Since most animators find Motion Paths more useful than Armature Ghosting:
* Move Motion Paths before Ghosting settings (less scrolling)
* Collapse Ghosting panel by default
* Open Motion Paths panel by default instead
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_label = "Motion Paths"
- bl_options = {'DEFAULT_CLOSED'}
+ # bl_options = {'DEFAULT_CLOSED'}
def draw_settings(self, context, avs, mpath, bones=False):
layout = self.layout
# TODO: this panel will soon be deprecated too
class DATA_PT_ghost(ArmatureButtonsPanel, Panel):
bl_label = "Ghost"
+ bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
DATA_MT_bone_group_specials,
DATA_PT_bone_groups,
DATA_PT_pose_library,
+ DATA_PT_motion_paths,
DATA_PT_ghost,
DATA_PT_iksolver_itasc,
- DATA_PT_motion_paths,
DATA_PT_custom_props_arm,
)
class OBJECT_PT_motion_paths(MotionPathButtonsPanel, Panel):
#bl_label = "Object Motion Paths"
bl_context = "object"
+ bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):