move uv project functions into their own files to be more re-usable.
authorCampbell Barton <ideasman42@gmail.com>
Tue, 23 Mar 2010 18:28:38 +0000 (18:28 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 23 Mar 2010 18:28:38 +0000 (18:28 +0000)
source/blender/blenlib/BLI_uvproject.h [new file with mode: 0644]
source/blender/blenlib/intern/uvproject.c [new file with mode: 0644]
source/blender/editors/uvedit/uvedit_unwrap_ops.c

diff --git a/source/blender/blenlib/BLI_uvproject.h b/source/blender/blenlib/BLI_uvproject.h
new file mode 100644 (file)
index 0000000..a2da83b
--- /dev/null
@@ -0,0 +1,40 @@
+/**
+ *     
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef BKE_UVPROJECT_H
+#define BKE_UVPROJECT_H
+
+struct UvCameraInfo;
+
+/* create uv info from the camera, needs to be freed */
+struct UvCameraInfo *project_camera_info(struct Object *ob, float rotmat[4][4], float winx, float winy);
+
+/* apply uv from uvinfo (camera) */
+void project_from_camera(float target[2], float source[3], struct UvCameraInfo *uci);
+
+/* apply uv from perspective matrix */
+void project_from_view(float target[2], float source[3], float persmat[4][4], float rotmat[4][4], float winx, float winy);
+
+/* apply ortho uv's */
+void project_from_view_ortho(float target[2], float source[3], float rotmat[4][4]);
+
+#endif
\ No newline at end of file
diff --git a/source/blender/blenlib/intern/uvproject.c b/source/blender/blenlib/intern/uvproject.c
new file mode 100644 (file)
index 0000000..b3b76c0
--- /dev/null
@@ -0,0 +1,174 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_camera_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_math.h"
+
+typedef struct UvCameraInfo {
+       float camangle;
+       float camsize;
+       float xasp, yasp;
+       float shiftx, shifty;
+       float rotmat[4][4];
+       float caminv[4][4];
+       short do_persp, do_pano;
+} UvCameraInfo;
+
+void project_from_camera(float target[2], float source[3], UvCameraInfo *uci)
+{
+       float pv4[4];
+
+       copy_v3_v3(pv4, source);
+       pv4[3]= 1.0;
+
+       /* rotmat is the object matrix in this case */
+       mul_m4_v4(uci->rotmat, pv4);
+
+       /* caminv is the inverse camera matrix */
+       mul_m4_v4(uci->caminv, pv4);
+
+       if(uci->do_pano) {
+               float angle= atan2f(pv4[0], -pv4[2]) / (M_PI * 2.0); /* angle around the camera */
+               if (uci->do_persp==0) {
+                       target[0] = angle; /* no correct method here, just map to  0-1 */
+                       target[1] = pv4[1] / uci->camsize;
+               }
+               else {
+                       float vec2d[2]= {pv4[0], pv4[2]}; /* 2D position from the camera */
+                       target[0] = angle * (M_PI / uci->camangle);
+                       target[1] = pv4[1] / (len_v2(vec2d) * uci->camsize);
+               }
+       }
+       else {
+               if (pv4[2]==0.0f) pv4[2]= 0.00001f; /* don't allow div by 0 */
+
+               if (uci->do_persp==0) {
+                       target[0]=(pv4[0]/uci->camsize) * uci->xasp;
+                       target[1]=(pv4[1]/uci->camsize) * uci->yasp;
+               }
+               else {
+                       target[0]=(-pv4[0]*((1.0f/uci->camsize)/pv4[2])*uci->xasp) / 2.0f;
+                       target[1]=(-pv4[1]*((1.0f/uci->camsize)/pv4[2])*uci->yasp) / 2.0f;
+               }
+       }
+
+       /* adds camera shift + 0.5 */
+       target[0] += uci->shiftx;
+       target[1] += uci->shifty;
+}
+
+/* could rv3d->persmat */
+void project_from_view(float target[2], float source[3], float persmat[4][4], float rotmat[4][4], float winx, float winy)
+{
+       float pv[3], pv4[4], x= 0.0, y= 0.0;
+
+       mul_m4_v3(rotmat, pv);
+
+       copy_v3_v3(pv4, source);
+       pv4[3]= 1.0;
+
+       /* rotmat is the object matrix in this case */
+       mul_m4_v4(rotmat, pv4); 
+
+       /* almost project_short */
+       mul_m4_v4(persmat, pv4);
+       if(fabs(pv4[3]) > 0.00001) { /* avoid division by zero */
+               target[0] = winx/2.0 + (winx/2.0) * pv4[0] / pv4[3];
+               target[1] = winy/2.0 + (winy/2.0) * pv4[1] / pv4[3];
+       }
+       else {
+               /* scaling is lost but give a valid result */
+               target[0] = winx/2.0 + (winx/2.0) * pv4[0];
+               target[1] = winy/2.0 + (winy/2.0) * pv4[1];
+       }
+
+       /* v3d->persmat seems to do this funky scaling */ 
+       if(winx > winy) {
+               y= (winx - winy)/2.0;
+               winy = winx;
+       }
+       else {
+               x= (winy - winx)/2.0;
+               winx = winy;
+       }
+
+       target[0]= (x + target[0]) / winx;
+       target[1]= (y + target[1]) / winy;
+}
+
+/* 'rotmat' can be obedit->obmat when uv project is used.
+ * 'winx' and 'winy' can be from scene->r.xsch/ysch */ 
+UvCameraInfo *project_camera_info(Object *ob, float rotmat[4][4], float winx, float winy)
+{
+       UvCameraInfo uci;
+       Camera *camera= ob->data;
+
+       uci.do_pano = (camera->flag & CAM_PANORAMA);
+       uci.do_persp = (camera->type==CAM_PERSP);
+
+       uci.camangle= DEG2RAD(camera->angle)/2.0f;
+       uci.camsize=  uci.do_persp ?  uci.camsize= tanf(uci.camangle) : camera->ortho_scale;
+
+       if (invert_m4_m4(uci.caminv, ob->obmat)) {
+               UvCameraInfo *uci_pt;
+
+               /* normal projection */
+               copy_m4_m4(uci.rotmat, rotmat);
+
+               /* also make aspect ratio adjustment factors */
+               if (winx > winy) {
+                       uci.xasp= 1.0f;
+                       uci.yasp= winx / winy;
+               }
+               else {
+                       uci.xasp= winy / winx;
+                       uci.yasp= 1.0f;
+               }
+               
+               /* include 0.5f here to move the UVs into the center */
+               uci.shiftx = 0.5f - camera->shiftx;
+               uci.shifty = 0.5f - camera->shifty;
+               
+               uci_pt= MEM_mallocN(sizeof(UvCameraInfo), "UvCameraInfo");
+               *uci_pt= uci;
+               return uci_pt;
+       }
+
+       return NULL;
+}
+
+void project_from_view_ortho(float target[2], float source[3], float rotmat[4][4])
+{
+       float pv[3];
+
+       mul_m4_v3(rotmat, pv);
+
+       /* ortho projection */
+       target[0] = -pv[0];
+       target[1] = pv[2];
+}
index c2682325c39a1c42ecc1b59bb922e9ae6028d261..2948592daf8551c17070d3596d0e3d83e9348d37 100644 (file)
@@ -49,6 +49,7 @@
 #include "BLI_math.h"
 #include "BLI_edgehash.h"
 #include "BLI_editVert.h"
+#include "BLI_uvproject.h"
 
 #include "PIL_time.h"
 
@@ -865,115 +866,7 @@ void UV_OT_unwrap(wmOperatorType *ot)
 }
 
 /**************** Project From View operator **************/
-
-static void uv_from_view_bounds(float target[2], float source[3], float rotmat[4][4])
-{
-       float pv[3];
-
-       mul_m4_v3(rotmat, pv);
-
-       /* ortho projection */
-       target[0] = -pv[0];
-       target[1] = pv[2];
-}
-
-typedef struct UvCameraInfo {
-       float camangle;
-       float camsize;
-       float xasp, yasp;
-       float shiftx, shifty;
-       float rotmat[4][4];
-       float caminv[4][4];
-       short do_persp, do_pano;
-} UvCameraInfo;
-
-//static void uv_from_camera(float camsize, float camangle, float xasp, float yasp, float target[2], float source[3], float rotmat[4][4], float caminv[4][4], int persp, int pano)
-static void uv_from_camera(UvCameraInfo *uci, float target[2], float source[3])
-{
-       float pv4[4];
-
-       copy_v3_v3(pv4, source);
-       pv4[3]= 1.0;
-
-       /* rotmat is the object matrix in this case */
-       mul_m4_v4(uci->rotmat, pv4);
-
-       /* caminv is the inverse camera matrix */
-       mul_m4_v4(uci->caminv, pv4);
-
-       if(uci->do_pano) {
-               float angle= atan2f(pv4[0], -pv4[2]) / (M_PI * 2.0); /* angle around the camera */
-               if (uci->do_persp==0) {
-                       target[0] = angle; /* no correct method here, just map to  0-1 */
-                       target[1] = pv4[1] / uci->camsize;
-               }
-               else {
-                       float vec2d[2]= {pv4[0], pv4[2]}; /* 2D position from the camera */
-                       target[0] = angle * (M_PI / uci->camangle);
-                       target[1] = pv4[1] / (len_v2(vec2d) * uci->camsize);
-               }
-       }
-       else {
-               if (pv4[2]==0.0f) pv4[2]=0.00001f; /* don't allow div by 0 */
-
-               if (uci->do_persp==0) {
-                       target[0]=(pv4[0]/uci->camsize) * uci->xasp;
-                       target[1]=(pv4[1]/uci->camsize) * uci->yasp;
-               }
-               else {
-                       target[0]=(-pv4[0]*((1.0f/uci->camsize)/pv4[2])*uci->xasp) / 2.0f;
-                       target[1]=(-pv4[1]*((1.0f/uci->camsize)/pv4[2])*uci->yasp) / 2.0f;
-               }
-       }
-
-       /* adds camera shift + 0.5 */
-       target[0] += uci->shiftx;
-       target[1] += uci->shifty;
-}
-
-static void uv_from_view(ARegion *ar, float target[2], float source[3], float rotmat[4][4])
-{
-       RegionView3D *rv3d= ar->regiondata;
-       float pv[3], pv4[4], dx, dy, x= 0.0, y= 0.0;
-
-       mul_m4_v3(rotmat, pv);
-
-       dx= ar->winx;
-       dy= ar->winy;
-
-       copy_v3_v3(pv4, source);
-       pv4[3]= 1.0;
-
-       /* rotmat is the object matrix in this case */
-       mul_m4_v4(rotmat, pv4); 
-
-       /* almost project_short */
-       mul_m4_v4(rv3d->persmat, pv4);
-       if(fabs(pv4[3]) > 0.00001) { /* avoid division by zero */
-               target[0] = dx/2.0 + (dx/2.0)*pv4[0]/pv4[3];
-               target[1] = dy/2.0 + (dy/2.0)*pv4[1]/pv4[3];
-       }
-       else {
-               /* scaling is lost but give a valid result */
-               target[0] = dx/2.0 + (dx/2.0)*pv4[0];
-               target[1] = dy/2.0 + (dy/2.0)*pv4[1];
-       }
-
-       /* v3d->persmat seems to do this funky scaling */ 
-       if(dx > dy) {
-               y= (dx-dy)/2.0;
-               dy = dx;
-       }
-       else {
-               x= (dy-dx)/2.0;
-               dx = dy;
-       }
-
-       target[0]= (x + target[0])/dx;
-       target[1]= (y + target[1])/dy;
-}
-
-static int from_view_exec(bContext *C, wmOperator *op)
+static int uv_from_view_exec(bContext *C, wmOperator *op)
 {
        Scene *scene= CTX_data_scene(C);
        Object *obedit= CTX_data_edit_object(C);
@@ -1004,53 +897,31 @@ static int from_view_exec(bContext *C, wmOperator *op)
                        if(efa->f & SELECT) {
                                tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
 
-                               uv_from_view_bounds(tf->uv[0], efa->v1->co, rotmat);
-                               uv_from_view_bounds(tf->uv[1], efa->v2->co, rotmat);
-                               uv_from_view_bounds(tf->uv[2], efa->v3->co, rotmat);
+                               project_from_view_ortho(tf->uv[0], efa->v1->co, rotmat);
+                               project_from_view_ortho(tf->uv[1], efa->v2->co, rotmat);
+                               project_from_view_ortho(tf->uv[2], efa->v3->co, rotmat);
                                if(efa->v4)
-                                       uv_from_view_bounds(tf->uv[3], efa->v4->co, rotmat);
+                                       project_from_view_ortho(tf->uv[3], efa->v4->co, rotmat);
                        }
                }
        }
        else if (camera) {
-               UvCameraInfo uci;
-
-               uci.do_pano = (camera->flag & CAM_PANORAMA);
-               uci.do_persp = (camera->type==CAM_PERSP);
-
-               uci.camangle= DEG2RAD(camera->angle)/2.0f;
-               uci.camsize=  uci.do_persp ?  uci.camsize= tanf(uci.camangle) : camera->ortho_scale;
-
-               if (invert_m4_m4(uci.caminv, v3d->camera->obmat)) {
-
-                       /* normal projection */
-                       copy_m4_m4(uci.rotmat, obedit->obmat);
-
-                       /* also make aspect ratio adjustment factors */
-                       if (scene->r.xsch > scene->r.ysch) {
-                               uci.xasp= 1.0f;
-                               uci.yasp= (float)(scene->r.xsch)/(float)(scene->r.ysch);
-                       }
-                       else {
-                               uci.xasp= (float)(scene->r.ysch)/(float)(scene->r.xsch);
-                               uci.yasp= 1.0f;
-                       }
-                       
-                       /* include 0.5f here to move the UVs into the center */
-                       uci.shiftx = 0.5f - camera->shiftx;
-                       uci.shifty = 0.5f - camera->shifty;
-
+               struct UvCameraInfo *uci= project_camera_info(v3d->camera, obedit->obmat, scene->r.xsch, scene->r.ysch);
+               
+               if(uci) {
                        for(efa= em->faces.first; efa; efa= efa->next) {
                                if(efa->f & SELECT) {
                                        tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
 
-                                       uv_from_camera(&uci, tf->uv[0], efa->v1->co);
-                                       uv_from_camera(&uci, tf->uv[1], efa->v2->co);
-                                       uv_from_camera(&uci, tf->uv[2], efa->v3->co);
+                                       project_from_camera(tf->uv[0], efa->v1->co, uci);
+                                       project_from_camera(tf->uv[1], efa->v2->co, uci);
+                                       project_from_camera(tf->uv[2], efa->v3->co, uci);
                                        if(efa->v4)
-                                               uv_from_camera(&uci, tf->uv[3], efa->v4->co);
+                                               project_from_camera(tf->uv[3], efa->v4->co, uci);
                                }
                        }
+                       
+                       MEM_freeN(uci);
                }
        }
        else {
@@ -1060,11 +931,11 @@ static int from_view_exec(bContext *C, wmOperator *op)
                        if(efa->f & SELECT) {
                                tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
 
-                               uv_from_view(ar, tf->uv[0], efa->v1->co, rotmat);
-                               uv_from_view(ar, tf->uv[1], efa->v2->co, rotmat);
-                               uv_from_view(ar, tf->uv[2], efa->v3->co, rotmat);
+                               project_from_view(tf->uv[0], efa->v1->co, rv3d->persmat, rotmat, ar->winx, ar->winy);
+                               project_from_view(tf->uv[1], efa->v2->co, rv3d->persmat, rotmat, ar->winx, ar->winy);
+                               project_from_view(tf->uv[2], efa->v3->co, rv3d->persmat, rotmat, ar->winx, ar->winy);
                                if(efa->v4)
-                                       uv_from_view(ar, tf->uv[3], efa->v4->co, rotmat);
+                                       project_from_view(tf->uv[3], efa->v4->co, rv3d->persmat, rotmat, ar->winx, ar->winy);
                        }
                }
        }
@@ -1078,7 +949,7 @@ static int from_view_exec(bContext *C, wmOperator *op)
        return OPERATOR_FINISHED;
 }
 
-static int from_view_poll(bContext *C)
+static int uv_from_view_poll(bContext *C)
 {
        RegionView3D *rv3d= CTX_wm_region_view3d(C);
 
@@ -1096,8 +967,8 @@ void UV_OT_from_view(wmOperatorType *ot)
        ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
        
        /* api callbacks */
-       ot->exec= from_view_exec;
-       ot->poll= from_view_poll;
+       ot->exec= uv_from_view_exec;
+       ot->poll= uv_from_view_poll;
 
        /* properties */
        RNA_def_boolean(ot->srna, "orthographic", 0, "Orthographic", "Use orthographic projection.");