use lower angle when checking to draw an edge, adding uv sphere looked strange
authorCampbell Barton <ideasman42@gmail.com>
Mon, 28 Nov 2011 03:07:12 +0000 (03:07 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 28 Nov 2011 03:07:12 +0000 (03:07 +0000)
source/blender/bmesh/operators/mesh_conv.c

index 4f1e65a208e7b627d5a9b222ae3866f43059e22c..3ab99a5e5552955154679ebd8796d4d2beaea9e5 100644 (file)
@@ -421,7 +421,7 @@ BM_INLINE void bmesh_quick_edgedraw_flag(MEdge *med, BMEdge *e)
 
        if ( /* (med->flag & ME_EDGEDRAW) && */ /* assume to be true */
             (e->l && (e->l != e->l->radial_next)) &&
-            (dot_v3v3(e->l->f->no, e->l->radial_next->f->no) > 0.995f))
+            (dot_v3v3(e->l->f->no, e->l->radial_next->f->no) > 0.998f))
        {
                med->flag &= ~ME_EDGEDRAW;
        }