def node_normalmap_get(self):
- if not self.use_nodes:
+ if not self.use_nodes or self.node_principled_bsdf is None:
return None
- if self.node_principled_bsdf is not None:
- node_principled = self.node_principled_bsdf
+ node_principled = self.node_principled_bsdf
+ if self._node_normalmap is ...:
+ # Running only once, trying to find a valid normalmap node.
+ if node_principled.inputs["Normal"].is_linked:
+ node_normalmap = node_principled.inputs["Normal"].links[0].from_node
+ if node_normalmap.bl_idname == 'ShaderNodeNormalMap':
+ self._node_normalmap = node_normalmap
+ self._grid_to_location(0, 0, ref_node=node_normalmap)
if self._node_normalmap is ...:
- # Running only once, trying to find a valid normalmap node.
- if node_principled.inputs["Normal"].is_linked:
- node_normalmap = node_principled.inputs["Normal"].links[0].from_node
- if node_normalmap.bl_idname == 'ShaderNodeNormalMap':
- self._node_normalmap = node_normalmap
- self._grid_to_location(0, 0, ref_node=node_normalmap)
- if self._node_normalmap is ...:
- self._node_normalmap = None
- if self._node_normalmap is None and not self.is_readonly:
- tree = self.material.node_tree
- nodes = tree.nodes
- links = tree.links
-
- node_normalmap = nodes.new(type='ShaderNodeNormalMap')
- node_normalmap.label = "Normal/Map"
- self._grid_to_location(-1, -2, dst_node=node_normalmap, ref_node=node_principled)
- # Link
- links.new(node_normalmap.outputs["Normal"], node_principled.inputs["Normal"])
+ self._node_normalmap = None
+ if self._node_normalmap is None and not self.is_readonly:
+ tree = self.material.node_tree
+ nodes = tree.nodes
+ links = tree.links
+
+ node_normalmap = nodes.new(type='ShaderNodeNormalMap')
+ node_normalmap.label = "Normal/Map"
+ self._grid_to_location(-1, -2, dst_node=node_normalmap, ref_node=node_principled)
+ # Link
+ links.new(node_normalmap.outputs["Normal"], node_principled.inputs["Normal"])
return self._node_normalmap
node_normalmap = property(node_normalmap_get)