Fix full compilation after recent passes changes
authorSergey Sharybin <sergey.vfx@gmail.com>
Tue, 22 Jan 2019 10:56:03 +0000 (11:56 +0100)
committerSergey Sharybin <sergey.vfx@gmail.com>
Tue, 22 Jan 2019 10:56:03 +0000 (11:56 +0100)
Was caused by c9eef249.

source/blenderplayer/bad_level_call_stubs/stubs.c

index 9f34729..75c81c5 100644 (file)
@@ -241,6 +241,8 @@ void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname
 void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, bool use_spherical_stereo, float *r_modelmat) RET_NONE
 float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera, bool use_spherical_stereo) RET_ZERO
 bool RE_engine_get_spherical_stereo(struct RenderEngine *engine, struct Object *camera) RET_ZERO
+void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
+                                    update_render_passes_cb_t callback) RET_NONE
 void RE_SetActiveRenderView(struct Render *re, const char *viewname) RET_NONE
 
 struct RenderPass *RE_pass_find_by_name(volatile struct RenderLayer *rl, const char *name, const char *viewname) RET_NULL