/* no create icon on this level in code */
if (!pi->rect[size]) return; /* something has gone wrong! */
- /* preview images use premul alpha ... */
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
-
+ /* Preview images use premultiplied alpha. */
+ GPU_blend_set_func_separate(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
icon_draw_rect(x, y, w, h, aspect, pi->w[size], pi->h[size], pi->rect[size], alpha, rgb, desaturate);
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
}
xco = sx + (int)dx;
yco = sy - layout->prv_h + (int)dy;
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
-
/* shadow */
if (use_dropshadow) {
UI_draw_box_shadow(220, (float)xco, (float)yco, (float)(xco + ex), (float)(yco + ey));
UI_GetThemeColor4fv(TH_TEXT, col);
}
+ /* Preview images use premultiplied alpha. */
+ GPU_blend_set_func_separate(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
immDrawPixelsTexScaled(&state, (float)xco, (float)yco, imb->x, imb->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, imb->rect,
scale, scale, 1.0f, 1.0f, col);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+
if (icon) {
UI_icon_draw_aspect((float)xco, (float)yco, icon, icon_aspect, 1.0f, NULL);
}