Cycles: Cleanup, make it more obvious what preprocessor belongs to
authorSergey Sharybin <sergey.vfx@gmail.com>
Wed, 1 Nov 2017 10:10:10 +0000 (11:10 +0100)
committerSergey Sharybin <sergey.vfx@gmail.com>
Wed, 1 Nov 2017 10:10:10 +0000 (11:10 +0100)
intern/cycles/kernel/kernel_shader.h

index 64e755cacd748d09968f62f050f1d844b9c8f000..b410785d7e072258fe33a926d08fdb5ed9336d5c 100644 (file)
@@ -428,36 +428,36 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *s
        sd->time = ray->time;
        sd->ray_length = 0.0f; /* todo: can we set this to some useful value? */
 
-#ifdef __INSTANCING__
+#  ifdef __INSTANCING__
        sd->object = PRIM_NONE; /* todo: fill this for texture coordinates */
-#endif
+#  endif
        sd->prim = PRIM_NONE;
        sd->type = PRIMITIVE_NONE;
 
-#ifdef __UV__
+#  ifdef __UV__
        sd->u = 0.0f;
        sd->v = 0.0f;
-#endif
+#  endif
 
-#ifdef __DPDU__
+#  ifdef __DPDU__
        /* dPdu/dPdv */
        sd->dPdu = make_float3(0.0f, 0.0f, 0.0f);
        sd->dPdv = make_float3(0.0f, 0.0f, 0.0f);
-#endif
+#  endif
 
-#ifdef __RAY_DIFFERENTIALS__
+#  ifdef __RAY_DIFFERENTIALS__
        /* differentials */
        sd->dP = ray->dD;
        differential_incoming(&sd->dI, sd->dP);
        sd->du = differential_zero();
        sd->dv = differential_zero();
-#endif
+#  endif
 
        /* for NDC coordinates */
        sd->ray_P = ray->P;
        sd->ray_dP = ray->dP;
 }
-#endif
+#endif  /* __VOLUME__ */
 
 /* Merging */
 
@@ -492,7 +492,7 @@ ccl_device_inline void shader_merge_closures(ShaderData *sd)
                }
        }
 }
-#endif
+#endif  /* __BRANCHED_PATH__ || __VOLUME__ */
 
 /* Defensive sampling. */
 
@@ -571,7 +571,7 @@ ccl_device_inline void _shader_bsdf_multi_eval_branched(KernelGlobals *kg,
                }
        }
 }
-#endif
+#endif  /* __BRANCHED_PATH__ */
 
 
 #ifndef __KERNEL_CUDA__
@@ -922,7 +922,7 @@ ccl_device float3 shader_bssrdf_sum(ShaderData *sd, float3 *N_, float *texture_b
 
        return eval;
 }
-#endif
+#endif  /* __SUBSURFACE__ */
 
 /* Emission */
 
@@ -1001,12 +1001,12 @@ ccl_device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd,
        sd->num_closure_extra = 0;
 
 #ifdef __SVM__
-#ifdef __OSL__
+#  ifdef __OSL__
        if(kg->osl) {
                OSLShader::eval_background(kg, sd, state, path_flag);
        }
        else
-#endif
+#  endif  /* __OSL__ */
        {
                svm_eval_nodes(kg, sd, state, SHADER_TYPE_SURFACE, path_flag);
        }
@@ -1021,9 +1021,9 @@ ccl_device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd,
        }
 
        return eval;
-#else
+#else  /* __SVM__ */
        return make_float3(0.8f, 0.8f, 0.8f);
-#endif
+#endif  /* __SVM__ */
 }
 
 /* Volume */
@@ -1191,7 +1191,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg,
        }
 }
 
-#endif
+#endif  /* __VOLUME__ */
 
 /* Displacement Evaluation */
 
@@ -1236,6 +1236,6 @@ ccl_device bool shader_transparent_shadow(KernelGlobals *kg, Intersection *isect
 
        return (flag & SD_HAS_TRANSPARENT_SHADOW) != 0;
 }
-#endif
+#endif  /* __TRANSPARENT_SHADOWS__ */
 
 CCL_NAMESPACE_END