Skin Modifier: remove redundant edge-calculation
authorCampbell Barton <ideasman42@gmail.com>
Mon, 4 May 2015 10:59:34 +0000 (20:59 +1000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 4 May 2015 10:59:34 +0000 (20:59 +1000)
source/blender/modifiers/intern/MOD_skin.c

index 155c76638f9c17cd6c9fba99508e99104ed13ca0..50b1404a8e588808562d8d9b93311b2c6275d81b 100644 (file)
@@ -1852,7 +1852,6 @@ static DerivedMesh *base_skin(DerivedMesh *origdm,
        result = CDDM_from_bmesh(bm, false);
        BM_mesh_free(bm);
 
-       CDDM_calc_edges(result);
        result->dirty |= DM_DIRTY_NORMALS;
 
        skin_set_orig_indices(result);