style cleanup: spaces -> tabs
authorCampbell Barton <ideasman42@gmail.com>
Mon, 4 Feb 2013 00:18:09 +0000 (00:18 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 4 Feb 2013 00:18:09 +0000 (00:18 +0000)
30 files changed:
intern/ghost/intern/GHOST_DisplayManagerCarbon.cpp
source/blender/blenkernel/intern/CCGSubSurf.c
source/blender/blenkernel/intern/idprop.c
source/blender/blenkernel/intern/seqmodifier.c
source/blender/blenkernel/intern/sequencer.c
source/blender/blenloader/intern/readfile.c
source/blender/collada/AnimationExporter.cpp
source/blender/collada/ArmatureExporter.cpp
source/blender/collada/ArmatureImporter.cpp
source/blender/collada/ControllerExporter.cpp
source/blender/collada/DocumentImporter.cpp
source/blender/collada/GeometryExporter.cpp
source/blender/collada/SceneExporter.cpp
source/blender/collada/TransformWriter.cpp
source/blender/compositor/nodes/COM_SocketProxyNode.cpp
source/blender/editors/gpencil/drawgpencil.c
source/blender/editors/interface/interface_draw.c
source/blender/editors/interface/interface_panel.c
source/blender/editors/physics/particle_edit.c
source/blender/editors/sculpt_paint/sculpt.c
source/blender/editors/space_node/drawnode.c
source/blender/editors/uvedit/uvedit_parametrizer.c
source/blender/imbuf/intern/thumbs.c
source/blender/nodes/composite/nodes/node_composite_bokehimage.c
source/blender/nodes/composite/nodes/node_composite_gamma.c
source/blender/nodes/shader/nodes/node_shader_gamma.c
source/blender/render/intern/source/pixelblending.c
source/blender/render/intern/source/pixelshading.c
source/blender/render/intern/source/strand.c
source/gameengine/GamePlayer/common/GPC_RawImage.cpp

index 3f7d2102dac71948c59312913fd4491e426c39a9..25e9123dae6429b78e0b7e15ac5cad255854736b 100644 (file)
@@ -150,7 +150,7 @@ GHOST_TSuccess GHOST_DisplayManagerCarbon::setCurrentDisplaySetting(GHOST_TUns8
 #endif // GHOST_DEBUG
 
        CGDisplayErr err = ::CGDisplaySwitchToMode(m_displayIDs[display], displayModeValues);
-        
+
        return err == CGDisplayNoErr ? GHOST_kSuccess : GHOST_kFailure;
 }
 
@@ -158,19 +158,18 @@ GHOST_TSuccess GHOST_DisplayManagerCarbon::setCurrentDisplaySetting(GHOST_TUns8
 long GHOST_DisplayManagerCarbon::getValue(CFDictionaryRef values, CFStringRef key) const
 {
        CFNumberRef numberValue = (CFNumberRef) CFDictionaryGetValue(values, key);
-    
+
        if (!numberValue)
        {
                return -1;
        }
-    
+
        long intValue;
-    
+
        if (!CFNumberGetValue(numberValue, kCFNumberLongType, &intValue))
        {
                return -1;
        }
-    
+
        return intValue;
 }
-
index 2079c783898dac6e9b776e18bfc24a8cb116f009..e58d484b0c0165d2cc60ce4fad316832d57510a9 100644 (file)
@@ -230,7 +230,7 @@ int ccg_gridsize(int level)
 {
        BLI_assert(level > 0);
        BLI_assert(level <= 31);
-         
+
        return (1 << (level - 1)) + 1;
 }
 
index 9086ef49e4dc603326511fb8e6f915659438139b..9fdf51ceba93cc82c24a828425a5ee4253da4aa9 100644 (file)
@@ -27,7 +27,6 @@
  *  \ingroup bke
  */
 
 #include <stdio.h>
 #include <stdlib.h>
 #include <stddef.h>
index 3d8a2f7cddf57fc23db0a4deed9568abb282b156..9ea405ef6362781d0d6d77c29b2515bef4019eea 100644 (file)
@@ -135,7 +135,7 @@ static void modifier_apply_threaded(ImBuf *ibuf, ImBuf *mask, modifier_apply_thr
        init_data.apply_callback = apply_callback;
 
        IMB_processor_apply_threaded(ibuf->y, sizeof(ModifierThread), &init_data,
-                                 modifier_init_handle, modifier_do_thread);
+                                    modifier_init_handle, modifier_do_thread);
 }
 
 /* **** Color Balance Modifier **** */
index 2c1fd092fbbd56923490b28c696401ceec8f96ce..6f9299ce090a06f4d52d0a8e9600693cd07a6408 100644 (file)
@@ -1746,7 +1746,7 @@ void BKE_sequencer_color_balance_apply(StripColorBalance *cb, ImBuf *ibuf, float
        init_data.mask = mask_input;
 
        IMB_processor_apply_threaded(ibuf->y, sizeof(ColorBalanceThread), &init_data,
-                                 color_balance_init_handle, color_balance_do_thread);
+                                    color_balance_init_handle, color_balance_do_thread);
 
        /* color balance either happens on float buffer or byte buffer, but never on both,
         * free byte buffer if there's float buffer since float buffer would be used for
index 91d4480220a947441b101d4ba2258b79513ea8b3..83d7e07c5a3478a002d9872a0786aa941bae4f3b 100644 (file)
@@ -7344,13 +7344,13 @@ static void do_version_node_cleanup_dynamic_sockets_264(void *UNUSED(data), ID *
 
 static void do_version_node_fix_translate_wrapping(void *UNUSED(data), ID *UNUSED(id), bNodeTree *ntree)
 {
-    bNode *node;
+       bNode *node;
 
-    for (node = ntree->nodes.first; node; node = node->next) {
-        if (node->type == CMP_NODE_TRANSLATE && node->storage == NULL) {
-            node->storage = MEM_callocN(sizeof(NodeTranslateData), "node translate data");
-        }
-    }
+       for (node = ntree->nodes.first; node; node = node->next) {
+               if (node->type == CMP_NODE_TRANSLATE && node->storage == NULL) {
+                       node->storage = MEM_callocN(sizeof(NodeTranslateData), "node translate data");
+               }
+       }
 }
 
 static void do_version_node_fix_internal_links_264(void *UNUSED(data), ID *UNUSED(id), bNodeTree *ntree)
@@ -8727,14 +8727,14 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
                }
        }
 
-    // add storage for compositor translate nodes when not existing
-    if (!MAIN_VERSION_ATLEAST(main, 265, 9)) {
-        bNodeTreeType *ntreetype;
+       // add storage for compositor translate nodes when not existing
+       if (!MAIN_VERSION_ATLEAST(main, 265, 9)) {
+               bNodeTreeType *ntreetype;
 
-        ntreetype = ntreeGetType(NTREE_COMPOSIT);
-        if (ntreetype && ntreetype->foreach_nodetree)
-            ntreetype->foreach_nodetree(main, NULL, do_version_node_fix_translate_wrapping);
-    }
+               ntreetype = ntreeGetType(NTREE_COMPOSIT);
+               if (ntreetype && ntreetype->foreach_nodetree)
+                       ntreetype->foreach_nodetree(main, NULL, do_version_node_fix_translate_wrapping);
+       }
 
 
 
index e751f9875241ee6bdfaca03143006bacaffb8a96..4a0696dc857e21955bb181333c0b1b569d24872d 100644 (file)
@@ -84,9 +84,9 @@ void AnimationExporter::operator()(Object *ob)
                }
 
        }
-    
-    export_object_constraint_animation(ob);
-    
+
+       export_object_constraint_animation(ob);
+
        //This needs to be handled by extra profiles, so postponed for now
        //export_morph_animation(ob);
                
@@ -149,11 +149,11 @@ void AnimationExporter::operator()(Object *ob)
 void AnimationExporter::export_object_constraint_animation(Object *ob)
 {
        std::vector<float> fra;
-    //Takes frames of target animations
+       //Takes frames of target animations
        make_anim_frames_from_targets(ob, fra);
-    
+
        if (fra.size())
-       dae_baked_object_animation(fra, ob);
+               dae_baked_object_animation(fra, ob);
 }
 
 void AnimationExporter::export_morph_animation(Object *ob)
@@ -274,8 +274,8 @@ void AnimationExporter::dae_animation(Object *ob, FCurve *fcu, char *transformNa
 
        //axis names for colors
        else if (!strcmp(transformName, "color") ||
-                        !strcmp(transformName, "specular_color") ||
-                        !strcmp(transformName, "diffuse_color") ||
+                !strcmp(transformName, "specular_color") ||
+                !strcmp(transformName, "diffuse_color") ||
                 !strcmp(transformName, "alpha"))
        {
                const char *axis_names[] = {"R", "G", "B"};
@@ -285,9 +285,9 @@ void AnimationExporter::dae_animation(Object *ob, FCurve *fcu, char *transformNa
 
        //axis names for transforms
        else if (!strcmp(transformName, "location") ||
-                        !strcmp(transformName, "scale") ||
+                !strcmp(transformName, "scale") ||
                 !strcmp(transformName, "rotation_euler") ||
-                        !strcmp(transformName, "rotation_quaternion"))
+                !strcmp(transformName, "rotation_quaternion"))
        {
                const char *axis_names[] = {"X", "Y", "Z"};
                if (fcu->array_index < 3)
@@ -526,7 +526,7 @@ void AnimationExporter::dae_baked_object_animation(std::vector<float> &fra, Obje
                return;
 
        BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s", (char*)translate_id(ob_name).c_str(),
-                "object_matrix");
+                    "object_matrix");
 
        openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);
 
@@ -897,7 +897,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
        add_source_parameters(param, semantic, false, NULL, true);
 
        source.prepareToAppendValues();
-    
+
        bPoseChannel *parchan = NULL;
        bPoseChannel *pchan = NULL;
 
@@ -916,7 +916,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
        int j = 0;
        for (it = frames.begin(); it != frames.end(); it++) {
                float mat[4][4], ipar[4][4];
-        
+
                float ctime = BKE_scene_frame_get_from_ctime(scene, *it);
                CFRA = BKE_scene_frame_get_from_ctime(scene, *it);
                //BKE_scene_update_for_newframe(G.main,scene,scene->lay);
index 9792da3a9d7b85fc16dfae9271c721bf3526c0de..0929bfda6e738ccfaf72bd5141ef64c2eb04aad8 100644 (file)
@@ -104,7 +104,7 @@ bool ArmatureExporter::add_instance_controller(Object *ob)
        for (bone = (Bone *)arm->bonebase.first; bone; bone = bone->next) {
                write_bone_URLs(ins, ob_arm, bone);
        }
-    
+
        InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob, this->export_settings->active_uv_only);
                
        ins.add();
index 8328f4bc873313ebf88246c283f91941e3910335..86d9de64085794cadd5d6d753d6214ac61877ede 100644 (file)
@@ -319,7 +319,7 @@ void ArmatureImporter::create_armature_bones( )
 
                if (!ob_arm)
                        continue;
-        
+
                ED_armature_to_edit(ob_arm);
 
                /*
@@ -327,8 +327,8 @@ void ArmatureImporter::create_armature_bones( )
                 * check if bones have already been created for a given joint
                 */
 
-        create_bone(NULL, *ri , NULL, (*ri)->getChildNodes().getCount(), NULL, (bArmature *)ob_arm->data);
-        
+               create_bone(NULL, *ri , NULL, (*ri)->getChildNodes().getCount(), NULL, (bArmature *)ob_arm->data);
+
                //leaf bone tails are derived from the matrix, so no need of this.
                fix_leaf_bones();
 
@@ -336,15 +336,13 @@ void ArmatureImporter::create_armature_bones( )
                unskinned_armature_map[(*ri)->getUniqueId()] = ob_arm;
 
                ED_armature_from_edit(ob_arm);
-        
+
                //This serves no purpose, as pose is automatically reset later, in BKE_where_is_bone()
                //set_pose(ob_arm, *ri, NULL, NULL);
 
                ED_armature_edit_free(ob_arm);
                DAG_id_tag_update(&ob_arm->id, OB_RECALC_OB | OB_RECALC_DATA);
        }
-
-       
 }
 
 void ArmatureImporter::create_armature_bones(SkinInfo& skin)
@@ -650,12 +648,12 @@ bool ArmatureImporter::write_controller(const COLLADAFW::Controller *controller)
 void ArmatureImporter::make_shape_keys(){
        std::vector<COLLADAFW::MorphController *>::iterator mc;
        float weight;
-        
+
        for (mc = morph_controllers.begin(); mc != morph_controllers.end(); mc++) {
                //Controller data
                COLLADAFW::UniqueIdArray& morphTargetIds = (*mc)->getMorphTargets();
                COLLADAFW::FloatOrDoubleArray& morphWeights = (*mc)->getMorphWeights();
-        
+
                //Prereq: all the geometries must be imported and mesh objects must be made
                Object *source_ob = this->mesh_importer->get_object_by_geom_uid((*mc)->getSource());
                
index 396775e3c0e784e475ce2fec4e52360fe6e1efcb..c8307589af4e252c1e3b2e9e8d85fb7d94fef117 100644 (file)
@@ -96,7 +96,7 @@ bool ControllerExporter::add_instance_controller(Object *ob)
        for (bone = (Bone *)arm->bonebase.first; bone; bone = bone->next) {
                write_bone_URLs(ins, ob_arm, bone);
        }
-    
+
        InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob, this->export_settings->active_uv_only);
                
        ins.add();
@@ -302,7 +302,7 @@ void ControllerExporter::export_morph_controller(Object *ob, Key *key)
 
        openMorph(controller_id, controller_name,
                 COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
-    
+
        std::string targets_id = add_morph_targets(key, ob);
        std::string morph_weights_id = add_morph_weights(key, ob);
        
@@ -320,7 +320,7 @@ void ControllerExporter::export_morph_controller(Object *ob, Key *key)
        {
                BKE_libblock_free_us(&(G.main->mesh), me);
        }
-    
+
        //support for animations
        //can also try the base element and param alternative
        add_weight_extras(key);
@@ -337,7 +337,7 @@ std::string ControllerExporter::add_morph_targets(Key *key, Object *ob)
        source.setArrayId(source_id + ARRAY_ID_SUFFIX);
        source.setAccessorCount(key->totkey - 1);
        source.setAccessorStride(1);
-    
+
        COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
        param.push_back("IDREF");
 
@@ -366,7 +366,7 @@ std::string ControllerExporter::add_morph_weights(Key *key, Object *ob)
        source.setArrayId(source_id + ARRAY_ID_SUFFIX);
        source.setAccessorCount(key->totkey - 1);
        source.setAccessorStride(1);
-    
+
        COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
        param.push_back("MORPH_WEIGHT");
        
index b818008ac17eda4258175ed1ea2fa7d28e10647a..524645a4bb2cc8003e052f40f8aba5ebea09a1ff 100644 (file)
@@ -426,7 +426,7 @@ void DocumentImporter::write_node(COLLADAFW::Node *node, COLLADAFW::Node *parent
        bool read_transform = true;
 
        std::vector<Object *> *objects_done = new std::vector<Object *>();
-    
+
        if (is_joint) {
                armature_importer.add_joint(node, parent_node == NULL || parent_node->getType() != COLLADAFW::Node::JOINT, par, sce);
        }
@@ -1203,7 +1203,7 @@ bool DocumentImporter::is_armature(COLLADAFW::Node *node){
                if(child_nodes[i]->getType() == COLLADAFW::Node::JOINT) return true;
                else continue;
        }
-    
+
        //no child is JOINT
        return false;
 
index 6673e1de815275aa3ecf38715f88ab8614cdffbe..0720c1f9b8156a2ad5ee281d213d4d68a03ecea2 100644 (file)
@@ -157,7 +157,7 @@ void GeometryExporter::operator()(Object *ob)
        if (this->export_settings->apply_modifiers) {
                BKE_libblock_free_us(&(G.main->mesh), me);
        }
-    
+
        if (this->export_settings->include_shapekeys) {
                Key * key = BKE_key_from_object(ob);
                if(key) {
index e3b56208aeb6fb53f0ccbd8c4e6df5a124238cf1..3a06ca3bc0e6715080fab48d8302bdaaad359115 100644 (file)
@@ -216,7 +216,7 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce)
                                        }
                                }
                        }
-            
+
                        con = con->next;
                }
        }
index f06c8cb9e001300238b5b214a30d118a50df54e2..fb8ba5671927ba26a806a9d28a9abe07329c15ae 100644 (file)
@@ -111,7 +111,7 @@ void TransformWriter::add_node_transform_ob(COLLADASW::Node& node, Object *ob)
                        node.addMatrix("parentinverse", dmat);
                }
        }
-    
+
        double d_obmat[4][4];   
        converter.mat4_to_dae_double(d_obmat, ob->obmat);
        node.addMatrix("transform",d_obmat);
index 185fa502fcdb40bab79578d0e687c6012988ae7e..ded6186ad77ca35b0e422634d8e7661490909e40 100644 (file)
@@ -33,7 +33,7 @@
 SocketProxyNode::SocketProxyNode(bNode *editorNode, bNodeSocket *editorInput, bNodeSocket *editorOutput, bool buffer) : Node(editorNode, false)
 {
        DataType dt;
-    this->m_buffer = buffer;
+       this->m_buffer = buffer;
 
        dt = COM_DT_VALUE;
        if (editorInput->type == SOCK_RGBA) dt = COM_DT_COLOR;
index 3e092ed8c5b51ae4f36984596743db896d7e5409..09a7890a539a0cea3e1bb74aebce5ffdc2e88d5f 100644 (file)
@@ -27,7 +27,6 @@
  *  \ingroup edgpencil
  */
 
 #include <stdio.h>
 #include <string.h>
 #include <stdlib.h>
index 792553f842c75fe325385a8a77e0972e355c71e9..e19e89af5da37153dd47fb8581d7b1eb31868aea 100644 (file)
@@ -373,7 +373,7 @@ void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad)
        glEnable(GL_BLEND);
 
        uiDrawBox(GL_LINE_LOOP, minx, miny, maxx, maxy, rad);
-   
+
        glDisable(GL_BLEND);
        glDisable(GL_LINE_SMOOTH);
 }
index 151eb2c6088a45c409a978d46cca450119c15b8e..1b2034d6e4058db23f50fc6e1f7e4ad69d788ae9 100644 (file)
@@ -875,7 +875,7 @@ static void ui_do_animate(const bContext *C, Panel *panel)
 void uiBeginPanels(const bContext *UNUSED(C), ARegion *ar)
 {
        Panel *pa;
-  
+
        /* set all panels as inactive, so that at the end we know
         * which ones were used */
        for (pa = ar->panels.first; pa; pa = pa->next) {
index bbd10a119e521dcb5f91b864c0bf8a92fbf12915..78377834b9fd479f468cb074deb07f679258be66 100644 (file)
@@ -4151,7 +4151,7 @@ int PE_minmax(Scene *scene, float min[3], float max[3])
                BKE_object_minmax(ob, min, max, TRUE);
                ok= 1;
        }
-  
+
        return ok;
 }
 
index 82d279cc8b85fb2e5ea58a0da0715bd2a374e3ed..c4d09de3d0e80c6a74cd38a313e081ace27408b5 100644 (file)
@@ -654,7 +654,6 @@ static int sculpt_brush_test_cyl(SculptBrushTest *test, float co[3], float locat
 /* ===== Sculpting =====
  *
  */
-  
 
 static float overlapped_curve(Brush *br, float x)
 {
index d2bb51981de740e113163be270dee2a8803ba710..f3deef45a1bf9269eb412e495eecdd145fbe2da5 100644 (file)
@@ -1983,7 +1983,7 @@ static void node_composit_buts_distance_matte(uiLayout *layout, bContext *UNUSED
        uiLayout *col, *row;
        
        col = uiLayoutColumn(layout, TRUE);
-   
+
        uiItemL(layout, IFACE_("Color Space:"), ICON_NONE);
        row = uiLayoutRow(layout, FALSE);
        uiItemR(row, ptr, "channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
index 5d3a59830306eecacf21d563c47444e0ad6e3853..7e3302e233e07f80e55634d5306af261402b1350 100644 (file)
@@ -1057,7 +1057,7 @@ static PFace *p_face_add(PHandle *handle)
        e1->pair = NULL;
        e2->pair = NULL;
        e3->pair = NULL;
-   
+
        e1->flag = 0;
        e2->flag = 0;
        e3->flag = 0;
index 94bb85b49ea113f6633423e7c270aa5aa69d6545..c1d80ad9067fe6eb761ce8ba4f3a45e3b98fb19a 100644 (file)
@@ -154,7 +154,7 @@ static void escape_uri_string(const char *string, char *escaped_string, int len,
                        *q++ = *p;
                }
        }
-  
+
        *q = '\0';
 }
 
index 8324b77b2d1f3b9b242a5a9173c7b271a7929ecf..fa21e122ebfc7f30883ccffcfb3aa2ba6c0b5bfb 100644 (file)
@@ -36,7 +36,7 @@
 #include "../node_composite_util.h"
 
 /* **************** Bokeh image Tools  ******************** */
-  
+
 static bNodeSocketTemplate cmp_node_bokehimage_out[] = {
        {       SOCK_RGBA, 0, N_("Image"),                      0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
        {       -1, 0, ""       }
index e7fbdeaedd7fc2933d2e26276a73007b7fd001ca..8a9966a2420c5149325167708756fba397dcfb81 100644 (file)
@@ -34,7 +34,7 @@
 #include "node_composite_util.h"
 
 /* **************** Gamma Tools  ******************** */
-  
+
 static bNodeSocketTemplate cmp_node_gamma_in[] = {
        {       SOCK_RGBA, 1, N_("Image"),                      1.0f, 1.0f, 1.0f, 1.0f},
        {       SOCK_FLOAT, 1, N_("Gamma"),                     1.0f, 0.0f, 0.0f, 0.0f, 0.001f, 10.0f, PROP_UNSIGNED},
index c49554c44be1c9973f39a2c89a1d734723d2f4ab..365bac770040dad3e58a14717f4bcc2013aded61 100644 (file)
@@ -29,7 +29,7 @@
 #include "node_shader_util.h"
 
 /* **************** Gamma Tools  ******************** */
-  
+
 static bNodeSocketTemplate sh_node_gamma_in[] = {
        {       SOCK_RGBA, 1, N_("Color"),                      1.0f, 1.0f, 1.0f, 1.0f},
        {       SOCK_FLOAT, 1, N_("Gamma"),                     1.0f, 0.0f, 0.0f, 0.0f, 0.001f, 10.0f, PROP_UNSIGNED},
index 21ff1151cfb7f0d6cb63ae0d73af345937686be9..66fd2209881a39dec06735d225af1901d3bb8a5f 100644 (file)
@@ -120,7 +120,7 @@ void addalphaAddfacFloat(float dest[4], const float source[4], char addfac)
        else 
 #endif
        dest[0] = c;
-   
+
        c = (m * dest[1]) + source[1];
 #ifdef RE_FLOAT_COLOR_CLIPPING
        if (c >= RE_FULL_COLOR_FLOAT) dest[1] = RE_FULL_COLOR_FLOAT; 
index 3420648cb52426624f2ba51caf653372903be160..8a023a2c0091e94369c512d2c543e3ac7450b61c 100644 (file)
@@ -286,7 +286,7 @@ int shadeHaloFloat(HaloRen *har, float col[4], int zz,
        /* fill in col */
        float t, zn, radist, ringf=0.0f, linef=0.0f, alpha, si, co;
        int a;
-   
+
        if (R.wrld.mode & WO_MIST) {
                if (har->type & HA_ONLYSKY) {
                        /* stars but no mist */
index a37ffb1eb2870a8d350ca779fe8623bf3b753d85..8b83ca4b6c30c26ba96a7bb51e68a975ac498d04 100644 (file)
@@ -676,14 +676,14 @@ static void strand_render(Render *re, StrandSegment *sseg, float winmat[4][4], S
        else {
                float hoco1[4], hoco2[4];
                int a, obi, index;
-  
+
                obi= sseg->obi - re->objectinstance;
                index= sseg->strand->index;
 
                projectvert(p1->co, winmat, hoco1);
                projectvert(p2->co, winmat, hoco2);
 
-  
+
                for (a=0; a<totzspan; a++) {
 #if 0
                        /* render both strand and single pixel wire to counter aliasing */
index c0d66541800759805ca48af6fb5346198371d26d..0e2585b0baac7cf694a530898ee49b8b36e194c4 100644 (file)
@@ -29,7 +29,6 @@
  *  \ingroup player
  */
 
-   
 #include <iostream>
 #include <string.h>