Fix to make blenderplayer compile with makefiles on Mac OS X. It worked
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Sat, 13 Sep 2008 14:21:06 +0000 (14:21 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Sat, 13 Sep 2008 14:21:06 +0000 (14:21 +0000)
on Linux already, I think there is a difference in the linker.

source/Makefile

index aebeb8f30c2dd47e677bbc14b6508c498e5bbc8b..37833a5829cfddce1bec5fe61b3d7d044cce82b9 100644 (file)
@@ -242,6 +242,7 @@ endif
 
 SPLIB1 = $(OCGDIR)/gameengine/GamePlayer/ghost/$(DEBUG_DIR)libghost.a
 SPLIB1 += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
+SPLIB1 += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
 SPLIB1 += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
 SPLIB1 += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a