More compiler fixes for BLI_convertstringcode calls
authorKen Hughes <khughes@pacific.edu>
Sun, 4 May 2008 14:14:09 +0000 (14:14 +0000)
committerKen Hughes <khughes@pacific.edu>
Sun, 4 May 2008 14:14:09 +0000 (14:14 +0000)
source/gameengine/Converter/KX_ConvertActuators.cpp

index a575415ab0588f6dbdda669e83b3aad2707f8201..6b594e2e70ba1ec416fc7fdbb537b6a6727a2b3c 100644 (file)
@@ -351,7 +351,7 @@ void BL_ConvertActuators(char* maggiename,
                                                        else
                                                        {
                                                                /* but we need to convert the samplename into absolute pathname first */
-                                                               BLI_convertstringcode(soundact->sound->name, maggiename, 0);
+                                                               BLI_convertstringcode(soundact->sound->name, maggiename);
                                                                samplename = soundact->sound->name;
                                                                
                                                                /* and now we can load it */