svn merge ^/trunk/blender -r40431:40432
authorCampbell Barton <ideasman42@gmail.com>
Fri, 23 Sep 2011 11:47:53 +0000 (11:47 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 23 Sep 2011 11:47:53 +0000 (11:47 +0000)
1  2 
release/scripts/startup/bl_ui/properties_data_modifier.py
release/scripts/startup/bl_ui/space_info.py
release/scripts/startup/bl_ui/space_view3d.py

@@@ -522,11 -521,12 +521,11 @@@ class VIEW3D_MT_select_edit_mesh(Menu)
  
          layout.separator()
  
 -        layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
 -        layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
 +        layout.operator("mesh.select_by_number_vertices", text = "By Number of Verts")
          if context.scene.tool_settings.mesh_select_mode[2] == False:
-                 layout.operator("mesh.select_non_manifold", text=_("Non Manifold"))
+                 layout.operator("mesh.select_non_manifold", text="Non Manifold")
 -        layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
 +        layout.operator("mesh.select_loose_verts", text = "Loose Verts/Edges")
-         layout.operator("mesh.select_similar", text=_("Similar"))
+         layout.operator("mesh.select_similar", text="Similar")
  
          layout.separator()
  
@@@ -1479,18 -1479,16 +1478,18 @@@ class VIEW3D_MT_edit_mesh_specials(Menu
  
          layout.operator_context = 'INVOKE_REGION_WIN'
  
-         layout.operator("mesh.subdivide", text=_("Subdivide"))
+         layout.operator("mesh.subdivide", text="Subdivide")
 +              """
-         layout.operator("mesh.subdivide", text=_("Subdivide Smooth")).smoothness = 1.0
+         layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
 +        ""
-         layout.operator("mesh.merge", text=_("Merge..."))
+         layout.operator("mesh.merge", text="Merge...")
          layout.operator("mesh.remove_doubles")
-         layout.operator("mesh.hide", text=_("Hide"))
-         layout.operator("mesh.reveal", text=_("Reveal"))
+         layout.operator("mesh.hide", text="Hide")
+         layout.operator("mesh.reveal", text="Reveal")
          layout.operator("mesh.select_inverse")
          layout.operator("mesh.flip_normals")
-         layout.operator("mesh.vertices_smooth", text=_("Smooth"))
+         layout.operator("mesh.vertices_smooth", text="Smooth")
 -        layout.operator("mesh.bevel", text="Bevel")
 +        layout.operator("mesh.bevel", text="Bevel")
          layout.operator("mesh.faces_shade_smooth")
          layout.operator("mesh.faces_shade_flat")
          layout.operator("mesh.blend_from_shape")
@@@ -1667,13 -1665,9 +1666,13 @@@ class VIEW3D_MT_edit_mesh_edges(Menu)
  
          layout.separator()
  
 +        layout.operator("mesh.bridge_edge_loops", text="Bridge Two Edge Loops")
 +
 +        layout.separator()
 +
          layout.operator("TRANSFORM_OT_edge_slide")
          layout.operator("TRANSFORM_OT_edge_crease")
-         layout.operator("mesh.loop_multi_select", text=_("Edge Loop"))
+         layout.operator("mesh.loop_multi_select", text="Edge Loop")
  
          # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
          # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);