Fix Player stubs (tm)
authorJens Verwiebe <info@jensverwiebe.de>
Fri, 14 Apr 2017 23:09:44 +0000 (01:09 +0200)
committerJens Verwiebe <info@jensverwiebe.de>
Fri, 14 Apr 2017 23:09:44 +0000 (01:09 +0200)
source/blenderplayer/bad_level_call_stubs/stubs.c

index 5400abc47915b1b1d47167cb62599ee4ee2bd5a3..300185b3b160f1f8e5e7e6e45f335e6abc2d5caf 100644 (file)
@@ -274,7 +274,8 @@ struct Object *RE_GetCamera(struct Render *re) RET_NULL
 float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]) RET_ZERO
 const float (*RE_object_instance_get_matrix(struct ObjectInstanceRen *obi, int matrix_id))[4] RET_NULL
 const float (*RE_render_current_get_matrix(int matrix_id))[4] RET_NULL
-const float RE_object_instance_get_object_pass_index(struct ObjectInstanceRen *obi) RET_ZERO
+float RE_object_instance_get_object_pass_index(struct ObjectInstanceRen *obi) RET_ZERO
+float RE_object_instance_get_random_id(struct ObjectInstanceRen *obi) RET_ZERO
 
 /* blenkernel */
 bool BKE_paint_proj_mesh_data_check(struct Scene *scene, struct Object *ob, bool *uvs, bool *mat, bool *tex, bool *stencil) RET_ZERO