()
-{
-#ifdef GL_EXT_draw_range_elements
-    if (!extgl_Extensions.EXT_draw_range_elements)
-        return;
-    glDrawRangeElementsEXT = (glDrawRangeElementsEXTPROC) extgl_GetProcAddress("glDrawRangeElementsEXT");
-#endif
-}
-
-void extgl_InitARBMultitexture()
-{
-#ifdef _WIN32
-#ifdef GL_ARB_multitexture
-    if (!extgl_Extensions.ARB_multitexture)
-        return;
-    glActiveTextureARB = (glActiveTextureARBPROC) extgl_GetProcAddress("glActiveTextureARB");
-    glClientActiveTextureARB = (glClientActiveTextureARBPROC) extgl_GetProcAddress("glClientActiveTextureARB");
-
-    glMultiTexCoord1dARB = (glMultiTexCoord1dARBPROC) extgl_GetProcAddress("glMultiTexCoord1dARB");
-    glMultiTexCoord1dvARB = (glMultiTexCoord1dvARBPROC) extgl_GetProcAddress("glMultiTexCoord1dvARB");
-    glMultiTexCoord1fARB = (glMultiTexCoord1fARBPROC) extgl_GetProcAddress("glMultiTexCoord1fARB");
-    glMultiTexCoord1fvARB = (glMultiTexCoord1fvARBPROC) extgl_GetProcAddress("glMultiTexCoord1fvARB");
-    glMultiTexCoord1iARB = (glMultiTexCoord1iARBPROC) extgl_GetProcAddress("glMultiTexCoord1iARB");
-    glMultiTexCoord1ivARB = (glMultiTexCoord1ivARBPROC) extgl_GetProcAddress("glMultiTexCoord1ivARB");
-    glMultiTexCoord1sARB = (glMultiTexCoord1sARBPROC) extgl_GetProcAddress("glMultiTexCoord1sARB");
-    glMultiTexCoord1svARB = (glMultiTexCoord1svARBPROC) extgl_GetProcAddress("glMultiTexCoord1svARB");
-
-    glMultiTexCoord2dARB = (glMultiTexCoord2dARBPROC) extgl_GetProcAddress("glMultiTexCoord2dARB");
-    glMultiTexCoord2dvARB = (glMultiTexCoord2dvARBPROC) extgl_GetProcAddress("glMultiTexCoord2dvARB");
-    glMultiTexCoord2fARB = (glMultiTexCoord2fARBPROC) extgl_GetProcAddress("glMultiTexCoord2fARB");
-    glMultiTexCoord2fvARB = (glMultiTexCoord2fvARBPROC) extgl_GetProcAddress("glMultiTexCoord2fvARB");
-    glMultiTexCoord2iARB = (glMultiTexCoord2iARBPROC) extgl_GetProcAddress("glMultiTexCoord2iARB");
-    glMultiTexCoord2ivARB = (glMultiTexCoord2ivARBPROC) extgl_GetProcAddress("glMultiTexCoord2ivARB");
-    glMultiTexCoord2sARB = (glMultiTexCoord2sARBPROC) extgl_GetProcAddress("glMultiTexCoord2sARB");
-    glMultiTexCoord2svARB = (glMultiTexCoord2svARBPROC) extgl_GetProcAddress("glMultiTexCoord2svARB");
-
-    glMultiTexCoord3dARB = (glMultiTexCoord3dARBPROC) extgl_GetProcAddress("glMultiTexCoord3dARB");
-    glMultiTexCoord3dvARB = (glMultiTexCoord3dvARBPROC) extgl_GetProcAddress("glMultiTexCoord3dvARB");
-    glMultiTexCoord3fARB = (glMultiTexCoord3fARBPROC) extgl_GetProcAddress("glMultiTexCoord3fARB");
-    glMultiTexCoord3fvARB = (glMultiTexCoord3fvARBPROC) extgl_GetProcAddress("glMultiTexCoord3fvARB");
-    glMultiTexCoord3iARB = (glMultiTexCoord3iARBPROC) extgl_GetProcAddress("glMultiTexCoord3iARB");
-    glMultiTexCoord3ivARB = (glMultiTexCoord3ivARBPROC) extgl_GetProcAddress("glMultiTexCoord3ivARB");
-    glMultiTexCoord3sARB = (glMultiTexCoord3sARBPROC) extgl_GetProcAddress("glMultiTexCoord3sARB");
-    glMultiTexCoord3svARB = (glMultiTexCoord3svARBPROC) extgl_GetProcAddress("glMultiTexCoord3svARB");
-
-    glMultiTexCoord4dARB = (glMultiTexCoord4dARBPROC) extgl_GetProcAddress("glMultiTexCoord4dARB");
-    glMultiTexCoord4dvARB = (glMultiTexCoord4dvARBPROC) extgl_GetProcAddress("glMultiTexCoord4dvARB");
-    glMultiTexCoord4fARB = (glMultiTexCoord4fARBPROC) extgl_GetProcAddress("glMultiTexCoord4fARB");
-    glMultiTexCoord4fvARB = (glMultiTexCoord4fvARBPROC) extgl_GetProcAddress("glMultiTexCoord4fvARB");
-    glMultiTexCoord4iARB = (glMultiTexCoord4iARBPROC) extgl_GetProcAddress("glMultiTexCoord4iARB");
-    glMultiTexCoord4ivARB = (glMultiTexCoord4ivARBPROC) extgl_GetProcAddress("glMultiTexCoord4ivARB");
-    glMultiTexCoord4sARB = (glMultiTexCoord4sARBPROC) extgl_GetProcAddress("glMultiTexCoord4sARB");
-    glMultiTexCoord4svARB = (glMultiTexCoord4svARBPROC) extgl_GetProcAddress("glMultiTexCoord4svARB");
-#endif /* GL_ARB_multitexture */
-#endif /* WIN32 */
-}
-
-void extgl_InitOpenGL1_2()
-{
-#ifdef _WIN32
-#ifdef GL_VERSION_1_2
-    if (!extgl_Extensions.OpenGL12)
-        return;
-    glTexImage3D = (glTexImage3DPROC) extgl_GetProcAddress("glTexImage3D");
-    glTexSubImage3D = (glTexSubImage3DPROC) extgl_GetProcAddress("glTexSubImage3D");
-    glCopyTexSubImage3D = (glCopyTexSubImage3DPROC) extgl_GetProcAddress("glCopyTexSubImage3D");
-    glDrawRangeElements = (glDrawRangeElementsPROC) extgl_GetProcAddress("glDrawRangeElements");
-#endif /* GL_VERSION_1_2 */
-#endif /* WIN32 */
-}
-
-void extgl_InitARBImaging()
-{
-#ifdef _WIN32
-#ifdef GL_ARB_imaging
-    if (!extgl_Extensions.ARB_imaging)
-        return;
-    glBlendColor = (glBlendColorPROC) extgl_GetProcAddress("glBlendColor");
-    glBlendEquation = (glBlendEquationPROC) extgl_GetProcAddress("glBlendEquation");
-    glColorTable = (glColorTablePROC) extgl_GetProcAddress("glColorTable");
-    glColorTableParameterfv = (glColorTableParameterfvPROC) extgl_GetProcAddress("glColorTableParameterfv");
-    glColorTableParameteriv = (glColorTableParameterivPROC) extgl_GetProcAddress("glColorTableParameteriv");
-    glCopyColorTable = (glCopyColorTablePROC) extgl_GetProcAddress("glCopyColorTable");
-    glGetColorTable = (glGetColorTablePROC) extgl_GetProcAddress("glGetColorTable");
-    glGetColorTableParameterfv = (glGetColorTableParameterfvPROC) extgl_GetProcAddress("glGetColorTableParameterfv");
-    glGetColorTableParameteriv = (glGetColorTableParameterivPROC) extgl_GetProcAddress("glGetColorTableParameteriv");
-    glColorSubTable = (glColorSubTablePROC) extgl_GetProcAddress("glColorSubTable");
-    glCopyColorSubTable = (glCopyColorSubTablePROC) extgl_GetProcAddress("glCopyColorSubTable");
-    glConvolutionFilter1D = (glConvolutionFilter1DPROC) extgl_GetProcAddress("glConvolutionFilter1D");
-    glConvolutionFilter2D = (glConvolutionFilter2DPROC) extgl_GetProcAddress("glConvolutionFilter2D");
-    glConvolutionParameterf = (glConvolutionParameterfPROC) extgl_GetProcAddress("glConvolutionParameterf");
-    glConvolutionParameterfv = (glConvolutionParameterfvPROC) extgl_GetProcAddress("glConvolutionParameterfv");
-    glConvolutionParameteri = (glConvolutionParameteriPROC) extgl_GetProcAddress("glConvolutionParameteri");
-    glConvolutionParameteriv = (glConvolutionParameterivPROC) extgl_GetProcAddress("glConvolutionParameteriv");
-    glCopyConvolutionFilter1D = (glCopyConvolutionFilter1DPROC) extgl_GetProcAddress("glCopyConvolutionFilter1D");
-    glCopyConvolutionFilter2D = (glCopyConvolutionFilter2DPROC) extgl_GetProcAddress("glCopyConvolutionFilter2D");
-    glGetConvolutionFilter = (glGetConvolutionFilterPROC) extgl_GetProcAddress("glGetConvolutionFilter");
-    glGetConvolutionParameterfv = (glGetConvolutionParameterfvPROC) extgl_GetProcAddress("glGetConvolutionParameterfv");
-    glGetConvolutionParameteriv = (glGetConvolutionParameterivPROC) extgl_GetProcAddress("glGetConvolutionParameteriv");
-    glGetSeparableFilter = (glGetSeparableFilterPROC) extgl_GetProcAddress("glGetSeparableFilter");
-    glSeparableFilter2D = (glSeparableFilter2DPROC) extgl_GetProcAddress("glSeparableFilter2D");
-    glGetHistogram = (glGetHistogramPROC) extgl_GetProcAddress("glGetHistogram");
-    glGetHistogramParameterfv = (glGetHistogramParameterfvPROC) extgl_GetProcAddress("glGetHistogramParameterfv");
-    glGetHistogramParameteriv = (glGetHistogramParameterivPROC) extgl_GetProcAddress("glGetHistogramParameteriv");
-    glGetMinmax = (glGetMinmaxPROC) extgl_GetProcAddress("glGetMinmax");
-    glGetMinmaxParameterfv = (glGetMinmaxParameterfvPROC) extgl_GetProcAddress("glGetMinmaxParameterfv");
-    glGetMinmaxParameteriv = (glGetMinmaxParameterivPROC) extgl_GetProcAddress("glGetMinmaxParameteriv");
-    glHistogram = (glHistogramPROC) extgl_GetProcAddress("glHistogram");
-    glMinmax = (glMinmaxPROC) extgl_GetProcAddress("glMinmax");
-    glResetHistogram = (glResetHistogramPROC) extgl_GetProcAddress("glResetHistogram");
-    glResetMinmax = (glResetMinmaxPROC) extgl_GetProcAddress("glResetMinmax");
-#endif /* GL_ARB_imaging */
-#endif /* WIN32 */
-}
-
-void extgl_InitOpenGL1_3()
-{
-#ifdef _WIN32
-#ifdef GL_VERSION_1_3
-    if (!extgl_Extensions.OpenGL13)
-        return;
-    glActiveTexture = (glActiveTexturePROC) extgl_GetProcAddress("glActiveTexture");
-    glClientActiveTexture = (glClientActiveTexturePROC) extgl_GetProcAddress("glClientActiveTexture");
-
-    glMultiTexCoord1d = (glMultiTexCoord1dPROC) extgl_GetProcAddress("glMultiTexCoord1d");
-    glMultiTexCoord1dv = (glMultiTexCoord1dvPROC) extgl_GetProcAddress("glMultiTexCoord1dv");
-    glMultiTexCoord1f = (glMultiTexCoord1fPROC) extgl_GetProcAddress("glMultiTexCoord1f");
-    glMultiTexCoord1fv = (glMultiTexCoord1fvPROC) extgl_GetProcAddress("glMultiTexCoord1fv");
-    glMultiTexCoord1i = (glMultiTexCoord1iPROC) extgl_GetProcAddress("glMultiTexCoord1i");
-    glMultiTexCoord1iv = (glMultiTexCoord1ivPROC) extgl_GetProcAddress("glMultiTexCoord1iv");
-    glMultiTexCoord1s = (glMultiTexCoord1sPROC) extgl_GetProcAddress("glMultiTexCoord1s");
-    glMultiTexCoord1sv = (glMultiTexCoord1svPROC) extgl_GetProcAddress("glMultiTexCoord1sv");
-
-    glMultiTexCoord2d = (glMultiTexCoord2dPROC) extgl_GetProcAddress("glMultiTexCoord2d");
-    glMultiTexCoord2dv = (glMultiTexCoord2dvPROC) extgl_GetProcAddress("glMultiTexCoord2dv");
-    glMultiTexCoord2f = (glMultiTexCoord2fPROC) extgl_GetProcAddress("glMultiTexCoord2f");
-    glMultiTexCoord2fv = (glMultiTexCoord2fvPROC) extgl_GetProcAddress("glMultiTexCoord2fv");
-    glMultiTexCoord2i = (glMultiTexCoord2iPROC) extgl_GetProcAddress("glMultiTexCoord2i");
-    glMultiTexCoord2iv = (glMultiTexCoord2ivPROC) extgl_GetProcAddress("glMultiTexCoord2iv");
-    glMultiTexCoord2s = (glMultiTexCoord2sPROC) extgl_GetProcAddress("glMultiTexCoord2s");
-    glMultiTexCoord2sv = (glMultiTexCoord2svPROC) extgl_GetProcAddress("glMultiTexCoord2sv");
-
-    glMultiTexCoord3d = (glMultiTexCoord3dPROC) extgl_GetProcAddress("glMultiTexCoord3d");
-    glMultiTexCoord3dv = (glMultiTexCoord3dvPROC) extgl_GetProcAddress("glMultiTexCoord3dv");
-    glMultiTexCoord3f = (glMultiTexCoord3fPROC) extgl_GetProcAddress("glMultiTexCoord3f");
-    glMultiTexCoord3fv = (glMultiTexCoord3fvPROC) extgl_GetProcAddress("glMultiTexCoord3fv");
-    glMultiTexCoord3i = (glMultiTexCoord3iPROC) extgl_GetProcAddress("glMultiTexCoord3i");
-    glMultiTexCoord3iv = (glMultiTexCoord3ivPROC) extgl_GetProcAddress("glMultiTexCoord3iv");
-    glMultiTexCoord3s = (glMultiTexCoord3sPROC) extgl_GetProcAddress("glMultiTexCoord3s");
-    glMultiTexCoord3sv = (glMultiTexCoord3svPROC) extgl_GetProcAddress("glMultiTexCoord3sv");
-
-    glMultiTexCoord4d = (glMultiTexCoord4dPROC) extgl_GetProcAddress("glMultiTexCoord4d");
-    glMultiTexCoord4dv = (glMultiTexCoord4dvPROC) extgl_GetProcAddress("glMultiTexCoord4dv");
-    glMultiTexCoord4f = (glMultiTexCoord4fPROC) extgl_GetProcAddress("glMultiTexCoord4f");
-    glMultiTexCoord4fv = (glMultiTexCoord4fvPROC) extgl_GetProcAddress("glMultiTexCoord4fv");
-    glMultiTexCoord4i = (glMultiTexCoord4iPROC) extgl_GetProcAddress("glMultiTexCoord4i");
-    glMultiTexCoord4iv = (glMultiTexCoord4ivPROC) extgl_GetProcAddress("glMultiTexCoord4iv");
-    glMultiTexCoord4s = (glMultiTexCoord4sPROC) extgl_GetProcAddress("glMultiTexCoord4s");
-    glMultiTexCoord4sv = (glMultiTexCoord4svPROC) extgl_GetProcAddress("glMultiTexCoord4sv");
-
-    glLoadTransposeMatrixf = (glLoadTransposeMatrixfPROC) extgl_GetProcAddress("glLoadTransposeMatrixf");
-    glLoadTransposeMatrixd = (glLoadTransposeMatrixdPROC) extgl_GetProcAddress("glLoadTransposeMatrixd");
-    glMultTransposeMatrixf = (glMultTransposeMatrixfPROC) extgl_GetProcAddress("glMultTransposeMatrixf");
-    glMultTransposeMatrixd = (glMultTransposeMatrixdPROC) extgl_GetProcAddress("glMultTransposeMatrixd");
-    glCompressedTexImage3D = (glCompressedTexImage3DPROC) extgl_GetProcAddress("glCompressedTexImage3D");
-    glCompressedTexImage2D = (glCompressedTexImage2DPROC) extgl_GetProcAddress("glCompressedTexImage2D");
-    glCompressedTexImage1D = (glCompressedTexImage1DPROC) extgl_GetProcAddress("glCompressedTexImage1D");
-    glCompressedTexSubImage3D = (glCompressedTexSubImage3DPROC) extgl_GetProcAddress("glCompressedTexSubImage3D");
-    glCompressedTexSubImage2D = (glCompressedTexSubImage2DPROC) extgl_GetProcAddress("glCompressedTexSubImage2D");
-    glCompressedTexSubImage1D = (glCompressedTexSubImage1DPROC) extgl_GetProcAddress("glCompressedTexSubImage1D");
-    glGetCompressedTexImage = (glGetCompressedTexImagePROC) extgl_GetProcAddress("glGetCompressedTexImage");
-
-    glSampleCoverage = (glSampleCoveragePROC) extgl_GetProcAddress("glSampleCoverage");
-#endif /* GL_VERSION_1_3 */
-#endif /* WIN32 */
-}
-
-void extgl_InitOpenGL1_4()
-{
-#ifdef _WIN32
-#ifdef GL_VERSION_1_4
-    if (!extgl_Extensions.OpenGL14)
-        return;
-    glBlendColor = (glBlendColorPROC) extgl_GetProcAddress("glBlendColor");
-    glBlendEquation = (glBlendEquationPROC) extgl_GetProcAddress("glBlendEquation");
-    glFogCoordf = (glFogCoordfPROC) extgl_GetProcAddress("glFogCoordf");
-    glFogCoordfv = (glFogCoordfvPROC) extgl_GetProcAddress("glFogCoordfv");
-    glFogCoordd = (glFogCoorddPROC) extgl_GetProcAddress("glFogCoordd");
-    glFogCoorddv = (glFogCoorddvPROC) extgl_GetProcAddress("glFogCoorddv");
-    glFogCoordPointer = (glFogCoordPointerPROC) extgl_GetProcAddress("glFogCoordPointer");
-    glMultiDrawArrays = (glMultiDrawArraysPROC) extgl_GetProcAddress("glMultiDrawArrays");
-    glMultiDrawElements = (glMultiDrawElementsPROC) extgl_GetProcAddress("glMultiDrawElements");
-    glPointParameterf = (glPointParameterfPROC) extgl_GetProcAddress("glPointParameterf");
-    glPointParameterfv = (glPointParameterfvPROC) extgl_GetProcAddress("glPointParameterfv");
-    glSecondaryColor3b = (glSecondaryColor3bPROC) extgl_GetProcAddress("glSecondaryColor3b");
-    glSecondaryColor3bv = (glSecondaryColor3bvPROC) extgl_GetProcAddress("glSecondaryColor3bv");
-    glSecondaryColor3d = (glSecondaryColor3dPROC) extgl_GetProcAddress("glSecondaryColor3d");
-    glSecondaryColor3dv = (glSecondaryColor3dvPROC) extgl_GetProcAddress("glSecondaryColor3dv");
-    glSecondaryColor3f = (glSecondaryColor3fPROC) extgl_GetProcAddress("glSecondaryColor3f");
-    glSecondaryColor3fv = (glSecondaryColor3fvPROC) extgl_GetProcAddress("glSecondaryColor3fv");
-    glSecondaryColor3i = (glSecondaryColor3iPROC) extgl_GetProcAddress("glSecondaryColor3i");
-    glSecondaryColor3iv = (glSecondaryColor3ivPROC) extgl_GetProcAddress("glSecondaryColor3iv");
-    glSecondaryColor3s = (glSecondaryColor3sPROC) extgl_GetProcAddress("glSecondaryColor3s");
-    glSecondaryColor3sv = (glSecondaryColor3svPROC) extgl_GetProcAddress("glSecondaryColor3sv");
-    glSecondaryColor3ub = (glSecondaryColor3ubPROC) extgl_GetProcAddress("glSecondaryColor3ub");
-    glSecondaryColor3ubv = (glSecondaryColor3ubvPROC) extgl_GetProcAddress("glSecondaryColor3ubv");
-    glSecondaryColor3ui = (glSecondaryColor3uiPROC) extgl_GetProcAddress("glSecondaryColor3ui");
-    glSecondaryColor3uiv = (glSecondaryColor3uivPROC) extgl_GetProcAddress("glSecondaryColor3uiv");
-    glSecondaryColor3us = (glSecondaryColor3usPROC) extgl_GetProcAddress("glSecondaryColor3us");
-    glSecondaryColor3usv = (glSecondaryColor3usvPROC) extgl_GetProcAddress("glSecondaryColor3usv");
-    glSecondaryColorPointer = (glSecondaryColorPointerPROC) extgl_GetProcAddress("glSecondaryColorPointer");
-    glBlendFuncSeparate = (glBlendFuncSeparatePROC) extgl_GetProcAddress("glBlendFuncSeparate");
-    glWindowPos2d = (glWindowPos2dPROC) extgl_GetProcAddress("glWindowPos2d");
-    glWindowPos2f = (glWindowPos2fPROC) extgl_GetProcAddress("glWindowPos2f");
-    glWindowPos2i = (glWindowPos2iPROC) extgl_GetProcAddress("glWindowPos2i");
-    glWindowPos2s = (glWindowPos2sPROC) extgl_GetProcAddress("glWindowPos2s");
-    glWindowPos2dv = (glWindowPos2dvPROC) extgl_GetProcAddress("glWindowPos2dv");
-    glWindowPos2fv = (glWindowPos2fvPROC) extgl_GetProcAddress("glWindowPos2fv");
-    glWindowPos2iv = (glWindowPos2ivPROC) extgl_GetProcAddress("glWindowPos2iv");
-    glWindowPos2sv = (glWindowPos2svPROC) extgl_GetProcAddress("glWindowPos2sv");
-    glWindowPos3d = (glWindowPos3dPROC) extgl_GetProcAddress("glWindowPos3d");
-    glWindowPos3f = (glWindowPos3fPROC) extgl_GetProcAddress("glWindowPos3f");
-    glWindowPos3i = (glWindowPos3iPROC) extgl_GetProcAddress("glWindowPos3i");
-    glWindowPos3s = (glWindowPos3sPROC) extgl_GetProcAddress("glWindowPos3s");
-    glWindowPos3dv = (glWindowPos3dvPROC) extgl_GetProcAddress("glWindowPos3dv");
-    glWindowPos3fv = (glWindowPos3fvPROC) extgl_GetProcAddress("glWindowPos3fv");
-    glWindowPos3iv = (glWindowPos3ivPROC) extgl_GetProcAddress("glWindowPos3iv");
-    glWindowPos3sv = (glWindowPos3svPROC) extgl_GetProcAddress("glWindowPos3sv");
-#endif /* GL_VERSION_1_4 */
-#endif /* WIN32 */
-}
-
-void extgl_InitSupportedExtensions()
-{
-    char *s = (char*) glGetString(GL_VERSION);
-    if (!s)
-        return;
-    const char v[2]={s[0],'\0'};
-    int major = atoi(v);
-    if(atoi(v) >= 2){
-      extgl_Extensions.OpenGL12 = 1;
-      extgl_Extensions.OpenGL13 = 1;
-      extgl_Extensions.OpenGL14 = 1;
-    }else{
-    s = strstr(s, "1.");
-    }
-    if (s == NULL)
-    {
-        extgl_Extensions.OpenGL12 = 0;    
-        extgl_Extensions.OpenGL13 = 0;    
-        extgl_Extensions.OpenGL14 = 0;
-    }
-    else
-    {
-        extgl_Extensions.OpenGL12 = 0;
-        extgl_Extensions.OpenGL13 = 0;
-        extgl_Extensions.OpenGL14 = 0;
-
-        if( s[2] >= '4' )
-        {
-            extgl_Extensions.OpenGL12 = 1;
-            extgl_Extensions.OpenGL13 = 1;
-            extgl_Extensions.OpenGL14 = 1;
-        }
-        if( s[2] == '3' )
-        {
-            extgl_Extensions.OpenGL12 = 1;
-            extgl_Extensions.OpenGL13 = 1;
-        }
-        if( s[2] == '2' )
-        {
-            extgl_Extensions.OpenGL12 = 1;
-        }
-    }
-    extgl_Extensions.ARB_depth_texture = QueryExtension("GL_ARB_depth_texture");
-    extgl_Extensions.ARB_fragment_program = QueryExtension("GL_ARB_fragment_program");
-    extgl_Extensions.ARB_imaging = QueryExtension("GL_ARB_imaging");
-    extgl_Extensions.ARB_matrix_palette = QueryExtension("GL_ARB_matrix_palette");
-    extgl_Extensions.ARB_multisample = QueryExtension("GL_ARB_multisample");
-    extgl_Extensions.ARB_multitexture = QueryExtension("GL_ARB_multitexture");
-    extgl_Extensions.ARB_point_parameters = QueryExtension("GL_ARB_point_parameters");
-    extgl_Extensions.ARB_shadow = QueryExtension("GL_ARB_shadow");
-    extgl_Extensions.ARB_shadow_ambient = QueryExtension("GL_ARB_shadow_ambient");
-    extgl_Extensions.ARB_texture_border_clamp = QueryExtension("GL_ARB_texture_border_clamp");
-    extgl_Extensions.ARB_texture_compression = QueryExtension("GL_ARB_texture_compression");
-    extgl_Extensions.ARB_texture_cube_map = QueryExtension("GL_ARB_texture_cube_map");
-    extgl_Extensions.ARB_texture_env_add = QueryExtension("GL_ARB_texture_env_add");
-    extgl_Extensions.ARB_texture_env_combine = QueryExtension("GL_ARB_texture_env_combine");
-    extgl_Extensions.ARB_texture_env_crossbar = QueryExtension("GL_ARB_texture_env_crossbar");
-    extgl_Extensions.ARB_texture_env_dot3 = QueryExtension("GL_ARB_texture_env_dot3");
-    extgl_Extensions.ARB_texture_mirrored_repeat = QueryExtension("GL_ARB_texture_mirrored_repeat");
-    extgl_Extensions.ARB_transpose_matrix = QueryExtension("GL_ARB_transpose_matrix");
-    extgl_Extensions.ARB_vertex_blend = QueryExtension("GL_ARB_vertex_blend");
-    extgl_Extensions.ARB_vertex_program = QueryExtension("GL_ARB_vertex_program");
-    extgl_Extensions.ARB_window_pos = QueryExtension("GL_ARB_window_pos");
-    extgl_Extensions.EXT_abgr = QueryExtension("GL_EXT_abgr");
-    extgl_Extensions.EXT_bgra = QueryExtension("GL_EXT_bgra");
-    extgl_Extensions.EXT_blend_func_separate = QueryExtension("GL_EXT_blend_function_separate");
-    extgl_Extensions.EXT_compiled_vertex_array = QueryExtension("GL_EXT_compiled_vertex_array");
-    extgl_Extensions.EXT_cull_vertex = QueryExtension("GL_EXT_cull_vertex");
-    extgl_Extensions.EXT_draw_range_elements = QueryExtension("GL_EXT_draw_range_elements");
-    extgl_Extensions.EXT_fog_coord = QueryExtension("GL_EXT_fog_coord");
-    extgl_Extensions.EXT_multi_draw_arrays = QueryExtension("GL_EXT_multi_draw_arrays");
-    extgl_Extensions.EXT_point_parameters = QueryExtension("GL_EXT_point_parameters");
-    extgl_Extensions.EXT_secondary_color = QueryExtension("GL_EXT_secondary_color");
-    extgl_Extensions.EXT_separate_specular_color = QueryExtension("GL_EXT_separate_specular_color");
-    extgl_Extensions.EXT_shadow_funcs = QueryExtension("GL_EXT_shadow_funcs");
-    extgl_Extensions.EXT_stencil_two_side = QueryExtension("GL_EXT_stencil_two_side");
-    extgl_Extensions.EXT_stencil_wrap = QueryExtension("GL_EXT_stencil_wrap");
-    extgl_Extensions.EXT_texture_compression_s3tc = QueryExtension("GL_EXT_texture_compression_s3tc");
-    extgl_Extensions.EXT_texture_env_combine = QueryExtension("GL_EXT_texture_env_combine");
-    extgl_Extensions.EXT_texture_filter_anisotropic = QueryExtension("GL_EXT_texture_filter_anisotropic");
-    extgl_Extensions.EXT_texture_lod_bias = QueryExtension("GL_EXT_texture_lod_bias");
-    extgl_Extensions.EXT_texture_rectangle = QueryExtension("GL_EXT_texture_rectangle"); // added -ec
-    extgl_Extensions.EXT_vertex_shader = QueryExtension("GL_EXT_vertex_shader");
-    extgl_Extensions.EXT_vertex_weighting = QueryExtension("GL_EXT_vertex_weighting");
-    extgl_Extensions.ATI_draw_buffers = QueryExtension("GL_ATI_draw_buffers"); // added -ec    
-    extgl_Extensions.ATI_element_array = QueryExtension("GL_ATI_element_array");
-    extgl_Extensions.ATI_envmap_bumpmap = QueryExtension("GL_ATI_envmap_bumpmap");
-    extgl_Extensions.ATI_fragment_shader = QueryExtension("GL_ATI_fragment_shader");
-    extgl_Extensions.ATI_pn_triangles = QueryExtension("GL_ATI_pn_triangles");
-    extgl_Extensions.ATI_point_cull_mode = QueryExtension("GL_ATI_point_cull_mode");
-    extgl_Extensions.ATI_text_fragment_shader = QueryExtension("GL_ATI_text_fragment_shader");
-    extgl_Extensions.ATI_texture_float = QueryExtension("GL_ATI_texture_float"); // added -ec
-    extgl_Extensions.ATI_texture_mirror_once = QueryExtension("GL_ATI_texture_mirror_once");
-    extgl_Extensions.ATI_vertex_array_object = QueryExtension("GL_ATI_vertex_array_object");
-    extgl_Extensions.ATI_vertex_streams = QueryExtension("GL_ATI_vertex_streams");
-    extgl_Extensions.ATIX_point_sprites = QueryExtension("GL_ATIX_point_sprites");
-    extgl_Extensions.ATIX_texture_env_route = QueryExtension("GL_ATIX_texture_env_route");
-    extgl_Extensions.HP_occlusion_test = QueryExtension("GL_HP_occlusion_test");
-    extgl_Extensions.NV_blend_square = QueryExtension("GL_NV_blend_square");
-    extgl_Extensions.NV_copy_depth_to_color = QueryExtension("GL_NV_copy_depth_to_color");
-    extgl_Extensions.NV_depth_clamp = QueryExtension("GL_NV_depth_clamp");
-    extgl_Extensions.NV_element_array = QueryExtension("GL_NV_element_array");
-    extgl_Extensions.NV_evaluators = QueryExtension("GL_NV_evaluators");
-    extgl_Extensions.NV_fence = QueryExtension("GL_NV_fence");
-    extgl_Extensions.NV_float_buffer = QueryExtension("GL_NV_float_buffer");
-    extgl_Extensions.NV_fog_distance = QueryExtension("GL_NV_fog_distance");
-    extgl_Extensions.NV_fragment_program = QueryExtension("GL_NV_fragment_program");
-    extgl_Extensions.NV_light_max_exponent = QueryExtension("GL_NV_light_max_exponent");
-    extgl_Extensions.NV_occlusion_query = QueryExtension("GL_NV_occlusion_query");
-    extgl_Extensions.NV_packed_depth_stencil = QueryExtension("GL_NV_packed_depth_stencil");
-    extgl_Extensions.NV_point_sprite = QueryExtension("GL_NV_point_sprite");
-    extgl_Extensions.NV_primitive_restart = QueryExtension("GL_NV_primitive_restart");
-    extgl_Extensions.NV_register_combiners = QueryExtension("GL_NV_register_combiners");
-    extgl_Extensions.NV_register_combiners2 = QueryExtension("GL_NV_register_combiners2");
-    extgl_Extensions.NV_texgen_reflection = QueryExtension("GL_NV_texgen_reflection");
-    extgl_Extensions.NV_texture_env_combine4 = QueryExtension("GL_NV_texture_env_combine4");
-    extgl_Extensions.NV_texture_rectangle = QueryExtension("GL_NV_texture_rectangle");
-    extgl_Extensions.NV_texture_shader = QueryExtension("GL_NV_texture_shader");
-    extgl_Extensions.NV_texture_shader2 = QueryExtension("GL_NV_texture_shader2");
-    extgl_Extensions.NV_texture_shader3 = QueryExtension("GL_NV_texture_shader3");
-    extgl_Extensions.NV_vertex_array_range = QueryExtension("GL_NV_vertex_array_range");
-    extgl_Extensions.NV_vertex_array_range2 = QueryExtension("GL_NV_vertex_array_range2");
-    extgl_Extensions.NV_vertex_program = QueryExtension("GL_NV_vertex_program");
-    extgl_Extensions.NV_vertex_program1_1 = QueryExtension("GL_NV_vertex_program1_1");
-    extgl_Extensions.NV_vertex_program2 = QueryExtension("GL_NV_vertex_program2");
-    extgl_Extensions.SGIS_generate_mipmap = QueryExtension("GL_SGIS_generate_mipmap");
-    extgl_Extensions.SGIX_depth_texture = QueryExtension("GL_SGIX_depth_texture");
-    extgl_Extensions.SGIX_shadow = QueryExtension("GL_SGIX_shadow");
-}
-
-
-/* extgl_Init the extensions and load all the functions */
-int extgl_Initialize()
-{
-    extgl_error = 0;
-    extgl_InitSupportedExtensions();
-    
-    /* first load the etensions */
-    extgl_InitARBTransposeMatrix();
-    extgl_InitARBMultisample();
-    extgl_InitEXTCompiledVertexArray();
-    extgl_InitEXTSecondaryColor();
-    extgl_InitEXTFogCoord();
-    extgl_InitNVVertexArrayRange();
-    extgl_InitEXTPointParameters();
-    extgl_InitNVRegisterCombiners();
-    extgl_InitEXTVertexWeighting();
-    extgl_InitNVVertexProgram();
-    extgl_InitNVFence();
-    extgl_InitNVRegisterCombiners2();
-    extgl_InitATIPNTriangles();
-    extgl_InitARBPointParameters();
-    extgl_InitARBVertexBlend();
-    extgl_InitEXTMultiDrawArrays();
-    extgl_InitARBMatrixPalette();
-    extgl_InitEXTVertexShader();
-    extgl_InitATIEnvmapBumpmap();
-    extgl_InitATIFragmentShader();
-    extgl_InitATIElementArray();
-    extgl_InitATIVertexStreams();
-    extgl_InitATIVertexArrayObject();
-    extgl_InitNVOcclusionQuery();
-    extgl_InitNVPointSprite();
-    extgl_InitARBWindowPos();
-    extgl_InitARBTextureCompression();
-    extgl_InitEXTDrawRangeElements();
-    extgl_InitEXTStencilTwoSide();
-    extgl_InitARBVertexProgram();
-    extgl_InitEXTCullVertex();
-    extgl_InitEXTBlendFuncSeparate();
-    extgl_InitARBImaging();
-    extgl_InitARBMultitexture();
-    extgl_InitNVElementArray();
-    extgl_InitNVFragmentProgram();
-    extgl_InitNVPrimitiveRestart();
-    extgl_InitARBFragmentProgram();
-    extgl_InitATIDrawBuffers();
-    
-   /* now load core opengl */
-    extgl_InitOpenGL1_2();
-    extgl_InitOpenGL1_3();
-    extgl_InitOpenGL1_4();
-
-    /* load WGL extensions */
-#ifdef _WIN32
-    extgl_InitializeWGL();
-#endif
-
-    SupportedExtensions = extgl_Extensions;
-    return extgl_error;
-}
-
-/* deprecated function please do not use it, use extgl_Initialize() instead */
-int glInitialize()
-{
-    return extgl_Initialize();
-}
-
-/* turn on the warning for the borland compiler*/
-#ifdef __BORLANDC__
-#pragma warn .8064
-#pragma warn .8065
-#endif /* __BORLANDC__ */
diff --git a/source/blender/freestyle/intern/rendering/extgl.h b/source/blender/freestyle/intern/rendering/extgl.h
deleted file mode 100755 (executable)
index 68c13de..0000000
+++ /dev/null
@@ -1,5106 +0,0 @@
-/* Small parts were taken from glext.h, here's the lisence: */
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-** 
-** http://oss.sgi.com/projects/FreeB
-** 
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-** 
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-** 
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
-
-/*  Most parts copyright (c) 2001-2002 Lev Povalahev under this lisence: */
-
-/* ----------------------------------------------------------------------------
-Copyright (c) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without modification, 
-are permitted provided that the following conditions are met:
-
-    * Redistributions of source code must retain the above copyright notice, 
-      this list of conditions and the following disclaimer.
-    * Redistributions in binary form must reproduce the above copyright notice, 
-      this list of conditions and the following disclaimer in the documentation 
-      and/or other materials provided with the distribution.
-    * The name of the author may be used to endorse or promote products 
-      derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
-IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
-INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
-BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, 
-OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
-THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------------*/
-/*
-    GL_draw_range_elements support added by Benjamin Karaban
-  
-    Lev Povalahev contact information:
-    
-    levp@gmx.net
-
-    http://www.uni-karlsruhe.de/~uli2/
-*/
-/* These extensions are supported:                
-GL_ARB_depth_texture
-GL_ARB_fragment_program
-GL_ARB_imaging
-GL_ARB_matrix_palette
-GL_ARB_multisample
-GL_ARB_multitexture
-GL_ARB_point_parameters
-GL_ARB_shadow
-GL_ARB_shadow_ambient
-GL_ARB_texture_compression
-GL_ARB_texture_env_add
-GL_ARB_texture_env_dot3
-GL_ARB_texture_env_combine
-GL_ARB_texture_env_crossbar
-GL_ARB_texture_border_clamp
-GL_ARB_texture_cube_map
-GL_ARB_texture_mirrored_repeat
-GL_ARB_transpose_matrix
-GL_ARB_vertex_blend
-GL_ARB_vertex_program
-GL_ARB_window_pos
-GL_EXT_abgr
-GL_EXT_bgra
-GL_EXT_blend_function_separate
-GL_EXT_compiled_vertex_array
-GL_EXT_cull_vertex
-GL_EXT_draw_range_elements
-GL_EXT_fog_coord
-GL_EXT_multi_draw_arrays
-GL_EXT_point_parameters
-GL_EXT_secondary_color  
-GL_EXT_separate_specular_color
-GL_EXT_shadow_funcs
-GL_EXT_stencil_two_side
-GL_EXT_stencil_wrap
-GL_EXT_texture_compression_s3tc
-GL_EXT_texture_filter_anisotropic
-GL_EXT_texture_lod_bias
-GL_EXT_vertex_shader
-GL_EXT_vertex_weighting
-GL_ATI_element_array
-GL_ATI_envmap_bumpmap
-GL_ATI_fragment_shader
-GL_ATI_pn_triangles
-GL_ATI_text_fragment_shader
-GL_ATI_texture_mirror_once
-GL_ATI_vertex_array_object;
-GL_ATI_vertex_streams
-GL_ATIX_point_sprites
-GL_ATIX_texture_env_route
-GL_HP_occlusion_test
-GL_NV_blend_square
-GL_NV_copy_depth_to_color
-GL_NV_depth_clamp
-GL_NV_element_array
-GL_NV_evaluators
-GL_NV_fence
-GL_NV_float_buffer
-GL_NV_fog_distance
-GL_NV_fragment_program
-GL_NV_light_max_exponent
-GL_NV_occlusion_query
-GL_NV_packed_depth_stencil
-GL_NV_point_sprite
-GL_NV_primitive_restart
-GL_NV_register_combiners
-GL_NV_register_combiners2
-GL_NV_texgen_reflection
-GL_NV_texture_env_combine4
-GL_NV_texture_rectangle
-GL_NV_texture_shader
-GL_NV_texture_shader2
-GL_NV_texture_shader3
-GL_NV_vertex_array_range
-GL_NV_vertex_array_range2
-GL_NV_vertex_program
-GL_NV_vertex_program1_1
-GL_NV_vertex_program2
-GL_SGIS_generate_mipmap
-GL_SGIX_shadow
-GL_SGIX_depth_texture
-WGL_ARB_buffer_region
-WGL_ARB_extensions_string
-WGL_ARB_make_current_read;
-WGL_ARB_multisample
-WGL_ARB_pbuffer
-WGL_ARB_pixel_format
-WGL_ARB_render_texture 
-WGL_EXT_extensions_string
-WGL_EXT_swap_control
-WGL_NV_render_depth_texture
-WGL_NV_render_texture_rectangle
-
-// Added -ec.  Some of these are still proprietary, so do not
-// distribute.
-
-EXT_texture_rectangle
-ATI_draw_buffers
-ATI_pixel_format_float
-ATI_texture_float
-*/
-#ifndef __EXTGL_H__
-#define __EXTGL_H__
-
-#include "../system/FreestyleConfig.h"
-
-#if defined(_WIN32) && !defined(APIENTRY)
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#define __glext_h_
-#define __GLEXT_H_
-#define __gl_h_
-#define __GL_H__
-
-#include <string.h>
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-
-#ifndef _WIN32
-#define GLAPI extern
-#define GLAPIENTRY
-#endif
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef __MACH__
-/* OpenGL 1.1 definition */
-
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLsizei;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void GLvoid;
-
-#endif
-
-#ifndef _WIN32
-#ifndef __MACH__
-#include <GL/glx.h>
-#endif
-#endif /* _WIN32 */
-
-/* for mingw compatibility */
-typedef void (*_GLfuncptr)();
-
-#define GL_VERSION_1_1                                          1
-#define GL_ACCUM                                                0x0100
-#define GL_LOAD                                                 0x0101
-#define GL_RETURN                                               0x0102
-#define GL_MULT                                                 0x0103
-#define GL_ADD                                                  0x0104
-#define GL_NEVER                                                0x0200
-#define GL_LESS                                                 0x0201
-#define GL_EQUAL                                                0x0202
-#define GL_LEQUAL                                               0x0203
-#define GL_GREATER                                              0x0204
-#define GL_NOTEQUAL                                             0x0205
-#define GL_GEQUAL                                               0x0206
-#define GL_ALWAYS                                               0x0207
-#define GL_CURRENT_BIT                                          0x00000001
-#define GL_POINT_BIT                                            0x00000002
-#define GL_LINE_BIT                                             0x00000004
-#define GL_POLYGON_BIT                                          0x00000008
-#define GL_POLYGON_STIPPLE_BIT                                  0x00000010
-#define GL_PIXEL_MODE_BIT                                       0x00000020
-#define GL_LIGHTING_BIT                                         0x00000040
-#define GL_FOG_BIT                                              0x00000080
-#define GL_DEPTH_BUFFER_BIT                                     0x00000100
-#define GL_ACCUM_BUFFER_BIT                                     0x00000200
-#define GL_STENCIL_BUFFER_BIT                                   0x00000400
-#define GL_VIEWPORT_BIT                                         0x00000800
-#define GL_TRANSFORM_BIT                                        0x00001000
-#define GL_ENABLE_BIT                                           0x00002000
-#define GL_COLOR_BUFFER_BIT                                     0x00004000
-#define GL_HINT_BIT                                             0x00008000
-#define GL_EVAL_BIT                                             0x00010000
-#define GL_LIST_BIT                                             0x00020000
-#define GL_TEXTURE_BIT                                          0x00040000
-#define GL_SCISSOR_BIT                                          0x00080000
-#define GL_ALL_ATTRIB_BITS                                      0x000fffff
-#define GL_POINTS                                               0x0000
-#define GL_LINES                                                0x0001
-#define GL_LINE_LOOP                                            0x0002
-#define GL_LINE_STRIP                                           0x0003
-#define GL_TRIANGLES                                            0x0004
-#define GL_TRIANGLE_STRIP                                       0x0005
-#define GL_TRIANGLE_FAN                                         0x0006
-#define GL_QUADS                                                0x0007
-#define GL_QUAD_STRIP                                           0x0008
-#define GL_POLYGON                                              0x0009
-#define GL_ZERO                                                 0
-#define GL_ONE                                                  1
-#define GL_SRC_COLOR                                            0x0300
-#define GL_ONE_MINUS_SRC_COLOR                                  0x0301
-#define GL_SRC_ALPHA                                            0x0302
-#define GL_ONE_MINUS_SRC_ALPHA                                  0x0303
-#define GL_DST_ALPHA                                            0x0304
-#define GL_ONE_MINUS_DST_ALPHA                                  0x0305
-#define GL_DST_COLOR                                            0x0306
-#define GL_ONE_MINUS_DST_COLOR                                  0x0307
-#define GL_SRC_ALPHA_SATURATE                                   0x0308
-#define GL_TRUE                                                 1
-#define GL_FALSE                                                0
-#define GL_CLIP_PLANE0                                          0x3000
-#define GL_CLIP_PLANE1                                          0x3001
-#define GL_CLIP_PLANE2                                          0x3002
-#define GL_CLIP_PLANE3                                          0x3003
-#define GL_CLIP_PLANE4                                          0x3004
-#define GL_CLIP_PLANE5                                          0x3005
-#define GL_BYTE                                                 0x1400
-#define GL_UNSIGNED_BYTE                                        0x1401
-#define GL_SHORT                                                0x1402
-#define GL_UNSIGNED_SHORT                                       0x1403
-#define GL_INT                                                  0x1404
-#define GL_UNSIGNED_INT                                         0x1405
-#define GL_FLOAT                                                0x1406
-#define GL_2_BYTES                                              0x1407
-#define GL_3_BYTES                                              0x1408
-#define GL_4_BYTES                                              0x1409
-#define GL_DOUBLE                                               0x140A
-#define GL_NONE                           0
-#define GL_FRONT_LEFT                                           0x0400
-#define GL_FRONT_RIGHT                                          0x0401
-#define GL_BACK_LEFT                                            0x0402
-#define GL_BACK_RIGHT                                           0x0403
-#define GL_FRONT                                                0x0404
-#define GL_BACK                                                 0x0405
-#define GL_LEFT                                                 0x0406
-#define GL_RIGHT                                                0x0407
-#define GL_FRONT_AND_BACK                                       0x0408
-#define GL_AUX0                                                 0x0409
-#define GL_AUX1                                                 0x040A
-#define GL_AUX2                                                 0x040B
-#define GL_AUX3                                                 0x040C
-#define GL_NO_ERROR                       0
-#define GL_INVALID_ENUM                                         0x0500
-#define GL_INVALID_VALUE                                        0x0501
-#define GL_INVALID_OPERATION                                    0x0502
-#define GL_STACK_OVERFLOW                                       0x0503
-#define GL_STACK_UNDERFLOW                                      0x0504
-#define GL_OUT_OF_MEMORY                                        0x0505
-#define GL_2D                                                   0x0600
-#define GL_3D                                                   0x0601
-#define GL_3D_COLOR                                             0x0602
-#define GL_3D_COLOR_TEXTURE                                     0x0603
-#define GL_4D_COLOR_TEXTURE                                     0x0604
-#define GL_PASS_THROUGH_TOKEN                                   0x0700
-#define GL_POINT_TOKEN                                          0x0701
-#define GL_LINE_TOKEN                                           0x0702
-#define GL_POLYGON_TOKEN                                        0x0703
-#define GL_BITMAP_TOKEN                                         0x0704
-#define GL_DRAW_PIXEL_TOKEN                                     0x0705
-#define GL_COPY_PIXEL_TOKEN                                     0x0706
-#define GL_LINE_RESET_TOKEN                                     0x0707
-#define GL_EXP                                                  0x0800
-#define GL_EXP2                                                 0x0801
-#define GL_CW                                                   0x0900
-#define GL_CCW                                                  0x0901
-#define GL_COEFF                                                0x0A00
-#define GL_ORDER                                                0x0A01
-#define GL_DOMAIN                                               0x0A02
-#define GL_CURRENT_COLOR                                        0x0B00
-#define GL_CURRENT_INDEX                                        0x0B01
-#define GL_CURRENT_NORMAL                                       0x0B02
-#define GL_CURRENT_TEXTURE_COORDS                               0x0B03
-#define GL_CURRENT_RASTER_COLOR                                 0x0B04
-#define GL_CURRENT_RASTER_INDEX                                 0x0B05
-#define GL_CURRENT_RASTER_TEXTURE_COORDS                        0x0B06
-#define GL_CURRENT_RASTER_POSITION                              0x0B07
-#define GL_CURRENT_RASTER_POSITION_VALID                        0x0B08
-#define GL_CURRENT_RASTER_DISTANCE                              0x0B09
-#define GL_POINT_SMOOTH                                         0x0B10
-#define GL_POINT_SIZE                                           0x0B11
-#define GL_POINT_SIZE_RANGE                                     0x0B12
-#define GL_POINT_SIZE_GRANULARITY                               0x0B13
-#define GL_LINE_SMOOTH                                          0x0B20
-#define GL_LINE_WIDTH                                           0x0B21
-#define GL_LINE_WIDTH_RANGE                                     0x0B22
-#define GL_LINE_WIDTH_GRANULARITY                               0x0B23
-#define GL_LINE_STIPPLE                                         0x0B24
-#define GL_LINE_STIPPLE_PATTERN                                 0x0B25
-#define GL_LINE_STIPPLE_REPEAT                                  0x0B26
-#define GL_LIST_MODE                                            0x0B30
-#define GL_MAX_LIST_NESTING                                     0x0B31
-#define GL_LIST_BASE                                            0x0B32
-#define GL_LIST_INDEX                                           0x0B33
-#define GL_POLYGON_MODE                                         0x0B40
-#define GL_POLYGON_SMOOTH                                       0x0B41
-#define GL_POLYGON_STIPPLE                                      0x0B42
-#define GL_EDGE_FLAG                                            0x0B43
-#define GL_CULL_FACE                                            0x0B44
-#define GL_CULL_FACE_MODE                                       0x0B45
-#define GL_FRONT_FACE                                           0x0B46
-#define GL_LIGHTING                                             0x0B50
-#define GL_LIGHT_MODEL_LOCAL_VIEWER                             0x0B51
-#define GL_LIGHT_MODEL_TWO_SIDE                                 0x0B52
-#define GL_LIGHT_MODEL_AMBIENT                                  0x0B53
-#define GL_SHADE_MODEL                                          0x0B54
-#define GL_COLOR_MATERIAL_FACE                                  0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER                             0x0B56
-#define GL_COLOR_MATERIAL                                       0x0B57
-#define GL_FOG                                                  0x0B60
-#define GL_FOG_INDEX                                            0x0B61
-#define GL_FOG_DENSITY                                          0x0B62
-#define GL_FOG_START                                            0x0B63
-#define GL_FOG_END                                              0x0B64
-#define GL_FOG_MODE                                             0x0B65
-#define GL_FOG_COLOR                                            0x0B66
-#define GL_DEPTH_RANGE                                          0x0B70
-#define GL_DEPTH_TEST                                           0x0B71
-#define GL_DEPTH_WRITEMASK                                      0x0B72
-#define GL_DEPTH_CLEAR_VALUE                                    0x0B73
-#define GL_DEPTH_FUNC                                           0x0B74
-#define GL_ACCUM_CLEAR_VALUE                                    0x0B80
-#define GL_STENCIL_TEST                                         0x0B90
-#define GL_STENCIL_CLEAR_VALUE                                  0x0B91
-#define GL_STENCIL_FUNC                                         0x0B92
-#define GL_STENCIL_VALUE_MASK                                   0x0B93
-#define GL_STENCIL_FAIL                                         0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL                              0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS                              0x0B96
-#define GL_STENCIL_REF                                          0x0B97
-#define GL_STENCIL_WRITEMASK                                    0x0B98
-#define GL_MATRIX_MODE                                          0x0BA0
-#define GL_NORMALIZE                                            0x0BA1
-#define GL_VIEWPORT                                             0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH                                0x0BA3
-#define GL_PROJECTION_STACK_DEPTH                               0x0BA4
-#define GL_TEXTURE_STACK_DEPTH                                  0x0BA5
-#define GL_MODELVIEW_MATRIX                                     0x0BA6
-#define GL_PROJECTION_MATRIX                                    0x0BA7
-#define GL_TEXTURE_MATRIX                                       0x0BA8
-#define GL_ATTRIB_STACK_DEPTH                                   0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH                            0x0BB1
-#define GL_ALPHA_TEST                                           0x0BC0
-#define GL_ALPHA_TEST_FUNC                                      0x0BC1
-#define GL_ALPHA_TEST_REF                                       0x0BC2
-#define GL_DITHER                                               0x0BD0
-#define GL_BLEND_DST                                            0x0BE0
-#define GL_BLEND_SRC                                            0x0BE1
-#define GL_BLEND                                                0x0BE2
-#define GL_LOGIC_OP_MODE                                        0x0BF0
-#define GL_INDEX_LOGIC_OP                                       0x0BF1
-#define GL_COLOR_LOGIC_OP                                       0x0BF2
-#define GL_AUX_BUFFERS                                          0x0C00
-#define GL_DRAW_BUFFER                                          0x0C01
-#define GL_READ_BUFFER                                          0x0C02
-#define GL_SCISSOR_BOX                                          0x0C10
-#define GL_SCISSOR_TEST                                         0x0C11
-#define GL_INDEX_CLEAR_VALUE                                    0x0C20
-#define GL_INDEX_WRITEMASK                                      0x0C21
-#define GL_COLOR_CLEAR_VALUE                                    0x0C22
-#define GL_COLOR_WRITEMASK                                      0x0C23
-#define GL_INDEX_MODE                                           0x0C30
-#define GL_RGBA_MODE                                            0x0C31
-#define GL_DOUBLEBUFFER                                         0x0C32
-#define GL_STEREO                                               0x0C33
-#define GL_RENDER_MODE                                          0x0C40
-#define GL_PERSPECTIVE_CORRECTION_HINT                          0x0C50
-#define GL_POINT_SMOOTH_HINT                                    0x0C51
-#define GL_LINE_SMOOTH_HINT                                     0x0C52
-#define GL_POLYGON_SMOOTH_HINT                                  0x0C53
-#define GL_FOG_HINT                                             0x0C54
-#define GL_TEXTURE_GEN_S                                        0x0C60
-#define GL_TEXTURE_GEN_T                                        0x0C61
-#define GL_TEXTURE_GEN_R                                        0x0C62
-#define GL_TEXTURE_GEN_Q                                        0x0C63
-#define GL_PIXEL_MAP_I_TO_I                                     0x0C70
-#define GL_PIXEL_MAP_S_TO_S                                     0x0C71
-#define GL_PIXEL_MAP_I_TO_R                                     0x0C72
-#define GL_PIXEL_MAP_I_TO_G                                     0x0C73
-#define GL_PIXEL_MAP_I_TO_B                                     0x0C74
-#define GL_PIXEL_MAP_I_TO_A                                     0x0C75
-#define GL_PIXEL_MAP_R_TO_R                                     0x0C76
-#define GL_PIXEL_MAP_G_TO_G                                     0x0C77
-#define GL_PIXEL_MAP_B_TO_B                                     0x0C78
-#define GL_PIXEL_MAP_A_TO_A                                     0x0C79
-#define GL_PIXEL_MAP_I_TO_I_SIZE                                0x0CB0
-#define GL_PIXEL_MAP_S_TO_S_SIZE                                0x0CB1
-#define GL_PIXEL_MAP_I_TO_R_SIZE                                0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE                                0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE                                0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE                                0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE                                0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE                                0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE                                0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE                                0x0CB9
-#define GL_UNPACK_SWAP_BYTES                                    0x0CF0
-#define GL_UNPACK_LSB_FIRST                                     0x0CF1
-#define GL_UNPACK_ROW_LENGTH                                    0x0CF2
-#define GL_UNPACK_SKIP_ROWS                                     0x0CF3
-#define GL_UNPACK_SKIP_PIXELS                                   0x0CF4
-#define GL_UNPACK_ALIGNMENT                                     0x0CF5
-#define GL_PACK_SWAP_BYTES                                      0x0D00
-#define GL_PACK_LSB_FIRST                                       0x0D01
-#define GL_PACK_ROW_LENGTH                                      0x0D02
-#define GL_PACK_SKIP_ROWS                                       0x0D03
-#define GL_PACK_SKIP_PIXELS                                     0x0D04
-#define GL_PACK_ALIGNMENT                                       0x0D05
-#define GL_MAP_COLOR                                            0x0D10
-#define GL_MAP_STENCIL                                          0x0D11
-#define GL_INDEX_SHIFT                                          0x0D12
-#define GL_INDEX_OFFSET                                         0x0D13
-#define GL_RED_SCALE                                            0x0D14
-#define GL_RED_BIAS                                             0x0D15
-#define GL_ZOOM_X                                               0x0D16
-#define GL_ZOOM_Y                                               0x0D17
-#define GL_GREEN_SCALE                                          0x0D18
-#define GL_GREEN_BIAS                                           0x0D19
-#define GL_BLUE_SCALE                                           0x0D1A
-#define GL_BLUE_BIAS                                            0x0D1B
-#define GL_ALPHA_SCALE                                          0x0D1C
-#define GL_ALPHA_BIAS                                           0x0D1D
-#define GL_DEPTH_SCALE                                          0x0D1E
-#define GL_DEPTH_BIAS                                           0x0D1F
-#define GL_MAX_EVAL_ORDER                                       0x0D30
-#define GL_MAX_LIGHTS                                           0x0D31
-#define GL_MAX_CLIP_PLANES                                      0x0D32
-#define GL_MAX_TEXTURE_SIZE                                     0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE                                  0x0D34
-#define GL_MAX_ATTRIB_STACK_DEPTH                               0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH                            0x0D36
-#define GL_MAX_NAME_STACK_DEPTH                                 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH                           0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH                              0x0D39
-#define GL_MAX_VIEWPORT_DIMS                                    0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH                        0x0D3B
-#define GL_SUBPIXEL_BITS                                        0x0D50
-#define GL_INDEX_BITS                                           0x0D51
-#define GL_RED_BITS                                             0x0D52
-#define GL_GREEN_BITS                                           0x0D53
-#define GL_BLUE_BITS                                            0x0D54
-#define GL_ALPHA_BITS                                           0x0D55
-#define GL_DEPTH_BITS                                           0x0D56
-#define GL_STENCIL_BITS                                         0x0D57
-#define GL_ACCUM_RED_BITS                                       0x0D58
-#define GL_ACCUM_GREEN_BITS                                     0x0D59
-#define GL_ACCUM_BLUE_BITS                                      0x0D5A
-#define GL_ACCUM_ALPHA_BITS                                     0x0D5B
-#define GL_NAME_STACK_DEPTH                                     0x0D70
-#define GL_AUTO_NORMAL                                          0x0D80
-#define GL_MAP1_COLOR_4                                         0x0D90
-#define GL_MAP1_INDEX                                           0x0D91
-#define GL_MAP1_NORMAL                                          0x0D92
-#define GL_MAP1_TEXTURE_COORD_1                                 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2                                 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3                                 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4                                 0x0D96
-#define GL_MAP1_VERTEX_3                                        0x0D97
-#define GL_MAP1_VERTEX_4                                        0x0D98
-#define GL_MAP2_COLOR_4                                         0x0DB0
-#define GL_MAP2_INDEX                                           0x0DB1
-#define GL_MAP2_NORMAL                                          0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1                                 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2                                 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3                                 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4                                 0x0DB6
-#define GL_MAP2_VERTEX_3                                        0x0DB7
-#define GL_MAP2_VERTEX_4                                        0x0DB8
-#define GL_MAP1_GRID_DOMAIN                                     0x0DD0
-#define GL_MAP1_GRID_SEGMENTS                                   0x0DD1
-#define GL_MAP2_GRID_DOMAIN                                     0x0DD2
-#define GL_MAP2_GRID_SEGMENTS                                   0x0DD3
-#define GL_TEXTURE_1D                                           0x0DE0
-#define GL_TEXTURE_2D                                           0x0DE1
-#define GL_FEEDBACK_BUFFER_POINTER                              0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE                                 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE                                 0x0DF2
-#define GL_SELECTION_BUFFER_POINTER                             0x0DF3
-#define GL_SELECTION_BUFFER_SIZE                                0x0DF4
-#define GL_TEXTURE_WIDTH                                        0x1000
-#define GL_TEXTURE_HEIGHT                                       0x1001
-#define GL_TEXTURE_INTERNAL_FORMAT                              0x1003
-#define GL_TEXTURE_BORDER_COLOR                                 0x1004
-#define GL_TEXTURE_BORDER                                       0x1005
-#define GL_DONT_CARE                                            0x1100
-#define GL_FASTEST                                              0x1101
-#define GL_NICEST                                               0x1102
-#define GL_LIGHT0                                               0x4000
-#define GL_LIGHT1                                               0x4001
-#define GL_LIGHT2                                               0x4002
-#define GL_LIGHT3                                               0x4003
-#define GL_LIGHT4                                               0x4004
-#define GL_LIGHT5                                               0x4005
-#define GL_LIGHT6                                               0x4006
-#define GL_LIGHT7                                               0x4007
-#define GL_AMBIENT                                              0x1200
-#define GL_DIFFUSE                                              0x1201
-#define GL_SPECULAR                                             0x1202
-#define GL_POSITION                                             0x1203
-#define GL_SPOT_DIRECTION                                       0x1204
-#define GL_SPOT_EXPONENT                                        0x1205
-#define GL_SPOT_CUTOFF                                          0x1206
-#define GL_CONSTANT_ATTENUATION                                 0x1207
-#define GL_LINEAR_ATTENUATION                                   0x1208
-#define GL_QUADRATIC_ATTENUATION                                0x1209
-#define GL_COMPILE                                              0x1300
-#define GL_COMPILE_AND_EXECUTE                                  0x1301
-#define GL_CLEAR                                                0x1500
-#define GL_AND                                                  0x1501
-#define GL_AND_REVERSE                                          0x1502
-#define GL_COPY                                                 0x1503
-#define GL_AND_INVERTED                                         0x1504
-#define GL_NOOP                                                 0x1505
-#define GL_XOR                                                  0x1506
-#define GL_OR                                                   0x1507
-#define GL_NOR                                                  0x1508
-#define GL_EQUIV                                                0x1509
-#define GL_INVERT                                               0x150A
-#define GL_OR_REVERSE                                           0x150B
-#define GL_COPY_INVERTED                                        0x150C
-#define GL_OR_INVERTED                                          0x150D
-#define GL_NAND                                                 0x150E
-#define GL_SET                                                  0x150F
-#define GL_EMISSION                                             0x1600
-#define GL_SHININESS                                            0x1601
-#define GL_AMBIENT_AND_DIFFUSE                                  0x1602
-#define GL_COLOR_INDEXES                                        0x1603
-#define GL_MODELVIEW                                            0x1700
-#define GL_PROJECTION                                           0x1701
-#define GL_TEXTURE                                              0x1702
-#define GL_COLOR                                                0x1800
-#define GL_DEPTH                                                0x1801
-#define GL_STENCIL                                              0x1802
-#define GL_COLOR_INDEX                                          0x1900
-#define GL_STENCIL_INDEX                                        0x1901
-#define GL_DEPTH_COMPONENT                                      0x1902
-#define GL_RED                                                  0x1903
-#define GL_GREEN                                                0x1904
-#define GL_BLUE                                                 0x1905
-#define GL_ALPHA                                                0x1906
-#define GL_RGB                                                  0x1907
-#define GL_RGBA                                                 0x1908
-#define GL_LUMINANCE                                            0x1909
-#define GL_LUMINANCE_ALPHA                                      0x190A
-#define GL_BITMAP                                               0x1A00
-#define GL_POINT                                                0x1B00
-#define GL_LINE                                                 0x1B01
-#define GL_FILL                                                 0x1B02
-#define GL_RENDER                                               0x1C00
-#define GL_FEEDBACK                                             0x1C01
-#define GL_SELECT                                               0x1C02
-#define GL_FLAT                                                 0x1D00
-#define GL_SMOOTH                                               0x1D01
-#define GL_KEEP                                                 0x1E00
-#define GL_REPLACE                                              0x1E01
-#define GL_INCR                                                 0x1E02
-#define GL_DECR                                                 0x1E03
-#define GL_VENDOR                                               0x1F00
-#define GL_RENDERER                                             0x1F01
-#define GL_VERSION                                              0x1F02
-#define GL_EXTENSIONS                                           0x1F03
-#define GL_S                                                    0x2000
-#define GL_T                                                    0x2001
-#define GL_R                                                    0x2002
-#define GL_Q                                                    0x2003
-#define GL_MODULATE                                             0x2100
-#define GL_DECAL                                                0x2101
-#define GL_TEXTURE_ENV_MODE                                     0x2200
-#define GL_TEXTURE_ENV_COLOR                                    0x2201
-#define GL_TEXTURE_ENV                                          0x2300
-#define GL_EYE_LINEAR                                           0x2400
-#define GL_OBJECT_LINEAR                                        0x2401
-#define GL_SPHERE_MAP                                           0x2402
-#define GL_TEXTURE_GEN_MODE                                     0x2500
-#define GL_OBJECT_PLANE                                         0x2501
-#define GL_EYE_PLANE                                            0x2502
-#define GL_NEAREST                                              0x2600
-#define GL_LINEAR                                               0x2601
-#define GL_NEAREST_MIPMAP_NEAREST                               0x2700
-#define GL_LINEAR_MIPMAP_NEAREST                                0x2701
-#define GL_NEAREST_MIPMAP_LINEAR                                0x2702
-#define GL_LINEAR_MIPMAP_LINEAR                                 0x2703
-#define GL_TEXTURE_MAG_FILTER                                   0x2800
-#define GL_TEXTURE_MIN_FILTER                                   0x2801
-#define GL_TEXTURE_WRAP_S                                       0x2802
-#define GL_TEXTURE_WRAP_T                                       0x2803
-#define GL_CLAMP                                                0x2900
-#define GL_REPEAT                                               0x2901
-#define GL_CLIENT_PIXEL_STORE_BIT                               0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT                              0x00000002
-#define GL_CLIENT_ALL_ATTRIB_BITS                               0xffffffff
-#define GL_POLYGON_OFFSET_FACTOR                                0x8038
-#define GL_POLYGON_OFFSET_UNITS                                 0x2A00
-#define GL_POLYGON_OFFSET_POINT                                 0x2A01
-#define GL_POLYGON_OFFSET_LINE                                  0x2A02
-#define GL_POLYGON_OFFSET_FILL                                  0x8037
-#define GL_ALPHA4                                               0x803B
-#define GL_ALPHA8                                               0x803C
-#define GL_ALPHA12                                              0x803D
-#define GL_ALPHA16                                              0x803E
-#define GL_LUMINANCE4                                           0x803F
-#define GL_LUMINANCE8                                           0x8040
-#define GL_LUMINANCE12                                          0x8041
-#define GL_LUMINANCE16                                          0x8042
-#define GL_LUMINANCE4_ALPHA4                                    0x8043
-#define GL_LUMINANCE6_ALPHA2                                    0x8044
-#define GL_LUMINANCE8_ALPHA8                                    0x8045
-#define GL_LUMINANCE12_ALPHA4                                   0x8046
-#define GL_LUMINANCE12_ALPHA12                                  0x8047
-#define GL_LUMINANCE16_ALPHA16                                  0x8048
-#define GL_INTENSITY                                            0x8049
-#define GL_INTENSITY4                                           0x804A
-#define GL_INTENSITY8                                           0x804B
-#define GL_INTENSITY12                                          0x804C
-#define GL_INTENSITY16                                          0x804D
-#define GL_R3_G3_B2                                             0x2A10
-#define GL_RGB4                                                 0x804F
-#define GL_RGB5                                                 0x8050
-#define GL_RGB8                                                 0x8051
-#define GL_RGB10                                                0x8052
-#define GL_RGB12                                                0x8053
-#define GL_RGB16                                                0x8054
-#define GL_RGBA2                                                0x8055
-#define GL_RGBA4                                                0x8056
-#define GL_RGB5_A1                                              0x8057
-#define GL_RGBA8                                                0x8058
-#define GL_RGB10_A2                                             0x8059
-#define GL_RGBA12                                               0x805A
-#define GL_RGBA16                                               0x805B
-#define GL_TEXTURE_RED_SIZE                                     0x805C
-#define GL_TEXTURE_GREEN_SIZE                                   0x805D
-#define GL_TEXTURE_BLUE_SIZE                                    0x805E
-#define GL_TEXTURE_ALPHA_SIZE                                   0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE                               0x8060
-#define GL_TEXTURE_INTENSITY_SIZE                               0x8061
-#define GL_PROXY_TEXTURE_1D                                     0x8063
-#define GL_PROXY_TEXTURE_2D                                     0x8064
-#define GL_TEXTURE_PRIORITY                                     0x8066
-#define GL_TEXTURE_RESIDENT                                     0x8067
-#define GL_TEXTURE_BINDING_1D                                   0x8068
-#define GL_TEXTURE_BINDING_2D                                   0x8069
-#define GL_VERTEX_ARRAY                                         0x8074
-#define GL_NORMAL_ARRAY                                         0x8075
-#define GL_COLOR_ARRAY                                          0x8076
-#define GL_INDEX_ARRAY                                          0x8077
-#define GL_TEXTURE_COORD_ARRAY                                  0x8078
-#define GL_EDGE_FLAG_ARRAY                                      0x8079
-#define GL_VERTEX_ARRAY_SIZE                                    0x807A
-#define GL_VERTEX_ARRAY_TYPE                                    0x807B
-#define GL_VERTEX_ARRAY_STRIDE                                  0x807C
-#define GL_NORMAL_ARRAY_TYPE                                    0x807E
-#define GL_NORMAL_ARRAY_STRIDE                                  0x807F
-#define GL_COLOR_ARRAY_SIZE                                     0x8081
-#define GL_COLOR_ARRAY_TYPE                                     0x8082
-#define GL_COLOR_ARRAY_STRIDE                                   0x8083
-#define GL_INDEX_ARRAY_TYPE                                     0x8085
-#define GL_INDEX_ARRAY_STRIDE                                   0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE                             0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE                             0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE                           0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE                               0x808C
-#define GL_VERTEX_ARRAY_POINTER                                 0x808E
-#define GL_NORMAL_ARRAY_POINTER                                 0x808F
-#define GL_COLOR_ARRAY_POINTER                                  0x8090
-#define GL_INDEX_ARRAY_POINTER                                  0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER                          0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER                              0x8093
-#define GL_V2F                                                  0x2A20
-#define GL_V3F                                                  0x2A21
-#define GL_C4UB_V2F                                             0x2A22
-#define GL_C4UB_V3F                                             0x2A23
-#define GL_C3F_V3F                                              0x2A24
-#define GL_N3F_V3F                                              0x2A25
-#define GL_C4F_N3F_V3F                                          0x2A26
-#define GL_T2F_V3F                                              0x2A27
-#define GL_T4F_V4F                                              0x2A28
-#define GL_T2F_C4UB_V3F                                         0x2A29
-#define GL_T2F_C3F_V3F                                          0x2A2A
-#define GL_T2F_N3F_V3F                                          0x2A2B
-#define GL_T2F_C4F_N3F_V3F                                      0x2A2C
-#define GL_T4F_C4F_N3F_V4F                                      0x2A2D
-#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
-#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
-
-/* functions */
-
-extern void APIENTRY glAccum (GLenum op, GLfloat value);
-extern void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
-extern GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
-extern void APIENTRY glArrayElement (GLint i);
-extern void APIENTRY glBegin (GLenum mode);
-extern void APIENTRY glBindTexture (GLenum target, GLuint texture);
-extern void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-extern void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-extern void APIENTRY glCallList (GLuint list);
-extern void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
-extern void APIENTRY glClear (GLbitfield mask);
-extern void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-extern void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-extern void APIENTRY glClearDepth (GLclampd depth);
-extern void APIENTRY glClearIndex (GLfloat c);
-extern void APIENTRY glClearStencil (GLint s);
-extern void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
-extern void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
-extern void APIENTRY glColor3bv (const GLbyte *v);
-extern void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
-extern void APIENTRY glColor3dv (const GLdouble *v);
-extern void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
-extern void APIENTRY glColor3fv (const GLfloat *v);
-extern void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
-extern void APIENTRY glColor3iv (const GLint *v);
-extern void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
-extern void APIENTRY glColor3sv (const GLshort *v);
-extern void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-extern void APIENTRY glColor3ubv (const GLubyte *v);
-extern void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
-extern void APIENTRY glColor3uiv (const GLuint *v);
-extern void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
-extern void APIENTRY glColor3usv (const GLushort *v);
-extern void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-extern void APIENTRY glColor4bv (const GLbyte *v);
-extern void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-extern void APIENTRY glColor4dv (const GLdouble *v);
-extern void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-extern void APIENTRY glColor4fv (const GLfloat *v);
-extern void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
-extern void APIENTRY glColor4iv (const GLint *v);
-extern void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
-extern void APIENTRY glColor4sv (const GLshort *v);
-extern void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-extern void APIENTRY glColor4ubv (const GLubyte *v);
-extern void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-extern void APIENTRY glColor4uiv (const GLuint *v);
-extern void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
-extern void APIENTRY glColor4usv (const GLushort *v);
-extern void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-extern void APIENTRY glColorMaterial (GLenum face, GLenum mode);
-extern void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-extern void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-extern void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-extern void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-extern void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-extern void APIENTRY glCullFace (GLenum mode);
-extern void APIENTRY glDeleteLists (GLuint list, GLsizei range);
-extern void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-extern void APIENTRY glDepthFunc (GLenum func);
-extern void APIENTRY glDepthMask (GLboolean flag);
-extern void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
-extern void APIENTRY glDisable (GLenum cap);
-extern void APIENTRY glDisableClientState (GLenum array);
-extern void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-extern void APIENTRY glDrawBuffer (GLenum mode);
-extern void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-extern void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-extern void APIENTRY glEdgeFlag (GLboolean flag);
-#ifndef __MACH__
-extern void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
-#endif
-extern void APIENTRY glEdgeFlagv (const GLboolean *flag);
-extern void APIENTRY glEnable (GLenum cap);
-extern void APIENTRY glEnableClientState (GLenum array);
-extern void APIENTRY glEnd (void);
-extern void APIENTRY glEndList (void);
-extern void APIENTRY glEvalCoord1d (GLdouble u);
-extern void APIENTRY glEvalCoord1dv (const GLdouble *u);
-extern void APIENTRY glEvalCoord1f (GLfloat u);
-extern void APIENTRY glEvalCoord1fv (const GLfloat *u);
-extern void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
-extern void APIENTRY glEvalCoord2dv (const GLdouble *u);
-extern void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
-extern void APIENTRY glEvalCoord2fv (const GLfloat *u);
-extern void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
-extern void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-extern void APIENTRY glEvalPoint1 (GLint i);
-extern void APIENTRY glEvalPoint2 (GLint i, GLint j);
-extern void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
-extern void APIENTRY glFinish (void);
-extern void APIENTRY glFlush (void);
-extern void APIENTRY glFogf (GLenum pname, GLfloat param);
-extern void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
-extern void APIENTRY glFogi (GLenum pname, GLint param);
-extern void APIENTRY glFogiv (GLenum pname, const GLint *params);
-extern void APIENTRY glFrontFace (GLenum mode);
-extern void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-extern GLuint APIENTRY glGenLists (GLsizei range);
-extern void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
-extern void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
-extern void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
-extern void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
-extern GLenum APIENTRY glGetError (void);
-extern void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
-extern void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
-extern void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-extern void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
-extern void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
-extern void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
-extern void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
-extern void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-extern void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
-extern void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
-extern void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
-extern void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
-extern void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
-extern void APIENTRY glGetPolygonStipple (GLubyte *mask);
-extern const GLubyte * APIENTRY glGetString (GLenum name);
-extern void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
-extern void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
-extern void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
-extern void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
-extern void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
-extern void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-extern void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-extern void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-extern void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-extern void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-extern void APIENTRY glHint (GLenum target, GLenum mode);
-extern void APIENTRY glIndexMask (GLuint mask);
-extern void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void APIENTRY glIndexd (GLdouble c);
-extern void APIENTRY glIndexdv (const GLdouble *c);
-extern void APIENTRY glIndexf (GLfloat c);
-extern void APIENTRY glIndexfv (const GLfloat *c);
-extern void APIENTRY glIndexi (GLint c);
-extern void APIENTRY glIndexiv (const GLint *c);
-extern void APIENTRY glIndexs (GLshort c);
-extern void APIENTRY glIndexsv (const GLshort *c);
-extern void APIENTRY glIndexub (GLubyte c);
-extern void APIENTRY glIndexubv (const GLubyte *c);
-extern void APIENTRY glInitNames (void);
-extern void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
-extern GLboolean APIENTRY glIsEnabled (GLenum cap);
-extern GLboolean APIENTRY glIsList (GLuint list);
-extern GLboolean APIENTRY glIsTexture (GLuint texture);
-extern void APIENTRY glLightModelf (GLenum pname, GLfloat param);
-extern void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
-extern void APIENTRY glLightModeli (GLenum pname, GLint param);
-extern void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
-extern void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
-extern void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-extern void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
-extern void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
-extern void APIENTRY glLineStipple (GLint factor, GLushort pattern);
-extern void APIENTRY glLineWidth (GLfloat width);
-extern void APIENTRY glListBase (GLuint base);
-extern void APIENTRY glLoadIdentity (void);
-extern void APIENTRY glLoadMatrixd (const GLdouble *m);
-extern void APIENTRY glLoadMatrixf (const GLfloat *m);
-extern void APIENTRY glLoadName (GLuint name);
-extern void APIENTRY glLogicOp (GLenum opcode);
-extern void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-extern void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-extern void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-extern void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-extern void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
-extern void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
-extern void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-extern void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-extern void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
-extern void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-extern void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
-extern void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
-extern void APIENTRY glMatrixMode (GLenum mode);
-extern void APIENTRY glMultMatrixd (const GLdouble *m);
-extern void APIENTRY glMultMatrixf (const GLfloat *m);
-extern void APIENTRY glNewList (GLuint list, GLenum mode);
-extern void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
-extern void APIENTRY glNormal3bv (const GLbyte *v);
-extern void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
-extern void APIENTRY glNormal3dv (const GLdouble *v);
-extern void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-extern void APIENTRY glNormal3fv (const GLfloat *v);
-extern void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
-extern void APIENTRY glNormal3iv (const GLint *v);
-extern void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
-extern void APIENTRY glNormal3sv (const GLshort *v);
-extern void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-extern void APIENTRY glPassThrough (GLfloat token);
-extern void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
-extern void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
-extern void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
-extern void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
-extern void APIENTRY glPixelStorei (GLenum pname, GLint param);
-extern void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
-extern void APIENTRY glPixelTransferi (GLenum pname, GLint param);
-extern void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
-extern void APIENTRY glPointSize (GLfloat size);
-extern void APIENTRY glPolygonMode (GLenum face, GLenum mode);
-extern void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-extern void APIENTRY glPolygonStipple (const GLubyte *mask);
-extern void APIENTRY glPopAttrib (void);
-extern void APIENTRY glPopClientAttrib (void);
-extern void APIENTRY glPopMatrix (void);
-extern void APIENTRY glPopName (void);
-extern void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-extern void APIENTRY glPushAttrib (GLbitfield mask);
-extern void APIENTRY glPushClientAttrib (GLbitfield mask);
-extern void APIENTRY glPushMatrix (void);
-extern void APIENTRY glPushName (GLuint name);
-extern void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
-extern void APIENTRY glRasterPos2dv (const GLdouble *v);
-extern void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
-extern void APIENTRY glRasterPos2fv (const GLfloat *v);
-extern void APIENTRY glRasterPos2i (GLint x, GLint y);
-extern void APIENTRY glRasterPos2iv (const GLint *v);
-extern void APIENTRY glRasterPos2s (GLshort x, GLshort y);
-extern void APIENTRY glRasterPos2sv (const GLshort *v);
-extern void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
-extern void APIENTRY glRasterPos3dv (const GLdouble *v);
-extern void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
-extern void APIENTRY glRasterPos3fv (const GLfloat *v);
-extern void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
-
-extern void APIENTRY glRasterPos3iv (const GLint *v);
-extern void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
-extern void APIENTRY glRasterPos3sv (const GLshort *v);
-extern void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern void APIENTRY glRasterPos4dv (const GLdouble *v);
-extern void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern void APIENTRY glRasterPos4fv (const GLfloat *v);
-extern void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
-extern void APIENTRY glRasterPos4iv (const GLint *v);
-extern void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
-extern void APIENTRY glRasterPos4sv (const GLshort *v);
-extern void APIENTRY glReadBuffer (GLenum mode);
-extern void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-extern void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-extern void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
-extern void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-extern void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
-extern void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
-extern void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
-extern void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-extern void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
-extern GLint APIENTRY glRenderMode (GLenum mode);
-extern void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-extern void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-extern void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
-extern void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
-extern void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-extern void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
-extern void APIENTRY glShadeModel (GLenum mode);
-extern void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-extern void APIENTRY glStencilMask (GLuint mask);
-extern void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-extern void APIENTRY glTexCoord1d (GLdouble s);
-extern void APIENTRY glTexCoord1dv (const GLdouble *v);
-extern void APIENTRY glTexCoord1f (GLfloat s);
-extern void APIENTRY glTexCoord1fv (const GLfloat *v);
-extern void APIENTRY glTexCoord1i (GLint s);
-extern void APIENTRY glTexCoord1iv (const GLint *v);
-extern void APIENTRY glTexCoord1s (GLshort s);
-extern void APIENTRY glTexCoord1sv (const GLshort *v);
-extern void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
-extern void APIENTRY glTexCoord2dv (const GLdouble *v);
-extern void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
-extern void APIENTRY glTexCoord2fv (const GLfloat *v);
-extern void APIENTRY glTexCoord2i (GLint s, GLint t);
-extern void APIENTRY glTexCoord2iv (const GLint *v);
-extern void APIENTRY glTexCoord2s (GLshort s, GLshort t);
-extern void APIENTRY glTexCoord2sv (const GLshort *v);
-extern void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
-extern void APIENTRY glTexCoord3dv (const GLdouble *v);
-extern void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
-extern void APIENTRY glTexCoord3fv (const GLfloat *v);
-extern void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
-extern void APIENTRY glTexCoord3iv (const GLint *v);
-extern void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
-extern void APIENTRY glTexCoord3sv (const GLshort *v);
-extern void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-extern void APIENTRY glTexCoord4dv (const GLdouble *v);
-extern void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-extern void APIENTRY glTexCoord4fv (const GLfloat *v);
-extern void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
-extern void APIENTRY glTexCoord4iv (const GLint *v);
-extern void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
-extern void APIENTRY glTexCoord4sv (const GLshort *v);
-extern void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-extern void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-extern void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
-extern void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
-extern void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
-extern void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
-extern void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
-extern void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
-extern void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
-extern void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
-#ifndef __MACH__
-extern void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-extern void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-#endif
-extern void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-extern void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-extern void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-extern void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-extern void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-extern void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-extern void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
-extern void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-extern void APIENTRY glVertex2d (GLdouble x, GLdouble y);
-extern void APIENTRY glVertex2dv (const GLdouble *v);
-extern void APIENTRY glVertex2f (GLfloat x, GLfloat y);
-extern void APIENTRY glVertex2fv (const GLfloat *v);
-extern void APIENTRY glVertex2i (GLint x, GLint y);
-extern void APIENTRY glVertex2iv (const GLint *v);
-extern void APIENTRY glVertex2s (GLshort x, GLshort y);
-extern void APIENTRY glVertex2sv (const GLshort *v);
-extern void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
-extern void APIENTRY glVertex3dv (const GLdouble *v);
-extern void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
-extern void APIENTRY glVertex3fv (const GLfloat *v);
-extern void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
-extern void APIENTRY glVertex3iv (const GLint *v);
-extern void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
-extern void APIENTRY glVertex3sv (const GLshort *v);
-extern void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern void APIENTRY glVertex4dv (const GLdouble *v);
-extern void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern void APIENTRY glVertex4fv (const GLfloat *v);
-extern void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
-extern void APIENTRY glVertex4iv (const GLint *v);
-extern void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
-extern void APIENTRY glVertex4sv (const GLshort *v);
-extern void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-/* OpenGL 1.2 */
-
-#ifndef GL_VERSION_1_2
-#define GL_ARB_imaging 1
-#define GL_VERSION_1_2 1
-#define GL_RESCALE_NORMAL                                       0x803A
-#define GL_CLAMP_TO_EDGE                                        0x812F
-#define GL_MAX_ELEMENTS_VERTICES                                0x80E8
-#define GL_MAX_ELEMENTS_INDICES                                 0x80E9
-#define GL_BGR                                                  0x80E0
-#define GL_BGRA                                                 0x80E1
-#define GL_UNSIGNED_BYTE_3_3_2                                  0x8032
-#define GL_UNSIGNED_BYTE_2_3_3_REV                              0x8362
-#define GL_UNSIGNED_SHORT_5_6_5                                 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV                             0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4                               0x8033
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV                           0x8365
-#define GL_UNSIGNED_SHORT_5_5_5_1                               0x8034
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV                           0x8366
-#define GL_UNSIGNED_INT_8_8_8_8                                 0x8035
-#define GL_UNSIGNED_INT_8_8_8_8_REV                             0x8367
-#define GL_UNSIGNED_INT_10_10_10_2                              0x8036
-#define GL_UNSIGNED_INT_2_10_10_10_REV                          0x8368
-#define GL_LIGHT_MODEL_COLOR_CONTROL                            0x81F8
-#define GL_SINGLE_COLOR                                         0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR                              0x81FA
-#define GL_TEXTURE_MIN_LOD                                      0x813A
-#define GL_TEXTURE_MAX_LOD                                      0x813B
-#define GL_TEXTURE_BASE_LEVEL                                   0x813C
-#define GL_TEXTURE_MAX_LEVEL                                    0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE                              0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY                        0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE                              0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY                        0x0B23
-#define GL_ALIASED_POINT_SIZE_RANGE                             0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE                             0x846E
-#define GL_PACK_SKIP_IMAGES                                     0x806B
-#define GL_PACK_IMAGE_HEIGHT                                    0x806C
-#define GL_UNPACK_SKIP_IMAGES                                   0x806D
-#define GL_UNPACK_IMAGE_HEIGHT                                  0x806E
-#define GL_TEXTURE_3D                                           0x806F
-#define GL_PROXY_TEXTURE_3D                                     0x8070
-#define GL_TEXTURE_DEPTH                                        0x8071
-#define GL_TEXTURE_WRAP_R                                       0x8072
-#define GL_MAX_3D_TEXTURE_SIZE                                  0x8073
-#define GL_TEXTURE_BINDING_3D                                   0x806A
-#define GL_COLOR_TABLE                                          0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE                         0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE                        0x80D2
-#define GL_PROXY_COLOR_TABLE                                    0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE                   0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE                  0x80D5
-#define GL_COLOR_TABLE_SCALE                                    0x80D6
-#define GL_COLOR_TABLE_BIAS                                     0x80D7
-#define GL_COLOR_TABLE_FORMAT                                   0x80D8
-#define GL_COLOR_TABLE_WIDTH                                    0x80D9
-#define GL_COLOR_TABLE_RED_SIZE                                 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE                               0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE                                0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE                               0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE                           0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE                           0x80DF
-#define GL_CONVOLUTION_1D                                       0x8010
-#define GL_CONVOLUTION_2D                                       0x8011
-#define GL_SEPARABLE_2D                                         0x8012
-#define GL_CONVOLUTION_BORDER_MODE                              0x8013
-#define GL_CONVOLUTION_FILTER_SCALE                             0x8014
-#define GL_CONVOLUTION_FILTER_BIAS                              0x8015
-#define GL_REDUCE                                               0x8016
-#define GL_CONVOLUTION_FORMAT                                   0x8017
-#define GL_CONVOLUTION_WIDTH                                    0x8018
-#define GL_CONVOLUTION_HEIGHT                                   0x8019
-#define GL_MAX_CONVOLUTION_WIDTH                                0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT                               0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE                           0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE                         0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE                          0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE                         0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS                            0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS                          0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS                           0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS                          0x8023
-#define GL_CONSTANT_BORDER                                      0x8151
-#define GL_REPLICATE_BORDER                                     0x8153
-#define GL_CONVOLUTION_BORDER_COLOR                             0x8154
-#define GL_COLOR_MATRIX                                         0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH                             0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH                         0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE                          0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE                        0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE                         0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE                        0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS                           0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS                         0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS                          0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS                         0x80BB
-#define GL_HISTOGRAM                                            0x8024
-#define GL_PROXY_HISTOGRAM                                      0x8025
-#define GL_HISTOGRAM_WIDTH                                      0x8026
-#define GL_HISTOGRAM_FORMAT                                     0x8027
-#define GL_HISTOGRAM_RED_SIZE                                   0x8028
-#define GL_HISTOGRAM_GREEN_SIZE                                 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE                                  0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE                                 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE                             0x802C
-#define GL_HISTOGRAM_SINK                                       0x802D
-#define GL_MINMAX                                               0x802E
-#define GL_MINMAX_FORMAT                                        0x802F
-#define GL_MINMAX_SINK                                          0x8030
-#define GL_TABLE_TOO_LARGE                                      0x8031
-#define GL_BLEND_EQUATION                                       0x8009
-#define GL_MIN                                                  0x8007
-#define GL_MAX                                                  0x8008
-#define GL_FUNC_ADD                                             0x8006
-#define GL_FUNC_SUBTRACT                                        0x800A
-#define GL_FUNC_REVERSE_SUBTRACT                                0x800B
-#define GL_BLEND_COLOR                                          0x8005
-#define GL_CONSTANT_COLOR                                       0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR                             0x8002
-#define GL_CONSTANT_ALPHA                                       0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA                             0x8004
-
-typedef void (APIENTRY * glColorTablePROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
-typedef void (APIENTRY * glColorSubTablePROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
-typedef void (APIENTRY * glColorTableParameterivPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRY * glColorTableParameterfvPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * glCopyColorSubTablePROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width );
-typedef void (APIENTRY * glCopyColorTablePROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
-typedef void (APIENTRY * glGetColorTablePROC) (GLenum target, GLenum format, GLenum type, GLvoid *table );
-typedef void (APIENTRY * glGetColorTableParameterfvPROC) (GLenum target, GLenum pname, GLfloat *params );
-typedef void (APIENTRY * glGetColorTableParameterivPROC) (GLenum target, GLenum pname, GLint *params );
-typedef void (APIENTRY * glBlendEquationPROC) (GLenum mode );
-typedef void (APIENTRY * glBlendColorPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
-typedef void (APIENTRY * glHistogramPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink );
-typedef void (APIENTRY * glResetHistogramPROC) (GLenum target );
-typedef void (APIENTRY * glGetHistogramPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values );
-typedef void (APIENTRY * glGetHistogramParameterfvPROC) (GLenum target, GLenum pname, GLfloat *params );
-typedef void (APIENTRY * glGetHistogramParameterivPROC) (GLenum target, GLenum pname, GLint *params );
-typedef void (APIENTRY * glMinmaxPROC) (GLenum target, GLenum internalformat, GLboolean sink );
-typedef void (APIENTRY * glResetMinmaxPROC) (GLenum target );
-typedef void (APIENTRY * glGetMinmaxPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values );
-typedef void (APIENTRY * glGetMinmaxParameterfvPROC) (GLenum target, GLenum pname, GLfloat *params );
-typedef void (APIENTRY * glGetMinmaxParameterivPROC) (GLenum target, GLenum pname, GLint *params );
-typedef void (APIENTRY * glConvolutionFilter1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image );
-typedef void (APIENTRY * glConvolutionFilter2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image );
-typedef void (APIENTRY * glConvolutionParameterfPROC) (GLenum target, GLenum pname, GLfloat params );
-typedef void (APIENTRY * glConvolutionParameterfvPROC) (GLenum target, GLenum pname, const GLfloat *params );
-typedef void (APIENTRY * glConvolutionParameteriPROC) (GLenum target, GLenum pname, GLint params );
-typedef void (APIENTRY * glConvolutionParameterivPROC) (GLenum target, GLenum pname, const GLint *params );
-typedef void (APIENTRY * glCopyConvolutionFilter1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
-typedef void (APIENTRY * glCopyConvolutionFilter2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRY * glGetConvolutionFilterPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image );
-typedef void (APIENTRY * glGetConvolutionParameterfvPROC) (GLenum target, GLenum pname, GLfloat *params );
-typedef void (APIENTRY * glGetConvolutionParameterivPROC) (GLenum target, GLenum pname, GLint *params );
-typedef void (APIENTRY * glSeparableFilter2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column );
-typedef void (APIENTRY * glGetSeparableFilterPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
-typedef void (APIENTRY * glDrawRangeElementsPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
-typedef void (APIENTRY * glTexImage3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
-typedef void (APIENTRY * glTexSubImage3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRY * glCopyTexSubImage3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-#ifdef _WIN32
-
-extern glBlendColorPROC glBlendColor;
-LIB_RENDERING_EXPORT
-extern glBlendEquationPROC glBlendEquation;
-extern glColorTablePROC glColorTable;
-extern glColorTableParameterfvPROC glColorTableParameterfv;
-extern glColorTableParameterivPROC glColorTableParameteriv;
-extern glCopyColorTablePROC glCopyColorTable;
-extern glGetColorTablePROC glGetColorTable;
-extern glGetColorTableParameterfvPROC glGetColorTableParameterfv;
-extern glGetColorTableParameterivPROC glGetColorTableParameteriv;
-extern glColorSubTablePROC glColorSubTable;
-extern glCopyColorSubTablePROC glCopyColorSubTable;
-extern glConvolutionFilter1DPROC glConvolutionFilter1D;
-extern glConvolutionFilter2DPROC glConvolutionFilter2D;
-extern glConvolutionParameterfPROC glConvolutionParameterf;
-extern glConvolutionParameterfvPROC glConvolutionParameterfv;
-extern glConvolutionParameteriPROC glConvolutionParameteri;
-extern glConvolutionParameterivPROC glConvolutionParameteriv;
-extern glCopyConvolutionFilter1DPROC glCopyConvolutionFilter1D;
-extern glCopyConvolutionFilter2DPROC glCopyConvolutionFilter2D;
-extern glGetConvolutionFilterPROC glGetConvolutionFilter;
-extern glGetConvolutionParameterfvPROC glGetConvolutionParameterfv;
-extern glGetConvolutionParameterivPROC glGetConvolutionParameteriv;
-extern glGetSeparableFilterPROC glGetSeparableFilter;
-extern glSeparableFilter2DPROC glSeparableFilter2D;
-extern glGetHistogramPROC glGetHistogram;
-extern glGetHistogramParameterfvPROC glGetHistogramParameterfv;
-extern glGetHistogramParameterivPROC glGetHistogramParameteriv;
-extern glGetMinmaxPROC glGetMinmax;
-extern glGetMinmaxParameterfvPROC glGetMinmaxParameterfv;
-extern glGetMinmaxParameterivPROC glGetMinmaxParameteriv;
-extern glHistogramPROC glHistogram;
-extern glMinmaxPROC glMinmax;
-extern glResetHistogramPROC glResetHistogram;
-extern glResetMinmaxPROC glResetMinmax;
-extern glDrawRangeElementsPROC glDrawRangeElements;
-extern glTexImage3DPROC glTexImage3D;
-extern glTexSubImage3DPROC glTexSubImage3D;
-extern glCopyTexSubImage3DPROC glCopyTexSubImage3D;
-
-#else
-
-extern void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
-extern void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
-extern void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
-extern void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-extern void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width );
-extern void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
-extern void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table );
-extern void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params );
-extern void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params );
-extern void APIENTRY glBlendEquation (GLenum mode );
-extern void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
-extern void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink );
-extern void APIENTRY glResetHistogram (GLenum target );
-extern void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values );
-extern void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params );
-extern void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params );
-extern void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink );
-extern void APIENTRY glResetMinmax (GLenum target );
-extern void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values );
-extern void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params );
-extern void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params );
-extern void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image );
-extern void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image );
-extern void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params );
-extern void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params );
-extern void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params );
-extern void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params );
-extern void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
-extern void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-extern void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image );
-extern void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params );
-extern void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params );
-extern void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column );
-extern void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
-extern void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
-extern void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
-extern void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-extern void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-#endif /* WIN32 */
-
-#endif /* GL_VERSION_1_2 */
-
-/* OpenGL 1.3 */
-
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-#define GL_TEXTURE0                                             0x84C0
-#define GL_TEXTURE1                                             0x84C1
-#define GL_TEXTURE2                                             0x84C2
-#define GL_TEXTURE3                                             0x84C3
-#define GL_TEXTURE4                                             0x84C4
-#define GL_TEXTURE5                                             0x84C5
-#define GL_TEXTURE6                                             0x84C6
-#define GL_TEXTURE7                                             0x84C7
-#define GL_TEXTURE8                                             0x84C8
-#define GL_TEXTURE9                                             0x84C9
-#define GL_TEXTURE10                                            0x84CA
-#define GL_TEXTURE11                                            0x84CB
-#define GL_TEXTURE12                                            0x84CC
-#define GL_TEXTURE13                                            0x84CD
-#define GL_TEXTURE14                                            0x84CE
-#define GL_TEXTURE15                                            0x84CF
-#define GL_TEXTURE16                                            0x84D0
-#define GL_TEXTURE17                                            0x84D1
-#define GL_TEXTURE18                                            0x84D2
-#define GL_TEXTURE19                                            0x84D3
-#define GL_TEXTURE20                                            0x84D4
-#define GL_TEXTURE21                                            0x84D5
-#define GL_TEXTURE22                                            0x84D6
-#define GL_TEXTURE23                                            0x84D7
-#define GL_TEXTURE24                                            0x84D8
-#define GL_TEXTURE25                                            0x84D9
-#define GL_TEXTURE26                                            0x84DA
-#define GL_TEXTURE27                                            0x84DB
-#define GL_TEXTURE28                                            0x84DC
-#define GL_TEXTURE29                                            0x84DD
-#define GL_TEXTURE30                                            0x84DE
-#define GL_TEXTURE31                                            0x84DF
-#define GL_ACTIVE_TEXTURE                                       0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE                                0x84E1
-#define GL_MAX_TEXTURE_UNITS                                    0x84E2
-
-#define GL_NORMAL_MAP                                           0x8511
-#define GL_REFLECTION_MAP                                       0x8512
-#define GL_TEXTURE_CUBE_MAP                                     0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP                             0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X                          0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                          0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                          0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                          0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                          0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                          0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP                               0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE                            0x851C
-
-#define GL_COMPRESSED_ALPHA                                     0x84E9
-#define GL_COMPRESSED_LUMINANCE                                 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA                           0x84EB
-#define GL_COMPRESSED_INTENSITY                                 0x84EC
-#define GL_COMPRESSED_RGB                                       0x84ED
-#define GL_COMPRESSED_RGBA                                      0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT                             0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE                        0x86A0
-#define GL_TEXTURE_COMPRESSED                                   0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS                       0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS                           0x86A3
-
-#define GL_MULTISAMPLE                                          0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE                             0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE                                  0x809F
-#define GL_SAMPLE_COVERAGE                                      0x80A0
-#define GL_SAMPLE_BUFFERS                                       0x80A8
-#define GL_SAMPLES                                              0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE                                0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT                               0x80AB
-#define GL_MULTISAMPLE_BIT                                      0x20000000
-
-#define GL_TRANSPOSE_MODELVIEW_MATRIX                           0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX                          0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX                             0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX                               0x84E6
-
-#define GL_COMBINE                                              0x8570
-#define GL_COMBINE_RGB                                          0x8571
-#define GL_COMBINE_ALPHA                                        0x8572
-#define GL_SOURCE0_RGB                                          0x8580
-#define GL_SOURCE1_RGB                                          0x8581
-#define GL_SOURCE2_RGB                                          0x8582
-#define GL_SOURCE0_ALPHA                                        0x8588
-#define GL_SOURCE1_ALPHA                                        0x8589
-#define GL_SOURCE2_ALPHA                                        0x858A
-#define GL_OPERAND0_RGB                                         0x8590
-#define GL_OPERAND1_RGB                                         0x8591
-#define GL_OPERAND2_RGB                                         0x8592
-#define GL_OPERAND0_ALPHA                                       0x8598
-#define GL_OPERAND1_ALPHA                                       0x8599
-#define GL_OPERAND2_ALPHA                                       0x859A
-#define GL_RGB_SCALE                                            0x8573
-#define GL_ADD_SIGNED                                           0x8574
-#define GL_INTERPOLATE                                          0x8575
-#define GL_SUBTRACT                                             0x84E7
-#define GL_CONSTANT                                             0x8576
-#define GL_PRIMARY_COLOR                                        0x8577
-#define GL_PREVIOUS                                             0x8578
-#define GL_DOT3_RGB                                             0x86AE
-#define GL_DOT3_RGBA                                            0x86AF
-#define GL_CLAMP_TO_BORDER                                      0x812D
-
-typedef void (APIENTRY * glActiveTexturePROC) (GLenum texture );
-typedef void (APIENTRY * glClientActiveTexturePROC) (GLenum texture );
-typedef void (APIENTRY * glCompressedTexImage1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
-typedef void (APIENTRY * glCompressedTexImage2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
-typedef void (APIENTRY * glCompressedTexImage3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
-typedef void (APIENTRY * glCompressedTexSubImage1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
-typedef void (APIENTRY * glCompressedTexSubImage2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
-typedef void (APIENTRY * glCompressedTexSubImage3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
-typedef void (APIENTRY * glGetCompressedTexImagePROC) (GLenum target, GLint lod, GLvoid *img );
-typedef void (APIENTRY * glMultiTexCoord1dPROC) (GLenum target, GLdouble s );
-typedef void (APIENTRY * glMultiTexCoord1dvPROC) (GLenum target, const GLdouble *v );
-typedef void (APIENTRY * glMultiTexCoord1fPROC) (GLenum target, GLfloat s );
-typedef void (APIENTRY * glMultiTexCoord1fvPROC) (GLenum target, const GLfloat *v );
-typedef void (APIENTRY * glMultiTexCoord1iPROC) (GLenum target, GLint s );
-typedef void (APIENTRY * glMultiTexCoord1ivPROC) (GLenum target, const GLint *v );
-typedef void (APIENTRY * glMultiTexCoord1sPROC) (GLenum target, GLshort s );
-typedef void (APIENTRY * glMultiTexCoord1svPROC) (GLenum target, const GLshort *v );
-typedef void (APIENTRY * glMultiTexCoord2dPROC) (GLenum target, GLdouble s, GLdouble t );
-typedef void (APIENTRY * glMultiTexCoord2dvPROC) (GLenum target, const GLdouble *v );
-typedef void (APIENTRY * glMultiTexCoord2fPROC) (GLenum target, GLfloat s, GLfloat t );
-typedef void (APIENTRY * glMultiTexCoord2fvPROC) (GLenum target, const GLfloat *v );
-typedef void (APIENTRY * glMultiTexCoord2iPROC) (GLenum target, GLint s, GLint t );
-typedef void (APIENTRY * glMultiTexCoord2ivPROC) (GLenum target, const GLint *v );
-typedef void (APIENTRY * glMultiTexCoord2sPROC) (GLenum target, GLshort s, GLshort t );
-typedef void (APIENTRY * glMultiTexCoord2svPROC) (GLenum target, const GLshort *v );
-typedef void (APIENTRY * glMultiTexCoord3dPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r );
-typedef void (APIENTRY * glMultiTexCoord3dvPROC) (GLenum target, const GLdouble *v );
-typedef void (APIENTRY * glMultiTexCoord3fPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r );
-typedef void (APIENTRY * glMultiTexCoord3fvPROC) (GLenum target, const GLfloat *v );
-typedef void (APIENTRY * glMultiTexCoord3iPROC) (GLenum target, GLint s, GLint t, GLint r );
-typedef void (APIENTRY * glMultiTexCoord3ivPROC) (GLenum target, const GLint *v );
-typedef void (APIENTRY * glMultiTexCoord3sPROC) (GLenum target, GLshort s, GLshort t, GLshort r );
-typedef void (APIENTRY * glMultiTexCoord3svPROC) (GLenum target, const GLshort *v );
-typedef void (APIENTRY * glMultiTexCoord4dPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-typedef void (APIENTRY * glMultiTexCoord4dvPROC) (GLenum target, const GLdouble *v );
-typedef void (APIENTRY * glMultiTexCoord4fPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-typedef void (APIENTRY * glMultiTexCoord4fvPROC) (GLenum target, const GLfloat *v );
-typedef void (APIENTRY * glMultiTexCoord4iPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q );
-typedef void (APIENTRY * glMultiTexCoord4ivPROC) (GLenum target, const GLint *v );
-typedef void (APIENTRY * glMultiTexCoord4sPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
-typedef void (APIENTRY * glMultiTexCoord4svPROC) (GLenum target, const GLshort *v );
-typedef void (APIENTRY * glLoadTransposeMatrixdPROC) (const GLdouble m[16] );
-typedef void (APIENTRY * glLoadTransposeMatrixfPROC) (const GLfloat m[16] );
-typedef void (APIENTRY * glMultTransposeMatrixdPROC) (const GLdouble m[16] );
-typedef void (APIENTRY * glMultTransposeMatrixfPROC) (const GLfloat m[16] );
-typedef void (APIENTRY * glSampleCoveragePROC) (GLclampf value, GLboolean invert );
-
-#ifdef _WIN32
-
-extern glActiveTexturePROC glActiveTexture;
-extern glClientActiveTexturePROC glClientActiveTexture;
-extern glMultiTexCoord1dPROC glMultiTexCoord1d;
-extern glMultiTexCoord1dvPROC glMultiTexCoord1dv;
-extern glMultiTexCoord1fPROC glMultiTexCoord1f;
-extern glMultiTexCoord1fvPROC glMultiTexCoord1fv;
-extern glMultiTexCoord1iPROC glMultiTexCoord1i;
-extern glMultiTexCoord1ivPROC glMultiTexCoord1iv;
-extern glMultiTexCoord1sPROC glMultiTexCoord1s;
-extern glMultiTexCoord1svPROC glMultiTexCoord1sv;
-extern glMultiTexCoord2dPROC glMultiTexCoord2d;
-extern glMultiTexCoord2dvPROC glMultiTexCoord2dv;
-extern glMultiTexCoord2fPROC glMultiTexCoord2f;
-extern glMultiTexCoord2fvPROC glMultiTexCoord2fv;
-extern glMultiTexCoord2iPROC glMultiTexCoord2i;
-extern glMultiTexCoord2ivPROC glMultiTexCoord2iv;
-extern glMultiTexCoord2sPROC glMultiTexCoord2s;
-extern glMultiTexCoord2svPROC glMultiTexCoord2sv;
-extern glMultiTexCoord3dPROC glMultiTexCoord3d;
-extern glMultiTexCoord3dvPROC glMultiTexCoord3dv;
-extern glMultiTexCoord3fPROC glMultiTexCoord3f;
-extern glMultiTexCoord3fvPROC glMultiTexCoord3fv;
-extern glMultiTexCoord3iPROC glMultiTexCoord3i;
-extern glMultiTexCoord3ivPROC glMultiTexCoord3iv;
-extern glMultiTexCoord3sPROC glMultiTexCoord3s;
-extern glMultiTexCoord3svPROC glMultiTexCoord3sv;
-extern glMultiTexCoord4dPROC glMultiTexCoord4d;
-extern glMultiTexCoord4dvPROC glMultiTexCoord4dv;
-extern glMultiTexCoord4fPROC glMultiTexCoord4f;
-extern glMultiTexCoord4fvPROC glMultiTexCoord4fv;
-extern glMultiTexCoord4iPROC glMultiTexCoord4i;
-extern glMultiTexCoord4ivPROC glMultiTexCoord4iv;
-extern glMultiTexCoord4sPROC glMultiTexCoord4s;
-extern glMultiTexCoord4svPROC glMultiTexCoord4sv;
-extern glLoadTransposeMatrixfPROC glLoadTransposeMatrixf;
-extern glLoadTransposeMatrixdPROC glLoadTransposeMatrixd;
-extern glMultTransposeMatrixfPROC glMultTransposeMatrixf;
-extern glMultTransposeMatrixdPROC glMultTransposeMatrixd;
-extern glCompressedTexImage3DPROC glCompressedTexImage3D;
-extern glCompressedTexImage2DPROC glCompressedTexImage2D;
-extern glCompressedTexImage1DPROC glCompressedTexImage1D;
-extern glCompressedTexSubImage3DPROC glCompressedTexSubImage3D;
-extern glCompressedTexSubImage2DPROC glCompressedTexSubImage2D;
-extern glCompressedTexSubImage1DPROC glCompressedTexSubImage1D;
-extern glGetCompressedTexImagePROC glGetCompressedTexImage;
-extern glSampleCoveragePROC glSampleCoverage;
-
-#else
-
-extern void APIENTRY glActiveTexture (GLenum texture );
-extern void APIENTRY glClientActiveTexture (GLenum texture );
-extern void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
-extern void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
-extern void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
-extern void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
-extern void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
-extern void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
-extern void APIENTRY glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img );
-extern void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s );
-extern void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v );
-extern void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s );
-extern void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v );
-extern void APIENTRY glMultiTexCoord1i (GLenum target, GLint s );
-extern void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v );
-extern void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s );
-extern void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v );
-extern void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t );
-extern void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v );
-extern void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t );
-extern void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v );
-extern void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t );
-extern void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v );
-extern void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t );
-extern void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v );
-extern void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r );
-extern void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v );
-extern void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r );
-extern void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v );
-extern void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r );
-extern void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v );
-extern void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r );
-extern void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v );
-extern void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-extern void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v );
-extern void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-extern void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v );
-extern void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q );
-extern void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v );
-extern void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
-extern void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v );
-extern void APIENTRY glLoadTransposeMatrixd (const GLdouble m[16] );
-extern void APIENTRY glLoadTransposeMatrixf (const GLfloat m[16] );
-extern void APIENTRY glMultTransposeMatrixd (const GLdouble m[16] );
-extern void APIENTRY glMultTransposeMatrixf (const GLfloat m[16] );
-extern void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert );
-
-#endif /* WIN32 */
-
-#endif /* GL_VERSION_1_3 */
-
-/* OpenGL 1.4 */
-
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4
-
-/*#ifndef GL_VERSION_1_2
-#define GL_BLEND_EQUATION                                       0x8009
-#define GL_MIN                                                  0x8007
-#define GL_MAX                                                  0x8008
-#define GL_FUNC_ADD                                             0x8006
-#define GL_FUNC_SUBTRACT                                        0x800A
-#define GL_FUNC_REVERSE_SUBTRACT                                0x800B
-#define GL_BLEND_COLOR                                          0x8005
-#define GL_CONSTANT_COLOR                                       0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR                             0x8002
-#define GL_CONSTANT_ALPHA                                       0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA                             0x8004
-#endif *//* GL_VERSION_1_2 */
-
-#define GL_GENERATE_MIPMAP                                      0x8191
-#define GL_GENERATE_MIPMAP_HINT                                 0x8192
-#define GL_DEPTH_COMPONENT16                                    0x81A5
-#define GL_DEPTH_COMPONENT24                                    0x81A6
-#define GL_DEPTH_COMPONENT32                                    0x81A7
-#define GL_TEXTURE_DEPTH_SIZE                                   0x884A
-#define GL_DEPTH_TEXTURE_MODE                                   0x884B
-#define GL_TEXTURE_COMPARE_MODE                                 0x884C
-#define GL_TEXTURE_COMPARE_FUNC                                 0x884D
-#define GL_COMPARE_R_TO_TEXTURE                                 0x884E
-#define GL_FOG_COORDINATE_SOURCE                                0x8450
-#define GL_FOG_COORDINATE                                       0x8451
-#define GL_FRAGMENT_DEPTH                                       0x8452
-#define GL_CURRENT_FOG_COORDINATE                               0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE                            0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE                          0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER                         0x8456
-#define GL_FOG_COORDINATE_ARRAY                                 0x8457
-#define GL_POINT_SIZE_MIN                                       0x8126
-#define GL_POINT_SIZE_MAX                                       0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE                            0x8128
-#define GL_POINT_DISTANCE_ATTENUATION                           0x8129
-#define GL_COLOR_SUM                                            0x8458
-#define GL_CURRENT_SECONDARY_COLOR                              0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE                           0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE                           0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE                         0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER                        0x845D
-#define GL_SECONDARY_COLOR_ARRAY                                0x845E
-#define GL_BLEND_DST_RGB                                        0x80C8
-#define GL_BLEND_SRC_RGB                                        0x80C9
-#define GL_BLEND_DST_ALPHA                                      0x80CA
-#define GL_BLEND_SRC_ALPHA                                      0x80CB
-#define GL_INCR_WRAP                                            0x8507
-#define GL_DECR_WRAP                                            0x8508
-#define GL_TEXTURE_FILTER_CONTROL                               0x8500
-#define GL_TEXTURE_LOD_BIAS                                     0x8501
-#define GL_MAX_TEXTURE_LOD_BIAS                                 0x84FD
-#define GL_GL_MIRRORED_REPEAT                                   0x8370
-
-/*#ifndef GL_VERSION_1_2
-typedef void (APIENTRY * glBlendEquationPROC) (GLenum mode );
-typedef void (APIENTRY * glBlendColorPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
-#endif *//* GL_VERSION_1_2 */
-typedef void (APIENTRY * glFogCoordfPROC) (GLfloat coord);
-typedef void (APIENTRY * glFogCoordfvPROC) (const GLfloat *coord);
-typedef void (APIENTRY * glFogCoorddPROC) (GLdouble coord);
-typedef void (APIENTRY * glFogCoorddvPROC) (const GLdouble *coord);
-typedef void (APIENTRY * glFogCoordPointerPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRY * glMultiDrawArraysPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-typedef void (APIENTRY * glMultiDrawElementsPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
-typedef void (APIENTRY * glPointParameterfPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRY * glPointParameterfvPROC) (GLenum pname, GLfloat *params);
-typedef void (APIENTRY * glSecondaryColor3bPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (APIENTRY * glSecondaryColor3bvPROC) (const GLbyte *v);
-typedef void (APIENTRY * glSecondaryColor3dPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (APIENTRY * glSecondaryColor3dvPROC) (const GLdouble *v);
-typedef void (APIENTRY * glSecondaryColor3fPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (APIENTRY * glSecondaryColor3fvPROC) (const GLfloat *v);
-typedef void (APIENTRY * glSecondaryColor3iPROC) (GLint red, GLint green, GLint blue);
-typedef void (APIENTRY * glSecondaryColor3ivPROC) (const GLint *v);
-typedef void (APIENTRY * glSecondaryColor3sPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (APIENTRY * glSecondaryColor3svPROC) (const GLshort *v);
-typedef void (APIENTRY * glSecondaryColor3ubPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (APIENTRY * glSecondaryColor3ubvPROC) (const GLubyte *v);
-typedef void (APIENTRY * glSecondaryColor3uiPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (APIENTRY * glSecondaryColor3uivPROC) (const GLuint *v);
-typedef void (APIENTRY * glSecondaryColor3usPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (APIENTRY * glSecondaryColor3usvPROC) (const GLushort *v);
-typedef void (APIENTRY * glSecondaryColorPointerPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-typedef void (APIENTRY * glBlendFuncSeparatePROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (APIENTRY * glWindowPos2dPROC) (GLdouble x, GLdouble y);
-typedef void (APIENTRY * glWindowPos2fPROC) (GLfloat x, GLfloat y);
-typedef void (APIENTRY * glWindowPos2iPROC) (GLint x, GLint y);
-typedef void (APIENTRY * glWindowPos2sPROC) (GLshort x, GLshort y);
-typedef void (APIENTRY * glWindowPos2dvPROC) (const GLdouble *p);
-typedef void (APIENTRY * glWindowPos2fvPROC) (const GLfloat *p);
-typedef void (APIENTRY * glWindowPos2ivPROC) (const GLint *p);
-typedef void (APIENTRY * glWindowPos2svPROC) (const GLshort *p);
-typedef void (APIENTRY * glWindowPos3dPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRY * glWindowPos3fPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * glWindowPos3iPROC) (GLint x, GLint y, GLint z);
-typedef void (APIENTRY * glWindowPos3sPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRY * glWindowPos3dvPROC) (const GLdouble *p);
-typedef void (APIENTRY * glWindowPos3fvPROC) (const GLfloat *p);
-typedef void (APIENTRY * glWindowPos3ivPROC) (const GLint *p);
-typedef void (APIENTRY * glWindowPos3svPROC) (const GLshort *p);
-
-/*#ifndef GL_VERSION_1_2
-extern glBlendColorPROC glBlendColor;
-extern glBlendEquationPROC glBlendEquation;
-#endif *//* GL_VERSION_1_2 */
-
-#ifdef _WIN32
-
-extern glFogCoordfPROC glFogCoordf;
-extern glFogCoordfvPROC glFogCoordfv;
-extern glFogCoorddPROC glFogCoordd;
-extern glFogCoorddvPROC glFogCoorddv;
-extern glFogCoordPointerPROC glFogCoordPointer;
-extern glMultiDrawArraysPROC glMultiDrawArrays;
-extern glMultiDrawElementsPROC glMultiDrawElements;
-extern glPointParameterfPROC glPointParameterf;
-extern glPointParameterfvPROC glPointParameterfv;
-extern glSecondaryColor3bPROC glSecondaryColor3b;
-extern glSecondaryColor3bvPROC glSecondaryColor3bv;
-extern glSecondaryColor3dPROC glSecondaryColor3d;
-extern glSecondaryColor3dvPROC glSecondaryColor3dv;
-extern glSecondaryColor3fPROC glSecondaryColor3f;
-extern glSecondaryColor3fvPROC glSecondaryColor3fv;
-extern glSecondaryColor3iPROC glSecondaryColor3i;
-extern glSecondaryColor3ivPROC glSecondaryColor3iv;
-extern glSecondaryColor3sPROC glSecondaryColor3s;
-extern glSecondaryColor3svPROC glSecondaryColor3sv;
-extern glSecondaryColor3ubPROC glSecondaryColor3ub;
-extern glSecondaryColor3ubvPROC glSecondaryColor3ubv;
-extern glSecondaryColor3uiPROC glSecondaryColor3ui;
-extern glSecondaryColor3uivPROC glSecondaryColor3uiv;
-extern glSecondaryColor3usPROC glSecondaryColor3us;
-extern glSecondaryColor3usvPROC glSecondaryColor3usv;
-extern glSecondaryColorPointerPROC glSecondaryColorPointer;
-extern glBlendFuncSeparatePROC glBlendFuncSeparate;
-extern glWindowPos2dPROC glWindowPos2d;
-extern glWindowPos2fPROC glWindowPos2f;
-extern glWindowPos2iPROC glWindowPos2i;
-extern glWindowPos2sPROC glWindowPos2s;
-extern glWindowPos2dvPROC glWindowPos2dv;
-extern glWindowPos2fvPROC glWindowPos2fv;
-extern glWindowPos2ivPROC glWindowPos2iv;
-extern glWindowPos2svPROC glWindowPos2sv;
-extern glWindowPos3dPROC glWindowPos3d;
-extern glWindowPos3fPROC glWindowPos3f;
-extern glWindowPos3iPROC glWindowPos3i;
-extern glWindowPos3sPROC glWindowPos3s;
-extern glWindowPos3dvPROC glWindowPos3dv;
-extern glWindowPos3fvPROC glWindowPos3fv;
-extern glWindowPos3ivPROC glWindowPos3iv;
-extern glWindowPos3svPROC glWindowPos3sv;
-
-#else
-
-extern void APIENTRY glFogCoordf (GLfloat coord);
-extern void APIENTRY glFogCoordfv (const GLfloat *coord);
-extern void APIENTRY glFogCoordd (GLdouble coord);
-extern void APIENTRY glFogCoorddv (const GLdouble *coord);
-extern void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void APIENTRY glMultiDrawArrays (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-extern void APIENTRY glMultiDrawElements (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
-extern void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
-extern void APIENTRY glPointParameterfv (GLenum pname, GLfloat *params);
-extern void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
-extern void APIENTRY glSecondaryColor3bv (const GLbyte *v);
-extern void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
-extern void APIENTRY glSecondaryColor3dv (const GLdouble *v);
-extern void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
-extern void APIENTRY glSecondaryColor3fv (const GLfloat *v);
-extern void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue);
-extern void APIENTRY glSecondaryColor3iv (const GLint *v);
-extern void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
-extern void APIENTRY glSecondaryColor3sv (const GLshort *v);
-extern void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-extern void APIENTRY glSecondaryColor3ubv (const GLubyte *v);
-extern void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
-extern void APIENTRY glSecondaryColor3uiv (const GLuint *v);
-extern void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
-extern void APIENTRY glSecondaryColor3usv (const GLushort *v);
-extern void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-extern void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-extern void APIENTRY glWindowPos2d (GLdouble x, GLdouble y);
-extern void APIENTRY glWindowPos2f (GLfloat x, GLfloat y);
-extern void APIENTRY glWindowPos2i (GLint x, GLint y);
-extern void APIENTRY glWindowPos2s (GLshort x, GLshort y);
-extern void APIENTRY glWindowPos2dv (const GLdouble *p);
-extern void APIENTRY glWindowPos2fv (const GLfloat *p);
-extern void APIENTRY glWindowPos2iv (const GLint *p);
-extern void APIENTRY glWindowPos2sv (const GLshort *p);
-extern void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
-extern void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
-extern void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z);
-extern void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);
-extern void APIENTRY glWindowPos3dv (const GLdouble *p);
-extern void APIENTRY glWindowPos3fv (const GLfloat *p);
-extern void APIENTRY glWindowPos3iv (const GLint *p);
-extern void APIENTRY glWindowPos3sv (const GLshort *p);
-
-#endif /* WIN32 */
-
-#endif /* GL_VERSION_1_4 */
-
-/*-------------------------------------------------------------------*/
-/*------------EXTENSIONS---------------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_MULTITEXTURE---------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_multitexture
-#define GL_ARB_multitexture 1
-#define GL_TEXTURE0_ARB                                         0x84C0
-#define GL_TEXTURE1_ARB                                         0x84C1
-#define GL_TEXTURE2_ARB                                         0x84C2
-#define GL_TEXTURE3_ARB                                         0x84C3
-#define GL_TEXTURE4_ARB                                         0x84C4
-#define GL_TEXTURE5_ARB                                         0x84C5
-#define GL_TEXTURE6_ARB                                         0x84C6
-#define GL_TEXTURE7_ARB                                         0x84C7
-#define GL_TEXTURE8_ARB                                         0x84C8
-#define GL_TEXTURE9_ARB                                         0x84C9
-#define GL_TEXTURE10_ARB                                        0x84CA
-#define GL_TEXTURE11_ARB                                        0x84CB
-#define GL_TEXTURE12_ARB                                        0x84CC
-#define GL_TEXTURE13_ARB                                        0x84CD
-#define GL_TEXTURE14_ARB                                        0x84CE
-#define GL_TEXTURE15_ARB                                        0x84CF
-#define GL_TEXTURE16_ARB                                        0x84D0
-#define GL_TEXTURE17_ARB                                        0x84D1
-#define GL_TEXTURE18_ARB                                        0x84D2
-#define GL_TEXTURE19_ARB                                        0x84D3
-#define GL_TEXTURE20_ARB                                        0x84D4
-#define GL_TEXTURE21_ARB                                        0x84D5
-#define GL_TEXTURE22_ARB                                        0x84D6
-#define GL_TEXTURE23_ARB                                        0x84D7
-#define GL_TEXTURE24_ARB                                        0x84D8
-#define GL_TEXTURE25_ARB                                        0x84D9
-#define GL_TEXTURE26_ARB                                        0x84DA
-#define GL_TEXTURE27_ARB                                        0x84DB
-#define GL_TEXTURE28_ARB                                        0x84DC
-#define GL_TEXTURE29_ARB                                        0x84DD
-#define GL_TEXTURE30_ARB                                        0x84DE
-#define GL_TEXTURE31_ARB                                        0x84DF
-#define GL_ACTIVE_TEXTURE_ARB                                   0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB                            0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB                                0x84E2
-
-typedef void (APIENTRY * glActiveTextureARBPROC) (GLenum texture );
-typedef void (APIENTRY * glClientActiveTextureARBPROC) (GLenum texture );
-typedef void (APIENTRY * glMultiTexCoord1dARBPROC) (GLenum target, GLdouble s );
-typedef void (APIENTRY * glMultiTexCoord1dvARBPROC) (GLenum target, const GLdouble *v );
-typedef void (APIENTRY * glMultiTexCoord1fARBPROC) (GLenum target, GLfloat s );
-typedef void (APIENTRY * glMultiTexCoord1fvARBPROC) (GLenum target, const GLfloat *v );
-typedef void (APIENTRY * glMultiTexCoord1iARBPROC) (GLenum target, GLint s );
-typedef void (APIENTRY * glMultiTexCoord1ivARBPROC) (GLenum target, const GLint *v );
-typedef void (APIENTRY * glMultiTexCoord1sARBPROC) (GLenum target, GLshort s );
-typedef void (APIENTRY * glMultiTexCoord1svARBPROC) (GLenum target, const GLshort *v );
-typedef void (APIENTRY * glMultiTexCoord2dARBPROC) (GLenum target, GLdouble s, GLdouble t );
-typedef void (APIENTRY * glMultiTexCoord2dvARBPROC) (GLenum target, const GLdouble *v );
-typedef void (APIENTRY * glMultiTexCoord2fARBPROC) (GLenum target, GLfloat s, GLfloat t );
-typedef void (APIENTRY * glMultiTexCoord2fvARBPROC) (GLenum target, const GLfloat *v );
-typedef void (APIENTRY * glMultiTexCoord2iARBPROC) (GLenum target, GLint s, GLint t );
-typedef void (APIENTRY * glMultiTexCoord2ivARBPROC) (GLenum target, const GLint *v );
-typedef void (APIENTRY * glMultiTexCoord2sARBPROC) (GLenum target, GLshort s, GLshort t );
-typedef void (APIENTRY * glMultiTexCoord2svARBPROC) (GLenum target, const GLshort *v );
-typedef void (APIENTRY * glMultiTexCoord3dARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r );
-typedef void (APIENTRY * glMultiTexCoord3dvARBPROC) (GLenum target, const GLdouble *v );
-typedef void (APIENTRY * glMultiTexCoord3fARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r );
-typedef void (APIENTRY * glMultiTexCoord3fvARBPROC) (GLenum target, const GLfloat *v );
-typedef void (APIENTRY * glMultiTexCoord3iARBPROC) (GLenum target, GLint s, GLint t, GLint r );
-typedef void (APIENTRY * glMultiTexCoord3ivARBPROC) (GLenum target, const GLint *v );
-typedef void (APIENTRY * glMultiTexCoord3sARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r );
-typedef void (APIENTRY * glMultiTexCoord3svARBPROC) (GLenum target, const GLshort *v );
-typedef void (APIENTRY * glMultiTexCoord4dARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-typedef void (APIENTRY * glMultiTexCoord4dvARBPROC) (GLenum target, const GLdouble *v );
-typedef void (APIENTRY * glMultiTexCoord4fARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-typedef void (APIENTRY * glMultiTexCoord4fvARBPROC) (GLenum target, const GLfloat *v );
-typedef void (APIENTRY * glMultiTexCoord4iARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q );
-typedef void (APIENTRY * glMultiTexCoord4ivARBPROC) (GLenum target, const GLint *v );
-typedef void (APIENTRY * glMultiTexCoord4sARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
-typedef void (APIENTRY * glMultiTexCoord4svARBPROC) (GLenum target, const GLshort *v );
-
-#ifdef _WIN32
-
-extern glActiveTextureARBPROC glActiveTextureARB;
-extern glClientActiveTextureARBPROC glClientActiveTextureARB;
-extern glMultiTexCoord1dARBPROC glMultiTexCoord1dARB;
-extern glMultiTexCoord1dvARBPROC glMultiTexCoord1dvARB;
-extern glMultiTexCoord1fARBPROC glMultiTexCoord1fARB;
-extern glMultiTexCoord1fvARBPROC glMultiTexCoord1fvARB;
-extern glMultiTexCoord1iARBPROC glMultiTexCoord1iARB;
-extern glMultiTexCoord1ivARBPROC glMultiTexCoord1ivARB;
-extern glMultiTexCoord1sARBPROC glMultiTexCoord1sARB;
-extern glMultiTexCoord1svARBPROC glMultiTexCoord1svARB;
-extern glMultiTexCoord2dARBPROC glMultiTexCoord2dARB;
-extern glMultiTexCoord2dvARBPROC glMultiTexCoord2dvARB;
-extern glMultiTexCoord2fARBPROC glMultiTexCoord2fARB;
-extern glMultiTexCoord2fvARBPROC glMultiTexCoord2fvARB;
-extern glMultiTexCoord2iARBPROC glMultiTexCoord2iARB;
-extern glMultiTexCoord2ivARBPROC glMultiTexCoord2ivARB;
-extern glMultiTexCoord2sARBPROC glMultiTexCoord2sARB;
-extern glMultiTexCoord2svARBPROC glMultiTexCoord2svARB;
-extern glMultiTexCoord3dARBPROC glMultiTexCoord3dARB;
-extern glMultiTexCoord3dvARBPROC glMultiTexCoord3dvARB;
-extern glMultiTexCoord3fARBPROC glMultiTexCoord3fARB;
-extern glMultiTexCoord3fvARBPROC glMultiTexCoord3fvARB;
-extern glMultiTexCoord3iARBPROC glMultiTexCoord3iARB;
-extern glMultiTexCoord3ivARBPROC glMultiTexCoord3ivARB;
-extern glMultiTexCoord3sARBPROC glMultiTexCoord3sARB;
-extern glMultiTexCoord3svARBPROC glMultiTexCoord3svARB;
-extern glMultiTexCoord4dARBPROC glMultiTexCoord4dARB;
-extern glMultiTexCoord4dvARBPROC glMultiTexCoord4dvARB;
-extern glMultiTexCoord4fARBPROC glMultiTexCoord4fARB;
-extern glMultiTexCoord4fvARBPROC glMultiTexCoord4fvARB;
-extern glMultiTexCoord4iARBPROC glMultiTexCoord4iARB;
-extern glMultiTexCoord4ivARBPROC glMultiTexCoord4ivARB;
-extern glMultiTexCoord4sARBPROC glMultiTexCoord4sARB;
-extern glMultiTexCoord4svARBPROC glMultiTexCoord4svARB;
-
-#else
-
-extern void APIENTRY glActiveTextureARB (GLenum texture );
-extern void APIENTRY glClientActiveTextureARB (GLenum texture );
-extern void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s );
-extern void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v );
-extern void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s );
-extern void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v );
-extern void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s );
-extern void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v );
-extern void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s );
-extern void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v );
-extern void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t );
-extern void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v );
-extern void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t );
-extern void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v );
-extern void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t );
-extern void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v );
-extern void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t );
-extern void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v );
-extern void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r );
-extern void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v );
-extern void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r );
-extern void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v );
-extern void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r );
-extern void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v );
-extern void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r );
-extern void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v );
-extern void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-extern void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v );
-extern void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-extern void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v );
-extern void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q );
-extern void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v );
-extern void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
-extern void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v );
-
-#endif /* WIN32 */
-
-#endif /* GL_ARB_multitexture */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_TRANSPOSE_MATRIX-----------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_ARB_transpose_matrix 1
-
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB                       0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB                      0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB                         0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB                           0x84E6
-
-typedef void (APIENTRY * glLoadTransposeMatrixdARBPROC) (const GLdouble m[16] );
-typedef void (APIENTRY * glLoadTransposeMatrixfARBPROC) (const GLfloat m[16] );
-typedef void (APIENTRY * glMultTransposeMatrixdARBPROC) (const GLdouble m[16] );
-typedef void (APIENTRY * glMultTransposeMatrixfARBPROC) (const GLfloat m[16] );
-
-extern glLoadTransposeMatrixfARBPROC glLoadTransposeMatrixfARB;
-extern glLoadTransposeMatrixdARBPROC glLoadTransposeMatrixdARB;
-extern glMultTransposeMatrixfARBPROC glMultTransposeMatrixfARB;
-extern glMultTransposeMatrixdARBPROC glMultTransposeMatrixdARB;
-
-#endif /* GL_ARB_transpose_matrix */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_TEXTURE_COMPRESSION--------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_texture_compression
-#define GL_ARB_texture_compression 1
-
-#define GL_COMPRESSED_ALPHA_ARB                                 0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB                             0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB                       0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB                             0x84EC
-#define GL_COMPRESSED_RGB_ARB                                   0x84ED
-#define GL_COMPRESSED_RGBA_ARB                                  0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB                         0x84EF
-#define GL_TEXTURE_IMAGE_SIZE_ARB                               0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB                               0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB                   0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB                       0x86A3
-
-typedef void (APIENTRY * glCompressedTexImage1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
-typedef void (APIENTRY * glCompressedTexImage2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
-typedef void (APIENTRY * glCompressedTexImage3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
-typedef void (APIENTRY * glCompressedTexSubImage1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
-typedef void (APIENTRY * glCompressedTexSubImage2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
-typedef void (APIENTRY * glCompressedTexSubImage3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
-typedef void (APIENTRY * glGetCompressedTexImageARBPROC) (GLenum target, GLint lod, GLvoid *img );
-
-extern glCompressedTexImage3DARBPROC glCompressedTexImage3DARB;
-extern glCompressedTexImage2DARBPROC glCompressedTexImage2DARB;
-extern glCompressedTexImage1DARBPROC glCompressedTexImage1DARB; 
-extern glCompressedTexSubImage3DARBPROC glCompressedTexSubImage3DARB;
-extern glCompressedTexSubImage2DARBPROC glCompressedTexSubImage2DARB;
-extern glCompressedTexSubImage1DARBPROC glCompressedTexSubImage1DARB;
-extern glGetCompressedTexImageARBPROC glGetCompressedTexImageARB;
-
-#endif /* GL_ARB_texture_compression */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_CUBE_MAP-------------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_ARB_texture_cube_map 1
-
-#define GL_NORMAL_MAP_ARB                                       0x8511
-#define GL_REFLECTION_MAP_ARB                                   0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB                                 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB                         0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB                      0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                      0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                      0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                      0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                      0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                      0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB                           0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB                        0x851C
-
-#endif /* GL_ARB_texture_cube_map */
-
-/*-------------------------------------------------------------------*/
-/*------------SGIX_SHADOW--------------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_SGIX_shadow
-#define GL_SGIX_shadow 1
-
-#define GL_TEXTURE_COMPARE_SGIX                                  0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX                         0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX                                 0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX                                 0x819D
-
-#endif /* GL_SGIX_shadow */
-
-/*-------------------------------------------------------------------*/
-/*------------SGIX_DEPTH_TEXTURE-------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_SGIX_depth_texture
-#define GL_SGIX_depth_texture 1
-
-#define GL_DEPTH_COMPONENT16_SGIX                                0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX                                0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX                                0x81A7
-
-#endif /* GL_SGIX_depth_texture */
-
-/*-------------------------------------------------------------------*/
-/*------------EXT_COMPILED_VERTEX_ARRAY------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 1
-
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT                         0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT                         0x81A9
-
-typedef void (APIENTRY * glLockArraysEXTPROC) (GLint first, GLsizei count);
-typedef void (APIENTRY * glUnlockArraysEXTPROC) ();
-
-extern glLockArraysEXTPROC glLockArraysEXT;
-extern glUnlockArraysEXTPROC glUnlockArraysEXT;
-
-#endif /* GL_EXT_compiled_vertex_array */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_TEXTURE_ENV_COMBINE--------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_ARB_texture_env_combine 1
-
-#define GL_COMBINE_ARB                                          0x8570
-#define GL_COMBINE_RGB_ARB                                      0x8571
-#define GL_COMBINE_ALPHA_ARB                                    0x8572
-#define GL_RGB_SCALE_ARB                                        0x8573
-#define GL_ADD_SIGNED_ARB                                       0x8574
-#define GL_INTERPOLATE_ARB                                      0x8575
-#define GL_CONSTANT_ARB                                         0x8576
-#define GL_PRIMARY_COLOR_ARB                                    0x8577
-#define GL_PREVIOUS_ARB                                         0x8578
-#define GL_SOURCE0_RGB_ARB                                      0x8580
-#define GL_SOURCE1_RGB_ARB                                      0x8581
-#define GL_SOURCE2_RGB_ARB                                      0x8582
-#define GL_SOURCE0_ALPHA_ARB                                    0x8588
-#define GL_SOURCE1_ALPHA_ARB                                    0x8589
-#define GL_SOURCE2_ALPHA_ARB                                    0x858A
-#define GL_OPERAND0_RGB_ARB                                     0x8590
-#define GL_OPERAND1_RGB_ARB                                     0x8591
-#define GL_OPERAND2_RGB_ARB                                     0x8592
-#define GL_OPERAND0_ALPHA_ARB                                   0x8598
-#define GL_OPERAND1_ALPHA_ARB                                   0x8599
-#define GL_OPERAND2_ALPHA_ARB                                   0x859A
-
-#endif /* GL_ARB_texture_env_combine */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_TEXTURE_ENV_DOT3-----------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_ARB_texture_env_dot3 1
-
-#define GL_DOT3_RGB_ARB                                         0x86AE
-#define GL_DOT3_RGBA_ARB                                        0x86AF
-
-#endif /* GL_ARB_texture_env_dot3 */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_TEXTURE_BORDER_CLAMP-------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_ARB_texture_border_clamp 1
-
-#define GL_CLAMP_TO_BORDER_ARB                                  0x812D
-
-#endif /* GL_ARB_texture_border_clamp */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_TEXTURE_ENV_ADD------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_texture_env_add
-#define GL_ARB_texture_env_add 1
-
-
-#endif /* GL_ARB_texture_env_add */
-
-/*-------------------------------------------------------------------*/
-/*------------EXT_SECONDARY_COLOR------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 1
-
-#define GL_COLOR_SUM_EXT                                        0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT                          0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT                       0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT                       0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT                     0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT                    0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT                            0x845E
-
-typedef void (APIENTRY * glSecondaryColor3bEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (APIENTRY * glSecondaryColor3bvEXTPROC) (const GLbyte *v);
-typedef void (APIENTRY * glSecondaryColor3dEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (APIENTRY * glSecondaryColor3dvEXTPROC) (const GLdouble *v);
-typedef void (APIENTRY * glSecondaryColor3fEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (APIENTRY * glSecondaryColor3fvEXTPROC) (const GLfloat *v);
-typedef void (APIENTRY * glSecondaryColor3iEXTPROC) (GLint red, GLint green, GLint blue);
-typedef void (APIENTRY * glSecondaryColor3ivEXTPROC) (const GLint *v);
-typedef void (APIENTRY * glSecondaryColor3sEXTPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (APIENTRY * glSecondaryColor3svEXTPROC) (const GLshort *v);
-typedef void (APIENTRY * glSecondaryColor3ubEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (APIENTRY * glSecondaryColor3ubvEXTPROC) (const GLubyte *v);
-typedef void (APIENTRY * glSecondaryColor3uiEXTPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (APIENTRY * glSecondaryColor3uivEXTPROC) (const GLuint *v);
-typedef void (APIENTRY * glSecondaryColor3usEXTPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (APIENTRY * glSecondaryColor3usvEXTPROC) (const GLushort *v);
-typedef void (APIENTRY * glSecondaryColorPointerEXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-
-extern glSecondaryColor3bEXTPROC glSecondaryColor3bEXT;
-extern glSecondaryColor3bvEXTPROC glSecondaryColor3bvEXT;
-extern glSecondaryColor3dEXTPROC glSecondaryColor3dEXT;
-extern glSecondaryColor3dvEXTPROC glSecondaryColor3dvEXT;
-extern glSecondaryColor3fEXTPROC glSecondaryColor3fEXT;
-extern glSecondaryColor3fvEXTPROC glSecondaryColor3fvEXT;
-extern glSecondaryColor3iEXTPROC glSecondaryColor3iEXT;
-extern glSecondaryColor3ivEXTPROC glSecondaryColor3ivEXT;
-extern glSecondaryColor3sEXTPROC glSecondaryColor3sEXT;
-extern glSecondaryColor3svEXTPROC glSecondaryColor3svEXT;
-extern glSecondaryColor3ubEXTPROC glSecondaryColor3ubEXT;
-extern glSecondaryColor3ubvEXTPROC glSecondaryColor3ubvEXT;
-extern glSecondaryColor3uiEXTPROC glSecondaryColor3uiEXT;
-extern glSecondaryColor3uivEXTPROC glSecondaryColor3uivEXT;
-extern glSecondaryColor3usEXTPROC glSecondaryColor3usEXT;
-extern glSecondaryColor3usvEXTPROC glSecondaryColor3usvEXT;
-extern glSecondaryColorPointerEXTPROC glSecondaryColorPointerEXT;
-
-#endif /* GL_EXT_secondary_color */
-
-/*-------------------------------------------------------------------*/
-/*------------EXT_FOG_COORD------------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 1
-
-#define GL_FOG_COORDINATE_SOURCE_EXT                            0x8450
-#define GL_FOG_COORDINATE_EXT                                   0x8451
-#define GL_FRAGMENT_DEPTH_EXT                                   0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT                           0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT                        0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT                      0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT                     0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT                             0x8457
-
-typedef void (APIENTRY * glFogCoordfEXTPROC) (GLfloat coord);
-typedef void (APIENTRY * glFogCoordfvEXTPROC) (const GLfloat *coord);
-typedef void (APIENTRY * glFogCoorddEXTPROC) (GLdouble coord);
-typedef void (APIENTRY * glFogCoorddvEXTPROC) (const GLdouble *coord);
-typedef void (APIENTRY * glFogCoordPointerEXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-
-extern glFogCoordfEXTPROC glFogCoordfEXT;
-extern glFogCoordfvEXTPROC glFogCoordfvEXT;
-extern glFogCoorddEXTPROC glFogCoorddEXT;
-extern glFogCoorddvEXTPROC glFogCoorddvEXT;
-extern glFogCoordPointerEXTPROC glFogCoordPointerEXT;
-
-#endif /* GL_EXT_fog_coord */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_VERTEX_ARRAY_RANGE----------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
-
-#define GL_VERTEX_ARRAY_RANGE_NV                                0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV                         0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV                          0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV                    0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV                        0x8521
-
-typedef void (APIENTRY * glFlushVertexArrayRangeNVPROC) (void);
-typedef void (APIENTRY * glVertexArrayRangeNVPROC) (GLsizei size, const GLvoid *pointer);
-
-extern glFlushVertexArrayRangeNVPROC glFlushVertexArrayRangeNV;
-extern glVertexArrayRangeNVPROC glVertexArrayRangeNV;
-
-#ifdef _WIN32
-
-typedef void * (APIENTRY * wglAllocateMemoryNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
-typedef void (APIENTRY * wglFreeMemoryNVPROC) (void *pointer);
-
-extern wglAllocateMemoryNVPROC wglAllocateMemoryNV;
-extern wglFreeMemoryNVPROC wglFreeMemoryNV;
-
-#else
-
-typedef void * (APIENTRY * glXAllocateMemoryNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
-typedef void (APIENTRY * glXFreeMemoryNVPROC) (void *pointer);
-
-extern glXAllocateMemoryNVPROC glXAllocateMemoryNV;
-extern glXFreeMemoryNVPROC glXFreeMemoryNV;
-
-#endif /* WIN32 */
-
-#endif /* GL_NV_vertex_array_range */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_VERTEX_ARRAY_RANGE2---------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_vertex_array_range2
-#define GL_NV_vertex_array_range2 1
-
-#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV                  0x8533
-
-#endif /* GL_NV_vertex_array_range2 */
-
-/*-------------------------------------------------------------------*/
-/*------------EXT_POINT_PARAMETERS-----------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 1
-
-#define GL_POINT_SIZE_MIN_EXT                                   0x8126
-#define GL_POINT_SIZE_MAX_EXT                                   0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT                        0x8128
-#define GL_DISTANCE_ATTENUATION_EXT                             0x8129
-
-typedef void (APIENTRY * glPointParameterfEXTPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRY * glPointParameterfvEXTPROC) (GLenum pname, const GLfloat *params);
-
-extern glPointParameterfEXTPROC glPointParameterfEXT;
-extern glPointParameterfvEXTPROC glPointParameterfvEXT;
-
-#endif /* GL_EXT_point_parameters */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_REGISTER_COMBINERS----------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_register_combiners
-#define GL_NV_register_combiners 1
-
-#define GL_REGISTER_COMBINERS_NV                                0x8522
-#define GL_COMBINER0_NV                                         0x8550
-#define GL_COMBINER1_NV                                         0x8551
-#define GL_COMBINER2_NV                                         0x8552
-#define GL_COMBINER3_NV                                         0x8553
-#define GL_COMBINER4_NV                                         0x8554
-#define GL_COMBINER5_NV                                         0x8555
-#define GL_COMBINER6_NV                                         0x8556
-#define GL_COMBINER7_NV                                         0x8557
-#define GL_VARIABLE_A_NV                                        0x8523
-#define GL_VARIABLE_B_NV                                        0x8524
-#define GL_VARIABLE_C_NV                                        0x8525
-#define GL_VARIABLE_D_NV                                        0x8526
-#define GL_VARIABLE_E_NV                                        0x8527
-#define GL_VARIABLE_F_NV                                        0x8528
-#define GL_VARIABLE_G_NV                                        0x8529
-#define GL_CONSTANT_COLOR0_NV                                   0x852A
-#define GL_CONSTANT_COLOR1_NV                                   0x852B
-#define GL_PRIMARY_COLOR_NV                                     0x852C
-#define GL_SECONDARY_COLOR_NV                                   0x852D
-#define GL_SPARE0_NV                                            0x852E
-#define GL_SPARE1_NV                                            0x852F
-#define GL_UNSIGNED_IDENTITY_NV                                 0x8536
-#define GL_UNSIGNED_INVERT_NV                                   0x8537
-#define GL_EXPAND_NORMAL_NV                                     0x8538
-#define GL_EXPAND_NEGATE_NV                                     0x8539
-#define GL_HALF_BIAS_NORMAL_NV                                  0x853A
-#define GL_HALF_BIAS_NEGATE_NV                                  0x853B
-#define GL_SIGNED_IDENTITY_NV                                   0x853C
-#define GL_SIGNED_NEGATE_NV                                     0x853D
-#define GL_E_TIMES_F_NV                                         0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV                       0x8532
-#define GL_SCALE_BY_TWO_NV                                      0x853E
-#define GL_SCALE_BY_FOUR_NV                                     0x853F
-#define GL_SCALE_BY_ONE_HALF_NV                                 0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV                         0x8541
-#define GL_DISCARD_NV                                           0x8530
-#define GL_COMBINER_INPUT_NV                                    0x8542
-#define GL_COMBINER_MAPPING_NV                                  0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV                          0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV                           0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV                           0x8546
-#define GL_COMBINER_MUX_SUM_NV                                  0x8547
-#define GL_COMBINER_SCALE_NV                                    0x8548
-#define GL_COMBINER_BIAS_NV                                     0x8549
-#define GL_COMBINER_AB_OUTPUT_NV                                0x854A
-#define GL_COMBINER_CD_OUTPUT_NV                                0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV                               0x854C
-#define GL_NUM_GENERAL_COMBINERS_NV                             0x854E
-#define GL_COLOR_SUM_CLAMP_NV                                   0x854F
-#define GL_MAX_GENERAL_COMBINERS_NV                             0x854D
-
-typedef void (APIENTRY * glCombinerParameterfvNVPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * glCombinerParameterfNVPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRY * glCombinerParameterivNVPROC) (GLenum pname, const GLint *params);
-typedef void (APIENTRY * glCombinerParameteriNVPROC) (GLenum pname, GLint param);
-typedef void (APIENTRY * glCombinerInputNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (APIENTRY * glCombinerOutputNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
-typedef void (APIENTRY * glFinalCombinerInputNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (APIENTRY * glGetCombinerInputParameterfvNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * glGetCombinerInputParameterivNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
-typedef void (APIENTRY * glGetCombinerOutputParameterfvNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * glGetCombinerOutputParameterivNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
-typedef void (APIENTRY * glGetFinalCombinerInputParameterfvNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * glGetFinalCombinerInputParameterivNVPROC) (GLenum variable, GLenum pname, GLint *params);
-
-extern glCombinerParameterfvNVPROC glCombinerParameterfvNV;
-extern glCombinerParameterfNVPROC  glCombinerParameterfNV;
-extern glCombinerParameterivNVPROC glCombinerParameterivNV;
-extern glCombinerParameteriNVPROC glCombinerParameteriNV;
-extern glCombinerInputNVPROC glCombinerInputNV;
-extern glCombinerOutputNVPROC glCombinerOutputNV;
-extern glFinalCombinerInputNVPROC glFinalCombinerInputNV;
-extern glGetCombinerInputParameterfvNVPROC glGetCombinerInputParameterfvNV;
-extern glGetCombinerInputParameterivNVPROC glGetCombinerInputParameterivNV;
-extern glGetCombinerOutputParameterfvNVPROC glGetCombinerOutputParameterfvNV;
-extern glGetCombinerOutputParameterivNVPROC glGetCombinerOutputParameterivNV;
-extern glGetFinalCombinerInputParameterfvNVPROC glGetFinalCombinerInputParameterfvNV;
-extern glGetFinalCombinerInputParameterivNVPROC glGetFinalCombinerInputParameterivNV;
-
-#endif /* GL_NV_register_combiners */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_MULTISAMPLE----------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_multisample
-#define GL_ARB_multisample 1
-
-#define GL_MULTISAMPLE_ARB                                      0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB                         0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB                              0x809F
-#define GL_SAMPLE_COVERAGE_ARB                                  0x80A0
-#define GL_SAMPLE_BUFFERS_ARB                                   0x80A8
-#define GL_SAMPLES_ARB                                          0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB                            0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB                           0x80AB
-#define GL_MULTISAMPLE_BIT_ARB                                  0x20000000
-
-typedef void (APIENTRY * glSampleCoverageARBPROC) (GLclampf value, GLboolean invert );
-
-extern glSampleCoverageARBPROC glSampleCoverageARB;
-
-#endif /* GL_ARB_multisample */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_TEXTURE_SHADER--------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_texture_shader
-#define GL_NV_texture_shader 1
-
-#define GL_TEXTURE_SHADER_NV                                    0x86DE
-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV                 0x86D9
-#define GL_SHADER_OPERATION_NV                                  0x86DF
-#define GL_CULL_MODES_NV                                        0x86E0
-#define GL_OFFSET_TEXTURE_MATRIX_NV                             0x86E1
-#define GL_OFFSET_TEXTURE_SCALE_NV                              0x86E2
-#define GL_OFFSET_TEXTURE_BIAS_NV                               0x86E3
-#define GL_PREVIOUS_TEXTURE_INPUT_NV                            0x86E4
-#define GL_CONST_EYE_NV                                         0x86E5
-#define GL_SHADER_CONSISTENT_NV                                 0x86DD
-#define GL_PASS_THROUGH_NV                                      0x86E6
-#define GL_CULL_FRAGMENT_NV                                     0x86E7
-#define GL_OFFSET_TEXTURE_2D_NV                                 0x86E8
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV                          0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV                    0x864D
-#define GL_DEPENDENT_AR_TEXTURE_2D_NV                           0x86E9
-#define GL_DEPENDENT_GB_TEXTURE_2D_NV                           0x86EA
-#define GL_DOT_PRODUCT_NV                                       0x86EC
-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV                         0x86ED
-#define GL_DOT_PRODUCT_TEXTURE_2D_NV                            0x86EE
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV                     0x864E
-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV                      0x86F0
-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV                      0x86F1
-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV                      0x86F2
-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV            0x86F3
-#define GL_HILO_NV                                              0x86F4
-#define GL_DSDT_NV                                              0x86F5
-#define GL_DSDT_MAG_NV                                          0x86F6
-#define GL_DSDT_MAG_VIB_NV                                      0x86F7
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV                            0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV                        0x86DB
-#define GL_SIGNED_RGBA_NV                                       0x86FB
-#define GL_SIGNED_RGBA8_NV                                      0x86FC
-#define GL_SIGNED_RGB_NV                                        0x86FE
-#define GL_SIGNED_RGB8_NV                                       0x86FF
-#define GL_SIGNED_LUMINANCE_NV                                  0x8701
-#define GL_SIGNED_LUMINANCE8_NV                                 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV                            0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV                          0x8704
-#define GL_SIGNED_ALPHA_NV                                      0x8705
-#define GL_SIGNED_ALPHA8_NV                                     0x8706
-#define GL_SIGNED_INTENSITY_NV                                  0x8707
-#define GL_SIGNED_INTENSITY8_NV                                 0x8708
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV                         0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV                       0x870D
-#define GL_HILO16_NV                                            0x86F8
-#define GL_SIGNED_HILO_NV                                       0x86F9
-#define GL_SIGNED_HILO16_NV                                     0x86FA
-#define GL_DSDT8_NV                                             0x8709
-#define GL_DSDT8_MAG8_NV                                        0x870A
-#define GL_DSDT_MAG_INTENSITY_NV                                0x86DC
-#define GL_DSDT8_MAG8_INTENSITY8_NV                             0x870B
-#define GL_HI_SCALE_NV                                          0x870E
-#define GL_LO_SCALE_NV                                          0x870F
-#define GL_DS_SCALE_NV                                          0x8710
-#define GL_DT_SCALE_NV                                          0x8711
-#define GL_MAGNITUDE_SCALE_NV                                   0x8712
-#define GL_VIBRANCE_SCALE_NV                                    0x8713
-#define GL_HI_BIAS_NV                                           0x8714
-#define GL_LO_BIAS_NV                                           0x8715
-#define GL_DS_BIAS_NV                                           0x8716
-#define GL_DT_BIAS_NV                                           0x8717
-#define GL_MAGNITUDE_BIAS_NV                                    0x8718
-#define GL_VIBRANCE_BIAS_NV                                     0x8719
-#define GL_TEXTURE_BORDER_VALUES_NV                             0x871A
-#define GL_TEXTURE_HI_SIZE_NV                                   0x871B
-#define GL_TEXTURE_LO_SIZE_NV                                   0x871C
-#define GL_TEXTURE_DS_SIZE_NV                                   0x871D
-#define GL_TEXTURE_DT_SIZE_NV                                   0x871E
-#define GL_TEXTURE_MAG_SIZE_NV                                  0x871F
-
-#endif /* GL_NV_texture_shader */
-
-/*-------------------------------------------------------------------*/
-/*------------GL_NV_TEXTURE_RECTANGLE--------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_texture_rectangle
-#define GL_NV_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_NV                                 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV                         0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV                           0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV                        0x84F8
-
-#endif /* GL_NV_texture_recrangle */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_TEXTURE_ENV_COMBINE4--------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_NV_texture_env_combine4 1
-
-#define GL_COMBINE4_NV                                          0x8503
-#define GL_SOURCE3_RGB_NV                                       0x8583
-#define GL_SOURCE3_ALPHA_NV                                     0x858B
-#define GL_OPERAND3_RGB_NV                                      0x8593
-#define GL_OPERAND3_ALPHA_NV                                    0x859B
-
-#endif /* GL_NV_texture_env_combine */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_FOG_DISTANCE----------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_fog_distance
-#define GL_NV_fog_distance 1
-
-#define GL_FOG_DISTANCE_MODE_NV                                 0x855A
-#define GL_EYE_RADIAL_NV                                        0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV                                0x855C
-
-#endif /* GL_NV_fog_distance */
-
-/*-------------------------------------------------------------------*/
-/*------------EXT_TEXTURE_FILTER_ANISOTROPIC-------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
-
-#endif /* GL_EXT_texture_filter_anisotropic */
-
-/*-------------------------------------------------------------------*/
-/*------------SGIS_GENERATE_MIPMAP-----------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_SGIS_generate_mipmap 1
-
-#define GL_GENERATE_MIPMAP_SGIS                                 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS                            0x8192
-
-#endif /* GL_SGIS_generate_mipmap */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_TEXGEN_REFLECTION-----------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NV_texgen_reflection 1
-
-#define GL_NORMAL_MAP_NV                                        0x8511
-#define GL_REFLECTION_MAP_NV                                    0x8512
-
-#endif /* GL_NV_texgen_reflection */
-
-/*-------------------------------------------------------------------*/
-/*------------EXT_VERTEX_WEIGHTING-----------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_EXT_vertex_weighting 1
-
-#define GL_MODELVIEW0_STACK_DEPTH_EXT                           0x0BA3  /* alias to GL_MODELVIEW_STACK_DEPTH */
-#define GL_MODELVIEW1_STACK_DEPTH_EXT                           0x8502
-#define GL_MODELVIEW0_MATRIX_EXT                                0x0BA6  /* alias to GL_MODELVIEW_MATRIX */
-#define GL_MODELVIEW1_MATRIX_EXT                                0x8506
-#define GL_VERTEX_WEIGHTING_EXT                                 0x8509
-#define GL_MODELVIEW0_EXT                                       0x1700  /* alias to GL_MODELVIEW */
-#define GL_MODELVIEW1_EXT                                       0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT                            0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT                              0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT                         0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT                         0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT                       0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT                      0x8510
-
-typedef void (APIENTRY * glVertexWeightfEXTPROC) (GLfloat weight);
-typedef void (APIENTRY * glVertexWeightfvEXTPROC) (const GLfloat *weight);
-typedef void (APIENTRY * glVertexWeightPointerEXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
-
-extern glVertexWeightfEXTPROC glVertexWeightfEXT;
-extern glVertexWeightfvEXTPROC glVertexWeightfvEXT;
-extern glVertexWeightPointerEXTPROC glVertexWeightPointerEXT;
-
-#endif /* GL_EXT_vertex_weighting */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_VERTEX_PROGRAM--------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_vertex_program
-#define GL_NV_vertex_program 1
-
-#define GL_VERTEX_PROGRAM_NV                                    0x8620
-#define GL_VERTEX_PROGRAM_POINT_SIZE_NV                         0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_NV                           0x8643
-#define GL_VERTEX_STATE_PROGRAM_NV                              0x8621
-#define GL_ATTRIB_ARRAY_SIZE_NV                                 0x8623
-#define GL_ATTRIB_ARRAY_STRIDE_NV                               0x8624
-#define GL_ATTRIB_ARRAY_TYPE_NV                                 0x8625
-#define GL_CURRENT_ATTRIB_NV                                    0x8626
-#define GL_PROGRAM_PARAMETER_NV                                 0x8644
-#define GL_ATTRIB_ARRAY_POINTER_NV                              0x8645
-#define GL_PROGRAM_TARGET_NV                                    0x8646
-#define GL_PROGRAM_LENGTH_NV                                    0x8627
-#define GL_PROGRAM_RESIDENT_NV                                  0x8647
-#define GL_PROGRAM_STRING_NV                                    0x8628
-#define GL_TRACK_MATRIX_NV                                      0x8648
-#define GL_TRACK_MATRIX_TRANSFORM_NV                            0x8649
-#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV                      0x862E
-#define GL_MAX_TRACK_MATRICES_NV                                0x862F
-#define GL_CURRENT_MATRIX_STACK_DEPTH_NV                        0x8640
-#define GL_CURRENT_MATRIX_NV                                    0x8641
-#define GL_VERTEX_PROGRAM_BINDING_NV                            0x864A
-#define GL_PROGRAM_ERROR_POSITION_NV                            0x864B
-#define GL_MODELVIEW_PROJECTION_NV                              0x8629
-#define GL_MATRIX0_NV                                           0x8630
-#define GL_MATRIX1_NV                                           0x8631
-#define GL_MATRIX2_NV                                           0x8632
-#define GL_MATRIX3_NV                                           0x8633
-#define GL_MATRIX4_NV                                           0x8634
-#define GL_MATRIX5_NV                                           0x8635
-#define GL_MATRIX6_NV                                           0x8636
-#define GL_MATRIX7_NV                                           0x8637
-#define GL_IDENTITY_NV                                          0x862A
-#define GL_INVERSE_NV                                           0x862B
-#define GL_TRANSPOSE_NV                                         0x862C
-#define GL_INVERSE_TRANSPOSE_NV                                 0x862D
-#define GL_VERTEX_ATTRIB_ARRAY0_NV                              0x8650
-#define GL_VERTEX_ATTRIB_ARRAY1_NV                              0x8651
-#define GL_VERTEX_ATTRIB_ARRAY2_NV                              0x8652
-#define GL_VERTEX_ATTRIB_ARRAY3_NV                              0x8653
-#define GL_VERTEX_ATTRIB_ARRAY4_NV                              0x8654
-#define GL_VERTEX_ATTRIB_ARRAY5_NV                              0x8655
-#define GL_VERTEX_ATTRIB_ARRAY6_NV                              0x8656
-#define GL_VERTEX_ATTRIB_ARRAY7_NV                              0x8657
-#define GL_VERTEX_ATTRIB_ARRAY8_NV                              0x8658
-#define GL_VERTEX_ATTRIB_ARRAY9_NV                              0x8659
-#define GL_VERTEX_ATTRIB_ARRAY10_NV                             0x865A
-#define GL_VERTEX_ATTRIB_ARRAY11_NV                             0x865B
-#define GL_VERTEX_ATTRIB_ARRAY12_NV                             0x865C
-#define GL_VERTEX_ATTRIB_ARRAY13_NV                             0x865D
-#define GL_VERTEX_ATTRIB_ARRAY14_NV                             0x865E
-#define GL_VERTEX_ATTRIB_ARRAY15_NV                             0x865F
-#define GL_MAP1_VERTEX_ATTRIB0_4_NV                             0x8660
-#define GL_MAP1_VERTEX_ATTRIB1_4_NV                             0x8661
-#define GL_MAP1_VERTEX_ATTRIB2_4_NV                             0x8662
-#define GL_MAP1_VERTEX_ATTRIB3_4_NV                             0x8663
-#define GL_MAP1_VERTEX_ATTRIB4_4_NV                             0x8664
-#define GL_MAP1_VERTEX_ATTRIB5_4_NV                             0x8665
-#define GL_MAP1_VERTEX_ATTRIB6_4_NV                             0x8666
-#define GL_MAP1_VERTEX_ATTRIB7_4_NV                             0x8667
-#define GL_MAP1_VERTEX_ATTRIB8_4_NV                             0x8668
-#define GL_MAP1_VERTEX_ATTRIB9_4_NV                             0x8669
-#define GL_MAP1_VERTEX_ATTRIB10_4_NV                            0x866A
-#define GL_MAP1_VERTEX_ATTRIB11_4_NV                            0x866B
-#define GL_MAP1_VERTEX_ATTRIB12_4_NV                            0x866C
-#define GL_MAP1_VERTEX_ATTRIB13_4_NV                            0x866D
-#define GL_MAP1_VERTEX_ATTRIB14_4_NV                            0x866E
-#define GL_MAP1_VERTEX_ATTRIB15_4_NV                            0x866F
-#define GL_MAP2_VERTEX_ATTRIB0_4_NV                             0x8670
-#define GL_MAP2_VERTEX_ATTRIB1_4_NV                             0x8671
-#define GL_MAP2_VERTEX_ATTRIB2_4_NV                             0x8672
-#define GL_MAP2_VERTEX_ATTRIB3_4_NV                             0x8673
-#define GL_MAP2_VERTEX_ATTRIB4_4_NV                             0x8674
-#define GL_MAP2_VERTEX_ATTRIB5_4_NV                             0x8675
-#define GL_MAP2_VERTEX_ATTRIB6_4_NV                             0x8676
-#define GL_MAP2_VERTEX_ATTRIB7_4_NV                             0x8677
-#define GL_MAP2_VERTEX_ATTRIB8_4_NV                             0x8678
-#define GL_MAP2_VERTEX_ATTRIB9_4_NV                             0x8679
-#define GL_MAP2_VERTEX_ATTRIB10_4_NV                            0x867A
-#define GL_MAP2_VERTEX_ATTRIB11_4_NV                            0x867B
-#define GL_MAP2_VERTEX_ATTRIB12_4_NV                            0x867C
-#define GL_MAP2_VERTEX_ATTRIB13_4_NV                            0x867D
-#define GL_MAP2_VERTEX_ATTRIB14_4_NV                            0x867E
-#define GL_MAP2_VERTEX_ATTRIB15_4_NV                            0x867F
-
-typedef void (APIENTRY * glBindProgramNVPROC) (GLenum target, GLuint id);
-typedef void (APIENTRY * glDeleteProgramsNVPROC) (GLsizei n, const GLuint *ids);
-typedef void (APIENTRY * glExecuteProgramNVPROC) (GLenum target, GLuint id, const GLfloat *params);
-typedef void (APIENTRY * glGenProgramsNVPROC) (GLsizei n, GLuint *ids);
-typedef GLboolean (APIENTRY * glAreProgramsResidentNVPROC) (GLsizei n, const GLuint *ids, GLboolean *residences);
-typedef void (APIENTRY * glRequestResidentProgramsNVPROC) (GLsizei n, GLuint *ids);
-typedef void (APIENTRY * glGetProgramParameterfvNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * glGetProgramParameterdvNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
-typedef void (APIENTRY * glGetProgramivNVPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (APIENTRY * glGetProgramStringNVPROC) (GLuint id, GLenum pname, GLubyte *program);
-typedef void (APIENTRY * glGetTrackMatrixivNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
-typedef void (APIENTRY * glGetVertexAttribdvNVPROC) (GLuint index, GLenum pname, GLdouble *params);
-typedef void (APIENTRY * glGetVertexAttribfvNVPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * glGetVertexAttribivNVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRY * glGetVertexAttribPointervNVPROC) (GLuint index, GLenum pname, GLvoid **pointer);
-typedef GLboolean (APIENTRY * glIsProgramNVPROC) (GLuint id);
-typedef void (APIENTRY * glLoadProgramNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
-typedef void (APIENTRY * glProgramParameter4fNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRY * glProgramParameter4dNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRY * glProgramParameter4dvNVPROC) (GLenum target, GLuint index, const GLdouble *params);
-typedef void (APIENTRY * glProgramParameter4fvNVPROC) (GLenum target, GLuint index, const GLfloat *params);
-typedef void (APIENTRY * glProgramParameters4dvNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble *params);
-typedef void (APIENTRY * glProgramParameters4fvNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat *params);
-typedef void (APIENTRY * glTrackMatrixNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
-typedef void (APIENTRY * glVertexAttribPointerNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRY * glVertexAttrib1sNVPROC) (GLuint index, GLshort x);
-typedef void (APIENTRY * glVertexAttrib1fNVPROC) (GLuint index, GLfloat x);
-typedef void (APIENTRY * glVertexAttrib1dNVPROC) (GLuint index, GLdouble x);
-typedef void (APIENTRY * glVertexAttrib2sNVPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (APIENTRY * glVertexAttrib2fNVPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (APIENTRY * glVertexAttrib2dNVPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (APIENTRY * glVertexAttrib3sNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRY * glVertexAttrib3fNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * glVertexAttrib3dNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRY * glVertexAttrib4sNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRY * glVertexAttrib4fNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRY * glVertexAttrib4dNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRY * glVertexAttrib4ubNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (APIENTRY * glVertexAttrib1svNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRY * glVertexAttrib1fvNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRY * glVertexAttrib1dvNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRY * glVertexAttrib2svNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRY * glVertexAttrib2fvNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRY * glVertexAttrib2dvNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRY * glVertexAttrib3svNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRY * glVertexAttrib3fvNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRY * glVertexAttrib3dvNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRY * glVertexAttrib4svNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRY * glVertexAttrib4fvNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRY * glVertexAttrib4dvNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRY * glVertexAttrib4ubvNVPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRY * glVertexAttribs1svNVPROC) (GLuint index, GLsizei n, const GLshort *v);
-typedef void (APIENTRY * glVertexAttribs1fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v);
-typedef void (APIENTRY * glVertexAttribs1dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v);
-typedef void (APIENTRY * glVertexAttribs2svNVPROC) (GLuint index, GLsizei n, const GLshort *v);
-typedef void (APIENTRY * glVertexAttribs2fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v);
-typedef void (APIENTRY * glVertexAttribs2dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v);
-typedef void (APIENTRY * glVertexAttribs3svNVPROC) (GLuint index, GLsizei n, const GLshort *v);
-typedef void (APIENTRY * glVertexAttribs3fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v);
-typedef void (APIENTRY * glVertexAttribs3dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v);
-typedef void (APIENTRY * glVertexAttribs4svNVPROC) (GLuint index, GLsizei n, const GLshort *v);
-typedef void (APIENTRY * glVertexAttribs4fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v);
-typedef void (APIENTRY * glVertexAttribs4dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v);
-typedef void (APIENTRY * glVertexAttribs4ubvNVPROC) (GLuint index, GLsizei n, const GLubyte *v);
-
-extern glBindProgramNVPROC glBindProgramNV;
-extern glDeleteProgramsNVPROC glDeleteProgramsNV;
-extern glExecuteProgramNVPROC glExecuteProgramNV;
-extern glGenProgramsNVPROC glGenProgramsNV;
-extern glAreProgramsResidentNVPROC glAreProgramsResidentNV;
-extern glRequestResidentProgramsNVPROC glRequestResidentProgramsNV;
-extern glGetProgramParameterfvNVPROC glGetProgramParameterfvNV;
-extern glGetProgramParameterdvNVPROC glGetProgramParameterdvNV;
-extern glGetProgramivNVPROC glGetProgramivNV;
-extern glGetProgramStringNVPROC glGetProgramStringNV;
-extern glGetTrackMatrixivNVPROC glGetTrackMatrixivNV;
-extern glGetVertexAttribdvNVPROC glGetVertexAttribdvNV;
-extern glGetVertexAttribfvNVPROC glGetVertexAttribfvNV;
-extern glGetVertexAttribivNVPROC glGetVertexAttribivNV;
-extern glGetVertexAttribPointervNVPROC glGetVertexAttribPointervNV;
-extern glIsProgramNVPROC glIsProgramNV;
-extern glLoadProgramNVPROC glLoadProgramNV;
-extern glProgramParameter4fNVPROC glProgramParameter4fNV;
-extern glProgramParameter4dNVPROC glProgramParameter4dNV;
-extern glProgramParameter4dvNVPROC glProgramParameter4dvNV;
-extern glProgramParameter4fvNVPROC glProgramParameter4fvNV;
-extern glProgramParameters4dvNVPROC glProgramParameters4dvNV;
-extern glProgramParameters4fvNVPROC glProgramParameters4fvNV;
-extern glTrackMatrixNVPROC glTrackMatrixNV;
-extern glVertexAttribPointerNVPROC glVertexAttribPointerNV;
-extern glVertexAttrib1sNVPROC glVertexAttrib1sNV;
-extern glVertexAttrib1fNVPROC glVertexAttrib1fNV;
-extern glVertexAttrib1dNVPROC glVertexAttrib1dNV;
-extern glVertexAttrib2sNVPROC glVertexAttrib2sNV;
-extern glVertexAttrib2fNVPROC glVertexAttrib2fNV;
-extern glVertexAttrib2dNVPROC glVertexAttrib2dNV;
-extern glVertexAttrib3sNVPROC glVertexAttrib3sNV;
-extern glVertexAttrib3fNVPROC glVertexAttrib3fNV;
-extern glVertexAttrib3dNVPROC glVertexAttrib3dNV;
-extern glVertexAttrib4sNVPROC glVertexAttrib4sNV;
-extern glVertexAttrib4fNVPROC glVertexAttrib4fNV;
-extern glVertexAttrib4dNVPROC glVertexAttrib4dNV;
-extern glVertexAttrib4ubNVPROC glVertexAttrib4ubNV;
-extern glVertexAttrib1svNVPROC glVertexAttrib1svNV;
-extern glVertexAttrib1fvNVPROC glVertexAttrib1fvNV;
-extern glVertexAttrib1dvNVPROC glVertexAttrib1dvNV;
-extern glVertexAttrib2svNVPROC glVertexAttrib2svNV;
-extern glVertexAttrib2fvNVPROC glVertexAttrib2fvNV;
-extern glVertexAttrib2dvNVPROC glVertexAttrib2dvNV;
-extern glVertexAttrib3svNVPROC glVertexAttrib3svNV;
-extern glVertexAttrib3fvNVPROC glVertexAttrib3fvNV;
-extern glVertexAttrib3dvNVPROC glVertexAttrib3dvNV;
-extern glVertexAttrib4svNVPROC glVertexAttrib4svNV;
-extern glVertexAttrib4fvNVPROC glVertexAttrib4fvNV;
-extern glVertexAttrib4dvNVPROC glVertexAttrib4dvNV;
-extern glVertexAttrib4ubvNVPROC glVertexAttrib4ubvNV;
-extern glVertexAttribs1svNVPROC glVertexAttribs1svNV;
-extern glVertexAttribs1fvNVPROC glVertexAttribs1fvNV;
-extern glVertexAttribs1dvNVPROC glVertexAttribs1dvNV;
-extern glVertexAttribs2svNVPROC glVertexAttribs2svNV;
-extern glVertexAttribs2fvNVPROC glVertexAttribs2fvNV;
-extern glVertexAttribs2dvNVPROC glVertexAttribs2dvNV;
-extern glVertexAttribs3svNVPROC glVertexAttribs3svNV;
-extern glVertexAttribs3fvNVPROC glVertexAttribs3fvNV;
-extern glVertexAttribs3dvNVPROC glVertexAttribs3dvNV;
-extern glVertexAttribs4svNVPROC glVertexAttribs4svNV;
-extern glVertexAttribs4fvNVPROC glVertexAttribs4fvNV;
-extern glVertexAttribs4dvNVPROC glVertexAttribs4dvNV;
-extern glVertexAttribs4ubvNVPROC glVertexAttribs4ubvNV;
-
-#endif /* GL_NV_vertex_program */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_FENCE-----------------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-
-#define GL_ALL_COMPLETED_NV                                     0x84F2
-#define GL_FENCE_STATUS_NV                                      0x84F3
-#define GL_FENCE_CONDITION_NV                                   0x84F4
-
-typedef void (APIENTRY * glGenFencesNVPROC) (GLsizei n, GLuint *fences);
-typedef void (APIENTRY * glDeleteFencesNVPROC) (GLsizei n, const GLuint *fences);
-typedef void (APIENTRY * glSetFenceNVPROC) (GLuint fence, GLenum condition);
-typedef GLboolean (APIENTRY * glTestFenceNVPROC) (GLuint fence);
-typedef void (APIENTRY * glFinishFenceNVPROC) (GLuint fence);
-typedef GLboolean (APIENTRY * glIsFenceNVPROC) (GLuint fence);
-typedef void (APIENTRY * glGetFenceivNVPROC) (GLuint fence, GLenum pname, GLint *params);
-
-extern glGenFencesNVPROC glGenFencesNV;
-extern glDeleteFencesNVPROC glDeleteFencesNV;
-extern glSetFenceNVPROC glSetFenceNV;
-extern glTestFenceNVPROC glTestFenceNV;
-extern glFinishFenceNVPROC glFinishFenceNV;
-extern glIsFenceNVPROC glIsFenceNV;
-extern glGetFenceivNVPROC glGetFenceivNV;
-
-#endif /* GL_NV_fence */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_TEXTURE_SHADER2-------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_texture_shader2
-#define GL_NV_texture_shader2
-
-#define GL_DOT_PRODUCT_TEXTURE_3D_NV                            0x86EF
-#define GL_HILO_NV                                              0x86F4
-#define GL_DSDT_NV                                              0x86F5
-#define GL_DSDT_MAG_NV                                          0x86F6
-#define GL_DSDT_MAG_VIB_NV                                      0x86F7
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV                            0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV                        0x86DB
-#define GL_SIGNED_RGBA_NV                                       0x86FB
-#define GL_SIGNED_RGBA8_NV                                      0x86FC
-#define GL_SIGNED_RGB_NV                                        0x86FE
-#define GL_SIGNED_RGB8_NV                                       0x86FF
-#define GL_SIGNED_LUMINANCE_NV                                  0x8701
-#define GL_SIGNED_LUMINANCE8_NV                                 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV                            0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV                          0x8704
-#define GL_SIGNED_ALPHA_NV                                      0x8705
-#define GL_SIGNED_ALPHA8_NV                                     0x8706
-#define GL_SIGNED_INTENSITY_NV                                  0x8707
-#define GL_SIGNED_INTENSITY8_NV                                 0x8708
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV                         0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV                       0x870D
-#define GL_HILO16_NV                                            0x86F8
-#define GL_SIGNED_HILO_NV                                       0x86F9
-#define GL_SIGNED_HILO16_NV                                     0x86FA
-#define GL_DSDT8_NV                                             0x8709
-#define GL_DSDT8_MAG8_NV                                        0x870A
-#define GL_DSDT_MAG_INTENSITY_NV                                0x86DC
-#define GL_DSDT8_MAG8_INTENSITY8_NV                             0x870B 
-
-#endif /* GL_NV_texture_shader2 */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_BLEND_SQUARE----------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_blend_square
-#define GL_NV_blend_square 1
-
-#endif /* GL_NV_blend_square */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_LIGHT_MAX_EXPONENT----------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_light_max_exponent
-#define GL_NV_light_max_exponent 1
-
-#define GL_MAX_SHININESS_NV                                     0x8504
-#define GL_MAX_SPOT_EXPONENT_NV                                 0x8505
-
-#endif /* GL_NV_light_max_exponent */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_PACKED_DEPTH_STENCIL--------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_packed_depth_stencil
-#define GL_NV_packed_depth_stencil 1
-
-#define GL_DEPTH_STENCIL_NV                                     0x84F9
-#define GL_UNSIGNED_INT_24_8_NV                                 0x84FA
-
-#endif /* GL_NV_packed_depth_stencil */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_REGISTER_COMBINERS2---------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_register_combiners2
-#define GL_NV_register_combiners2
-
-#define GL_PER_STAGE_CONSTANTS_NV                               0x8535
-
-typedef void (APIENTRY * glCombinerStageParameterfvNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * glGetCombinerStageParameterfvNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
-
-extern glCombinerStageParameterfvNVPROC glCombinerStageParameterfvNV;
-extern glGetCombinerStageParameterfvNVPROC glGetCombinerStageParameterfvNV;
-
-#endif /* GL_NV_register_combiners2 */
-
-/*-------------------------------------------------------------------*/
-/*------------EXT_ABGR-----------------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_EXT_abgr
-#define GL_EXT_abgr 1
-
-#define GL_ABGR_EXT                                             0x8000
-
-#endif /* GL_EXT_abgr */
-
-/*-------------------------------------------------------------------*/
-/*------------EXT_STENCIL_WRAP---------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_EXT_stencil_wrap 1
-
-#define GL_INCR_WRAP_EXT                                        0x8507
-#define GL_DECR_WRAP_EXT                                        0x8508
-
-#endif /* GL_EXT_stencil_wrap */
-
-/*-------------------------------------------------------------------*/
-/*------------EXT_TEXTURE_LOD_BIAS-----------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_EXT_texture_lod_bias 1
-
-#define GL_TEXTURE_FILTER_CONTROL_EXT                           0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT                                 0x8501
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT                             0x84FD
-
-#endif /* GL_EXT_texture_lod_bias */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_EVALUATORS------------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_evaluators
-#define GL_NV_evaluators 1
-
-#define GL_EVAL_2D_NV                                           0x86C0
-#define GL_EVAL_TRIANGULAR_2D_NV                                0x86C1
-#define GL_MAP_TESSELLATION_NV                                  0x86C2
-#define GL_MAP_ATTRIB_U_ORDER_NV                                0x86C3
-#define GL_MAP_ATTRIB_V_ORDER_NV                                0x86C4
-#define GL_EVAL_FRACTIONAL_TESSELLATION_NV                      0x86C5
-#define GL_EVAL_VERTEX_ATTRIB0_NV                               0x86C6
-#define GL_EVAL_VERTEX_ATTRIB1_NV                               0x86C7
-#define GL_EVAL_VERTEX_ATTRIB2_NV                               0x86C8
-#define GL_EVAL_VERTEX_ATTRIB3_NV                               0x86C9
-#define GL_EVAL_VERTEX_ATTRIB4_NV                               0x86CA
-#define GL_EVAL_VERTEX_ATTRIB5_NV                               0x86CB
-#define GL_EVAL_VERTEX_ATTRIB6_NV                               0x86CC
-#define GL_EVAL_VERTEX_ATTRIB7_NV                               0x86CD
-#define GL_EVAL_VERTEX_ATTRIB8_NV                               0x86CE
-#define GL_EVAL_VERTEX_ATTRIB9_NV                               0x86CF
-#define GL_EVAL_VERTEX_ATTRIB10_NV                              0x86D0
-#define GL_EVAL_VERTEX_ATTRIB11_NV                              0x86D1
-#define GL_EVAL_VERTEX_ATTRIB12_NV                              0x86D2
-#define GL_EVAL_VERTEX_ATTRIB13_NV                              0x86D3
-#define GL_EVAL_VERTEX_ATTRIB14_NV                              0x86D4
-#define GL_EVAL_VERTEX_ATTRIB15_NV                              0x86D5
-#define GL_MAX_MAP_TESSELLATION_NV                              0x86D6
-#define GL_MAX_RATIONAL_EVAL_ORDER_NV                           0x86D7
-
-typedef void (APIENTRY * glMapControlPointsNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
-typedef void (APIENTRY * glMapParameterivNVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRY * glMapParameterfvNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * glGetMapControlPointsNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
-typedef void (APIENTRY * glGetMapParameterivNVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRY * glGetMapParameterfvNVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * glGetMapAttribParameterivNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRY * glGetMapAttribParameterfvNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * glEvalMapsNVPROC) (GLenum target, GLenum mode);
-
-extern glMapControlPointsNVPROC glMapControlPointsNV;
-extern glMapParameterivNVPROC glMapParameterivNV;
-extern glMapParameterfvNVPROC glMapParameterfvNV;
-extern glGetMapControlPointsNVPROC glGetMapControlPointsNV;
-extern glGetMapParameterivNVPROC glGetMapParameterivNV;
-extern glGetMapParameterfvNVPROC glGetMapParameterfvNV;
-extern glGetMapAttribParameterivNVPROC glGetMapAttribParameterivNV;
-extern glGetMapAttribParameterfvNVPROC glGetMapAttribParameterfvNV;
-extern glEvalMapsNVPROC glEvalMapsNV;
-
-#endif /* GL_NV_evaluators */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_COPY_DEPTH_TO_COLOR---------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_copy_depth_to_color
-#define GL_NV_copy_depth_to_color 1
-
-#define GL_DEPTH_STENCIL_TO_RGBA_NV                             0x886E
-#define GL_DEPTH_STENCIL_TO_BGRA_NV                             0x886F
-
-#endif /* GL_NV_copy_depth_to_color */
-
-/*-------------------------------------------------------------------*/
-/*------------ATI_PN_TRIANGLES---------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ATI_pn_triangles
-#define GL_ATI_pn_triangles 1
-
-#define GL_PN_TRIANGLES_ATI                                     0x87F0
-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI               0x87F1
-#define GL_PN_TRIANGLES_POINT_MODE_ATI                          0x87F2
-#define GL_PN_TRIANGLES_NORMAL_MODE_ATI                         0x87F3
-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI                   0x87F4
-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI                   0x87F5
-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI                    0x87F6
-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI                  0x87F7
-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI               0x87F8
-
-typedef void (APIENTRY * glPNTrianglesiATIPROC) (GLenum pname, GLint param);
-typedef void (APIENTRY * glPNTrianglesfATIPROC) (GLenum pname, GLfloat param);
-
-extern glPNTrianglesiATIPROC glPNTrianglesiATI;
-extern glPNTrianglesfATIPROC glPNTrianglesfATI;
-
-#endif /* GL_ATI_pn_triangles */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_POINT_PARAMETERS-----------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_point_parameters
-#define GL_ARB_point_parameters 1
-
-#define GL_POINT_SIZE_MIN_ARB                                   0x8126
-#define GL_POINT_SIZE_MAX_ARB                                   0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB                        0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB                       0x8129
-
-typedef void (APIENTRY * glPointParameterfARBPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRY * glPointParameterfvARBPROC) (GLenum pname, GLfloat *params);
-
-extern glPointParameterfARBPROC glPointParameterfARB;
-extern glPointParameterfvARBPROC glPointParameterfvARB;
-
-#endif /* GL_ARB_point_parameters */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_TEXTURE_ENV_CROSSBAR-------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_texture_env_crossbar
-#define GL_ARB_texture_env_crossbar 1
-
-#endif
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_VERTEX_BLEND---------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_vertex_blend
-#define GL_ARB_vertex_blend 1
-
-#define GL_MAX_VERTEX_UNITS_ARB                                 0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB                              0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB                                 0x86A6      
-#define GL_VERTEX_BLEND_ARB                                     0x86A7
-#define GL_CURRENT_WEIGHT_ARB                                   0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB                                0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB                              0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB                                0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB                             0x86AC
-#define GL_WEIGHT_ARRAY_ARB                                     0x86AD
-#define GL_MODELVIEW0_ARB                                       0x1700
-#define GL_MODELVIEW1_ARB                                       0x850A
-#define GL_MODELVIEW2_ARB                                       0x8722
-#define GL_MODELVIEW3_ARB                                       0x8723
-#define GL_MODELVIEW4_ARB                                       0x8724
-#define GL_MODELVIEW5_ARB                                       0x8725
-#define GL_MODELVIEW6_ARB                                       0x8726
-#define GL_MODELVIEW7_ARB                                       0x8727
-#define GL_MODELVIEW8_ARB                                       0x8728
-#define GL_MODELVIEW9_ARB                                       0x8729
-#define GL_MODELVIEW10_ARB                                      0x872A
-#define GL_MODELVIEW11_ARB                                      0x872B
-#define GL_MODELVIEW12_ARB                                      0x872C
-#define GL_MODELVIEW13_ARB                                      0x872D
-#define GL_MODELVIEW14_ARB                                      0x872E
-#define GL_MODELVIEW15_ARB                                      0x872F
-#define GL_MODELVIEW16_ARB                                      0x8730
-#define GL_MODELVIEW17_ARB                                      0x8731
-#define GL_MODELVIEW18_ARB                                      0x8732
-#define GL_MODELVIEW19_ARB                                      0x8733
-#define GL_MODELVIEW20_ARB                                      0x8734
-#define GL_MODELVIEW21_ARB                                      0x8735
-#define GL_MODELVIEW22_ARB                                      0x8736
-#define GL_MODELVIEW23_ARB                                      0x8737
-#define GL_MODELVIEW24_ARB                                      0x8738
-#define GL_MODELVIEW25_ARB                                      0x8739
-#define GL_MODELVIEW26_ARB                                      0x873A
-#define GL_MODELVIEW27_ARB                                      0x873B
-#define GL_MODELVIEW28_ARB                                      0x873C
-#define GL_MODELVIEW29_ARB                                      0x873D
-#define GL_MODELVIEW30_ARB                                      0x873E
-#define GL_MODELVIEW31_ARB                                      0x873F
-
-typedef void (APIENTRY * glWeightbvARBPROC) (GLint size, GLbyte *weights);
-typedef void (APIENTRY * glWeightsvARBPROC) (GLint size, GLshort *weights);
-typedef void (APIENTRY * glWeightivARBPROC) (GLint size, GLint *weights);
-typedef void (APIENTRY * glWeightfvARBPROC) (GLint size, GLfloat *weights);
-typedef void (APIENTRY * glWeightdvARBPROC) (GLint size, GLdouble *weights);
-typedef void (APIENTRY * glWeightubvARBPROC) (GLint size, GLubyte *weights);
-typedef void (APIENTRY * glWeightusvARBPROC) (GLint size, GLushort *weights);
-typedef void (APIENTRY * glWeightuivARBPROC) (GLint size, GLuint *weights);
-typedef void (APIENTRY * glWeightPointerARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-typedef void (APIENTRY * glVertexBlendARBPROC) (GLint count);
-
-extern glWeightbvARBPROC glWeightbvARB;
-extern glWeightsvARBPROC glWeightsvARB;
-extern glWeightivARBPROC glWeightivARB;
-extern glWeightfvARBPROC glWeightfvARB;
-extern glWeightdvARBPROC glWeightdvARB;
-extern glWeightubvARBPROC glWeightubvARB;
-extern glWeightusvARBPROC glWeightusvARB;
-extern glWeightuivARBPROC glWeightuivARB;
-extern glWeightPointerARBPROC glWeightPointerARB;
-extern glVertexBlendARBPROC glVertexBlendARB;
-
-#endif /* GL_ARB_vertex_blend */
-
-/*-------------------------------------------------------------------*/
-/*------------EXT_MULTI_DRAW_ARRAYS----------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-
-typedef void (APIENTRY * glMultiDrawArraysEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-typedef void (APIENTRY * glMultiDrawElementsEXTPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
-
-extern glMultiDrawArraysEXTPROC glMultiDrawArraysEXT;
-extern glMultiDrawElementsEXTPROC glMultiDrawElementsEXT;
-
-#endif /* GL_EXT_multi_draw_arrays */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_MATRIX_PALETTE-------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_matrix_palette
-#define GL_ARB_matrix_palette 1
-
-#define GL_MATRIX_PALETTE_ARB                                   0x8840
-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB                   0x8841
-#define GL_MAX_PALETTE_MATRICES_ARB                             0x8842
-#define GL_CURRENT_PALETTE_MATRIX_ARB                           0x8843
-#define GL_MATRIX_INDEX_ARRAY_ARB                               0x8844
-#define GL_CURRENT_MATRIX_INDEX_ARB                             0x8845
-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB                          0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB                          0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB                        0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB                       0x8849
-
-typedef void (APIENTRY * glCurrentPaletteMatrixARBPROC) (GLint index);
-typedef void (APIENTRY * glMatrixIndexubvARBPROC) (GLint size, GLubyte *indices);
-typedef void (APIENTRY * glMatrixIndexusvARBPROC) (GLint size, GLushort *indices);
-typedef void (APIENTRY * glMatrixIndexuivARBPROC) (GLint size, GLuint *indices);
-typedef void (APIENTRY * glMatrixIndexPointerARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-
-extern glCurrentPaletteMatrixARBPROC glCurrentPaletteMatrixARB;
-extern glMatrixIndexubvARBPROC glMatrixIndexubvARB;
-extern glMatrixIndexusvARBPROC glMatrixIndexusvARB;
-extern glMatrixIndexuivARBPROC glMatrixIndexuivARB;
-extern glMatrixIndexPointerARBPROC glMatrixIndexPointerARB;
-
-#endif /* GL_ARB_matrix_palette */
-
-/*-------------------------------------------------------------------*/
-/*------------EXT_VERTEX_SHADER--------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_EXT_vertex_shader
-#define GL_EXT_vertex_shader 1
-
-#define GL_VERTEX_SHADER_EXT                                    0x8780
-#define GL_VERTEX_SHADER_BINDING_EXT                            0x8781
-#define GL_OP_INDEX_EXT                                         0x8782
-#define GL_OP_NEGATE_EXT                                        0x8783
-#define GL_OP_DOT3_EXT                                          0x8784
-#define GL_OP_DOT4_EXT                                          0x8785
-#define GL_OP_MUL_EXT                                           0x8786
-#define GL_OP_ADD_EXT                                           0x8787
-#define GL_OP_MADD_EXT                                          0x8788
-#define GL_OP_FRAC_EXT                                          0x8789
-#define GL_OP_MAX_EXT                                           0x878A
-#define GL_OP_MIN_EXT                                           0x878B
-#define GL_OP_SET_GE_EXT                                        0x878C
-#define GL_OP_SET_LT_EXT                                        0x878D
-#define GL_OP_CLAMP_EXT                                         0x878E
-#define GL_OP_FLOOR_EXT                                         0x878F
-#define GL_OP_ROUND_EXT                                         0x8790
-#define GL_OP_EXP_BASE_2_EXT                                    0x8791
-#define GL_OP_LOG_BASE_2_EXT                                    0x8792
-#define GL_OP_POWER_EXT                                         0x8793
-#define GL_OP_RECIP_EXT                                         0x8794
-#define GL_OP_RECIP_SQRT_EXT                                    0x8795
-#define GL_OP_SUB_EXT                                           0x8796
-#define GL_OP_CROSS_PRODUCT_EXT                                 0x8797
-#define GL_OP_MULTIPLY_MATRIX_EXT                               0x8798
-#define GL_OP_MOV_EXT                                           0x8799
-#define GL_OUTPUT_VERTEX_EXT                                    0x879A
-#define GL_OUTPUT_COLOR0_EXT                                    0x879B
-#define GL_OUTPUT_COLOR1_EXT                                    0x879C
-#define GL_OUTPUT_TEXTURE_COORD0_EXT                            0x879D
-#define GL_OUTPUT_TEXTURE_COORD1_EXT                            0x879E
-#define GL_OUTPUT_TEXTURE_COORD2_EXT                            0x879F
-#define GL_OUTPUT_TEXTURE_COORD3_EXT                            0x87A0
-#define GL_OUTPUT_TEXTURE_COORD4_EXT                            0x87A1
-#define GL_OUTPUT_TEXTURE_COORD5_EXT                            0x87A2
-#define GL_OUTPUT_TEXTURE_COORD6_EXT                            0x87A3
-#define GL_OUTPUT_TEXTURE_COORD7_EXT                            0x87A4
-#define GL_OUTPUT_TEXTURE_COORD8_EXT                            0x87A5
-#define GL_OUTPUT_TEXTURE_COORD9_EXT                            0x87A6
-#define GL_OUTPUT_TEXTURE_COORD10_EXT                           0x87A7
-#define GL_OUTPUT_TEXTURE_COORD11_EXT                           0x87A8
-#define GL_OUTPUT_TEXTURE_COORD12_EXT                           0x87A9
-#define GL_OUTPUT_TEXTURE_COORD13_EXT                           0x87AA
-#define GL_OUTPUT_TEXTURE_COORD14_EXT                           0x87AB
-#define GL_OUTPUT_TEXTURE_COORD15_EXT                           0x87AC
-#define GL_OUTPUT_TEXTURE_COORD16_EXT                           0x87AD
-#define GL_OUTPUT_TEXTURE_COORD17_EXT                           0x87AE
-#define GL_OUTPUT_TEXTURE_COORD18_EXT                           0x87AF
-#define GL_OUTPUT_TEXTURE_COORD19_EXT                           0x87B0
-#define GL_OUTPUT_TEXTURE_COORD20_EXT                           0x87B1
-#define GL_OUTPUT_TEXTURE_COORD21_EXT                           0x87B2
-#define GL_OUTPUT_TEXTURE_COORD22_EXT                           0x87B3
-#define GL_OUTPUT_TEXTURE_COORD23_EXT                           0x87B4
-#define GL_OUTPUT_TEXTURE_COORD24_EXT                           0x87B5
-#define GL_OUTPUT_TEXTURE_COORD25_EXT                           0x87B6
-#define GL_OUTPUT_TEXTURE_COORD26_EXT                           0x87B7
-#define GL_OUTPUT_TEXTURE_COORD27_EXT                           0x87B8
-#define GL_OUTPUT_TEXTURE_COORD28_EXT                           0x87B9
-#define GL_OUTPUT_TEXTURE_COORD29_EXT                           0x87BA
-#define GL_OUTPUT_TEXTURE_COORD30_EXT                           0x87BB
-#define GL_OUTPUT_TEXTURE_COORD31_EXT                           0x87BC
-#define GL_OUTPUT_FOG_EXT                                       0x87BD
-#define GL_SCALAR_EXT                                           0x87BE
-#define GL_VECTOR_EXT                                           0x87BF
-#define GL_MATRIX_EXT                                           0x87C0
-#define GL_VARIANT_EXT                                          0x87C1
-#define GL_INVARIANT_EXT                                        0x87C2
-#define GL_LOCAL_CONSTANT_EXT                                   0x87C3
-#define GL_LOCAL_EXT                                            0x87C4
-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT                   0x87C5
-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT                       0x87C6
-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT                     0x87C7
-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT                0x87C8
-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT                         0x87C9
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT         0x87CA
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT             0x87CB
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT           0x87CC
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT      0x87CD
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT               0x87CE
-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT                       0x87CF
-#define GL_VERTEX_SHADER_VARIANTS_EXT                           0x87D0
-#define GL_VERTEX_SHADER_INVARIANTS_EXT                         0x87D1
-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT                    0x87D2
-#define GL_VERTEX_SHADER_LOCALS_EXT                             0x87D3
-#define GL_VERTEX_SHADER_OPTIMIZED_EXT                          0x87D4
-#define GL_X_EXT                                                0x87D5
-#define GL_Y_EXT                                                0x87D6
-#define GL_Z_EXT                                                0x87D7
-#define GL_W_EXT                                                0x87D8
-#define GL_NEGATIVE_X_EXT                                       0x87D9
-#define GL_NEGATIVE_Y_EXT                                       0x87DA
-#define GL_NEGATIVE_Z_EXT                                       0x87DB
-#define GL_NEGATIVE_W_EXT                                       0x87DC
-#define GL_ZERO_EXT                                             0x87DD
-#define GL_ONE_EXT                                              0x87DE
-#define GL_NEGATIVE_ONE_EXT                                     0x87DF
-#define GL_NORMALIZED_RANGE_EXT                                 0x87E0
-#define GL_FULL_RANGE_EXT                                       0x87E1
-#define GL_CURRENT_VERTEX_EXT                                   0x87E2
-#define GL_MVP_MATRIX_EXT                                       0x87E3
-#define GL_VARIANT_VALUE_EXT                                    0x87E4
-#define GL_VARIANT_DATATYPE_EXT                                 0x87E5
-#define GL_VARIANT_ARRAY_STRIDE_EXT                             0x87E6
-#define GL_VARIANT_ARRAY_TYPE_EXT                               0x87E7
-#define GL_VARIANT_ARRAY_EXT                                    0x87E8
-#define GL_VARIANT_ARRAY_POINTER_EXT                            0x87E9
-#define GL_INVARIANT_VALUE_EXT                                  0x87EA
-#define GL_INVARIANT_DATATYPE_EXT                               0x87EB
-#define GL_LOCAL_CONSTANT_VALUE_EXT                             0x87EC
-#define GL_LOCAL_CONSTANT_DATATYPE_EXT                          0x87ED
-
-typedef void (APIENTRY * glBeginVertexShaderEXTPROC) ();
-typedef void (APIENTRY * glEndVertexShaderEXTPROC) ();
-typedef void (APIENTRY * glBindVertexShaderEXTPROC) (GLuint id);
-typedef GLuint (APIENTRY * glGenVertexShadersEXTPROC) (GLuint range);
-typedef void (APIENTRY * glDeleteVertexShaderEXTPROC) (GLuint id);
-typedef void (APIENTRY * glShaderOp1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
-typedef void (APIENTRY * glShaderOp2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
-typedef void (APIENTRY * glShaderOp3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
-typedef void (APIENTRY * glSwizzleEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-typedef void (APIENTRY * glWriteMaskEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-typedef void (APIENTRY * glInsertComponentEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef void (APIENTRY * glExtractComponentEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef GLuint (APIENTRY * glGenSymbolsEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
-typedef void (APIENTRY * glSetInvariantEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
-typedef void (APIENTRY * glSetLocalConstantEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
-typedef void (APIENTRY * glVariantbvEXTPROC) (GLuint id, GLbyte *addr);
-typedef void (APIENTRY * glVariantsvEXTPROC) (GLuint id, GLshort *addr);
-typedef void (APIENTRY * glVariantivEXTPROC) (GLuint id, GLint *addr);
-typedef void (APIENTRY * glVariantfvEXTPROC) (GLuint id, GLfloat *addr);
-typedef void (APIENTRY * glVariantdvEXTPROC) (GLuint id, GLdouble *addr);
-typedef void (APIENTRY * glVariantubvEXTPROC) (GLuint id, GLubyte *addr);
-typedef void (APIENTRY * glVariantusvEXTPROC) (GLuint id, GLushort *addr);
-typedef void (APIENTRY * glVariantuivEXTPROC) (GLuint id, GLuint *addr);
-typedef void (APIENTRY * glVariantPointerEXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
-typedef void (APIENTRY * glEnableVariantClientStateEXTPROC) (GLuint id);
-typedef void (APIENTRY * glDisableVariantClientStateEXTPROC) (GLuint id);
-typedef GLuint (APIENTRY * glBindLightParameterEXTPROC) (GLenum light, GLenum value);
-typedef GLuint (APIENTRY * glBindMaterialParameterEXTPROC) (GLenum face, GLenum value);
-typedef GLuint (APIENTRY * glBindTexGenParameterEXTPROC) (GLenum unit, GLenum coord, GLenum value);
-typedef GLuint (APIENTRY * glBindTextureUnitParameterEXTPROC) (GLenum unit, GLenum value);
-typedef GLuint (APIENTRY * glBindParameterEXTPROC) (GLenum value);
-typedef GLboolean (APIENTRY * glIsVariantEnabledEXTPROC) (GLuint id, GLenum cap);
-typedef void (APIENTRY * glGetVariantBooleanvEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (APIENTRY * glGetVariantIntegervEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (APIENTRY * glGetVariantFloatvEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (APIENTRY * glGetVariantPointervEXTPROC) (GLuint id, GLenum value, GLvoid **data);
-typedef void (APIENTRY * glGetInvariantBooleanvEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (APIENTRY * glGetInvariantIntegervEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (APIENTRY * glGetInvariantFloatvEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (APIENTRY * glGetLocalConstantBooleanvEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (APIENTRY * glGetLocalConstantIntegervEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (APIENTRY * glGetLocalConstantFloatvEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-
-extern glBeginVertexShaderEXTPROC glBeginVertexShaderEXT;
-extern glEndVertexShaderEXTPROC glEndVertexShaderEXT;
-extern glBindVertexShaderEXTPROC glBindVertexShaderEXT;
-extern glGenVertexShadersEXTPROC glGenVertexShadersEXT;
-extern glDeleteVertexShaderEXTPROC glDeleteVertexShaderEXT;
-extern glShaderOp1EXTPROC glShaderOp1EXT;
-extern glShaderOp2EXTPROC glShaderOp2EXT;
-extern glShaderOp3EXTPROC glShaderOp3EXT;
-extern glSwizzleEXTPROC glSwizzleEXT;
-extern glWriteMaskEXTPROC glWriteMaskEXT;
-extern glInsertComponentEXTPROC glInsertComponentEXT;
-extern glExtractComponentEXTPROC glExtractComponentEXT;
-extern glGenSymbolsEXTPROC glGenSymbolsEXT;
-extern glSetInvariantEXTPROC glSetInvariantEXT;
-extern glSetLocalConstantEXTPROC glSetLocalConstantEXT;
-extern glVariantbvEXTPROC glVariantbvEXT;
-extern glVariantsvEXTPROC glVariantsvEXT;
-extern glVariantivEXTPROC glVariantivEXT;
-extern glVariantfvEXTPROC glVariantfvEXT;
-extern glVariantdvEXTPROC glVariantdvEXT;
-extern glVariantubvEXTPROC glVariantubvEXT;
-extern glVariantusvEXTPROC glVariantusvEXT;
-extern glVariantuivEXTPROC glVariantuivEXT;
-extern glVariantPointerEXTPROC glVariantPointerEXT;
-extern glEnableVariantClientStateEXTPROC glEnableVariantClientStateEXT;
-extern glDisableVariantClientStateEXTPROC glDisableVariantClientStateEXT;
-extern glBindLightParameterEXTPROC glBindLightParameterEXT;
-extern glBindMaterialParameterEXTPROC glBindMaterialParameterEXT;
-extern glBindTexGenParameterEXTPROC glBindTexGenParameterEXT;
-extern glBindTextureUnitParameterEXTPROC glBindTextureUnitParameterEXT;
-extern glBindParameterEXTPROC glBindParameterEXT;
-extern glIsVariantEnabledEXTPROC glIsVariantEnabledEXT;
-extern glGetVariantBooleanvEXTPROC glGetVariantBooleanvEXT;
-extern glGetVariantIntegervEXTPROC glGetVariantIntegervEXT;
-extern glGetVariantFloatvEXTPROC glGetVariantFloatvEXT;
-extern glGetVariantPointervEXTPROC glGetVariantPointervEXT;
-extern glGetInvariantBooleanvEXTPROC glGetInvariantBooleanvEXT;
-extern glGetInvariantIntegervEXTPROC glGetInvariantIntegervEXT;
-extern glGetInvariantFloatvEXTPROC glGetInvariantFloatvEXT;
-extern glGetLocalConstantBooleanvEXTPROC glGetLocalConstantBooleanvEXT;
-extern glGetLocalConstantIntegervEXTPROC glGetLocalConstantIntegervEXT;
-extern glGetLocalConstantFloatvEXTPROC glGetLocalConstantFloatvEXT;
-
-#endif /* GL_EXT_vertex_shader */
-
-/*-------------------------------------------------------------------*/
-/*------------ATI_ENVMAP_BUMPMAP-------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_ATI_envmap_bumpmap 1
-
-#define GL_BUMP_ROT_MATRIX_ATI                                  0x8775
-#define GL_BUMP_ROT_MATRIX_SIZE_ATI                             0x8776
-#define GL_BUMP_NUM_TEX_UNITS_ATI                               0x8777
-#define GL_BUMP_TEX_UNITS_ATI                                   0x8778
-#define GL_DUDV_ATI                                             0x8779
-#define GL_DU8DV8_ATI                                           0x877A
-#define GL_BUMP_ENVMAP_ATI                                      0x877B
-#define GL_BUMP_TARGET_ATI                                      0x877C
-
-typedef void (APIENTRY * glTexBumpParameterivATIPROC) (GLenum pname, GLint *param);
-typedef void (APIENTRY * glTexBumpParameterfvATIPROC) (GLenum pname, GLfloat *param);
-typedef void (APIENTRY * glGetTexBumpParameterivATIPROC) (GLenum pname, GLint *param);
-typedef void (APIENTRY * glGetTexBumpParameterfvATIPROC) (GLenum pname, GLfloat *param);
-
-extern glTexBumpParameterivATIPROC glTexBumpParameterivATI;
-extern glTexBumpParameterfvATIPROC glTexBumpParameterfvATI;
-extern glGetTexBumpParameterivATIPROC glGetTexBumpParameterivATI;
-extern glGetTexBumpParameterfvATIPROC glGetTexBumpParameterfvATI;
-
-#endif /* GL_ATI_envmap_bumpmap */
-
-/*-------------------------------------------------------------------*/
-/*------------ATI_FRAGMENT_SHADER------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ATI_fragment_shader
-#define GL_ATI_fragment_shader 1
-
-#define GL_FRAGMENT_SHADER_ATI                                  0x8920
-#define GL_REG_0_ATI                                            0x8921
-#define GL_REG_1_ATI                                            0x8922
-#define GL_REG_2_ATI                                            0x8923
-#define GL_REG_3_ATI                                            0x8924
-#define GL_REG_4_ATI                                            0x8925
-#define GL_REG_5_ATI                                            0x8926
-#define GL_REG_6_ATI                                            0x8927
-#define GL_REG_7_ATI                                            0x8928
-#define GL_REG_8_ATI                                            0x8929
-#define GL_REG_9_ATI                                            0x892A
-#define GL_REG_10_ATI                                           0x892B
-#define GL_REG_11_ATI                                           0x892C
-#define GL_REG_12_ATI                                           0x892D
-#define GL_REG_13_ATI                                           0x892E
-#define GL_REG_14_ATI                                           0x892F
-#define GL_REG_15_ATI                                           0x8930
-#define GL_REG_16_ATI                                           0x8931
-#define GL_REG_17_ATI                                           0x8932
-#define GL_REG_18_ATI                                           0x8933
-#define GL_REG_19_ATI                                           0x8934
-#define GL_REG_20_ATI                                           0x8935
-#define GL_REG_21_ATI                                           0x8936
-#define GL_REG_22_ATI                                           0x8937
-#define GL_REG_23_ATI                                           0x8938
-#define GL_REG_24_ATI                                           0x8939
-#define GL_REG_25_ATI                                           0x893A
-#define GL_REG_26_ATI                                           0x893B
-#define GL_REG_27_ATI                                           0x893C
-#define GL_REG_28_ATI                                           0x893D
-#define GL_REG_29_ATI                                           0x893E
-#define GL_REG_30_ATI                                           0x893F
-#define GL_REG_31_ATI                                           0x8940
-#define GL_CON_0_ATI                                            0x8941
-#define GL_CON_1_ATI                                            0x8942
-#define GL_CON_2_ATI                                            0x8943
-#define GL_CON_3_ATI                                            0x8944
-#define GL_CON_4_ATI                                            0x8945
-#define GL_CON_5_ATI                                            0x8946
-#define GL_CON_6_ATI                                            0x8947
-#define GL_CON_7_ATI                                            0x8948
-#define GL_CON_8_ATI                                            0x8949
-#define GL_CON_9_ATI                                            0x894A
-#define GL_CON_10_ATI                                           0x894B
-#define GL_CON_11_ATI                                           0x894C
-#define GL_CON_12_ATI                                           0x894D
-#define GL_CON_13_ATI                                           0x894E
-#define GL_CON_14_ATI                                           0x894F
-#define GL_CON_15_ATI                                           0x8950
-#define GL_CON_16_ATI                                           0x8951
-#define GL_CON_17_ATI                                           0x8952
-#define GL_CON_18_ATI                                           0x8953
-#define GL_CON_19_ATI                                           0x8954
-#define GL_CON_20_ATI                                           0x8955
-#define GL_CON_21_ATI                                           0x8956
-#define GL_CON_22_ATI                                           0x8957
-#define GL_CON_23_ATI                                           0x8958
-#define GL_CON_24_ATI                                           0x8959
-#define GL_CON_25_ATI                                           0x895A
-#define GL_CON_26_ATI                                           0x895B
-#define GL_CON_27_ATI                                           0x895C
-#define GL_CON_28_ATI                                           0x895D
-#define GL_CON_29_ATI                                           0x895E
-#define GL_CON_30_ATI                                           0x895F
-#define GL_CON_31_ATI                                           0x8960
-#define GL_MOV_ATI                                              0x8961
-#define GL_ADD_ATI                                              0x8963
-#define GL_MUL_ATI                                              0x8964
-#define GL_SUB_ATI                                              0x8965
-#define GL_DOT3_ATI                                             0x8966
-#define GL_DOT4_ATI                                             0x8967
-#define GL_MAD_ATI                                              0x8968
-#define GL_LERP_ATI                                             0x8969
-#define GL_CND_ATI                                              0x896A
-#define GL_CND0_ATI                                             0x896B
-#define GL_DOT2_ADD_ATI                                         0x896C
-#define GL_SECONDARY_INTERPOLATOR_ATI                           0x896D
-#define GL_NUM_FRAGMENT_REGISTERS_ATI                           0x896E
-#define GL_NUM_FRAGMENT_CONSTANTS_ATI                           0x896F
-#define GL_NUM_PASSES_ATI                                       0x8970
-#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI                        0x8971
-#define GL_NUM_INSTRUCTIONS_TOTAL_ATI                           0x8972
-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI                0x8973
-#define GL_NUM_LOOPBACK_COMPONENTS_ATI                          0x8974
-#define GL_COLOR_ALPHA_PAIRING_ATI                              0x8975
-#define GL_SWIZZLE_STR_ATI                                      0x8976
-#define GL_SWIZZLE_STQ_ATI                                      0x8977
-#define GL_SWIZZLE_STR_DR_ATI                                   0x8978
-#define GL_SWIZZLE_STQ_DQ_ATI                                   0x8979
-#define GL_SWIZZLE_STRQ_ATI                                     0x897A
-#define GL_SWIZZLE_STRQ_DQ_ATI                                  0x897B
-#define GL_RED_BIT_ATI                                          0x00000001
-#define GL_GREEN_BIT_ATI                                        0x00000002
-#define GL_BLUE_BIT_ATI                                         0x00000004
-#define GL_2X_BIT_ATI                                           0x00000001
-#define GL_4X_BIT_ATI                                           0x00000002
-#define GL_8X_BIT_ATI                                           0x00000004
-#define GL_HALF_BIT_ATI                                         0x00000008
-#define GL_QUARTER_BIT_ATI                                      0x00000010
-#define GL_EIGHTH_BIT_ATI                                       0x00000020
-#define GL_SATURATE_BIT_ATI                                     0x00000040
-#define GL_COMP_BIT_ATI                                         0x00000002
-#define GL_NEGATE_BIT_ATI                                       0x00000004
-#define GL_BIAS_BIT_ATI                                         0x00000008
-
-typedef GLuint (APIENTRY * glGenFragmentShadersATIPROC) (GLuint range);
-typedef void (APIENTRY * glBindFragmentShaderATIPROC) (GLuint id);
-typedef void (APIENTRY * glDeleteFragmentShaderATIPROC) (GLuint id);
-typedef void (APIENTRY * glBeginFragmentShaderATIPROC) (GLvoid);
-typedef void (APIENTRY * glEndFragmentShaderATIPROC) (GLvoid);
-typedef void (APIENTRY * glPassTexCoordATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
-typedef void (APIENTRY * glSampleMapATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
-typedef void (APIENTRY * glColorFragmentOp1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (APIENTRY * glColorFragmentOp2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (APIENTRY * glColorFragmentOp3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (APIENTRY * glAlphaFragmentOp1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (APIENTRY * glAlphaFragmentOp2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (APIENTRY * glAlphaFragmentOp3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (APIENTRY * glSetFragmentShaderConstantATIPROC) (GLuint dst, const GLfloat *value);
-
-extern glGenFragmentShadersATIPROC glGenFragmentShadersATI;
-extern glBindFragmentShaderATIPROC glBindFragmentShaderATI;
-extern glDeleteFragmentShaderATIPROC glDeleteFragmentShaderATI;
-extern glBeginFragmentShaderATIPROC glBeginFragmentShaderATI;
-extern glEndFragmentShaderATIPROC glEndFragmentShaderATI;
-extern glPassTexCoordATIPROC glPassTexCoordATI;
-extern glSampleMapATIPROC glSampleMapATI;
-extern glColorFragmentOp1ATIPROC glColorFragmentOp1ATI;
-extern glColorFragmentOp2ATIPROC glColorFragmentOp2ATI;
-extern glColorFragmentOp3ATIPROC glColorFragmentOp3ATI;
-extern glAlphaFragmentOp1ATIPROC glAlphaFragmentOp1ATI;
-extern glAlphaFragmentOp2ATIPROC glAlphaFragmentOp2ATI;
-extern glAlphaFragmentOp3ATIPROC glAlphaFragmentOp3ATI;
-extern glSetFragmentShaderConstantATIPROC glSetFragmentShaderConstantATI;
-
-#endif /* GL_ATI_fragment_shader */
-
-/*-------------------------------------------------------------------*/
-/*------------ATI_TEXTURE_MIRROR_ONCE--------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ATI_texture_mirror_once
-#define GL_ATI_texture_mirror_once 1
-
-#define GL_MIRROR_CLAMP_ATI                                     0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_ATI                             0x8743
-
-#endif
-
-/*-------------------------------------------------------------------*/
-/*------------ATI_ELEMENT_ARRAY--------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ATI_element_array
-#define GL_ATI_element_array 1
-
-#define GL_ELEMENT_ARRAY_ATI                                    0x8768
-#define GL_ELEMENT_ARRAY_TYPE_ATI                               0x8769
-#define GL_ELEMENT_ARRAY_POINTER_ATI                            0x876A
-
-typedef void (APIENTRY * glElementPointerATIPROC) (GLenum type, const GLvoid *pointer);
-typedef void (APIENTRY * glDrawElementArrayATIPROC) (GLenum mode, GLsizei count);
-typedef void (APIENTRY * glDrawRangeElementArrayATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
-
-extern glElementPointerATIPROC glElementPointerATI;
-extern glDrawElementArrayATIPROC glDrawElementArrayATI;
-extern glDrawRangeElementArrayATIPROC glDrawRangeElementArrayATI;
-
-#endif /* GL_ATI_element_array */
-
-/*-------------------------------------------------------------------*/
-/*------------ATI_VERTEX_STREAMS-------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ATI_vertex_streams 
-#define GL_ATI_vertex_streams 1
-
-#define GL_MAX_VERTEX_STREAMS_ATI                               0x876B  
-#define GL_VERTEX_SOURCE_ATI                                    0x876C
-#define GL_VERTEX_STREAM0_ATI                                   0x876D
-#define GL_VERTEX_STREAM1_ATI                                   0x876E
-#define GL_VERTEX_STREAM2_ATI                                   0x876F
-#define GL_VERTEX_STREAM3_ATI                                   0x8770
-#define GL_VERTEX_STREAM4_ATI                                   0x8771
-#define GL_VERTEX_STREAM5_ATI                                   0x8772
-#define GL_VERTEX_STREAM6_ATI                                   0x8773
-#define GL_VERTEX_STREAM7_ATI                                   0x8774
-
-typedef void (APIENTRY * glClientActiveVertexStreamATIPROC) (GLenum stream);
-typedef void (APIENTRY * glVertexBlendEnviATIPROC) (GLenum pname, GLint param);
-typedef void (APIENTRY * glVertexBlendEnvfATIPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRY * glVertexStream2sATIPROC) (GLenum stream, GLshort x, GLshort y);
-typedef void (APIENTRY * glVertexStream2svATIPROC) (GLenum stream, const GLshort *v);
-typedef void (APIENTRY * glVertexStream2iATIPROC) (GLenum stream, GLint x, GLint y);
-typedef void (APIENTRY * glVertexStream2ivATIPROC) (GLenum stream, const GLint *v);
-typedef void (APIENTRY * glVertexStream2fATIPROC) (GLenum stream, GLfloat x, GLfloat y);
-typedef void (APIENTRY * glVertexStream2fvATIPROC) (GLenum stream, const GLfloat *v);
-typedef void (APIENTRY * glVertexStream2dATIPROC) (GLenum stream, GLdouble x, GLdouble y);
-typedef void (APIENTRY * glVertexStream2dvATIPROC) (GLenum stream, const GLdouble *v);
-typedef void (APIENTRY * glVertexStream3sATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRY * glVertexStream3svATIPROC) (GLenum stream, const GLshort *v);
-typedef void (APIENTRY * glVertexStream3iATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (APIENTRY * glVertexStream3ivATIPROC) (GLenum stream, const GLint *v);
-typedef void (APIENTRY * glVertexStream3fATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * glVertexStream3fvATIPROC) (GLenum stream, const GLfloat *v);
-typedef void (APIENTRY * glVertexStream3dATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRY * glVertexStream3dvATIPROC) (GLenum stream, const GLdouble *v);
-typedef void (APIENTRY * glVertexStream4sATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRY * glVertexStream4svATIPROC) (GLenum stream, const GLshort *v);
-typedef void (APIENTRY * glVertexStream4iATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRY * glVertexStream4ivATIPROC) (GLenum stream, const GLint *v);
-typedef void (APIENTRY * glVertexStream4fATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRY * glVertexStream4fvATIPROC) (GLenum stream, const GLfloat *v);
-typedef void (APIENTRY * glVertexStream4dATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRY * glVertexStream4dvATIPROC) (GLenum stream, const GLdouble *v);
-typedef void (APIENTRY * glNormalStream3bATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
-typedef void (APIENTRY * glNormalStream3bvATIPROC) (GLenum stream, const GLbyte *v);
-typedef void (APIENTRY * glNormalStream3sATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRY * glNormalStream3svATIPROC) (GLenum stream, const GLshort *v);
-typedef void (APIENTRY * glNormalStream3iATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (APIENTRY * glNormalStream3ivATIPROC) (GLenum stream, const GLint *v);
-typedef void (APIENTRY * glNormalStream3fATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * glNormalStream3fvATIPROC) (GLenum stream, const GLfloat *v);
-typedef void (APIENTRY * glNormalStream3dATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRY * glNormalStream3dvATIPROC) (GLenum stream, const GLdouble *v);
-
-
-extern glClientActiveVertexStreamATIPROC glClientActiveVertexStreamATI;
-extern glVertexBlendEnviATIPROC glVertexBlendEnviATI;
-extern glVertexBlendEnvfATIPROC glVertexBlendEnvfATI;
-extern glVertexStream2sATIPROC glVertexStream2sATI;
-extern glVertexStream2svATIPROC glVertexStream2svATI;
-extern glVertexStream2iATIPROC glVertexStream2iATI;
-extern glVertexStream2ivATIPROC glVertexStream2ivATI;
-extern glVertexStream2fATIPROC glVertexStream2fATI;
-extern glVertexStream2fvATIPROC glVertexStream2fvATI;
-extern glVertexStream2dATIPROC glVertexStream2dATI;
-extern glVertexStream2dvATIPROC glVertexStream2dvATI;
-extern glVertexStream3sATIPROC glVertexStream3sATI;
-extern glVertexStream3svATIPROC glVertexStream3svATI;
-extern glVertexStream3iATIPROC glVertexStream3iATI;
-extern glVertexStream3ivATIPROC glVertexStream3ivATI;
-extern glVertexStream3fATIPROC glVertexStream3fATI;
-extern glVertexStream3fvATIPROC glVertexStream3fvATI;
-extern glVertexStream3dATIPROC glVertexStream3dATI;
-extern glVertexStream3dvATIPROC glVertexStream3dvATI;
-extern glVertexStream4sATIPROC glVertexStream4sATI;
-extern glVertexStream4svATIPROC glVertexStream4svATI;
-extern glVertexStream4iATIPROC glVertexStream4iATI;
-extern glVertexStream4ivATIPROC glVertexStream4ivATI;
-extern glVertexStream4fATIPROC glVertexStream4fATI;
-extern glVertexStream4fvATIPROC glVertexStream4fvATI;
-extern glVertexStream4dATIPROC glVertexStream4dATI;
-extern glVertexStream4dvATIPROC glVertexStream4dvATI;
-extern glNormalStream3bATIPROC glNormalStream3bATI;
-extern glNormalStream3bvATIPROC glNormalStream3bvATI;
-extern glNormalStream3sATIPROC glNormalStream3sATI;
-extern glNormalStream3svATIPROC glNormalStream3svATI;
-extern glNormalStream3iATIPROC glNormalStream3iATI;
-extern glNormalStream3ivATIPROC glNormalStream3ivATI;
-extern glNormalStream3fATIPROC glNormalStream3fATI;
-extern glNormalStream3fvATIPROC glNormalStream3fvATI;
-extern glNormalStream3dATIPROC glNormalStream3dATI;
-extern glNormalStream3dvATIPROC glNormalStream3dvATI;
-
-#endif /* GL_ATI_vertex_streams */
-
-/*-------------------------------------------------------------------*/
-/*------------ATI_VERTEX_ARRAY_OBJECT--------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ATI_vertex_array_object
-#define GL_ATI_vertex_array_object 1
-
-#define GL_STATIC_ATI                                           0x8760
-#define GL_DYNAMIC_ATI                                          0x8761
-#define GL_PRESERVE_ATI                                         0x8762
-#define GL_DISCARD_ATI                                          0x8763
-#define GL_OBJECT_BUFFER_SIZE_ATI                               0x8764
-#define GL_OBJECT_BUFFER_USAGE_ATI                              0x8765
-#define GL_ARRAY_OBJECT_BUFFER_ATI                              0x8766
-#define GL_ARRAY_OBJECT_OFFSET_ATI                              0x8767
-
-typedef GLuint (APIENTRY * glNewObjectBufferATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
-typedef GLboolean (APIENTRY * glIsObjectBufferATIPROC) (GLuint buffer);
-typedef void (APIENTRY * glUpdateObjectBufferATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
-typedef void (APIENTRY * glGetObjectBufferfvATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * glGetObjectBufferivATIPROC) (GLuint buffer, GLenum pname, GLint *params);
-typedef void (APIENTRY * glFreeObjectBufferATIPROC) (GLuint buffer);
-typedef void (APIENTRY * glArrayObjectATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (APIENTRY * glGetArrayObjectfvATIPROC) (GLenum array, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * glGetArrayObjectivATIPROC) (GLenum array, GLenum pname, GLint *params);
-typedef void (APIENTRY * glVariantArrayObjectATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (APIENTRY * glGetVariantArrayObjectfvATIPROC) (GLuint id, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * glGetVariantArrayObjectivATIPROC) (GLuint id, GLenum pname, GLint *params);
-
-extern glNewObjectBufferATIPROC glNewObjectBufferATI;
-extern glIsObjectBufferATIPROC glIsObjectBufferATI;
-extern glUpdateObjectBufferATIPROC glUpdateObjectBufferATI;
-extern glGetObjectBufferfvATIPROC glGetObjectBufferfvATI;
-extern glGetObjectBufferivATIPROC glGetObjectBufferivATI;
-extern glFreeObjectBufferATIPROC glFreeObjectBufferATI;
-extern glArrayObjectATIPROC glArrayObjectATI;
-extern glGetArrayObjectfvATIPROC glGetArrayObjectfvATI;
-extern glGetArrayObjectivATIPROC glGetArrayObjectivATI;
-extern glVariantArrayObjectATIPROC glVariantArrayObjectATI;
-extern glGetVariantArrayObjectfvATIPROC glGetVariantArrayObjectfvATI;
-extern glGetVariantArrayObjectivATIPROC glGetVariantArrayObjectivATI;
-
-#endif /* GL_ATI_vertex_array_object */
-
-/*-------------------------------------------------------------------*/
-/*------------HP_OCCLUSION_TEST--------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_HP_occlusion_test
-#define GL_HP_occlusion_test 1
-
-#define GL_OCCLUSION_TEST_HP                                    0x8165;
-#define GL_OCCLUSION_TEST_RESULT_HP                             0x8166;
-
-#endif /* GL_HP_occlusion_test */
-
-/*-------------------------------------------------------------------*/
-/*------------ATIX_POINT_SPRITES-------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ATIX_point_sprites
-#define GL_ATIX_point_sprites 1
-
-#define GL_TEXTURE_POINT_MODE_ATIX                               0x60b0
-#define        GL_TEXTURE_POINT_ONE_COORD_ATIX                          0x60b1
-#define        GL_TEXTURE_POINT_SPRITE_ATIX                             0x60b2
-#define GL_POINT_SPRITE_CULL_MODE_ATIX                           0x60b3
-#define GL_POINT_SPRITE_CULL_CENTER_ATIX                         0x60b4
-#define GL_POINT_SPRITE_CULL_CLIP_ATIX                           0x60b5
-
-#endif /* GL_ATIX_point_sprites */
-
-/*-------------------------------------------------------------------*/
-/*------------ATIX_TEXTURE_ENV_ROUTE---------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ATIX_texture_env_route
-#define GL_ATIX_texture_env_route 1
-
-#define GL_SECONDARY_COLOR_ATIX                                  0x8747
-#define GL_TEXTURE_OUTPUT_RGB_ATIX                               0x8748
-#define GL_TEXTURE_OUTPUT_ALPHA_ATIX                             0x8749
-
-#endif /* GL_ATIX_texture_env_route */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_DEPTH_CLAMP-----------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_depth_clamp
-#define GL_NV_depth_clamp 1
-
-#define GL_DEPTH_CLAMP_NV                                       0x864F
-
-#endif /* GL_NV_depth_clamp */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_OCCLUSION_QUERY-------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_occlusion_query
-#define GL_NV_occlusion_query 1
-
-#ifndef GL_HP_occlusion_test
-#define GL_OCCLUSION_TEST_HP                                    0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP                             0x8166
-#endif /* GL_HP_occlusion_test */
-#define GL_PIXEL_COUNTER_BITS_NV                                0x8864
-#define GL_CURRENT_OCCLUSION_QUERY_ID_NV                        0x8865
-#define GL_PIXEL_COUNT_NV                                       0x8866
-#define GL_PIXEL_COUNT_AVAILABLE_NV                             0x8867
-
-typedef void (APIENTRY * glGenOcclusionQueriesNVPROC) (GLsizei n, GLuint *ids);
-typedef void (APIENTRY * glDeleteOcclusionQueriesNVPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (APIENTRY * glIsOcclusionQueryNVPROC) (GLuint id);
-typedef void (APIENTRY * glBeginOcclusionQueryNVPROC) (GLuint id);
-typedef void (APIENTRY * glEndOcclusionQueryNVPROC) (void);
-typedef void (APIENTRY * glGetOcclusionQueryivNVPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (APIENTRY * glGetOcclusionQueryuivNVPROC) (GLuint id, GLenum pname, GLuint *params);
-
-extern glGenOcclusionQueriesNVPROC glGenOcclusionQueriesNV;
-extern glDeleteOcclusionQueriesNVPROC glDeleteOcclusionQueriesNV;
-extern glIsOcclusionQueryNVPROC glIsOcclusionQueryNV;
-extern glBeginOcclusionQueryNVPROC glBeginOcclusionQueryNV;
-extern glEndOcclusionQueryNVPROC glEndOcclusionQueryNV;
-extern glGetOcclusionQueryivNVPROC glGetOcclusionQueryivNV;
-extern glGetOcclusionQueryuivNVPROC glGetOcclusionQueryuivNV;
-
-#endif /* GL_NV_occlusion_query */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_POINT_SPRITE----------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_point_sprite
-#define GL_NV_point_sprite 1
-
-#define GL_POINT_SPRITE_NV                                      0x8861
-#define GL_COORD_REPLACE_NV                                     0x8862
-#define GL_POINT_SPRITE_R_MODE_NV                               0x8863
-
-typedef void (APIENTRY * glPointParameteriNVPROC) (GLenum pname, GLint param);
-typedef void (APIENTRY * glPointParameterivNVPROC) (GLenum pname, const GLint *params);
-
-extern glPointParameteriNVPROC glPointParameteriNV;
-extern glPointParameterivNVPROC glPointParameterivNV;
-
-#endif /* GL_NV_point_sprite */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_TEXTURE_SHADER3-------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_texture_shader3
-#define GL_NV_texture_shader3 1
-
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV                      0x8850
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV                0x8851
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV               0x8852
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV         0x8853
-#define GL_OFFSET_HILO_TEXTURE_2D_NV                            0x8854
-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV                     0x8855
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV                 0x8856
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV          0x8857
-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV                         0x8858
-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV                          0x8859
-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV                    0x885A
-#define GL_DOT_PRODUCT_PASS_THROUGH_NV                          0x885B
-#define GL_DOT_PRODUCT_TEXTURE_1D_NV                            0x885C
-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV                  0x885D
-#define GL_HILO8_NV                                             0x885E
-#define GL_SIGNED_HILO8_NV                                      0x885F
-#define GL_FORCE_BLUE_TO_ONE_NV                                 0x8860
-
-#endif /* GL_NV_texture_shader3 */
-
-/*-------------------------------------------------------------------*/
-/*------------NV_VERTEX_PROGRAM1_1-----------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_NV_vertex_program1_1
-#define GL_NV_vertex_program1_1
-
-#endif /* GL_NV_vertex_program1_1 */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_TEXTURE_MIRRORED_REPEAT----------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_ARB_texture_mirrored_repeat 1
-
-#define GL_GL_MIRRORED_REPEAT_ARB                               0x8370
-
-#endif /* GL_ARB_texture_mirrored_repeat */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_SHADOW---------------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_shadow
-#define GL_ARB_shadow 1
-
-#define GL_TEXTURE_COMPARE_MODE_ARB                             0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB                             0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB                             0x884E
-
-#endif /* GL_ARB_shadow */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_SHADOW_AMBIENT-------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_ARB_shadow_ambient 1
-
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB                       0x80BF 
-
-#endif /* GL_ARB_shadow_ambient */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_DEPTH_TEXTURE--------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_depth_texture
-#define GL_ARB_depth_texture 1
-
-#define GL_DEPTH_COMPONENT16_ARB                                0x81A5
-#define GL_DEPTH_COMPONENT24_ARB                                0x81A6
-#define GL_DEPTH_COMPONENT32_ARB                                0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB                               0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB                               0x884B
-
-#endif /* GL_ARB_depth_texture */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_WINDOW_POS-----------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_window_pos
-#define GL_ARB_window_pos 1
-
-typedef void (APIENTRY * glWindowPos2dARBPROC) (GLdouble x, GLdouble y);
-typedef void (APIENTRY * glWindowPos2fARBPROC) (GLfloat x, GLfloat y);
-typedef void (APIENTRY * glWindowPos2iARBPROC) (GLint x, GLint y);
-typedef void (APIENTRY * glWindowPos2sARBPROC) (GLshort x, GLshort y);
-typedef void (APIENTRY * glWindowPos2dvARBPROC) (const GLdouble *p);
-typedef void (APIENTRY * glWindowPos2fvARBPROC) (const GLfloat *p);
-typedef void (APIENTRY * glWindowPos2ivARBPROC) (const GLint *p);
-typedef void (APIENTRY * glWindowPos2svARBPROC) (const GLshort *p);
-typedef void (APIENTRY * glWindowPos3dARBPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRY * glWindowPos3fARBPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * glWindowPos3iARBPROC) (GLint x, GLint y, GLint z);
-typedef void (APIENTRY * glWindowPos3sARBPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRY * glWindowPos3dvARBPROC) (const GLdouble *p);
-typedef void (APIENTRY * glWindowPos3fvARBPROC) (const GLfloat *p);
-typedef void (APIENTRY * glWindowPos3ivARBPROC) (const GLint *p);
-typedef void (APIENTRY * glWindowPos3svARBPROC) (const GLshort *p);
-
-extern glWindowPos2dARBPROC glWindowPos2dARB;
-extern glWindowPos2fARBPROC glWindowPos2fARB;
-extern glWindowPos2iARBPROC glWindowPos2iARB;
-extern glWindowPos2sARBPROC glWindowPos2sARB;
-extern glWindowPos2dvARBPROC glWindowPos2dvARB;
-extern glWindowPos2fvARBPROC glWindowPos2fvARB;
-extern glWindowPos2ivARBPROC glWindowPos2ivARB;
-extern glWindowPos2svARBPROC glWindowPos2svARB;
-extern glWindowPos3dARBPROC glWindowPos3dARB;
-extern glWindowPos3fARBPROC glWindowPos3fARB;
-extern glWindowPos3iARBPROC glWindowPos3iARB;
-extern glWindowPos3sARBPROC glWindowPos3sARB;
-extern glWindowPos3dvARBPROC glWindowPos3dvARB;
-extern glWindowPos3fvARBPROC glWindowPos3fvARB;
-extern glWindowPos3ivARBPROC glWindowPos3ivARB;
-extern glWindowPos3svARBPROC glWindowPos3svARB;
-
-#endif /* GL_ARB_window_pos */
-
-/*-------------------------------------------------------------------*/
-/*------------EXT_SHADOW_FUNCS---------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_EXT_shadow_funcs
-#define GL_EXT_shadow_funcs 1
-
-#endif /* GL_EXT_shadow_funcs */
-
-
-/*-------------------------------------------------------------------*/
-/*------------EXT_draw_range_elements--------------------------------*/
-/*-------------------------------------------------------------------*/
-
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_EXT_draw_range_elements 1
-
-typedef void (APIENTRY * glDrawRangeElementsEXTPROC) ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-
-extern glDrawRangeElementsEXTPROC glDrawRangeElementsEXT;
-
-#define GL_MAX_ELEMENTS_VERTICES_EXT                            0x80E8
-#define GL_MAX_ELEMENTS_INDICES_EXT                             0x80E9
-
-#endif
-
-/*-------------------------------------------------------------------*/
-/*------------EXT_texture_compression_s3tc---------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_EXT_texture_compression_s3tc 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT                        0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT                        0x83F3
-
-#endif /* GL_EXT_texture_compression_s3tc */
-
-/*-------------------------------------------------------------------*/
-/*------------EXT_stencil_two_side-----------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_EXT_stencil_two_side 1
-
-typedef void (APIENTRY * glActiveStencilFaceEXTPROC) (GLenum face);
-
-extern glActiveStencilFaceEXTPROC glActiveStencilFaceEXT;
-
-#define GL_STENCIL_TEST_TWO_SIDE_EXT                            0x8910
-#define GL_ACTIVE_STENCIL_FACE_EXT                              0x8911
-
-#endif /* GL_EXT_stencil_two_side */
-
-/*-------------------------------------------------------------------*/
-/*------------ARB_vertex_program-------------------------------------*/
-/*-------------------------------------------------------------------*/
-
-#ifndef GL_ARB_vertex_program
-#define GL_ARB_vertex_program 1
-
-typedef void (APIENTRY * glVertexAttrib1sARBPROC) (GLuint index, GLshort x);
-typedef void (APIENTRY * glVertexAttrib1fARBPROC) (GLuint index, GLfloat x);
-typedef void (APIENTRY * glVertexAttrib1dARBPROC) (GLuint index, GLdouble x);
-typedef void (APIENTRY * glVertexAttrib2sARBPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (APIENTRY * glVertexAttrib2fARBPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (APIENTRY * glVertexAttrib2dARBPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (APIENTRY * glVertexAttrib3sARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRY * glVertexAttrib3fARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * glVertexAttrib3dARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRY * glVertexAttrib4sARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRY * glVertexAttrib4fARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRY * glVertexAttrib4dARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRY * glVertexAttrib4NubARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (APIENTRY * glVertexAttrib1svARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRY * glVertexAttrib1fvARBPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRY * glVertexAttrib1dvARBPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRY * glVertexAttrib2svARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRY * glVertexAttrib2fvARBPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRY * glVertexAttrib2dvARBPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRY * glVertexAttrib3svARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRY * glVertexAttrib3fvARBPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRY * glVertexAttrib3dvARBPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRY * glVertexAttrib4bvA