Blender Smoke credits:
authorDaniel Genrich <daniel.genrich@gmx.net>
Thu, 30 Jul 2009 15:17:41 +0000 (15:17 +0000)
committerDaniel Genrich <daniel.genrich@gmx.net>
Thu, 30 Jul 2009 15:17:41 +0000 (15:17 +0000)
Wavelet Turbulence for Fluid Simulation
Copyright 2008 Theodore Kim and Nils Thuerey
Paper + Website: http://www.cs.cornell.edu/~tedkim/WTURB/

source/blender/blenkernel/intern/smoke.c

index 941381f04f3200189c9a42501acc744c766b59fa..416a208468b44f23393c8d0de0d22f5af46ad059 100644 (file)
@@ -911,6 +911,7 @@ void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedM
                                                                        
                                                                obstacles[index] = 1;
 
+                                                               // for moving gobstacles
                                                                /*
                                                                const LbmFloat maxVelVal = 0.1666;
                                                                const LbmFloat maxusqr = maxVelVal*maxVelVal*3. *1.5;