Fix T54686: objects don't occlude each other for edit-mesh select
authormano-wii <germano.costa@ig.com.br>
Wed, 15 May 2019 23:26:33 +0000 (09:26 +1000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 15 May 2019 23:36:15 +0000 (09:36 +1000)
14 files changed:
source/blender/draw/DRW_engine.h
source/blender/draw/intern/draw_manager.c
source/blender/editors/include/ED_mesh.h
source/blender/editors/mesh/CMakeLists.txt
source/blender/editors/mesh/editface.c
source/blender/editors/mesh/editmesh_loopcut.c
source/blender/editors/mesh/editmesh_select.c
source/blender/editors/mesh/meshtools.c
source/blender/editors/sculpt_paint/paint_utils.c
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/space_view3d/view3d_draw_legacy.c
source/blender/editors/space_view3d/view3d_gizmo_preselect_type.c
source/blender/editors/space_view3d/view3d_intern.h
source/blender/editors/space_view3d/view3d_select.c

index cb75a96..5919e10 100644 (file)
@@ -38,6 +38,7 @@ struct IDProperty;
 struct Main;
 struct Material;
 struct Object;
+struct RegionView3D;
 struct RenderEngine;
 struct RenderEngineType;
 struct Scene;
@@ -135,6 +136,15 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
 void DRW_draw_depth_object(struct ARegion *ar,
                            struct GPUViewport *viewport,
                            struct Object *object);
+void DRW_draw_select_id_object(struct Scene *scene,
+                               struct RegionView3D *rv3d,
+                               struct Object *ob,
+                               short select_mode,
+                               bool draw_facedot,
+                               uint initial_offset,
+                               uint *r_vert_offset,
+                               uint *r_edge_offset,
+                               uint *r_face_offset);
 
 void DRW_framebuffer_select_id_setup(struct ARegion *ar, const bool clear);
 void DRW_framebuffer_select_id_release(struct ARegion *ar);
index 355046a..ca283e3 100644 (file)
@@ -34,6 +34,7 @@
 #include "BKE_anim.h"
 #include "BKE_colortools.h"
 #include "BKE_curve.h"
+#include "BKE_editmesh.h"
 #include "BKE_global.h"
 #include "BKE_gpencil.h"
 #include "BKE_lattice.h"
@@ -2615,6 +2616,12 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
   DRW_opengl_context_disable();
 }
 
+/** See #DRW_shgroup_world_clip_planes_from_rv3d. */
+static void draw_world_clip_planes_from_rv3d(GPUBatch *batch, const float world_clip_planes[6][4])
+{
+  GPU_batch_uniform_4fv_array(batch, "WorldClipPlanes", 6, world_clip_planes[0]);
+}
+
 /**
  * Clears the Depth Buffer and draws only the specified object.
  */
@@ -2658,7 +2665,7 @@ void DRW_draw_depth_object(ARegion *ar, GPUViewport *viewport, Object *object)
                                                           GPU_SHADER_CFG_DEFAULT;
       GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_DEPTH_ONLY, sh_cfg);
       if (world_clip_planes != NULL) {
-        GPU_batch_uniform_4fv_array(batch, "WorldClipPlanes", 6, world_clip_planes[0]);
+        draw_world_clip_planes_from_rv3d(batch, world_clip_planes);
       }
 
       GPU_batch_draw(batch);
@@ -2678,6 +2685,203 @@ void DRW_draw_depth_object(ARegion *ar, GPUViewport *viewport, Object *object)
   DRW_opengl_context_disable();
 }
 
+static void draw_mesh_verts(GPUBatch *batch, int offset, const float world_clip_planes[6][4])
+{
+  GPU_point_size(UI_GetThemeValuef(TH_VERTEX_SIZE));
+
+  const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
+                                                      GPU_SHADER_CFG_DEFAULT;
+  GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
+  GPU_batch_uniform_1ui(batch, "offset", offset);
+  if (world_clip_planes != NULL) {
+    draw_world_clip_planes_from_rv3d(batch, world_clip_planes);
+  }
+  GPU_batch_draw(batch);
+}
+
+static void draw_mesh_edges(GPUBatch *batch, int offset, const float world_clip_planes[6][4])
+{
+  GPU_line_width(1.0f);
+  glProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
+
+  const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
+                                                      GPU_SHADER_CFG_DEFAULT;
+  GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
+  GPU_batch_uniform_1ui(batch, "offset", offset);
+  if (world_clip_planes != NULL) {
+    draw_world_clip_planes_from_rv3d(batch, world_clip_planes);
+  }
+  GPU_batch_draw(batch);
+
+  glProvokingVertex(GL_LAST_VERTEX_CONVENTION);
+}
+
+/* two options, facecolors or black */
+static void draw_mesh_face(GPUBatch *batch,
+                           int offset,
+                           const bool use_select,
+                           const float world_clip_planes[6][4])
+{
+  if (use_select) {
+    const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
+                                                        GPU_SHADER_CFG_DEFAULT;
+    GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
+    GPU_batch_uniform_1ui(batch, "offset", offset);
+    if (world_clip_planes != NULL) {
+      draw_world_clip_planes_from_rv3d(batch, world_clip_planes);
+    }
+    GPU_batch_draw(batch);
+  }
+  else {
+    const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
+                                                        GPU_SHADER_CFG_DEFAULT;
+    GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_UNIFORM_SELECT_ID, sh_cfg);
+    GPU_batch_uniform_1ui(batch, "id", 0);
+    if (world_clip_planes != NULL) {
+      draw_world_clip_planes_from_rv3d(batch, world_clip_planes);
+    }
+    GPU_batch_draw(batch);
+  }
+}
+
+static void draw_mesh_face_dot(GPUBatch *batch, int offset, const float world_clip_planes[6][4])
+{
+  const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
+                                                      GPU_SHADER_CFG_DEFAULT;
+  GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
+  GPU_batch_uniform_1ui(batch, "offset", offset);
+  if (world_clip_planes != NULL) {
+    draw_world_clip_planes_from_rv3d(batch, world_clip_planes);
+  }
+  GPU_batch_draw(batch);
+}
+
+void DRW_draw_select_id_object(Scene *scene,
+                               RegionView3D *rv3d,
+                               Object *ob,
+                               short select_mode,
+                               bool draw_facedot,
+                               uint initial_offset,
+                               uint *r_vert_offset,
+                               uint *r_edge_offset,
+                               uint *r_face_offset)
+{
+  ToolSettings *ts = scene->toolsettings;
+  if (select_mode == -1) {
+    select_mode = ts->selectmode;
+  }
+
+  GPU_matrix_mul(ob->obmat);
+  GPU_depth_test(true);
+
+  const float(*world_clip_planes)[4] = NULL;
+  if (rv3d->rflag & RV3D_CLIPPING) {
+    ED_view3d_clipping_local(rv3d, ob->obmat);
+    world_clip_planes = rv3d->clip_local;
+  }
+
+  initial_offset += 1;
+
+  switch (ob->type) {
+    case OB_MESH:
+      if (ob->mode & OB_MODE_EDIT) {
+        Mesh *me = ob->data;
+        BMEditMesh *em = me->edit_mesh;
+        const bool use_faceselect = (select_mode & SCE_SELECT_FACE) != 0;
+
+        DRW_mesh_batch_cache_validate(me);
+
+        BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
+
+        GPUBatch *geom_faces, *geom_edges, *geom_verts, *geom_facedots;
+        geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
+        if (select_mode & SCE_SELECT_EDGE) {
+          geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
+        }
+        if (select_mode & SCE_SELECT_VERTEX) {
+          geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
+        }
+        if (draw_facedot) {
+          geom_facedots = DRW_mesh_batch_cache_get_facedots_with_select_id(me);
+        }
+        DRW_mesh_batch_cache_create_requested(ob, me, NULL, false, true);
+
+        draw_mesh_face(geom_faces, initial_offset, use_faceselect, world_clip_planes);
+
+        if (use_faceselect && draw_facedot) {
+          draw_mesh_face_dot(geom_facedots, initial_offset, world_clip_planes);
+        }
+
+        if (select_mode & SCE_SELECT_FACE) {
+          *r_face_offset = initial_offset + em->bm->totface;
+        }
+        else {
+          *r_face_offset = initial_offset;
+        }
+
+        ED_view3d_polygon_offset(rv3d, 1.0);
+
+        /* Unlike faces, only draw edges if edge select mode. */
+        if (select_mode & SCE_SELECT_EDGE) {
+          draw_mesh_edges(geom_edges, *r_face_offset, world_clip_planes);
+          *r_edge_offset = *r_face_offset + em->bm->totedge;
+        }
+        else {
+          /* Note that `r_vert_offset` is calculated from `r_edge_offset`.
+           * Otherwise the first vertex is never selected, see: T53512. */
+          *r_edge_offset = *r_face_offset;
+        }
+
+        ED_view3d_polygon_offset(rv3d, 1.1);
+
+        /* Unlike faces, only verts if vert select mode. */
+        if (select_mode & SCE_SELECT_VERTEX) {
+          draw_mesh_verts(geom_verts, *r_edge_offset, world_clip_planes);
+          *r_vert_offset = *r_edge_offset + em->bm->totvert;
+        }
+        else {
+          *r_vert_offset = *r_edge_offset;
+        }
+
+        ED_view3d_polygon_offset(rv3d, 0.0);
+      }
+      else {
+        Mesh *me_orig = DEG_get_original_object(ob)->data;
+        Mesh *me_eval = ob->data;
+
+        DRW_mesh_batch_cache_validate(me_eval);
+        GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me_eval);
+        if ((me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) &&
+            /* Currently vertex select supports weight paint and vertex paint. */
+            ((ob->mode & OB_MODE_WEIGHT_PAINT) || (ob->mode & OB_MODE_VERTEX_PAINT))) {
+
+          GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me_eval);
+          DRW_mesh_batch_cache_create_requested(ob, me_eval, NULL, false, true);
+
+          /* Only draw faces to mask out verts, we don't want their selection ID's. */
+          draw_mesh_face(geom_faces, 0, false, world_clip_planes);
+          draw_mesh_verts(geom_verts, 1, world_clip_planes);
+
+          *r_vert_offset = me_eval->totvert + 1;
+        }
+        else {
+          const bool use_hide = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL);
+          DRW_mesh_batch_cache_create_requested(ob, me_eval, NULL, false, use_hide);
+
+          draw_mesh_face(geom_faces, initial_offset, true, world_clip_planes);
+
+          *r_face_offset = initial_offset + me_eval->totface;
+        }
+      }
+      break;
+    case OB_CURVE:
+    case OB_SURF:
+      break;
+  }
+
+  GPU_matrix_set(rv3d->viewmat);
+}
+
 /* Set an opengl context to be used with shaders that draw on U32 colors. */
 void DRW_framebuffer_select_id_setup(ARegion *ar, const bool clear)
 {
index ce8521a..c6d25e6 100644 (file)
@@ -163,7 +163,10 @@ bool EDBM_backbuf_circle_init(struct ViewContext *vc, short xs, short ys, short
 struct BMVert *EDBM_vert_find_nearest_ex(struct ViewContext *vc,
                                          float *r_dist,
                                          const bool use_select_bias,
-                                         bool use_cycle);
+                                         bool use_cycle,
+                                         struct Base **bases,
+                                         uint bases_len,
+                                         uint *r_base_index);
 struct BMVert *EDBM_vert_find_nearest(struct ViewContext *vc, float *r_dist);
 
 struct BMEdge *EDBM_edge_find_nearest_ex(struct ViewContext *vc,
@@ -171,7 +174,10 @@ struct BMEdge *EDBM_edge_find_nearest_ex(struct ViewContext *vc,
                                          float *r_dist_center,
                                          const bool use_select_bias,
                                          const bool use_cycle,
-                                         struct BMEdge **r_eed_zbuf);
+                                         struct BMEdge **r_eed_zbuf,
+                                         struct Base **bases,
+                                         uint bases_len,
+                                         uint *r_base_index);
 struct BMEdge *EDBM_edge_find_nearest(struct ViewContext *vc, float *r_dist);
 
 struct BMFace *EDBM_face_find_nearest_ex(struct ViewContext *vc,
@@ -179,7 +185,10 @@ struct BMFace *EDBM_face_find_nearest_ex(struct ViewContext *vc,
                                          float *r_dist_center,
                                          const bool use_select_bias,
                                          const bool use_cycle,
-                                         struct BMFace **r_efa_zbuf);
+                                         struct BMFace **r_efa_zbuf,
+                                         struct Base **bases,
+                                         uint bases_len,
+                                         uint *r_base_index);
 struct BMFace *EDBM_face_find_nearest(struct ViewContext *vc, float *r_dist);
 
 bool EDBM_unified_findnearest(struct ViewContext *vc,
@@ -230,6 +239,7 @@ void em_setup_viewcontext(struct bContext *C, struct ViewContext *vc); /* rename
 bool EDBM_mesh_deselect_all_multi_ex(struct Base **bases, const uint bases_len);
 bool EDBM_mesh_deselect_all_multi(struct bContext *C);
 
+/* Only use for modes that don't support multi-edit-modes (painting). */
 extern unsigned int bm_vertoffs, bm_solidoffs, bm_wireoffs;
 
 /* editmesh_preselect_edgering.c */
index 57bf67e..9a779db 100644 (file)
@@ -23,6 +23,7 @@ set(INC
   ../../blentranslation
   ../../bmesh
   ../../depsgraph
+  ../../draw
   ../../gpu
   ../../imbuf
   ../../makesdna
index 9902507..fdbcc34 100644 (file)
@@ -461,13 +461,13 @@ bool do_paintface_box_select(ViewContext *vc, const rcti *rect, int sel_op)
   }
   else {
     MPoly *mpoly;
-    uint *rt;
+    uint *rt, *buf, buf_len;
     int a, index;
 
     char *selar = MEM_callocN(me->totpoly + 1, "selar");
 
-    uint buf_len;
-    uint *buf = ED_view3d_select_id_read_rect(vc, rect, &buf_len);
+    ED_view3d_select_id_validate(vc);
+    buf = ED_view3d_select_id_read_rect(vc, rect, &buf_len);
 
     rt = buf;
 
index 528235e..5935589 100644 (file)
@@ -79,11 +79,11 @@ typedef struct RingSelOpData {
 
   Depsgraph *depsgraph;
 
-  Object **objects;
-  uint objects_len;
+  Base **bases;
+  uint bases_len;
 
   /* These values switch objects based on the object under the cursor. */
-  uint ob_index;
+  uint base_index;
   Object *ob;
   BMEditMesh *em;
   BMEdge *eed;
@@ -111,8 +111,8 @@ static void edgering_select(RingSelOpData *lcd)
   }
 
   if (!lcd->extend) {
-    for (uint ob_index = 0; ob_index < lcd->objects_len; ob_index++) {
-      Object *ob_iter = lcd->objects[ob_index];
+    for (uint base_index = 0; base_index < lcd->bases_len; base_index++) {
+      Object *ob_iter = lcd->bases[base_index]->object;
       BMEditMesh *em = BKE_editmesh_from_object(ob_iter);
       EDBM_flag_disable_all(em, BM_ELEM_SELECT);
       DEG_id_tag_update(ob_iter->data, ID_RECALC_SELECT);
@@ -252,7 +252,7 @@ static void ringsel_exit(bContext *UNUSED(C), wmOperator *op)
 
   EDBM_preselect_edgering_destroy(lcd->presel_edgering);
 
-  MEM_freeN(lcd->objects);
+  MEM_freeN(lcd->bases);
 
   ED_region_tag_redraw(lcd->ar);
 
@@ -307,21 +307,21 @@ static void ringcut_cancel(bContext *C, wmOperator *op)
 }
 
 static void loopcut_update_edge(RingSelOpData *lcd,
-                                uint ob_index,
+                                uint base_index,
                                 BMEdge *e,
                                 const int previewlines)
 {
   if (e != lcd->eed) {
     lcd->eed = e;
     lcd->ob = lcd->vc.obedit;
-    lcd->ob_index = ob_index;
+    lcd->base_index = base_index;
     lcd->em = lcd->vc.em;
     ringsel_find_edge(lcd, previewlines);
   }
   else if (e == NULL) {
     lcd->ob = NULL;
     lcd->em = NULL;
-    lcd->ob_index = UINT_MAX;
+    lcd->base_index = UINT_MAX;
   }
 }
 
@@ -331,27 +331,26 @@ static void loopcut_mouse_move(RingSelOpData *lcd, const int previewlines)
     Object *ob;
     BMEdge *eed;
     float dist;
-    int ob_index;
+    int base_index;
   } best = {
       .dist = ED_view3d_select_dist_px(),
   };
 
-  for (uint ob_index = 0; ob_index < lcd->objects_len; ob_index++) {
-    Object *ob_iter = lcd->objects[ob_index];
-    ED_view3d_viewcontext_init_object(&lcd->vc, ob_iter);
-    BMEdge *eed_test = EDBM_edge_find_nearest_ex(&lcd->vc, &best.dist, NULL, false, false, NULL);
-    if (eed_test) {
-      best.ob = ob_iter;
-      best.eed = eed_test;
-      best.ob_index = ob_index;
-    }
+  uint base_index;
+  BMEdge *eed_test = EDBM_edge_find_nearest_ex(
+      &lcd->vc, &best.dist, NULL, false, false, NULL, lcd->bases, lcd->bases_len, &base_index);
+
+  if (eed_test) {
+    best.ob = lcd->bases[base_index]->object;
+    best.eed = eed_test;
+    best.base_index = base_index;
   }
 
   if (best.eed) {
     ED_view3d_viewcontext_init_object(&lcd->vc, best.ob);
   }
 
-  loopcut_update_edge(lcd, best.ob_index, best.eed, previewlines);
+  loopcut_update_edge(lcd, best.base_index, best.eed, previewlines);
 }
 
 /* called by both init() and exec() */
@@ -361,22 +360,22 @@ static int loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
 
   /* Use for redo - intentionally wrap int to uint. */
   const struct {
-    uint ob_index;
+    uint base_index;
     uint e_index;
   } exec_data = {
-      .ob_index = (uint)RNA_int_get(op->ptr, "object_index"),
+      .base_index = (uint)RNA_int_get(op->ptr, "object_index"),
       .e_index = (uint)RNA_int_get(op->ptr, "edge_index"),
   };
 
   ViewLayer *view_layer = CTX_data_view_layer(C);
 
-  uint objects_len;
-  Object **objects = BKE_view_layer_array_from_objects_in_edit_mode(
-      view_layer, CTX_wm_view3d(C), &objects_len);
+  uint bases_len;
+  Base **bases = BKE_view_layer_array_from_bases_in_edit_mode(
+      view_layer, CTX_wm_view3d(C), &bases_len);
 
   if (is_interactive) {
-    for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
-      Object *ob_iter = objects[ob_index];
+    for (uint base_index = 0; base_index < bases_len; base_index++) {
+      Object *ob_iter = bases[base_index]->object;
       if (modifiers_isDeformedByLattice(ob_iter) || modifiers_isDeformedByArmature(ob_iter)) {
         BKE_report(
             op->reports, RPT_WARNING, "Loop cut does not work well on deformed edit mesh display");
@@ -390,12 +389,12 @@ static int loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
   /* for re-execution, check edge index is in range before we setup ringsel */
   bool ok = true;
   if (is_interactive == false) {
-    if (exec_data.ob_index >= objects_len) {
+    if (exec_data.base_index >= bases_len) {
       return OPERATOR_CANCELLED;
       ok = false;
     }
     else {
-      Object *ob_iter = objects[exec_data.ob_index];
+      Object *ob_iter = bases[exec_data.base_index]->object;
       BMEditMesh *em = BKE_editmesh_from_object(ob_iter);
       if (exec_data.e_index >= em->bm->totedge) {
         ok = false;
@@ -404,7 +403,7 @@ static int loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
   }
 
   if (!ok || !ringsel_init(C, op, true)) {
-    MEM_freeN(objects);
+    MEM_freeN(bases);
     return OPERATOR_CANCELLED;
   }
 
@@ -416,8 +415,8 @@ static int loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
 
   RingSelOpData *lcd = op->customdata;
 
-  lcd->objects = objects;
-  lcd->objects_len = objects_len;
+  lcd->bases = bases;
+  lcd->bases_len = bases_len;
 
   if (is_interactive) {
     copy_v2_v2_int(lcd->vc.mval, event->mval);
@@ -425,13 +424,13 @@ static int loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
   }
   else {
 
-    Object *ob_iter = objects[exec_data.ob_index];
+    Object *ob_iter = bases[exec_data.base_index]->object;
     ED_view3d_viewcontext_init_object(&lcd->vc, ob_iter);
 
     BMEdge *e;
     BM_mesh_elem_table_ensure(lcd->vc.em->bm, BM_EDGE);
     e = BM_edge_at_index(lcd->vc.em->bm, exec_data.e_index);
-    loopcut_update_edge(lcd, exec_data.ob_index, e, 0);
+    loopcut_update_edge(lcd, exec_data.base_index, e, 0);
   }
 
 #ifdef USE_LOOPSLIDE_HACK
@@ -503,7 +502,7 @@ static int loopcut_finish(RingSelOpData *lcd, bContext *C, wmOperator *op)
   if (lcd->eed) {
     /* set for redo */
     BM_mesh_elem_index_ensure(lcd->em->bm, BM_EDGE);
-    RNA_int_set(op->ptr, "object_index", lcd->ob_index);
+    RNA_int_set(op->ptr, "object_index", lcd->base_index);
     RNA_int_set(op->ptr, "edge_index", BM_elem_index_get(lcd->eed));
 
     /* execute */
index 9df03a8..2855128 100644 (file)
@@ -67,6 +67,8 @@
 #include "DEG_depsgraph.h"
 #include "DEG_depsgraph_query.h"
 
+#include "DRW_engine.h"
+
 #include "mesh_intern.h" /* own include */
 
 /* use bmesh operator flags for a few operators */
@@ -196,7 +198,87 @@ void EDBM_automerge(Scene *scene, Object *obedit, bool update, const char hflag)
 /** \name Back-Buffer OpenGL Selection
  * \{ */
 
-/* set in drawobject.c ... for colorindices */
+struct EDBMBaseOffset {
+  uint face;
+  uint edge;
+  uint vert;
+};
+
+static struct EDBMBaseOffset *base_array_index_offsets = NULL;
+
+static void edbm_select_pick_cache_alloc(uint bases_len)
+{
+  BLI_assert(base_array_index_offsets == NULL);
+  base_array_index_offsets = MEM_mallocN(sizeof(struct EDBMBaseOffset) * bases_len, __func__);
+}
+
+static void edbm_select_pick_cache_free(void)
+{
+  MEM_SAFE_FREE(base_array_index_offsets);
+}
+
+static bool check_ob_drawface_dot(short select_mode, View3D *vd, char dt)
+{
+  if ((select_mode & SCE_SELECT_FACE) == 0) {
+    return false;
+  }
+
+  /* if its drawing textures with zbuf sel, then don't draw dots */
+  if (dt == OB_TEXTURE && vd->shading.type == OB_TEXTURE) {
+    return false;
+  }
+
+  return true;
+}
+
+static void edbm_select_pick_draw_bases(ViewContext *vc,
+                                        Base **bases,
+                                        uint bases_len,
+                                        short select_mode)
+{
+  Scene *scene_eval = (Scene *)DEG_get_evaluated_id(vc->depsgraph, &vc->scene->id);
+  DRW_framebuffer_select_id_setup(vc->ar, true);
+
+  uint offset = 0;
+  for (uint base_index = 0; base_index < bases_len; base_index++) {
+    Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph, bases[base_index]->object);
+    struct EDBMBaseOffset *base_ofs = &base_array_index_offsets[base_index];
+
+    bool draw_facedot = check_ob_drawface_dot(select_mode, vc->v3d, ob_eval->dt);
+
+    DRW_draw_select_id_object(scene_eval,
+                              vc->rv3d,
+                              ob_eval,
+                              select_mode,
+                              draw_facedot,
+                              offset,
+                              &base_ofs->vert,
+                              &base_ofs->edge,
+                              &base_ofs->face);
+
+    offset = base_ofs->vert;
+  }
+
+  DRW_framebuffer_select_id_release(vc->ar);
+}
+
+static uint edbm_select_pick_base_index_find(uint bases_len, uint elem_index, uint *r_offset)
+{
+  *r_offset = 0;
+  uint base_index = 0;
+  for (; base_index < bases_len; base_index++) {
+    struct EDBMBaseOffset *base_ofs = &base_array_index_offsets[base_index];
+    if (base_ofs->vert > elem_index) {
+      break;
+    }
+    *r_offset = base_ofs->vert;
+  }
+
+  *r_offset += 1;
+  return base_index;
+}
+
+/* set in view3d_draw_legacy.c ... for colorindices */
 unsigned int bm_solidoffs = 0, bm_wireoffs = 0, bm_vertoffs = 0;
 
 /* facilities for box select and circle select */
@@ -217,6 +299,7 @@ bool EDBM_backbuf_border_init(ViewContext *vc, short xmin, short ymin, short xma
     return false;
   }
 
+  ED_view3d_select_id_validate(vc);
   buf = ED_view3d_select_id_read(vc, xmin, ymin, xmax, ymax, &buf_len);
   if ((buf == NULL) || (bm_vertoffs == 0)) {
     return false;
@@ -303,6 +386,7 @@ bool EDBM_backbuf_border_mask_init(ViewContext *vc,
     return false;
   }
 
+  ED_view3d_select_id_validate(vc);
   buf = ED_view3d_select_id_read(vc, xmin, ymin, xmax, ymax, &buf_len);
   if ((buf == NULL) || (bm_vertoffs == 0)) {
     return false;
@@ -354,6 +438,8 @@ bool EDBM_backbuf_circle_init(ViewContext *vc, short xs, short ys, short rads)
   xmax = xs + rads;
   ymin = ys - rads;
   ymax = ys + rads;
+
+  ED_view3d_select_id_validate(vc);
   buf = ED_view3d_select_id_read(vc, xmin, ymin, xmax, ymax, NULL);
   if ((buf == NULL) || (bm_vertoffs == 0)) {
     return false;
@@ -470,29 +556,47 @@ static void findnearestvert__doClosest(void *userData,
 BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
                                   float *r_dist,
                                   const bool use_select_bias,
-                                  bool use_cycle)
+                                  bool use_cycle,
+                                  Base **bases,
+                                  uint bases_len,
+                                  uint *r_base_index)
 {
-  BMesh *bm = vc->em->bm;
+  uint base_index = 0;
 
   if (!XRAY_FLAG_ENABLED(vc->v3d)) {
     uint dist_px = (uint)ED_view3d_backbuf_sample_size_clamp(vc->ar, *r_dist);
-    unsigned int index;
+    uint index, offset;
     BMVert *eve;
 
     /* No afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad. */
     {
       FAKE_SELECT_MODE_BEGIN (vc, fake_select_mode, select_mode, SCE_SELECT_VERTEX)
         ;
-      ED_view3d_select_id_validate_with_select_mode(vc, select_mode);
 
-      index = ED_view3d_select_id_read_nearest(vc, vc->mval, bm_wireoffs, 0xFFFFFF, &dist_px);
-      eve = index ? BM_vert_at_index_find_or_table(bm, index - 1) : NULL;
+      edbm_select_pick_cache_alloc(bases_len);
+      edbm_select_pick_draw_bases(vc, bases, bases_len, select_mode);
+
+      index = ED_view3d_select_id_read_nearest(vc, vc->mval, 1, UINT_MAX, &dist_px);
+
+      if (index) {
+        base_index = edbm_select_pick_base_index_find(bases_len, index, &offset);
+        ED_view3d_viewcontext_init_object(vc, bases[base_index]->object);
+        eve = BM_vert_at_index_find_or_table(vc->em->bm, index - offset);
+      }
+      else {
+        eve = NULL;
+      }
+
+      edbm_select_pick_cache_free();
 
       FAKE_SELECT_MODE_END(vc, fake_select_mode);
     }
 
     if (eve) {
       if (dist_px < *r_dist) {
+        if (r_base_index) {
+          *r_base_index = base_index;
+        }
         *r_dist = dist_px;
         return eve;
       }
@@ -509,7 +613,7 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
 
     if ((use_cycle == false) ||
         (prev_select_elem &&
-         (prev_select_elem != BM_vert_at_index_find_or_table(bm, prev_select_index)))) {
+         (prev_select_elem != BM_vert_at_index_find_or_table(vc->em->bm, prev_select_index)))) {
       prev_select_index = 0;
       prev_select_elem = NULL;
     }
@@ -518,14 +622,26 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
     data.mval_fl[1] = vc->mval[1];
     data.use_select_bias = use_select_bias;
     data.use_cycle = use_cycle;
-    data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias = *r_dist;
     data.cycle_index_prev = prev_select_index;
 
-    ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
-    mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, clip_flag);
+    for (; base_index < bases_len; base_index++) {
+      Base *base_iter = bases[base_index];
+      ED_view3d_viewcontext_init_object(vc, base_iter->object);
+      data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias =
+          *r_dist;
 
-    hit = (data.use_cycle && data.hit_cycle.vert) ? &data.hit_cycle : &data.hit;
-    *r_dist = hit->dist;
+      ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+      mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, clip_flag);
+
+      hit = (data.use_cycle && data.hit_cycle.vert) ? &data.hit_cycle : &data.hit;
+
+      if (hit->dist < *r_dist) {
+        if (r_base_index) {
+          *r_base_index = base_index;
+        }
+        *r_dist = hit->dist;
+      }
+    }
 
     prev_select_elem = hit->vert;
     prev_select_index = hit->index;
@@ -536,7 +652,8 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
 
 BMVert *EDBM_vert_find_nearest(ViewContext *vc, float *r_dist)
 {
-  return EDBM_vert_find_nearest_ex(vc, r_dist, false, false);
+  Base *base = BKE_view_layer_base_find(vc->view_layer, vc->obact);
+  return EDBM_vert_find_nearest_ex(vc, r_dist, false, false, &base, 1, NULL);
 }
 
 /* find the distance to the edge we already have */
@@ -659,23 +776,38 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
                                   float *r_dist_center,
                                   const bool use_select_bias,
                                   const bool use_cycle,
-                                  BMEdge **r_eed_zbuf)
+                                  BMEdge **r_eed_zbuf,
+                                  Base **bases,
+                                  uint bases_len,
+                                  uint *r_base_index)
 {
-  BMesh *bm = vc->em->bm;
+  uint base_index = 0;
 
   if (!XRAY_FLAG_ENABLED(vc->v3d)) {
     uint dist_px = (uint)ED_view3d_backbuf_sample_size_clamp(vc->ar, *r_dist);
-    unsigned int index;
+    uint index, offset;
     BMEdge *eed;
 
     /* No afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad. */
     {
       FAKE_SELECT_MODE_BEGIN (vc, fake_select_mode, select_mode, SCE_SELECT_EDGE)
         ;
-      ED_view3d_select_id_validate_with_select_mode(vc, select_mode);
 
-      index = ED_view3d_select_id_read_nearest(vc, vc->mval, bm_solidoffs, bm_wireoffs, &dist_px);
-      eed = index ? BM_edge_at_index_find_or_table(bm, index - 1) : NULL;
+      edbm_select_pick_cache_alloc(bases_len);
+      edbm_select_pick_draw_bases(vc, bases, bases_len, select_mode);
+
+      index = ED_view3d_select_id_read_nearest(vc, vc->mval, 1, UINT_MAX, &dist_px);
+
+      if (index) {
+        base_index = edbm_select_pick_base_index_find(bases_len, index, &offset);
+        ED_view3d_viewcontext_init_object(vc, bases[base_index]->object);
+        eed = BM_edge_at_index_find_or_table(vc->em->bm, index - offset);
+      }
+      else {
+        eed = NULL;
+      }
+
+      edbm_select_pick_cache_free();
 
       FAKE_SELECT_MODE_END(vc, fake_select_mode);
     }
@@ -704,6 +836,9 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
 
     if (eed) {
       if (dist_px < *r_dist) {
+        if (r_base_index) {
+          *r_base_index = base_index;
+        }
         *r_dist = dist_px;
         return eed;
       }
@@ -721,7 +856,7 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
 
     if ((use_cycle == false) ||
         (prev_select_elem &&
-         (prev_select_elem != BM_edge_at_index_find_or_table(bm, prev_select_index)))) {
+         (prev_select_elem != BM_edge_at_index_find_or_table(vc->em->bm, prev_select_index)))) {
       prev_select_index = 0;
       prev_select_elem = NULL;
     }
@@ -731,14 +866,27 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
     data.mval_fl[1] = vc->mval[1];
     data.use_select_bias = use_select_bias;
     data.use_cycle = use_cycle;
-    data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias = *r_dist;
     data.cycle_index_prev = prev_select_index;
 
-    ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
-    mesh_foreachScreenEdge(vc, find_nearest_edge__doClosest, &data, clip_flag);
+    for (; base_index < bases_len; base_index++) {
+      Base *base_iter = bases[base_index];
+      ED_view3d_viewcontext_init_object(vc, base_iter->object);
+      data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias =
+          *r_dist;
+
+      ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+      mesh_foreachScreenEdge(vc, find_nearest_edge__doClosest, &data, clip_flag);
+
+      hit = (data.use_cycle && data.hit_cycle.edge) ? &data.hit_cycle : &data.hit;
+
+      if (hit->dist < *r_dist) {
+        if (r_base_index) {
+          *r_base_index = base_index;
+        }
+        *r_dist = hit->dist;
+      }
+    }
 
-    hit = (data.use_cycle && data.hit_cycle.edge) ? &data.hit_cycle : &data.hit;
-    *r_dist = hit->dist;
     if (r_dist_center) {
       *r_dist_center = hit->dist_center;
     }
@@ -752,7 +900,8 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
 
 BMEdge *EDBM_edge_find_nearest(ViewContext *vc, float *r_dist)
 {
-  return EDBM_edge_find_nearest_ex(vc, r_dist, NULL, false, false, NULL);
+  Base *base = BKE_view_layer_base_find(vc->view_layer, vc->obact);
+  return EDBM_edge_find_nearest_ex(vc, r_dist, NULL, false, false, NULL, &base, 1, NULL);
 }
 
 /* find the distance to the face we already have */
@@ -832,22 +981,37 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
                                   float *r_dist_center,
                                   const bool use_select_bias,
                                   const bool use_cycle,
-                                  BMFace **r_efa_zbuf)
+                                  BMFace **r_efa_zbuf,
+                                  Base **bases,
+                                  uint bases_len,
+                                  uint *r_base_index)
 {
-  BMesh *bm = vc->em->bm;
+  uint base_index = 0;
 
   if (!XRAY_FLAG_ENABLED(vc->v3d)) {
     float dist_test = 0.0f;
-    unsigned int index;
+    uint index, offset;
     BMFace *efa;
 
     {
       FAKE_SELECT_MODE_BEGIN (vc, fake_select_mode, select_mode, SCE_SELECT_FACE)
         ;
-      ED_view3d_select_id_validate_with_select_mode(vc, select_mode);
+
+      edbm_select_pick_cache_alloc(bases_len);
+      edbm_select_pick_draw_bases(vc, bases, bases_len, select_mode);
 
       index = ED_view3d_select_id_sample(vc, vc->mval[0], vc->mval[1]);
-      efa = index ? BM_face_at_index_find_or_table(bm, index - 1) : NULL;
+
+      if (index) {
+        base_index = edbm_select_pick_base_index_find(bases_len, index, &offset);
+        ED_view3d_viewcontext_init_object(vc, bases[base_index]->object);
+        efa = BM_face_at_index_find_or_table(vc->em->bm, index - offset);
+      }
+      else {
+        efa = NULL;
+      }
+
+      edbm_select_pick_cache_free();
 
       FAKE_SELECT_MODE_END(vc, fake_select_mode);
     }
@@ -876,6 +1040,9 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
 
     if (efa) {
       if (dist_test < *r_dist) {
+        if (r_base_index) {
+          *r_base_index = base_index;
+        }
         *r_dist = dist_test;
         return efa;
       }
@@ -892,7 +1059,7 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
 
     if ((use_cycle == false) ||
         (prev_select_elem &&
-         (prev_select_elem != BM_face_at_index_find_or_table(bm, prev_select_index)))) {
+         (prev_select_elem != BM_face_at_index_find_or_table(vc->em->bm, prev_select_index)))) {
       prev_select_index = 0;
       prev_select_elem = NULL;
     }
@@ -901,14 +1068,28 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
     data.mval_fl[1] = vc->mval[1];
     data.use_select_bias = use_select_bias;
     data.use_cycle = use_cycle;
-    data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias = *r_dist;
     data.cycle_index_prev = prev_select_index;
 
-    ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
-    mesh_foreachScreenFace(vc, findnearestface__doClosest, &data, clip_flag);
+    for (; base_index < bases_len; base_index++) {
+      Base *base_iter = bases[base_index];
+      ED_view3d_viewcontext_init_object(vc, base_iter->object);
+
+      data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias =
+          *r_dist;
+
+      ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+      mesh_foreachScreenFace(vc, findnearestface__doClosest, &data, clip_flag);
+
+      hit = (data.use_cycle && data.hit_cycle.face) ? &data.hit_cycle : &data.hit;
+
+      if (hit->dist < *r_dist) {
+        if (r_base_index) {
+          *r_base_index = base_index;
+        }
+        *r_dist = hit->dist;
+      }
+    }
 
-    hit = (data.use_cycle && data.hit_cycle.face) ? &data.hit_cycle : &data.hit;
-    *r_dist = hit->dist;
     if (r_dist_center) {
       *r_dist_center = hit->dist;
     }
@@ -922,7 +1103,8 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
 
 BMFace *EDBM_face_find_nearest(ViewContext *vc, float *r_dist)
 {
-  return EDBM_face_find_nearest_ex(vc, r_dist, NULL, false, false, NULL);
+  Base *base = BKE_view_layer_base_find(vc->view_layer, vc->obact);
+  return EDBM_face_find_nearest_ex(vc, r_dist, NULL, false, false, NULL, &base, 1, NULL);
 }
 
 #undef FIND_NEAR_SELECT_BIAS
@@ -965,75 +1147,64 @@ static bool unified_findnearest(ViewContext *vc,
     } f, f_zbuf;
   } hit = {{NULL}};
 
-  /* TODO(campbell): perform selection as one pass
-   * instead of many smaller passes (which doesn't work for zbuf occlusion). */
-
   /* no afterqueue (yet), so we check it now, otherwise the em_xxxofs indices are bad */
+  short selectmode = vc->scene->toolsettings->selectmode;
 
-  if ((dist > 0.0f) && em->selectmode & SCE_SELECT_FACE) {
+  if ((dist > 0.0f) && (selectmode & SCE_SELECT_FACE)) {
     float dist_center = 0.0f;
     float *dist_center_p = (em->selectmode & (SCE_SELECT_EDGE | SCE_SELECT_VERTEX)) ?
                                &dist_center :
                                NULL;
 
-    for (uint base_index = 0; base_index < bases_len; base_index++) {
-      Base *base_iter = bases[base_index];
-      Object *obedit = base_iter->object;
-      ED_view3d_viewcontext_init_object(vc, obedit);
-      BLI_assert(vc->em->selectmode == em->selectmode);
-      BMFace *efa_zbuf = NULL;
-      BMFace *efa_test = EDBM_face_find_nearest_ex(
-          vc, &dist, dist_center_p, true, use_cycle, &efa_zbuf);
-      if (efa_test && dist_center_p) {
-        dist = min_ff(dist_margin, dist_center);
-      }
-      if (efa_test) {
-        hit.f.base_index = base_index;
-        hit.f.ele = efa_test;
-      }
-      if (efa_zbuf) {
-        hit.f_zbuf.base_index = base_index;
-        hit.f_zbuf.ele = efa_zbuf;
-      }
-    } /* bases */
+    uint base_index = 0;
+    BMFace *efa_zbuf = NULL;
+    BMFace *efa_test = EDBM_face_find_nearest_ex(
+        vc, &dist, dist_center_p, true, use_cycle, &efa_zbuf, bases, bases_len, &base_index);
+
+    if (efa_test && dist_center_p) {
+      dist = min_ff(dist_margin, dist_center);
+    }
+    if (efa_test) {
+      hit.f.base_index = base_index;
+      hit.f.ele = efa_test;
+    }
+    if (efa_zbuf) {
+      hit.f_zbuf.base_index = base_index;
+      hit.f_zbuf.ele = efa_zbuf;
+    }
   }
 
-  if ((dist > 0.0f) && (em->selectmode & SCE_SELECT_EDGE)) {
+  if ((dist > 0.0f) && (selectmode & SCE_SELECT_EDGE)) {
     float dist_center = 0.0f;
     float *dist_center_p = (em->selectmode & SCE_SELECT_VERTEX) ? &dist_center : NULL;
 
-    for (uint base_index = 0; base_index < bases_len; base_index++) {
-      Base *base_iter = bases[base_index];
-      Object *obedit = base_iter->object;
-      ED_view3d_viewcontext_init_object(vc, obedit);
-      BMEdge *eed_zbuf = NULL;
-      BMEdge *eed_test = EDBM_edge_find_nearest_ex(
-          vc, &dist, dist_center_p, true, use_cycle, &eed_zbuf);
-      if (eed_test && dist_center_p) {
-        dist = min_ff(dist_margin, dist_center);
-      }
-      if (eed_test) {
-        hit.e.base_index = base_index;
-        hit.e.ele = eed_test;
-      }
-      if (eed_zbuf) {
-        hit.e_zbuf.base_index = base_index;
-        hit.e_zbuf.ele = eed_zbuf;
-      }
-    } /* bases */
+    uint base_index = 0;
+    BMEdge *eed_zbuf = NULL;
+    BMEdge *eed_test = EDBM_edge_find_nearest_ex(
+        vc, &dist, dist_center_p, true, use_cycle, &eed_zbuf, bases, bases_len, &base_index);
+
+    if (eed_test && dist_center_p) {
+      dist = min_ff(dist_margin, dist_center);
+    }
+    if (eed_test) {
+      hit.e.base_index = base_index;
+      hit.e.ele = eed_test;
+    }
+    if (eed_zbuf) {
+      hit.e_zbuf.base_index = base_index;
+      hit.e_zbuf.ele = eed_zbuf;
+    }
   }
 
-  if ((dist > 0.0f) && em->selectmode & SCE_SELECT_VERTEX) {
-    for (uint base_index = 0; base_index < bases_len; base_index++) {
-      Base *base_iter = bases[base_index];
-      Object *obedit = base_iter->object;
-      ED_view3d_viewcontext_init_object(vc, obedit);
-      BMVert *eve_test = EDBM_vert_find_nearest_ex(vc, &dist, true, use_cycle);
-      if (eve_test) {
-        hit.v.base_index = base_index;
-        hit.v.ele = eve_test;
-      }
-    } /* bases */
+  if ((dist > 0.0f) && (selectmode & SCE_SELECT_VERTEX)) {
+    uint base_index = 0;
+    BMVert *eve_test = EDBM_vert_find_nearest_ex(
+        vc, &dist, true, use_cycle, bases, bases_len, &base_index);
+
+    if (eve_test) {
+      hit.v.base_index = base_index;
+      hit.v.ele = eve_test;
+    }
   }
 
   /* return only one of 3 pointers, for frontbuffer redraws */
index c32fef4..e29cfa6 100644 (file)
@@ -1109,13 +1109,11 @@ bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], uint dist_px,
   }
 
   ED_view3d_viewcontext_init(C, &vc);
+  ED_view3d_select_id_validate(&vc);
 
   if (dist_px) {
     /* sample rect to increase chances of selecting, so that when clicking
      * on an edge in the backbuf, we can still select a face */
-
-    ED_view3d_select_id_validate(&vc);
-
     *r_index = ED_view3d_select_id_read_nearest(&vc, mval, 1, me->totpoly + 1, &dist_px);
   }
   else {
@@ -1291,14 +1289,12 @@ bool ED_mesh_pick_vert(
   }
 
   ED_view3d_viewcontext_init(C, &vc);
+  ED_view3d_select_id_validate(&vc);
 
   if (use_zbuf) {
     if (dist_px > 0) {
       /* sample rect to increase chances of selecting, so that when clicking
        * on an face in the backbuf, we can still select a vert */
-
-      ED_view3d_select_id_validate(&vc);
-
       *r_index = ED_view3d_select_id_read_nearest(&vc, mval, 1, me->totvert + 1, &dist_px);
     }
     else {
index 6d00382..84b4a13 100644 (file)
@@ -389,6 +389,7 @@ static int imapaint_pick_face(ViewContext *vc,
   }
 
   /* sample only on the exact position */
+  ED_view3d_select_id_validate(vc);
   *r_index = ED_view3d_select_id_sample(vc, mval[0], mval[1]);
 
   if ((*r_index) == 0 || (*r_index) > (unsigned int)totpoly) {
index fbec99c..cc76c15 100644 (file)
@@ -41,7 +41,6 @@
 #include "GPU_batch.h"
 #include "GPU_matrix.h"
 #include "GPU_state.h"
-#include "GPU_framebuffer.h"
 
 #include "ED_mesh.h"
 
@@ -51,8 +50,6 @@
 
 #include "view3d_intern.h" /* bad level include */
 
-#include "../../draw/intern/draw_cache_impl.h" /* bad level include (temporary) */
-
 int view3d_effective_drawtype(const struct View3D *v3d)
 {
   if (v3d->shading.type == OB_RENDER) {
@@ -61,24 +58,6 @@ int view3d_effective_drawtype(const struct View3D *v3d)
   return v3d->shading.type;
 }
 
-static bool check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
-{
-  if ((sce->toolsettings->selectmode & SCE_SELECT_FACE) == 0) {
-    return false;
-  }
-
-  if (G.f & G_FLAG_BACKBUFSEL) {
-    return false;
-  }
-
-  /* if its drawing textures with zbuf sel, then don't draw dots */
-  if (dt == OB_TEXTURE && vd->shading.type == OB_TEXTURE) {
-    return false;
-  }
-
-  return true;
-}
-
 /* OpenGL Circle Drawing - Tables for Optimized Drawing Speed */
 /* 32 values of sin function (still same result!) */
 #define CIRCLE_RESOL 32
@@ -138,222 +117,6 @@ bool view3d_camera_border_hack_test = false;
 
 /* ***************** BACKBUF SEL (BBS) ********* */
 
-/** See #DRW_shgroup_world_clip_planes_from_rv3d, same function for draw manager. */
-static void bbs_world_clip_planes_from_rv3d(GPUBatch *batch, const float world_clip_planes[6][4])
-{
-  GPU_batch_uniform_4fv_array(batch, "WorldClipPlanes", 6, world_clip_planes[0]);
-}
-
-static void bbs_mesh_verts(GPUBatch *batch, int offset, const float world_clip_planes[6][4])
-{
-  GPU_point_size(UI_GetThemeValuef(TH_VERTEX_SIZE));
-
-  const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
-                                                      GPU_SHADER_CFG_DEFAULT;
-  GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
-  GPU_batch_uniform_1ui(batch, "offset", offset);
-  if (world_clip_planes != NULL) {
-    bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
-  }
-  GPU_batch_draw(batch);
-}
-
-static void bbs_mesh_wire(GPUBatch *batch, int offset, const float world_clip_planes[6][4])
-{
-  GPU_line_width(1.0f);
-  glProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
-
-  const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
-                                                      GPU_SHADER_CFG_DEFAULT;
-  GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
-  GPU_batch_uniform_1ui(batch, "offset", offset);
-  if (world_clip_planes != NULL) {
-    bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
-  }
-  GPU_batch_draw(batch);
-
-  glProvokingVertex(GL_LAST_VERTEX_CONVENTION);
-}
-
-/* two options, facecolors or black */
-static void bbs_mesh_face(GPUBatch *batch,
-                          const bool use_select,
-                          const float world_clip_planes[6][4])
-{
-  if (use_select) {
-    const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
-                                                        GPU_SHADER_CFG_DEFAULT;
-    GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
-    GPU_batch_uniform_1ui(batch, "offset", 1);
-    if (world_clip_planes != NULL) {
-      bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
-    }
-    GPU_batch_draw(batch);
-  }
-  else {
-    const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
-                                                        GPU_SHADER_CFG_DEFAULT;
-    GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_UNIFORM_SELECT_ID, sh_cfg);
-    GPU_batch_uniform_1ui(batch, "id", 0);
-    if (world_clip_planes != NULL) {
-      bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
-    }
-    GPU_batch_draw(batch);
-  }
-}
-
-static void bbs_mesh_face_dot(GPUBatch *batch, const float world_clip_planes[6][4])
-{
-  const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
-                                                      GPU_SHADER_CFG_DEFAULT;
-  GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
-  GPU_batch_uniform_1ui(batch, "offset", 1);
-  if (world_clip_planes != NULL) {
-    bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
-  }
-  GPU_batch_draw(batch);
-}
-
-static void bbs_mesh_solid_verts(Depsgraph *UNUSED(depsgraph),
-                                 Scene *UNUSED(scene),
-                                 Object *ob,
-                                 const float world_clip_planes[6][4])
-{
-  Mesh *me = ob->data;
-
-  DRW_mesh_batch_cache_validate(me);
-
-  GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
-  GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
-  DRW_mesh_batch_cache_create_requested(ob, me, NULL, false, true);
-
-  /* Only draw faces to mask out verts, we don't want their selection ID's. */
-  bbs_mesh_face(geom_faces, false, world_clip_planes);
-  bbs_mesh_verts(geom_verts, 1, world_clip_planes);
-
-  bm_vertoffs = me->totvert + 1;
-}
-
-static void bbs_mesh_solid_faces(Scene *UNUSED(scene),
-                                 Object *ob,
-                                 const float world_clip_planes[6][4])
-{
-  Mesh *me = ob->data;
-  Mesh *me_orig = DEG_get_original_object(ob)->data;
-
-  DRW_mesh_batch_cache_validate(me);
-
-  const bool use_hide = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL);
-  GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
-  DRW_mesh_batch_cache_create_requested(ob, me, NULL, false, use_hide);
-
-  bbs_mesh_face(geom_faces, true, world_clip_planes);
-}
-
-void draw_object_select_id(Depsgraph *depsgraph,
-                           Scene *scene,
-                           View3D *v3d,
-                           RegionView3D *rv3d,
-                           Object *ob,
-                           short select_mode)
-{
-  ToolSettings *ts = scene->toolsettings;
-  if (select_mode == -1) {
-    select_mode = ts->selectmode;
-  }
-
-  GPU_matrix_mul(ob->obmat);
-  GPU_depth_test(true);
-
-  const float(*world_clip_planes)[4] = NULL;
-  if (rv3d->rflag & RV3D_CLIPPING) {
-    ED_view3d_clipping_local(rv3d, ob->obmat);
-    world_clip_planes = rv3d->clip_local;
-  }
-
-  switch (ob->type) {
-    case OB_MESH:
-      if (ob->mode & OB_MODE_EDIT) {
-        Mesh *me = ob->data;
-        BMEditMesh *em = me->edit_mesh;
-        const bool draw_facedot = check_ob_drawface_dot(scene, v3d, ob->dt);
-        const bool use_faceselect = (select_mode & SCE_SELECT_FACE) != 0;
-
-        DRW_mesh_batch_cache_validate(me);
-
-        BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
-
-        GPUBatch *geom_faces, *geom_edges, *geom_verts, *geom_facedots;
-        geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
-        if (select_mode & SCE_SELECT_EDGE) {
-          geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
-        }
-        if (select_mode & SCE_SELECT_VERTEX) {
-          geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
-        }
-        if (draw_facedot) {
-          geom_facedots = DRW_mesh_batch_cache_get_facedots_with_select_id(me);
-        }
-        DRW_mesh_batch_cache_create_requested(ob, me, NULL, false, true);
-
-        bbs_mesh_face(geom_faces, use_faceselect, world_clip_planes);
-
-        if (use_faceselect && draw_facedot) {
-          bbs_mesh_face_dot(geom_facedots, world_clip_planes);
-        }
-
-        if (select_mode & SCE_SELECT_FACE) {
-          bm_solidoffs = 1 + em->bm->totface;
-        }
-        else {
-          bm_solidoffs = 1;
-        }
-
-        ED_view3d_polygon_offset(rv3d, 1.0);
-
-        /* we draw edges if edge select mode */
-        if (select_mode & SCE_SELECT_EDGE) {
-          bbs_mesh_wire(geom_edges, bm_solidoffs, world_clip_planes);
-          bm_wireoffs = bm_solidoffs + em->bm->totedge;
-        }
-        else {
-          /* `bm_vertoffs` is calculated from `bm_wireoffs`. (otherwise see T53512) */
-          bm_wireoffs = bm_solidoffs;
-        }
-
-        ED_view3d_polygon_offset(rv3d, 1.1);
-
-        /* we draw verts if vert select mode. */
-        if (select_mode & SCE_SELECT_VERTEX) {
-          bbs_mesh_verts(geom_verts, bm_wireoffs, world_clip_planes);
-          bm_vertoffs = bm_wireoffs + em->bm->totvert;
-        }
-        else {
-          bm_vertoffs = bm_wireoffs;
-        }
-
-        ED_view3d_polygon_offset(rv3d, 0.0);
-      }
-      else {
-        Mesh *me = DEG_get_original_object(ob)->data;
-        if ((me->editflag & ME_EDIT_PAINT_VERT_SEL) &&
-            /* currently vertex select supports weight paint and vertex paint*/
-            ((ob->mode & OB_MODE_WEIGHT_PAINT) || (ob->mode & OB_MODE_VERTEX_PAINT))) {
-          bbs_mesh_solid_verts(depsgraph, scene, ob, world_clip_planes);
-        }
-        else {
-          bbs_mesh_solid_faces(scene, ob, world_clip_planes);
-        }
-      }
-      break;
-    case OB_CURVE:
-    case OB_SURF:
-      break;
-  }
-
-  GPU_matrix_set(rv3d->viewmat);
-}
-
 void ED_draw_object_facemap(Depsgraph *depsgraph,
                             Object *ob,
                             const float col[4],
index b0cee18..e0dbe1f 100644 (file)
@@ -77,6 +77,7 @@
 #include "ED_armature.h"
 #include "ED_keyframing.h"
 #include "ED_gpencil.h"
+#include "ED_mesh.h"
 #include "ED_screen.h"
 #include "ED_space_api.h"
 #include "ED_screen_types.h"
@@ -208,7 +209,16 @@ static void validate_object_select_id(struct Depsgraph *depsgraph,
 
   if (obact_eval && ((obact_eval->base_flag & BASE_VISIBLE) != 0)) {
     DRW_framebuffer_select_id_setup(ar, true);
-    draw_object_select_id(depsgraph, scene_eval, v3d, rv3d, obact_eval, select_mode);
+    DRW_draw_select_id_object(scene_eval,
+                              rv3d,
+                              obact_eval,
+                              select_mode,
+                              false,
+                              0,
+                              &bm_vertoffs,
+                              &bm_wireoffs,
+                              &bm_solidoffs);
+
     DRW_framebuffer_select_id_release(ar);
   }
 
@@ -271,10 +281,8 @@ void ED_view3d_backbuf_depth_validate(ViewContext *vc)
   }
 }
 
-uint *ED_view3d_select_id_read_rect(ViewContext *vc, const rcti *clip, uint *r_buf_len)
+uint *ED_view3d_select_id_read_rect(ViewContext *UNUSED(vc), const rcti *clip, uint *r_buf_len)
 {
-  ED_view3d_select_id_validate(vc);
-
   uint width = BLI_rcti_size_x(clip);
   uint height = BLI_rcti_size_y(clip);
   uint buf_len = width * height;
index 6f35c0a..9cbf179 100644 (file)
@@ -304,15 +304,14 @@ static int gizmo_preselect_edgering_test_select(bContext *C, wmGizmo *gz, const
   em_setup_viewcontext(C, &vc);
   copy_v2_v2_int(vc.mval, mval);
 
-  for (uint base_index = 0; base_index < gz_ring->bases_len; base_index++) {
-    Object *ob_iter = gz_ring->bases[base_index]->object;
-    ED_view3d_viewcontext_init_object(&vc, ob_iter);
-    BMEdge *eed_test = EDBM_edge_find_nearest_ex(&vc, &best.dist, NULL, false, false, NULL);
-    if (eed_test) {
-      best.ob = ob_iter;
-      best.eed = eed_test;
-      best.base_index = base_index;
-    }
+  uint base_index;
+  BMEdge *eed_test = EDBM_edge_find_nearest_ex(
+      &vc, &best.dist, NULL, false, false, NULL, gz_ring->bases, gz_ring->bases_len, &base_index);
+
+  if (eed_test) {
+    best.ob = gz_ring->bases[base_index]->object;
+    best.eed = eed_test;
+    best.base_index = base_index;
   }
 
   BMesh *bm = NULL;
index 9075909..e499672 100644 (file)
@@ -127,13 +127,6 @@ void VIEW3D_OT_fly(struct wmOperatorType *ot);
 void VIEW3D_OT_walk(struct wmOperatorType *ot);
 
 /* drawobject.c */
-void draw_object_select_id(struct Depsgraph *depsgraph,
-                           Scene *scene,
-                           View3D *v3d,
-                           RegionView3D *rv3d,
-                           struct Object *ob,
-                           short select_mode);
-
 int view3d_effective_drawtype(const struct View3D *v3d);
 
 /* view3d_draw.c */
index c916e47..419ec87 100644 (file)
@@ -135,9 +135,6 @@ void ED_view3d_viewcontext_init_object(ViewContext *vc, Object *obact)
   if (vc->obedit) {
     BLI_assert(BKE_object_is_in_editmode(obact));
     vc->obedit = obact;
-    /* previous selections are now invalid. */
-    vc->v3d->flag |= V3D_INVALID_BACKBUF;
-
     if (vc->em) {
       vc->em = BKE_editmesh_from_object(vc->obedit);
     }
@@ -2359,14 +2356,14 @@ static bool do_paintvert_box_select(ViewContext *vc, const rcti *rect, const eSe
   }
   else if (use_zbuf) {
     MVert *mvert;
-    unsigned int *rt;
+    uint *rt, *buf, buf_len;
     int a, index;
     char *selar;
 
     selar = MEM_callocN(me->totvert + 1, "selar");
 
-    uint buf_len;
-    uint *buf = ED_view3d_select_id_read_rect(vc, rect, &buf_len);
+    ED_view3d_select_id_validate(vc);
+    buf = ED_view3d_select_id_read_rect(vc, rect, &buf_len);
 
     rt = buf;