To make consistent with KX_GameObject.replaceMesh, we don't allow this behavior but print an error message for the replace mesh actuator.
e.g : Warning: object "Cube" from ReplaceMesh actuator "Edit Object" uses a mesh not owned by an object in scene "scene1"
Reviewers: youle.
{
RAS_MeshObject *tmpmesh = converter->FindGameMesh(editobact->me);
+ if (!tmpmesh) {
+ std::cout << "Warning: object \"" << objectname <<
+ "\" from ReplaceMesh actuator \"" << uniquename <<
+ "\" uses a mesh not owned by an object in scene \"" <<
+ scene->GetName() << "\"." << std::endl;
+ }
+
KX_SCA_ReplaceMeshActuator* tmpreplaceact = new KX_SCA_ReplaceMeshActuator(
gameobj,
tmpmesh,