Hopefully Blender compiles again with MSVC
authorSergey Sharybin <sergey.vfx@gmail.com>
Tue, 24 Jul 2012 09:08:27 +0000 (09:08 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Tue, 24 Jul 2012 09:08:27 +0000 (09:08 +0000)
Seems to be a conflict between different areas defining
round() function.

source/gameengine/Ketsji/KX_CameraActuator.cpp

index 50f9e3ee5273f677a9219946e338976e087ea9d7..4c63afa7f3e244ffd52143349c3b9a6b8ecc8ebc 100644 (file)
@@ -33,6 +33,7 @@
  *  \ingroup ketsji
  */
 
+#include "BLI_math_vector.h"
 
 #include "KX_CameraActuator.h"
 #include <iostream>
@@ -42,8 +43,6 @@
 
 #include "PyObjectPlus.h" 
 
-#include "BLI_math_vector.h"
-
 /* ------------------------------------------------------------------------- */
 /* Native functions                                                          */
 /* ------------------------------------------------------------------------- */