Bugfix #3939
authorTon Roosendaal <ton@blender.org>
Sat, 8 Apr 2006 17:36:27 +0000 (17:36 +0000)
committerTon Roosendaal <ton@blender.org>
Sat, 8 Apr 2006 17:36:27 +0000 (17:36 +0000)
"Full OSA" render used wrong subsample pattern for accumulating passrender
info. Was only noticable for the 'normal' pass, for example on raytraced
images. Image looked as if it had a wireframe render.

source/blender/render/intern/source/rendercore.c

index d5103c3aaee30781bfd22f597c95acaac7122f5a..5a9c98727a30cb903c5c456f1d3a91c1998cbd4a 100644 (file)
@@ -2965,7 +2965,7 @@ static void shadeDA_tile(RenderPart *pa, RenderLayer *rl)
                                                        add_filt_fmask(1<<samp, fcol, rf, pa->rectx);
                                                        
                                                        if(addpassflag)
-                                                               add_filt_passes(rl, curmask, pa->rectx, od, &shpi.shr);
+                                                               add_filt_passes(rl, 1<<samp, pa->rectx, od, &shpi.shr);
                                                }
                                        }
                                }