use class __props__ for povray settings.
authorCampbell Barton <ideasman42@gmail.com>
Sat, 22 Aug 2009 17:50:10 +0000 (17:50 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sat, 22 Aug 2009 17:50:10 +0000 (17:50 +0000)
release/io/engine_render_pov.py

index 51aa26f7fb99ee7e9ebd8946cd3cbf1700412ba0..f89bdd05e0624c47f1f575681098868e7e69e479 100644 (file)
@@ -801,9 +801,87 @@ class RenderButtonsPanel(bpy.types.Panel):
                return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
 
 # Radiosity panel, use in the scene for now.
+FloatProperty= bpy.types.Scene.FloatProperty
+IntProperty= bpy.types.Scene.IntProperty
+BoolProperty= bpy.types.Scene.BoolProperty
+               
 class SCENE_PT_povray_radiosity(RenderButtonsPanel):
        __label__ = "Radiosity"
        COMPAT_ENGINES = set(['POVRAY_RENDER'])
+       
+       __props__ = [ \
+               # Not a real pov option, just to know if we should write
+               BoolProperty(   attr="pov_radio_enable",
+                                               name="Enable Radiosity",
+                                               description="Enable povrays radiosity calculation.",
+                                               default= False),
+               BoolProperty(   attr="pov_radio_display_advanced",
+                                               name="Advanced Options",
+                                               description="Show advanced options.",
+                                               default= False),
+
+               # Real pov options
+               FloatProperty(  attr="pov_radio_adc_bailout",
+                                               name="ADC Bailout",
+                                               description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results.",
+                                               min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default= 0.01),
+
+               BoolProperty(   attr="pov_radio_always_sample",
+                                               name="Always Sample",
+                                               description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass..",
+                                               default= True),
+
+               FloatProperty(  attr="pov_radio_brightness",
+                                               name="Brightness",
+                                               description="Ammount objects are brightened before being returned upwards to the rest of the system.",
+                                               min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default= 1.0),
+
+               IntProperty(    attr="pov_radio_count",
+                                               name="Ray Count",
+                                               description="number of rays that are sent out whenever a new radiosity value has to be calculated.",
+                                               min=1, max=1600, default= 35),
+
+               FloatProperty(  attr="pov_radio_error_bound",
+                                               name="Error Bound",
+                                               description="one of the two main speed/quality tuning values, lower values are more accurate.",
+                                               min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default= 1.8),
+
+               FloatProperty(  attr="pov_radio_gray_threshold",
+                                               name="Gray Threshold",
+                                               description="one of the two main speed/quality tuning values, lower values are more accurate.",
+                                               min=0.0, max=1.0, soft_min=0, soft_max=1, default= 0.0),
+                                                                               
+               FloatProperty(  attr="pov_radio_low_error_factor",
+                                               name="Low Error Factor",
+                                               description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.",
+                                               min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default= 0.5),
+               
+               # max_sample - not available yet
+               BoolProperty(   attr="pov_radio_media", 
+                                               name="Media",
+                                               description="Radiosity estimation can be affected by media.",
+                                               default= False),
+
+               FloatProperty(  attr="pov_radio_minimum_reuse",
+                                               name="Minimum Reuse",
+                                               description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors).",
+                                               min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default= 0.015),
+                                               
+               IntProperty(    attr="pov_radio_nearest_count",
+                                               name="Nearest Count",
+                                               description="Number of old ambient values blended together to create a new interpolated value.",
+                                               min=1, max=20, default= 5),
+                                               
+               BoolProperty(   attr="pov_radio_normal",
+                                               name="Normals",
+                                               description="Radiosity estimation can be affected by normals.",
+                                               default= False),
+
+               IntProperty(    attr="pov_radio_recursion_limit",
+                                               name="Recursion Limit",
+                                               description="how many recursion levels are used to calculate the diffuse inter-reflection.",
+                                               min=1, max=20, default= 3),
+       ]
 
        def draw_header(self, context):
                layout = self.layout
@@ -856,81 +934,3 @@ class SCENE_PT_povray_radiosity(RenderButtonsPanel):
                
 
 bpy.types.register(SCENE_PT_povray_radiosity)
-
-
-FloatProperty= bpy.types.Scene.FloatProperty
-IntProperty= bpy.types.Scene.IntProperty
-BoolProperty= bpy.types.Scene.BoolProperty
-
-# Not a real pov option, just to know if we should write
-BoolProperty(  attr="pov_radio_enable",
-                               name="Enable Radiosity",
-                               description="Enable povrays radiosity calculation.",
-                               default= False)
-BoolProperty(  attr="pov_radio_display_advanced",
-                               name="Advanced Options",
-                               description="Show advanced options.",
-                               default= False)
-
-# Real pov options
-FloatProperty( attr="pov_radio_adc_bailout",
-                               name="ADC Bailout",
-                               description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results.",
-                               min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default= 0.01)
-
-BoolProperty(  attr="pov_radio_always_sample",
-                               name="Always Sample",
-                               description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass..",
-                               default= True)
-
-FloatProperty( attr="pov_radio_brightness",
-                               name="Brightness",
-                               description="Ammount objects are brightened before being returned upwards to the rest of the system.",
-                               min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default= 1.0)
-
-IntProperty(   attr="pov_radio_count",
-                               name="Ray Count",
-                               description="number of rays that are sent out whenever a new radiosity value has to be calculated.",
-                               min=1, max=1600, default= 35)
-
-FloatProperty( attr="pov_radio_error_bound",
-                               name="Error Bound",
-                               description="one of the two main speed/quality tuning values, lower values are more accurate.",
-                               min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default= 1.8)
-
-FloatProperty( attr="pov_radio_gray_threshold",
-                               name="Gray Threshold",
-                               description="one of the two main speed/quality tuning values, lower values are more accurate.",
-                               min=0.0, max=1.0, soft_min=0, soft_max=1, default= 0.0)
-                                                               
-FloatProperty( attr="pov_radio_low_error_factor",
-                               name="Low Error Factor",
-                               description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.",
-                               min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default= 0.5)
-
-# max_sample - not available yet
-
-BoolProperty(  attr="pov_radio_media",
-                               name="Media",
-                               description="Radiosity estimation can be affected by media.",
-                               default= False)
-
-FloatProperty( attr="pov_radio_minimum_reuse",
-                               name="Minimum Reuse",
-                               description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors).",
-                               min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default= 0.015)
-                               
-IntProperty(   attr="pov_radio_nearest_count",
-                               name="Nearest Count",
-                               description="Number of old ambient values blended together to create a new interpolated value.",
-                               min=1, max=20, default= 5)
-                               
-BoolProperty(  attr="pov_radio_normal",
-                               name="Normals",
-                               description="Radiosity estimation can be affected by normals.",
-                               default= False)
-
-IntProperty(   attr="pov_radio_recursion_limit",
-                               name="Recursion Limit",
-                               description="how many recursion levels are used to calculate the diffuse inter-reflection.",
-                               min=1, max=20, default= 3)