added instructions on how to enable QuickTime support on OS X
authorStefan Gartner <stefang@aon.at>
Tue, 29 Apr 2003 19:40:11 +0000 (19:40 +0000)
committerStefan Gartner <stefang@aon.at>
Tue, 29 Apr 2003 19:40:11 +0000 (19:40 +0000)
README

diff --git a/README b/README
index d62719891140fca87262e9d22240152d216da9e5..43f2e55f3c839e4123c69ed0ab7868b3d888de16 100644 (file)
--- a/README
+++ b/README
@@ -238,3 +238,11 @@ the close future. But for now you don't need to download Ode.
 If you want to build ODE yourself, you'll have to edit a config file of ODE first.
 go to $NANBLENDERHOME/extern/ode/dist/config and edit the file "user-settings" so 
 that platform is equal to osx (PLATFORM=osx).
+
+QUICKTIME:
+In order to compile Blender with QuickTime support enabled, you need to have the 
+QuickTime 6 SDK installed (see http://developer.apple.com/quicktime/). This extra
+step is only necessary if you're using a version of MacOS X prior to 10.2.
+When using the new automake system, QuickTime support can be enabled by passing
+the "--enable-quicktime=yes" flag to ./configure. When building with the original 
+NaN Makefiles, QuickTime support is enabled automatically.