#include "BKE_scene.h"
#include "BLI_listbase.h"
+#include "BLI_mempool.h"
#include "BLI_string.h"
#include "BLO_readfile.h"
scene->basact = NULL;
}
}
+
+ for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_OUTLINER) {
+ SpaceOops *soutliner = (SpaceOops *)sl;
+ SceneLayer *layer = BKE_scene_layer_context_active(screen->scene);
+
+ soutliner->outlinevis = SO_ACT_LAYER;
+
+ if (BLI_listbase_count_ex(&layer->layer_collections, 2) == 1) {
+ /* Create a tree store element for the collection. This is normally
+ * done in check_persistent (outliner_tree.c), but we need to access
+ * it here :/ (expand element if it's the only one) */
+ TreeStoreElem *tselem = BLI_mempool_alloc(soutliner->treestore);
+ tselem->type = TSE_LAYER_COLLECTION;
+ tselem->id = layer->layer_collections.first;
+ tselem->nr = tselem->used = 0;
+ tselem->flag &= ~TSE_CLOSED;
+ }
+ }
+ }
+ }
+ }
}
}
/* temporary validation of 280 files for layers */
blo_do_version_temporary(main);
}
-
}