Fix tris to quads not working, operator still needs to get properties,
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 11 Nov 2009 18:46:55 +0000 (18:46 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 11 Nov 2009 18:46:55 +0000 (18:46 +0000)
but at least now executes with the defaults.

source/blender/editors/mesh/editmesh_tools.c

index c59fb01ec99854d13301772c9dc095cd78425d39..8f2a09866f30a1e18f5bf0752d22e755bea27dff 100644 (file)
@@ -3259,7 +3259,7 @@ void join_triangles(EditMesh *em)
        EVPtr *efaa = NULL;
        float *creases = NULL;
        float measure; /*Used to set tolerance*/
-       float limit = 0.0f; // XXX scene->toolsettings->jointrilimit;
+       float limit = 0.8f; // XXX scene->toolsettings->jointrilimit;
        int i, ok, totedge=0, totseledge=0, complexedges, vindex[4];
 
        /*if we take a long time on very dense meshes we want waitcursor to display*/