- update VC7 projectfiles
authorDaniel Dunbar <daniel@zuster.org>
Fri, 2 Jan 2004 23:35:21 +0000 (23:35 +0000)
committerDaniel Dunbar <daniel@zuster.org>
Fri, 2 Jan 2004 23:35:21 +0000 (23:35 +0000)
60 files changed:
blender.sln
intern/SoundSystem/make/msvc_7_0/SoundSystem.vcproj [new file with mode: 0644]
intern/SoundSystem/make/msvc_7_0/dummy/DummySoundSystem.vcproj [new file with mode: 0644]
intern/SoundSystem/make/msvc_7_0/openal/OpenALSoundSystem.vcproj [new file with mode: 0644]
intern/keymaker/make/msvc_7_0/blenkey.vcproj
intern/make/msvc_7_0/build_install_all.vcproj
intern/make/msvc_7_0/intern.sln
make/msvc_7_0/blender/BLO_decrypt/BLO_decrypt.vcproj
make/msvc_7_0/blender/BLO_deflate/BLO_deflate.vcproj
make/msvc_7_0/blender/BLO_deflate_stub/BLO_deflate_stub.vcproj
make/msvc_7_0/blender/BLO_encrypt/BLO_encrypt.vcproj
make/msvc_7_0/blender/BLO_inflate/BLO_inflate.vcproj
make/msvc_7_0/blender/BLO_readblenfile/BLO_readblenfile.vcproj
make/msvc_7_0/blender/BLO_readblenfile_stub/BLO_readblenfile_stub.vcproj
make/msvc_7_0/blender/BLO_readstreamglue/BLO_readstreamglue.vcproj
make/msvc_7_0/blender/BLO_sign/BLO_sign.vcproj
make/msvc_7_0/blender/BLO_streamglue_stub/BLO_streamglue_stub.vcproj
make/msvc_7_0/blender/BLO_verify/BLO_verify.vcproj
make/msvc_7_0/blender/BLO_writeblenfile/BLO_writeblenfile.vcproj
make/msvc_7_0/blender/BLO_writestreamglue/BLO_writestreamglue.vcproj
make/msvc_7_0/blender/BLO_writestreamglue_stub/BLO_writestreamglue_stub.vcproj
make/msvc_7_0/blender/FTF_ttfont/FTF_ttfont.vcproj
make/msvc_7_0/blender/avi/BL_avi.vcproj
make/msvc_7_0/blender/blender.vcproj
make/msvc_7_0/blender/blenderqt/blenderqt.vcproj
make/msvc_7_0/blender/blenkernel/BKE_blenkernel.vcproj
make/msvc_7_0/blender/blenlib/BLI_blenlib.vcproj
make/msvc_7_0/blender/bpython/frozen/BPY_frozen.vcproj
make/msvc_7_0/blender/bpython/intern/BPY_python/BPY_python.vcproj
make/msvc_7_0/blender/glut/BL_glut.vcproj
make/msvc_7_0/blender/imbuf/BL_imbuf.vcproj
make/msvc_7_0/blender/img/BL_img.vcproj
make/msvc_7_0/blender/loader/BLO_loader.vcproj
make/msvc_7_0/blender/makesdna/DNA_makesdna.vcproj
make/msvc_7_0/blender/radiosity/BRA_radiosity.vcproj
make/msvc_7_0/blender/render/BRE_render.vcproj
make/msvc_7_0/blender/renderconverter/BRE_renderconverter.vcproj
make/msvc_7_0/blender/src/BL_src.vcproj
make/msvc_7_0/blender/src/BL_src_cre.vcproj
make/msvc_7_0/blender/src/BL_src_pub.vcproj
make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj
make/msvc_7_0/gameengine/converter/KX_converter.vcproj
make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj
make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj
make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj
make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj
make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj
make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj
make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj
make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj
make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj
make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj
make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj
make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj
make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj
make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj
make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
make/msvc_7_0/gameengine/sound/SND_sound.vcproj
make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj
make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj

index d351481532fac89d37ee81207f4bb929d427b859..c2f09925d3bfa4e8abdb5f0dd8f3a8c47dc9819b 100644 (file)
@@ -15,14 +15,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLI_blenlib", "make\msvc_7_
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SYS_system", "make\msvc_7_0\kernel\system\SYS_system.vcproj", "{1D09E029-1F0B-4C80-802A-225F38C65577}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SND_sound", "make\msvc_7_0\gameengine\sound\SND_sound.vcproj", "{FC6A49F1-C295-4BB9-8E83-7B8A0B1CF25D}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SND_openal", "make\msvc_7_0\gameengine\sound\openal\SND_openal.vcproj", "{D0CB909F-1D8D-4F2C-AE00-ED280A14FCB7}"
-EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_decrypt", "make\msvc_7_0\blender\BLO_decrypt\BLO_decrypt.vcproj", "{BC3194C8-9470-468C-B57F-2A595A27856D}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SND_Dummy", "make\msvc_7_0\gameengine\sound\dummy\SND_Dummy.vcproj", "{C26FFB21-E941-4E9E-98E8-A0089CED7E3F}"
-EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SG_SceneGraph", "make\msvc_7_0\gameengine\scenegraph\SG_SceneGraph.vcproj", "{43A6AE3B-6721-442B-BEEE-0CD823BE1B6B}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SCA_GameLogic", "make\msvc_7_0\gameengine\gamelogic\SCA_GameLogic.vcproj", "{D1BBC147-7C5E-450E-9934-736370CCE2BD}"
@@ -95,8 +89,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_axctl", "make\msvc_7_0\g
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_ghost", "make\msvc_7_0\gameengine\gameplayer\ghost\GP_ghost.vcproj", "{46CA298C-D091-4F56-BB3A-9FE46099FC29}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SND_fmod", "make\msvc_7_0\gameengine\sound\fmod\SND_fmod.vcproj", "{EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}"
-EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_src_cre", "make\msvc_7_0\blender\src\BL_src_cre.vcproj", "{F5986072-9E1D-4883-8E38-DA0503130BB5}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "guardedalloc", "intern\guardedalloc\make\msvc_7_0\guardedalloc.vcproj", "{1CC733F1-6AB5-4904-8F63-C08C46B79DD9}"
@@ -117,10 +109,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "iksolver", "intern\iksolver
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MoTo", "intern\moto\make\msvc_7_0\moto.vcproj", "{FC9B8D98-D6DF-4C5A-AF55-164CA68F05CE}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BPY_frozen", "make\msvc_7_0\blender\bpython\frozen\BPY_frozen.vcproj", "{418DB447-FA4C-41D8-AB79-ADF1F20DA233}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "python_freeze", "intern\python\freeze\python_freeze_7.vcproj", "{C56F42B2-2959-47F1-A62F-1867EE7D63EF}"
-EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenderqt", "make\msvc_7_0\blender\blenderqt\blenderqt.vcproj", "{13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FTF_ttfont", "make\msvc_7_0\blender\FTF_ttfont\FTF_ttfont.vcproj", "{EF46B87F-806E-4D17-9897-8FDA1F6DCEC7}"
@@ -134,44 +122,42 @@ Global
                ConfigName.4 = Release
        EndGlobalSection
        GlobalSection(ProjectDependencies) = postSolution
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+               {CBCAB2F8-B965-4BAD-BAC5-59902A46030C}.34 = {9A534FAE-E3D0-4B23-983A-AA8CA942C30C}
                {1D09E029-1F0B-4C80-802A-225F38C65577}.0 = {4C9DE808-E6B5-4889-986C-2556C93ADD3F}
-               {FC6A49F1-C295-4BB9-8E83-7B8A0B1CF25D}.0 = {1D09E029-1F0B-4C80-802A-225F38C65577}
-               {D0CB909F-1D8D-4F2C-AE00-ED280A14FCB7}.0 = {FC6A49F1-C295-4BB9-8E83-7B8A0B1CF25D}
        EndGlobalSection
        GlobalSection(ProjectConfiguration) = postSolution
                {33160798-9543-49ED-9CA9-25186EF70576}.Debug.ActiveCfg = Debug|Win32
@@ -254,26 +240,6 @@ Global
                {1D09E029-1F0B-4C80-802A-225F38C65577}.Profile.Build.0 = Release|Win32
                {1D09E029-1F0B-4C80-802A-225F38C65577}.Release.ActiveCfg = Release|Win32
                {1D09E029-1F0B-4C80-802A-225F38C65577}.Release.Build.0 = Release|Win32
-               {FC6A49F1-C295-4BB9-8E83-7B8A0B1CF25D}.Debug.ActiveCfg = Debug|Win32
-               {FC6A49F1-C295-4BB9-8E83-7B8A0B1CF25D}.Debug.Build.0 = Debug|Win32
-               {FC6A49F1-C295-4BB9-8E83-7B8A0B1CF25D}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
-               {FC6A49F1-C295-4BB9-8E83-7B8A0B1CF25D}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
-               {FC6A49F1-C295-4BB9-8E83-7B8A0B1CF25D}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
-               {FC6A49F1-C295-4BB9-8E83-7B8A0B1CF25D}.MT DLL Release.Build.0 = MT DLL Release|Win32
-               {FC6A49F1-C295-4BB9-8E83-7B8A0B1CF25D}.Profile.ActiveCfg = Debug|Win32
-               {FC6A49F1-C295-4BB9-8E83-7B8A0B1CF25D}.Profile.Build.0 = Debug|Win32
-               {FC6A49F1-C295-4BB9-8E83-7B8A0B1CF25D}.Release.ActiveCfg = Release|Win32
-               {FC6A49F1-C295-4BB9-8E83-7B8A0B1CF25D}.Release.Build.0 = Release|Win32
-               {D0CB909F-1D8D-4F2C-AE00-ED280A14FCB7}.Debug.ActiveCfg = Debug|Win32
-               {D0CB909F-1D8D-4F2C-AE00-ED280A14FCB7}.Debug.Build.0 = Debug|Win32
-               {D0CB909F-1D8D-4F2C-AE00-ED280A14FCB7}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
-               {D0CB909F-1D8D-4F2C-AE00-ED280A14FCB7}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
-               {D0CB909F-1D8D-4F2C-AE00-ED280A14FCB7}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
-               {D0CB909F-1D8D-4F2C-AE00-ED280A14FCB7}.MT DLL Release.Build.0 = MT DLL Release|Win32
-               {D0CB909F-1D8D-4F2C-AE00-ED280A14FCB7}.Profile.ActiveCfg = MT DLL Release|Win32
-               {D0CB909F-1D8D-4F2C-AE00-ED280A14FCB7}.Profile.Build.0 = MT DLL Release|Win32
-               {D0CB909F-1D8D-4F2C-AE00-ED280A14FCB7}.Release.ActiveCfg = Release|Win32
-               {D0CB909F-1D8D-4F2C-AE00-ED280A14FCB7}.Release.Build.0 = Release|Win32
                {BC3194C8-9470-468C-B57F-2A595A27856D}.Debug.ActiveCfg = Debug|Win32
                {BC3194C8-9470-468C-B57F-2A595A27856D}.Debug.Build.0 = Debug|Win32
                {BC3194C8-9470-468C-B57F-2A595A27856D}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
@@ -284,16 +250,6 @@ Global
                {BC3194C8-9470-468C-B57F-2A595A27856D}.Profile.Build.0 = Release|Win32
                {BC3194C8-9470-468C-B57F-2A595A27856D}.Release.ActiveCfg = Release|Win32
                {BC3194C8-9470-468C-B57F-2A595A27856D}.Release.Build.0 = Release|Win32
-               {C26FFB21-E941-4E9E-98E8-A0089CED7E3F}.Debug.ActiveCfg = Debug|Win32
-               {C26FFB21-E941-4E9E-98E8-A0089CED7E3F}.Debug.Build.0 = Debug|Win32
-               {C26FFB21-E941-4E9E-98E8-A0089CED7E3F}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
-               {C26FFB21-E941-4E9E-98E8-A0089CED7E3F}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
-               {C26FFB21-E941-4E9E-98E8-A0089CED7E3F}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
-               {C26FFB21-E941-4E9E-98E8-A0089CED7E3F}.MT DLL Release.Build.0 = MT DLL Release|Win32
-               {C26FFB21-E941-4E9E-98E8-A0089CED7E3F}.Profile.ActiveCfg = MT DLL Release|Win32
-               {C26FFB21-E941-4E9E-98E8-A0089CED7E3F}.Profile.Build.0 = MT DLL Release|Win32
-               {C26FFB21-E941-4E9E-98E8-A0089CED7E3F}.Release.ActiveCfg = Release|Win32
-               {C26FFB21-E941-4E9E-98E8-A0089CED7E3F}.Release.Build.0 = Release|Win32
                {43A6AE3B-6721-442B-BEEE-0CD823BE1B6B}.Debug.ActiveCfg = Debug|Win32
                {43A6AE3B-6721-442B-BEEE-0CD823BE1B6B}.Debug.Build.0 = Debug|Win32
                {43A6AE3B-6721-442B-BEEE-0CD823BE1B6B}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
@@ -654,16 +610,6 @@ Global
                {46CA298C-D091-4F56-BB3A-9FE46099FC29}.Profile.Build.0 = Debug|Win32
                {46CA298C-D091-4F56-BB3A-9FE46099FC29}.Release.ActiveCfg = Release|Win32
                {46CA298C-D091-4F56-BB3A-9FE46099FC29}.Release.Build.0 = Release|Win32
-               {EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}.Debug.ActiveCfg = Debug|Win32
-               {EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}.Debug.Build.0 = Debug|Win32
-               {EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
-               {EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
-               {EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
-               {EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}.MT DLL Release.Build.0 = MT DLL Release|Win32
-               {EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}.Profile.ActiveCfg = MT DLL Debug|Win32
-               {EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}.Profile.Build.0 = MT DLL Debug|Win32
-               {EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}.Release.ActiveCfg = Release|Win32
-               {EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}.Release.Build.0 = Release|Win32
                {F5986072-9E1D-4883-8E38-DA0503130BB5}.Debug.ActiveCfg = Debug|Win32
                {F5986072-9E1D-4883-8E38-DA0503130BB5}.Debug.Build.0 = Debug|Win32
                {F5986072-9E1D-4883-8E38-DA0503130BB5}.MT DLL Debug.ActiveCfg = Debug|Win32
@@ -764,26 +710,6 @@ Global
                {FC9B8D98-D6DF-4C5A-AF55-164CA68F05CE}.Profile.Build.0 = Debug|Win32
                {FC9B8D98-D6DF-4C5A-AF55-164CA68F05CE}.Release.ActiveCfg = Release|Win32
                {FC9B8D98-D6DF-4C5A-AF55-164CA68F05CE}.Release.Build.0 = Release|Win32
-               {418DB447-FA4C-41D8-AB79-ADF1F20DA233}.Debug.ActiveCfg = Debug|Win32
-               {418DB447-FA4C-41D8-AB79-ADF1F20DA233}.Debug.Build.0 = Debug|Win32
-               {418DB447-FA4C-41D8-AB79-ADF1F20DA233}.MT DLL Debug.ActiveCfg = Debug|Win32
-               {418DB447-FA4C-41D8-AB79-ADF1F20DA233}.MT DLL Debug.Build.0 = Debug|Win32
-               {418DB447-FA4C-41D8-AB79-ADF1F20DA233}.MT DLL Release.ActiveCfg = Release|Win32
-               {418DB447-FA4C-41D8-AB79-ADF1F20DA233}.MT DLL Release.Build.0 = Release|Win32
-               {418DB447-FA4C-41D8-AB79-ADF1F20DA233}.Profile.ActiveCfg = Debug|Win32
-               {418DB447-FA4C-41D8-AB79-ADF1F20DA233}.Profile.Build.0 = Debug|Win32
-               {418DB447-FA4C-41D8-AB79-ADF1F20DA233}.Release.ActiveCfg = Release|Win32
-               {418DB447-FA4C-41D8-AB79-ADF1F20DA233}.Release.Build.0 = Release|Win32
-               {C56F42B2-2959-47F1-A62F-1867EE7D63EF}.Debug.ActiveCfg = Debug|Win32
-               {C56F42B2-2959-47F1-A62F-1867EE7D63EF}.Debug.Build.0 = Debug|Win32
-               {C56F42B2-2959-47F1-A62F-1867EE7D63EF}.MT DLL Debug.ActiveCfg = Debug|Win32
-               {C56F42B2-2959-47F1-A62F-1867EE7D63EF}.MT DLL Debug.Build.0 = Debug|Win32
-               {C56F42B2-2959-47F1-A62F-1867EE7D63EF}.MT DLL Release.ActiveCfg = Release|Win32
-               {C56F42B2-2959-47F1-A62F-1867EE7D63EF}.MT DLL Release.Build.0 = Release|Win32
-               {C56F42B2-2959-47F1-A62F-1867EE7D63EF}.Profile.ActiveCfg = Debug|Win32
-               {C56F42B2-2959-47F1-A62F-1867EE7D63EF}.Profile.Build.0 = Debug|Win32
-               {C56F42B2-2959-47F1-A62F-1867EE7D63EF}.Release.ActiveCfg = Release|Win32
-               {C56F42B2-2959-47F1-A62F-1867EE7D63EF}.Release.Build.0 = Release|Win32
                {13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.Debug.ActiveCfg = Debug|Win32
                {13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.Debug.Build.0 = Debug|Win32
                {13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.MT DLL Debug.ActiveCfg = Debug|Win32
diff --git a/intern/SoundSystem/make/msvc_7_0/SoundSystem.vcproj b/intern/SoundSystem/make/msvc_7_0/SoundSystem.vcproj
new file mode 100644 (file)
index 0000000..6f9082a
--- /dev/null
@@ -0,0 +1,208 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="SoundSystem"
+       ProjectGUID="{98330220-47A6-42E0-9DE4-AD0FF5D204D6}"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\debug"
+                       IntermediateDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\debug"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="../../,../../../../../lib/windows/string/include,../../../../../lib/windows/moto/include,../../dummy,../../openal"
+                               PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+                               RuntimeLibrary="1"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\soundsystem\debug/SoundSystem.pch"
+                               AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\soundsystem\debug/"
+                               ObjectFile=".\..\..\..\..\obj\windows\intern\soundsystem\debug/"
+                               ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\soundsystem\debug/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h
+ECHO Copying lib
+XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.a
+ECHO Done
+"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory=".\..\..\..\..\obj\windows\intern\soundsystem"
+                       IntermediateDirectory=".\..\..\..\..\obj\windows\intern\soundsystem"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="../../,../../../../../lib/windows/string/include,../../../../../lib/windows/moto/include,../../dummy,../../openal"
+                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="0"
+                               EnableFunctionLevelLinking="TRUE"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\soundsystem/SoundSystem.pch"
+                               AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\soundsystem/"
+                               ObjectFile=".\..\..\..\..\obj\windows\intern\soundsystem/"
+                               ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\soundsystem/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying header files
+XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h
+ECHO Copying lib
+XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.a
+ECHO Done
+"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\intern\SND_AudioDevice.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\intern\SND_C-api.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\intern\SND_CDObject.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\intern\SND_DeviceManager.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\intern\SND_IdObject.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\intern\SND_Scene.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\intern\SND_SoundListener.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\intern\SND_SoundObject.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\intern\SND_Utils.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\intern\SND_WaveCache.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\intern\SND_WaveSlot.cpp">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl">
+                       <File
+                               RelativePath="..\..\intern\SND_AudioDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\SND_C-api.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\SND_CDObject.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\SND_DependKludge.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\SND_DeviceManager.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\SND_IAudioDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\intern\SND_IdObject.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\SND_Object.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\SND_Scene.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\SND_SoundListener.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\SND_SoundObject.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\SND_Utils.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\SND_WaveCache.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\SND_WaveSlot.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\SoundDefines.h">
+                       </File>
+               </Filter>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/intern/SoundSystem/make/msvc_7_0/dummy/DummySoundSystem.vcproj b/intern/SoundSystem/make/msvc_7_0/dummy/DummySoundSystem.vcproj
new file mode 100644 (file)
index 0000000..f09c187
--- /dev/null
@@ -0,0 +1,124 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="DummySoundSystem"
+       ProjectGUID="{FAF46346-65CC-4DB2-85C4-B99826F79D0C}"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory=".\..\..\..\..\..\obj\windows\intern\soundsystem\dummy"
+                       IntermediateDirectory=".\..\..\..\..\..\obj\windows\intern\soundsystem\dummy"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\intern,..\..\..\..\SoundSystem,..\..\..\..\moto\include,..\..\..\..\string"
+                               PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="0"
+                               EnableFunctionLevelLinking="TRUE"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\intern\soundsystem\dummy/DummySoundSystem.pch"
+                               AssemblerListingLocation=".\..\..\..\..\..\obj\windows\intern\soundsystem\dummy/"
+                               ObjectFile=".\..\..\..\..\..\obj\windows\intern\soundsystem\dummy/"
+                               ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\intern\soundsystem\dummy/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\obj\windows\intern\soundsystem\dummy\libDummySoundSystem.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug"
+                       IntermediateDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\intern,..\..\..\..\SoundSystem,..\..\..\..\moto\include,..\..\..\..\string"
+                               PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+                               RuntimeLibrary="1"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug/DummySoundSystem.pch"
+                               AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug/"
+                               ObjectFile=".\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug/"
+                               ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug\libDummySoundSystem.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\dummy\SND_DummyDevice.cpp">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl">
+                       <File
+                               RelativePath="..\..\..\dummy\SND_DummyDevice.h">
+                       </File>
+               </Filter>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/intern/SoundSystem/make/msvc_7_0/openal/OpenALSoundSystem.vcproj b/intern/SoundSystem/make/msvc_7_0/openal/OpenALSoundSystem.vcproj
new file mode 100644 (file)
index 0000000..13931bc
--- /dev/null
@@ -0,0 +1,124 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="OpenALSoundSystem"
+       ProjectGUID="{213356A9-3A1F-41DA-9819-1297BCD17DEE}"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug"
+                       IntermediateDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\intern,..\..\..\..\SoundSystem,..\..\..\..\moto\include,..\..\..\..\string,..\..\..\..\..\..\lib\windows\openal\include"
+                               PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+                               RuntimeLibrary="1"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/OpenALSoundSystem.pch"
+                               AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/"
+                               ObjectFile=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/"
+                               ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug\libOpenALSoundSystem.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal"
+                       IntermediateDirectory=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\intern,..\..\..\..\SoundSystem,..\..\..\..\moto\include,..\..\..\..\string,..\..\..\..\..\..\lib\windows\openal\include"
+                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="0"
+                               EnableFunctionLevelLinking="TRUE"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/OpenALSoundSystem.pch"
+                               AssemblerListingLocation=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/"
+                               ObjectFile=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/"
+                               ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\obj\windows\intern\soundsystem\openal\libOpenALSoundSystem.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\openal\SND_OpenALDevice.cpp">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl">
+                       <File
+                               RelativePath="..\..\..\openal\SND_OpenALDevice.h">
+                       </File>
+               </Filter>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
index 5d099f7722cd6a1ef75204b1ada489dccf63891e..15f76a1182c5c08915000b4306d01c6c3ed12a90 100644 (file)
@@ -21,7 +21,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..,..\..\..\..\..\lib\windows\openssl\include,..\..\python"
+                               AdditionalIncludeDirectories="..\..;..\..\..\..\..\lib\windows\openssl\include;..\..\python"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="5"
@@ -71,7 +71,7 @@ XCOPY /Y ..\..\..\..\obj\windows\intern\blenkey\debug\*.lib ..\..\..\..\..\lib\w
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..,..\..\..\..\..\lib\windows\openssl\include,..\..\python"
+                               AdditionalIncludeDirectories="..\..;..\..\..\..\..\lib\windows\openssl\include;..\..\python"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
index cd53554f95e00eb6e88b254fd0817e562d84dd94..bf414362b682d7b9665ba1a5a15fe610e6ab6566 100644 (file)
@@ -23,9 +23,7 @@
                                Name="VCMIDLTool"/>
                        <Tool
                                Name="VCPostBuildEventTool"
-                               Description="Python freeze"
-                               CommandLine="ECHO Freezing Blender Python code
-python.exe -S -O ..\..\python\freeze\freeze.py -d -D -x os -x pprint -I ../../python/modules -o ../../../source/blender/bpython/frozen ../../python/modules/VRMLmain.py"/>
+                               ExcludedFromBuild="FALSE"/>
                        <Tool
                                Name="VCPreBuildEventTool"/>
                </Configuration>
index b99dc387c7822981a37b3df7ba35b5a36e231680..c5b56906ed5ab5da1b08dcae881d6eac7bf2e072 100644 (file)
@@ -21,10 +21,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "iksolver", "..\..\iksolver\
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "memutil", "..\..\memutil\make\msvc_7_0\memutil.vcproj", "{E86B7BDE-C33C-4E55-9433-E74C141D7538}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "python_freeze", "..\..\python\freeze\python_freeze_7.vcproj", "{698A5462-7013-450D-A65D-557BDF18DEA4}"
-EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "string", "..\..\string\make\msvc_7_0\string.vcproj", "{B789C2F3-279E-4A85-8F0A-7F7AC068E598}"
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundSystem", "..\..\SoundSystem\make\msvc_7_0\SoundSystem.vcproj", "{98330220-47A6-42E0-9DE4-AD0FF5D204D6}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenALSoundSystem", "..\..\SoundSystem\make\msvc_7_0\openal\OpenALSoundSystem.vcproj", "{213356A9-3A1F-41DA-9819-1297BCD17DEE}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DummySoundSystem", "..\..\SoundSystem\make\msvc_7_0\dummy\DummySoundSystem.vcproj", "{FAF46346-65CC-4DB2-85C4-B99826F79D0C}"
+EndProject
 Global
        GlobalSection(SolutionConfiguration) = preSolution
                ConfigName.0 = Debug
@@ -34,22 +38,26 @@ Global
                {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.0 = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
                {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.1 = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
                {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.2 = {51A348C1-8684-4D67-B980-97B1FC74159B}
-               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.0 = {698A5462-7013-450D-A65D-557BDF18DEA4}
-               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.1 = {121EC196-8E8A-4937-B0BD-0F114C87D55E}
-               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.2 = {E784098D-3ED8-433A-9353-9679415DDDC5}
-               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.3 = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
-               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.4 = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
-               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.5 = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
-               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.6 = {542A9FA1-B7FF-441C-AE15-054DB31D3488}
-               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.7 = {6B3229F4-2A37-47EE-8B89-9AA046B35193}
-               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.8 = {76D90B92-ECC7-409C-9F98-A8814B90F3C0}
-               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.9 = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
-               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.10 = {51A348C1-8684-4D67-B980-97B1FC74159B}
-               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.11 = {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}
+               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.0 = {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}
+               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.1 = {51A348C1-8684-4D67-B980-97B1FC74159B}
+               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.2 = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
+               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.3 = {213356A9-3A1F-41DA-9819-1297BCD17DEE}
+               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.4 = {FAF46346-65CC-4DB2-85C4-B99826F79D0C}
+               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.5 = {121EC196-8E8A-4937-B0BD-0F114C87D55E}
+               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.6 = {E784098D-3ED8-433A-9353-9679415DDDC5}
+               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.7 = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
+               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.8 = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
+               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.9 = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
+               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.10 = {542A9FA1-B7FF-441C-AE15-054DB31D3488}
+               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.11 = {6B3229F4-2A37-47EE-8B89-9AA046B35193}
+               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.12 = {76D90B92-ECC7-409C-9F98-A8814B90F3C0}
+               {3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.13 = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
                {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.0 = {51A348C1-8684-4D67-B980-97B1FC74159B}
                {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.1 = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
                {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.2 = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
                {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.0 = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
+               {213356A9-3A1F-41DA-9819-1297BCD17DEE}.0 = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
+               {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.0 = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
        EndGlobalSection
        GlobalSection(ProjectConfiguration) = postSolution
                {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.Debug.ActiveCfg = Debug|Win32
@@ -96,14 +104,22 @@ Global
                {E86B7BDE-C33C-4E55-9433-E74C141D7538}.Debug.Build.0 = Debug|Win32
                {E86B7BDE-C33C-4E55-9433-E74C141D7538}.Release.ActiveCfg = Release|Win32
                {E86B7BDE-C33C-4E55-9433-E74C141D7538}.Release.Build.0 = Release|Win32
-               {698A5462-7013-450D-A65D-557BDF18DEA4}.Debug.ActiveCfg = Debug|Win32
-               {698A5462-7013-450D-A65D-557BDF18DEA4}.Debug.Build.0 = Debug|Win32
-               {698A5462-7013-450D-A65D-557BDF18DEA4}.Release.ActiveCfg = Release|Win32
-               {698A5462-7013-450D-A65D-557BDF18DEA4}.Release.Build.0 = Release|Win32
                {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Debug.ActiveCfg = Debug|Win32
                {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Debug.Build.0 = Debug|Win32
                {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Release.ActiveCfg = Release|Win32
                {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Release.Build.0 = Release|Win32
+               {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Debug.ActiveCfg = Debug|Win32
+               {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Debug.Build.0 = Debug|Win32
+               {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Release.ActiveCfg = Release|Win32
+               {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Release.Build.0 = Release|Win32
+               {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Debug.ActiveCfg = Debug|Win32
+               {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Debug.Build.0 = Debug|Win32
+               {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Release.ActiveCfg = Release|Win32
+               {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Release.Build.0 = Release|Win32
+               {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Debug.ActiveCfg = Debug|Win32
+               {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Debug.Build.0 = Debug|Win32
+               {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Release.ActiveCfg = Release|Win32
+               {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Release.Build.0 = Release|Win32
        EndGlobalSection
        GlobalSection(ExtensibilityGlobals) = postSolution
        EndGlobalSection
index 1afe393ca35c1a744d9fab4e9cd077ec920c6968..023071376a20eeb6b628a617091d62ca3d8a30e6 100644 (file)
@@ -21,7 +21,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestream,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestream,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
@@ -66,7 +66,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestream,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestream,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestream,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestream,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
index f45daf295ca4537373859b7511e01366e025772b..d5dd0e282d9db58887a2a55c78e04d20d9f42b81 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\deflate\;$(SolutionDir)source\blender\inflate\;$(SolutionDir)lib\windows\zlib\include;$(SolutionDir)source\blender\writestreamglue;$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\deflate\;$(SolutionDir)source\blender\inflate\;$(SolutionDir)..\lib\windows\zlib\include;$(SolutionDir)source\blender\writestreamglue;$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="5"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
index b66cb0679e4aa674b157297747dd16ed81c67072..309b6c21ef73b8342afc6586ee7812ec393d9d8c 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="5"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="5"
index 606cd90b00b13beb4f122b7d97bd4ec84455de74..3dce8d3b446ee811fcc187816dd44ba8ba5ab9b7 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\decrypt"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\decrypt"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="5"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\decrypt"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\decrypt"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\writestreamglue;$(SolutionDir)source\blender\encrypt;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)lib\windows\openssl\include;$(SolutionDir)lib\windows\zlib\include;$(SolutionDir)intern\keymaker;$(SolutionDir)source\blender\decrypt"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\writestreamglue;$(SolutionDir)source\blender\encrypt;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)..\lib\windows\openssl\include;$(SolutionDir)..\lib\windows\zlib\include;$(SolutionDir)intern\keymaker;$(SolutionDir)source\blender\decrypt"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\decrypt"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\decrypt"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
index daa4df5ac918c7b916fc46967817aa211fd27952..eee8fe177e2456b97b760ae199bab2c10a007028 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\inflate;$(SolutionDir)lib\windows\zlib\include;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)source\blender\writestreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\inflate;$(SolutionDir)..\lib\windows\zlib\include;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)source\blender\writestreamglue"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\inflate,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\inflate,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\inflate,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\inflate,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\inflate,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\inflate,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
index 2fe822741ccaa6eefb2190cce9869be078f078ef..ac307b15ed148598857a90a7a5c77fb5e4ed71e2 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\readstreamglue\;$(SolutionDir)source\blender\blenloader\;$(SolutionDir)source\blender\makesdna;$(SolutionDir)source\blender\blenkernel;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\readblenfile\;$(SolutionDir)source\blender\deflate\;$(SolutionDir)source\blender\inflate\;$(SolutionDir)lib\windows\zlib\include;$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\readstreamglue\;$(SolutionDir)source\blender\blenloader\;$(SolutionDir)source\blender\makesdna;$(SolutionDir)source\blender\blenkernel;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\readblenfile\;$(SolutionDir)source\blender\deflate\;$(SolutionDir)source\blender\inflate\;$(SolutionDir)..\lib\windows\zlib\include;$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\readstreamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\readstreamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
index c45855a6a57ab38c95d51dd6606e65d7a8537727..4ec233df298dc28cee15524bdea1e736e6697db6 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="5"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
index 50995669be94ed8360275e280636f0bcf77b7ad7..43ce43f4889b98b479828436913d2c2f19f28ef0 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\readstreamglue\stubs,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\inflate,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\verify,$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\readstreamglue\stubs,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\inflate,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\verify,$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\readstreamglue\stubs,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\inflate,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\verify,$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\readstreamglue\stubs,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\inflate,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\verify,$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\readstreamglue\stubs,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\inflate,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\verify,$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\readstreamglue\stubs,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\inflate,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\verify,$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)source\blender\readstreamglue\stubs;$(SolutionDir)lib\windows\zlib\include;$(SolutionDir)source\blender\blenloader;$(SolutionDir)source\blender\inflate;$(SolutionDir)source\blender\decrypt;$(SolutionDir)source\blender\verify;$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)source\blender\readstreamglue\stubs;$(SolutionDir)..\lib\windows\zlib\include;$(SolutionDir)source\blender\blenloader;$(SolutionDir)source\blender\inflate;$(SolutionDir)source\blender\decrypt;$(SolutionDir)source\blender\verify;$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                <Filter
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
-                       <File
-                               RelativePath="$(SolutionDir)source\blender\readstreamglue\intern\BLO_keyStore.c">
-                       </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\readstreamglue\intern\BLO_readStreamGlue.c">
                        </File>
index cefc84416f0d917898a5e6e01383e87c8f202945..9ad444ea09fb729e51aeb2adae8619866d5e4e32 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)lib\windows\zlib\include&quot;;&quot;$(SolutionDir)lib\windows\openssl\include&quot;;&quot;$(SolutionDir)intern\keymaker&quot;;&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\blender\sign&quot;;&quot;$(SolutionDir)source\blender\verify&quot;;&quot;$(SolutionDir)source\blender\writestreamglue&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)..\lib\windows\zlib\include&quot;;&quot;$(SolutionDir)..\lib\windows\openssl\include&quot;;&quot;$(SolutionDir)intern\keymaker&quot;;&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\blender\sign&quot;;&quot;$(SolutionDir)source\blender\verify&quot;;&quot;$(SolutionDir)source\blender\writestreamglue&quot;"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\writestreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\writestreamglue"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\writestreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\writestreamglue"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="5"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\writestreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\writestreamglue"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
index f9daac0d0d487f2aec976c79b006560c2be26b74..ec4a3b4d0714f796340026d0a749206515587e31 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="5"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
index 04316238cbbc7dbddd8f412f9a423b0fb1646dbf..1b5b77c7e563e6b6948d69bd49df4c08e06959c7 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
index 7ff03ad29788453f50cb4dbe476efd40468f9016..ab5372d857baa0b2142dcfacabe16b4187eb6628 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestreamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestreamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
index 36b4ad6ccdbfc6026ccd0dd9fd65ffa1c3fb0de2..24e4b7d93ca33fcc9d1122dbbd37c264cd55facd 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
index 3dc9c26c9363c0e0c01b96878ac8a7b7858db57f..dfecdcea8fbd30b4d410a03cb52ccc15854dde74 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
index 415302bb5bf854ff8c225ee0ba590f11ce8ced55..668d18a85e0d84fb5c028a5774521cb27369ad76 100644 (file)
@@ -19,7 +19,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\gettext\include&quot;;&quot;$(SolutionDir)lib\windows\freetype\include&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\ftfont&quot;;&quot;$(SolutionDir)source\blender\ftfont\intern&quot;;&quot;$(SolutionDir)lib\windows\ftgl\include&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)..\lib\windows\gettext\include&quot;;&quot;$(SolutionDir)..\lib\windows\freetype\include&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\ftfont&quot;;&quot;$(SolutionDir)source\blender\ftfont\intern&quot;;&quot;$(SolutionDir)..\lib\windows\ftgl\include&quot;"
                                PreprocessorDefinitions="WIN32;_DEBUG;_LIB;INTERNATIONAL"
                                MinimalRebuild="TRUE"
                                BasicRuntimeChecks="3"
@@ -32,7 +32,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)lib\windows\ftfont\lib\debug\FTF_ttfont.lib"/>
+                               OutputFile="$(SolutionDir)..\lib\windows\ftfont\lib\debug\FTF_ttfont.lib"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        <Tool
@@ -57,7 +57,7 @@
                                Optimization="2"
                                InlineFunctionExpansion="1"
                                OmitFramePointers="TRUE"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\gettext\include&quot;;&quot;$(SolutionDir)lib\windows\freetype\include&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\ftfont&quot;;&quot;$(SolutionDir)source\blender\ftfont\intern&quot;;&quot;$(SolutionDir)lib\windows\ftgl\include&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)..\lib\windows\gettext\include&quot;;&quot;$(SolutionDir)..\lib\windows\freetype\include&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\ftfont&quot;;&quot;$(SolutionDir)source\blender\ftfont\intern&quot;;&quot;$(SolutionDir)..\lib\windows\ftgl\include&quot;"
                                PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_WIN32;INTERNATIONAL;WCHAR_T16"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
@@ -70,7 +70,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)\lib\windows\ftfont\lib\FTF_ttfont.lib"
+                               OutputFile="$(SolutionDir)..\lib\windows\ftfont\lib\FTF_ttfont.lib"
                                AdditionalLibraryDirectories=""/>
                        <Tool
                                Name="VCMIDLTool"/>
index 85bfdf4b5ecad1f6a2955fab2bbb8763d026feff..9e080c3c1141bf171620c21f65bcf0fdf64ae171 100644 (file)
@@ -21,7 +21,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\include,$(SolutionDir)lib\windows\jpeg\include,$(SolutionDir)source\blender\makesdna"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\include,$(SolutionDir)..\lib\windows\jpeg\include,$(SolutionDir)source\blender\makesdna"
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
@@ -66,7 +66,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source\blender\avi;$(SolutionDir)source\blender\include;$(SolutionDir)lib\windows\jpeg\include;$(SolutionDir)source\blender\makesdna"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source\blender\avi;$(SolutionDir)source\blender\include;$(SolutionDir)..\lib\windows\jpeg\include;$(SolutionDir)source\blender\makesdna"
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
@@ -84,7 +84,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)lib\windows\blender\avi\debug\BL_avi.lib"
+                               OutputFile="$(SolutionDir)..\lib\windows\blender\avi\debug\BL_avi.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\include,$(SolutionDir)lib\windows\jpeg\include,$(SolutionDir)source\blender\makesdna"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\include,$(SolutionDir)..\lib\windows\jpeg\include,$(SolutionDir)source\blender\makesdna"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)lib\windows\blender\avi\BL_avi.lib"
+                               OutputFile="$(SolutionDir)..\lib\windows\blender\avi\BL_avi.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\include,$(SolutionDir)lib\windows\jpeg\include,$(SolutionDir)source\blender\makesdna"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\include,$(SolutionDir)..\lib\windows\jpeg\include,$(SolutionDir)source\blender\makesdna"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
index dce90c1828764ddadbb92bf2157f8e0a397bcffa..df3bc4c0588e96b56823ea394e6562a52b4ba1e4 100644 (file)
@@ -21,7 +21,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\blender\renderconverter\&quot;;&quot;$(SolutionDir)source\blender\renderui\&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)lib\windows\ftgl\include&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\blender\renderconverter\&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\renderui\&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)..\lib\windows\ftgl\include&quot;"
                                PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;WITH_QUICKTIME;INTERNATIONAL"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                        <Tool
                                Name="VCLinkerTool"
                                AdditionalOptions="/MACHINE:I386"
-                               AdditionalDependencies="odelib.lib openal_static.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib vfw32.lib blenderqt.lib libdecimation.lib libblenkey.lib libeay32.lib libiksolver.lib libpng.a libz.a libmoto.lib BPY_python.lib BPY_frozen.lib freetype2ST.lib ftgl_static_ST.lib FTF_ttfont.lib gnu_gettext.lib qtmlClient.lib"
+                               AdditionalDependencies="odelib.lib openal_static.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a ws2_32.lib winmm.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib vfw32.lib blenderqt.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a BPY_python.lib freetype2ST.lib ftgl_static_ST.lib FTF_ttfont.lib gnu_gettext.lib qtmlClient.lib SDL.lib libSoundSystem.a libOpenALSoundSystem.lib libDummySoundSystem.lib"
                                OutputFile="$(SolutionDir)obj\windows\blender.exe"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="&quot;$(SolutionDir)lib\windows\ode\lib&quot;;&quot;$(SolutionDir)lib\windows\bsp\lib&quot;;&quot;$(SolutionDir)lib\windows\moto\lib&quot;;&quot;$(SolutionDir)lib\windows\bmfont\lib&quot;;&quot;$(SolutionDir)lib\windows\ghost\lib&quot;;&quot;$(SolutionDir)lib\windows\python\frozen&quot;;&quot;$(SolutionDir)lib\windows\guardedalloc\lib&quot;;&quot;$(SolutionDir)lib\windows\string\lib&quot;;&quot;$(SolutionDir)lib\windows\python\lib&quot;;&quot;$(SolutionDir)lib\windows\iksolver\lib&quot;;&quot;$(SolutionDir)lib\windows\decimation\lib&quot;;&quot;$(SolutionDir)lib\windows\openal\lib&quot;;&quot;$(SolutionDir)lib\windows\jpeg\lib&quot;;&quot;$(SolutionDir)lib\windows\blenkey\lib&quot;;&quot;$(SolutionDir)lib\windows\openssl\lib&quot;;&quot;$(SolutionDir)lib\windows\zlib\lib\&quot;;&quot;$(SolutionDir)lib\windows\png\lib\&quot;;&quot;$(SolutionDir)lib\windows\bpython&quot;;&quot;$(SolutionDir)lib\windows\freetype\lib&quot;;&quot;$(SolutionDir)lib\windows\quicktime\lib&quot;;&quot;$(SolutionDir)lib\windows\ftfont\lib&quot;;&quot;$(SolutionDir)lib\windows\ftgl\lib&quot;;&quot;$(SolutionDir)lib\windows\gettext\lib&quot;;&quot;$(SolutionDir)lib\windows\blenderqt\lib&quot;"
+                               AdditionalLibraryDirectories="&quot;$(SolutionDir)..\lib\windows\SoundSystem\lib&quot;;&quot;$(SolutionDir)..\lib\windows\sdl\lib&quot;;&quot;$(SolutionDir)..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)..\lib\windows\bsp\lib&quot;;&quot;$(SolutionDir)..\lib\windows\moto\lib&quot;;&quot;$(SolutionDir)..\lib\windows\bmfont\lib&quot;;&quot;$(SolutionDir)..\lib\windows\ghost\lib&quot;;&quot;$(SolutionDir)..\lib\windows\python\frozen&quot;;&quot;$(SolutionDir)..\lib\windows\guardedalloc\lib&quot;;&quot;$(SolutionDir)..\lib\windows\string\lib&quot;;&quot;$(SolutionDir)..\lib\windows\python\lib&quot;;&quot;$(SolutionDir)..\lib\windows\iksolver\lib&quot;;&quot;$(SolutionDir)..\lib\windows\decimation\lib&quot;;&quot;$(SolutionDir)..\lib\windows\openal\lib&quot;;&quot;$(SolutionDir)..\lib\windows\jpeg\lib&quot;;&quot;$(SolutionDir)..\lib\windows\blenkey\lib&quot;;&quot;$(SolutionDir)..\lib\windows\openssl\lib&quot;;&quot;$(SolutionDir)..\lib\windows\zlib\lib\&quot;;&quot;$(SolutionDir)..\lib\windows\png\lib\&quot;;&quot;$(SolutionDir)..\lib\windows\bpython&quot;;&quot;$(SolutionDir)..\lib\windows\freetype\lib&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\lib&quot;;&quot;$(SolutionDir)..\lib\windows\ftfont\lib&quot;;&quot;$(SolutionDir)..\lib\windows\ftgl\lib&quot;;&quot;$(SolutionDir)..\lib\windows\gettext\lib&quot;;&quot;$(SolutionDir)..\lib\windows\blenderqt\lib&quot;"
                                IgnoreDefaultLibraryNames="msvcprt.lib,glut32.lib,libcd.lib,libc.lib,libcpd.lib,libcp.lib,libcmtd.lib"
                                ProgramDatabaseFile="$(SolutionDir)obj\windows\blender/blender.pdb"
                                SubSystem="1"/>
@@ -76,7 +76,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\blender\renderconverter\&quot;;&quot;$(SolutionDir)source\blender\renderui\&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)lib\windows\ftgl\include&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\blender\renderconverter\&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\renderui\&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)..\lib\windows\ftgl\include&quot;"
                                PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;WITH_QUICKTIME;INTERNATIONAL"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                        <Tool
                                Name="VCLinkerTool"
                                AdditionalOptions="/MACHINE:I386"
-                               AdditionalDependencies="odelib.lib openal_static.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib vfw32.lib blenderqt.lib libdecimation.lib libblenkey.lib libeay32.lib libiksolver.lib libpng.a libz.a libmoto.lib BPY_python.lib BPY_frozen.lib freetype2ST.lib ftgl_static_ST.lib FTF_ttfont.lib gnu_gettext.lib qtmlClient.lib"
+                               AdditionalDependencies="odelib.lib openal_static.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a ws2_32.lib winmm.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib vfw32.lib blenderqt.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a BPY_python.lib freetype2ST.lib ftgl_static_ST.lib FTF_ttfont.lib gnu_gettext.lib qtmlClient.lib SDL.lib libSoundSystem.a libOpenALSoundSystem.lib libDummySoundSystem.lib"
                                OutputFile="$(SolutionDir)obj\windows\debug\blender.exe"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="&quot;$(SolutionDir)lib\windows\ode\lib&quot;;&quot;$(SolutionDir)lib\windows\bsp\lib\debug&quot;;&quot;$(SolutionDir)lib\windows\moto\lib\debug&quot;;&quot;$(SolutionDir)lib\windows\bmfont\lib\debug&quot;;&quot;$(SolutionDir)lib\windows\ghost\lib\debug&quot;;&quot;$(SolutionDir)lib\windows\bpython\frozen\lib\debug&quot;;&quot;$(SolutionDir)lib\windows\guardedalloc\lib&quot;;&quot;$(SolutionDir)lib\windows\string\lib&quot;;&quot;$(SolutionDir)lib\windows\python\lib&quot;;&quot;$(SolutionDir)lib\windows\iksolver\lib&quot;;&quot;$(SolutionDir)lib\windows\decimation\lib&quot;;&quot;$(SolutionDir)lib\windows\openal\lib&quot;;&quot;$(SolutionDir)lib\windows\jpeg\lib&quot;;&quot;$(SolutionDir)lib\windows\blenkey\lib&quot;;&quot;$(SolutionDir)lib\windows\openssl\lib&quot;;&quot;$(SolutionDir)lib\windows\zlib\lib\&quot;;&quot;$(SolutionDir)lib\windows\png\lib\&quot;;&quot;$(SolutionDir)lib\windows\bpython\debug&quot;;&quot;$(SolutionDir)lib\windows\freetype\lib&quot;;&quot;$(SolutionDir)lib\windows\quicktime\lib&quot;;&quot;$(SolutionDir)lib\windows\ftfont\lib\debug&quot;;&quot;$(SolutionDir)lib\windows\ftgl\lib&quot;;&quot;$(SolutionDir)lib\windows\gettext\lib&quot;;&quot;$(SolutionDir)lib\windows\blenderqt\lib\debug&quot;"
+                               AdditionalLibraryDirectories="&quot;$(SolutionDir)..\lib\windows\SoundSystem\lib\debug&quot;;&quot;$(SolutionDir)..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)..\lib\windows\bsp\lib\debug&quot;;&quot;$(SolutionDir)..\lib\windows\moto\lib\debug&quot;;&quot;$(SolutionDir)..\lib\windows\bmfont\lib\debug&quot;;&quot;$(SolutionDir)..\lib\windows\ghost\lib\debug&quot;;&quot;$(SolutionDir)..\lib\windows\bpython\frozen\lib\debug&quot;;&quot;$(SolutionDir)..\lib\windows\guardedalloc\lib&quot;;&quot;$(SolutionDir)..\lib\windows\string\lib&quot;;&quot;$(SolutionDir)..\lib\windows\python\lib&quot;;&quot;$(SolutionDir)..\lib\windows\iksolver\lib&quot;;&quot;$(SolutionDir)..\lib\windows\decimation\lib&quot;;&quot;$(SolutionDir)..\lib\windows\openal\lib&quot;;&quot;$(SolutionDir)..\lib\windows\jpeg\lib&quot;;&quot;$(SolutionDir)..\lib\windows\blenkey\lib&quot;;&quot;$(SolutionDir)..\lib\windows\openssl\lib&quot;;&quot;$(SolutionDir)..\lib\windows\zlib\lib\&quot;;&quot;$(SolutionDir)..\lib\windows\png\lib\&quot;;&quot;$(SolutionDir)..\lib\windows\bpython\debug&quot;;&quot;$(SolutionDir)..\lib\windows\freetype\lib&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\lib&quot;;&quot;$(SolutionDir)..\lib\windows\ftfont\lib\debug&quot;;&quot;$(SolutionDir)..\lib\windows\ftgl\lib&quot;;&quot;$(SolutionDir)..\lib\windows\gettext\lib&quot;;&quot;$(SolutionDir)..\lib\windows\sdl\lib&quot;;&quot;$(SolutionDir)..\lib\windows\blenderqt\lib\debug&quot;"
                                IgnoreDefaultLibraryNames="glut32.lib,libcd.lib,libc.lib,libcpd.lib,libcp.lib,libcmt.lib,libcpmt.lib,msvcprtd.lib"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile="$(SolutionDir)obj\windows\blender\debug/blender.pdb"
index b7c3fd200c5a0129c738aaf4a094a88e110ffe4e..f2b1689bce19e3a07faef97910d9753273c2c775 100644 (file)
@@ -19,7 +19,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\blender\imbuf\intern&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\blender\imbuf\intern&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;"
                                PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_QUICKTIME;_WIN32"
                                MinimalRebuild="TRUE"
                                BasicRuntimeChecks="3"
@@ -32,7 +32,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)lib\windows\blenderqt\lib\debug\blenderqt.lib"/>
+                               OutputFile="$(SolutionDir)..\lib\windows\blenderqt\lib\debug\blenderqt.lib"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        <Tool
@@ -57,7 +57,7 @@
                                Optimization="2"
                                InlineFunctionExpansion="1"
                                OmitFramePointers="TRUE"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\blender\imbuf\intern&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\blender\imbuf\intern&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;"
                                PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_WIN32;WITH_QUICKTIME"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
@@ -70,7 +70,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)lib\windows\blenderqt\lib\blenderqt.lib"/>
+                               OutputFile="$(SolutionDir)..\lib\windows\blenderqt\lib\blenderqt.lib"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        <Tool
index 49be5644f67da3dd10e5028f6c021de242859e87..65650e0d8f13e3391c53c93cef046a626a3144a8 100644 (file)
@@ -21,7 +21,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blenloader,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source/gameengine\SoundSystem\,$(SolutionDir)lib/windows/iksolver/include,$(SolutionDir)lib/windows/bsp/include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blenloader,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\python,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source/gameengine\SoundSystem\,$(SolutionDir)..\lib/windows/iksolver/include,$(SolutionDir)..\lib/windows/bsp/include"
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
@@ -66,7 +66,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib/windows/bsp/include;$(SolutionDir)intern\guardedalloc;$(SolutionDir)source\blender\renderconverter;$(SolutionDir)source\blender\render\extern\include;$(SolutionDir)source\blender\avi;$(SolutionDir)source\blender\imbuf;$(SolutionDir)source\kernel\gen_system;$(SolutionDir)source\blender\blenloader;$(SolutionDir)source\blender;$(SolutionDir)source\blender\include;$(SolutionDir)source\blender\blenkernel;$(SolutionDir)source\blender\makesdna;$(SolutionDir)source\blender\bpython\include;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source/gameengine\SoundSystem\;$(SolutionDir)intern/iksolver/extern"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib/windows/bsp/include;$(SolutionDir)intern\guardedalloc;$(SolutionDir)source\blender\renderconverter;$(SolutionDir)source\blender\render\extern\include;$(SolutionDir)source\blender\avi;$(SolutionDir)source\blender\imbuf;$(SolutionDir)source\kernel\gen_system;$(SolutionDir)source\blender\blenloader;$(SolutionDir)source\blender;$(SolutionDir)source\blender\include;$(SolutionDir)source\blender\blenkernel;$(SolutionDir)source\blender\makesdna;$(SolutionDir)source\blender\python;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source/gameengine\SoundSystem\;$(SolutionDir)intern/iksolver/extern"
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_FREETYPE2"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
@@ -84,7 +84,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)lib\windows\blender\blenkernel\debug\BKE_blenkernel.lib"
+                               OutputFile="$(SolutionDir)..\lib\windows\blender\blenkernel\debug\BKE_blenkernel.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)inter\bsp\extern&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\renderconverter&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source/gameengine\SoundSystem\&quot;;&quot;$(SolutionDir)intern\iksolver\extern&quot;;&quot;$(SolutionDir)lib\windows\freetype\include&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)inter\bsp\extern&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\renderconverter&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source/gameengine\SoundSystem\&quot;;&quot;$(SolutionDir)intern\iksolver\extern&quot;;&quot;$(SolutionDir)..\lib\windows\freetype\include&quot;"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)lib\windows\blender\blenkernel\BKE_blenkernel.lib"
+                               OutputFile="$(SolutionDir)..\lib\windows\blender\blenkernel\BKE_blenkernel.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)../../../source/gameengine\SoundSystem\,$(SolutionDir)../../../../lib/windows/iksolver/include,$(SolutionDir)../../../../lib/windows/bsp/include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\python,$(SolutionDir)source\blender\blenlib,$(SolutionDir)../../../source/gameengine\SoundSystem\,$(SolutionDir)../../../../lib/windows/iksolver/include,$(SolutionDir)../../../../lib/windows/bsp/include"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                        <File
                                RelativePath="$(SolutionDir)source\blender\blenkernel\intern\screen.c">
                        </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\blenkernel\intern\script.c">
+                       </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\blenkernel\intern\sound.c">
                        </File>
index b9a001c184c1e1de52e2fdbb939bbb64c0af8ced..dd0e8d95eb5da1c3b663dbe5572f2e7bfa56eef4 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\makesdna"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)..\lib\windows\freetype\include&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)lib\windows\freetype\include&quot;;&quot;$(SolutionDir)source\blender\include&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)..\lib\windows\freetype\include&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;"
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_FREETYPE2"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)lib\windows\freetype\include&quot;;&quot;$(SolutionDir)source\blender\include&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)..\lib\windows\freetype\include&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\makesdna"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)..\lib\windows\freetype\include&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;"
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                                RelativePath="$(SolutionDir)source\blender\blenlib\BLI_blenlib.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\blenlib\BLI_callbacks.h">
+                               RelativePath="$(SolutionDir)source\blender\blenlib\intern\BLI_callbacks.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\blenlib\intern\BLI_callbacks.h">
+                               RelativePath="$(SolutionDir)source\blender\blenlib\BLI_callbacks.h">
                        </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\blenlib\BLI_editVert.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\blenlib\BLI_fileops.h">
+                               RelativePath="$(SolutionDir)source\blender\blenlib\intern\BLI_fileops.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\blenlib\intern\BLI_fileops.h">
+                               RelativePath="$(SolutionDir)source\blender\blenlib\BLI_fileops.h">
                        </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\blenlib\BLI_ghash.h">
                                RelativePath="$(SolutionDir)source\blender\blenlib\BLI_noise.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\blenlib\BLI_objfnt.h">
+                               RelativePath="$(SolutionDir)source\blender\blenlib\intern\BLI_objfnt.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\blenlib\intern\BLI_objfnt.h">
+                               RelativePath="$(SolutionDir)source\blender\blenlib\BLI_objfnt.h">
                        </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\blenlib\BLI_objfnt_types.h">
                        <File
                                RelativePath="$(SolutionDir)source\blender\blenlib\BLI_rct.h">
                        </File>
-                       <File
-                               RelativePath="$(SolutionDir)source\blender\blenlib\BLI_scanfill.h">
-                       </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\blenlib\intern\BLI_scanfill.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\blenlib\BLI_storage.h">
+                               RelativePath="$(SolutionDir)source\blender\blenlib\BLI_scanfill.h">
                        </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\blenlib\intern\BLI_storage.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\blenlib\BLI_storage_types.h">
+                               RelativePath="$(SolutionDir)source\blender\blenlib\BLI_storage.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\blenlib\BLI_util.h">
+                               RelativePath="$(SolutionDir)source\blender\blenlib\BLI_storage_types.h">
                        </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\blenlib\intern\BLI_util.h">
                        </File>
+                       <File
+                               RelativePath="$(SolutionDir)source\blender\blenlib\BLI_util.h">
+                       </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\blenlib\BLI_vec_types.h">
                        </File>
index 3a103edcb305861cfa52ff6d413bf8eda50b3578..c475451d653d85dc2bc6ffcc0213c1ae3e885f64 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.2"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB,FUTURE_PYTHON_API"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
@@ -39,7 +39,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)lib\windows\bpython\BPY_frozen.lib"
+                               OutputFile="$(SolutionDir)..\lib\windows\bpython\BPY_frozen.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.2"
                                PreprocessorDefinitions="WIN32,_LIB,FUTURE_PYTHON_API"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
@@ -85,7 +85,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)lib\windows\bpython\frozen\lib\debug\BPY_frozen.lib"
+                               OutputFile="$(SolutionDir)..\lib\windows\bpython\frozen\lib\debug\BPY_frozen.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
index 9fcb689287889b19e50c26b557af5091c960bd7b..dbbafb5b944bd9664da0218f9bca9e9b1e802dae 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)intern\bmfont,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\blenlib\intern"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)..\lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)source\blender\renderconverter&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender\blenlib\intern&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;"
                                PreprocessorDefinitions="WIN32,_LIB,FUTURE_PYTHON_API"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
@@ -41,7 +41,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)lib\windows\bpython\debug\BPY_python.lib"
+                               OutputFile="$(SolutionDir)..\lib\windows\bpython\debug\BPY_python.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
@@ -68,7 +68,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\bmfont,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\blenlib\intern"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)..\lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)source\blender\renderconverter&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender\blenlib\intern&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB,FUTURE_PYTHON_API"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
@@ -86,7 +86,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)lib\windows\bpython\BPY_python.lib"
+                               OutputFile="$(SolutionDir)..\lib\windows\bpython\BPY_python.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_constobject.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Armature.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_image.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\BGL.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_ipo.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\BPY_interface.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_links.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\BezTriple.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_main.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Blender.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_object.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Bone.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_scene.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Build.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_text.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Camera.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_tools.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Curve.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\b_import.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Draw.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\b_interface.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\EXPP_interface.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\opy_blender.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Effect.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\opy_datablock.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Image.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\opy_draw.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Ipo.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\opy_matrix.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Ipocurve.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\opy_nmesh.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Lamp.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\opy_vector.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Lattice.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\opy_window.c">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\MTex.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Material.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Metaball.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\NMesh.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Object.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Particle.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Registry.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Scene.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Sys.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Text.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Texture.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Types.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Wave.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Window.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\World.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\constant.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\gen_utils.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\matrix.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\rgbTuple.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\vector.c">
                        </File>
                </Filter>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl">
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_constobject.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Armature.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\BGL.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\BPY_extern.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\BezTriple.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Blender.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Bone.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Build.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Camera.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Curve.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Draw.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\EXPP_interface.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Effect.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Image.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Ipo.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Ipocurve.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Lamp.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Lattice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\MTex.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Material.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\include\BPY_extern.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Metaball.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_listbase_macro.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\NMesh.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_macros.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Object.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_main.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Particle.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_modules.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Registry.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\include\BPY_objtypes.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Scene.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_tools.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Sys.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_types.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Text.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_window.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Texture.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\api.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Types.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\b_import.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Wave.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\b_interface.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Window.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\opy_datablock.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\World.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\opy_nmesh.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\bpy_types.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\opy_vector.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\constant.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\py_general.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\gen_utils.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\py_gui.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\modules.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\py_object_types.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\rgbTuple.h">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\bpython\intern\py_objects.h">
+                               RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\vector.h">
                        </File>
                </Filter>
        </Files>
index f3cce71adbc80bfbfce4e1bc45eb5af2dda69fcb..62cd75a5ba99b703e3a62a0876118a043ab11dd0 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\glut-3.7\include,$(SolutionDir)source\blender\glut-win,$(SolutionDir)source\blender\"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\glut-3.7\include,$(SolutionDir)source\blender\glut-win,$(SolutionDir)source\blender\"
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="5"
@@ -69,7 +69,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\glut-3.7\include,$(SolutionDir)source\blender\glut-win,$(SolutionDir)source\blender\"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\glut-3.7\include,$(SolutionDir)source\blender\glut-win,$(SolutionDir)source\blender\"
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="5"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\,$(SolutionDir)lib\windows\glut-3.7\include,$(SolutionDir)source\blender\glut-win"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\,$(SolutionDir)..\lib\windows\glut-3.7\include,$(SolutionDir)source\blender\glut-win"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
index 4ba164e190c4d83995041054070f35d6c2b15b72..05cef7b4aae06e20d60c9076d741d89a8836ba16 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)lib\windows\jpeg\include&quot;;&quot;$(SolutionDir)lib\windows\zlib\include&quot;;&quot;$(SolutionDir)lib\windows\png\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)..\lib\windows\jpeg\include&quot;;&quot;$(SolutionDir)..\lib\windows\zlib\include&quot;;&quot;$(SolutionDir)..\lib\windows\png\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_QUICKTIME"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\include,$(SolutionDir)lib\windows\jpeg\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)lib\windows\png\include,$(SolutionDir)source\blender\makesdna"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\include,$(SolutionDir)..\lib\windows\jpeg\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)..\lib\windows\png\include,$(SolutionDir)source\blender\makesdna"
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\include,$(SolutionDir)lib\windows\jpeg\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)lib\windows\png\include,$(SolutionDir)source\blender\makesdna"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\include,$(SolutionDir)..\lib\windows\jpeg\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)..\lib\windows\png\include,$(SolutionDir)source\blender\makesdna"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)lib\windows\jpeg\include&quot;;&quot;$(SolutionDir)lib\windows\zlib\include&quot;;&quot;$(SolutionDir)lib\windows\png\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)..\lib\windows\jpeg\include&quot;;&quot;$(SolutionDir)..\lib\windows\zlib\include&quot;;&quot;$(SolutionDir)..\lib\windows\png\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_QUICKTIME"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                <Filter
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\..\source\blender\imbuf\intern\IMB_anim.h">
+                       </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\imbuf\intern\allocimbuf.c">
                        </File>
                                RelativePath="$(SolutionDir)source\blender\imbuf\intern\jpeg.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\imbuf\intern\png_decode.c">
-                       </File>
-                       <File
-                               RelativePath="$(SolutionDir)source\blender\imbuf\intern\png_encode.c">
+                               RelativePath="..\..\..\..\source\blender\imbuf\intern\png.c">
                        </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\imbuf\intern\readimage.c">
index 9634edfb9115f286b677e91a5e5e7503fcafe168..4653d4941fa5d3d431bb7fc2e4b15f9922c7b6eb 100644 (file)
@@ -82,7 +82,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)lib\windows\blender\img\debug\BL_img.lib"
+                               OutputFile="$(SolutionDir)..\lib\windows\blender\img\debug\BL_img.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
index cd8b6e592bb68ec536111c2bee9ea45ec9d84f01..c3d0b94d253994cc3bd4cbed7a683ef0d115e374 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include;$(SolutionDir)source\blender\blenloader;$(SolutionDir)source\blender\streamglue\;$(SolutionDir)source\blender\readblenfile\;$(SolutionDir)source\blender\writeblenfile\;$(SolutionDir)source\blender\deflate\;$(SolutionDir)source\blender\inflate\;$(SolutionDir)lib\windows\zlib\include;$(SolutionDir)source\blender\readblenfile;$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)source\blender\writestreamglue;$(SolutionDir)source\blender\blenkernel;$(SolutionDir)source\blender\makesdna;$(SolutionDir)source\blender\render\extern\include;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source\blender\bpython\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include;$(SolutionDir)source\blender\blenloader;$(SolutionDir)source\blender\streamglue\;$(SolutionDir)source\blender\readblenfile\;$(SolutionDir)source\blender\writeblenfile\;$(SolutionDir)source\blender\deflate\;$(SolutionDir)source\blender\inflate\;$(SolutionDir)..\lib\windows\zlib\include;$(SolutionDir)source\blender\readblenfile;$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)source\blender\writestreamglue;$(SolutionDir)source\blender\blenkernel;$(SolutionDir)source\blender\makesdna;$(SolutionDir)source\blender\render\extern\include;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source\blender\python"
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
@@ -68,7 +68,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\bpython\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\python"
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\bpython\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\python"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\blenloader,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\bpython\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\blender\blenloader,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\python"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
index b1d6e4a0e86b35340c43dca784ad592f165b3a8c..04ea8cbac8510606e5e7350e61d72abdb0e9b9fc 100644 (file)
@@ -44,7 +44,7 @@
                                OutputFile="$(SolutionDir)source\blender\makesdna\intern/DNA_makesdna.exe"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib"
+                               AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\guardedalloc\lib"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile="DNA_makesdna.pdb"
                                SubSystem="1"/>
@@ -164,7 +164,7 @@ DNA_makesdna.exe dna.c
                                OutputFile="$(SolutionDir)source\blender\makesdna\intern/DNA_makesdna.exe"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)obj\windows\blender\blenlib"
+                               AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)obj\windows\blender\blenlib"
                                ProgramDatabaseFile="DNA_makesdna.pdb"
                                SubSystem="1"/>
                        <Tool
@@ -222,7 +222,7 @@ DNA_makesdna.exe dna.c
                                OutputFile="$(SolutionDir)source\blender\makesdna\intern/DNA_makesdna.exe"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)obj\windows\blender\blenlib\debug"
+                               AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)obj\windows\blender\blenlib\debug"
                                IgnoreDefaultLibraryNames="libc.lib"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile="DNA_makesdna.pdb"
index 99e43f8449899f1e78a862694fe843bf5f104056..8e8c13d369ec8a57d9d44bca82f15be8c7b117f2 100644 (file)
                        <File
                                RelativePath="$(SolutionDir)source\blender\radiosity\intern\source\radpreprocess.c">
                        </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\radiosity\intern\source\radrender.c">
+                       </File>
                </Filter>
                <Filter
                        Name="Header Files"
index d8de7599c7b3fa707bcad909c5e172f23de559e9..46cdad5ff4a3a578afa4ca7d47d716cc9ec9388b 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\kernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\blender\render\intern\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\kernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\blender\render\intern\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_QUICKTIME"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
@@ -69,7 +69,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\kernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\blender\render\intern\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\kernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\blender\render\intern\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_QUICKTIME"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                <Filter
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
-                       <File
-                               RelativePath="$(SolutionDir)source\blender\render\intern\source\RE_DummyShadowBuffer.cpp">
-                       </File>
-                       <File
-                               RelativePath="$(SolutionDir)source\blender\render\intern\source\RE_basicShadowBuffer.cpp">
-                       </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\render\intern\source\RE_callbacks.c">
                        </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\render\intern\source\pixelshading.c">
                        </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\render\intern\source\ray.c">
+                       </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\render\intern\source\renderHelp.c">
                        </File>
                                RelativePath="$(SolutionDir)source\blender\render\intern\source\shadbuf.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\render\intern\source\shadowBuffer.cpp">
+                               RelativePath="..\..\..\..\source\blender\render\intern\source\texture.c">
                        </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\render\intern\source\vanillaRenderPipe.c">
index e54151a8e4ffd46c2e0206d1ee6dcbf5dd21fa76..239ccc0f9b453b52ef5a154d31e14490c10b2f30 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\render\extern\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\python,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\render\extern\include"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
@@ -68,7 +68,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\render\extern\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\python,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\render\extern\include"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
index 20fa6661687f1bc73188511f898980320e1d6bb4..36041065a3378cedb68be99066b42702b444caaa 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\img&quot;;&quot;$(SolutionDir)source\blender\renderui&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\&quot;;&quot;$(SolutionDir)lib\windows\python\include\python2.0\&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\renderconverter&quot;;&quot;$(SolutionDir)source\blender\verify&quot;;&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)intern\decimation\extern&quot;;&quot;$(SolutionDir)source\blender\blenpluginapi\&quot;;&quot;$(SolutionDir)intern\keymaker&quot;;&quot;$(SolutionDir)intern\ghost&quot;;&quot;$(SolutionDir)intern\bsp\extern&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)lib\windows\gettext\include&quot;;&quot;$(SolutionDir)lib\windows\freetype\include&quot;;&quot;$(SolutionDir)lib\windows\ftgl\include&quot;;&quot;$(SolutionDir)source\blender\ftfont&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\img&quot;;&quot;$(SolutionDir)source\blender\renderui&quot;;&quot;$(SolutionDir)..\lib\windows\soundsystem\include&quot;;&quot;$(SolutionDir)..\lib\windows\python\include\python2.0\&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\renderconverter&quot;;&quot;$(SolutionDir)source\blender\verify&quot;;&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)intern\decimation\extern&quot;;&quot;$(SolutionDir)source\blender\blenpluginapi\&quot;;&quot;$(SolutionDir)intern\keymaker&quot;;&quot;$(SolutionDir)intern\ghost&quot;;&quot;$(SolutionDir)intern\bsp\extern&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;;&quot;$(SolutionDir)..\lib\windows\sdl\include&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)..\lib\windows\gettext\include&quot;;&quot;$(SolutionDir)..\lib\windows\freetype\include&quot;;&quot;$(SolutionDir)..\lib\windows\ftgl\include&quot;;&quot;$(SolutionDir)source\blender\ftfont&quot;"
                                PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CONSOLE;WITH_QUICKTIME;INTERNATIONAL"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\img&quot;;&quot;$(SolutionDir)source\blender\renderui&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\&quot;;&quot;$(SolutionDir)lib\windows\python\include\python2.0\&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\renderconverter&quot;;&quot;$(SolutionDir)source\blender\verify&quot;;&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)intern\decimation\extern&quot;;&quot;$(SolutionDir)source\blender\blenpluginapi\&quot;;&quot;$(SolutionDir)intern\keymaker&quot;;&quot;$(SolutionDir)intern\ghost&quot;;&quot;$(SolutionDir)intern\bsp\extern&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)lib\windows\gettext\include&quot;;&quot;$(SolutionDir)lib\windows\freetype\include&quot;;&quot;$(SolutionDir)lib\windows\ftgl\include&quot;;&quot;$(SolutionDir)source\blender\ftfont&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\img&quot;;&quot;$(SolutionDir)source\blender\renderui&quot;;&quot;$(SolutionDir)..\lib\windows\soundsystem\include&quot;;&quot;$(SolutionDir)..\lib\windows\python\include\python2.0\&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\renderconverter&quot;;&quot;$(SolutionDir)source\blender\verify&quot;;&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)intern\decimation\extern&quot;;&quot;$(SolutionDir)source\blender\blenpluginapi\&quot;;&quot;$(SolutionDir)intern\keymaker&quot;;&quot;$(SolutionDir)intern\ghost&quot;;&quot;$(SolutionDir)intern\bsp\extern&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;;&quot;$(SolutionDir)..\lib\windows\sdl\include&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)..\lib\windows\gettext\include&quot;;&quot;$(SolutionDir)..\lib\windows\freetype\include&quot;;&quot;$(SolutionDir)..\lib\windows\ftgl\include&quot;;&quot;$(SolutionDir)source\blender\ftfont&quot;"
                                PreprocessorDefinitions="WIN32,_LIB,_CONSOLE,WITH_QUICKTIME,INTERNATIONAL"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
@@ -85,7 +85,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)lib\windows\blender\src\debug\BL_src.lib"
+                               OutputFile="$(SolutionDir)..\lib\windows\blender\src\debug\BL_src.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                                RelativePath="$(SolutionDir)source\blender\src\booleanops_mesh.c">
                        </File>
                        <File
-                               RelativePath="$(SolutionDir)source\blender\src\buttons.c">
+                               RelativePath="..\..\..\..\source\blender\src\butspace.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\buttons_editing.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\buttons_logic.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\buttons_object.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\buttons_scene.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\buttons_script.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\buttons_shading.c">
                        </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\src\cmap.tga.c">
                                RelativePath="$(SolutionDir)source\blender\src\cmovie.tga.c">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\blender\makesdna\dna.c">
+                               RelativePath="..\..\..\..\source\blender\src\cursors.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c">
+                               <FileConfiguration
+                                       Name="Release|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="Debug|Win32">
+                                       <Tool
+                                               Name="VCCLCompilerTool"
+                                               ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+                               </FileConfiguration>
                        </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\src\drawaction.c">
                        <File
                                RelativePath="$(SolutionDir)source\blender\src\drawscene.c">
                        </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\drawscript.c">
+                       </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\src\drawseq.c">
                        </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\src\editoops.c">
                        </File>
-                       <File
-                               RelativePath="$(SolutionDir)source\blender\src\editsca.c">
-                       </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\src\editscreen.c">
                        </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\src\glutil.c">
                        </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\header_action.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\header_buttonswin.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\header_filesel.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\header_image.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\header_imasel.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\header_info.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\header_ipo.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\header_nla.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\header_oops.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\header_script.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\header_seq.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\header_sound.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\header_text.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\header_view3d.c">
+                       </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\src\headerbuttons.c">
                        </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\src\interface.c">
                        </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\interface_draw.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\interface_panel.c">
+                       </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\src\keyval.c">
                        </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\src\screendump.c">
                        </File>
+                       <File
+                               RelativePath="..\..\..\..\source\blender\src\seqaudio.c">
+                       </File>
                        <File
                                RelativePath="$(SolutionDir)source\blender\src\sequence.c">
                        </File>
index d883301716b2c3fa04fc9fd1a27bea5d665869df..95e341f50a925dd5b93b2ab36301d8967c2a14fc 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderui,$(SolutionDir)source\gameengine\soundsystem\,$(SolutionDir)lib\windows\python\include\python2.2\,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\radiosity\extern\include,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)lib\windows\decimation\include,$(SolutionDir)source\blender\blenpluginapi\,$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderui,$(SolutionDir)source\gameengine\soundsystem\,$(SolutionDir)..\lib\windows\python\include\python2.2\,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\python,$(SolutionDir)source\blender\radiosity\extern\include,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)..\lib\windows\decimation\include,$(SolutionDir)source\blender\blenpluginapi\,$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="WIN32,_LIB,_CONSOLE,NAN_GAME,GAME"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
@@ -40,7 +40,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)lib\windows\blender\src\debug\BL_src_cre.lib"
+                               OutputFile="$(SolutionDir)..\lib\windows\blender\src\debug\BL_src_cre.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
@@ -68,7 +68,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderui,$(SolutionDir)source\gameengine\soundsystem\,$(SolutionDir)lib\windows\python\include\python2.2\,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\radiosity\extern\include,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)lib\windows\decimation\include,$(SolutionDir)source\blender\blenpluginapi\,$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderui,$(SolutionDir)source\gameengine\soundsystem\,$(SolutionDir)..\lib\windows\python\include\python2.2\,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\python,$(SolutionDir)source\blender\radiosity\extern\include,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)..\lib\windows\decimation\include,$(SolutionDir)source\blender\blenpluginapi\,$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,_CONSOLE,NAN_GAME,GAME"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
index 096877329ac9b055cd4dd19109f9675f00aa803b..2c1ab0ae9e7303cd5815bb38a918bb8e6032833a 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderui,$(SolutionDir)source\gameengine\soundsystem\,$(SolutionDir)lib\windows\python\include\python2.2\,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\radiosity\extern\include,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)lib\windows\decimation\include,$(SolutionDir)source\blender\blenpluginapi\,$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderui,$(SolutionDir)source\gameengine\soundsystem\,$(SolutionDir)..\lib\windows\python\include\python2.2\,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\python,$(SolutionDir)source\blender\radiosity\extern\include,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)..\lib\windows\decimation\include,$(SolutionDir)source\blender\blenpluginapi\,$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="WIN32,_LIB,_CONSOLE,NAN_GAME,GAME"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
@@ -40,7 +40,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="$(SolutionDir)lib\windows\blender\src\debug\BL_src_pub.lib"
+                               OutputFile="$(SolutionDir)..\lib\windows\blender\src\debug\BL_src_pub.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
@@ -68,7 +68,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderui,$(SolutionDir)source\gameengine\soundsystem\,$(SolutionDir)lib\windows\python\include\python2.2\,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\radiosity\extern\include,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)lib\windows\decimation\include,$(SolutionDir)source\blender\blenpluginapi\,$(SolutionDir)intern\keymaker"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderui,$(SolutionDir)source\gameengine\soundsystem\,$(SolutionDir)..\lib\windows\python\include\python2.2\,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\python,$(SolutionDir)source\blender\radiosity\extern\include,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)..\lib\windows\decimation\include,$(SolutionDir)source\blender\blenpluginapi\,$(SolutionDir)intern\keymaker"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,_CONSOLE,NAN_GAME,GAME"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
index f1833804ebb3aa4677f0a1c0d876d6be73c92875..71cf117ef9cf5db91bc5141b30d66922a54947a8 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)source\gameengine\Converter\&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)..\lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)source\gameengine\Converter\&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;"
                                PreprocessorDefinitions="WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
@@ -69,7 +69,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\bmfont,$(SolutionDir)source\gameengine\Converter\,$(SolutionDir)source\blender\imbuf,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\blenloader"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\bmfont,$(SolutionDir)source\gameengine\Converter\,$(SolutionDir)source\blender\imbuf,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\blenloader"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
index 113a168bf06c5714d0509aaa5c898c3ebad40223..5726f23d41cb610a90061467d3d5c99478b483d4 100644 (file)
@@ -21,7 +21,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde"
                                PreprocessorDefinitions="WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde,$(SolutionDir)source\gameengine\physics\Dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde,$(SolutionDir)source\gameengine\physics\Dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)source\gameengine\physics&quot;;&quot;$(SolutionDir)source\gameengine\physics\ode&quot;;&quot;$(SolutionDir)source\gameengine\physics\dummy&quot;;&quot;$(SolutionDir)source\gameengine\physics\common&quot;;&quot;$(SolutionDir)source\gameengine\physics\BlOde&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\BlenderRoutines&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\Fuzzics\include&quot;;&quot;$(SolutionDir)source\gameengine\Ketsji&quot;;&quot;$(SolutionDir)source\gameengine\SceneGraph&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\physics\sumo&quot;;&quot;$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)..\lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)source\gameengine\physics&quot;;&quot;$(SolutionDir)source\gameengine\physics\ode&quot;;&quot;$(SolutionDir)source\gameengine\physics\dummy&quot;;&quot;$(SolutionDir)source\gameengine\physics\common&quot;;&quot;$(SolutionDir)source\gameengine\physics\BlOde&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\BlenderRoutines&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\Fuzzics\include&quot;;&quot;$(SolutionDir)source\gameengine\Ketsji&quot;;&quot;$(SolutionDir)source\gameengine\SceneGraph&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\physics\sumo&quot;;&quot;$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include&quot;"
                                PreprocessorDefinitions="WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
index 8c5e84cd9062b9426514953983a9c8a276394bea..617df86c06f5b1a868f48f886709904dcd81a0cc 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
                                PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
@@ -69,7 +69,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
                                PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="c:\cygwin\home\stl,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
+                               AdditionalIncludeDirectories="c:\cygwin\home\stl,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                Name="VCPostBuildEventTool"
                                CommandLine="ECHO Copying lib
 
-XCOPY /Y $(SolutionDir)obj\windows\gameengine\expressions\*.lib $(SolutionDir)lib\windows\gameengine\expressions\lib\*.lib
+XCOPY /Y $(SolutionDir)obj\windows\gameengine\expressions\*.lib $(SolutionDir)..\lib\windows\gameengine\expressions\lib\*.lib
 
 ECHO Done
 "/>
index cccd5dc93ce86c48a79b78d5f0266dbfdf037104..db51cd7f7c16957cf06495ac0446b81f3cc847a9 100644 (file)
@@ -21,7 +21,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
                                PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
@@ -68,7 +68,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
                                PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
index 7174d70a8b071ed2146c132b86444724684d4d98..90c84ee088930e3c576fa3388a281247ab2409d9 100644 (file)
@@ -23,7 +23,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)lib\windows\openal\include&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;;&quot;$(SolutionDir)source\gameengine\converter&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common\windows&quot;;&quot;$(SolutionDir)intern\iksolver\extern&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)..\lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)..\lib\windows\openal\include&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;;&quot;$(SolutionDir)source\gameengine\converter&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common\windows&quot;;&quot;$(SolutionDir)intern\iksolver\extern&quot;"
                                PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
@@ -46,7 +46,7 @@
                                OutputFile="$(SolutionDir)obj\windows\debug\Blender3DPlugin.ocx"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib\mt_dll,$(SolutionDir)lib\windows\openal\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\moto\lib,$(SolutionDir)../../../../../lib/windows/bmfont/lib,$(SolutionDir)../../../../../lib/windows/string/lib,$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)lib\windows\openssl\lib\mt_dll,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\bmfont/lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openssl\lib\,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\blenkey\lib\,$(SolutionDir)lib\windows\png\lib"
+                               AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\ode\lib\mt_dll,$(SolutionDir)..\lib\windows\openal\lib,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib\windows\moto\lib,$(SolutionDir)../../../../../lib/windows/bmfont/lib,$(SolutionDir)../../../../../lib/windows/string/lib,$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)..\lib\windows\openssl\lib\mt_dll,$(SolutionDir)..\lib\windows\jpeg\lib,$(SolutionDir)..\lib\windows\bmfont/lib,$(SolutionDir)..\lib\windows\string\lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)..\lib\windows\openssl\lib\,$(SolutionDir)..\lib\windows\zlib\lib\,$(SolutionDir)..\lib\windows\blenkey\lib\,$(SolutionDir)..\lib\windows\png\lib"
                                IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrt.lib"
                                ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
                                GenerateDebugInformation="TRUE"
@@ -86,7 +86,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\GamePlayer\common,$(SolutionDir)source\gameengine\GamePlayer\common\windows,$(SolutionDir)lib\windows\iksolver\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\GamePlayer\common,$(SolutionDir)source\gameengine\GamePlayer\common\windows,$(SolutionDir)..\lib\windows\iksolver\include"
                                PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                                OutputFile="$(SolutionDir)obj\windows\Blender3DPlugin.ocx"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib\mt_dll,$(SolutionDir)lib\windows\openal\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\moto\lib,$(SolutionDir)lib\windows\bmfont/lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openssl\lib\mt_dll,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\blenkey\lib\,$(SolutionDir)lib\windows\png\lib"
+                               AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\ode\lib\mt_dll,$(SolutionDir)..\lib\windows\openal\lib,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib\windows\moto\lib,$(SolutionDir)..\lib\windows\bmfont/lib,$(SolutionDir)..\lib\windows\string\lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)..\lib\windows\openssl\lib\mt_dll,$(SolutionDir)..\lib\windows\jpeg\lib,$(SolutionDir)..\lib\windows\zlib\lib\,$(SolutionDir)..\lib\windows\blenkey\lib\,$(SolutionDir)..\lib\windows\png\lib"
                                IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrtd.lib"
                                ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
                                ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb"
index aa1e0b724501dfbbcce2736e018739d0f2c9c129..812e36259b6707f6ecc2bb6c25340f5d7ce9a2f5 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python1.5,$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
@@ -67,7 +67,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\gameengine\Converter&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_dummy&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common\&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)lib\windows\openal\include&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)..\lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\gameengine\Converter&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_dummy&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common\&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)..\lib\windows\openal\include&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;"
                                PreprocessorDefinitions="WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
                                PreprocessorDefinitions="WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
index c40b62b94f7193192ba3e06a30be19a8c71c7dfe..1a09ee8c12e7edb3f2fb852470b754b6a8840395 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Physics\Ode,$(SolutionDir)source\gameengine\Physics,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\bmfont,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/readblenfile,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)intern\string,$(SolutionDir)lib\windows\ghost\include,$(SolutionDir)lib\windows\iksolver\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\ode\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Physics\Ode,$(SolutionDir)source\gameengine\Physics,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\bmfont,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/readblenfile,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)intern\string,$(SolutionDir)..\lib\windows\ghost\include,$(SolutionDir)..\lib\windows\iksolver\include"
                                PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
@@ -44,7 +44,7 @@
                                OutputFile="$(SolutionDir)obj\windows\blenderplayer.exe"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib,$(SolutionDir)lib\windows\bmfont\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\ghost\lib,$(SolutionDir)lib\windows\jpeg/lib,$(SolutionDir)lib\windows\moto\lib\,$(SolutionDir)lib\windows\png\lib,$(SolutionDir)lib\windows\zlib\lib,$(SolutionDir)lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\blenkey\lib\"
+                               AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\ode\lib,$(SolutionDir)..\lib\windows\bmfont\lib,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib\windows\string\lib,$(SolutionDir)..\lib\windows\ghost\lib,$(SolutionDir)..\lib\windows\jpeg/lib,$(SolutionDir)..\lib\windows\moto\lib\,$(SolutionDir)..\lib\windows\png\lib,$(SolutionDir)..\lib\windows\zlib\lib,$(SolutionDir)..\lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\blenkey\lib\"
                                IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib"
                                ProgramDatabaseFile="$(SolutionDir)obj\windows/blenderplayer.pdb"
                                SubSystem="1"/>
@@ -77,7 +77,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\gameengine\Physics\Ode&quot;;&quot;$(SolutionDir)source\gameengine\Physics&quot;;&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)lib\windows\openal\include&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/readblenfile&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;;&quot;$(SolutionDir)source\gameengine\converter&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common\windows&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\ghost&quot;;&quot;$(SolutionDir)intern\iksolver\extern&quot;"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\gameengine\Physics\Ode&quot;;&quot;$(SolutionDir)source\gameengine\Physics&quot;;&quot;$(SolutionDir)..\lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)..\lib\windows\openal\include&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/readblenfile&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;;&quot;$(SolutionDir)source\gameengine\converter&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common\windows&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\ghost&quot;;&quot;$(SolutionDir)intern\iksolver\extern&quot;"
                                PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE"
                                RuntimeLibrary="1"
                                UsePrecompiledHeader="0"
@@ -99,7 +99,7 @@
                                OutputFile="$(SolutionDir)obj\windows\debug\blenderplayer.exe"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib,$(SolutionDir)lib\windows\bmfont\lib\,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\string\lib\,$(SolutionDir)lib\windows\ghost\lib\,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\moto\lib\,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\png\lib\,$(SolutionDir)lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\blenkey\lib\"
+                               AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\ode\lib,$(SolutionDir)..\lib\windows\bmfont\lib\,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib\windows\string\lib\,$(SolutionDir)..\lib\windows\ghost\lib\,$(SolutionDir)..\lib\windows\jpeg\lib,$(SolutionDir)..\lib\windows\moto\lib\,$(SolutionDir)..\lib\windows\zlib\lib\,$(SolutionDir)..\lib\windows\png\lib\,$(SolutionDir)..\lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\blenkey\lib\"
                                IgnoreDefaultLibraryNames="libcd.lib,libc.lib,libcmt.lib,msvcrt.lib,msvcrtd.lib,msvcprtd.lib"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile="$(SolutionDir)obj\windows\debug/blenderplayer.pdb"
index 51996d865807f522439edbbb52363606952b242f..795d615599bc7d04a3b1e0fd79c1932309adcbb7 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python2.0,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include,$(SolutionDir)source/gameengine/SoundSystem/SND_Dummy"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib/windows/python/include/python2.0,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)..\lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)..\lib/windows/iksolver/include,$(SolutionDir)source/gameengine/SoundSystem/SND_Dummy"
                                PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
@@ -44,7 +44,7 @@
                                OutputFile="$(SolutionDir)obj\windows\BlenderLoader.exe"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)lib/windows/moto/lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
+                               AdditionalLibraryDirectories="$(SolutionDir)..\lib/windows/moto/lib,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib/windows/python/lib,$(SolutionDir)..\lib/windows/jpeg/lib,$(SolutionDir)..\lib/windows/sdl/SDL-1.1.7\Lib"
                                ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb"
                                SubSystem="1"/>
                        <Tool
@@ -76,7 +76,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)../../../../../source/blender/imbuf,$(SolutionDir)../../../../../source/gameengine/SoundSystem,source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)..\lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)../../../../../source/blender/imbuf,$(SolutionDir)../../../../../source/gameengine/SoundSystem,source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)..\lib/windows/iksolver/include"
                                PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
                                StringPooling="TRUE"
                                RuntimeLibrary="5"
@@ -99,7 +99,7 @@
                                OutputFile="$(SolutionDir)obj\windows\profile\BlenderLoader.exe"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
+                               AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib/windows/python/lib,$(SolutionDir)..\lib/windows/jpeg/lib,$(SolutionDir)..\lib/windows/sdl/SDL-1.1.7\Lib"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pdb"
                                SubSystem="1"/>
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include"
+                               AdditionalIncludeDirectories="$(SolutionDir)..\lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)..\lib/windows/iksolver/include"
                                PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="5"
                                OutputFile="$(SolutionDir)obj\windows\debug\BlenderLoader.exe"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
+                               AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib/windows/python/lib,$(SolutionDir)..\lib/windows/jpeg/lib,$(SolutionDir)..\lib/windows/sdl/SDL-1.1.7\Lib"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pdb"
                                SubSystem="1"/>
                        Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
                </Filter>
                <File
-                       RelativePath="$(SolutionDir)lib\windows\openal\lib\alc\ALc.obj">
+                       RelativePath="$(SolutionDir)..\lib\windows\openal\lib\alc\ALc.obj">
                </File>
                <File
-                       RelativePath="$(SolutionDir)lib\windows\openal\lib\alu\ALu.obj">
+                       RelativePath="$(SolutionDir)..\lib\windows\openal\lib\alu\ALu.obj">
                </File>
                <File
-                       RelativePath="$(SolutionDir)lib\windows\openal\lib\alut\ALut.obj">
+                       RelativePath="$(SolutionDir)..\lib\windows\openal\lib\alut\ALut.obj">
                </File>
                <File
-                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
+                       RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
                </File>
                <File
-                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alBuffer.obj">
+                       RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alBuffer.obj">
                </File>
                <File
-                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alEax.obj">
+                       RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alEax.obj">
                </File>
                <File
-                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alError.obj">
+                       RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alError.obj">
                </File>
                <File
-                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alExtension.obj">
+                       RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alExtension.obj">
                </File>
                <File
-                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alListener.obj">
+                       RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alListener.obj">
                </File>
                <File
-                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alSource.obj">
+                       RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alSource.obj">
                </File>
                <File
-                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alState.obj">
+                       RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alState.obj">
                </File>
        </Files>
        <Globals>
index b091ccd19314122e76980876d85aeaf4dab8aacc..7ae2bdc9029fa40bfdced02ee55a6335ef802faa 100644 (file)
@@ -21,7 +21,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)..\lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)..\lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include"
                                PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
                                RuntimeLibrary="5"
                                UsePrecompiledHeader="2"
@@ -43,7 +43,7 @@
                                OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
+                               AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)..\lib\windows\blenkey\lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\iksolver\lib\"
                                ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb"
@@ -81,7 +81,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)..\lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include"
                                PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
                                OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
+                               AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)..\lib\windows\blenkey\lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\iksolver\lib\"
                                ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"
                                ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb"
                                SubSystem="2"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)..\lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows"
                                PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
                                StringPooling="TRUE"
                                RuntimeLibrary="5"
index 472d87238806bd3133735be3f42d73e01815e8ff..2919b875ce980b8d5b42d0b072009ca38958773b 100644 (file)
@@ -21,7 +21,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)..\lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)..\lib\windows\iksolver\include"
                                PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS"
                                RuntimeLibrary="5"
                                UsePrecompiledHeader="2"
@@ -43,7 +43,7 @@
                                OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
+                               AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)..\lib\windows\blenkey\lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\iksolver\lib\"
                                ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb"
@@ -81,7 +81,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)..\lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)..\lib\windows\iksolver\include"
                                PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
                                OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\,$(SolutionDir)../../../../../lib/windows/openal/lib"
+                               AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)..\lib\windows\blenkey\lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\iksolver\lib\,$(SolutionDir)../../../../../lib/windows/openal/lib"
                                ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
                                ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb"
                                SubSystem="2"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)..\lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)..\lib\windows\iksolver\include"
                                PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS"
                                StringPooling="TRUE"
                                RuntimeLibrary="5"
index da263d944e75c1fd95fd938b7e7b2b6663fb882d..1afecbe36254b0a360b500c80ec9dc8d551a89bf 100644 (file)
@@ -21,7 +21,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python2.0"
+                               AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)..\lib\windows\python\include\python2.0"
                                PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
@@ -43,7 +43,7 @@
                                OutputFile="$(SolutionDir)obj\windows\gp.exe"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
+                               AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\python\lib\"
                                ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp/gp.pdb"
                                SubSystem="2"/>
                        <Tool
@@ -78,7 +78,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python1.5"
+                               AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)..\lib\windows\python\include\python1.5"
                                PreprocessorDefinitions="_DEBUG,WIN32"
                                RuntimeLibrary="5"
                                PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pch"
@@ -97,7 +97,7 @@
                                OutputFile="$(SolutionDir)obj\windows\debug\gp.exe"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
+                               AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\python\lib\"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pdb"
                                SubSystem="2"/>
index b04e03e1b0592507d9b29aaace06b11659da6b33..c60fe59ee035f05771f6f775aa1d1165ba04094b 100644 (file)
@@ -20,7 +20,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python1.5"
+                               AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)..\lib\windows\python\include\python1.5"
                                PreprocessorDefinitions="WIN32;PLUGIN;_DEBUG"
                                RuntimeLibrary="1"
                                PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.pch"
@@ -40,7 +40,7 @@
                                OutputFile="$(SolutionDir)obj\windows\debug\npWebGP.dll"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib"
+                               AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\python\lib"
                                ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.def"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.pdb"
@@ -78,7 +78,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python2.0"
+                               AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)..\lib\windows\python\include\python2.0"
                                PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GPPLUGIN_EXPORTS"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                OutputFile="$(SolutionDir)obj\windows\npWebGP.dll"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
+                               AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\python\lib\"
                                ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.pdb"
                                ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.lib"/>
                        <Tool
index 9258974443aeb3070115f00dec8174a986b8626d..56fb36f29a2d6bf4fc3db5deeaf617ec134dcc42 100644 (file)
@@ -22,7 +22,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)lib\windows\python\include\python2.0"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)..\lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)..\lib\windows\python\include\python2.0"
                                PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
@@ -44,7 +44,7 @@
                                OutputFile=".\Release/GP_sdl.exe"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib"
+                               AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)..\lib\windows\python\lib"
                                ProgramDatabaseFile=".\Release/GP_sdl.pdb"
                                SubSystem="1"/>
                        <Tool
@@ -76,7 +76,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\comm