add temp defines to keep the game engine building, should be fixed properly.
authorCampbell Barton <ideasman42@gmail.com>
Mon, 28 Sep 2009 12:20:56 +0000 (12:20 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 28 Sep 2009 12:20:56 +0000 (12:20 +0000)
fix implicit declaration too.

source/blender/makesdna/DNA_action_types.h
source/blender/makesrna/intern/rna_pose.c

index 05a4e502c8448c2da9d88e86c9988a82260b0265..2853b2cb029b58c028e601f8ef10657b063c4a00 100644 (file)
@@ -553,5 +553,13 @@ typedef enum ACHAN_FLAG {
        ACHAN_MOVED     = (1<<31),
 } ACHAN_FLAG; 
 
+// XXX Incorrect, Temp for building
+#define PCHAN_ROT_QUAT -1
+#define PCHAN_ROT_XYZ -1 
+#define PCHAN_ROT_XZY -1 
+#define PCHAN_ROT_YXZ -1 
+#define PCHAN_ROT_YZX -1 
+#define PCHAN_ROT_ZXY -1 
+#define PCHAN_ROT_ZYX -1 
 
 #endif
index a1f4005df46c44a0ec17c52857dd52a05e4bacab..03ced839ebe1580b5b0edfc6b623a87e27277d17 100644 (file)
@@ -42,6 +42,7 @@
 
 #include "BIK_api.h"
 #include "BKE_action.h"
+#include "BKE_armature.h"
 #include "BLI_arithb.h"
 
 #include "DNA_userdef_types.h"