Oops, forgot to use 'struct Mesh' in prototype.
authorDaniel Dunbar <daniel@zuster.org>
Mon, 24 Mar 2003 16:46:45 +0000 (16:46 +0000)
committerDaniel Dunbar <daniel@zuster.org>
Mon, 24 Mar 2003 16:46:45 +0000 (16:46 +0000)
source/blender/blenkernel/BKE_mesh.h

index 8be43e262c4bc3788e8b676e146c3450b643fb9f..500e1b0ef00dd23c5b124f694524303ff51e3092 100644 (file)
@@ -113,7 +113,7 @@ int update_realtime_texture(struct TFace *tface, double time);
         *
         * @param me The mesh to update.
         */
-void mesh_calculate_vertex_normals     (Mesh *me);
+void mesh_calculate_vertex_normals     (struct Mesh *me);
 
 #ifdef __cplusplus
 }