/* the number of joints determines how we fill:
* 1) between joint and cursor (joint=head, cursor=tail)
- * 2) between the two joints (order is dependent on active-bone/hierachy)
+ * 2) between the two joints (order is dependent on active-bone/hierarchy)
* 3+) error (a smarter method involving finding chains needs to be worked out
*/
count = BLI_countlist(&points);
(((ebone)->flag & BONE_SELECTED) && !((ebone)->flag & BONE_EDITMODE_LOCKED)) \
)
-/* used in bone_select_hierachy() */
+/* used in armature_select_hierarchy_exec() */
#define BONE_SELECT_PARENT 0
#define BONE_SELECT_CHILD 1
Object *ob;
ViewContext vc;
LassoMaskData data;
+#ifdef _OPENMP
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
-
+#endif
struct MultiresModifierData *mmd;
DerivedMesh *dm;
PBVH *pbvh;
sculpt_undo_push_begin("Mask lasso fill");
- #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
+#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
for (i = 0; i < totnode; i++) {
PBVHVertexIter vi;
/* set matrix for 2d-view controls */
UI_view2d_view_ortho(v2d);
- /* draw outliner stuff (background, hierachy lines and names) */
+ /* draw outliner stuff (background, hierarchy lines and names) */
outliner_back(ar);
block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
outliner_draw_tree((bContext *)C, block, scene, ar, soops, &te_edit);
newsensorobj = (SCA_IObject*)(*h_obj);
if (!newsensorobj)
{
- // no, then the sensor points outside the hierachy, keep it the same
+ // no, then the sensor points outside the hierarchy, keep it the same
if (m_objectlist->SearchValue(oldsensorobj))
// only replicate links that points to active objects
m_logicmgr->RegisterToSensor(cont,oldsensor);
if (!newactuatorobj)
{
- // no, then the sensor points outside the hierachy, keep it the same
+ // no, then the sensor points outside the hierarchy, keep it the same
if (m_objectlist->SearchValue(oldactuatorobj))
// only replicate links that points to active objects
m_logicmgr->RegisterToActuator(cont,oldactuator);