ob->pd->pdef_sbdamp = 0.1f;
ob->pd->pdef_sbift = 0.2f;
ob->pd->pdef_sboft = 0.02f;
+ ob->pd->tex_nabla = 0.025f;
}
if(ob->pd) {
else if(pd->forcefield==PFIELD_TEXTURE){
uiDefButS(block, MENU, B_FIELD_CHANGE, "Texture mode%t|RGB%x0|Gradient%x1|Curl%x2", 10,50,140,20, &pd->tex_mode, 0.0, 0.0, 0, 0, "How the texture effect is calculated (RGB & Curl need a RGB texture else Gradient will be used instead)");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Nabla:", 10,30,140,20, &pd->tex_nabla, 0.0001f, 1.0, 1, 0, "Specify the dimension of the area for gradient and curl calculation");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Nabla:", 10,30,140,20, &pd->tex_nabla, 0.0001f, 1.0, 1, 0, "Defines size of derivative offset used for calculating gradient and curl");
}
else if(particles==0 && ELEM(pd->forcefield,PFIELD_VORTEX,PFIELD_WIND)==0){
//uiDefButF(block, NUM, B_FIELD_CHANGE, "Distance: ", 10,20,140,20, &pd->f_dist, 0, 1000.0, 10, 0, "Falloff power (real gravitational fallof = 2)");