sub.prop(rd, "bake_distance")
sub.prop(rd, "bake_bias")
-
+
- bpy.types.register(RENDER_MT_presets)
- bpy.types.register(RENDER_PT_render)
- bpy.types.register(RENDER_PT_layers)
- bpy.types.register(RENDER_PT_dimensions)
- bpy.types.register(RENDER_PT_antialiasing)
- bpy.types.register(RENDER_PT_motion_blur)
- bpy.types.register(RENDER_PT_shading)
- bpy.types.register(RENDER_PT_output)
- bpy.types.register(RENDER_PT_encoding)
- bpy.types.register(RENDER_PT_performance)
- bpy.types.register(RENDER_PT_post_processing)
- bpy.types.register(RENDER_PT_stamp)
- bpy.types.register(RENDER_PT_bake)
+ classes = [
+ RENDER_MT_presets,
+ RENDER_PT_render,
+ RENDER_PT_layers,
+ RENDER_PT_dimensions,
+ RENDER_PT_antialiasing,
+ RENDER_PT_motion_blur,
+ RENDER_PT_shading,
+ RENDER_PT_output,
+ RENDER_PT_encoding,
+ RENDER_PT_performance,
+ RENDER_PT_post_processing,
+ RENDER_PT_stamp,
+ RENDER_PT_bake]
+
+
+ def register():
+ register = bpy.types.register
+ for cls in classes:
+ register(cls)
+
+ def unregister():
+ unregister = bpy.types.unregister
+ for cls in classes:
+ unregister(cls)
+
+ if __name__ == "__main__":
+ register()
+
#include "../generic/BGL.h"
#include "../generic/IDProp.h"
-
- /* todo, make nice syntax for sphinx */
- static char bpy_home_paths_doc[] = "home_paths(subfolder), return 3 paths to blender home directories (system, local, user), strings will be empty when not found.";
+#include "BPy_Freestyle.h"
++
+ static char bpy_home_paths_doc[] =
+ ".. function:: home_paths(subfolder)\n"
+ "\n"
+ " return 3 paths to blender home directories.\n"
+ "\n"
+ " :arg subfolder: The name of a subfolder to find within the blenders home directory.\n"
+ " :type subfolder: string\n"
+ " :return: (system, local, user) strings will be empty when not found.\n"
+ " :rtype: tuple of strigs\n";
PyObject *bpy_home_paths(PyObject *self, PyObject *args)
{