UI: Fix more double ":" in UI labels
authorSv. Lockal <lockalsash@gmail.com>
Thu, 27 Mar 2014 03:15:08 +0000 (07:15 +0400)
committerSv. Lockal <lockalsash@gmail.com>
Thu, 27 Mar 2014 03:15:08 +0000 (07:15 +0400)
release/scripts/modules/rna_keymap_ui.py
release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
release/scripts/startup/bl_ui/properties_physics_softbody.py

index 89e794fd6c25352baa3ab3f1c05f96c6407f9e52..dde26d6e284e01d143af047f14592209b44e7190 100644 (file)
@@ -375,7 +375,7 @@ def draw_keymaps(context, layout):
 
     row = subcol.row(align=True)
 
-    #~ row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config:")
+    #~ row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config")
     text = bpy.path.display_name(wm.keyconfigs.active.name)
     if not text:
         text = "Blender (default)"
index c754ce2460560abf9f191441aed603604e74d838..624d9b9fc24e4e962649262307d8e49fc722b310 100644 (file)
@@ -272,7 +272,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
         # image format outputs
         if surface.surface_format == 'IMAGE':
             layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
-            layout.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV Map:")
+            layout.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV Map")
             layout.separator()
 
             layout.prop(surface, "image_output_path", text="")
@@ -332,10 +332,10 @@ class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
 
         elif surface.init_color_type == 'TEXTURE':
             layout.prop(surface, "init_texture")
-            layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Map:")
+            layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Map")
 
         elif surface.init_color_type == 'VERTEX_COLOR':
-            layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer:")
+            layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer")
 
 
 class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
index 79d676533a58c0386073350586c0bfd3ccf8f463..17366f5901688cd462fc39acae79970d6b3b0f40 100644 (file)
@@ -59,7 +59,7 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
         col.label(text="Object:")
         col.prop(softbody, "friction")
         col.prop(softbody, "mass")
-        col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass:")
+        col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass")
 
         col = split.column()
         col.label(text="Simulation:")
@@ -143,7 +143,7 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
         col.prop(softbody, "plastic")
         col.prop(softbody, "bend")
         col.prop(softbody, "spring_length", text="Length")
-        col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs:")
+        col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs")
 
         col = split.column()
         col.prop(softbody, "use_stiff_quads")