*
* Contributor(s): Blender Foundation 2002-2008
*
-<<<<<<< .mine
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
-=======
* ***** END GPL LICENSE BLOCK *****
->>>>>>> .r13159
*/
#ifndef BIF_GLUTIL_H
void fdrawline(float x1, float y1, float x2, float y2);
void fdrawbox(float x1, float y1, float x2, float y2);
void sdrawline(short x1, short y1, short x2, short y2);
+void sdrawtri(short x1, short y1, short x2, short y2);
+void sdrawtrifill(short x1, short y1, short x2, short y2, float r, float g, float b);
void sdrawbox(short x1, short y1, short x2, short y2);
void sdrawXORline(int x0, int y0, int x1, int y1);
glEnd();
}
+/*
+
+ x1,y2
+ | \
+ | \
+ | \
+ x1,y1-- x2,y1
+
+*/
+
+void sdrawtripoints(short x1, short y1, short x2, short y2){
+ short v[2];
+ v[0]= x1; v[1]= y1;
+ glVertex2sv(v);
+ v[0]= x1; v[1]= y2;
+ glVertex2sv(v);
+ v[0]= x2; v[1]= y1;
+ glVertex2sv(v);
+ glEnd();
+}
+
+void sdrawtri(short x1, short y1, short x2, short y2)
+{
+ glBegin(GL_LINE_STRIP);
+ sdrawtripoints(x1, y1, x2, y2);
+ glEnd();
+}
+
+void sdrawtrifill(short x1, short y1, short x2, short y2, float r, float g, float b)
+{
+ glBegin(GL_TRIANGLES);
+ glColor3f(r, g, b);
+ sdrawtripoints(x1, y1, x2, y2);
+ glEnd();
+}
+
void sdrawbox(short x1, short y1, short x2, short y2)
{
short v[2];
static void drawscredge_area(ScrArea *sa)
{
short x1= sa->v1->vec.x;
+ short xa1= x1+HEADERY;
short y1= sa->v1->vec.y;
+ short ya1= y1+HEADERY;
short x2= sa->v3->vec.x;
+ short xb2= x2-HEADERY;
short y2= sa->v3->vec.y;
+ short yb2= y2-HEADERY;
cpack(0x0);
sdrawline(x2, y1, x2, y2);
/* left border area */
- if(x1>0) { // otherwise it draws the emboss of window over
+ if(x1>0) { /* otherwise it draws the emboss of window over */
sdrawline(x1, y1, x1, y2);
- }
+ }
+
/* top border area */
sdrawline(x1, y2, x2, y2);
/* bottom border area */
sdrawline(x1, y1, x2, y1);
+
+ /* temporary viz for 'action corner' */
+ sdrawtrifill(x1, y1, xa1, ya1, .2, .2, .2);
+
}
void ED_screen_do_listen(bScreen *screen, wmNotifier *note)
/* notifiers for screen redraw */
if(win->screen->do_refresh)
ED_screen_refresh(C->wm, win);
- if(win->screen->do_draw)
- ED_screen_draw(win);
for(sa= win->screen->areabase.first; sa; sa= sa->next) {
ARegion *ar= sa->regionbase.first;
ED_region_do_draw(C, ar);
}
}
+
+ /* move this here so we can do area 'overlay' drawing */
+ if(win->screen->do_draw)
+ ED_screen_draw(win);
+
wm_window_swap_buffers(win);
}
}