This would use proper draw_pbvh for initially calculated PBVH.
Wasn't harmful since this flag used to be updated form update_mesh_elements,
but it's still better to have things consistent all over.
/* BMESH ONLY --- at some point we should move sculpt code to use polygons only - but for now it needs tessfaces */
BKE_mesh_tessface_ensure(me);
- /* needs to be called after we ensure tessface */
- dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
-
if (!mmd) ss->kb = ob_get_keyblock(ob);
else ss->kb = NULL;
+ /* needs to be called after we ensure tessface */
+ dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
+
if (mmd) {
ss->multires = mmd;
ss->totvert = dm->getNumVerts(dm);