/*
-2048x1080 (2K) at 24 fps or 48 fps, or 4096x2160 (4K) at 24 fps; 3×12 bits per pixel, XYZ color space
+2048x1080 (2K) at 24 fps or 48 fps, or 4096x2160 (4K) at 24 fps; 3x12 bits per pixel, XYZ color space
* In 2K, for Scope (2.39:1) presentation 2048x858 pixels of the imager is used
* In 2K, for Flat (1.85:1) presentation 1998x1080 pixels of the imager is used
static void do_chroma_key(bNode *node, float *out, float *in)
{
NodeChroma *c;
- float x, z, kx, kz, alpha;
+ float x, z, alpha;
float theta, beta, angle, angle2;
- float kfg, newY, newCb, newCr;
+ float kfg;
c=node->storage;