Rework carve integration into boolean modifier
authorSergey Sharybin <sergey.vfx@gmail.com>
Thu, 30 Jan 2014 12:32:23 +0000 (18:32 +0600)
committerSergey Sharybin <sergey.vfx@gmail.com>
Thu, 13 Feb 2014 11:16:53 +0000 (17:16 +0600)
Goal of this commit is to support NGons for boolean modifier
(currently mesh is being tessellated before performing boolean
operation) and also solve the limitation of loosing edge custom
data layers after boolean operation is performed.

Main idea is to make it so boolean modifier uses Carve library
directly via it's C-API, avoiding BSP intermediate level which
was doubling amount of memory needed for the operation and which
also used quite reasonable amount of overhead time.

Perhaps memory usage and CPU usage are the same after all the
features are implemented but we've got support now:

- ORIGINDEX for all the geometry
- Interpolation of edge custom data (seams, crease)
- NGons support

Triangulation rule is changed now as well, so now non-flat
polygons are not being merged back after Carve work. This is
so because it's not so trivial to support for NGons and
having different behavior for quads and NGons is even more
creepy.

Reviewers: lukastoenne, campbellbarton

Differential Revision: https://developer.blender.org/D274

32 files changed:
extern/carve/CMakeLists.txt
extern/carve/bundle.sh
extern/carve/carve-capi.cc [new file with mode: 0644]
extern/carve/carve-capi.h [new file with mode: 0644]
extern/carve/carve-util.cc [new file with mode: 0644]
extern/carve/carve-util.h [new file with mode: 0644]
extern/carve/include/carve/interpolator.hpp
extern/carve/patches/interpolator_reorder.patch [new file with mode: 0644]
extern/carve/patches/series
intern/CMakeLists.txt
intern/bsp/CMakeLists.txt [deleted file]
intern/bsp/SConscript [deleted file]
intern/bsp/extern/CSG_BooleanOps.h [deleted file]
intern/bsp/intern/BOP_CarveInterface.cpp [deleted file]
intern/bsp/intern/BOP_Interface.h [deleted file]
intern/bsp/intern/BSP_CSGException.h [deleted file]
intern/bsp/intern/BSP_CSGMesh.cpp [deleted file]
intern/bsp/intern/BSP_CSGMesh.h [deleted file]
intern/bsp/intern/BSP_CSGMesh_CFIterator.h [deleted file]
intern/bsp/intern/BSP_MeshPrimitives.cpp [deleted file]
intern/bsp/intern/BSP_MeshPrimitives.h [deleted file]
intern/bsp/intern/CSG_BooleanOps.cpp [deleted file]
intern/container/CMakeLists.txt
intern/container/CTR_TaggedIndex.h [deleted file]
intern/container/CTR_TaggedSetOps.h [deleted file]
source/blender/blenkernel/CMakeLists.txt
source/blender/blenkernel/SConscript
source/blender/blenlib/BLI_polyfill2d.h
source/blender/modifiers/CMakeLists.txt
source/blender/modifiers/SConscript
source/blender/modifiers/intern/MOD_boolean.c
source/blender/modifiers/intern/MOD_boolean_util.c

index 5e917ac1e446e6ae7607237eea707ef162faff5a..11a92f92abc3ed9b1d8be54672d73e1072cc59da 100644 (file)
@@ -35,6 +35,8 @@ set(INC_SYS
 )
 
 set(SRC
+       carve-capi.cc
+       carve-util.cc
        lib/aabb.cpp
        lib/carve.cpp
        lib/convex_hull.cpp
@@ -62,6 +64,8 @@ set(SRC
        lib/timing.cpp
        lib/triangulator.cpp
 
+       carve-capi.h
+       carve-util.h
        lib/csg_collector.hpp
        lib/csg_data.hpp
        lib/csg_detail.hpp
index 05967d6131dec4b6148fbce707d072974098c145..91d5f44a880aa9cc0468fe764de50d761e802668 100755 (executable)
@@ -70,8 +70,12 @@ set(INC_SYS
 )
 
 set(SRC
+       carve-capi.cc
+       carve-util.cc
 ${sources}
 
+       carve-capi.h
+       carve-util.h
 ${headers}
 
 ${includes}
diff --git a/extern/carve/carve-capi.cc b/extern/carve/carve-capi.cc
new file mode 100644 (file)
index 0000000..7478c34
--- /dev/null
@@ -0,0 +1,580 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation,
+ *                 Sergey Sharybin
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "carve-capi.h"
+#include "carve-util.h"
+
+#include <carve/interpolator.hpp>
+#include <carve/rescale.hpp>
+
+using carve::mesh::MeshSet;
+
+typedef std::pair<int, int> OrigIndex;
+typedef std::pair<MeshSet<3>::vertex_t *, MeshSet<3>::vertex_t *> VertexPair;
+typedef carve::interpolate::VertexAttr<OrigIndex> OrigVertMapping;
+typedef carve::interpolate::FaceAttr<OrigIndex> OrigFaceMapping;
+typedef carve::interpolate::FaceEdgeAttr<OrigIndex> OrigFaceEdgeMapping;
+
+typedef struct CarveMeshDescr {
+       // Stores mesh data itself.
+       MeshSet<3> *poly;
+
+       // N-th element of the vector indicates index of an original mesh loop.
+       std::vector<int> orig_loop_index_map;
+
+       // N-th element of the vector indicates index of an original mesh poly.
+       std::vector<int> orig_poly_index_map;
+
+       // The folloving mapping is only filled in for output mesh.
+
+       // Mapping from the face verts back to original vert index.
+       OrigVertMapping orig_vert_mapping;
+
+       // Mapping from the face edges back to (original edge index, original loop index).
+       OrigFaceEdgeMapping orig_face_edge_mapping;
+
+       // Mapping from the faces back to original poly index.
+       OrigFaceMapping orig_face_mapping;
+} CarveMeshDescr;
+
+namespace {
+
+template <typename T1, typename T2>
+void edgeIndexMap_put(std::unordered_map<std::pair<T1, T1>, T2> *edge_map,
+                      const T1 &v1,
+                      const T1 &v2,
+                      const T2 &index)
+{
+       if (v1 < v2) {
+               (*edge_map)[std::make_pair(v1, v2)] = index;
+       }
+       else {
+               (*edge_map)[std::make_pair(v2, v1)] = index;
+       }
+}
+
+template <typename T1, typename T2>
+const T2 &edgeIndexMap_get(const std::unordered_map<std::pair<T1, T1>, T2> &edge_map,
+                           const T1 &v1,
+                           const T1 &v2)
+{
+       typedef std::unordered_map<std::pair<T1, T1>, T2> Map;
+       typename Map::const_iterator found;
+
+       if (v1 < v2) {
+               found = edge_map.find(std::make_pair(v1, v2));
+       }
+       else {
+               found = edge_map.find(std::make_pair(v2, v1));
+       }
+
+       assert(found != edge_map.end());
+       return found->second;
+}
+
+template <typename T1, typename T2>
+bool edgeIndexMap_get_if_exists(const std::unordered_map<std::pair<T1, T1>, T2> &edge_map,
+                                const T1 &v1,
+                                const T1 &v2,
+                                T2 *out)
+{
+       typedef std::unordered_map<std::pair<T1, T1>, T2> Map;
+       typename Map::const_iterator found;
+
+       if (v1 < v2) {
+               found = edge_map.find(std::make_pair(v1, v2));
+       }
+       else {
+               found = edge_map.find(std::make_pair(v2, v1));
+       }
+
+       if (found == edge_map.end()) {
+               return false;
+       }
+       *out = found->second;
+       return true;
+}
+
+template <typename T>
+inline int indexOf(const T *element, const std::vector<T> &vector_from)
+{
+       return element - &vector_from.at(0);
+}
+
+void initOrigIndexMeshFaceMapping(CarveMeshDescr *mesh,
+                                  int which_mesh,
+                                  const std::vector<int> &orig_loop_index_map,
+                                  const std::vector<int> &orig_poly_index_map,
+                                  OrigVertMapping *orig_vert_mapping,
+                                  OrigFaceEdgeMapping *orig_face_edge_mapping,
+                                  OrigFaceMapping *orig_face_attr)
+{
+       MeshSet<3> *poly = mesh->poly;
+
+       std::vector<MeshSet<3>::vertex_t>::iterator vertex_iter =
+               poly->vertex_storage.begin();
+       for (int i = 0;
+            vertex_iter != poly->vertex_storage.end();
+            ++i, ++vertex_iter)
+       {
+               MeshSet<3>::vertex_t *vertex = &(*vertex_iter);
+               orig_vert_mapping->setAttribute(vertex,
+                                               std::make_pair(which_mesh, i));
+       }
+
+       MeshSet<3>::face_iter face_iter = poly->faceBegin();
+       for (int i = 0, loop_map_index = 0;
+            face_iter != poly->faceEnd();
+            ++face_iter, ++i)
+       {
+               const MeshSet<3>::face_t *face = *face_iter;
+
+               // Mapping from carve face back to original poly index.
+               int orig_poly_index = orig_poly_index_map[i];
+               orig_face_attr->setAttribute(face, std::make_pair(which_mesh, orig_poly_index));
+
+               for (MeshSet<3>::face_t::const_edge_iter_t edge_iter = face->begin();
+                    edge_iter != face->end();
+                    ++edge_iter, ++loop_map_index)
+               {
+                       int orig_loop_index = orig_loop_index_map[loop_map_index];
+                       if (orig_loop_index != -1) {
+                               // Mapping from carve face edge back to original loop index.
+                               orig_face_edge_mapping->setAttribute(face,
+                                                                    edge_iter.idx(),
+                                                                    std::make_pair(which_mesh,
+                                                                                   orig_loop_index));
+                       }
+               }
+       }
+}
+
+void initOrigIndexMapping(CarveMeshDescr *left_mesh,
+                          CarveMeshDescr *right_mesh,
+                          OrigVertMapping *orig_vert_mapping,
+                          OrigFaceEdgeMapping *orig_face_edge_mapping,
+                          OrigFaceMapping *orig_face_mapping)
+{
+       initOrigIndexMeshFaceMapping(left_mesh,
+                                    CARVE_MESH_LEFT,
+                                    left_mesh->orig_loop_index_map,
+                                    left_mesh->orig_poly_index_map,
+                                    orig_vert_mapping,
+                                    orig_face_edge_mapping,
+                                    orig_face_mapping);
+
+       initOrigIndexMeshFaceMapping(right_mesh,
+                                    CARVE_MESH_RIGHT,
+                                    right_mesh->orig_loop_index_map,
+                                    right_mesh->orig_poly_index_map,
+                                    orig_vert_mapping,
+                                    orig_face_edge_mapping,
+                                    orig_face_mapping);
+}
+
+}  // namespace
+
+CarveMeshDescr *carve_addMesh(struct ImportMeshData *import_data,
+                              CarveMeshImporter *mesh_importer)
+{
+#define MAX_STATIC_VERTS 64
+
+       CarveMeshDescr *mesh_descr = new CarveMeshDescr;
+
+       // Import verices from external mesh to Carve.
+       int num_verts = mesh_importer->getNumVerts(import_data);
+       std::vector<carve::geom3d::Vector> vertices;
+       vertices.reserve(num_verts);
+       for (int i = 0; i < num_verts; i++) {
+               float position[3];
+               mesh_importer->getVertCoord(import_data, i, position);
+               vertices.push_back(carve::geom::VECTOR(position[0],
+                                                      position[1],
+                                                      position[2]));
+       }
+
+       // Import polys from external mesh to Carve.
+       int verts_of_poly_static[MAX_STATIC_VERTS];
+       int *verts_of_poly_dynamic = NULL;
+       int verts_of_poly_dynamic_size = 0;
+
+       int num_loops = mesh_importer->getNumLoops(import_data);
+       int num_polys = mesh_importer->getNumPolys(import_data);
+       int loop_index = 0;
+       int num_tessellated_polys = 0;
+       std::vector<int> face_indices;
+       face_indices.reserve(num_loops);
+       mesh_descr->orig_loop_index_map.reserve(num_polys);
+       mesh_descr->orig_poly_index_map.reserve(num_polys);
+       for (int i = 0; i < num_polys; i++) {
+               int verts_per_poly =
+                       mesh_importer->getNumPolyVerts(import_data, i);
+               int *verts_of_poly;
+
+               if (verts_per_poly <= MAX_STATIC_VERTS) {
+                       verts_of_poly = verts_of_poly_static;
+               }
+               else {
+                       if (verts_of_poly_dynamic_size < verts_per_poly) {
+                               if (verts_of_poly_dynamic != NULL) {
+                                       delete [] verts_of_poly_dynamic;
+                               }
+                               verts_of_poly_dynamic = new int[verts_per_poly];
+                               verts_of_poly_dynamic_size = verts_per_poly;
+                       }
+                       verts_of_poly = verts_of_poly_dynamic;
+               }
+
+               mesh_importer->getPolyVerts(import_data, i, verts_of_poly);
+
+               carve::math::Matrix3 axis_matrix;
+               if (!carve_checkPolyPlanarAndGetNormal(vertices,
+                                                      verts_per_poly,
+                                                      verts_of_poly,
+                                                      &axis_matrix)) {
+                       int num_triangles;
+
+                       num_triangles = carve_triangulatePoly(import_data,
+                                                             mesh_importer,
+                                                             i,
+                                                             loop_index,
+                                                             vertices,
+                                                             verts_per_poly,
+                                                             verts_of_poly,
+                                                             axis_matrix,
+                                                             &face_indices,
+                                                             &mesh_descr->orig_loop_index_map,
+                                                             &mesh_descr->orig_poly_index_map);
+
+                       num_tessellated_polys += num_triangles;
+               }
+               else {
+                       face_indices.push_back(verts_per_poly);
+                       for (int j = 0; j < verts_per_poly; ++j) {
+                               mesh_descr->orig_loop_index_map.push_back(loop_index++);
+                               face_indices.push_back(verts_of_poly[j]);
+                       }
+                       mesh_descr->orig_poly_index_map.push_back(i);
+                       num_tessellated_polys++;
+               }
+       }
+
+       if (verts_of_poly_dynamic != NULL) {
+               delete [] verts_of_poly_dynamic;
+       }
+
+       mesh_descr->poly = new MeshSet<3> (vertices,
+                                          num_tessellated_polys,
+                                          face_indices);
+
+       return mesh_descr;
+
+#undef MAX_STATIC_VERTS
+}
+
+void carve_deleteMesh(CarveMeshDescr *mesh_descr)
+{
+       delete mesh_descr->poly;
+       delete mesh_descr;
+}
+
+bool carve_performBooleanOperation(CarveMeshDescr *left_mesh,
+                                   CarveMeshDescr *right_mesh,
+                                   int operation,
+                                   CarveMeshDescr **output_mesh)
+{
+       *output_mesh = NULL;
+
+       carve::csg::CSG::OP op;
+       switch (operation) {
+#define OP_CONVERT(the_op) \
+               case CARVE_OP_ ## the_op: \
+                       op = carve::csg::CSG::the_op; \
+                       break;
+               OP_CONVERT(UNION)
+               OP_CONVERT(INTERSECTION)
+               OP_CONVERT(A_MINUS_B)
+               default:
+                       return false;
+#undef OP_CONVERT
+       }
+
+       CarveMeshDescr *output_descr = new CarveMeshDescr;
+       output_descr->poly = NULL;
+       try {
+               MeshSet<3> *left = left_mesh->poly, *right = right_mesh->poly;
+               carve::geom3d::Vector min, max;
+
+               // TODO(sergey): Make importer/exporter to care about re-scale
+               // to save extra mesh iteration here.
+               carve_getRescaleMinMax(left, right, &min, &max);
+
+               carve::rescale::rescale scaler(min.x, min.y, min.z, max.x, max.y, max.z);
+               carve::rescale::fwd fwd_r(scaler);
+               carve::rescale::rev rev_r(scaler);
+
+               left->transform(fwd_r);
+               right->transform(fwd_r);
+
+               // Initialize attributes for maping from boolean result mesh back to
+               // original geometry indices.
+               initOrigIndexMapping(left_mesh, right_mesh,
+                                    &output_descr->orig_vert_mapping,
+                                    &output_descr->orig_face_edge_mapping,
+                                    &output_descr->orig_face_mapping);
+
+               carve::csg::CSG csg;
+
+               output_descr->orig_vert_mapping.installHooks(csg);
+               output_descr->orig_face_edge_mapping.installHooks(csg);
+               output_descr->orig_face_mapping.installHooks(csg);
+
+               // Prepare operands for actual boolean operation.
+               //
+               // It's needed because operands might consist of several intersecting
+               // meshes and in case of another operands intersect an edge loop of
+               // intersecting that meshes tessellation of operation result can't be
+               // done properly. The only way to make such situations working is to
+               // union intersecting meshes of the same operand.
+               carve_unionIntersections(&csg, &left, &right);
+               left_mesh->poly = left;
+               right_mesh->poly = right;
+
+               if (left->meshes.size() == 0 || right->meshes.size() == 0) {
+                       // Normally shouldn't happen (zero-faces objects are handled by
+                       // modifier itself), but unioning intersecting meshes which doesn't
+                       // have consistent normals might lead to empty result which
+                       // wouldn't work here.
+
+                       return false;
+               }
+
+               output_descr->poly = csg.compute(left,
+                                                right,
+                                                op,
+                                                NULL,
+                                                carve::csg::CSG::CLASSIFY_EDGE);
+               if (output_descr->poly) {
+                       output_descr->poly->transform(rev_r);
+               }
+       }
+       catch (carve::exception e) {
+               std::cerr << "CSG failed, exception " << e.str() << std::endl;
+       }
+       catch (...) {
+               std::cerr << "Unknown error in Carve library" << std::endl;
+       }
+
+       *output_mesh = output_descr;
+
+       return output_descr->poly != NULL;
+}
+
+static void exportMesh_handle_edges_list(MeshSet<3> *poly,
+                                         const std::vector<MeshSet<3>::edge_t*> &edges,
+                                         int start_edge_index,
+                                         CarveMeshExporter *mesh_exporter,
+                                         struct ExportMeshData *export_data,
+                                         const std::unordered_map<VertexPair, OrigIndex> &edge_origindex_map,
+                                         std::unordered_map<VertexPair, int> *edge_map)
+{
+       for (int i = 0, edge_index = start_edge_index;
+            i < edges.size();
+            ++i, ++edge_index)
+       {
+               MeshSet<3>::edge_t *edge = edges.at(i);
+               MeshSet<3>::vertex_t *v1 = edge->vert;
+               MeshSet<3>::vertex_t *v2 = edge->next->vert;
+
+               OrigIndex orig_edge_index;
+
+               if (!edgeIndexMap_get_if_exists(edge_origindex_map,
+                                               v1,
+                                               v2,
+                                               &orig_edge_index))
+               {
+                       orig_edge_index.first = CARVE_MESH_NONE;
+                       orig_edge_index.second = -1;
+               }
+
+               mesh_exporter->setEdge(export_data,
+                                      edge_index,
+                                      indexOf(v1, poly->vertex_storage),
+                                      indexOf(v2, poly->vertex_storage),
+                                      orig_edge_index.first,
+                                      orig_edge_index.second);
+
+               edgeIndexMap_put(edge_map, v1, v2, edge_index);
+       }
+}
+
+void carve_exportMesh(CarveMeshDescr *mesh_descr,
+                      CarveMeshExporter *mesh_exporter,
+                      struct ExportMeshData *export_data)
+{
+       OrigIndex origindex_none = std::make_pair((int)CARVE_MESH_NONE, -1);
+       MeshSet<3> *poly = mesh_descr->poly;
+       int num_vertices = poly->vertex_storage.size();
+       int num_edges = 0, num_loops = 0, num_polys = 0;
+
+       // Count edges from all manifolds.
+       for (int i = 0; i < poly->meshes.size(); ++i) {
+               carve::mesh::Mesh<3> *mesh = poly->meshes[i];
+               num_edges += mesh->closed_edges.size() + mesh->open_edges.size();
+       }
+
+       // Count polys and loops from all manifolds.
+       for (MeshSet<3>::face_iter face_iter = poly->faceBegin();
+            face_iter != poly->faceEnd();
+            ++face_iter, ++num_polys)
+       {
+               MeshSet<3>::face_t *face = *face_iter;
+               num_loops += face->n_edges;
+       }
+
+       // Initialize arrays for geometry in exported mesh.
+       mesh_exporter->initGeomArrays(export_data,
+                                     num_vertices,
+                                     num_edges,
+                                     num_loops,
+                                     num_polys);
+
+       // Get mapping from edge denoted by vertex pair to original edge index,
+       //
+       // This is needed because internally Carve interpolates data for per-face
+       // edges rather then having some global edge storage.
+       std::unordered_map<VertexPair, OrigIndex> edge_origindex_map;
+       for (MeshSet<3>::face_iter face_iter = poly->faceBegin();
+            face_iter != poly->faceEnd();
+            ++face_iter)
+       {
+               MeshSet<3>::face_t *face = *face_iter;
+               for (MeshSet<3>::face_t::edge_iter_t edge_iter = face->begin();
+                    edge_iter != face->end();
+                    ++edge_iter)
+               {
+                       MeshSet<3>::edge_t &edge = *edge_iter;
+                       int edge_iter_index = edge_iter.idx();
+
+                       const OrigIndex &orig_loop_index =
+                               mesh_descr->orig_face_edge_mapping.getAttribute(face,
+                                                                               edge_iter_index,
+                                                                               origindex_none);
+
+                       if (orig_loop_index.first != CARVE_MESH_NONE) {
+                               OrigIndex orig_edge_index;
+
+                               orig_edge_index.first = orig_loop_index.first;
+                               orig_edge_index.second =
+                                       mesh_exporter->mapLoopToEdge(export_data,
+                                                                    orig_loop_index.first,
+                                                                    orig_loop_index.second);
+
+                               MeshSet<3>::vertex_t *v1 = edge.vert;
+                               MeshSet<3>::vertex_t *v2 = edge.next->vert;
+
+                               edgeIndexMap_put(&edge_origindex_map, v1, v2, orig_edge_index);
+                       }
+               }
+       }
+
+       // Export all the vertices.
+       std::vector<MeshSet<3>::vertex_t>::iterator vertex_iter = poly->vertex_storage.begin();
+       for (int i = 0; vertex_iter != poly->vertex_storage.end(); ++i, ++vertex_iter) {
+               MeshSet<3>::vertex_t *vertex = &(*vertex_iter);
+
+               OrigIndex orig_vert_index =
+                       mesh_descr->orig_vert_mapping.getAttribute(vertex, origindex_none);
+
+               float coord[3];
+               coord[0] = vertex->v[0];
+               coord[1] = vertex->v[1];
+               coord[2] = vertex->v[2];
+               mesh_exporter->setVert(export_data, i, coord,
+                                      orig_vert_index.first,
+                                      orig_vert_index.second);
+       }
+
+       // Export all the edges.
+       std::unordered_map<VertexPair, int> edge_map;
+       for (int i = 0, edge_index = 0; i < poly->meshes.size(); ++i) {
+               carve::mesh::Mesh<3> *mesh = poly->meshes[i];
+
+               // Export closed edges.
+               exportMesh_handle_edges_list(poly,
+                                            mesh->closed_edges,
+                                            edge_index,
+                                            mesh_exporter,
+                                            export_data,
+                                            edge_origindex_map,
+                                            &edge_map);
+
+               // Export open edges.
+               exportMesh_handle_edges_list(poly,
+                                            mesh->open_edges,
+                                            edge_index,
+                                            mesh_exporter,
+                                            export_data,
+                                            edge_origindex_map,
+                                            &edge_map);
+
+               edge_index += mesh->closed_edges.size();
+       }
+
+       // Export all the loops and polys.
+       MeshSet<3>::face_iter face_iter = poly->faceBegin();
+       for (int loop_index = 0, poly_index = 0;
+            face_iter != poly->faceEnd();
+            ++face_iter, ++poly_index)
+       {
+               int start_loop_index = loop_index;
+               MeshSet<3>::face_t *face = *face_iter;
+               const OrigIndex &orig_face_index =
+                       mesh_descr->orig_face_mapping.getAttribute(face, origindex_none);
+
+               for (MeshSet<3>::face_t::edge_iter_t edge_iter = face->begin();
+                    edge_iter != face->end();
+                    ++edge_iter, ++loop_index)
+               {
+                       MeshSet<3>::edge_t &edge = *edge_iter;
+                       const OrigIndex &orig_loop_index =
+                               mesh_descr->orig_face_edge_mapping.getAttribute(face,
+                                                                               edge_iter.idx(),
+                                                                               origindex_none);
+
+                       mesh_exporter->setLoop(export_data,
+                                          loop_index,
+                                          indexOf(edge.vert, poly->vertex_storage),
+                                          edgeIndexMap_get(edge_map, edge.vert, edge.next->vert),
+                                          orig_loop_index.first,
+                                          orig_loop_index.second);
+               }
+
+               mesh_exporter->setPoly(export_data,
+                                      poly_index, start_loop_index, face->n_edges,
+                                      orig_face_index.first, orig_face_index.second);
+       }
+}
diff --git a/extern/carve/carve-capi.h b/extern/carve/carve-capi.h
new file mode 100644 (file)
index 0000000..25704df
--- /dev/null
@@ -0,0 +1,164 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation,
+ *                 Sergey Sharybin
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __CARVE_CAPI_H__
+#define __CARVE_CAPI_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct CarveMeshDescr;
+
+//
+// Importer from external storage to Carve module
+//
+
+struct ImportMeshData;
+
+// Get number of vertices.
+typedef int (*CarveImporter_GetNumVerts) (struct ImportMeshData *import_data);
+
+// Get number of edges.
+typedef int (*CarveImporter_GetNumEdges) (struct ImportMeshData *import_data);
+
+// Get number of loops.
+typedef int (*CarveImporter_GetNumLoops) (struct ImportMeshData *import_data);
+
+// Get number of polys.
+typedef int (*CarveImporter_GetNumPolys) (struct ImportMeshData *import_data);
+
+// Get 3D coordinate of vertex with given index.
+typedef void (*CarveImporter_GetVertCoord) (struct ImportMeshData *import_data, int vert_index, float coord[3]);
+
+// Get index of vertices which are adjucent to edge specified by it's index.
+typedef void (*CarveImporter_GetEdgeVerts) (struct ImportMeshData *import_data, int edge_index, int *v1, int *v2);
+
+// Get number of adjucent vertices to the poly specified by it's index.
+typedef int (*CarveImporter_GetPolyNumVerts) (struct ImportMeshData *import_data, int poly_index);
+
+// Get list of adjucent vertices to the poly specified by it's index.
+typedef void (*CarveImporter_GetPolyVerts) (struct ImportMeshData *import_data, int poly_index, int *verts);
+
+// Triangulate 2D polygon.
+typedef int (*CarveImporter_Triangulate2DPoly) (struct ImportMeshData *import_data,
+                                                const float (*vertices)[2], int num_vertices,
+                                                unsigned int (*triangles)[3]);
+
+typedef struct CarveMeshImporter {
+       CarveImporter_GetNumVerts getNumVerts;
+       CarveImporter_GetNumEdges getNumEdges;
+       CarveImporter_GetNumLoops getNumLoops;
+       CarveImporter_GetNumPolys getNumPolys;
+       CarveImporter_GetVertCoord getVertCoord;
+       CarveImporter_GetEdgeVerts getEdgeVerts;
+       CarveImporter_GetPolyNumVerts getNumPolyVerts;
+       CarveImporter_GetPolyVerts getPolyVerts;
+       CarveImporter_Triangulate2DPoly triangulate2DPoly;
+} CarveMeshImporter;
+
+//
+// Exporter from Carve module to external storage
+//
+
+struct ExportMeshData;
+
+// Initialize arrays for geometry.
+typedef void (*CarveExporter_InitGeomArrays) (struct ExportMeshData *export_data,
+                                              int num_verts, int num_edges,
+                                              int num_polys, int num_loops);
+
+// Set coordinate of vertex with given index.
+typedef void (*CarveExporter_SetVert) (struct ExportMeshData *export_data,
+                                       int vert_index, float coord[3],
+                                       int which_orig_mesh, int orig_edge_index);
+
+// Set vertices which are adjucent to the edge specified by it's index.
+typedef void (*CarveExporter_SetEdge) (struct ExportMeshData *export_data,
+                                       int edge_index, int v1, int v2,
+                                       int which_orig_mesh, int orig_edge_index);
+
+// Set adjucent loops to the poly specified by it's index.
+typedef void (*CarveExporter_SetPoly) (struct ExportMeshData *export_data,
+                                       int poly_index, int start_loop, int num_loops,
+                                       int which_orig_mesh, int orig_poly_index);
+
+// Set list vertex and edge which are adjucent to loop with given index.
+typedef void (*CarveExporter_SetLoop) (struct ExportMeshData *export_data,
+                                       int loop_index, int vertex, int edge,
+                                       int which_orig_mesh, int orig_loop_index);
+
+// Get edge index from a loop index for a given original mesh.
+//
+// A bit of a bummer to access original operands data on export stage,
+// but Blender side still does have this information in derived meshes
+// and we use API to get this data instead of duplicating it in Carve
+// API side. This is because of optimizations reasons.
+typedef int (*CarveExporter_MapLoopToEdge) (struct ExportMeshData *export_data,
+                                            int which_mesh, int loop_index);
+
+typedef struct CarveMeshExporter {
+       CarveExporter_InitGeomArrays initGeomArrays;
+       CarveExporter_SetVert setVert;
+       CarveExporter_SetEdge setEdge;
+       CarveExporter_SetPoly setPoly;
+       CarveExporter_SetLoop setLoop;
+       CarveExporter_MapLoopToEdge mapLoopToEdge;
+} CarveMeshExporter;
+
+enum {
+       CARVE_OP_UNION,
+       CARVE_OP_INTERSECTION,
+       CARVE_OP_A_MINUS_B,
+};
+
+enum {
+       CARVE_MESH_NONE,
+       CARVE_MESH_LEFT,
+       CARVE_MESH_RIGHT
+};
+
+struct CarveMeshDescr *carve_addMesh(struct ImportMeshData *import_data,
+                                     CarveMeshImporter *mesh_importer);
+
+void carve_deleteMesh(struct CarveMeshDescr *mesh_descr);
+
+bool carve_performBooleanOperation(struct CarveMeshDescr *left_mesh,
+                                   struct CarveMeshDescr *right_mesh,
+                                   int operation,
+                                   struct CarveMeshDescr **output_mesh);
+
+void carve_exportMesh(struct CarveMeshDescr *mesh_descr,
+                      CarveMeshExporter *mesh_exporter,
+                      struct ExportMeshData *export_data);
+
+void carve_unionIntersections(struct CarveMeshDescr **left_mesh_r, struct CarveMeshDescr **right_mesh_r);
+
+#ifdef __cplusplus
+}  // extern "C"
+#endif
+
+#endif  // __CARVE_CAPI_H__
diff --git a/extern/carve/carve-util.cc b/extern/carve/carve-util.cc
new file mode 100644 (file)
index 0000000..b1f9ffb
--- /dev/null
@@ -0,0 +1,778 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation,
+ *                 Sergey Sharybin
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "carve-util.h"
+#include "carve-capi.h"
+
+#include <cfloat>
+#include <carve/csg.hpp>
+#include <carve/csg_triangulator.hpp>
+#include <carve/rtree.hpp>
+
+using carve::csg::Intersections;
+using carve::geom::aabb;
+using carve::geom::RTreeNode;
+using carve::geom3d::Vector;
+using carve::math::Matrix3;
+using carve::mesh::Face;
+using carve::mesh::MeshSet;
+using carve::triangulate::triangulate;
+
+typedef std::map< MeshSet<3>::mesh_t*, RTreeNode<3, Face<3> *> * > RTreeCache;
+typedef std::map< MeshSet<3>::mesh_t*, bool > IntersectCache;
+
+namespace {
+
+// Functions adopted from BLI_math.h to use Carve Vector and Matrix.
+
+void axis_angle_normalized_to_mat3(const Vector &normal,
+                                   const double angle,
+                                   Matrix3 *matrix)
+{
+       double nsi[3], co, si, ico;
+
+       /* now convert this to a 3x3 matrix */
+       co = cos(angle);
+       si = sin(angle);
+
+       ico = (1.0 - co);
+       nsi[0] = normal[0] * si;
+       nsi[1] = normal[1] * si;
+       nsi[2] = normal[2] * si;
+
+       matrix->m[0][0] = ((normal[0] * normal[0]) * ico) + co;
+       matrix->m[0][1] = ((normal[0] * normal[1]) * ico) + nsi[2];
+       matrix->m[0][2] = ((normal[0] * normal[2]) * ico) - nsi[1];
+       matrix->m[1][0] = ((normal[0] * normal[1]) * ico) - nsi[2];
+       matrix->m[1][1] = ((normal[1] * normal[1]) * ico) + co;
+       matrix->m[1][2] = ((normal[1] * normal[2]) * ico) + nsi[0];
+       matrix->m[2][0] = ((normal[0] * normal[2]) * ico) + nsi[1];
+       matrix->m[2][1] = ((normal[1] * normal[2]) * ico) - nsi[0];
+       matrix->m[2][2] = ((normal[2] * normal[2]) * ico) + co;
+}
+
+void axis_angle_to_mat3(const Vector &axis,
+                        const double angle,
+                        Matrix3 *matrix)
+{
+       if (axis.length2() < FLT_EPSILON) {
+               *matrix = Matrix3();
+               return;
+       }
+
+       Vector nor = axis;
+       nor.normalize();
+
+       axis_angle_normalized_to_mat3(nor, angle, matrix);
+}
+
+inline double saacos(double fac)
+{
+       if      (fac <= -1.0) return M_PI;
+       else if (fac >=  1.0) return 0.0;
+       else                  return acos(fac);
+}
+
+bool axis_dominant_v3_to_m3(const Vector &normal,
+                            Matrix3 *matrix)
+{
+       Vector up;
+       Vector axis;
+       double angle;
+
+       up.x = 0.0;
+       up.y = 0.0;
+       up.z = 1.0;
+
+       axis = carve::geom::cross(normal, up);
+       angle = saacos(carve::geom::dot(normal, up));
+
+       if (angle >= FLT_EPSILON) {
+               if (axis.length2() < FLT_EPSILON) {
+                       axis[0] = 0.0;
+                       axis[1] = 1.0;
+                       axis[2] = 0.0;
+               }
+
+               axis_angle_to_mat3(axis, angle, matrix);
+               return true;
+       }
+       else {
+               *matrix = Matrix3();
+               return false;
+       }
+}
+
+void meshset_minmax(const MeshSet<3> *mesh,
+                    Vector *min,
+                    Vector *max)
+{
+       for (uint i = 0; i < mesh->vertex_storage.size(); ++i) {
+               min->x = std::min(min->x, mesh->vertex_storage[i].v.x);
+               min->y = std::min(min->y, mesh->vertex_storage[i].v.y);
+               min->z = std::min(min->z, mesh->vertex_storage[i].v.z);
+               max->x = std::max(max->x, mesh->vertex_storage[i].v.x);
+               max->y = std::max(max->y, mesh->vertex_storage[i].v.y);
+               max->z = std::max(max->z, mesh->vertex_storage[i].v.z);
+       }
+}
+
+}  // namespace
+
+void carve_getRescaleMinMax(const MeshSet<3> *left,
+                            const MeshSet<3> *right,
+                            Vector *min,
+                            Vector *max)
+{
+       min->x = max->x = left->vertex_storage[0].v.x;
+       min->y = max->y = left->vertex_storage[0].v.y;
+       min->z = max->z = left->vertex_storage[0].v.z;
+
+       meshset_minmax(left, min, max);
+       meshset_minmax(right, min, max);
+
+       // Make sure we don't scale object with zero scale.
+       if (std::abs(min->x - max->x) < carve::EPSILON) {
+               min->x = -1.0;
+               max->x = 1.0;
+       }
+       if (std::abs(min->y - max->y) < carve::EPSILON) {
+               min->y = -1.0;
+               max->y = 1.0;
+       }
+       if (std::abs(min->z - max->z) < carve::EPSILON) {
+               min->z = -1.0;
+               max->z = 1.0;
+       }
+}
+
+namespace {
+
+void copyMeshes(const std::vector<MeshSet<3>::mesh_t*> &meshes,
+                std::vector<MeshSet<3>::mesh_t*> *new_meshes)
+{
+       std::vector<MeshSet<3>::mesh_t*>::const_iterator it = meshes.begin();
+       new_meshes->reserve(meshes.size());
+       for (; it != meshes.end(); it++) {
+               MeshSet<3>::mesh_t *mesh = *it;
+               MeshSet<3>::mesh_t *new_mesh = new MeshSet<3>::mesh_t(mesh->faces);
+
+               new_meshes->push_back(new_mesh);
+       }
+}
+
+MeshSet<3> *meshSetFromMeshes(const std::vector<MeshSet<3>::mesh_t*> &meshes)
+{
+       std::vector<MeshSet<3>::mesh_t*> new_meshes;
+
+       copyMeshes(meshes, &new_meshes);
+
+       return new MeshSet<3>(new_meshes);
+}
+
+MeshSet<3> *meshSetFromTwoMeshes(const std::vector<MeshSet<3>::mesh_t*> &left_meshes,
+                                 const std::vector<MeshSet<3>::mesh_t*> &right_meshes)
+{
+       std::vector<MeshSet<3>::mesh_t*> new_meshes;
+
+       copyMeshes(left_meshes, &new_meshes);
+       copyMeshes(right_meshes, &new_meshes);
+
+       return new MeshSet<3>(new_meshes);
+}
+
+bool checkEdgeFaceIntersections_do(Intersections &intersections,
+                                   MeshSet<3>::face_t *face_a,
+                                   MeshSet<3>::edge_t *edge_b)
+{
+       if (intersections.intersects(edge_b, face_a))
+               return true;
+
+       carve::mesh::MeshSet<3>::vertex_t::vector_t _p;
+       if (face_a->simpleLineSegmentIntersection(carve::geom3d::LineSegment(edge_b->v1()->v, edge_b->v2()->v), _p))
+               return true;
+
+       return false;
+}
+
+bool checkEdgeFaceIntersections(Intersections &intersections,
+                                MeshSet<3>::face_t *face_a,
+                                MeshSet<3>::face_t *face_b)
+{
+       MeshSet<3>::edge_t *edge_b;
+
+       edge_b = face_b->edge;
+       do {
+               if (checkEdgeFaceIntersections_do(intersections, face_a, edge_b))
+                       return true;
+               edge_b = edge_b->next;
+       } while (edge_b != face_b->edge);
+
+       return false;
+}
+
+inline bool facesAreCoplanar(const MeshSet<3>::face_t *a, const MeshSet<3>::face_t *b)
+{
+       carve::geom3d::Ray temp;
+       // XXX: Find a better definition. This may be a source of problems
+       // if floating point inaccuracies cause an incorrect answer.
+       return !carve::geom3d::planeIntersection(a->plane, b->plane, temp);
+}
+
+bool checkMeshSetInterseciton_do(Intersections &intersections,
+                                 const RTreeNode<3, Face<3> *> *a_node,
+                                 const RTreeNode<3, Face<3> *> *b_node,
+                                 bool descend_a = true)
+{
+       if (!a_node->bbox.intersects(b_node->bbox)) {
+               return false;
+       }
+
+       if (a_node->child && (descend_a || !b_node->child)) {
+               for (RTreeNode<3, Face<3> *> *node = a_node->child; node; node = node->sibling) {
+                       if (checkMeshSetInterseciton_do(intersections, node, b_node, false)) {
+                               return true;
+                       }
+               }
+       }
+       else if (b_node->child) {
+               for (RTreeNode<3, Face<3> *> *node = b_node->child; node; node = node->sibling) {
+                       if (checkMeshSetInterseciton_do(intersections, a_node, node, true)) {
+                               return true;
+                       }
+               }
+       }
+       else {
+               for (size_t i = 0; i < a_node->data.size(); ++i) {
+                       MeshSet<3>::face_t *fa = a_node->data[i];
+                       aabb<3> aabb_a = fa->getAABB();
+                       if (aabb_a.maxAxisSeparation(b_node->bbox) > carve::EPSILON) {
+                               continue;
+                       }
+
+                       for (size_t j = 0; j < b_node->data.size(); ++j) {
+                               MeshSet<3>::face_t *fb = b_node->data[j];
+                               aabb<3> aabb_b = fb->getAABB();
+                               if (aabb_b.maxAxisSeparation(aabb_a) > carve::EPSILON) {
+                                       continue;
+                               }
+
+                               std::pair<double, double> a_ra = fa->rangeInDirection(fa->plane.N, fa->edge->vert->v);
+                               std::pair<double, double> b_ra = fb->rangeInDirection(fa->plane.N, fa->edge->vert->v);
+                               if (carve::rangeSeparation(a_ra, b_ra) > carve::EPSILON) {
+                                       continue;
+                               }
+
+                               std::pair<double, double> a_rb = fa->rangeInDirection(fb->plane.N, fb->edge->vert->v);
+                               std::pair<double, double> b_rb = fb->rangeInDirection(fb->plane.N, fb->edge->vert->v);
+                               if (carve::rangeSeparation(a_rb, b_rb) > carve::EPSILON) {
+                                       continue;
+                               }
+
+                               if (!facesAreCoplanar(fa, fb)) {
+                                       if (checkEdgeFaceIntersections(intersections, fa, fb)) {
+                                               return true;
+                                       }
+                               }
+                       }
+               }
+       }
+
+       return false;
+}
+
+bool checkMeshSetInterseciton(RTreeNode<3, Face<3> *> *rtree_a, RTreeNode<3, Face<3> *> *rtree_b)
+{
+       Intersections intersections;
+       return checkMeshSetInterseciton_do(intersections, rtree_a, rtree_b);
+}
+
+void getIntersectedOperandMeshes(std::vector<MeshSet<3>::mesh_t*> *meshes,
+                                 const MeshSet<3>::aabb_t &otherAABB,
+                                 std::vector<MeshSet<3>::mesh_t*> *operandMeshes,
+                                 RTreeCache *rtree_cache,
+                                 IntersectCache *intersect_cache)
+{
+       std::vector<MeshSet<3>::mesh_t*>::iterator it = meshes->begin();
+       std::vector< RTreeNode<3, Face<3> *> *> meshRTree;
+
+       while (it != meshes->end()) {
+               MeshSet<3>::mesh_t *mesh = *it;
+               bool isAdded = false;
+
+               RTreeNode<3, Face<3> *> *rtree;
+               bool intersects;
+
+               RTreeCache::iterator rtree_found = rtree_cache->find(mesh);
+               if (rtree_found != rtree_cache->end()) {
+                       rtree = rtree_found->second;
+               }
+               else {
+                       rtree = RTreeNode<3, Face<3> *>::construct_STR(mesh->faces.begin(), mesh->faces.end(), 4, 4);
+                       (*rtree_cache)[mesh] = rtree;
+               }
+
+               IntersectCache::iterator intersect_found = intersect_cache->find(mesh);
+               if (intersect_found != intersect_cache->end()) {
+                       intersects = intersect_found->second;
+               }
+               else {
+                       intersects = rtree->bbox.intersects(otherAABB);
+                       (*intersect_cache)[mesh] = intersects;
+               }
+
+               if (intersects) {
+                       bool isIntersect = false;
+
+                       std::vector<MeshSet<3>::mesh_t*>::iterator operand_it = operandMeshes->begin();
+                       std::vector<RTreeNode<3, Face<3> *> *>::iterator tree_it = meshRTree.begin();
+                       for (; operand_it!=operandMeshes->end(); operand_it++, tree_it++) {
+                               RTreeNode<3, Face<3> *> *operandRTree = *tree_it;
+
+                               if (checkMeshSetInterseciton(rtree, operandRTree)) {
+                                       isIntersect = true;
+                                       break;
+                               }
+                       }
+
+                       if (!isIntersect) {
+                               operandMeshes->push_back(mesh);
+                               meshRTree.push_back(rtree);
+
+                               it = meshes->erase(it);
+                               isAdded = true;
+                       }
+               }
+
+               if (!isAdded) {
+                       //delete rtree;
+                       it++;
+               }
+       }
+
+       std::vector<RTreeNode<3, Face<3> *> *>::iterator tree_it = meshRTree.begin();
+       for (; tree_it != meshRTree.end(); tree_it++) {
+               //delete *tree_it;
+       }
+}
+
+MeshSet<3> *getIntersectedOperand(std::vector<MeshSet<3>::mesh_t*> *meshes,
+                                  const MeshSet<3>::aabb_t &otherAABB,
+                                  RTreeCache *rtree_cache,
+                                  IntersectCache *intersect_cache)
+{
+       std::vector<MeshSet<3>::mesh_t*> operandMeshes;
+       getIntersectedOperandMeshes(meshes, otherAABB, &operandMeshes, rtree_cache, intersect_cache);
+
+       if (operandMeshes.size() == 0)
+               return NULL;
+
+       return meshSetFromMeshes(operandMeshes);
+}
+
+MeshSet<3> *unionIntersectingMeshes(carve::csg::CSG *csg,
+                                    MeshSet<3> *poly,
+                                    const MeshSet<3>::aabb_t &otherAABB)
+{
+       if (poly->meshes.size() <= 1) {
+               return poly;
+       }
+
+       std::vector<MeshSet<3>::mesh_t*> orig_meshes =
+                       std::vector<MeshSet<3>::mesh_t*>(poly->meshes.begin(), poly->meshes.end());
+
+       RTreeCache rtree_cache;
+       IntersectCache intersect_cache;
+
+       MeshSet<3> *left = getIntersectedOperand(&orig_meshes,
+                                                otherAABB,
+                                                &rtree_cache,
+                                                &intersect_cache);
+
+       if (!left) {
+               // No maniforlds which intersects another object at all.
+               return poly;
+       }
+
+       while (orig_meshes.size()) {
+               MeshSet<3> *right = getIntersectedOperand(&orig_meshes,
+                                                         otherAABB,
+                                                         &rtree_cache,
+                                                         &intersect_cache);
+
+               if (!right) {
+                       // No more intersecting manifolds which intersects other object
+                       break;
+               }
+
+               try {
+                       if (left->meshes.size()==0) {
+                               delete left;
+
+                               left = right;
+                       }
+                       else {
+                               MeshSet<3> *result = csg->compute(left, right,
+                                                                 carve::csg::CSG::UNION,
+                                                                 NULL, carve::csg::CSG::CLASSIFY_EDGE);
+
+                               delete left;
+                               delete right;
+
+                               left = result;
+                       }
+               }
+               catch (carve::exception e) {
+                       std::cerr << "CSG failed, exception " << e.str() << std::endl;
+
+                       MeshSet<3> *result = meshSetFromTwoMeshes(left->meshes, right->meshes);
+
+                       delete left;
+                       delete right;
+
+                       left = result;
+               }
+               catch (...) {
+                       delete left;
+                       delete right;
+
+                       throw "Unknown error in Carve library";
+               }
+       }
+
+       for (RTreeCache::iterator it = rtree_cache.begin();
+            it != rtree_cache.end();
+            it++)
+       {
+               delete it->second;
+       }
+
+       // Append all meshes which doesn't have intersection with another operand as-is.
+       if (orig_meshes.size()) {
+               MeshSet<3> *result = meshSetFromTwoMeshes(left->meshes, orig_meshes);
+
+               delete left;
+               left = result;
+       }
+
+       return left;
+}
+
+}  // namespace
+
+// TODO(sergey): This function is to be totally re-implemented to make it
+// more clear what's going on and hopefully optimize it as well.
+void carve_unionIntersections(carve::csg::CSG *csg,
+                              MeshSet<3> **left_r,
+                              MeshSet<3> **right_r)
+{
+       MeshSet<3> *left = *left_r, *right = *right_r;
+
+       if (left->meshes.size() == 1 && right->meshes.size() == 0) {
+               return;
+       }
+
+       MeshSet<3>::aabb_t leftAABB = left->getAABB();
+       MeshSet<3>::aabb_t rightAABB = right->getAABB();;
+
+       left = unionIntersectingMeshes(csg, left, rightAABB);
+       right = unionIntersectingMeshes(csg, right, leftAABB);
+
+       if (left != *left_r) {
+               delete *left_r;
+       }
+
+       if (right != *right_r)
+               delete *right_r;
+
+       *left_r = left;
+       *right_r = right;
+}
+
+static inline void add_newell_cross_v3_v3v3(const Vector &v_prev,
+                                            const Vector &v_curr,
+                                            Vector *n)
+{
+       (*n)[0] += (v_prev[1] - v_curr[1]) * (v_prev[2] + v_curr[2]);
+       (*n)[1] += (v_prev[2] - v_curr[2]) * (v_prev[0] + v_curr[0]);
+       (*n)[2] += (v_prev[0] - v_curr[0]) * (v_prev[1] + v_curr[1]);
+}
+
+// Axis matrix is being set for non-flat ngons only.
+bool carve_checkPolyPlanarAndGetNormal(const std::vector<Vector> &vertices,
+                                       const int verts_per_poly,
+                                       const int *verts_of_poly,
+                                       Matrix3 *axis_matrix_r)
+{
+       if (verts_per_poly == 3) {
+               // Triangles are always planar.
+               return true;
+       }
+       else if (verts_per_poly == 4) {
+               // Presumably faster than using generig n-gon check for quads.
+
+               const Vector &v1 = vertices[verts_of_poly[0]],
+                            &v2 = vertices[verts_of_poly[1]],
+                            &v3 = vertices[verts_of_poly[2]],
+                            &v4 = vertices[verts_of_poly[3]];
+
+               Vector vec1, vec2, vec3, cross;
+
+               vec1 = v2 - v1;
+               vec2 = v4 - v1;
+               vec3 = v3 - v1;
+
+               cross = carve::geom::cross(vec1, vec2);
+
+               double production = carve::geom::dot(cross, vec3);
+
+               // TODO(sergey): Check on whether we could have length-independent
+               // magnitude here.
+               double magnitude = 1e-3 * cross.length2();
+
+               return fabs(production) < magnitude;
+       }
+       else {
+               const Vector *vert_prev = &vertices[verts_of_poly[verts_per_poly - 1]];
+               const Vector *vert_curr = &vertices[verts_of_poly[0]];
+
+               Vector normal = carve::geom::VECTOR(0.0, 0.0, 0.0);
+               for (int i = 0; i < verts_per_poly; i++) {
+                       add_newell_cross_v3_v3v3(*vert_prev, *vert_curr, &normal);
+                       vert_prev = vert_curr;
+                       vert_curr = &vertices[verts_of_poly[(i + 1) % verts_per_poly]];
+               }
+
+               if (normal.length2() < FLT_EPSILON) {
+                       // Degenerated face, couldn't triangulate properly anyway.
+                       return true;
+               }
+               else {
+                       double magnitude = normal.length2();
+
+                       normal.normalize();
+                       axis_dominant_v3_to_m3(normal, axis_matrix_r);
+
+                       Vector first_projected = *axis_matrix_r * vertices[verts_of_poly[0]];
+                       double min_z = first_projected[2], max_z = first_projected[2];
+
+                       for (int i = 1; i < verts_per_poly; i++) {
+                               const Vector &vertex = vertices[verts_of_poly[i]];
+                               Vector projected = *axis_matrix_r * vertex;
+                               if (projected[2] < min_z) {
+                                       min_z = projected[2];
+                               }
+                               if (projected[2] > max_z) {
+                                       max_z = projected[2];
+                               }
+                       }
+
+                       if (std::abs(min_z - max_z) > FLT_EPSILON * magnitude) {
+                               return false;
+                       }
+               }
+
+               return true;
+       }
+
+       return false;
+}
+
+namespace {
+
+int triangulateNGon_carveTriangulator(const std::vector<Vector> &vertices,
+                                      const int verts_per_poly,
+                                      const int *verts_of_poly,
+                                      const Matrix3 &axis_matrix,
+                                      std::vector<carve::triangulate::tri_idx> *triangles)
+{
+       // Project vertices to 2D plane.
+       Vector projected;
+       std::vector<carve::geom::vector<2> > poly_2d;
+       poly_2d.reserve(verts_per_poly);
+       for (int i = 0; i < verts_per_poly; ++i) {
+               projected = axis_matrix * vertices[verts_of_poly[i]];
+               poly_2d.push_back(carve::geom::VECTOR(projected[0], projected[1]));
+       }
+
+       carve::triangulate::triangulate(poly_2d, *triangles);
+
+       return triangles->size();
+}
+
+int triangulateNGon_importerTriangulator(struct ImportMeshData *import_data,
+                                         CarveMeshImporter *mesh_importer,
+                                         const std::vector<Vector> &vertices,
+                                         const int verts_per_poly,
+                                         const int *verts_of_poly,
+                                         const Matrix3 &axis_matrix,
+                                         std::vector<carve::triangulate::tri_idx> *triangles)
+{
+       typedef float Vector2D[2];
+       typedef unsigned int Triangle[3];
+
+       // Project vertices to 2D plane.
+       Vector2D *poly_2d = new Vector2D[verts_per_poly];
+       Vector projected;
+       for (int i = 0; i < verts_per_poly; ++i) {
+               projected = axis_matrix * vertices[verts_of_poly[i]];
+               poly_2d[i][0] = projected[0];
+               poly_2d[i][1] = projected[1];
+       }
+
+       Triangle *api_triangles = new Triangle[verts_per_poly - 2];
+       int num_triangles =
+               mesh_importer->triangulate2DPoly(import_data,
+                                                poly_2d,
+                                                verts_per_poly,
+                                                api_triangles);
+
+       triangles->reserve(num_triangles);
+       for (int i = 0; i < num_triangles; ++i) {
+               triangles->push_back(
+                       carve::triangulate::tri_idx(api_triangles[i][0],
+                                                   api_triangles[i][1],
+                                                   api_triangles[i][2]));
+       }
+
+       delete poly_2d;
+       delete api_triangles;
+
+       return num_triangles;
+}
+
+}  // namespace
+
+int carve_triangulatePoly(struct ImportMeshData *import_data,
+                          CarveMeshImporter *mesh_importer,
+                          int poly_index,
+                          int start_loop_index,
+                          const std::vector<Vector> &vertices,
+                          const int verts_per_poly,
+                          const int *verts_of_poly,
+                          const Matrix3 &axis_matrix,
+                          std::vector<int> *face_indices,
+                          std::vector<int> *orig_loop_index_map,
+                          std::vector<int> *orig_poly_index_map)
+{
+       int num_triangles = 0;
+
+       assert(verts_per_poly > 3);
+
+       if (verts_per_poly == 4) {
+               // Quads we triangulate by 1-3 diagonal, it is an original behavior
+               // of boolean modifier.
+               //
+               // TODO(sergey): Consider using shortest diagonal here. However
+               // display code in Blende use static 1-3 split, so some experiments
+               // are needed here.
+               face_indices->push_back(3);
+               face_indices->push_back(verts_of_poly[0]);
+               face_indices->push_back(verts_of_poly[1]);
+               face_indices->push_back(verts_of_poly[2]);
+
+               orig_loop_index_map->push_back(start_loop_index);
+               orig_loop_index_map->push_back(start_loop_index + 1);
+               orig_loop_index_map->push_back(-1);
+               orig_poly_index_map->push_back(poly_index);
+
+               face_indices->push_back(3);
+               face_indices->push_back(verts_of_poly[0]);
+               face_indices->push_back(verts_of_poly[2]);
+               face_indices->push_back(verts_of_poly[3]);
+
+               orig_loop_index_map->push_back(-1);
+               orig_loop_index_map->push_back(start_loop_index + 2);
+               orig_loop_index_map->push_back(start_loop_index + 3);
+               orig_poly_index_map->push_back(poly_index);
+
+               num_triangles = 2;
+       }
+       else {
+               std::vector<carve::triangulate::tri_idx> triangles;
+               triangles.reserve(verts_per_poly - 2);
+
+               // Make triangulator callback optional so we could do some tests
+               // in the future.
+               if (mesh_importer->triangulate2DPoly) {
+                       num_triangles =
+                               triangulateNGon_importerTriangulator(import_data,
+                                                                    mesh_importer,
+                                                                    vertices,
+                                                                    verts_per_poly,
+                                                                    verts_of_poly,
+                                                                    axis_matrix,
+                                                                    &triangles);
+               }
+               else {
+                       num_triangles =
+                               triangulateNGon_carveTriangulator(vertices,
+                                                                 verts_per_poly,
+                                                                 verts_of_poly,
+                                                                 axis_matrix,
+                                                                 &triangles);
+               }
+
+               for (int i = 0; i < triangles.size(); ++i) {
+                       int v1 = triangles[i].c,
+                           v2 = triangles[i].b,
+                           v3 = triangles[i].a;
+
+                       // Sanity check of the triangle.
+                       assert(v1 != v2);
+                       assert(v1 != v3);
+                       assert(v2 != v3);
+                       assert(v1 < verts_per_poly);
+                       assert(v2 < verts_per_poly);
+                       assert(v3 < verts_per_poly);
+
+                       face_indices->push_back(3);
+                       face_indices->push_back(verts_of_poly[v3]);
+                       face_indices->push_back(verts_of_poly[v2]);
+                       face_indices->push_back(verts_of_poly[v1]);
+
+#define CHECK_TRIANGLE_LOOP_INDEX(v1, v2) \
+       { \
+               if (v2 == v1 + 1) { \
+                       orig_loop_index_map->push_back(start_loop_index + v1); \
+               } \
+               else { \
+                       orig_loop_index_map->push_back(-1); \
+               } \
+       } (void) 0
+
+                       CHECK_TRIANGLE_LOOP_INDEX(v1, v2);
+                       CHECK_TRIANGLE_LOOP_INDEX(v2, v3);
+                       CHECK_TRIANGLE_LOOP_INDEX(v3, v1);
+
+#undef CHECK_TRIANGLE_LOOP_INDEX
+
+                       orig_poly_index_map->push_back(poly_index);
+               }
+       }
+
+       return num_triangles;
+}
diff --git a/extern/carve/carve-util.h b/extern/carve/carve-util.h
new file mode 100644 (file)
index 0000000..07743de
--- /dev/null
@@ -0,0 +1,122 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation,
+ *                 Sergey Sharybin
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __CARVE_UTIL_H__
+#define __CARVE_UTIL_H__
+
+#include <carve/csg.hpp>
+#include <carve/geom3d.hpp>
+#include <carve/interpolator.hpp>
+#include <carve/mesh.hpp>
+
+#include "carve-capi.h"
+
+void carve_getRescaleMinMax(const carve::mesh::MeshSet<3> *left,
+                            const carve::mesh::MeshSet<3> *right,
+                            carve::geom3d::Vector *min,
+                            carve::geom3d::Vector *max);
+
+void carve_unionIntersections(carve::csg::CSG *csg,
+                              carve::mesh::MeshSet<3> **left_r,
+                              carve::mesh::MeshSet<3> **right_r);
+
+bool carve_checkPolyPlanarAndGetNormal(const std::vector<carve::geom3d::Vector> &vertices,
+                                       const int verts_per_poly,
+                                       const int *verts_of_poly,
+                                       carve::math::Matrix3 *axis_matrix_r);
+
+int carve_triangulatePoly(struct ImportMeshData *import_data,
+                          CarveMeshImporter *mesh_importer,
+                          int poly_index,
+                          int start_loop_index,
+                          const std::vector<carve::geom3d::Vector> &vertices,
+                          const int verts_per_poly,
+                          const int *verts_of_poly,
+                          const carve::math::Matrix3 &axis_matrix,
+                          std::vector<int> *face_indices,
+                          std::vector<int> *orig_loop_index_map,
+                          std::vector<int> *orig_poly_index_map);
+
+namespace carve {
+       namespace interpolate {
+
+               template<typename attr_t>
+               class VertexAttr : public Interpolator {
+               public:
+                       typedef const meshset_t::vertex_t *key_t;
+
+               protected:
+                       typedef std::unordered_map<key_t, attr_t> attrmap_t;
+
+                       attrmap_t attrs;
+
+                       virtual void resultFace(const carve::csg::CSG &csg,
+                                               const meshset_t::face_t *new_face,
+                                               const meshset_t::face_t *orig_face,
+                                               bool flipped)
+                       {
+                               typedef meshset_t::face_t::const_edge_iter_t const_edge_iter_t;
+                               for (const_edge_iter_t new_edge_iter = new_face->begin();
+                                        new_edge_iter != new_face->end();
+                                        ++new_edge_iter)
+                               {
+                                       typename attrmap_t::const_iterator found =
+                                               attrs.find(new_edge_iter->vert);
+                                       if (found == attrs.end()) {
+                                               for (const_edge_iter_t orig_edge_iter = orig_face->begin();
+                                                        orig_edge_iter != orig_face->end();
+                                                        ++orig_edge_iter)
+                                               {
+                                                       if ((orig_edge_iter->vert->v - new_edge_iter->vert->v).length2() < 1e-5) {
+                                                               attrs[new_edge_iter->vert] = attrs[orig_edge_iter->vert];
+                                                       }
+                                               }
+                                       }
+                               }
+                       }
+
+               public:
+                       bool hasAttribute(const meshset_t::vertex_t *v) {
+                               return attrs.find(v) != attrs.end();
+                       }
+
+                       const attr_t &getAttribute(const meshset_t::vertex_t *v, const attr_t &def = attr_t()) {
+                               typename attrmap_t::const_iterator found = attrs.find(v);
+                               if (found != attrs.end()) {
+                                       return found->second;
+                               }
+                               return def;
+                       }
+
+                       void setAttribute(const meshset_t::vertex_t *v, const attr_t &attr) {
+                               attrs[v] = attr;
+                       }
+               };
+
+       }  // namespace interpolate
+}  // namespace carve
+
+#endif  // __CARVE_UTIL_H__
index f8162e52f3974353b3a9f8c7e97de201477998a7..b88a90dd18d6c66709abbc24d9097edc877d772d 100644 (file)
@@ -219,7 +219,7 @@ namespace carve {
           interpolator->edgeDivision(csg, orig_edge, orig_edge_idx, v1, v2);
         }
 
-        Hook(Interpolator *_interpolator, const carve::csg::CSG &_csg) : interpolator(_interpolator), csg(_csg) {
+        Hook(Interpolator *_interpolator, const carve::csg::CSG &_csg) : csg(_csg), interpolator(_interpolator) {
         }
 
         virtual ~Hook() {
diff --git a/extern/carve/patches/interpolator_reorder.patch b/extern/carve/patches/interpolator_reorder.patch
new file mode 100644 (file)
index 0000000..867297f
--- /dev/null
@@ -0,0 +1,12 @@
+diff -r e82d852e4fb0 include/carve/interpolator.hpp
+--- a/include/carve/interpolator.hpp   Wed Jan 15 13:16:14 2014 +1100
++++ b/include/carve/interpolator.hpp   Fri Jan 31 18:55:05 2014 +0600
+@@ -219,7 +219,7 @@
+           interpolator->edgeDivision(csg, orig_edge, orig_edge_idx, v1, v2);
+         }
+-        Hook(Interpolator *_interpolator, const carve::csg::CSG &_csg) : interpolator(_interpolator), csg(_csg) {
++        Hook(Interpolator *_interpolator, const carve::csg::CSG &_csg) : csg(_csg), interpolator(_interpolator) {
+         }
+         virtual ~Hook() {
index d579cdaf2771b5c8859da9a4ed71b90771562564..30937b4b9cf6c2ad639f6778e4b26c95f509f931 100644 (file)
@@ -5,3 +5,4 @@ mingw.patch
 gcc46.patch
 clang_is_heap_fix.patch
 strict_flags.patch
+interpolator_reorder.patch
index b7aff03a7105e294a392b57f2dccf20fe32fedb6..42f6ca4c53eb12a96301b61b8a748a7e366925f3 100644 (file)
@@ -48,10 +48,6 @@ if(WITH_MOD_SMOKE)
        add_subdirectory(smoke)
 endif()
 
-if(WITH_MOD_BOOLEAN)
-       add_subdirectory(bsp)
-endif()
-
 if(WITH_IK_SOLVER)
        add_subdirectory(iksolver)
 endif()
diff --git a/intern/bsp/CMakeLists.txt b/intern/bsp/CMakeLists.txt
deleted file mode 100644 (file)
index 5a2e353..0000000
+++ /dev/null
@@ -1,69 +0,0 @@
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# The Original Code is Copyright (C) 2006, Blender Foundation
-# All rights reserved.
-#
-# The Original Code is: all of this file.
-#
-# Contributor(s): Jacques Beaurain.
-#
-# ***** END GPL LICENSE BLOCK *****
-
-set(INC
-       intern
-       ../container
-       ../guardedalloc
-       ../memutil
-)
-
-set(INC_SYS
-       ../moto/include
-       ../../extern/carve/include
-)
-
-set(SRC
-       intern/BOP_CarveInterface.cpp
-       intern/BSP_CSGMesh.cpp
-       intern/BSP_MeshPrimitives.cpp
-       intern/CSG_BooleanOps.cpp
-
-       extern/CSG_BooleanOps.h
-       intern/BOP_Interface.h
-       intern/BSP_CSGException.h
-       intern/BSP_CSGMesh.h
-       intern/BSP_CSGMesh_CFIterator.h
-       intern/BSP_MeshPrimitives.h
-)
-
-if(WITH_BOOST)
-       if(NOT MSVC)
-               # Boost is setting as preferred collections library in the Carve code when using MSVC compiler
-               add_definitions(
-                       -DHAVE_BOOST_UNORDERED_COLLECTIONS
-               )
-       endif()
-
-       add_definitions(
-               -DCARVE_SYSTEM_BOOST
-       )
-
-       list(APPEND INC_SYS
-               ${BOOST_INCLUDE_DIR}
-       )
-endif()
-
-blender_add_lib(bf_intern_bsp "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/intern/bsp/SConscript b/intern/bsp/SConscript
deleted file mode 100644 (file)
index 92c8ee4..0000000
+++ /dev/null
@@ -1,49 +0,0 @@
-#!/usr/bin/env python
-#
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# The Original Code is Copyright (C) 2006, Blender Foundation
-# All rights reserved.
-#
-# The Original Code is: all of this file.
-#
-# Contributor(s): Nathan Letwory.
-#
-# ***** END GPL LICENSE BLOCK *****
-
-Import ('env')
-
-sources = env.Glob('intern/*.cpp')
-
-incs = 'intern ../container ../moto/include ../memutil ../guardedalloc  ../../extern/carve/include'
-
-defs = []
-
-if env['WITH_BF_BOOST']:
-    isMINGW = env['OURPLATFORM'] in ('win32-mingw', 'win64-mingw')
-
-    if env['OURPLATFORM'] not in ('win32-vc', 'win64-vc') and not isMINGW:
-        # Boost is setting as preferred collections library in the Carve code when using MSVC compiler
-        defs.append('HAVE_BOOST_UNORDERED_COLLECTIONS')
-
-    if not isMINGW:
-        defs.append('CARVE_SYSTEM_BOOST')
-
-    incs +=  ' ' + env['BF_BOOST_INC']
-
-env.BlenderLib ('bf_intern_bsp', sources, Split(incs), defs, libtype=['core','player'], priority=[200,100] )
-
diff --git a/intern/bsp/extern/CSG_BooleanOps.h b/intern/bsp/extern/CSG_BooleanOps.h
deleted file mode 100644 (file)
index 5ba6e0d..0000000
+++ /dev/null
@@ -1,361 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/extern/CSG_BooleanOps.h
- *  \ingroup bsp
- */
-
-
-#ifndef __CSG_BOOLEANOPS_H__
-#define __CSG_BOOLEANOPS_H__
-
-
-/**
- * @section Interface structures for CSG module.
- * This interface falls into 2 categories.
- * The first section deals with an abstract mesh description 
- * between blender and this module. The second deals with 
- * the module functions. 
- * The CSG module needs to know about the following entities:
- */
-
-/**
- * CSG_IFace -- an interface polygon structure. 
- * vertex_index is a fixed size array of 4 elements containing indices into
- * an abstract vertex container. 3 or 4 of these elements may be used to
- * describe either quads or triangles.
- * vertex_number is the number of vertices in this face - either 3 or 4.
- * vertex_colors is an array of {r,g,b} triplets one for each vertex index.
- * tex_coords is an array of {u,v} triplets one for each vertex index.
- * user_data is a pointer to arbitary data of fixed width ,
- * this data is copied around with the face, and duplicated if a face is
- * split. Contains things like material index. 
- */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct  {
-       int vertex_index[4];
-       int vertex_number;
-       int orig_face;
-} CSG_IFace;
-
-/**
- * CSG_IVertex -- an interface vertex structure.
- * position is the location of the vertex in 3d space.
- */
-
-typedef struct  {
-       float position[3];
-} CSG_IVertex;
-
-/**
- * The actual useful data contained in a group of faces is
- * described by the following struct
- */
-
-/**
- * @section Iterator abstraction.
- * 
- * The CSG module asks blender to fill in an instance of the above
- * structure, and requests blender to move up and down (iterate) through
- * it's face and vertex containers.
- * 
- * An iterator supports the following functions.
- * int IsDone(iterator *it)  -- returns true if the iterator has reached
- * the end of it's container.
- *
- * void Fill(iterator *it,DataType *data) -- Return the contents of the
- * container at the current iterator position.
- *
- * void Step(iterator *it) -- increment the iterator to the next position
- * in the container. 
- *
- * The iterator is used in the following manner.
- * 
- *   MyIterator * iterator = ... 
- *   DataType data; 
- * 
- *   while (!IsDone(iterator)) {
- *             Fill(iterator,&data);
- *             //process information pointed to by data 
- *             ...
- *             Step(iterator);
- *      } 
- * 
- * The CSG module does not want to know about the implementation of these
- * functions  so we use the c function ptr mechanism to hide them. Our
- * iterator descriptor now looks like this.
- */
-
-typedef void* CSG_IteratorPtr;
-
-typedef int (*CSG_FaceItDoneFunc)(CSG_IteratorPtr it);
-typedef void (*CSG_FaceItFillFunc)(CSG_IteratorPtr it,CSG_IFace *face);
-typedef void (*CSG_FaceItStepFunc)(CSG_IteratorPtr it);
-typedef void (*CSG_FaceItResetFunc)(CSG_IteratorPtr it);
-
-typedef struct CSG_FaceIteratorDescriptor {
-       CSG_IteratorPtr it;
-       CSG_FaceItDoneFunc Done;
-       CSG_FaceItFillFunc Fill;
-       CSG_FaceItStepFunc Step;
-       CSG_FaceItResetFunc Reset;
-       unsigned int num_elements;
-} CSG_FaceIteratorDescriptor; 
-
-/**
- * Similarly to walk through the vertex arrays we have.
- */
-typedef int (*CSG_VertexItDoneFunc)(CSG_IteratorPtr it);
-typedef void (*CSG_VertexItFillFunc)(CSG_IteratorPtr it,CSG_IVertex *face);
-typedef void (*CSG_VertexItStepFunc)(CSG_IteratorPtr it);
-typedef void (*CSG_VertexItResetFunc)(CSG_IteratorPtr it);
-
-typedef struct CSG_VertexIteratorDescriptor {
-       CSG_IteratorPtr it;
-       CSG_VertexItDoneFunc Done;
-       CSG_VertexItFillFunc Fill;
-       CSG_VertexItStepFunc Step;
-       CSG_VertexItResetFunc Reset;
-       unsigned int num_elements;
-} CSG_VertexIteratorDescriptor; 
-
-/**
- * The actual iterator structures are not exposed to the CSG module, they
- * will contain datatypes specific to blender.
- */
-
-/**
- * @section CSG Module interface functions.
- * 
- * The functions below are to be used in the following way:
- * 
- *  // Create a boolean operation handle
- *  CSG_BooleanOperation *operation = CSG_NewBooleanFunction();
- *  if (operation == NULL) {
- *             // deal with low memory exception
- *  }
- *
- *  // Report to the user if they will loose any data!
- *  ...
- * 
- *  // Get some mesh iterators for your mesh data structures
- *  CSG_FaceIteratorDescriptor obA_faces = ...
- *  CSG_VertexIteratorDescriptor obA_verts = ...
- *  
- *  // same for object B
- *  CSG_FaceIteratorDescriptor obB_faces = ...
- *  CSG_VertexIteratorDescriptor obB_verts = ...
- *  
- *  // perform the operation...!
- *
- *  int success = CSG_PerformBooleanOperation(
- *     operation,
- *     e_csg_intersection,
- *     obA_faces,
- *     obA_vertices,
- *     obB_faces,
- *     obB_vertices
- *  );
- *
- *  // if the operation failes report miserable faiulre to user
- *  // and clear up data structures.
- *  if (!success) {
- *    ...
- *    CSG_FreeBooleanOperation(operation);
- *    return;
- *  }
- *
- *  // read the new mesh vertices back from the module
- *  // and assign to your own mesh structure.
- *
- *  // First we need to create a CSG_IVertex so the module can fill it in.
- *  CSG_IVertex vertex;
- *  CSG_VertexIteratorDescriptor * verts_it = CSG_OutputVertexDescriptor(operation);
- *
- *  // initialize your vertex container with the number of verts (verts_it->num_elements)
- * 
- *  while (!verts_it->Done(verts_it->it)) {
- *             verts_it->Fill(verts_it->it,&vertex);
- *
- *      // create a new vertex of your own type and add it
- *      // to your mesh structure.
- *      verts_it->Step(verts_it->it);
- *  }
- *  // Free the vertex iterator
- *     CSG_FreeVertexDescriptor(verts_it);
- * 
- *  // similarly for faces.
- *  CSG_IFace face;
- *
- *  // you may need to reserve some memory in face->user_data here.
- * 
- *  // initialize your face container with the number of faces (faces_it->num_elements)
- * 
- *  CSG_FaceIteratorDescriptor * faces_it = CSG_OutputFaceDescriptor(operation);
- * 
- *  while (!faces_it->Done(faces_it->it)) {
- *             faces_it->Fill(faces_it->it,&face);
- *
- *      // create a new face of your own type and add it
- *      // to your mesh structure.
- *      faces_it->Step(&faces_it->it);
- *  }
- *     
- *  // Free the face iterator
- *     CSG_FreeVertexDescriptor(faces_it);
- *
- *  // that's it free the operation.
- *
- *  CSG_FreeBooleanOperation(operation);
- *  return;
- *  
- */
-
-/**
- * Description of boolean operation type.
- */
-
-typedef enum {
-       e_csg_union,
-       e_csg_intersection,
-       e_csg_difference,
-       e_csg_classify
-} CSG_OperationType;
-
-/**
- * 'Handle' into the CSG module that identifies a particular CSG operation.
- *  the pointer CSG_info containers module specific data, and should not
- *  be touched in anyway outside of the module.
- */
-
-typedef struct {
-       void *CSG_info;
-} CSG_BooleanOperation;
-
-/**
- * Return a ptr to a CSG_BooleanOperation object allocated
- * on the heap. The CSG module owns the memory associated with 
- * the returned ptr, use CSG_FreeBooleanOperation() to free this memory.
- */
-       CSG_BooleanOperation * 
-CSG_NewBooleanFunction(
-       void
-);
-
-/**
- * Attempt to perform a boolean operation between the 2 objects of the 
- * desired type. This may fail due to an internal error or lack of memory.
- * In this case 0 is returned, otehrwise 1 is returned indicating success.
- * @param operation is a 'handle' into the CSG_Module created by CSG_NewBooleanFunction()
- * @param op_type is the operation to perform.
- * @param obAFaces is an iterator over the faces of objectA,
- * @param obAVertices is an iterator over the vertices of objectA
- * @param obAFaces is an iterator over the faces of objectB,
- * @param obAVertices is an iterator over the vertices of objectB
- * @param interp_func the face_vertex data interpolation function.(see above)
- * 
- * All iterators must be valid and pointing to the first element in their
- * respective containers.
- */
-       int
-CSG_PerformBooleanOperation(
-       CSG_BooleanOperation * operation,
-       CSG_OperationType op_type,
-       CSG_FaceIteratorDescriptor obAFaces,
-       CSG_VertexIteratorDescriptor obAVertices,
-       CSG_FaceIteratorDescriptor obBFaces,
-       CSG_VertexIteratorDescriptor obBVertices
-);
-
-/**
- * If the a boolean operation was successful, you may access the results
- * through the following functions.
- *
- * CSG_OuputFaceDescriptor() returns a ptr to a CSG_FaceIteratorDesciptor 
- * allocated on the heap and owned by the CSG module. The iterator is
- * positioned at the start of the internal face container.
- * CSG_OutputVertexDescriptor() returns a ptr to a CSG_VertexIteratorDescriptor
- * allocated on the heap and owned by the CSG module. The iterator is
- * positioned at the start of the internal vertex container.
- * There is no function to rewind an iterator but you may obtain more
- * than one
- * iterator at a time. Please use the function CSG_FreeFaceIterator()
- * and CSG_FreeVertexIterator to free internal memory allocated for these
- * iterators.
- * 
- * If the last operation was not successful, these functions return NULL.
- */
-       int
-CSG_OutputFaceDescriptor(
-       CSG_BooleanOperation * operation,
-       CSG_FaceIteratorDescriptor * output
-);
-
-       int
-CSG_OutputVertexDescriptor(
-       CSG_BooleanOperation * operation,
-       CSG_VertexIteratorDescriptor *output
-);
-
-/**
- * Clean up functions.
- * Free internal memory associated with CSG interface structures. You must
- * call these functions on any structures created by the module, even if
- * subsequent operations did not succeed.
- */
-       void
-CSG_FreeVertexDescriptor(
-       CSG_VertexIteratorDescriptor * v_descriptor
-);
-
-       void
-CSG_FreeFaceDescriptor(
-       CSG_FaceIteratorDescriptor * f_descriptor
-);
-
-/**
- * Free the memory associated with a boolean operation. 
- * NOTE any iterator descriptor describing the output will become
- * invalid after this call and should be freed immediately.
- */
-       void
-CSG_FreeBooleanOperation(
-       CSG_BooleanOperation *operation
-);
-
-#ifdef __cplusplus
-}
-#endif
-
-
-
-#endif
-
diff --git a/intern/bsp/intern/BOP_CarveInterface.cpp b/intern/bsp/intern/BOP_CarveInterface.cpp
deleted file mode 100644 (file)
index a96196e..0000000
+++ /dev/null
@@ -1,852 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2010 by the Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): Ken Hughes,
- *                 Sergey Sharybin.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/BOP_CarveInterface.cpp
- *  \ingroup bsp
- */
-
-#include "BOP_Interface.h"
-#include "BSP_CSGMesh_CFIterator.h"
-
-#include <carve/csg_triangulator.hpp>
-#include <carve/interpolator.hpp>
-#include <carve/rescale.hpp>
-
-#include <iostream>
-
-using namespace carve::mesh;
-using namespace carve::geom;
-typedef unsigned int uint;
-
-#define MAX(x,y) ((x)>(y)?(x):(y))
-#define MIN(x,y) ((x)<(y)?(x):(y))
-
-static bool isQuadPlanar(carve::geom3d::Vector &v1, carve::geom3d::Vector &v2,
-                         carve::geom3d::Vector &v3, carve::geom3d::Vector &v4)
-{
-       carve::geom3d::Vector vec1, vec2, vec3, cross;
-
-       vec1 = v2 - v1;
-       vec2 = v4 - v1;
-       vec3 = v3 - v1;
-
-       cross = carve::geom::cross(vec1, vec2);
-
-       float production = carve::geom::dot(cross, vec3);
-       float magnitude = 1e-5 * cross.length();
-
-       return fabsf(production) < magnitude;
-}
-
-static bool isFacePlanar(CSG_IFace &face, std::vector<carve::geom3d::Vector> &vertices)
-{
-       if (face.vertex_number == 4) {
-               return isQuadPlanar(vertices[face.vertex_index[0]], vertices[face.vertex_index[1]],
-                                   vertices[face.vertex_index[2]], vertices[face.vertex_index[3]]);
-       }
-
-       return true;
-}
-
-static void Carve_copyMeshes(std::vector<MeshSet<3>::mesh_t*> &meshes, std::vector<MeshSet<3>::mesh_t*> &new_meshes)
-{
-       std::vector<MeshSet<3>::mesh_t*>::iterator it = meshes.begin();
-
-       for(; it!=meshes.end(); it++) {
-               MeshSet<3>::mesh_t *mesh = *it;
-               MeshSet<3>::mesh_t *new_mesh = new MeshSet<3>::mesh_t(mesh->faces);
-
-               new_meshes.push_back(new_mesh);
-       }
-}
-
-static MeshSet<3> *Carve_meshSetFromMeshes(std::vector<MeshSet<3>::mesh_t*> &meshes)
-{
-       std::vector<MeshSet<3>::mesh_t*> new_meshes;
-
-       Carve_copyMeshes(meshes, new_meshes);
-
-       return new MeshSet<3>(new_meshes);
-}
-
-static MeshSet<3> *Carve_meshSetFromTwoMeshes(std::vector<MeshSet<3>::mesh_t*> &left_meshes,
-                                              std::vector<MeshSet<3>::mesh_t*> &right_meshes)
-{
-       std::vector<MeshSet<3>::mesh_t*> new_meshes;
-
-       Carve_copyMeshes(left_meshes, new_meshes);
-       Carve_copyMeshes(right_meshes, new_meshes);
-
-       return new MeshSet<3>(new_meshes);
-}
-
-static bool Carve_checkEdgeFaceIntersections_do(carve::csg::Intersections &intersections,
-                                                MeshSet<3>::face_t *face_a, MeshSet<3>::edge_t *edge_b)
-{
-       if(intersections.intersects(edge_b, face_a))
-               return true;
-
-       carve::mesh::MeshSet<3>::vertex_t::vector_t _p;
-       if(face_a->simpleLineSegmentIntersection(carve::geom3d::LineSegment(edge_b->v1()->v, edge_b->v2()->v), _p))
-               return true;
-
-       return false;
-}
-
-static bool Carve_checkEdgeFaceIntersections(carve::csg::Intersections &intersections,
-                                             MeshSet<3>::face_t *face_a, MeshSet<3>::face_t *face_b)
-{
-       MeshSet<3>::edge_t *edge_b;
-
-       edge_b = face_b->edge;
-       do {
-               if(Carve_checkEdgeFaceIntersections_do(intersections, face_a, edge_b))
-                       return true;
-               edge_b = edge_b->next;
-       } while (edge_b != face_b->edge);
-
-       return false;
-}
-
-static inline bool Carve_facesAreCoplanar(const MeshSet<3>::face_t *a, const MeshSet<3>::face_t *b)
-{
-       carve::geom3d::Ray temp;
-       // XXX: Find a better definition. This may be a source of problems
-       // if floating point inaccuracies cause an incorrect answer.
-       return !carve::geom3d::planeIntersection(a->plane, b->plane, temp);
-}
-
-static bool Carve_checkMeshSetInterseciton_do(carve::csg::Intersections &intersections,
-                                              const RTreeNode<3, Face<3> *> *a_node,
-                                              const RTreeNode<3, Face<3> *> *b_node,
-                                              bool descend_a = true)
-{
-       if(!a_node->bbox.intersects(b_node->bbox))
-               return false;
-
-       if(a_node->child && (descend_a || !b_node->child)) {
-               for(RTreeNode<3, Face<3> *> *node = a_node->child; node; node = node->sibling) {
-                       if(Carve_checkMeshSetInterseciton_do(intersections, node, b_node, false))
-                               return true;
-               }
-       }
-       else if(b_node->child) {
-               for(RTreeNode<3, Face<3> *> *node = b_node->child; node; node = node->sibling) {
-                       if(Carve_checkMeshSetInterseciton_do(intersections, a_node, node, true))
-                               return true;
-               }
-       }
-       else {
-               for(size_t i = 0; i < a_node->data.size(); ++i) {
-                       MeshSet<3>::face_t *fa = a_node->data[i];
-                       aabb<3> aabb_a = fa->getAABB();
-                       if(aabb_a.maxAxisSeparation(b_node->bbox) > carve::EPSILON) continue;
-
-                       for(size_t j = 0; j < b_node->data.size(); ++j) {
-                               MeshSet<3>::face_t *fb = b_node->data[j];
-                               aabb<3> aabb_b = fb->getAABB();
-                               if(aabb_b.maxAxisSeparation(aabb_a) > carve::EPSILON) continue;
-
-                               std::pair<double, double> a_ra = fa->rangeInDirection(fa->plane.N, fa->edge->vert->v);
-                               std::pair<double, double> b_ra = fb->rangeInDirection(fa->plane.N, fa->edge->vert->v);
-                               if(carve::rangeSeparation(a_ra, b_ra) > carve::EPSILON) continue;
-
-                               std::pair<double, double> a_rb = fa->rangeInDirection(fb->plane.N, fb->edge->vert->v);
-                               std::pair<double, double> b_rb = fb->rangeInDirection(fb->plane.N, fb->edge->vert->v);
-                               if(carve::rangeSeparation(a_rb, b_rb) > carve::EPSILON) continue;
-
-                               if(!Carve_facesAreCoplanar(fa, fb)) {
-                                       if(Carve_checkEdgeFaceIntersections(intersections, fa, fb)) {
-                                               return true;
-                                       }
-                               }
-                       }
-               }
-       }
-
-       return false;
-}
-
-static bool Carve_checkMeshSetInterseciton(RTreeNode<3, Face<3> *> *rtree_a, RTreeNode<3, Face<3> *> *rtree_b)
-{
-       carve::csg::Intersections intersections;
-
-       return Carve_checkMeshSetInterseciton_do(intersections, rtree_a, rtree_b);
-}
-
-static void Carve_getIntersectedOperandMeshes(std::vector<MeshSet<3>::mesh_t*> &meshes, MeshSet<3>::aabb_t &otherAABB,
-                                              std::vector<MeshSet<3>::mesh_t*> &operandMeshes)
-{
-       std::vector<MeshSet<3>::mesh_t*>::iterator it = meshes.begin();
-       std::vector< RTreeNode<3, Face<3> *> *> meshRTree;
-
-       while (it != meshes.end()) {
-               MeshSet<3>::mesh_t *mesh = *it;
-               bool isAdded = false;
-
-               RTreeNode<3, Face<3> *> *rtree = RTreeNode<3, Face<3> *>::construct_STR(mesh->faces.begin(), mesh->faces.end(), 4, 4);
-
-               if (rtree->bbox.intersects(otherAABB)) {
-                       bool isIntersect = false;
-
-                       std::vector<MeshSet<3>::mesh_t*>::iterator operand_it = operandMeshes.begin();
-                       std::vector<RTreeNode<3, Face<3> *> *>::iterator tree_it = meshRTree.begin();
-                       for(; operand_it!=operandMeshes.end(); operand_it++, tree_it++) {
-                               RTreeNode<3, Face<3> *> *operandRTree = *tree_it;
-
-                               if(Carve_checkMeshSetInterseciton(rtree, operandRTree)) {
-                                       isIntersect = true;
-                                       break;
-                               }
-                       }
-
-                       if(!isIntersect) {
-                               operandMeshes.push_back(mesh);
-                               meshRTree.push_back(rtree);
-
-                               it = meshes.erase(it);
-                               isAdded = true;
-                       }
-               }
-
-               if (!isAdded) {
-                       delete rtree;
-                       it++;
-               }
-       }
-
-       std::vector<RTreeNode<3, Face<3> *> *>::iterator tree_it = meshRTree.begin();
-       for(; tree_it != meshRTree.end(); tree_it++) {
-               delete *tree_it;
-       }
-}
-
-static MeshSet<3> *Carve_getIntersectedOperand(std::vector<MeshSet<3>::mesh_t*> &meshes, MeshSet<3>::aabb_t &otherAABB)
-{
-       std::vector<MeshSet<3>::mesh_t*> operandMeshes;
-       Carve_getIntersectedOperandMeshes(meshes, otherAABB, operandMeshes);
-
-       if (operandMeshes.size() == 0)
-               return NULL;
-
-       return Carve_meshSetFromMeshes(operandMeshes);
-}
-
-static MeshSet<3> *Carve_unionIntersectingMeshes(MeshSet<3> *poly,
-                                                 MeshSet<3>::aabb_t &otherAABB,
-                                                 carve::interpolate::FaceAttr<uint> &oface_num)
-{
-       if(poly->meshes.size()<=1)
-               return poly;
-
-       carve::csg::CSG csg;
-
-       oface_num.installHooks(csg);
-       csg.hooks.registerHook(new carve::csg::CarveTriangulator, carve::csg::CSG::Hooks::PROCESS_OUTPUT_FACE_BIT);
-
-       std::vector<MeshSet<3>::mesh_t*> orig_meshes =
-                       std::vector<MeshSet<3>::mesh_t*>(poly->meshes.begin(), poly->meshes.end());
-
-       MeshSet<3> *left = Carve_getIntersectedOperand(orig_meshes, otherAABB);
-
-       if (!left) {
-               /* no maniforlds which intersects another object at all */
-               return poly;
-       }
-
-       while (orig_meshes.size()) {
-               MeshSet<3> *right = Carve_getIntersectedOperand(orig_meshes, otherAABB);
-
-               if (!right) {
-                       /* no more intersecting manifolds which intersects other object */
-                       break;
-               }
-
-               try {
-                       if(left->meshes.size()==0) {
-                               delete left;
-
-                               left = right;
-                       }
-                       else {
-                               MeshSet<3> *result = csg.compute(left, right, carve::csg::CSG::UNION, NULL, carve::csg::CSG::CLASSIFY_EDGE);
-
-                               delete left;
-                               delete right;
-
-                               left = result;
-                       }
-               }
-               catch(carve::exception e) {
-                       std::cerr << "CSG failed, exception " << e.str() << std::endl;
-
-                       MeshSet<3> *result = Carve_meshSetFromTwoMeshes(left->meshes, right->meshes);
-
-                       delete left;
-                       delete right;
-
-                       left = result;
-               }
-               catch(...) {
-                       delete left;
-                       delete right;
-
-                       throw "Unknown error in Carve library";
-               }
-       }
-
-       /* append all meshes which doesn't have intersection with another operand as-is */
-       if (orig_meshes.size()) {
-               MeshSet<3> *result = Carve_meshSetFromTwoMeshes(left->meshes, orig_meshes);
-
-               delete left;
-
-               return result;
-       }
-
-       return left;
-}
-
-static void Carve_unionIntersections(MeshSet<3> **left_r, MeshSet<3> **right_r,
-                                     carve::interpolate::FaceAttr<uint> &oface_num)
-{
-       MeshSet<3> *left, *right;
-
-       MeshSet<3>::aabb_t leftAABB = (*left_r)->getAABB();
-       MeshSet<3>::aabb_t rightAABB = (*right_r)->getAABB();
-
-       left = Carve_unionIntersectingMeshes(*left_r, rightAABB, oface_num);
-       right = Carve_unionIntersectingMeshes(*right_r, leftAABB, oface_num);
-
-       if(left != *left_r)
-               delete *left_r;
-
-       if(right != *right_r)
-               delete *right_r;
-
-       *left_r = left;
-       *right_r = right;
-}
-
-static MeshSet<3> *Carve_addMesh(CSG_FaceIteratorDescriptor &face_it,
-                                 CSG_VertexIteratorDescriptor &vertex_it,
-                                 carve::interpolate::FaceAttr<uint> &oface_num,
-                                 uint &num_origfaces)
-{
-       CSG_IVertex vertex;
-       std::vector<carve::geom3d::Vector> vertices;
-
-       while (!vertex_it.Done(vertex_it.it)) {
-               vertex_it.Fill(vertex_it.it,&vertex);
-               vertices.push_back(VECTOR(vertex.position[0],
-                                         vertex.position[1],
-                                         vertex.position[2]));
-               vertex_it.Step(vertex_it.it);
-       }
-
-       CSG_IFace face;
-       std::vector<int> f;
-       int numfaces = 0;
-
-       // now for the polygons.
-       // we may need to decalare some memory for user defined face properties.
-
-       std::vector<int> forig;
-       while (!face_it.Done(face_it.it)) {
-               face_it.Fill(face_it.it,&face);
-
-               if (isFacePlanar(face, vertices)) {
-                       f.push_back(face.vertex_number);
-                       f.push_back(face.vertex_index[0]);
-                       f.push_back(face.vertex_index[1]);
-                       f.push_back(face.vertex_index[2]);
-
-                       if (face.vertex_number == 4)
-                               f.push_back(face.vertex_index[3]);
-
-                       forig.push_back(face.orig_face);
-                       ++numfaces;
-                       face_it.Step(face_it.it);
-                       ++num_origfaces;
-               }
-               else {
-                       f.push_back(3);
-                       f.push_back(face.vertex_index[0]);
-                       f.push_back(face.vertex_index[1]);
-                       f.push_back(face.vertex_index[2]);
-
-                       forig.push_back(face.orig_face);
-                       ++numfaces;
-
-                       if (face.vertex_number == 4) {
-                               f.push_back(3);
-                               f.push_back(face.vertex_index[0]);
-                               f.push_back(face.vertex_index[2]);
-                               f.push_back(face.vertex_index[3]);
-
-                               forig.push_back(face.orig_face);
-                               ++numfaces;
-                       }
-
-                       face_it.Step(face_it.it);
-                       ++num_origfaces;
-               }
-       }
-
-       MeshSet<3> *poly = new MeshSet<3> (vertices, numfaces, f);
-
-       uint i;
-       MeshSet<3>::face_iter face_iter = poly->faceBegin();
-       for (i = 0; face_iter != poly->faceEnd(); ++face_iter, ++i) {
-               MeshSet<3>::face_t *face = *face_iter;
-               oface_num.setAttribute(face, forig[i]);
-       }
-
-       return poly;
-}
-
-static double triangleArea(carve::geom3d::Vector &v1, carve::geom3d::Vector &v2, carve::geom3d::Vector &v3)
-{
-       carve::geom3d::Vector a = v2 - v1;
-       carve::geom3d::Vector b = v3 - v1;
-
-       return carve::geom::cross(a, b).length();
-}
-
-static bool checkValidQuad(std::vector<MeshSet<3>::vertex_t> &vertex_storage, uint quad[4])
-{
-       carve::geom3d::Vector &v1 = vertex_storage[quad[0]].v;
-       carve::geom3d::Vector &v2 = vertex_storage[quad[1]].v;
-       carve::geom3d::Vector &v3 = vertex_storage[quad[2]].v;
-       carve::geom3d::Vector &v4 = vertex_storage[quad[3]].v;
-
-#if 0
-       /* disabled for now to prevent initially non-planar be triangulated
-        * in theory this might cause some artifacts if intersections happens by non-planar
-        * non-concave quad, but in practice it's acceptable */
-       if (!isQuadPlanar(v1, v2, v3, v4)) {
-               /* non-planar faces better not be merged because of possible differences in triangulation
-                * of non-planar faces in opengl and renderer */
-               return false;
-       }
-#endif
-
-       carve::geom3d::Vector edges[4];
-       carve::geom3d::Vector normal;
-       bool normal_set = false;
-
-       edges[0] = v2 - v1;
-       edges[1] = v3 - v2;
-       edges[2] = v4 - v3;
-       edges[3] = v1 - v4;
-
-       for (int i = 0; i < 4; i++) {
-               int n = i + 1;
-
-               if (n == 4)
-                       n = 0;
-
-               carve::geom3d::Vector current_normal = carve::geom::cross(edges[i], edges[n]);
-
-               if (current_normal.length() > DBL_EPSILON) {
-                       if (!normal_set) {
-                               normal = current_normal;
-                               normal_set = true;
-                       }
-                       else if (carve::geom::dot(normal, current_normal) < 0) {
-                               return false;
-                       }
-               }
-       }
-
-       if (!normal_set) {
-               /* normal wasn't set means face is degraded and better merge it in such way */
-               return false;
-       }
-
-       double area = triangleArea(v1, v2, v3) + triangleArea(v1, v3, v4);
-       if (area <= DBL_EPSILON)
-               return false;
-
-       return true;
-}
-
-// check whether two faces share an edge, and if so merge them
-static uint quadMerge(std::map<MeshSet<3>::vertex_t*, uint> *vertexToIndex_map,
-                                         std::vector<MeshSet<3>::vertex_t> &vertex_storage,
-                      MeshSet<3>::face_t *f1, MeshSet<3>::face_t *f2,
-                      uint v, uint quad[4])
-{
-       uint current, n1, p1, n2, p2;
-       uint v1[3];
-       uint v2[3];
-
-       // get the vertex indices for each face
-       v1[0] = vertexToIndex_map->find(f1->edge->vert)->second;
-       v1[1] = vertexToIndex_map->find(f1->edge->next->vert)->second;
-       v1[2] = vertexToIndex_map->find(f1->edge->next->next->vert)->second;
-
-       v2[0] = vertexToIndex_map->find(f2->edge->vert)->second;
-       v2[1] = vertexToIndex_map->find(f2->edge->next->vert)->second;
-       v2[2] = vertexToIndex_map->find(f2->edge->next->next->vert)->second;
-
-       // locate the current vertex we're examining, and find the next and
-       // previous vertices based on the face windings
-       if (v1[0] == v) {current = 0; p1 = 2; n1 = 1;}
-       else if (v1[1] == v) {current = 1; p1 = 0; n1 = 2;}
-       else {current = 2; p1 = 1; n1 = 0;}
-
-       if (v2[0] == v) {p2 = 2; n2 = 1;}
-       else if (v2[1] == v) {p2 = 0; n2 = 2;}
-       else {p2 = 1; n2 = 0;}
-
-       // if we find a match, place indices into quad in proper order and return
-       // success code
-       if (v1[p1] == v2[n2]) {
-               quad[0] = v1[current];
-               quad[1] = v1[n1];
-               quad[2] = v1[p1];
-               quad[3] = v2[p2];
-
-               return checkValidQuad(vertex_storage, quad);
-       }
-       else if (v1[n1] == v2[p2]) {
-               quad[0] = v1[current];
-               quad[1] = v2[n2];
-               quad[2] = v1[n1];
-               quad[3] = v1[p1];
-
-               return checkValidQuad(vertex_storage, quad);
-       }
-
-       return 0;
-}
-
-static bool Carve_checkDegeneratedFace(std::map<MeshSet<3>::vertex_t*, uint> *vertexToIndex_map, MeshSet<3>::face_t *face)
-{
-       /* only tris and quads for now */
-       if (face->n_edges == 3) {
-               uint v1, v2, v3;
-
-               v1 = vertexToIndex_map->find(face->edge->prev->vert)->second;
-               v2 = vertexToIndex_map->find(face->edge->vert)->second;
-               v3 = vertexToIndex_map->find(face->edge->next->vert)->second;
-
-               if (v1 == v2 || v2 == v3 || v1 == v3)
-                       return true;
-       }
-       else if (face->n_edges == 4) {
-               uint v1, v2, v3, v4;
-
-               v1 = vertexToIndex_map->find(face->edge->prev->vert)->second;
-               v2 = vertexToIndex_map->find(face->edge->vert)->second;
-               v3 = vertexToIndex_map->find(face->edge->next->vert)->second;
-               v4 = vertexToIndex_map->find(face->edge->next->next->vert)->second;
-
-               if (v1 == v2 || v1 == v3 || v1 == v4 || v2 == v3 || v2 == v4 || v3 == v4)
-                       return true;
-       }
-
-       return false;
-}
-
-static BSP_CSGMesh *Carve_exportMesh(MeshSet<3>* &poly, carve::interpolate::FaceAttr<uint> &oface_num,
-                                     uint num_origfaces)
-{
-       uint i;
-       BSP_CSGMesh *outputMesh = BSP_CSGMesh::New();
-
-       if (outputMesh == NULL)
-               return NULL;
-
-       std::vector<BSP_MVertex> *vertices = new std::vector<BSP_MVertex>;
-
-       outputMesh->SetVertices(vertices);
-
-       std::map<MeshSet<3>::vertex_t*, uint> vertexToIndex_map;
-       std::vector<MeshSet<3>::vertex_t>::iterator it = poly->vertex_storage.begin();
-       for (i = 0; it != poly->vertex_storage.end(); ++i, ++it) {
-               MeshSet<3>::vertex_t *vertex = &(*it);
-               vertexToIndex_map[vertex] = i;
-       }
-
-       for (i = 0; i < poly->vertex_storage.size(); ++i ) {
-               BSP_MVertex outVtx(MT_Point3 (poly->vertex_storage[i].v[0],
-                                             poly->vertex_storage[i].v[1],
-                                             poly->vertex_storage[i].v[2]));
-               outVtx.m_edges.clear();
-               outputMesh->VertexSet().push_back(outVtx);
-       }
-
-       // build vectors of faces for each original face and each vertex 
-       std::vector<std::vector<uint> > vi(poly->vertex_storage.size());
-       std::vector<std::vector<uint> > ofaces(num_origfaces);
-       MeshSet<3>::face_iter face_iter = poly->faceBegin();
-       for (i = 0; face_iter != poly->faceEnd(); ++face_iter, ++i) {
-               MeshSet<3>::face_t *f = *face_iter;
-
-               if (Carve_checkDegeneratedFace(&vertexToIndex_map, f))
-                       continue;
-
-               ofaces[oface_num.getAttribute(f)].push_back(i);
-
-               MeshSet<3>::face_t::edge_iter_t edge_iter = f->begin();
-
-               for (; edge_iter != f->end(); ++edge_iter) {
-                       int index = vertexToIndex_map[edge_iter->vert];
-                       vi[index].push_back(i);
-               }
-       }
-
-       uint quadverts[4] = {0, 0, 0, 0};
-       // go over each set of faces which belong to an original face
-       std::vector< std::vector<uint> >::const_iterator fii;
-       uint orig = 0;
-       for (fii=ofaces.begin(); fii!=ofaces.end(); ++fii, ++orig) {
-               std::vector<uint> fl = *fii;
-               // go over a single set from an original face
-               while (fl.size() > 0) {
-                       // remove one new face
-                       uint findex = fl.back();
-                       fl.pop_back();
-
-                       MeshSet<3>::face_t *f = *(poly->faceBegin() + findex);
-
-                       // for each vertex of this face, check other faces containing
-                       // that vertex to see if there is a neighbor also belonging to
-                       // the original face
-                       uint result = 0;
-
-                       MeshSet<3>::face_t::edge_iter_t edge_iter = f->begin();
-                       for (; edge_iter != f->end(); ++edge_iter) {
-                               int v = vertexToIndex_map[edge_iter->vert];
-                               for (uint pos2=0; !result && pos2 < vi[v].size();pos2++) {
-
-                                       // if we find the current face, ignore it
-                                       uint otherf = vi[v][pos2];
-                                       if (findex == otherf)
-                                               continue;
-
-                                       MeshSet<3>::face_t *f2 = *(poly->faceBegin() + otherf);
-
-                                       // if other face doesn't have the same original face,
-                                       // ignore it also
-                                       uint other_orig = oface_num.getAttribute(f2);
-                                       if (orig != other_orig)
-                                               continue;
-
-                                       // if, for some reason, we don't find the other face in
-                                       // the current set of faces, ignore it
-                                       uint other_index = 0;
-                                       while (other_index < fl.size() && fl[other_index] != otherf) ++other_index;
-                                       if (other_index == fl.size()) continue;
-
-                                       // see if the faces share an edge
-                                       result = quadMerge(&vertexToIndex_map, poly->vertex_storage, f, f2, v, quadverts);
-                                       // if faces can be merged, then remove the other face
-                                       // from the current set
-                                       if (result) {
-                                               uint replace = fl.back();
-                                               fl.pop_back();
-                                               if(otherf != replace)
-                                                       fl[other_index] = replace;
-                                       }
-                               }
-                       }
-
-                       // add all information except vertices to the output mesh
-                       outputMesh->FaceSet().push_back(BSP_MFace());
-                       BSP_MFace& outFace = outputMesh->FaceSet().back();
-                       outFace.m_verts.clear();
-                       outFace.m_plane.setValue(f->plane.N.v);
-                       outFace.m_orig_face = orig;
-
-                       // if we merged faces, use the list of common vertices; otherwise
-                       // use the faces's vertices
-                       if (result) {
-                               // make quat using verts stored in result
-                               outFace.m_verts.push_back(quadverts[0]);
-                               outFace.m_verts.push_back(quadverts[1]);
-                               outFace.m_verts.push_back(quadverts[2]);
-                               outFace.m_verts.push_back(quadverts[3]);
-                       } else {
-                               MeshSet<3>::face_t::edge_iter_t edge_iter = f->begin();
-                               for (; edge_iter != f->end(); ++edge_iter) {
-                                       //int index = ofacevert_num.getAttribute(f, edge_iter.idx());
-                                       int index = vertexToIndex_map[edge_iter->vert];
-                                       outFace.m_verts.push_back( index );
-                               }
-                       }
-               }
-       }
-
-       // Build the mesh edges using topological informtion
-       outputMesh->BuildEdges();
-       
-       return outputMesh;
-}
-
-static void meshSetMinMax(const MeshSet<3> *mesh,
-                          carve::geom3d::Vector *min,
-                          carve::geom3d::Vector *max)
-{
-       for (uint i = 0; i < mesh->vertex_storage.size(); ++i) {
-               min->x = MIN(min->x, mesh->vertex_storage[i].v.x);
-               min->y = MIN(min->y, mesh->vertex_storage[i].v.y);
-               min->z = MIN(min->z, mesh->vertex_storage[i].v.z);
-               max->x = MAX(max->x, mesh->vertex_storage[i].v.x);
-               max->y = MAX(max->y, mesh->vertex_storage[i].v.y);
-               max->z = MAX(max->z, mesh->vertex_storage[i].v.z);
-       }
-}
-
-static void getRescaleMinMax(const MeshSet<3> *left,
-                             const MeshSet<3> *right,
-                             carve::geom3d::Vector *min,
-                             carve::geom3d::Vector *max)
-{
-       min->x = max->x = left->vertex_storage[0].v.x;
-       min->y = max->y = left->vertex_storage[0].v.y;
-       min->z = max->z = left->vertex_storage[0].v.z;
-
-       meshSetMinMax(left, min, max);
-       meshSetMinMax(right, min, max);
-
-       // Make sure we don't scale object with zer oscale
-       if ((min->x - max->x) < DBL_EPSILON) {
-               min->x = -1.0;
-               max->x = 1.0;
-       }
-       if ((min->y - max->y) < DBL_EPSILON) {
-               min->y = -1.0;
-               max->y = 1.0;
-       }
-       if ((min->z - max->z) < DBL_EPSILON) {
-               min->z = -1.0;
-               max->z = 1.0;
-       }
-}
-
-/**
- * Performs a generic booleam operation, the entry point for external modules.
- * @param opType Boolean operation type BOP_INTERSECTION, BOP_UNION, BOP_DIFFERENCE
- * @param outputMesh Output mesh, the final result (the object C)
- * @param obAFaces Object A faces list
- * @param obAVertices Object A vertices list
- * @param obBFaces Object B faces list
- * @param obBVertices Object B vertices list
- * @param interpFunc Interpolating function
- * @return operation state: BOP_OK, BOP_NO_SOLID, BOP_ERROR
- */
-BoolOpState BOP_performBooleanOperation(BoolOpType                    opType,
-                                        BSP_CSGMesh**                 outputMesh,
-                                        CSG_FaceIteratorDescriptor    obAFaces,
-                                        CSG_VertexIteratorDescriptor  obAVertices,
-                                        CSG_FaceIteratorDescriptor    obBFaces,
-                                        CSG_VertexIteratorDescriptor  obBVertices)
-{
-       carve::csg::CSG::OP op;
-       MeshSet<3> *left, *right, *output = NULL;
-       carve::csg::CSG csg;
-       carve::geom3d::Vector min, max;
-       carve::interpolate::FaceAttr<uint> oface_num;
-       uint num_origfaces = 0;
-
-       switch (opType) {
-               case BOP_UNION:
-                       op = carve::csg::CSG::UNION;
-                       break;
-               case BOP_INTERSECTION:
-                       op = carve::csg::CSG::INTERSECTION;
-                       break;
-               case BOP_DIFFERENCE:
-                       op = carve::csg::CSG::A_MINUS_B;
-                       break;
-               default:
-                       return BOP_ERROR;
-       }
-
-       left = Carve_addMesh(obAFaces, obAVertices, oface_num, num_origfaces );
-       right = Carve_addMesh(obBFaces, obBVertices, oface_num, num_origfaces );
-
-       getRescaleMinMax(left, right, &min, &max);
-
-       carve::rescale::rescale scaler(min.x, min.y, min.z, max.x, max.y, max.z);
-       carve::rescale::fwd fwd_r(scaler);
-       carve::rescale::rev rev_r(scaler);
-
-       left->transform(fwd_r);
-       right->transform(fwd_r);
-
-       // prepare operands for actual boolean operation. it's needed because operands might consist of
-       // several intersecting meshes and in case if another operands intersect an edge loop of intersecting that
-       // meshes tessellation of operation result can't be done properly. the only way to make such situations
-       // working is to union intersecting meshes of the same operand
-       Carve_unionIntersections(&left, &right, oface_num);
-
-       if(left->meshes.size() == 0 || right->meshes.size()==0) {
-               // normally sohuldn't happen (zero-faces objects are handled by modifier itself), but
-               // unioning intersecting meshes which doesn't have consistent normals might lead to
-               // empty result which wouldn't work here
-
-               delete left;
-               delete right;
-
-               return BOP_ERROR;
-       }
-
-       csg.hooks.registerHook(new carve::csg::CarveTriangulator, carve::csg::CSG::Hooks::PROCESS_OUTPUT_FACE_BIT);
-
-       oface_num.installHooks(csg);
-
-       try {
-               output = csg.compute(left, right, op, NULL, carve::csg::CSG::CLASSIFY_EDGE);
-       }
-       catch(carve::exception e) {
-               std::cerr << "CSG failed, exception " << e.str() << std::endl;
-       }
-       catch(...) {
-               delete left;
-               delete right;
-
-               throw "Unknown error in Carve library";
-       }
-
-       delete left;
-       delete right;
-
-       if(!output)
-               return BOP_ERROR;
-
-       output->transform(rev_r);
-
-       *outputMesh = Carve_exportMesh(output, oface_num, num_origfaces);
-       delete output;
-
-       return BOP_OK;
-}
diff --git a/intern/bsp/intern/BOP_Interface.h b/intern/bsp/intern/BOP_Interface.h
deleted file mode 100644 (file)
index c740238..0000000
+++ /dev/null
@@ -1,47 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-/** \file BOP_Interface.h
- *  \ingroup bsp
- */
-
-#ifndef __BOP_INTERFACE_H__
-#define __BOP_INTERFACE_H__
-
-#include "BSP_CSGMesh.h"
-
-typedef enum EnumBoolOpState {BOP_OK, BOP_NO_SOLID, BOP_ERROR} BoolOpState;
-typedef enum EnumBoolOpType {BOP_INTERSECTION=e_csg_intersection, BOP_UNION=e_csg_union, BOP_DIFFERENCE=e_csg_difference} BoolOpType;
-
-BoolOpState BOP_performBooleanOperation(BoolOpType                   opType,
-                                       BSP_CSGMesh**                outputMesh,
-                                       CSG_FaceIteratorDescriptor   obAFaces,
-                                       CSG_VertexIteratorDescriptor obAVertices,
-                                       CSG_FaceIteratorDescriptor   obBFaces,
-                                       CSG_VertexIteratorDescriptor obBVertices);
-
-#endif
diff --git a/intern/bsp/intern/BSP_CSGException.h b/intern/bsp/intern/BSP_CSGException.h
deleted file mode 100644 (file)
index 744359c..0000000
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/BSP_CSGException.h
- *  \ingroup bsp
- */
-
-
-#ifndef __BSP_CSGEXCEPTION_H__
-#define __BSP_CSGEXCEPTION_H__
-
-// stick in more error types as you think of them
-
-enum BSP_ExceptionType{
-       e_split_error,
-       e_mesh_error,
-       e_mesh_input_error,
-       e_param_error,
-       e_tree_build_error
-};
-
-
-class BSP_CSGException {
-public :
-       BSP_ExceptionType m_e_type;
-
-       BSP_CSGException (
-               BSP_ExceptionType type
-       ) : m_e_type (type)
-       {
-       }
-};
-
-#endif
-
diff --git a/intern/bsp/intern/BSP_CSGMesh.cpp b/intern/bsp/intern/BSP_CSGMesh.cpp
deleted file mode 100644 (file)
index 4dda774..0000000
+++ /dev/null
@@ -1,659 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/BSP_CSGMesh.cpp
- *  \ingroup bsp
- */
-
-
-
-#include "BSP_CSGMesh.h"
-#include "MT_assert.h"
-#include "CTR_TaggedSetOps.h"
-#include "MT_Plane3.h"
-#include "BSP_CSGException.h"
-
-// for insert_iterator
-#include <iterator>
-
-// for vector reverse
-#include <iostream>
-#include <algorithm>
-using namespace std;
-
-BSP_CSGMesh::
-BSP_CSGMesh(
-) :
-       MEM_RefCountable()
-{
-       m_verts     = NULL;
-       m_faces     = NULL;
-       m_edges     = NULL;
-}
-
-       BSP_CSGMesh *
-BSP_CSGMesh::
-New(
-){
-       return new BSP_CSGMesh();
-}
-
-       BSP_CSGMesh *
-BSP_CSGMesh::
-NewCopy(
-) const {
-
-       BSP_CSGMesh *mesh = New();
-       if (mesh == NULL) return NULL;
-
-       mesh->m_bbox_max = m_bbox_max;
-       mesh->m_bbox_min = m_bbox_min;
-
-       if (m_edges != NULL) {
-                mesh->m_edges = new vector<BSP_MEdge>(*m_edges);
-               if (mesh->m_edges == NULL) {
-                       delete mesh;
-                       return NULL;
-               }
-       }
-       if (m_verts != NULL) {
-                mesh->m_verts = new vector<BSP_MVertex>(*m_verts);
-               if (mesh->m_verts == NULL) {
-                       if (m_edges != NULL) free(mesh->m_edges);
-                       delete mesh;
-                       return NULL;
-               }
-       }
-       if (m_faces != NULL) {
-                mesh->m_faces = new vector<BSP_MFace>(*m_faces);
-               if (mesh->m_faces == NULL) {
-                       delete mesh;
-                       return NULL;
-               }
-       }
-
-       return mesh;
-}
-       
-       void
-BSP_CSGMesh::
-Invert(
-){
-
-       vector<BSP_MFace> & faces = FaceSet();
-
-       vector<BSP_MFace>::const_iterator faces_end = faces.end();
-       vector<BSP_MFace>::iterator faces_it = faces.begin();
-
-       for (; faces_it != faces_end; ++faces_it) {     
-               faces_it->Invert();
-       }
-}
-
-       bool
-BSP_CSGMesh::
-SetVertices(
-       vector<BSP_MVertex> *verts
-){
-       if (verts == NULL) return false;
-
-       // create polygon and edge arrays and reserve some space.
-       m_faces = new vector<BSP_MFace>;
-       if (!m_faces) return false;
-
-       m_faces->reserve(verts->size()/2);
-       
-       // previous verts get deleted here.
-       m_verts = verts;
-       return true;
-}
-
-               void
-BSP_CSGMesh::
-AddPolygon(
-       const int * verts,
-       int num_verts
-){
-       MT_assert(verts != NULL);
-       MT_assert(num_verts >=3);
-
-       if (verts == NULL || num_verts <3) return;
-
-       // make a polyscone from these vertex indices.
-
-       const BSP_FaceInd fi = m_faces->size();
-       m_faces->push_back(BSP_MFace());                        
-       BSP_MFace & face = m_faces->back();
-
-       insert_iterator<vector<BSP_VertexInd> > insert_point(face.m_verts,face.m_verts.end()); 
-       copy (verts,verts + num_verts,insert_point);
-
-       // compute and store the plane equation for this face.
-
-       MT_Plane3 face_plane = FacePlane(fi);   
-       face.m_plane = face_plane;
-};
-
-// assumes that the face already has a plane equation
-       void
-BSP_CSGMesh::
-AddPolygon(
-       const BSP_MFace &face
-){
-       m_faces->push_back(face);                       
-};
-
-
-       bool
-BSP_CSGMesh::
-BuildEdges(
-){
-
-       if (m_faces == NULL) return false;
-
-       if (m_edges != NULL) {
-               DestroyEdges();
-       }
-
-       m_edges = new vector<BSP_MEdge>;
-
-       if (m_edges == NULL) {
-               return false;
-       }
-               
-
-       //iterate through the face set and add edges for all polygon
-       //edges
-       
-       vector<BSP_MFace>::const_iterator f_it_end = FaceSet().end();
-       vector<BSP_MFace>::iterator f_it_begin = FaceSet().begin();
-       vector<BSP_MFace>::iterator f_it = FaceSet().begin();
-
-       vector<BSP_EdgeInd> dummy;
-
-       for (;f_it != f_it_end; ++f_it) {
-
-               BSP_MFace & face = *f_it;
-
-               int vertex_num = face.m_verts.size();
-               BSP_VertexInd prev_vi(face.m_verts[vertex_num-1]);
-
-               for (int vert = 0; vert < vertex_num; ++vert) {
-
-                       BSP_FaceInd fi(size_t (f_it - f_it_begin));
-                       InsertEdge(prev_vi,face.m_verts[vert],fi,dummy);
-                       prev_vi = face.m_verts[vert];
-               }
-                       
-       }
-       dummy.clear();
-       return true;
-}      
-               
-       void
-BSP_CSGMesh::
-DestroyEdges(
-){
-       if ( m_edges != NULL ) {
-               delete m_edges;
-               m_edges = NULL;
-       }       
-       
-       // Run through the vertices
-       // and clear their edge arrays.
-
-       if (m_verts){
-
-               vector<BSP_MVertex>::const_iterator vertex_end = VertexSet().end();
-               vector<BSP_MVertex>::iterator vertex_it = VertexSet().begin();
-
-               for (; vertex_it != vertex_end; ++vertex_it) {
-                       vertex_it->m_edges.clear();
-               }
-       }
-}
-
-
-       BSP_EdgeInd
-BSP_CSGMesh::
-FindEdge(
-       const BSP_VertexInd & v1,
-       const BSP_VertexInd & v2
-) const {
-       
-       vector<BSP_MVertex> &verts = VertexSet();
-       vector<BSP_MEdge> &edges = EdgeSet();
-
-       BSP_MEdge e;
-       e.m_verts[0] = v1;
-       e.m_verts[1] = v2;
-       
-       vector<BSP_EdgeInd> &v1_edges = verts[v1].m_edges;
-       vector<BSP_EdgeInd>::const_iterator v1_end = v1_edges.end();
-       vector<BSP_EdgeInd>::const_iterator v1_begin = v1_edges.begin();
-
-       for (; v1_begin != v1_end; ++v1_begin) {
-               if (edges[*v1_begin] == e) return *v1_begin;
-       }
-       
-       return BSP_EdgeInd::Empty();
-}
-
-       void
-BSP_CSGMesh::
-InsertEdge(
-       const BSP_VertexInd & v1,
-       const BSP_VertexInd & v2,
-       const BSP_FaceInd & f,
-       vector<BSP_EdgeInd> &new_edges
-){
-
-       MT_assert(!v1.IsEmpty());
-       MT_assert(!v2.IsEmpty());
-       MT_assert(!f.IsEmpty());
-
-       if (v1.IsEmpty() || v2.IsEmpty() || f.IsEmpty()) {
-               BSP_CSGException e(e_mesh_error);
-               throw (e);
-       }
-
-       vector<BSP_MVertex> &verts = VertexSet();
-       vector<BSP_MEdge> &edges = EdgeSet();
-       
-       BSP_EdgeInd e;
-
-       e = FindEdge(v1,v2);
-       if (e.IsEmpty()) {
-               // This edge does not exist -- make a new one 
-
-               BSP_MEdge temp_e;
-               temp_e.m_verts[0] = v1;
-               temp_e.m_verts[1] = v2;
-
-               e = m_edges->size();
-               // set the face index from the edge back to this polygon.
-               temp_e.m_faces.push_back(f);
-
-               m_edges->push_back(temp_e);
-
-               // add the edge index to it's vertices 
-               verts[v1].AddEdge(e);
-               verts[v2].AddEdge(e);
-
-               new_edges.push_back(e);
-
-       } else {
-
-               // edge already exists
-               // insure that there is no polygon already
-               // attached to the other side of this edge
-               // swap the empty face pointer in edge with f
-
-               BSP_MEdge &edge = edges[e];
-
-               // set the face index from the edge back to this polygon.
-               edge.m_faces.push_back(f);
-       }
-}              
-
-
-// geometry access
-//////////////////
-
-       vector<BSP_MVertex> &
-BSP_CSGMesh::
-VertexSet(
-) const {
-        return *m_verts;
-}              
-
-       vector<BSP_MFace> &
-BSP_CSGMesh::
-FaceSet(
-) const {
-        return *m_faces;
-}
-
-       vector<BSP_MEdge> &
-BSP_CSGMesh::
-EdgeSet(
-) const {
-        return *m_edges;
-}
-
-BSP_CSGMesh::
-~BSP_CSGMesh(
-){
-       if ( m_verts != NULL ) delete m_verts;
-       if ( m_faces != NULL ) delete m_faces;
-       if ( m_edges != NULL ) delete m_edges;
-}
-
-// local geometry queries.
-/////////////////////////
-
-// face queries
-///////////////
-
-       void
-BSP_CSGMesh::
-FaceVertices(
-       const BSP_FaceInd & f,
-       vector<BSP_VertexInd> &output
-){
-       vector<BSP_MFace> & face_set = FaceSet();
-       output.insert(
-               output.end(),
-               face_set[f].m_verts.begin(),
-               face_set[f].m_verts.end()
-       );
-}
-
-
-       void
-BSP_CSGMesh::
-FaceEdges(
-       const BSP_FaceInd & fi,
-       vector<BSP_EdgeInd> &output
-){
-       // take intersection of the edges emminating from all the vertices
-       // of this polygon;
-
-       vector<BSP_MFace> &faces = FaceSet();
-       vector<BSP_MEdge> &edges = EdgeSet();
-
-       const BSP_MFace & f = faces[fi];
-
-       // collect vertex edges;
-
-       vector<BSP_VertexInd>::const_iterator face_verts_it = f.m_verts.begin();
-       vector<BSP_VertexInd>::const_iterator face_verts_end = f.m_verts.end();
-
-       vector< vector<BSP_EdgeInd> > vertex_edges(f.m_verts.size());
-               
-       int vector_slot = 0;
-
-       for (;face_verts_it != face_verts_end; ++face_verts_it, ++vector_slot) {
-               VertexEdges(*face_verts_it,vertex_edges[vector_slot]);
-       }       
-
-       int prev = vector_slot - 1; 
-
-       // intersect pairs of edge sets 
-
-       for (int i = 0; i < vector_slot;i++) {
-               CTR_TaggedSetOps<BSP_EdgeInd,BSP_MEdge>::IntersectPair(vertex_edges[prev],vertex_edges[i],edges,output);        
-               prev = i;
-       }
-       
-       // should always have 3 or more unique edges per face.
-       MT_assert(output.size() >=3);
-
-       if (output.size() < 3) {
-               BSP_CSGException e(e_mesh_error);
-               throw(e);
-       }
-};
-       
-// edge queries
-///////////////
-
-       void
-BSP_CSGMesh::
-EdgeVertices(
-       const BSP_EdgeInd & e,
-       vector<BSP_VertexInd> &output
-){
-       const vector<BSP_MEdge> &edges = EdgeSet();
-       output.push_back(edges[e].m_verts[0]);
-       output.push_back(edges[e].m_verts[1]);
-} 
-
-       void
-BSP_CSGMesh::
-EdgeFaces(
-       const BSP_EdgeInd & e,
-       vector<BSP_FaceInd> &output
-){
-
-       vector<BSP_MEdge> & edge_set = EdgeSet();
-       output.insert(
-               output.end(),
-               edge_set[e].m_faces.begin(),
-               edge_set[e].m_faces.end()
-       );
-       
-}
-
-// vertex queries
-/////////////////
-
-       void
-BSP_CSGMesh::
-VertexEdges(
-       const BSP_VertexInd &v,
-       vector<BSP_EdgeInd> &output
-){
-
-       vector<BSP_MVertex> & vertex_set = VertexSet();
-       output.insert(
-               output.end(),
-               vertex_set[v].m_edges.begin(),
-               vertex_set[v].m_edges.end()
-       );
-}
-
-       void
-BSP_CSGMesh::
-VertexFaces(
-       const BSP_VertexInd &vi,
-       vector<BSP_FaceInd> &output
-) {
-
-       vector<BSP_MEdge> &edges = EdgeSet();
-       vector<BSP_MFace> &faces = FaceSet();
-       vector<BSP_MVertex> &verts = VertexSet();
-
-       const vector<BSP_EdgeInd> &v_edges = verts[vi].m_edges;
-       vector<BSP_EdgeInd>::const_iterator e_it = v_edges.begin();
-
-       for (; e_it != v_edges.end(); ++e_it) {
-
-               BSP_MEdge &e = edges[*e_it]; 
-
-               // iterate through the faces of this edge - push unselected
-               // edges to output and then select the edge
-
-               vector<BSP_FaceInd>::const_iterator e_faces_end = e.m_faces.end();
-               vector<BSP_FaceInd>::iterator e_faces_it = e.m_faces.begin();
-
-               for (;e_faces_it != e_faces_end; ++e_faces_it) {
-
-                       if (!faces[*e_faces_it].SelectTag()) {
-                               output.push_back(*e_faces_it);
-                               faces[*e_faces_it].SetSelectTag(true);
-                       }
-               }
-       }
-
-       // deselect selected faces.
-       vector<BSP_FaceInd>::iterator f_it = output.begin();
-
-       for (; f_it != output.end(); ++f_it) {
-               faces[*f_it].SetSelectTag(false);
-       }
-}
-
-       bool
-BSP_CSGMesh::
-SC_Face(
-       BSP_FaceInd f
-){
-
-
-
-#if 0
-       {
-       // check area is greater than zero.
-
-               vector<BSP_MVertex> & verts = VertexSet();
-
-               vector<BSP_VertexInd> f_verts;
-               FaceVertices(f,f_verts);
-
-               MT_assert(f_verts.size() >= 3);
-
-               BSP_VertexInd root = f_verts[0];
-               
-               MT_Scalar area = 0;
-
-               for (int i=2; i < f_verts.size(); i++) {
-                       MT_Vector3 a = verts[root].m_pos;
-                       MT_Vector3 b = verts[f_verts[i-1]].m_pos;
-                       MT_Vector3 c = verts[f_verts[i]].m_pos;
-
-                       MT_Vector3 l1 = b-a;
-                       MT_Vector3 l2 = c-b;
-
-                       area += (l1.cross(l2)).length()/2;
-               }
-
-               MT_assert(!MT_fuzzyZero(area));
-       }
-#endif
-       // Check coplanarity 
-#if 0
-       MT_Plane3 plane = FacePlane(f);
-
-       const BSP_MFace & face = FaceSet()[f];
-       vector<BSP_VertexInd>::const_iterator f_verts_it = face.m_verts.begin();
-       vector<BSP_VertexInd>::const_iterator f_verts_end = face.m_verts.end();
-
-       for (;f_verts_it != f_verts_end; ++f_verts_it) {
-               MT_Scalar dist = plane.signedDistance(
-                       VertexSet()[*f_verts_it].m_pos
-               );
-
-               MT_assert(fabs(dist) < BSP_SPLIT_EPSILON);
-       }
-#endif
-
-
-       // Check connectivity
-
-       vector<BSP_EdgeInd> f_edges;    
-       FaceEdges(f,f_edges);
-
-       MT_assert(f_edges.size() == FaceSet()[f].m_verts.size());
-
-       unsigned int i;
-       for (i = 0; i < f_edges.size(); ++i) {
-
-               int matches = 0;
-               for (unsigned int j = 0; j < EdgeSet()[f_edges[i]].m_faces.size(); j++) {
-
-                       if (EdgeSet()[f_edges[i]].m_faces[j] == f) matches++;
-               }
-
-               MT_assert(matches == 1);
-
-       }       
-       return true;
-}      
-
-       MT_Plane3
-BSP_CSGMesh::
-FacePlane(
-       const BSP_FaceInd & fi
-) const{
-
-       const BSP_MFace & f0 = FaceSet()[fi];   
-
-       // Have to be a bit careful here coz the poly may have 
-       // a lot of parallel edges. Should walk round the polygon
-       // and check length of cross product.
-
-       const MT_Vector3 & p1 = VertexSet()[f0.m_verts[0]].m_pos;
-       const MT_Vector3 & p2 = VertexSet()[f0.m_verts[1]].m_pos;
-
-       int face_size = f0.m_verts.size();
-       MT_Vector3 n;
-
-       for (int i = 2 ; i <face_size; i++) { 
-               const MT_Vector3 & pi =  VertexSet()[f0.m_verts[i]].m_pos;
-               
-               MT_Vector3 l1 = p2-p1;
-               MT_Vector3 l2 = pi-p2;
-               n = l1.cross(l2);
-               MT_Scalar length = n.length();
-
-               if (!MT_fuzzyZero(length)) {
-                       n = n * (1/length);
-                       break;
-               } 
-       }
-       return MT_Plane3(n,p1);
-}
-
-       void
-BSP_CSGMesh::
-ComputeFacePlanes(
-){
-
-       int fsize = FaceSet().size();
-       int i=0;
-       for (i = 0; i < fsize; i++) {
-       
-               FaceSet()[i].m_plane = FacePlane(i);
-       }
-};
-
-
-       int
-BSP_CSGMesh::
-CountTriangles(
-) const {
-
-       // Each polygon of n sides can be partitioned into n-3 triangles.
-       // So we just go through and sum this function of polygon size.
-       
-       vector<BSP_MFace> & face_set = FaceSet();
-
-       vector<BSP_MFace>::const_iterator face_it = face_set.begin();
-       vector<BSP_MFace>::const_iterator face_end = face_set.end();
-
-       int sum = 0;
-
-       for (;face_it != face_end; face_it++) {
-       
-               // Should be careful about degenerate faces here.
-               sum += face_it->m_verts.size() - 2;
-       }
-
-       return sum;
-}
-
diff --git a/intern/bsp/intern/BSP_CSGMesh.h b/intern/bsp/intern/BSP_CSGMesh.h
deleted file mode 100644 (file)
index 4754f3b..0000000
+++ /dev/null
@@ -1,249 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/BSP_CSGMesh.h
- *  \ingroup bsp
- */
-
-
-#ifndef __BSP_CSGMESH_H__
-#define __BSP_CSGMESH_H__
-
-#include "BSP_MeshPrimitives.h"
-#include "MEM_SmartPtr.h"
-#include "MEM_RefCountPtr.h"
-#include "MEM_NonCopyable.h"
-#include "../extern/CSG_BooleanOps.h"
-
-
-class MT_Plane3;
-
-class BSP_CSGMesh : 
-       public MEM_NonCopyable, 
-       public MEM_RefCountable
-{
-
-public :
-
-       static
-               BSP_CSGMesh *
-       New(
-       );
-
-               bool
-       SetVertices(
-               std::vector<BSP_MVertex> *verts
-       );
-
-               void
-       AddPolygon(
-               const int * verts,
-               int num_verts
-       );      
-
-       // assumes that the face already has a plane equation
-               void
-       AddPolygon(
-               const BSP_MFace &face
-       );
-
-
-       // Allocate and build the mesh edges.
-       ////////////////////////////////////
-
-               bool
-       BuildEdges(
-       );
-
-       // Clean the mesh of edges. and edge pointers
-       // This removes the circular connectivity information
-       /////////////////////////////////////////////
-
-               void
-       DestroyEdges(
-       );
-
-       // return a new separate copy of the 
-       // mesh allocated on the heap.
-
-               BSP_CSGMesh *
-       NewCopy(
-       ) const;
-       
-
-       // Reverse the winding order of every polygon 
-       // in the mesh and swap the planes around.
-
-               void
-       Invert(
-       );
-
-
-       // geometry access
-       //////////////////
-
-               std::vector<BSP_MVertex> &
-       VertexSet(
-       ) const;
-               std::vector<BSP_MFace> &
-       FaceSet(
-       ) const;
-
-               std::vector<BSP_MEdge> &
-       EdgeSet(
-       ) const;
-
-       ~BSP_CSGMesh(
-       );
-
-       // local geometry queries.
-       /////////////////////////
-
-       // face queries
-       ///////////////
-
-               void
-       FaceVertices(
-               const BSP_FaceInd & f,
-               std::vector<BSP_VertexInd> &output
-       );
-       
-               void
-       FaceEdges(
-               const BSP_FaceInd & f,
-               std::vector<BSP_EdgeInd> &output
-       );      
-
-       // edge queries
-       ///////////////
-
-               void
-       EdgeVertices(
-               const BSP_EdgeInd & e,
-               std::vector<BSP_VertexInd> &output
-       );
-
-               void
-       EdgeFaces(
-               const BSP_EdgeInd & e,
-               std::vector<BSP_FaceInd> &output
-       );
-
-       // vertex queries
-       /////////////////
-
-               void
-       VertexEdges(
-               const BSP_VertexInd & v,
-               std::vector<BSP_EdgeInd> &output
-       );
-       
-               void
-       VertexFaces(
-               const BSP_VertexInd & v,
-               std::vector<BSP_FaceInd> &output
-       );
-
-       // Returns the edge index of the edge from v1 to v2. 
-       // Does this by searching the edge sets of v1 - but not v2.
-       // If you are paranoid you should check both and make sure the 
-       // indices are the same. If the edge doe not exist edgeInd is empty.
-
-               BSP_EdgeInd
-       FindEdge(
-               const BSP_VertexInd &v1,
-               const BSP_VertexInd &v2
-       ) const;
-
-
-       /**
-        * Sanity checkers
-        */
-
-       // make sure the edge faces have a pointer to f
-
-               bool
-       SC_Face(
-               BSP_FaceInd f
-       );
-
-       /**
-        * Return the face plane equation
-        */
-
-               MT_Plane3
-       FacePlane(
-               const BSP_FaceInd &fi
-       )const;
-
-
-       /**
-        * Recompute Face plane equations.
-        * essential if you have been messing with the object.
-        */
-
-               void
-       ComputeFacePlanes(
-       );
-               
-       /**
-        * Count the number of trinagles in the mesh.
-        * This is not the same as the number of polygons.
-        */
-
-               int
-       CountTriangles(
-       ) const;
-
-private :
-       
-               void
-       InsertEdge(
-               const BSP_VertexInd &v1,
-               const BSP_VertexInd &v2,
-               const BSP_FaceInd &f,
-               std::vector<BSP_EdgeInd> &new_edges
-       );
-
-               
-       // Private to insure heap instantiation.
-
-       BSP_CSGMesh(
-       );
-
-       std::vector<BSP_MVertex> *m_verts;
-       std::vector<BSP_MFace>   *m_faces;
-       std::vector<BSP_MEdge>   *m_edges;
-
-       MT_Vector3 m_bbox_min;
-       MT_Vector3 m_bbox_max;
-
-};
-
-
-#endif
-
diff --git a/intern/bsp/intern/BSP_CSGMesh_CFIterator.h b/intern/bsp/intern/BSP_CSGMesh_CFIterator.h
deleted file mode 100644 (file)
index 928d04e..0000000
+++ /dev/null
@@ -1,272 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/BSP_CSGMesh_CFIterator.h
- *  \ingroup bsp
- */
-
-
-#ifndef __BSP_CSGMESH_CFITERATOR_H__
-
-#define __BSP_CSGMESH_CFITERATOR_H__
-
-#include "BSP_CSGMesh.h"
-#include "../extern/CSG_BooleanOps.h"
-/**
- * This class defines 2 C style iterators over a CSG mesh, one for
- * vertices and 1 for faces. They conform to the iterator interface
- * defined in CSG_BooleanOps.h
- */
-
-struct BSP_CSGMesh_VertexIt {
-       BSP_CSGMesh *mesh;
-       BSP_MVertex * pos;
-};
-
-
-inline
-       void
-BSP_CSGMesh_VertexIt_Destruct(
-       CSG_VertexIteratorDescriptor * iterator
-) {
-       delete ((BSP_CSGMesh_VertexIt *)(iterator->it));
-       iterator->it = NULL;
-       iterator->Done = NULL;
-       iterator->Fill = NULL;
-       iterator->Reset = NULL;
-       iterator->Step = NULL;
-       iterator->num_elements = 0;
-};
-
-
-inline
-       int
-BSP_CSGMesh_VertexIt_Done(
-       CSG_IteratorPtr it
-) {
-       // assume CSG_IteratorPtr is of the correct type.
-       BSP_CSGMesh_VertexIt * vertex_it = (BSP_CSGMesh_VertexIt *)it;
-
-       /* dereferencing iterator::end() is illegal, so we dereference 1 before it */
-       /* also check that vector is not empty */
-       if (vertex_it->mesh->VertexSet().size() && 
-                       vertex_it->pos <= &(*(vertex_it->mesh->VertexSet().end() -1) )) return 0;
-       return 1;
-};
-
-inline
-       void
-BSP_CSGMesh_VertexIt_Fill(
-       CSG_IteratorPtr it,
-       CSG_IVertex *vert
-) {
-       // assume CSG_IteratorPtr is of the correct type.
-       BSP_CSGMesh_VertexIt * vertex_it = (BSP_CSGMesh_VertexIt *)it;
-                       
-       vertex_it->pos->m_pos.getValue(vert->position);
-};
-
-inline
-       void
-BSP_CSGMesh_VertexIt_Step(
-       CSG_IteratorPtr it
-) {
-       // assume CSG_IteratorPtr is of the correct type.
-       BSP_CSGMesh_VertexIt * vertex_it = (BSP_CSGMesh_VertexIt *)it;
-
-       ++(vertex_it->pos);
-};
-
-inline
-       void
-BSP_CSGMesh_VertexIt_Reset(
-       CSG_IteratorPtr it
-) {
-       // assume CSG_IteratorPtr is of the correct type.
-       BSP_CSGMesh_VertexIt * vertex_it = (BSP_CSGMesh_VertexIt *)it;
-       vertex_it->pos = &vertex_it->mesh->VertexSet()[0];
-};     
-
-inline
-       void
-BSP_CSGMeshVertexIt_Construct(
-       BSP_CSGMesh *mesh,
-       CSG_VertexIteratorDescriptor *output
-){
-       // user should have insured mesh is not equal to NULL.
-       
-       output->Done = BSP_CSGMesh_VertexIt_Done;
-       output->Fill = BSP_CSGMesh_VertexIt_Fill;
-       output->Step = BSP_CSGMesh_VertexIt_Step;
-       output->Reset = BSP_CSGMesh_VertexIt_Reset;
-       output->num_elements = mesh->VertexSet().size();
-       
-       BSP_CSGMesh_VertexIt * v_it = new BSP_CSGMesh_VertexIt;
-       v_it->mesh = mesh;
-       if ( output->num_elements > 0 )
-               v_it->pos = &mesh->VertexSet()[0];
-       output->it = v_it;
-}
-
-
-/**
- * Face iterator.
- */
-
-struct BSP_CSGMesh_FaceIt {
-       BSP_CSGMesh *mesh;
-       BSP_MFace *pos;
-       int face_triangle;
-};
-
-
-inline
-       void
-BSP_CSGMesh_FaceIt_Destruct(
-       CSG_FaceIteratorDescriptor *iterator
-) {
-       delete ((BSP_CSGMesh_FaceIt *)(iterator->it));
-       iterator->it = NULL;
-       iterator->Done = NULL;
-       iterator->Fill = NULL;
-       iterator->Reset = NULL;
-       iterator->Step = NULL;
-       iterator->num_elements = 0;
-};
-
-
-inline
-       int
-BSP_CSGMesh_FaceIt_Done(
-       CSG_IteratorPtr it
-) {
-       // assume CSG_IteratorPtr is of the correct type.
-       BSP_CSGMesh_FaceIt * face_it = (BSP_CSGMesh_FaceIt *)it;
-
-       /* dereferencing iterator::end() is illegal, so we dereference 1 before it */
-       /* also check that vector is not empty */
-       if (face_it->mesh->FaceSet().size() && 
-                       face_it->pos <= &(*(face_it->mesh->FaceSet().end() -1))) {
-               if (face_it->face_triangle + 3 <= (int)face_it->pos->m_verts.size()) {
-                       return 0;
-               }
-       }
-       return 1;
-};
-
-inline
-       void
-BSP_CSGMesh_FaceIt_Fill(
-       CSG_IteratorPtr it,
-       CSG_IFace *face
-){
-       // assume CSG_IteratorPtr is of the correct type.
-       BSP_CSGMesh_FaceIt * face_it = (BSP_CSGMesh_FaceIt *)it;                
-       // essentially iterating through a triangle fan here.
-
-       if (face_it->pos->m_verts.size()>3) {
-               // QUAD
-               face->vertex_index[0] = int(face_it->pos->m_verts[0]);
-               face->vertex_index[1] = int(face_it->pos->m_verts[1]);
-               face->vertex_index[2] = int(face_it->pos->m_verts[2]);
-               face->vertex_index[3] = int(face_it->pos->m_verts[3]);
-
-               face->orig_face = face_it->pos->m_orig_face;
-
-               face->vertex_number = 4;
-       }
-       else {
-               // TRIANGLE
-               face->vertex_index[0] = int(face_it->pos->m_verts[0]);
-               face->vertex_index[1] = int(face_it->pos->m_verts[1]);
-               face->vertex_index[2] = int(face_it->pos->m_verts[2]);
-
-               face->orig_face = face_it->pos->m_orig_face;
-
-               face->vertex_number = 3;
-       }
-};
-
-inline
-       void
-BSP_CSGMesh_FaceIt_Step(
-       CSG_IteratorPtr it
-) {
-       // assume CSG_IteratorPtr is of the correct type.
-       BSP_CSGMesh_FaceIt * face_it = (BSP_CSGMesh_FaceIt *)it;                
-
-       /* dereferencing iterator::end() is illegal, so we dereference 1 before it */
-       /* also check that vector is not empty */
-       if (face_it->mesh->FaceSet().size() && 
-                       face_it->pos <= &(*(face_it->mesh->FaceSet().end() -1))) {
-
-               //if (face_it->face_triangle + 3 < face_it->pos->m_verts.size()) {
-               //      (face_it->face_triangle)++;
-               //} else {
-                       face_it->face_triangle = 0;
-                       (face_it->pos) ++;
-               //}
-       }
-};
-
-inline
-       void
-BSP_CSGMesh_FaceIt_Reset(
-       CSG_IteratorPtr it
-) {
-       // assume CSG_IteratorPtr is of the correct type.
-       BSP_CSGMesh_FaceIt * f_it = (BSP_CSGMesh_FaceIt *)it;           
-       f_it->pos = &f_it->mesh->FaceSet()[0];
-       f_it->face_triangle = 0;
-};
-
-inline
-       void
-BSP_CSGMesh_FaceIt_Construct(
-       BSP_CSGMesh * mesh,
-       CSG_FaceIteratorDescriptor *output
-) {
-
-       output->Done = BSP_CSGMesh_FaceIt_Done;
-       output->Fill = BSP_CSGMesh_FaceIt_Fill;
-       output->Step = BSP_CSGMesh_FaceIt_Step;
-       output->Reset = BSP_CSGMesh_FaceIt_Reset;
-
-       output->num_elements = mesh->FaceSet().size();
-       
-       BSP_CSGMesh_FaceIt * f_it = new BSP_CSGMesh_FaceIt;
-       f_it->mesh = mesh;
-       if( output->num_elements > 0 )
-               f_it->pos = &mesh->FaceSet()[0];
-       f_it->face_triangle = 0;
-
-       output->it = f_it;
-};
-
-
-#endif
-
diff --git a/intern/bsp/intern/BSP_MeshPrimitives.cpp b/intern/bsp/intern/BSP_MeshPrimitives.cpp
deleted file mode 100644 (file)
index f79fcbd..0000000
+++ /dev/null
@@ -1,298 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/BSP_MeshPrimitives.cpp
- *  \ingroup bsp
- */
-
-
-#include "BSP_MeshPrimitives.h"
-
-#include "MT_assert.h"
-#include "BSP_CSGException.h"
-#include <algorithm>
-
-using namespace std;
-
-BSP_MVertex::
-BSP_MVertex(
-) :
-       m_pos (MT_Point3()),
-       m_select_tag (false),
-       m_open_tag (0)
-{
-};
-
-BSP_MVertex::
-BSP_MVertex(
-       const MT_Point3 & pos
-) :
-       m_pos(pos),
-       m_select_tag (false),
-       m_open_tag (0)
-{
-};
-
-
-       bool
-BSP_MVertex::
-RemoveEdge(
-       BSP_EdgeInd e
-){
-       vector<BSP_EdgeInd>::iterator result = find(m_edges.begin(),m_edges.end(),e);
-       if (result == m_edges.end()) {
-               return false;
-       }
-       BSP_EdgeInd last = m_edges.back();
-       m_edges.pop_back();
-       if (m_edges.empty()) return true;
-
-       *result = last;
-       return true;    
-}      
-
-       void
-BSP_MVertex::
-AddEdge(
-       BSP_EdgeInd e
-){
-       m_edges.push_back(e);
-}
-
-       void
-BSP_MVertex::
-SwapEdge(
-       BSP_EdgeInd e_old,
-       BSP_EdgeInd e_new
-){
-       vector<BSP_EdgeInd>::iterator result = 
-               find(m_edges.begin(),m_edges.end(),e_old);
-       if (result == m_edges.end()) {
-               BSP_CSGException e(e_mesh_error);
-               throw(e);
-               MT_assert(false);
-       }
-       
-       *result = e_new;
-}
-
-       bool
-BSP_MVertex::
-SelectTag(
-) const{
-       return m_select_tag;
-}
-
-       void
-BSP_MVertex::
-SetSelectTag(
-       bool tag        
-){
-       m_select_tag = tag;
-}
-
-       int
-BSP_MVertex::
-OpenTag(
-) const {
-       return m_open_tag;
-}
-
-       void
-BSP_MVertex::
-SetOpenTag(
-       int tag
-){
-       m_open_tag = tag;
-}
-
-
-/**
- * Edge Primitive Methods.
- */
-
-BSP_MEdge::
-BSP_MEdge(
-){
-       m_verts[0] = m_verts[1] = BSP_VertexInd::Empty();
-}
-       
-       bool 
-BSP_MEdge::
-operator == (
-       BSP_MEdge & rhs
-){
-       // edges are the same if their vertex indices are the 
-       // same!!! Other properties are not checked 
-
-       int matches = 0;
-
-       if (this->m_verts[0] == rhs.m_verts[0]) {
-               ++matches;
-       }
-       if (this->m_verts[1] == rhs.m_verts[0]) {
-               ++matches;
-       }
-       if (this->m_verts[0] == rhs.m_verts[1]) {
-               ++matches;
-       }
-       if (this->m_verts[1] == rhs.m_verts[1]) {
-               ++matches;
-       }
-       
-       if (matches >= 2) {
-               return true;
-       }
-       return false;
-}
-
-       void
-BSP_MEdge::
-SwapFace(
-       BSP_FaceInd old_f,
-       BSP_FaceInd new_f
-){
-       vector<BSP_FaceInd>::iterator result = 
-               find(m_faces.begin(),m_faces.end(),old_f);
-       if (result == m_faces.end()) {
-               BSP_CSGException e(e_mesh_error);
-               throw(e);
-               MT_assert(false);
-       }
-       
-       *result = new_f;
-}
-
-    BSP_VertexInd
-BSP_MEdge::
-OpVertex(
-       BSP_VertexInd vi
-) const {
-       if (vi == m_verts[0]) return m_verts[1];
-       if (vi == m_verts[1]) return m_verts[0];
-       MT_assert(false);
-       BSP_CSGException e(e_mesh_error);
-       throw(e);
-
-       return BSP_VertexInd::Empty();
-}
-
-       bool
-BSP_MEdge::
-SelectTag(
-) const {
-       return bool(m_verts[1].Tag() & 0x1);
-}
-       void
-BSP_MEdge::
-SetSelectTag(
-       bool tag        
-){
-       m_verts[1].SetTag(int(tag));
-}
-
-       int
-BSP_MEdge::
-OpenTag(
-) const {
-       return m_verts[0].Tag();
-}
-
-       void
-BSP_MEdge::
-SetOpenTag(
-       int tag
-) {
-       // Note conversion from int to unsigned int!!!!!
-       m_verts[0].SetTag(tag);
-}
-       
-
-/**
- * Face primitive methods
- */
-
-
-BSP_MFace::
-BSP_MFace(
-):
-       m_open_tag(-1),
-       m_orig_face(0)
-{
-       // nothing to do
-}
-
-       void
-BSP_MFace::
-Invert(
-){
-
-       // TODO replace reverse as I think some compilers
-       // do not support the STL routines employed.
-
-       reverse(
-               m_verts.begin(),
-               m_verts.end()
-       );
-
-       // invert the normal
-       m_plane.Invert();
-}
-
-       bool
-BSP_MFace::
-SelectTag(
-) const {
-       return bool(m_verts[1].Tag() & 0x1);
-}      
-
-       void
-BSP_MFace::
-SetSelectTag(
-       bool tag        
-){
-       m_verts[1].SetTag(int(tag));
-};     
-
-       int
-BSP_MFace::
-OpenTag(
-) const {
-       return m_open_tag;
-}
-
-       void
-BSP_MFace::
-SetOpenTag(
-       int tag
-){
-       // Note conversion from int to unsigned int!!!!!
-       m_open_tag = tag;
-}
-
-
-
diff --git a/intern/bsp/intern/BSP_MeshPrimitives.h b/intern/bsp/intern/BSP_MeshPrimitives.h
deleted file mode 100644 (file)
index f4d04d8..0000000
+++ /dev/null
@@ -1,280 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/BSP_MeshPrimitives.h
- *  \ingroup bsp
- */
-
-
-#ifndef __BSP_MESHPRIMITIVES_H__
-#define __BSP_MESHPRIMITIVES_H__
-
-#include "CTR_TaggedIndex.h"
-#include "MT_Vector3.h"
-#include "MT_Plane3.h"
-
-#include <vector>
-
-typedef CTR_TaggedIndex<24,0x00ffffff> BSP_VertexInd;
-typedef CTR_TaggedIndex<24,0x00ffffff> BSP_EdgeInd;
-typedef CTR_TaggedIndex<24,0x00ffffff> BSP_FaceInd;
-typedef CTR_TaggedIndex<24,0x00ffffff> BSP_FragInd;
-
-
-typedef std::vector<BSP_VertexInd> BSP_VertexList;
-typedef std::vector<BSP_EdgeInd> BSP_EdgeList;
-typedef std::vector<BSP_FaceInd> BSP_FaceList;
-
-/** 
- * Enum representing classification of primitives 
- * with respect to a hyperplane.
- */
-
-enum BSP_Classification{
-       e_unclassified = 0,
-       e_classified_in = 1,
-       e_classified_out = 2,
-       e_classified_on = 4,
-       e_classified_spanning = 7
-};
-
-/**
- * @section Mesh linkage
- * The mesh is linked in a similar way to the decimation mesh,
- * although the primitives are a little more general and not
- * limited to manifold meshes.
- * Vertices -> (2+)Edges
- * Edges -> (1+)Polygons
- * Edges -> (2)Vertices.
- * Polygons -> (3+)Vertices.
- *
- * this structure allows for arbitrary polygons (assumed to be convex).
- * Edges can point to more than 2 polygons (non-manifold)
- *
- * We also define 2 different link types between edges and their
- * neighbouring polygons. A weak link and a strong link.
- * A weak link means the polygon is in a different mesh fragment
- * to the other polygon. A strong link means the polygon is in the
- * same fragment.
- * This is not entirely consistent as it means edges have to be associated
- * with fragments, in reality only polygons will be - edges and vertices
- * will live in global pools. I guess we should mark edges as being on plane
- * boundaries. This leaves a problem with non-manifold edges because for example
- * 3 of 4 possible edges could lie in 1 fragment and the remaining edge lie in
- * another, there is no way to work out then from one polygon which neighbouring
- * polygons are in the same/different mesh fragment.
- *
- * By definition an edge will only ever lie on 1 hyperplane. We can then just
- * tag neighbouring polygons with one of 3 tags to group them.
- */
-
-class BSP_MVertex {
-public :
-       MT_Point3 m_pos;
-       BSP_EdgeList m_edges;
-       
-       /**
-        * TODO 
-        * Is this boolean necessary or can we nick a few bits of m_edges[0]
-        * for example?
-        * The only problem with this is that if the vertex is degenerate then
-        * m_edges[0] may not exist. If the algorithm guarentees that this is 
-        * not the case then it should be changed.
-        */
-
-       bool m_select_tag;
-       int m_open_tag;
-
-       BSP_MVertex(
-       );
-
-       BSP_MVertex(
-               const MT_Point3 & pos
-       );
-
-               BSP_MVertex &
-       operator = (
-               const BSP_MVertex & other
-       ) {
-               m_pos = other.m_pos;
-               m_edges = other.m_edges;
-               m_select_tag = other.m_select_tag;
-               m_open_tag = other.m_open_tag;
-               return (*this);
-       };
-
-               bool
-       RemoveEdge(
-               BSP_EdgeInd e
-       );      
-
-               void
-       AddEdge(
-               BSP_EdgeInd e
-       );
-
-               void
-       SwapEdge(
-               BSP_EdgeInd e_old,
-               BSP_EdgeInd e_new
-       );
-
-       /** 
-        * These operations are ONLY valid when the
-        * vertex has some edges associated with it.
-        * This is left to the user to guarentee.
-        * Also note that these tag's are not guarenteed
-        * to survive after a call to RemoveEdge(),
-        * because we use edges for the open tag.
-        */
-
-               int
-       OpenTag(
-       ) const;
-
-               void
-       SetOpenTag(
-               int tag
-       );
-               
-               bool
-       SelectTag(
-       ) const;
-
-               void
-       SetSelectTag(
-               bool tag        
-       );
-};
-
-class BSP_MEdge {
-public :
-       BSP_VertexInd m_verts[2];
-       BSP_FaceList m_faces;
-
-       BSP_MEdge(
-       );
-
-       bool operator == (
-               BSP_MEdge & rhs
-       );
-
-               void
-       SwapFace(
-               BSP_FaceInd old_f,
-               BSP_FaceInd new_f
-       );
-
-               BSP_VertexInd
-       OpVertex(
-               BSP_VertexInd vi
-       ) const;
-
-               bool
-       SelectTag(
-       ) const;
-
-               void
-       SetSelectTag(
-               bool tag        
-       );
-       
-       /**
-        * We use one of the vertex indices for tag informtaion.
-        * This means these tags will not survive if you change 
-        * the vertex indices.
-        */
-
-               int
-       OpenTag(
-       ) const;
-
-               void
-       SetOpenTag(
-               int tag
-       ) ;
-};
-
-class BSP_MFace {
-public :
-
-       BSP_VertexList m_verts;
-
-       // We also store the plane equation of this
-       // face. Generating on the fly during tree
-       // construction can lead to a lot of numerical errors.
-       // because the polygon size can get very small.
-
-       MT_Plane3 m_plane;
-
-       int m_open_tag;
-       unsigned int m_orig_face;
-
-       BSP_MFace(
-       );
-
-       // Invert the face , done by reversing the vertex order 
-       // and inverting the face normal.
-
-               void
-       Invert(
-       );
-
-       /**
-        * Tagging
-        * We use the tag from m_verts[1] for the select tag
-        * and the the tag from m_verts[0] for the open tag.
-        * There is always a chance that the polygon contains
-        * no vertices but this should be checked at construction
-        * time.
-        * Also note that changing the vertex indices of this polygon
-        * will likely remove tagging information.
-        *
-        */
-
-               bool
-       SelectTag(
-       ) const;
-
-               void
-       SetSelectTag(
-               bool tag        
-       );      
-
-               int
-       OpenTag(
-       ) const;
-
-               void
-       SetOpenTag(
-               int tag
-       ) ;
-
-};
-
-#endif
-
diff --git a/intern/bsp/intern/CSG_BooleanOps.cpp b/intern/bsp/intern/CSG_BooleanOps.cpp
deleted file mode 100644 (file)
index f74dfc3..0000000
+++ /dev/null
@@ -1,180 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/CSG_BooleanOps.cpp
- *  \ingroup bsp
- */
-
-
-/**
- * Implementation of external api for CSG part of BSP lib interface.
- */
-
-#include "../extern/CSG_BooleanOps.h"
-#include "BSP_CSGMesh_CFIterator.h"
-#include "MEM_RefCountPtr.h"
-
-#include "BOP_Interface.h"
-#include <iostream>
-using namespace std;
-
-#include "BSP_MeshPrimitives.h"
-
-struct BSP_MeshInfo {
-       BSP_CSGMesh *output_mesh;
-};
-
-using namespace std;
-       
-       CSG_BooleanOperation * 
-CSG_NewBooleanFunction(
-       void
-){
-       BSP_MeshInfo * mesh_info = new BSP_MeshInfo;
-       CSG_BooleanOperation * output = new CSG_BooleanOperation;
-
-       if (mesh_info==NULL || output==NULL) return NULL;
-
-       mesh_info->output_mesh = NULL;
-       output->CSG_info = mesh_info;
-
-       return output;
-}
-       
-/**
- * Compute the boolean operation, UNION, INTERSECION or DIFFERENCE
- */
-       int
-CSG_PerformBooleanOperation(
-       CSG_BooleanOperation                    *operation,
-       CSG_OperationType                               op_type,
-       CSG_FaceIteratorDescriptor              obAFaces,
-       CSG_VertexIteratorDescriptor    obAVertices,
-       CSG_FaceIteratorDescriptor              obBFaces,
-       CSG_VertexIteratorDescriptor    obBVertices
-){
-       if (operation == NULL) return 0;
-       BSP_MeshInfo * mesh_info = static_cast<BSP_MeshInfo *>(operation->CSG_info);
-       if (mesh_info == NULL) return 0;
-
-       obAFaces.Reset(obAFaces.it);
-       obBFaces.Reset(obBFaces.it);
-       obAVertices.Reset(obAVertices.it);
-       obBVertices.Reset(obBVertices.it);
-
-       BoolOpType boolType;
-       
-       switch (op_type) {
-               case e_csg_union:
-                       boolType = BOP_UNION;
-                       break;
-               case e_csg_difference:
-                       boolType = BOP_DIFFERENCE;
-                       break;
-               default:
-                       boolType = BOP_INTERSECTION;
-                       break;
-       }
-
-       BoolOpState boolOpResult;
-       try {
-       boolOpResult = BOP_performBooleanOperation( boolType,
-                                    (BSP_CSGMesh**) &(mesh_info->output_mesh),
-                                        obAFaces, obAVertices, obBFaces, obBVertices);
-       }
-       catch(...) {
-               return 0;
-       }
-
-       switch (boolOpResult) {
-       case BOP_OK: return 1;
-       case BOP_NO_SOLID: return -2;
-       case BOP_ERROR: return 0;
-       default: return 1;
-       }
-}
-
-       int
-CSG_OutputFaceDescriptor(
-       CSG_BooleanOperation * operation,
-       CSG_FaceIteratorDescriptor * output
-){
-       if (operation == NULL) return 0;
-       BSP_MeshInfo * mesh_info = static_cast<BSP_MeshInfo *>(operation->CSG_info);
-
-       if (mesh_info == NULL) return 0;
-       if (mesh_info->output_mesh == NULL) return 0;
-
-       BSP_CSGMesh_FaceIt_Construct(mesh_info->output_mesh,output);
-       return 1;
-}
-
-
-       int
-CSG_OutputVertexDescriptor(
-       CSG_BooleanOperation * operation,
-       CSG_VertexIteratorDescriptor *output
-){
-       if (operation == NULL) return 0;
-       BSP_MeshInfo * mesh_info = static_cast<BSP_MeshInfo *>(operation->CSG_info);
-
-       if (mesh_info == NULL) return 0;
-       if (mesh_info->output_mesh == NULL) return 0;
-
-       BSP_CSGMeshVertexIt_Construct(mesh_info->output_mesh,output);
-       return 1;
-}
-
-       void
-CSG_FreeVertexDescriptor(
-       CSG_VertexIteratorDescriptor * v_descriptor
-){     
-       BSP_CSGMesh_VertexIt_Destruct(v_descriptor);
-}      
-
-
-       void
-CSG_FreeFaceDescriptor(
-       CSG_FaceIteratorDescriptor * f_descriptor
-){
-       BSP_CSGMesh_FaceIt_Destruct(f_descriptor);
-}
-
-
-       void
-CSG_FreeBooleanOperation(
-       CSG_BooleanOperation *operation
-){
-       if (operation != NULL) {
-               BSP_MeshInfo * mesh_info = static_cast<BSP_MeshInfo *>(operation->CSG_info);
-
-               delete (mesh_info->output_mesh);
-               delete(mesh_info);
-               delete(operation);
-       }
-}
-
index 8adc46a59dedc30573dff758c2b81cb7c08983a8..4743247af26bd6cf9142389638c258a437620444 100644 (file)
@@ -35,8 +35,6 @@ set(INC_SYS
 set(SRC
        CTR_HashedPtr.h
        CTR_Map.h
-       CTR_TaggedIndex.h
-       CTR_TaggedSetOps.h
 )
 
 # infact nothing to compile!
diff --git a/intern/container/CTR_TaggedIndex.h b/intern/container/CTR_TaggedIndex.h
deleted file mode 100644 (file)
index e03bfde..0000000
+++ /dev/null
@@ -1,210 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file container/CTR_TaggedIndex.h
- *  \ingroup ctr
- */
-
-#ifndef __CTR_TAGGEDINDEX_H__
-#define __CTR_TAGGEDINDEX_H__
-
-/**
- * This class is supposed to be a simple tagged index class. If these
- * were indices into a mesh then we would never need 32 bits for such indices.
- * It is often handy to have a few extra bits around to mark objects etc. We
- * steal a few bits of CTR_TaggedIndex objects for this purpose. From the outside
- * it will behave like a standard unsigned int but just carry the extra tag
- * information around with it.
- */
-
-#include <functional>
-
-#include "../../source/blender/blenlib/BLI_sys_types.h"
-
-enum {
-       empty_tag = 0x0,
-       empty_index = 0xffffffff
-};
-
-template <
-       int tag_shift, 
-       int index_mask
-> class CTR_TaggedIndex {
-public:
-       CTR_TaggedIndex(
-       ) : 
-               m_val ((empty_tag << tag_shift) | (empty_index & index_mask))
-       {
-       }
-
-       CTR_TaggedIndex(
-               const int val
-       ) :
-               m_val ((val & index_mask) | ((empty_tag << tag_shift) & (~index_mask))) {
-       }
-
-       CTR_TaggedIndex(
-               const unsigned int val
-       ) :
-               m_val ((val & index_mask) | ((empty_tag << tag_shift) & (~index_mask))) {
-       }
-
-       CTR_TaggedIndex(
-               const long int val
-       ) :
-               m_val ( ((long int) val & index_mask)
-                               | ( (empty_tag << tag_shift)
-                                       & (~index_mask)) ) {
-       }
-
-       CTR_TaggedIndex(
-               const long unsigned int val
-       ) :
-               m_val ( ((long unsigned int)val & index_mask)
-                               | ( (empty_tag << tag_shift)
-                                       & (~index_mask) ) ) {
-       }
-
-
-#if defined(_WIN64)
-       CTR_TaggedIndex(
-               const uint64_t val
-       ) :
-               m_val ( ((uint64_t)val & index_mask)
-                               | ( (empty_tag << tag_shift)
-                                       & (~index_mask) ) ) {
-       }
-#endif
-
-       CTR_TaggedIndex(
-               const CTR_TaggedIndex &my_index
-       ):
-               m_val(my_index.m_val)
-       {
-       }
-
-               bool 
-       operator == (
-               const CTR_TaggedIndex& rhs
-       ) const {
-
-               return ((this->m_val & index_mask) == (rhs.m_val & index_mask));
-       }               
-
-       operator unsigned int () const {
-               return m_val & index_mask;
-       }
-
-       operator unsigned long int () const {
-               return (unsigned long int)(m_val & index_mask);
-       }
-
-       operator int () const {
-               return int(m_val & index_mask);
-       }
-
-       operator long int () const {
-               return (long int)(m_val & index_mask);
-       }
-
-#if defined(_WIN64)
-       operator uint64_t () const {
-                       return (uint64_t)(m_val & index_mask);
-               }
-#endif
-
-               bool
-       IsEmpty(
-       ) const {
-               return ((m_val & index_mask) == (empty_index & index_mask));
-       }
-
-
-       static
-               CTR_TaggedIndex
-       Empty(
-       ) {
-               return CTR_TaggedIndex();
-       }
-
-               void
-       Invalidate(
-       ) {
-               m_val = (empty_tag << tag_shift) | (empty_index & index_mask);
-       }
-
-
-               unsigned int 
-       Tag (
-       ) const {
-               return m_val >> tag_shift;
-       }
-       
-               void
-       SetTag(
-               unsigned int tag
-       ) {
-               m_val = (m_val & index_mask) | ((tag << tag_shift) & (~index_mask));
-       }
-
-               void
-       EmptyTag(
-       ) {
-               m_val = (m_val & index_mask) | ((empty_tag << tag_shift) & (~index_mask));
-       }
-
-               bool
-       IsEmptyTag(
-       ) const {
-               return (Tag() == Empty().Tag());
-       }
-       
-       /* functionals */
-
-       struct greater : std::binary_function<CTR_TaggedIndex, CTR_TaggedIndex, bool>
-       {
-                       bool 
-               operator()(
-                       const CTR_TaggedIndex& a,
-                       const CTR_TaggedIndex& b
-               ) const {
-                       return (int(a) > int(b));
-               }
-       };
-       
-       
-private :
-       CTR_TaggedIndex(
-               const CTR_TaggedIndex *index
-       ) {}; 
-
-       unsigned int m_val;
-
-
-};
-
-#endif  /* __CTR_TAGGEDINDEX_H__ */
diff --git a/intern/container/CTR_TaggedSetOps.h b/intern/container/CTR_TaggedSetOps.h
deleted file mode 100644 (file)
index 6ebf20b..0000000
+++ /dev/null
@@ -1,300 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file container/CTR_TaggedSetOps.h
- *  \ingroup ctr
- */
-
-
-#ifndef __CTR_TAGGEDSETOPS_H__
-#define __CTR_TAGGEDSETOPS_H__
-
-#include "MEM_NonCopyable.h"
-#include <vector>
-
-/**
- * This class contains some utility functions for finding the intersection,
- * union, and difference of a collection of stl vector of indices into
- * a set of primitives.
- *
- * These are mainly used as helper functions in the decimation and bsp
- * libraries.
- *
- * This template class assumes that each value of type IndexType encountered
- * in the list is a valid index into an array of primitives. This is not
- * checked at run-time and is left to the user to insure. Prmitives of
- * type ObjectType must have the following public methods to be used by
- * this template class:
- *
- *  int
- * OpenTag(void) --- return a persistent tag value for the primitive
- *
- *  void
- * SetOpenTag(int bla) --- set the persistent tag value for this primitive to bla.
- *
- *  bool
- * SelectTag() --- return a persistent boolean tag for this primitive
- *
- *  void
- * SetSelectTag(bool bla) --- set the persistent boolean tag for this primitive to bla.
- *
- * Here persistent means that the tag should be associated with the object for the
- * entire lifetime of the primitive. Again none of this stuff is enforced you have
- * to make sure that your primitives do the right thing. Often these tags can be
- * cunningly stowed away inside some of the spare bits in the primitive. See
- * CTR_TaggedIndex for such a class.
- *
- */
-
-template 
-<class IndexType, class ObjectType>
-class CTR_TaggedSetOps : public MEM_NonCopyable {
-
-public :
-
-       static
-               void
-       Intersect(
-               const std::vector< std::vector<IndexType> > &index_list,
-               std::vector<ObjectType> &primitives,
-               std::vector<IndexType> &output,
-               unsigned int mask,
-               unsigned int shift
-       ) {
-
-               /* iterate through vectors in index_list
-                * iterate through individual members of each vector
-                * mark each obejct that the index points to */
-
-               typename std::vector< std::vector<IndexType> >::const_iterator 
-                       last_vector = index_list.end();
-               typename std::vector< std::vector<IndexType> >::const_iterator 
-                       start_vector = index_list.begin();
-
-               /* FIXME some temporary space */
-
-               std::vector<IndexType> temp_union;
-               temp_union.reserve(64);
-
-               int tag_num = 0;
-
-               for (; start_vector != last_vector; ++start_vector) {
-
-                       typename std::vector<IndexType>::const_iterator 
-                               last_index = start_vector->end();
-                       typename std::vector<IndexType>::const_iterator 
-                               start_index = start_vector->begin();
-
-                       for (; start_index != last_index; ++start_index) {
-
-                               ObjectType & prim = primitives[*start_index];
-
-                               if (!prim.OpenTag()) {
-                                       /* compute the union */
-                                       temp_union.push_back(*start_index);
-                               }
-                               int tag = prim.OpenTag();
-                               tag = (tag & mask) >> shift;
-                               tag += 1;
-                               prim.SetOpenTag((prim.OpenTag() & ~mask)| ((tag << shift) & mask));
-                       }
-
-                       ++tag_num;
-               }
-                               
-               /* now iterate through the union and pull out all those with the right tag */
-               
-               typename std::vector<IndexType>::const_iterator last_index = 
-                       temp_union.end();
-               typename std::vector<IndexType>::const_iterator start_index = 
-                       temp_union.begin();
-
-               for (; start_index != last_index; ++start_index) {
-
-                       ObjectType & prim = primitives[*start_index];
-
-                       if (prim.OpenTag() == tag_num) {
-                               /* it's part of the intersection! */
-
-                               output.push_back(*start_index);
-                               /* because we're iterating through the union
-                                * it's safe to remove the tag at this point */
-
-                               prim.SetOpenTag(prim.OpenTag() & ~mask);
-                       }
-               }
-       };
-               
-       /* note not a strict set intersection!
-        * if x appears twice in b and is part of the intersection
-        * it will appear twice in the intersection */
-
-       static
-               void
-       IntersectPair(
-               const std::vector<IndexType> &a,
-               const std::vector<IndexType> &b,
-               std::vector<ObjectType> &primitives,
-               std::vector<IndexType> &output
-       ) {
-               
-               typename std::vector<IndexType>::const_iterator last_index = 
-                       a.end();
-               typename std::vector<IndexType>::const_iterator start_index = 
-                       a.begin();
-
-               for (; start_index != last_index; ++start_index) {
-                       ObjectType & prim = primitives[*start_index];
-                       prim.SetSelectTag(true);
-               }
-               last_index = b.end();
-               start_index = b.begin();
-
-               for (; start_index != last_index; ++start_index) {
-                       ObjectType & prim = primitives[*start_index];
-                       if (prim.SelectTag()) {
-                               output.push_back(*start_index);
-                       }
-               }
-               /* deselect */
-               last_index = a.end();
-               start_index = a.begin();
-
-               for (; start_index != last_index; ++start_index) {
-                       ObjectType & prim = primitives[*start_index];
-                       prim.SetSelectTag(false);
-               }
-       };
-
-
-       static  
-               void
-       Union(
-               std::vector< std::vector<IndexType> > &index_list,
-               std::vector<ObjectType> &primitives,
-               std::vector<IndexType> &output
-       ) {
-       
-               /* iterate through vectors in index_list
-                * iterate through individual members of each vector
-                * mark each obejct that the index points to */
-
-               typename std::vector< std::vector<IndexType> >::const_iterator 
-                       last_vector = index_list.end();
-               typename std::vector< std::vector<IndexType> >::iterator 
-                       start_vector = index_list.begin();
-
-               for (; start_vector != last_vector; ++start_vector) {
-
-                       typename std::vector<IndexType>::const_iterator 
-                               last_index = start_vector->end();
-                       typename std::vector<IndexType>::iterator 
-                               start_index = start_vector->begin();
-
-                       for (; start_index != last_index; ++start_index) {
-
-                               ObjectType & prim = primitives[*start_index];
-
-                               if (!prim.SelectTag()) {
-                                       /* compute the union */
-                                       output.push_back(*start_index);
-                                       prim.SetSelectTag(true);
-                               }
-                       }
-               }
-                               
-               /* now iterate through the union and reset the tags */
-
-               typename std::vector<IndexType>::const_iterator last_index = 
-                       output.end();
-               typename std::vector<IndexType>::iterator start_index = 
-                       output.begin();
-
-               for (; start_index != last_index; ++start_index) {
-
-                       ObjectType & prim = primitives[*start_index];
-                       prim.SetSelectTag(false);
-               }
-       }
-
-
-       static
-               void
-       Difference(
-               std::vector< IndexType> &a,
-               std::vector< IndexType> &b,
-               std::vector<ObjectType> &primitives,
-               std::vector< IndexType> &output
-       ) {
-
-               /* iterate through b mark all
-                * iterate through a and add to output all unmarked */
-
-               typename std::vector<IndexType>::const_iterator last_index = 
-                       b.end();
-               typename std::vector<IndexType>::iterator start_index = 
-                       b.begin();
-
-               for (; start_index != last_index; ++start_index) {
-
-                       ObjectType & prim = primitives[*start_index];
-                       prim.SetSelectTag(true);
-               }
-                       
-               last_index = a.end();
-               start_index = a.begin();
-
-               for (; start_index != last_index; ++start_index) {
-
-                       ObjectType & prim = primitives[*start_index];
-                       if (!prim.SelectTag()) {
-                               output.push_back(*start_index);
-                       }
-               }
-
-               /* clean up the tags */
-       
-               last_index = b.end();
-               start_index = b.begin();
-
-               for (; start_index != last_index; ++start_index) {
-
-                       ObjectType & prim = primitives[*start_index];
-                       prim.SetSelectTag(false);
-               }
-       };
-
-private :
-
-       /* private constructor - this class is not meant for
-        * instantiation */
-
-       CTR_TaggedSetOps();
-
-};
-
-#endif  /* __CTR_TAGGEDSETOPS_H__ */
index 81dafded1da8362409b9668e69c2fee2617efd44..2a0f642996d4e5ff781d54ef4671495fa8d4f421 100644 (file)
@@ -384,12 +384,6 @@ if(WITH_MOD_OCEANSIM)
        add_definitions(-DWITH_OCEANSIM)
 endif()
 
-if(WITH_MOD_BOOLEAN)
-       list(APPEND INC
-               ../../../intern/bsp/extern
-       )
-endif()
-
 if(WITH_JACK)
        add_definitions(-DWITH_JACK)
 endif()
index 5e5dea1c1637d9c9eaea4ac4966c81dc327ccfb4..25f8422afedbc84da57d62d1d23a8d660269ad99 100644 (file)
@@ -47,7 +47,6 @@ incs = [
     '#/extern/bullet2/src',
     '#/extern/glew/include',
     '#/intern/audaspace/intern',
-    '#/intern/bsp/extern',
     '#/intern/elbeem/extern',
     '#/intern/iksolver/extern',
     '#/intern/smoke/extern',
index 40ac4cc0ad05e3ba7734be53b5477a5460464f08..d434e1b82b9fba2a89eb8d13317b079b58ef4fbc 100644 (file)
@@ -21,6 +21,8 @@
 #ifndef __BLI_POLYFILL2D_H__
 #define __BLI_POLYFILL2D_H__
 
+struct MemArena;
+
 void BLI_polyfill_calc_ex(
         const float (*coords)[2],
         const unsigned int count,
index 6a8eac6ee48763a8480ba20fe394ca2bc9ad6d92..7b43f9899b8d23ef299740de96a2899c444ca855 100644 (file)
@@ -114,7 +114,7 @@ if(WITH_MOD_BOOLEAN)
                intern/MOD_boolean_util.c
        )
        list(APPEND INC
-               ../../../intern/bsp/extern
+               ../../../extern/carve
        )
 endif()
 
index 86e1970ab6b35331dca0d201a99c3d427b371eef..5eb62a061481b647d7b06669651207e0cff04f20 100644 (file)
@@ -33,7 +33,6 @@ incs = [
     '.',
     './intern', 
     '#/intern/guardedalloc',
-    '#/intern/bsp/extern',
     '#/intern/elbeem/extern',
     '#/extern/glew/include',
     '#/intern/opennl/extern',
index 71a8074c6982162d6f2889df2b6fce04595871d2..49c0c091deea3cdc467271a7122247c4a0a82a37 100644 (file)
@@ -139,10 +139,6 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
                result = get_quick_derivedMesh(derivedData, dm, bmd->operation);
 
                if (result == NULL) {
-
-                       DM_ensure_tessface(dm);          /* BMESH - UNTIL MODIFIER IS UPDATED FOR MPoly */
-                       DM_ensure_tessface(derivedData); /* BMESH - UNTIL MODIFIER IS UPDATED FOR MPoly */
-
                        // TIMEIT_START(NewBooleanDerivedMesh)
 
                        result = NewBooleanDerivedMesh(dm, bmd->object, derivedData, ob,
index 9c8109c7856144f298dca23030bd005eb7a328b8..3607c946be3e8be2290ab4360a0d7aa76ff41fae 100644 (file)
  * The Original Code is Copyright (C) Blender Foundation
  * All rights reserved.
  *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
+ * Contributor(s): Sergey Sharybin.
  *
  * ***** END GPL LICENSE BLOCK *****
- * CSG operations. 
  */
 
 /** \file blender/modifiers/intern/MOD_boolean_util.c
  *  \ingroup modifiers
  */
 
-
 #include "DNA_material_types.h"
-#include "DNA_mesh_types.h"
 #include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
 #include "DNA_object_types.h"
-#include "DNA_scene_types.h"
 
 #include "MEM_guardedalloc.h"
 
-#include "BLI_math.h"
 #include "BLI_utildefines.h"
-#include "BLI_listbase.h"
+#include "BLI_alloca.h"
 #include "BLI_ghash.h"
+#include "BLI_math.h"
+#include "BLI_polyfill2d.h"
 
 #include "BKE_cdderivedmesh.h"
-#include "BKE_depsgraph.h"
-#include "BKE_global.h"
 #include "BKE_material.h"
-#include "BKE_mesh.h"
-#include "BKE_object.h"
-
-#include "CSG_BooleanOps.h"
 
 #include "MOD_boolean_util.h"
 
-/**
- * Here's the vertex iterator structure used to walk through
- * the blender vertex structure.
+#include "carve-capi.h"
+
+/* Adopted from BM_loop_interp_from_face(),
+ *
+ * Transform matrix is used in cases when target coordinate needs
+ * to be converted to source space (namely when interpolating
+ * boolean result loops from second operand).
+ *
+ * TODO(sergey): Consider making it a generic function in DerivedMesh.c.
  */
+static void DM_loop_interp_from_poly(DerivedMesh *source_dm,
+                                     MVert *source_mverts,
+                                     MLoop *source_mloops,
+                                     MPoly *source_poly,
+                                     DerivedMesh *target_dm,
+                                     MVert *target_mverts,
+                                     MLoop *target_mloop,
+                                     float transform[4][4],
+                                     int target_loop_index)
+{
+       float (*cos_3d)[3] = BLI_array_alloca(cos_3d, source_poly->totloop);
+       int *source_indices = BLI_array_alloca(source_indices, source_poly->totloop);
+       float *weights = BLI_array_alloca(weights, source_poly->totloop);
+       int i;
+       int target_vert_index = target_mloop[target_loop_index].v;
+       float coord[3];
+
+       for (i = 0; i < source_poly->totloop; ++i) {
+               MLoop *mloop = &source_mloops[source_poly->loopstart + i];
+               source_indices[i] = source_poly->loopstart + i;
+               copy_v3_v3(cos_3d[i], source_mverts[mloop->v].co);
+       }
 
-typedef struct {
-       DerivedMesh *dm;
-       Object *ob;
-       int pos;
-} VertexIt;
+       if (transform) {
+               mul_v3_m4v3(coord, transform, target_mverts[target_vert_index].co);
+       }
+       else {
+               copy_v3_v3(coord, target_mverts[target_vert_index].co);
+       }
 
-/**
- * Implementations of local vertex iterator functions.
- * These describe a blender mesh to the CSG module.
- */
+       interp_weights_poly_v3(weights, cos_3d, source_poly->totloop, coord);
+
+       DM_interp_loop_data(source_dm, target_dm, source_indices, weights,
+                           source_poly->totloop, target_loop_index);
+}
+
+/* **** Importer from derived mesh to Carve ****  */
 
-static void VertexIt_Destruct(CSG_VertexIteratorDescriptor *iterator)
+typedef struct ImportMeshData {
+       DerivedMesh *dm;
+       float obmat[4][4];
+       MVert *mvert;
+       MEdge *medge;
+       MLoop *mloop;
+       MPoly *mpoly;
+} ImportMeshData;
+
+/* Get number of vertices. */
+static int importer_GetNumVerts(ImportMeshData *import_data)
 {
-       if (iterator->it) {
-               /* deallocate memory for iterator */
-               MEM_freeN(iterator->it);
-               iterator->it = NULL;
-       }
-       iterator->Done = NULL;
-       iterator->Fill = NULL;
-       iterator->Reset = NULL;
-       iterator->Step = NULL;
-       iterator->num_elements = 0;
+       DerivedMesh *dm = import_data->dm;
+       return dm->getNumVerts(dm);
+}
 
-}              
+/* Get number of edges. */
+static int importer_GetNumEdges(ImportMeshData *import_data)
+{
+       DerivedMesh *dm = import_data->dm;
+       return dm->getNumEdges(dm);
+}
 
-static int VertexIt_Done(CSG_IteratorPtr it)
+/* Get number of loops. */
+static int importer_GetNumLoops(ImportMeshData *import_data)
 {
-       VertexIt *iterator = (VertexIt *)it;
-       return(iterator->pos >= iterator->dm->getNumVerts(iterator->dm));
+       DerivedMesh *dm = import_data->dm;
+       return dm->getNumLoops(dm);
 }
 
-static void VertexIt_Fill(CSG_IteratorPtr it, CSG_IVertex *vert)
+/* Get number of polys. */
+static int importer_GetNumPolys(ImportMeshData *import_data)
 {
-       VertexIt *iterator = (VertexIt *)it;
-       MVert *verts = iterator->dm->getVertArray(iterator->dm);
+       DerivedMesh *dm = import_data->dm;
+       return dm->getNumPolys(dm);
+}
 
-       float global_pos[3];
+/* Get 3D coordinate of vertex with given index. */
+static void importer_GetVertCoord(ImportMeshData *import_data, int vert_index, float coord[3])
+{
+       MVert *mvert = import_data->mvert;
 
-       /* boolean happens in global space, transform both with obmat */
-       mul_v3_m4v3(
-           global_pos,
-           iterator->ob->obmat,
-           verts[iterator->pos].co
-           );
+       BLI_assert(vert_index >= 0 && vert_index < import_data->dm->getNumVerts(import_data->dm));
 
-       vert->position[0] = global_pos[0];
-       vert->position[1] = global_pos[1];
-       vert->position[2] = global_pos[2];
+       mul_v3_m4v3(coord, import_data->obmat, mvert[vert_index].co);
 }
 
-static void VertexIt_Step(CSG_IteratorPtr it)
-{
-       VertexIt *iterator = (VertexIt *)it;
-       iterator->pos++;
-} 
-static void VertexIt_Reset(CSG_IteratorPtr it)
+/* Get index of vertices which are adjucent to edge specified by it's index. */
+static void importer_GetEdgeVerts(ImportMeshData *import_data, int edge_index, int *v1, int *v2)
 {
-       VertexIt *iterator = (VertexIt *)it;
-       iterator->pos = 0;
+       MEdge *medge = &import_data->medge[edge_index];
+
+       BLI_assert(edge_index >= 0 && edge_index < import_data->dm->getNumEdges(import_data->dm));
+
+       *v1 = medge->v1;
+       *v2 = medge->v2;
 }
 
-static void VertexIt_Construct(CSG_VertexIteratorDescriptor *output, DerivedMesh *dm, Object *ob)
+/* Get number of adjucent vertices to the poly specified by it's index. */
+static int importer_GetPolyNumVerts(ImportMeshData *import_data, int poly_index)
 {
+       MPoly *mpoly = import_data->mpoly;
 
-       VertexIt *it;
-       if (output == NULL) return;
+       BLI_assert(poly_index >= 0 && poly_index < import_data->dm->getNumPolys(import_data->dm));
 
-       /* allocate some memory for blender iterator */
-       it = (VertexIt *)(MEM_mallocN(sizeof(VertexIt), "Boolean_VIt"));
-       if (it == NULL) {
-               return;
+       return mpoly[poly_index].totloop;
+}
+
+/* Get list of adjucent vertices to the poly specified by it's index. */
+static void importer_GetPolyVerts(ImportMeshData *import_data, int poly_index, int *verts)
+{
+       MPoly *mpoly = &import_data->mpoly[poly_index];
+       MLoop *mloop = import_data->mloop + mpoly->loopstart;
+       int i;
+       BLI_assert(poly_index >= 0 && poly_index < import_data->dm->getNumPolys(import_data->dm));
+       for (i = 0; i < mpoly->totloop; i++, mloop++) {
+               verts[i] = mloop->v;
        }
-       /* assign blender specific variables */
-       it->dm = dm;
-       it->ob = ob; /* needed for obmat transformations */
-
-       it->pos = 0;
-
-       /* assign iterator function pointers. */
-       output->Step = VertexIt_Step;
-       output->Fill = VertexIt_Fill;
-       output->Done = VertexIt_Done;
-       output->Reset = VertexIt_Reset;
-       output->num_elements = it->dm->getNumVerts(it->dm);
-       output->it = it;
 }
 
-/**
- * Blender Face iterator
- */
+// Triangulate 2D polygon.
+#if 0
+static int importer_triangulate2DPoly(ImportMeshData *UNUSED(import_data),
+                                      const float (*vertices)[2], int num_vertices,
+                                      unsigned int (*triangles)[3])
+{
+       // TODO(sergey): Currently import_data is unused but in the future we could
+       // put memory arena there which will reduce amount of allocations happening
+       // over the triangulation period.
+       //
+       // However that's not so much straighforward to do it right now because we
+       // also are tu consider threaded import/export.
 
-typedef struct {
-       DerivedMesh *dm;
-       int pos;
-       int offset;
-       int flip;
-} FaceIt;
+       BLI_assert(num_vertices > 3);
 
-static void FaceIt_Destruct(CSG_FaceIteratorDescriptor *iterator)
-{
-       MEM_freeN(iterator->it);
-       iterator->Done = NULL;
-       iterator->Fill = NULL;
-       iterator->Reset = NULL;
-       iterator->Step = NULL;
-       iterator->num_elements = 0;
+       BLI_polyfill_calc(vertices, num_vertices, triangles);
+
+       return num_vertices - 2;
 }
+#endif
 
-static int FaceIt_Done(CSG_IteratorPtr it)
+static CarveMeshImporter MeshImporter = {
+       importer_GetNumVerts,
+       importer_GetNumEdges,
+       importer_GetNumLoops,
+       importer_GetNumPolys,
+       importer_GetVertCoord,
+       importer_GetEdgeVerts,
+       importer_GetPolyNumVerts,
+       importer_GetPolyVerts,
+
+       /* TODO(sergey): We don't use BLI_polyfill_calc() because it tends
+        * to generate degenerated geometry which is fatal for booleans.
+        *
+        * For now we stick to Carve's triangulation.
+        */
+       NULL, /* importer_triangulate2DPoly */
+};
+
+/* **** Exporter from Carve to derived mesh ****  */
+
+typedef struct ExportMeshData {
+       DerivedMesh *dm;
+       float obimat[4][4];
+       MVert *mvert;
+       MEdge *medge;
+       MLoop *mloop;
+       MPoly *mpoly;
+       int *vert_origindex;
+       int *edge_origindex;
+       int *poly_origindex;
+       int *loop_origindex;
+
+       /* Objects and derived meshes of left and right operands.
+        * Used for custom data merge and interpolation.
+        */
+       Object *ob_left;
+       Object *ob_right;
+       DerivedMesh *dm_left;
+       DerivedMesh *dm_right;
+       MVert *mvert_left;
+       MLoop *mloop_left;
+       MPoly *mpoly_left;
+       MVert *mvert_right;
+       MLoop *mloop_right;
+       MPoly *mpoly_right;
+
+       float left_to_right_mat[4][4];
+
+       /* Hash to map materials from right object to result. */
+       GHash *material_hash;
+} ExportMeshData;
+
+BLI_INLINE Object *which_object(ExportMeshData *export_data, int which_mesh)
 {
-       /* assume CSG_IteratorPtr is of the correct type. */
-       FaceIt *iterator = (FaceIt *)it;
-       return(iterator->pos >= iterator->dm->getNumTessFaces(iterator->dm));
+       Object *object = NULL;
+       switch (which_mesh) {
+               case CARVE_MESH_LEFT:
+                       object = export_data->ob_left;
+                       break;
+               case CARVE_MESH_RIGHT:
+                       object = export_data->ob_right;
+                       break;
+       }
+       return object;
 }
 
-static void FaceIt_Fill(CSG_IteratorPtr it, CSG_IFace *face)
+BLI_INLINE DerivedMesh *which_dm(ExportMeshData *export_data, int which_mesh)
 {
-       /* assume CSG_IteratorPtr is of the correct type. */
-       FaceIt *face_it = (FaceIt *)it;
-       MFace *mfaces = face_it->dm->getTessFaceArray(face_it->dm);
-       MFace *mface = &mfaces[face_it->pos];
-
-       /* reverse face vertices if necessary */
-       face->vertex_index[1] = mface->v2;
-       if (face_it->flip == 0) {
-               face->vertex_index[0] = mface->v1;
-               face->vertex_index[2] = mface->v3;
-       }
-       else {
-               face->vertex_index[2] = mface->v1;
-               face->vertex_index[0] = mface->v3;
+       DerivedMesh *dm = NULL;
+       switch (which_mesh) {
+               case CARVE_MESH_LEFT:
+                       dm = export_data->dm_left;
+                       break;
+               case CARVE_MESH_RIGHT:
+                       dm = export_data->dm_right;
+                       break;
        }
-       if (mface->v4) {
-               face->vertex_index[3] = mface->v4;
-               face->vertex_number = 4;
+       return dm;
+}
+
+BLI_INLINE MVert *which_mvert(ExportMeshData *export_data, int which_mesh)
+{
+       MVert *mvert = NULL;
+       switch (which_mesh) {
+               case CARVE_MESH_LEFT:
+                       mvert = export_data->mvert_left;
+                       break;
+               case CARVE_MESH_RIGHT:
+                       mvert = export_data->mvert_right;
+                       break;
        }
-       else {
-               face->vertex_number = 3;
+       return mvert;
+}
+
+BLI_INLINE MLoop *which_mloop(ExportMeshData *export_data, int which_mesh)
+{
+       MLoop *mloop = NULL;
+       switch (which_mesh) {
+               case CARVE_MESH_LEFT:
+                       mloop = export_data->mloop_left;
+                       break;
+               case CARVE_MESH_RIGHT:
+                       mloop = export_data->mloop_right;
+                       break;
        }
+       return mloop;
+}
 
-       face->orig_face = face_it->offset + face_it->pos;
+BLI_INLINE MPoly *which_mpoly(ExportMeshData *export_data, int which_mesh)
+{
+       MPoly *mpoly = NULL;
+       switch (which_mesh) {
+               case CARVE_MESH_LEFT:
+                       mpoly = export_data->mpoly_left;
+                       break;
+               case CARVE_MESH_RIGHT:
+                       mpoly = export_data->mpoly_right;
+                       break;
+       }
+       return mpoly;
 }
 
-static void FaceIt_Step(CSG_IteratorPtr it)
+static void allocate_custom_layers(CustomData *data, int type, int num_elements, int num_layers)
 {
-       FaceIt *face_it = (FaceIt *)it;
-       face_it->pos++;
+       int i;
+       for (i = 0; i < num_layers; i++) {
+               CustomData_add_layer(data, type, CD_DEFAULT, NULL, num_elements);
+       }
 }
 
-static void FaceIt_Reset(CSG_IteratorPtr it)
+/* Create new external mesh */
+static void exporter_InitGeomArrays(ExportMeshData *export_data,
+                                    int num_verts, int num_edges,
+                                    int num_loops, int num_polys)
 {
-       FaceIt *face_it = (FaceIt *)it;
-       face_it->pos = 0;
-}      
+       DerivedMesh *dm = CDDM_new(num_verts, num_edges, 0,
+                                  num_loops, num_polys);
+       DerivedMesh *dm_left = export_data->dm_left,
+                   *dm_right = export_data->dm_right;
+
+       /* Mask for custom data layers to be merhed from operands. */
+       CustomDataMask merge_mask = CD_MASK_DERIVEDMESH & ~CD_MASK_ORIGINDEX;
+
+       export_data->dm = dm;
+       export_data->mvert = dm->getVertArray(dm);
+       export_data->medge = dm->getEdgeArray(dm);
+       export_data->mloop = dm->getLoopArray(dm);
+       export_data->mpoly = dm->getPolyArray(dm);
+
+       /* Allocate layers for UV layers and vertex colors.
+        * Without this interpolation of those data will not happen.
+        */
+       allocate_custom_layers(&dm->loopData, CD_MLOOPCOL, num_loops,
+                              CustomData_number_of_layers(&dm_left->loopData, CD_MLOOPCOL));
+       allocate_custom_layers(&dm->loopData, CD_MLOOPUV, num_loops,
+                              CustomData_number_of_layers(&dm_left->loopData, CD_MLOOPUV));
+
+       /* Merge custom data layers from operands.
+        *
+        * Will only create custom data layers for all the layers which appears in
+        * the operand. Data for those layers will not be allocated or initialized.
+        */
+       CustomData_merge(&dm_left->polyData, &dm->polyData, merge_mask, CD_DEFAULT, num_polys);
+       CustomData_merge(&dm_right->polyData, &dm->polyData, merge_mask, CD_DEFAULT, num_polys);
+
+       export_data->vert_origindex = dm->getVertDataArray(dm, CD_ORIGINDEX);
+       export_data->edge_origindex = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
+       export_data->poly_origindex = dm->getPolyDataArray(dm, CD_ORIGINDEX);
+       export_data->loop_origindex = dm->getLoopDataArray(dm, CD_ORIGINDEX);
+}
 
-static void FaceIt_Construct(
-        CSG_FaceIteratorDescriptor *output, DerivedMesh *dm, int offset, Object *ob)
+/* Set coordinate of vertex with given index. */
+static void exporter_SetVert(ExportMeshData *export_data,
+                             int vert_index, float coord[3],
+                             int which_orig_mesh, int orig_vert_index)
 {
-       FaceIt *it;
-       if (output == NULL) return;
+       DerivedMesh *dm = export_data->dm;
+       DerivedMesh *dm_orig;
+       MVert *mvert = export_data->mvert;
 
-       /* allocate some memory for blender iterator */
-       it = (FaceIt *)(MEM_mallocN(sizeof(FaceIt), "Boolean_FIt"));
-       if (it == NULL) {
-               return;
+       BLI_assert(vert_index >= 0 && vert_index <= dm->getNumVerts(dm));
+
+       dm_orig = which_dm(export_data, which_orig_mesh);
+       if (dm_orig) {
+               BLI_assert(orig_vert_index >= 0 && orig_vert_index < dm_orig->getNumVerts(dm_orig));
+               CustomData_copy_data(&dm_orig->vertData, &dm->vertData, orig_vert_index, vert_index, 1);
        }
-       /* assign blender specific variables */
-       it->dm = dm;
-       it->offset = offset;
-       it->pos = 0;
-
-       /* determine if we will need to reverse order of face vertices */
-       if (ob->size[0] < 0.0f) {
-               if (ob->size[1] < 0.0f && ob->size[2] < 0.0f) {
-                       it->flip = 1;
-               }
-               else if (ob->size[1] >= 0.0f && ob->size[2] >= 0.0f) {
-                       it->flip = 1;
+
+       /* Set original index of the vertex. */
+       if (export_data->vert_origindex) {
+               if (which_orig_mesh == CARVE_MESH_LEFT) {
+                       export_data->vert_origindex[vert_index] = orig_vert_index;
                }
                else {
-                       it->flip = 0;
+                       export_data->vert_origindex[vert_index] = ORIGINDEX_NONE;
                }
        }
-       else {
-               if (ob->size[1] < 0.0f && ob->size[2] < 0.0f) {
-                       it->flip = 0;
-               }
-               else if (ob->size[1] >= 0.0f && ob->size[2] >= 0.0f) {
-                       it->flip = 0;
+
+       mul_v3_m4v3(mvert[vert_index].co, export_data->obimat, coord);
+}
+
+/* Set vertices which are adjucent to the edge specified by it's index. */
+static void exporter_SetEdge(ExportMeshData *export_data,
+                             int edge_index, int v1, int v2,
+                             int which_orig_mesh, int orig_edge_index)
+{
+       DerivedMesh *dm = export_data->dm;
+       MEdge *medge = &export_data->medge[edge_index];
+       DerivedMesh *dm_orig;
+
+       BLI_assert(edge_index >= 0 && edge_index < dm->getNumEdges(dm));
+       BLI_assert(v1 >= 0 && v1 < dm->getNumVerts(dm));
+       BLI_assert(v2 >= 0 && v2 < dm->getNumVerts(dm));
+
+       dm_orig = which_dm(export_data, which_orig_mesh);
+       if (dm_orig) {
+               BLI_assert(orig_edge_index >= 0 && orig_edge_index < dm_orig->getNumEdges(dm_orig));
+
+               /* Copy all edge layers, including mpoly. */
+               CustomData_copy_data(&dm_orig->edgeData, &dm->edgeData, orig_edge_index, edge_index, 1);
+       }
+
+       /* Set original index of the edge. */
+       if (export_data->edge_origindex) {
+               if (which_orig_mesh == CARVE_MESH_LEFT) {
+                       export_data->edge_origindex[edge_index] = orig_edge_index;
                }
                else {
-                       it->flip = 1;
+                       export_data->edge_origindex[edge_index] = ORIGINDEX_NONE;
                }
        }
 
-       /* assign iterator function pointers. */
-       output->Step = FaceIt_Step;
-       output->Fill = FaceIt_Fill;
-       output->Done = FaceIt_Done;
-       output->Reset = FaceIt_Reset;
-       output->num_elements = it->dm->getNumTessFaces(it->dm);
-       output->it = it;
+       medge->v1 = v1;
+       medge->v2 = v2;
+
+       medge->flag |= ME_EDGEDRAW | ME_EDGERENDER;
 }
 
-static void InterpCSGFace(
-        DerivedMesh *dm, DerivedMesh *orig_dm, int index, int orig_index, int nr,
-        float mapmat[4][4])
+static void setMPolyMaterial(ExportMeshData *export_data,
+                             MPoly *mpoly,
+                             int which_orig_mesh)
 {
-       float obco[3], *co[4], *orig_co[4], w[4][4];
-       MFace *mface, *orig_mface;
-       int j;
-
-       mface = CDDM_get_tessface(dm, index);
-       orig_mface = orig_dm->getTessFaceArray(orig_dm) + orig_index;
-
-       /* get the vertex coordinates from the original mesh */
-       orig_co[0] = (orig_dm->getVertArray(orig_dm) + orig_mface->v1)->co;
-       orig_co[1] = (orig_dm->getVertArray(orig_dm) + orig_mface->v2)->co;
-       orig_co[2] = (orig_dm->getVertArray(orig_dm) + orig_mface->v3)->co;
-       orig_co[3] = (orig_mface->v4) ? (orig_dm->getVertArray(orig_dm) + orig_mface->v4)->co : NULL;
-
-       /* get the vertex coordinates from the new derivedmesh */
-       co[0] = CDDM_get_vert(dm, mface->v1)->co;
-       co[1] = CDDM_get_vert(dm, mface->v2)->co;
-       co[2] = CDDM_get_vert(dm, mface->v3)->co;
-       co[3] = (nr == 4) ? CDDM_get_vert(dm, mface->v4)->co : NULL;
-
-       for (j = 0; j < nr; j++) {
-               /* get coordinate into the space of the original mesh */
-               if (mapmat)
-                       mul_v3_m4v3(obco, mapmat, co[j]);
-               else
-                       copy_v3_v3(obco, co[j]);
+       Object *orig_object;
+       GHash *material_hash;
+       Material *orig_mat;
 
-               interp_weights_face_v3(w[j], orig_co[0], orig_co[1], orig_co[2], orig_co[3], obco);
+       if (which_orig_mesh == CARVE_MESH_LEFT) {
+               /* No need to change materian index for faces from left operand */
+               return;
        }
 
-       CustomData_interp(&orig_dm->faceData, &dm->faceData, &orig_index, NULL, (float *)w, 1, index);
+       material_hash = export_data->material_hash;
+       orig_object = which_object(export_data, which_orig_mesh);
+
+       /* Set material, based on lookup in hash table. */
+       orig_mat = give_current_material(orig_object, mpoly->mat_nr + 1);
+
+       if (orig_mat) {
+               /* For faces from right operand check if there's requested material
+                * in the left operand. And if it is, use index of that material,
+                * otherwise fallback to first material (material with index=0).
+                */
+               if (!BLI_ghash_haskey(material_hash, orig_mat)) {
+                       int a, mat_nr;;
+
+                       mat_nr = 0;
+                       for (a = 0; a < export_data->ob_left->totcol; a++) {
+                               if (give_current_material(export_data->ob_left, a + 1) == orig_mat) {
+                                       mat_nr = a;
+                                       break;
+                               }
+                       }
+
+                       BLI_ghash_insert(material_hash, orig_mat, SET_INT_IN_POINTER(mat_nr));
+
+                       mpoly->mat_nr = mat_nr;
+               }
+               else
+                       mpoly->mat_nr = GET_INT_FROM_POINTER(BLI_ghash_lookup(material_hash, orig_mat));
+       }
+       else {
+               mpoly->mat_nr = 0;
+       }
 }
 
-/* Iterate over the CSG Output Descriptors and create a new DerivedMesh
- * from them */
-static DerivedMesh *ConvertCSGDescriptorsToDerivedMesh(
-        CSG_FaceIteratorDescriptor *face_it,
-        CSG_VertexIteratorDescriptor *vertex_it,
-        float parinv[4][4],
-        float mapmat[4][4],
-        Material **mat,
-        int *totmat,
-        DerivedMesh *dm1,
-        Object *ob1,
-        DerivedMesh *dm2,
-        Object *ob2)
+/* Set list of adjucent loops to the poly specified by it's index. */
+static void exporter_SetPoly(ExportMeshData *export_data,
+                             int poly_index, int start_loop, int num_loops,
+                             int which_orig_mesh, int orig_poly_index)
 {
-       DerivedMesh *result, *orig_dm;
-       GHash *material_hash = NULL;
-       Mesh *me1 = (Mesh *)ob1->data;
-       Mesh *me2 = (Mesh *)ob2->data;
-       int i, *origindex_layer;
-
-       /* create a new DerivedMesh */
-       result = CDDM_new(vertex_it->num_elements, 0, face_it->num_elements, 0, 0);
-       CustomData_merge(&dm1->faceData, &result->faceData, CD_MASK_DERIVEDMESH & ~CD_MASK_ORIGINDEX,
-                        CD_DEFAULT, face_it->num_elements);
-       CustomData_merge(&dm2->faceData, &result->faceData, CD_MASK_DERIVEDMESH & ~CD_MASK_ORIGINDEX,
-                        CD_DEFAULT, face_it->num_elements);
-
-       /* step through the vertex iterators: */
-       for (i = 0; !vertex_it->Done(vertex_it->it); i++) {
-               CSG_IVertex csgvert;
-               MVert *mvert = CDDM_get_vert(result, i);
-
-               /* retrieve a csg vertex from the boolean module */
-               vertex_it->Fill(vertex_it->it, &csgvert);
-               vertex_it->Step(vertex_it->it);
-
-               /* we have to map the vertex coordinates back in the coordinate frame
-                * of the resulting object, since it was computed in world space */
-               mul_v3_m4v3(mvert->co, parinv, csgvert.position);
+       DerivedMesh *dm = export_data->dm;
+       MPoly *mpoly = &export_data->mpoly[poly_index];
+       DerivedMesh *dm_orig;
+       int i;
+
+       /* Poly is always to be either from left or right operand. */
+       dm_orig = which_dm(export_data, which_orig_mesh);
+
+       BLI_assert(poly_index >= 0 && poly_index < dm->getNumPolys(dm));
+       BLI_assert(start_loop >= 0 && start_loop <= dm->getNumLoops(dm) - num_loops);
+       BLI_assert(num_loops >= 3);
+       BLI_assert(dm_orig != NULL);
+       BLI_assert(orig_poly_index >= 0 && orig_poly_index < dm_orig->getNumPolys(dm_orig));
+
+       /* Copy all poly layers, including mpoly. */
+       CustomData_copy_data(&dm_orig->polyData, &dm->polyData, orig_poly_index, poly_index, 1);
+
+       /* Set material of the curren poly.
+        * This would re-map materials from right operand to materials from the
+        * left one as well.
+        */
+       setMPolyMaterial(export_data, mpoly, which_orig_mesh);
+
+       /* Set original index of the poly. */
+       if (export_data->poly_origindex) {
+               if (which_orig_mesh == CARVE_MESH_LEFT) {
+                       export_data->poly_origindex[poly_index] = orig_poly_index;
+               }
+               else {
+                       export_data->poly_origindex[poly_index] = ORIGINDEX_NONE;
+               }
        }
 
-       /* a hash table to remap materials to indices */
-       material_hash = BLI_ghash_ptr_new("CSG_mat gh");
-
-       if (mat)
-               *totmat = 0;
-
-       origindex_layer = result->getTessFaceDataArray(result, CD_ORIGINDEX);
-
-       /* step through the face iterators */
-       for (i = 0; !face_it->Done(face_it->it); i++) {
-               Mesh *orig_me;
-               Object *orig_ob;
-               Material *orig_mat;
-               CSG_IFace csgface;
-               MFace *mface;
-               int orig_index, mat_nr;
-
-               /* retrieve a csg face from the boolean module */
-               face_it->Fill(face_it->it, &csgface);
-               face_it->Step(face_it->it);
-
-               /* find the original mesh and data */
-               orig_ob = (csgface.orig_face < dm1->getNumTessFaces(dm1)) ? ob1 : ob2;
-               orig_dm = (csgface.orig_face < dm1->getNumTessFaces(dm1)) ? dm1 : dm2;
-               orig_me = (orig_ob == ob1) ? me1 : me2;
-               orig_index = (orig_ob == ob1) ? csgface.orig_face : csgface.orig_face - dm1->getNumTessFaces(dm1);
-
-               /* copy all face layers, including mface */
-               CustomData_copy_data(&orig_dm->faceData, &result->faceData, orig_index, i, 1);
-
-               /* set mface */
-               mface = CDDM_get_tessface(result, i);
-               mface->v1 = csgface.vertex_index[0];
-               mface->v2 = csgface.vertex_index[1];
-               mface->v3 = csgface.vertex_index[2];
-               mface->v4 = (csgface.vertex_number == 4) ? csgface.vertex_index[3] : 0;
-
-               /* set material, based on lookup in hash table */
-               orig_mat = give_current_material(orig_ob, mface->mat_nr + 1);
-
-               if (mat && orig_mat) {
-                       if (!BLI_ghash_haskey(material_hash, orig_mat)) {
-                               mat[*totmat] = orig_mat;
-                               mat_nr = mface->mat_nr = (*totmat)++;
-                               BLI_ghash_insert(material_hash, orig_mat, SET_INT_IN_POINTER(mat_nr));
-                       }
-                       else
-                               mface->mat_nr = GET_INT_FROM_POINTER(BLI_ghash_lookup(material_hash, orig_mat));
+       /* Set poly data itself. */
+       mpoly->loopstart = start_loop;
+       mpoly->totloop = num_loops;
+
+       if (which_orig_mesh == CARVE_MESH_RIGHT) {
+               which_orig_mesh = CARVE_MESH_RIGHT;
+       }
+
+       /* Interpolate data for poly loops. */
+       {
+               MVert *source_mverts = which_mvert(export_data, which_orig_mesh);
+               MLoop *source_mloops = which_mloop(export_data, which_orig_mesh);
+               MPoly *source_mpolys = which_mpoly(export_data, which_orig_mesh);
+               MPoly *source_poly = &source_mpolys[orig_poly_index];
+               MVert *target_mverts = export_data->mvert;
+               MLoop *target_mloops = export_data->mloop;
+               float (*transform)[4] = NULL;
+
+               if (which_orig_mesh == CARVE_MESH_RIGHT) {
+                       transform = export_data->left_to_right_mat;
                }
-               else if (orig_mat) {
-                       if (orig_ob == ob1) {
-                               /* No need to change materian index for faces from left operand */
-                       }
-                       else {
-                               /* for faces from right operand checn if there's needed material in left operand and if it is,
-                                * use index of that material, otherwise fallback to first material (material with index=0) */
-                               if (!BLI_ghash_haskey(material_hash, orig_mat)) {
-                                       int a;
-
-                                       mat_nr = 0;
-                                       for (a = 0; a < ob1->totcol; a++) {
-                                               if (give_current_material(ob1, a + 1) == orig_mat) {
-                                                       mat_nr = a;
-                                                       break;
-                                               }
-                                       }
-
-                                       BLI_ghash_insert(material_hash, orig_mat, SET_INT_IN_POINTER(mat_nr));
-
-                                       mface->mat_nr = mat_nr;
-                               }
-                               else
-                                       mface->mat_nr = GET_INT_FROM_POINTER(BLI_ghash_lookup(material_hash, orig_mat));
-                       }
+
+               for (i = 0; i < mpoly->totloop; i++) {
+                       DM_loop_interp_from_poly(dm_orig,
+                                                source_mverts,
+                                                source_mloops,
+                                                source_poly,
+                                                dm,
+                                                target_mverts,
+                                                target_mloops,
+                                                transform,
+                                                i + mpoly->loopstart);
                }
-               else
-                       mface->mat_nr = 0;
+       }
+}
+
+/* Set list vertex and edge which are adjucent to loop with given index. */
+static void exporter_SetLoop(ExportMeshData *export_data,
+                             int loop_index, int vertex, int edge,
+                             int which_orig_mesh, int orig_loop_index)
+{
+       DerivedMesh *dm = export_data->dm;
+       MLoop *mloop = &export_data->mloop[loop_index];
+       DerivedMesh *dm_orig;
+
+       BLI_assert(loop_index >= 0 && loop_index < dm->getNumLoops(dm));
+       BLI_assert(vertex >= 0 && vertex < dm->getNumVerts(dm));
+       BLI_assert(edge >= 0 && vertex < dm->getNumEdges(dm));
 
-               InterpCSGFace(result, orig_dm, i, orig_index, csgface.vertex_number,
-                             (orig_me == me2) ? mapmat : NULL);
+       dm_orig = which_dm(export_data, which_orig_mesh);
+       if (dm_orig) {
+               BLI_assert(orig_loop_index >= 0 && orig_loop_index < dm_orig->getNumLoops(dm_orig));
 
-               test_index_face(mface, &result->faceData, i, csgface.vertex_number);
+               /* Copy all loop layers, including mpoly. */
+               CustomData_copy_data(&dm_orig->loopData, &dm->loopData, orig_loop_index, loop_index, 1);
+       }
 
-               if (origindex_layer && orig_ob == ob2)
-                       origindex_layer[i] = ORIGINDEX_NONE;
+       /* Set original index of the loop. */
+       if (export_data->loop_origindex) {
+               if (which_orig_mesh == CARVE_MESH_LEFT) {
+                       export_data->loop_origindex[loop_index] = orig_loop_index;
+               }
+               else {
+                       export_data->loop_origindex[loop_index] = ORIGINDEX_NONE;
+               }
        }
 
-       if (material_hash)
-               BLI_ghash_free(material_hash, NULL, NULL);
+       mloop->v = vertex;
+       mloop->e = edge;
+}
 
-       CDDM_calc_edges_tessface(result);
+/* Edge index from a loop index for a given original mesh. */
+static int exporter_MapLoopToEdge(ExportMeshData *export_data,
+                                  int which_mesh, int loop_index)
+{
+       DerivedMesh *dm = which_dm(export_data, which_mesh);
+       MLoop *mloop = which_mloop(export_data, which_mesh);
 
-       CDDM_tessfaces_to_faces(result); /*builds ngon faces from tess (mface) faces*/
+       (void) dm;  /* Unused in release builds. */
 
-       /* this fixes shading issues but SHOULD NOT.
-        * TODO, find out why face normals are wrong & flicker - campbell */
-#if 0
-       DM_debug_print(result);
+       BLI_assert(dm != NULL);
+       BLI_assert(loop_index >= 0 && loop_index < dm->getNumLoops(dm));
 
-       CustomData_free(&result->faceData, result->numTessFaceData);
-       result->numTessFaceData = 0;
-       DM_ensure_tessface(result);
-#endif
+       return mloop[loop_index].e;
+}
+
+static CarveMeshExporter MeshExporter = {
+       exporter_InitGeomArrays,
+       exporter_SetVert,
+       exporter_SetEdge,
+       exporter_SetPoly,
+       exporter_SetLoop,
+       exporter_MapLoopToEdge
+};
 
-       result->dirty |= DM_DIRTY_NORMALS;
+static int operation_from_optype(int int_op_type)
+{
+       int operation;
+
+       switch (int_op_type) {
+               case 1:
+                       operation = CARVE_OP_INTERSECTION;
+                       break;
+               case 2:
+                       operation = CARVE_OP_UNION;
+                       break;
+               case 3:
+                       operation = CARVE_OP_A_MINUS_B;
+                       break;
+               default:
+                       BLI_assert(!"Should not happen");
+                       operation = -1;
+                       break;
+       }
 
-       return result;
+       return operation;
 }
-       
-static void BuildMeshDescriptors(
-        struct DerivedMesh *dm,
-        struct Object *ob,
-        int face_offset,
-        struct CSG_FaceIteratorDescriptor *face_it,
-        struct CSG_VertexIteratorDescriptor *vertex_it)
+
+static void prepare_import_data(Object *object, DerivedMesh *dm, ImportMeshData *import_data)
 {
-       VertexIt_Construct(vertex_it, dm, ob);
-       FaceIt_Construct(face_it, dm, face_offset, ob);
+       import_data->dm = dm;
+       copy_m4_m4(import_data->obmat, object->obmat);
+       import_data->mvert = dm->getVertArray(dm);
+       import_data->medge = dm->getEdgeArray(dm);
+       import_data->mloop = dm->getLoopArray(dm);
+       import_data->mpoly = dm->getPolyArray(dm);
 }
-       
-static void FreeMeshDescriptors(
-        struct CSG_FaceIteratorDescriptor *face_it,
-        struct CSG_VertexIteratorDescriptor *vertex_it)
+
+static struct CarveMeshDescr *carve_mesh_from_dm(Object *object, DerivedMesh *dm)
 {
-       VertexIt_Destruct(vertex_it);
-       FaceIt_Destruct(face_it);
+       ImportMeshData import_data;
+       prepare_import_data(object, dm, &import_data);
+       return carve_addMesh(&import_data, &MeshImporter);
 }
 
-DerivedMesh *NewBooleanDerivedMesh(
-        DerivedMesh *dm, struct Object *ob, DerivedMesh *dm_select, struct Object *ob_select,
-        int int_op_type)
+static void prepare_export_data(Object *object_left, DerivedMesh *dm_left,
+                                Object *object_right, DerivedMesh *dm_right,
+                                ExportMeshData *export_data)
 {
+       float object_right_imat[4][4];
 
-       float inv_mat[4][4];
-       float map_mat[4][4];
+       invert_m4_m4(export_data->obimat, object_left->obmat);
 
-       DerivedMesh *result = NULL;
+       export_data->ob_left = object_left;
+       export_data->ob_right = object_right;
 
-       if (dm == NULL || dm_select == NULL) return NULL;
-       if (!dm->getNumTessFaces(dm) || !dm_select->getNumTessFaces(dm_select)) return NULL;
+       export_data->dm_left = dm_left;
+       export_data->dm_right = dm_right;
 
-       /* we map the final object back into ob's local coordinate space. For this
-        * we need to compute the inverse transform from global to ob (inv_mat),
-        * and the transform from ob to ob_select for use in interpolation (map_mat) */
-       invert_m4_m4(inv_mat, ob->obmat);
-       mul_m4_m4m4(map_mat, inv_mat, ob_select->obmat);
-       invert_m4_m4(inv_mat, ob_select->obmat);
+       export_data->mvert_left = dm_left->getVertArray(dm_left);
+       export_data->mloop_left = dm_left->getLoopArray(dm_left);
+       export_data->mpoly_left = dm_left->getPolyArray(dm_left);
+       export_data->mvert_right = dm_right->getVertArray(dm_right);
+       export_data->mloop_right = dm_right->getLoopArray(dm_right);
+       export_data->mpoly_right = dm_right->getPolyArray(dm_right);
 
-       {
-               /* interface with the boolean module:
-                *
-                * the idea is, we pass the boolean module verts and faces using the
-                * provided descriptors. once the boolean operation is performed, we
-                * get back output descriptors, from which we then build a DerivedMesh */
-
-               CSG_VertexIteratorDescriptor vd_1, vd_2;
-               CSG_FaceIteratorDescriptor fd_1, fd_2;
-               CSG_OperationType op_type;
-               CSG_BooleanOperation *bool_op;
-
-               /* work out the operation they chose and pick the appropriate
-                * enum from the csg module. */
-               switch (int_op_type) {
-                       case 1: op_type = e_csg_intersection; break;
-                       case 2: op_type = e_csg_union; break;
-                       case 3: op_type = e_csg_difference; break;
-                       case 4: op_type = e_csg_classify; break;
-                       default: op_type = e_csg_intersection;
-               }
+       export_data->material_hash = BLI_ghash_ptr_new("CSG_mat gh");
 
-               BuildMeshDescriptors(dm_select, ob_select, 0, &fd_1, &vd_1);
-               BuildMeshDescriptors(dm, ob, dm_select->getNumTessFaces(dm_select), &fd_2, &vd_2);
+       /* Matrix to convert coord from left object's loca; space to
+        * right object's local space.
+        */
+       invert_m4_m4(object_right_imat, object_right->obmat);
+       mul_m4_m4m4(export_data->left_to_right_mat, object_left->obmat,
+                   object_right_imat);
+}
 
-               bool_op = CSG_NewBooleanFunction();
+DerivedMesh *NewBooleanDerivedMesh(DerivedMesh *dm, struct Object *ob,
+                                   DerivedMesh *dm_select, struct Object *ob_select,
+                                   int int_op_type)
+{
 
-               /* perform the operation */
-               if (CSG_PerformBooleanOperation(bool_op, op_type, fd_1, vd_1, fd_2, vd_2)) {
-                       CSG_VertexIteratorDescriptor vd_o;
-                       CSG_FaceIteratorDescriptor fd_o;
+       struct CarveMeshDescr *left, *right, *output = NULL;
+       DerivedMesh *output_dm = NULL;
+       int operation;
+       bool result;
 
-                       CSG_OutputFaceDescriptor(bool_op, &fd_o);
-                       CSG_OutputVertexDescriptor(bool_op, &vd_o);
+       if (dm == NULL || dm_select == NULL) {
+               return NULL;
+       }
 
-                       /* iterate through results of operation and insert
-                        * into new object */
-                       result = ConvertCSGDescriptorsToDerivedMesh(
-                           &fd_o, &vd_o, inv_mat, map_mat, NULL, NULL, dm_select, ob_select, dm, ob);
+       operation = operation_from_optype(int_op_type);
+       if (operation == -1) {
+               return NULL;
+       }
 
-                       /* free up the memory */
-                       CSG_FreeVertexDescriptor(&vd_o);
-                       CSG_FreeFaceDescriptor(&fd_o);
-               }
-               else
-                       printf("Unknown internal error in boolean\n");
+       left = carve_mesh_from_dm(ob_select, dm_select);
+       right = carve_mesh_from_dm(ob, dm);
+
+       result = carve_performBooleanOperation(left, right, operation, &output);
+
+       carve_deleteMesh(left);
+       carve_deleteMesh(right);
+
+       if (result) {
+               ExportMeshData export_data;
+
+               prepare_export_data(ob_select, dm_select, ob, dm, &export_data);
+
+               carve_exportMesh(output, &MeshExporter, &export_data);
+               output_dm = export_data.dm;
 
-               CSG_FreeBooleanOperation(bool_op);
+               /* Free memory used by export mesh. */
+               BLI_ghash_free(export_data.material_hash, NULL, NULL);
 
-               FreeMeshDescriptors(&fd_1, &vd_1);
-               FreeMeshDescriptors(&fd_2, &vd_2);
+               output_dm->dirty |= DM_DIRTY_NORMALS;
+               carve_deleteMesh(output);
        }
 
-       return result;
+       return output_dm;
 }