if not ob:
return
- layout.template_column_flow(3)
+ layout.template_row()
layout.itemR(ob, "location")
layout.itemR(ob, "rotation")
layout.itemR(ob, "scale")
if not ob:
return
- layout.template_column_flow(2)
+ layout.template_row()
layout.itemR(ob, "pass_index")
layout.itemR(ob, "parent")
sublayout.itemR(group, "name")
# sublayout.itemO("OBJECT_OT_remove_group")
- sublayout.template_column_flow(2)
+ sublayout.template_row()
sublayout.itemR(group, "layer")
sublayout.itemR(group, "dupli_offset")
if not ob:
return
- layout.template_column_flow(2)
+ layout.template_row()
layout.itemR(ob, "max_draw_type", text="Type")
layout.itemR(ob, "draw_bounds_type", text="Bounds")
bpy.ui.addPanel(OBJECT_PT_display, "BUTTONS_WINDOW", "WINDOW")
bpy.ui.addPanel(OBJECT_PT_duplication, "BUTTONS_WINDOW", "WINDOW")
bpy.ui.addPanel(OBJECT_PT_animation, "BUTTONS_WINDOW", "WINDOW")
+
--- /dev/null
+
+import bpy
+
+class RENDER_PT_shading(bpy.types.Panel):
+ __label__ = "Shading"
+ __context__ = "render"
+
+ def draw(self, context):
+ scene = context.scene
+ layout = self.layout
+
+ if not scene:
+ return
+
+ rd = scene.render_data
+
+ layout.template_column_flow(2)
+ layout.itemR(rd, "render_shadows", text="Shadows")
+ layout.itemR(rd, "render_sss", text="SSS")
+ layout.itemR(rd, "render_envmaps", text="EnvMap")
+ layout.itemR(rd, "render_radiosity", text="Radio")
+ layout.itemR(rd, "render_raytracing", text="Ray Tracing")
+ layout.itemR(rd, "octree_resolution")
+
+ layout.template_row()
+ layout.itemR(rd, "alpha_mode")
+
+class RENDER_PT_image(bpy.types.Panel):
+ __label__ = "Image"
+ __context__ = "render"
+
+ def draw(self, context):
+ scene = context.scene
+ layout = self.layout
+
+ if not scene:
+ return
+
+ rd = scene.render_data
+
+ layout.template_column_flow(2)
+ layout.itemR(rd, "resolution_x", text="SizeX")
+ layout.itemR(rd, "resolution_x", text="SizeY")
+ layout.itemR(rd, "pixel_aspect_x", text="AspX")
+ layout.itemR(rd, "pixel_aspect_y", text="AspY")
+
+ layout.template_row()
+ layout.itemR(rd, "crop_to_border")
+
+class RENDER_PT_antialiasing(bpy.types.Panel):
+ __label__ = "Anti-Aliasing"
+ __context__ = "render"
+
+ def draw(self, context):
+ scene = context.scene
+ layout = self.layout
+
+ if not scene:
+ return
+
+ rd = scene.render_data
+
+ layout.template_column_flow(2)
+ layout.itemR(rd, "antialiasing", text="Enable")
+ layout.itemR(rd, "antialiasing_samples", text="Samples")
+ layout.itemR(rd, "pixel_filter")
+ layout.itemR(rd, "filter_size")
+
+class RENDER_PT_render(bpy.types.Panel):
+ __label__ = "Render"
+ __context__ = "render"
+
+ def draw(self, context):
+ scene = context.scene
+ layout = self.layout
+
+ if not scene:
+ return
+
+ rd = scene.render_data
+
+ layout.template_row()
+ layout.itemO("SCREEN_OT_render", text="RENDER", icon=0) # ICON_SCENE
+ #layout.itemO("SCREEN_OT_render", text="ANIM", icon=0) # "anim", 1
+
+ layout.template_row()
+ layout.itemR(scene, "start_frame", text="Start")
+ layout.itemR(scene, "end_frame", text="End")
+ layout.itemR(scene, "current_frame", text="Frame")
+
+ layout.template_row()
+ layout.itemR(rd, "do_composite")
+ layout.itemR(rd, "do_sequence")
+
+ layout.template_row()
+ layout.itemL(text="General")
+
+ layout.template_row()
+ layout.itemR(rd, "resolution_percentage", text="Size ")
+ layout.itemR(rd, "dither_intensity")
+
+ layout.template_row()
+ layout.itemR(rd, "parts_x")
+ layout.itemR(rd, "parts_y")
+
+ layout.template_row()
+ layout.itemR(rd, "threads")
+ layout.itemR(rd, "threads_mode")
+
+ layout.template_row()
+ layout.itemR(rd, "fields", text="Fields")
+ layout.itemR(rd, "field_order", text="Order")
+ layout.itemR(rd, "fields_still", text="Still")
+
+ layout.template_row()
+ layout.itemL(text="Extra:")
+ layout.template_row()
+ layout.itemR(rd, "border", text="Border Render")
+ layout.itemR(rd, "panorama")
+
+bpy.ui.addPanel(RENDER_PT_shading, "BUTTONS_WINDOW", "WINDOW")
+bpy.ui.addPanel(RENDER_PT_image, "BUTTONS_WINDOW", "WINDOW")
+bpy.ui.addPanel(RENDER_PT_antialiasing, "BUTTONS_WINDOW", "WINDOW")
+bpy.ui.addPanel(RENDER_PT_render, "BUTTONS_WINDOW", "WINDOW")
+