# Changes in blender will force errors here
context_type_map = {
"active_base": ("ObjectBase", False),
- "active_bone": ("Bone", False),
+ "active_bone": ("EditBone", False),
"active_object": ("Object", False),
"active_operator": ("Operator", False),
"active_pose_bone": ("PoseBone", False),
"selectable_bases": ("ObjectBase", True),
"selectable_objects": ("Object", True),
"selected_bases": ("ObjectBase", True),
- "selected_bones": ("Bone", True),
+ "selected_bones": ("EditBone", True),
"selected_editable_bases": ("ObjectBase", True),
- "selected_editable_bones": ("Bone", True),
+ "selected_editable_bones": ("EditBone", True),
"selected_editable_objects": ("Object", True),
"selected_editable_sequences": ("Sequence", True),
"selected_nodes": ("Node", True),
"texture_user": ("ID", False),
"vertex_paint_object": ("Object", False),
"visible_bases": ("ObjectBase", True),
- "visible_bones": ("Object", True),
+ "visible_bones": ("EditBone", True),
"visible_objects": ("Object", True),
"visible_pose_bones": ("PoseBone", True),
"weight_paint_object": ("Object", False),
int main(int argc, char **argv)
{
FILE *fpin, *fpout;
- char sizest[256];
long size;
int i;
for (i = 0; i < (int)strlen(argv[1]); i++)
if (argv[1][i] == '.') argv[1][i] = '_';
- sprintf(sizest, "%d", (int)size);
-
fpout = fopen(argv[2], "w");
if (!fpout) {
fprintf(stderr, "Unable to open output <%s>\n", argv[2]);
}
fprintf(fpout, "/* DataToC output of file <%s> */\n\n", argv[1]);
- fprintf(fpout, "int datatoc_%s_size = %s;\n", argv[1], sizest);
+ fprintf(fpout, "int datatoc_%s_size = %d;\n", argv[1], (int)size);
fprintf(fpout, "char datatoc_%s[] = {\n", argv[1]);
while (size--) {
/* if we want to open in an editor