missing linebreak when multithreaded gl meesage is printed to log
authorJens Verwiebe <info@jensverwiebe.de>
Tue, 28 Aug 2012 13:43:20 +0000 (13:43 +0000)
committerJens Verwiebe <info@jensverwiebe.de>
Tue, 28 Aug 2012 13:43:20 +0000 (13:43 +0000)
intern/ghost/intern/GHOST_WindowCocoa.mm

index 31f91802e381e57d1dd940cdb76d08fb26b5d2b2..294766cba2440ccfecd5e5bbd51e9f1ce3c3312c 100644 (file)
@@ -1150,7 +1150,7 @@ GHOST_TSuccess GHOST_WindowCocoa::installDrawingContext(GHOST_TDrawingContextTyp
                        /******* Multithreaded opengl code : uncomment for enabling
                        cglCtx = (CGLContextObj)[tmpOpenGLContext CGLContextObj];
                        if (CGLEnable(cglCtx, kCGLCEMPEngine) == kCGLNoError)
-                               printf("\nSwitched openGL to multithreaded mode");
+                               printf("\nSwitched openGL to multithreaded mode\n");
                         */
                        
                        if (!s_firstOpenGLcontext) s_firstOpenGLcontext = tmpOpenGLContext;