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Cycles: Fix calculation of normals for subdivision meshes
author
Mai Lavelle <mai.lavelle@gmail.com>
Tue, 30 Aug 2016 16:22:50 +0000
(12:22 -0400)
committer
Mai Lavelle <mai.lavelle@gmail.com>
Tue, 30 Aug 2016 16:24:57 +0000
(12:24 -0400)
Not sure what happened here. Will have only effected Cycles standalone with
linear subdivision in use.
intern/cycles/render/mesh.cpp
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diff --git
a/intern/cycles/render/mesh.cpp
b/intern/cycles/render/mesh.cpp
index 35d1a441975640273010a9f3e6c9b66e35659150..00987f32e057a9711d0f4d0854fee8fa1738ac34 100644
(file)
--- a/
intern/cycles/render/mesh.cpp
+++ b/
intern/cycles/render/mesh.cpp
@@
-567,10
+567,11
@@
void Mesh::add_vertex_normals()
for(size_t i = 0; i < subd_faces.size(); i++) {
SubdFace& face = subd_faces[i];
+ float3 fN = face.normal(this);
for(size_t j = 0; j < face.num_corners; j++) {
size_t corner = subd_face_corners[face.start_corner+j];
- vN[corner] +=
verts[corner]
;
+ vN[corner] +=
fN
;
}
}