renaming python script...
authorCampbell Barton <ideasman42@gmail.com>
Fri, 20 Jan 2006 02:37:00 +0000 (02:37 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 20 Jan 2006 02:37:00 +0000 (02:37 +0000)
release/scripts/batch_name_edit.py [deleted file]

diff --git a/release/scripts/batch_name_edit.py b/release/scripts/batch_name_edit.py
deleted file mode 100644 (file)
index 75d2294..0000000
+++ /dev/null
@@ -1,131 +0,0 @@
-#!BPY
-
-"""
-Name: 'Batch Object Name Edit'
-Blender: 232
-Group: 'Object'
-Tooltip: 'Apply the chosen rule to rename all selected objects at once.'
-"""
-
-__author__ = "Campbell Barton"
-__url__ = ("blender", "elysiun")
-__version__ = "1.0"
-
-__bpydoc__ = """\
-"Batch Object Name Edit" allows you to change multiple names of Blender
-objects at once.  It provides options to define if you want to: replace text
-in the current names, truncate their beginnings or endings or prepend / append
-strings to them.
-
-Usage:
-
-Select the objects to be renamed and run this script from the Object->Scripts
-menu of the 3d View.
-"""
-
-
-# $Id$
-#
-# --------------------------------------------------------------------------
-# Batch Name Edit by Campbell Barton (AKA Ideasman)
-# --------------------------------------------------------------------------
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-# --------------------------------------------------------------------------
-
-from Blender import *
-
-def main():
-       def new():
-               newname = Draw.PupStrInput('Name: ', '', 32)
-               if newname == None: return
-               Window.WaitCursor(1)
-               for ob in Object.GetSelected():
-                       ob.name = newname
-               
-       def replace():
-               replace = Draw.PupStrInput('Replace: ', '', 32)
-               if replace == None: return
-               with = Draw.PupStrInput('With: ', '', 32)
-               if with == None: return
-               Window.WaitCursor(1)
-               for ob in Object.GetSelected():
-                       ob.name = ob.name.replace(replace, with)
-                       
-                       # Use pythons replace, its better.
-                       '''
-                       if replace in ob.name:
-                               chIdx = ob.name.index(replace)
-                               
-                               # Remove the offending word and replace it with - 'with'
-                               ob.name = ob.name[ :chIdx] + with + ob.name[chIdx + len(replace):]
-                       '''
-                       
-       
-       def prefix():
-               prefix = Draw.PupStrInput('prefix: ', '', 32)
-               
-               if prefix == None: return
-               Window.WaitCursor(1)
-               for ob in Object.GetSelected():
-                       ob.name = prefix + ob.name
-       
-       
-       def suffix():
-               suffix = Draw.PupStrInput('Suffix: ', '', 32)
-               if suffix == None: return
-               Window.WaitCursor(1)
-               for ob in Object.GetSelected():
-                       ob.name = ob.name + suffix
-       
-       def truncate_start():
-               truncate = Draw.PupIntInput('Truncate Start: ', 0, 0, 31)
-               if truncate != None:
-                       Window.WaitCursor(1)
-                       for ob in Object.GetSelected():
-                               ob.name = ob.name[truncate: ]
-       
-       def truncate_end():
-               truncate = Draw.PupIntInput('Truncate End: ', 0, 0, 31)
-               if truncate == None: return
-               Window.WaitCursor(1)
-               for ob in Object.GetSelected():
-                       ob.name = ob.name[ :-truncate]
-       
-       
-       name = "Selected Object Names%t|New Name|Replace Text|Add Prefix|Add Suffix|Truncate Start|Truncate End"
-       result = Draw.PupMenu(name)
-       
-       if result == -1:
-               pass
-       elif result == 1:
-               new()
-       elif result == 2:
-               replace()
-       elif result == 3:
-               prefix()
-       elif result == 4:
-               suffix()
-       elif result == 5:
-               truncate_start()
-       elif result == 6:
-               truncate_end()
-       
-       Window.WaitCursor(0)
-
-main()