UI:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 15 Apr 2009 15:10:31 +0000 (15:10 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 15 Apr 2009 15:10:31 +0000 (15:10 +0000)
* Converted scene buttons layout code to use python.

release/ui/buttons_objects.py
release/ui/buttons_scene.py [new file with mode: 0644]
source/blender/editors/space_buttons/buttons_scene.c

index 9e4cb9340a41689023bb62a2dd307d00b9fa367c..e760247b0c58246a3cf81386423768086bbf41e4 100644 (file)
@@ -11,7 +11,7 @@ class OBJECT_PT_transform(bpy.types.Panel):
                if not ob:
                        return
 
-               layout.template_column_flow(3)
+               layout.template_row()
                layout.itemR(ob, "location")
                layout.itemR(ob, "rotation")
                layout.itemR(ob, "scale")
@@ -27,7 +27,7 @@ class OBJECT_PT_groups(bpy.types.Panel):
                if not ob:
                        return
 
-               layout.template_column_flow(2)
+               layout.template_row()
                layout.itemR(ob, "pass_index")
                layout.itemR(ob, "parent")
 
@@ -42,7 +42,7 @@ class OBJECT_PT_groups(bpy.types.Panel):
                                sublayout.itemR(group, "name")
                                # sublayout.itemO("OBJECT_OT_remove_group")
 
-                               sublayout.template_column_flow(2)
+                               sublayout.template_row()
                                sublayout.itemR(group, "layer")
                                sublayout.itemR(group, "dupli_offset")
 
@@ -57,7 +57,7 @@ class OBJECT_PT_display(bpy.types.Panel):
                if not ob:
                        return
 
-               layout.template_column_flow(2)
+               layout.template_row()
                layout.itemR(ob, "max_draw_type", text="Type")
                layout.itemR(ob, "draw_bounds_type", text="Bounds")
 
@@ -122,3 +122,4 @@ bpy.ui.addPanel(OBJECT_PT_groups, "BUTTONS_WINDOW", "WINDOW")
 bpy.ui.addPanel(OBJECT_PT_display, "BUTTONS_WINDOW", "WINDOW")
 bpy.ui.addPanel(OBJECT_PT_duplication, "BUTTONS_WINDOW", "WINDOW")
 bpy.ui.addPanel(OBJECT_PT_animation, "BUTTONS_WINDOW", "WINDOW")
+
diff --git a/release/ui/buttons_scene.py b/release/ui/buttons_scene.py
new file mode 100644 (file)
index 0000000..4ccd8d0
--- /dev/null
@@ -0,0 +1,125 @@
+
+import bpy
+
+class RENDER_PT_shading(bpy.types.Panel):
+       __label__ = "Shading"
+       __context__ = "render"
+
+       def draw(self, context):
+               scene = context.scene
+               layout = self.layout
+
+               if not scene:
+                       return
+
+               rd = scene.render_data
+
+               layout.template_column_flow(2)
+               layout.itemR(rd, "render_shadows", text="Shadows")
+               layout.itemR(rd, "render_sss", text="SSS")
+               layout.itemR(rd, "render_envmaps", text="EnvMap")
+               layout.itemR(rd, "render_radiosity", text="Radio")
+               layout.itemR(rd, "render_raytracing", text="Ray Tracing")
+               layout.itemR(rd, "octree_resolution")
+
+               layout.template_row()
+               layout.itemR(rd, "alpha_mode")
+
+class RENDER_PT_image(bpy.types.Panel):
+       __label__ = "Image"
+       __context__ = "render"
+
+       def draw(self, context):
+               scene = context.scene
+               layout = self.layout
+
+               if not scene:
+                       return
+
+               rd = scene.render_data
+
+               layout.template_column_flow(2)
+               layout.itemR(rd, "resolution_x", text="SizeX")
+               layout.itemR(rd, "resolution_x", text="SizeY")
+               layout.itemR(rd, "pixel_aspect_x", text="AspX")
+               layout.itemR(rd, "pixel_aspect_y", text="AspY")
+
+               layout.template_row()
+               layout.itemR(rd, "crop_to_border")
+
+class RENDER_PT_antialiasing(bpy.types.Panel):
+       __label__ = "Anti-Aliasing"
+       __context__ = "render"
+
+       def draw(self, context):
+               scene = context.scene
+               layout = self.layout
+
+               if not scene:
+                       return
+
+               rd = scene.render_data
+
+               layout.template_column_flow(2)
+               layout.itemR(rd, "antialiasing", text="Enable")
+               layout.itemR(rd, "antialiasing_samples", text="Samples")
+               layout.itemR(rd, "pixel_filter")
+               layout.itemR(rd, "filter_size")
+
+class RENDER_PT_render(bpy.types.Panel):
+       __label__ = "Render"
+       __context__ = "render"
+
+       def draw(self, context):
+               scene = context.scene
+               layout = self.layout
+
+               if not scene:
+                       return
+
+               rd = scene.render_data
+
+               layout.template_row()
+               layout.itemO("SCREEN_OT_render", text="RENDER", icon=0) # ICON_SCENE
+               #layout.itemO("SCREEN_OT_render", text="ANIM", icon=0) # "anim", 1
+
+               layout.template_row()
+               layout.itemR(scene, "start_frame", text="Start")
+               layout.itemR(scene, "end_frame", text="End")
+               layout.itemR(scene, "current_frame", text="Frame")
+
+               layout.template_row()
+               layout.itemR(rd, "do_composite")
+               layout.itemR(rd, "do_sequence")
+
+               layout.template_row()
+               layout.itemL(text="General")
+
+               layout.template_row()
+               layout.itemR(rd, "resolution_percentage", text="Size ")
+               layout.itemR(rd, "dither_intensity")
+
+               layout.template_row()
+               layout.itemR(rd, "parts_x")
+               layout.itemR(rd, "parts_y")
+
+               layout.template_row()
+               layout.itemR(rd, "threads")
+               layout.itemR(rd, "threads_mode")
+
+               layout.template_row()
+               layout.itemR(rd, "fields", text="Fields")
+               layout.itemR(rd, "field_order", text="Order")
+               layout.itemR(rd, "fields_still", text="Still")
+
+               layout.template_row()
+               layout.itemL(text="Extra:")
+               layout.template_row()
+               layout.itemR(rd, "border", text="Border Render")
+               layout.itemR(rd, "panorama")
+
+bpy.ui.addPanel(RENDER_PT_shading, "BUTTONS_WINDOW", "WINDOW")
+bpy.ui.addPanel(RENDER_PT_image, "BUTTONS_WINDOW", "WINDOW")
+bpy.ui.addPanel(RENDER_PT_antialiasing, "BUTTONS_WINDOW", "WINDOW")
+bpy.ui.addPanel(RENDER_PT_render, "BUTTONS_WINDOW", "WINDOW")
+
index d0a78e7f99ed6b2243bec46b7f2087ae25e24091..6381998674a7b6c61ad12386e32b390fa6cde632 100644 (file)
@@ -59,6 +59,7 @@
 #define R_DISPLAYWIN    1
 #define R_DISPLAYSCREEN 2
 
+#if 0
 #if 0
 static void render_panel_output(const bContext *C, ARegion *ar)
 {
@@ -425,9 +426,11 @@ void render_panel_anim(const bContext *C, ARegion *ar)
 
        uiEndBlock(C, block);
 }
+#endif
 
 void buttons_scene_register(ARegionType *art)
 {
+#if 0
        PanelType *pt;
 
        /* panels: Render */
@@ -461,5 +464,6 @@ void buttons_scene_register(ARegionType *art)
        pt->context= "render";
        pt->draw= render_panel_shading;
        BLI_addtail(&art->paneltypes, pt);
+#endif
 }