_build environment for bullet physics_
authorJoseph Gilbert <ascotan@gmail.com>
Thu, 28 Jul 2005 18:29:18 +0000 (18:29 +0000)
committerJoseph Gilbert <ascotan@gmail.com>
Thu, 28 Jul 2005 18:29:18 +0000 (18:29 +0000)
- adds bullet projectfiles to the extern.sln build
(please rebuild extern.sln)

extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj [new file with mode: 0644]
extern/bullet/make/msvc_7_0/Dynamics/BulletDynamics_vc7.vcproj [new file with mode: 0644]
extern/bullet/make/msvc_7_0/Physics_Interface/CcdPhysics_vc7.vcproj [new file with mode: 0644]
extern/bullet/make/msvc_7_0/Physics_Interface/PhysicsInterfaceCommon_vc7.vcproj [new file with mode: 0644]
extern/make/msvc_7_0/extern.sln

diff --git a/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj b/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj
new file mode 100644 (file)
index 0000000..ef833e9
--- /dev/null
@@ -0,0 +1,1390 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.0"
+       Name="Bullet3ContinuousCollision"
+       ProjectGUID="{FFD3C64A-30E2-4BC7-BC8F-51818C320400}"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Blender Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet"
+                               PreprocessorDefinitions="_DEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\Bullet.pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="4"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\debug\Bullet.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
+
+XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
+XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
+XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
+
+ECHO Done
+"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Blender Release|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="2"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet"
+                               PreprocessorDefinitions="NDEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="0"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\Bullet.pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="2"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\Bullet.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
+
+XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
+XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
+XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
+
+ECHO Done
+"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="3D Plugin Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet"
+                               PreprocessorDefinitions="_DEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="3"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\Bullet.pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="4"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug\Bullet.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
+
+XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
+XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
+XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
+
+ECHO Done
+"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="3D Plugin Release|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="2"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet"
+                               PreprocessorDefinitions="NDEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="2"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\Bullet.pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="2"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\Bullet.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
+
+XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision
+XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes
+XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision
+
+ECHO Done
+
+"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+       </Configurations>
+       
+       <Files>
+               <Filter
+                       Name="NarrowPhaseCollision"
+                       Filter="">
+                       <Filter
+                               Name="Source Files"
+                               Filter="">
+                               <File
+                                       RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_AlgebraicPolynomialSolver.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_Collidable.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_CollisionPair.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_EdgeEdge.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_Screwing.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_VertexPoly.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\NarrowPhaseCollision\ContinuousConvexCollision.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
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+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\Simplex1to4Shape.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\SphereShape.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\StridingMeshInterface.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\TriangleMeshShape.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                       </Filter>
+                       <Filter
+                               Name="Header Files"
+                               Filter="">
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\BoxShape.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\CollisionShape.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\ConeShape.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\ConvexHullShape.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\ConvexShape.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\CylinderShape.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\MinkowskiSumShape.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\MultiSphereShape.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\PolyhedralConvexShape.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\Simplex1to4Shape.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\SphereShape.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\StridingMeshInterface.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\TriangleCallback.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\TriangleMeshShape.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\CollisionShapes\TriangleShape.h">
+                               </File>
+                       </Filter>
+               </Filter>
+               <Filter
+                       Name="BroadphaseCollision"
+                       Filter="">
+                       <Filter
+                               Name="Source Files"
+                               Filter="">
+                               <File
+                                       RelativePath="..\..\Bullet\BroadphaseCollision\BroadphaseProxy.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\BroadphaseCollision\CollisionAlgorithm.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\BroadphaseCollision\CollisionDispatcher.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\BroadphaseCollision\SimpleBroadphase.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                       </Filter>
+                       <Filter
+                               Name="Header Files"
+                               Filter="">
+                               <File
+                                       RelativePath="..\..\Bullet\BroadphaseCollision\BroadphaseInterface.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\BroadphaseCollision\BroadphaseProxy.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\BroadphaseCollision\CollisionAlgorithm.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\BroadphaseCollision\CollisionDispatcher.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\Bullet\BroadphaseCollision\SimpleBroadphase.h">
+                               </File>
+                       </Filter>
+               </Filter>
+               <Filter
+                       Name="LinearAlgebra"
+                       Filter="">
+                       <Filter
+                               Name="Header Files"
+                               Filter="">
+                               <File
+                                       RelativePath="..\..\LinearMath\AabbUtil2.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\LinearMath\GEN_List.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\LinearMath\GEN_MinMax.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\LinearMath\GEN_random.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\LinearMath\SimdMatrix3x3.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\LinearMath\SimdMinMax.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\LinearMath\SimdPoint3.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\LinearMath\SimdQuadWord.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\LinearMath\SimdQuaternion.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\LinearMath\SimdScalar.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\LinearMath\SimdTransform.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\LinearMath\SimdTransformUtil.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\LinearMath\SimdVector3.h">
+                               </File>
+                       </Filter>
+               </Filter>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/extern/bullet/make/msvc_7_0/Dynamics/BulletDynamics_vc7.vcproj b/extern/bullet/make/msvc_7_0/Dynamics/BulletDynamics_vc7.vcproj
new file mode 100644 (file)
index 0000000..7f35ad4
--- /dev/null
@@ -0,0 +1,747 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.0"
+       Name="Bullet3Dynamics"
+       ProjectGUID="{3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}"
+       Keyword="Win32Proj">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Blender Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\debug"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\debug"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics"
+                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+                               MinimalRebuild="TRUE"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\debug\$(TargetName).pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\debug\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\debug\"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="4"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\debug\BulletDynamics.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
+
+XCOPY /Y ..\..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+XCOPY /Y ..\..\..\BulletDynamics\CollisionDispatch\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
+XCOPY /Y ..\..\..\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
+XCOPY /Y ..\..\..\BulletDynamics\Dynamics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
+
+ECHO Done
+"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Blender Release|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+                               RuntimeLibrary="0"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\BulletDynamics.pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="3"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\BulletDynamics.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
+
+XCOPY /Y ..\..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+XCOPY /Y ..\..\..\BulletDynamics\CollisionDispatch\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
+XCOPY /Y ..\..\..\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
+XCOPY /Y ..\..\..\BulletDynamics\Dynamics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
+
+ECHO Done
+"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="3D Plugin Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\debug"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\debug"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics"
+                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+                               MinimalRebuild="TRUE"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="3"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\debug\$(TargetName).pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\debug\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\debug\"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="4"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug\BulletDynamics.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
+
+XCOPY /Y ..\..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+XCOPY /Y ..\..\..\BulletDynamics\CollisionDispatch\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
+XCOPY /Y ..\..\..\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
+XCOPY /Y ..\..\..\BulletDynamics\Dynamics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
+
+ECHO Done
+"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="3D Plugin Release|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+                               RuntimeLibrary="2"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\$(TargetName).pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="3"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\BulletDynamics.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
+
+XCOPY /Y ..\..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
+XCOPY /Y ..\..\..\BulletDynamics\CollisionDispatch\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
+XCOPY /Y ..\..\..\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
+XCOPY /Y ..\..\..\BulletDynamics\Dynamics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
+
+ECHO Done
+"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+       </Configurations>
+       
+       <Files>
+               <Filter
+                       Name="ConstraintSolver"
+                       Filter="">
+                       <Filter
+                               Name="Source Files"
+                               Filter="">
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\ContactConstraint.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\OdeConstraintSolver.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\Point2PointConstraint.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\SimpleConstraintSolver.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\Solve2LinearConstraint.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\SorLcp.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                       </Filter>
+                       <Filter
+                               Name="Header Files"
+                               Filter="">
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\ConstraintSolver.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\ContactConstraint.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\ContactSolverInfo.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\JacobianEntry.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\OdeConstraintSolver.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\Point2PointConstraint.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\SimpleConstraintSolver.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\Solve2LinearConstraint.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\SorLcp.h">
+                               </File>
+                       </Filter>
+               </Filter>
+               <Filter
+                       Name="CollisionDispatch"
+                       Filter="">
+                       <Filter
+                               Name="Source Files"
+                               Filter="">
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ConvexConcaveCollisionAlgorithm.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ConvexConvexAlgorithm.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\EmptyCollisionAlgorithm.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ManifoldResult.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ToiContactDispatcher.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\UnionFind.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                       </Filter>
+                       <Filter
+                               Name="Header Files"
+                               Filter="">
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ConvexConcaveCollisionAlgorithm.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ConvexConvexAlgorithm.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\EmptyCollisionAlgorithm.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ManifoldResult.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ToiContactDispatcher.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\UnionFind.h">
+                               </File>
+                       </Filter>
+               </Filter>
+               <Filter
+                       Name="Dynamics"
+                       Filter="">
+                       <Filter
+                               Name="Source Files"
+                               Filter="">
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\Dynamics\BU_Joint.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\Dynamics\ContactJoint.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\Dynamics\RigidBody.cpp">
+                                       <FileConfiguration
+                                               Name="Blender Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="Blender Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Debug|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                                       <FileConfiguration
+                                               Name="3D Plugin Release|Win32">
+                                               <Tool
+                                                       Name="VCCLCompilerTool"
+                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                                       </FileConfiguration>
+                               </File>
+                       </Filter>
+                       <Filter
+                               Name="Header Files"
+                               Filter="">
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\Dynamics\BU_Joint.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\Dynamics\ContactJoint.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\Dynamics\MassProps.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\Dynamics\RigidBody.h">
+                               </File>
+                       </Filter>
+               </Filter>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/extern/bullet/make/msvc_7_0/Physics_Interface/CcdPhysics_vc7.vcproj b/extern/bullet/make/msvc_7_0/Physics_Interface/CcdPhysics_vc7.vcproj
new file mode 100644 (file)
index 0000000..c5fdd59
--- /dev/null
@@ -0,0 +1,283 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.0"
+       Name="CcdPhysics"
+       ProjectGUID="{E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}"
+       Keyword="Win32Proj">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Blender Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\debug"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\debug"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics;..\..\..\Extras\PhysicsInterface\Common"
+                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+                               MinimalRebuild="TRUE"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\debug\$(TargetName).pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\debug\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\debug\"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="4"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\debug\CcdPhysics.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics
+XCOPY /Y ..\..\..\Extras\PhysicsInterface\CcdPhysics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics
+ECHO Done"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Blender Release|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics;..\..\..\Extras\PhysicsInterface\Common"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+                               RuntimeLibrary="0"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\$(TargetName).pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="3"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\CcdPhysics.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics
+XCOPY /Y ..\..\..\Extras\PhysicsInterface\CcdPhysics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics
+ECHO Done"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="3D Plugin Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\debug"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\debug"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics;..\..\..\Extras\PhysicsInterface\Common"
+                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+                               MinimalRebuild="TRUE"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="3"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\debug\$(TargetName).pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\debug\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\debug\"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="4"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\debug\CcdPhysics.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics
+XCOPY /Y ..\..\..\Extras\PhysicsInterface\CcdPhysics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics
+ECHO Done"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="3D Plugin Release|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics;..\..\..\Extras\PhysicsInterface\Common"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+                               RuntimeLibrary="2"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\$(TargetName).pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="3"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\CcdPhysics.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics
+XCOPY /Y ..\..\..\Extras\PhysicsInterface\CcdPhysics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics
+ECHO Done"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+       </Configurations>
+       
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+                       UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+                       <File
+                               RelativePath="..\..\..\Extras\PhysicsInterface\CcdPhysics\CcdPhysicsController.cpp">
+                               <FileConfiguration
+                                       Name="Blender Debug|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="Blender Release|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="3D Plugin Debug|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="3D Plugin Release|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                       </File>
+                       <File
+                               RelativePath="..\..\..\Extras\PhysicsInterface\CcdPhysics\CcdPhysicsEnvironment.cpp">
+                               <FileConfiguration
+                                       Name="Blender Debug|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="Blender Release|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="3D Plugin Debug|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="3D Plugin Release|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl;inc;xsd"
+                       UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+                       <File
+                               RelativePath="..\..\..\Extras\PhysicsInterface\CcdPhysics\CcdPhysicsController.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\Extras\PhysicsInterface\CcdPhysics\CcdPhysicsEnvironment.h">
+                       </File>
+               </Filter>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/extern/bullet/make/msvc_7_0/Physics_Interface/PhysicsInterfaceCommon_vc7.vcproj b/extern/bullet/make/msvc_7_0/Physics_Interface/PhysicsInterfaceCommon_vc7.vcproj
new file mode 100644 (file)
index 0000000..0b4ee6d
--- /dev/null
@@ -0,0 +1,323 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.0"
+       Name="PhysicsInterfaceCommon"
+       ProjectGUID="{87D8C006-6DCC-4156-A03E-8CEA1B4C0580}"
+       Keyword="Win32Proj">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Blender Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\debug"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\debug"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\LinearMath"
+                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+                               MinimalRebuild="TRUE"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\debug\$(TargetName).pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\debug\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\debug\"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="4"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\debug\PhysicsInterfaceCommon.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon
+XCOPY /Y ..\..\..\Extras\PhysicsInterface\Common\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon
+ECHO Done
+"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Blender Release|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               AdditionalIncludeDirectories="..\..\..\LinearMath"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+                               RuntimeLibrary="0"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\$(TargetName).pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="3"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\PhysicsInterfaceCommon.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon
+XCOPY /Y ..\..\..\Extras\PhysicsInterface\Common\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon
+ECHO Done
+"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="3D Plugin Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\debug"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\debug"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\LinearMath"
+                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+                               MinimalRebuild="TRUE"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="3"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\debug\$(TargetName).pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\debug\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\debug\"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="4"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug\PhysicsInterfaceCommon.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon
+XCOPY /Y ..\..\..\Extras\PhysicsInterface\Common\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon
+ECHO Done
+"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="3D Plugin Release|Win32"
+                       OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll"
+                       IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               AdditionalIncludeDirectories="..\..\..\LinearMath"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+                               RuntimeLibrary="2"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\$(TargetName).pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\"
+                               ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="3"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\PhysicsInterfaceCommon.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon
+XCOPY /Y ..\..\..\Extras\PhysicsInterface\Common\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon
+ECHO Done
+"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+       </Configurations>
+       
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+                       UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+                       <File
+                               RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_IMotionState.cpp">
+                               <FileConfiguration
+                                       Name="Blender Debug|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="Blender Release|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="3D Plugin Debug|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="3D Plugin Release|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                       </File>
+                       <File
+                               RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.cpp">
+                               <FileConfiguration
+                                       Name="Blender Debug|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="Blender Release|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="3D Plugin Debug|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="3D Plugin Release|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                       </File>
+                       <File
+                               RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.cpp">
+                               <FileConfiguration
+                                       Name="Blender Debug|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="Blender Release|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="3D Plugin Debug|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="3D Plugin Release|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl;inc;xsd"
+                       UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+                       <File
+                               RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_DynamicTypes.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_IMotionState.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_Pro.h">
+                       </File>
+               </Filter>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
index da92f48f5e88fc5b63ad03d55a89c37216a50462..19bbaa60d1125b9f14bc93993b3fd241b476a08d 100644 (file)
@@ -1,8 +1,12 @@
 Microsoft Visual Studio Solution File, Format Version 7.00
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "build_install_all", "build_install_all.vcproj", "{9C71A793-C177-4CAB-8EC5-923D500B39F8}"
        ProjectSection(ProjectDependencies) = postProject
+               {87D8C006-6DCC-4156-A03E-8CEA1B4C0580} = {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}
                {F9850C15-FF0A-429E-9D47-89FB433C9BD8} = {F9850C15-FF0A-429E-9D47-89FB433C9BD8}
+               {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE} = {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}
+               {FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400}
                {D696C86B-0B53-4471-A50D-5B983A6FA4AD} = {D696C86B-0B53-4471-A50D-5B983A6FA4AD}
+               {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4} = {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}
        EndProjectSection
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "solid", "..\..\solid\make\msvc_7_0\solid.vcproj", "{D696C86B-0B53-4471-A50D-5B983A6FA4AD}"
@@ -33,6 +37,22 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftgl_static_lib", "..\..\bF
        ProjectSection(ProjectDependencies) = postProject
        EndProjectSection
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Bullet3ContinuousCollision", "..\..\bullet\make\msvc_7_0\Bullet3_vc7.vcproj", "{FFD3C64A-30E2-4BC7-BC8F-51818C320400}"
+       ProjectSection(ProjectDependencies) = postProject
+       EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CcdPhysics", "..\..\bullet\make\msvc_7_0\Physics_Interface\CcdPhysics_vc7.vcproj", "{E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}"
+       ProjectSection(ProjectDependencies) = postProject
+       EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PhysicsInterfaceCommon", "..\..\bullet\make\msvc_7_0\Physics_Interface\PhysicsInterfaceCommon_vc7.vcproj", "{87D8C006-6DCC-4156-A03E-8CEA1B4C0580}"
+       ProjectSection(ProjectDependencies) = postProject
+       EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Bullet3Dynamics", "..\..\bullet\make\msvc_7_0\Dynamics\BulletDynamics_vc7.vcproj", "{3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}"
+       ProjectSection(ProjectDependencies) = postProject
+       EndProjectSection
+EndProject
 Global
        GlobalSection(SolutionConfiguration) = preSolution
                3D Plugin Debug = 3D Plugin Debug
@@ -97,6 +117,38 @@ Global
                {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Debug.Build.0 = Blender Debug|Win32
                {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Release.ActiveCfg = Blender Release|Win32
                {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Release.Build.0 = Blender Release|Win32
+               {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
+               {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32
+               {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32
+               {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32
+               {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Debug.ActiveCfg = Blender Debug|Win32
+               {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Debug.Build.0 = Blender Debug|Win32
+               {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Release.ActiveCfg = Blender Release|Win32
+               {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Release.Build.0 = Blender Release|Win32
+               {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
+               {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32
+               {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32
+               {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32
+               {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.Blender Debug.ActiveCfg = Blender Debug|Win32
+               {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.Blender Debug.Build.0 = Blender Debug|Win32
+               {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.Blender Release.ActiveCfg = Blender Release|Win32
+               {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.Blender Release.Build.0 = Blender Release|Win32
+               {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
+               {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32
+               {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32
+               {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32
+               {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.Blender Debug.ActiveCfg = Blender Debug|Win32
+               {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.Blender Debug.Build.0 = Blender Debug|Win32
+               {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.Blender Release.ActiveCfg = Blender Release|Win32
+               {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.Blender Release.Build.0 = Blender Release|Win32
+               {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
+               {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32
+               {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32
+               {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32
+               {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.Blender Debug.ActiveCfg = Blender Debug|Win32
+               {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.Blender Debug.Build.0 = Blender Debug|Win32
+               {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.Blender Release.ActiveCfg = Blender Release|Win32
+               {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.Blender Release.Build.0 = Blender Release|Win32
        EndGlobalSection
        GlobalSection(ExtensibilityGlobals) = postSolution
        EndGlobalSection