/* just use the first three different vertices */
/* THIS PART STILL IS PRETTY WEAK! (ton) */
-
+
eve= fillvertbase.last;
len= 0.0;
v1= eve->co;
v2= 0;
eve= fillvertbase.first;
- limit = a < 5 ? FLT_EPSILON*200 : M_PI/24.0;
+ limit = 1e-8f;
+
while(eve) {
if(v2) {
- if( compare_v3v3(v2, eve->co, COMPLIMIT)==0) {
+ if(!compare_v3v3(v2, eve->co, COMPLIMIT)) {
float inner = angle_v3v3v3(v1, v2, eve->co);
-
- if (fabsf(inner-M_PI) < limit || fabsf(inner) < limit) {
- eve = eve->next;
- continue;
- }
+ inner = MIN2(fabsf(inner), fabsf(M_PI - inner));
- len= normal_tri_v3( norm,v1, v2, eve->co);
- if(len != 0.0f) break;
+ if(inner > limit) {
+ limit = inner;
+ len= normal_tri_v3(norm, v1, v2, eve->co);
+ }
}
}
- else if(compare_v3v3(v1, eve->co, COMPLIMIT)==0) {
+ else if(!compare_v3v3(v1, eve->co, COMPLIMIT))
v2= eve->co;
- }
+
eve= eve->next;
}