nearest.index = -1;
nearest.dist = FLT_MAX;
#ifndef __APPLE__
-#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(treeData,calc) schedule(static)
+#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(treeData, calc) schedule(static)
#endif
for (i = 0; i < calc->numVerts; ++i) {
float *co = calc->vertexCos[i];
{
#ifndef __APPLE__
-#pragma omp parallel for private(i,hit) schedule(static)
+#pragma omp parallel for private(i, hit) schedule(static)
#endif
for (i = 0; i < calc->numVerts; ++i) {
float *co = calc->vertexCos[i];
/* Find the nearest vertex */
#ifndef __APPLE__
-#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(calc,treeData) schedule(static)
+#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(calc, treeData) schedule(static)
#endif
for (i = 0; i < calc->numVerts; ++i) {
float *co = calc->vertexCos[i];
static void em_combineMaps(EmissionMap *output, EmissionMap *em2, int hires_multiplier, int additive, float sample_size)
{
- int i, x,y,z;
+ int i, x, y, z;
/* copyfill input 1 struct and clear output for new allocation */
EmissionMap em1;
float solid = sfs->particle_size * 0.5f;
float smooth = 0.5f; /* add 0.5 cells of linear falloff to reduce aliasing */
int hires_multiplier = 1;
- int i,z;
+ int i, z;
KDTree *tree;
sim.scene = scene;
return (sensor / 2.0f) / tanf(hfov * 0.5f);
}
-/* 'mod_inline(-3,4)= 1', 'fmod(-3,4)= -3' */
+/* 'mod_inline(-3, 4)= 1', 'fmod(-3, 4)= -3' */
static float mod_inline(float a, float b)
{
return a - (b * floorf(a / b));
" inline void sname::identifier(int value) { sname##_##identifier##_set(&ptr, value); }\n"
"\n"
"#define BOOLEAN_ARRAY_PROPERTY(sname, size, identifier) \\\n"
-" inline Array<int,size> sname::identifier(void) \\\n"
+" inline Array<int, size> sname::identifier(void) \\\n"
" { Array<int, size> ar; sname##_##identifier##_get(&ptr, ar.data); return ar; } \\\n"
" inline void sname::identifier(int values[size]) \\\n"
" { sname##_##identifier##_set(&ptr, values); } \\\n"
" inline void sname::identifier(int value) { sname##_##identifier##_set(&ptr, value); }\n"
"\n"
"#define INT_ARRAY_PROPERTY(sname, size, identifier) \\\n"
-" inline Array<int,size> sname::identifier(void) \\\n"
+" inline Array<int, size> sname::identifier(void) \\\n"
" { Array<int, size> ar; sname##_##identifier##_get(&ptr, ar.data); return ar; } \\\n"
" inline void sname::identifier(int values[size]) \\\n"
" { sname##_##identifier##_set(&ptr, values); } \\\n"
" inline void sname::identifier(float value) { sname##_##identifier##_set(&ptr, value); }\n"
"\n"
"#define FLOAT_ARRAY_PROPERTY(sname, size, identifier) \\\n"
-" inline Array<float,size> sname::identifier(void) \\\n"
+" inline Array<float, size> sname::identifier(void) \\\n"
" { Array<float, size> ar; sname##_##identifier##_get(&ptr, ar.data); return ar; } \\\n"
" inline void sname::identifier(float values[size]) \\\n"
" { sname##_##identifier##_set(&ptr, values); } \\\n"